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Applications · human computer interaction

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Memoria: Resolving Fateful Forgetting Problem through Human-Inspired Memory Architecture

Sangjun Park, JinYeong Bak

Making neural networks remember over the long term has been a longstanding issue. Although several external memory techniques have been introduced, most focus on retaining recent information in the short term. Regardless of its importance, information tends to be fatefully forgotten over time. We present Memoria, a memory system for artificial neural networks, drawing inspiration from humans and applying various neuroscientific and psychological theories. The experimental results prove the effectiveness of Memoria in the diverse tasks of sorting, language modeling, and classification, surpassing conventional techniques. Engram analysis reveals that Memoria exhibits the primacy, recency, and temporal contiguity effects which are characteristics of human memory.

Position: A Call to Action for a Human-Centered AutoML Paradigm

Marius Lindauer, Florian Karl, Anne Klier, Julia Moosbauer, Alexander Tornede, Andreas C Mueller, Frank Hutter, Matthias Feurer, Bernd Bischl

Automated machine learning (AutoML) was formed around the fundamental objectives of automatically and efficiently configuring machine learning (ML) workflows, aiding the research of new ML algorithms, and contributing to the democratization of ML by making it accessible to a broader audience. Over the past decade, commendable achievements in AutoML have primarily focused on optimizing predictive performance. This focused progress, while substantial, raises questions about how well AutoML has met its broader, original goals. In this position paper, we argue that a key to unlocking AutoML's full potential lies in addressing the currently underexplored aspect of user interaction with AutoML systems, including their diverse roles, expectations, and expertise. We envision a more human-centered approach in future AutoML research, promoting the collaborative design of ML systems that tightly integrates the complementary strengths of human expertise and AutoML methodologies.

Semantic-Aware Human Object Interaction Image Generation

Zhu Xu, Qingchao Chen, Yuxin Peng, Yang Liu

Recent text-to-image generative models have demonstrated remarkable abilities in generating realistic images. Despite their great success, these models struggle to generate high-fidelity images with prompts oriented toward human-object interaction (HOI). The difficulty in HOI generation arises from two aspects. Firstly, the complexity and diversity of human poses challenge plausible human generation. Furthermore, untrustworthy generation of interaction boundary regions may lead to deficiency in HOI semantics. To tackle the problems, we propose a Semantic-Aware HOI generation framework SA-HOI . It utilizes human pose quality and interaction boundary region information as guidance for denoising process, thereby encouraging refinement in these regions to produce more reasonable HOI images. Based on it, we establish an iterative inversion and image refinement pipeline to continually enhance generation quality. Further, we introduce a comprehensive benchmark for HOI generation, which comprises a dataset involving diverse and fine-grained HOI categories, along with multiple custom-tailored evaluation metrics for HOI generation. Experiments demonstrate that our method significantly improves generation quality under both HOI-specific and conventional image evaluation metrics. The code is available at https://github.com/XZPKU/SA-HOI.git

Human-like Category Learning by Injecting Ecological Priors from Large Language Models into Neural Networks

Akshay Kumar Jagadish, Julian Coda-Forno, Mirko Thalmann, Eric Schulz, Marcel Binz

Ecological rationality refers to the notion that humans are rational agents adapted to their environment. However, testing this theory remains challenging due to two reasons: the difficulty in defining what tasks are ecologically valid and building rational models for these tasks. In this work, we demonstrate that large language models can generate cognitive tasks, specifically category learning tasks, that match the statistics of real-world tasks, thereby addressing the first challenge. We tackle the second challenge by deriving rational agents adapted to these tasks using the framework of meta-learning, leading to a class of models called *ecologically rational meta-learned inference* (ERMI). ERMI quantitatively explains human data better than seven other cognitive models in two different experiments. It additionally matches human behavior on a qualitative level: (1) it finds the same tasks difficult that humans find difficult, (2) it becomes more reliant on an exemplar-based strategy for assigning categories with learning, and (3) it generalizes to unseen stimuli in a human-like way. Furthermore, we show that ERMI's ecologically valid priors allow it to achieve state-of-the-art performance on the OpenML-CC18 classification benchmark.

Do Language Models Exhibit the Same Cognitive Biases in Problem Solving as Human Learners?

Andreas Opedal, Alessandro Stolfo, Haruki Shirakami, Ying Jiao, Ryan Cotterell, Bernhard Schölkopf, Abulhair Saparov, Mrinmaya Sachan

There is increasing interest in employing large language models (LLMs) as cognitive models. For such purposes, it is central to understand which properties of human cognition are well-modeled by LLMs, and which are not. In this work, we study the biases of LLMs in relation to those known in children when solving arithmetic word problems. Surveying the learning science literature, we posit that the problem-solving process can be split into three distinct steps: text comprehension, solution planning and solution execution. We construct tests for each one in order to understand whether current LLMs display the same cognitive biases as children in these steps. We generate a novel set of word problems for each of these tests, using a neuro-symbolic approach that enables fine-grained control over the problem features. We find evidence that LLMs, with and without instruction-tuning, exhibit human-like biases in both the text-comprehension and the solution-planning steps of the solving process, but not in the final step, in which the arithmetic expressions are executed to obtain the answer.

Triplet Interaction Improves Graph Transformers: Accurate Molecular Graph Learning with Triplet Graph Transformers

Md Shamim Hussain, Mohammed J Zaki, Dharmashankar Subramanian

Graph transformers typically lack third-order interactions, limiting their geometric understanding which is crucial for tasks like molecular geometry prediction. We propose the Triplet Graph Transformer (TGT) that enables direct communication between pairs within a 3-tuple of nodes via novel triplet attention and aggregation mechanisms. TGT is applied to molecular property prediction by first predicting interatomic distances from 2D graphs and then using these distances for downstream tasks. A novel three-stage training procedure and stochastic inference further improve training efficiency and model performance. Our model achieves new state-of-the-art (SOTA) results on open challenge benchmarks PCQM4Mv2 and OC20 IS2RE. We also obtain SOTA results on QM9, MOLPCBA, and LIT-PCBA molecular property prediction benchmarks via transfer learning. We also demonstrate the generality of TGT with SOTA results on the traveling salesman problem (TSP).

Learning to Intervene on Concept Bottlenecks

David Steinmann, Wolfgang Stammer, Felix Friedrich, Kristian Kersting

While deep learning models often lack interpretability, concept bottleneck models (CBMs) provide inherent explanations via their concept representations. Moreover, they allow users to perform interventional interactions on these concepts by updating the concept values and thus correcting the predictive output of the model. Up to this point, these interventions were typically applied to the model just once and then discarded. To rectify this, we present concept bottleneck memory models (CB2Ms), which keep a memory of past interventions. Specifically, CB2Ms leverage a two-fold memory to generalize interventions to appropriate novel situations, enabling the model to identify errors and reapply previous interventions. This way, a CB2M learns to automatically improve model performance from a few initially obtained interventions. If no prior human interventions are available, a CB2M can detect potential mistakes of the CBM bottleneck and request targeted interventions. Our experimental evaluations on challenging scenarios like handling distribution shifts and confounded data demonstrate that CB2Ms are able to successfully generalize interventions to unseen data and can indeed identify wrongly inferred concepts. Hence, CB2Ms are a valuable tool for users to provide interactive feedback on CBMs, by guiding a user's interaction and requiring fewer interventions.

Using AI Uncertainty Quantification to Improve Human Decision-Making

Laura Marusich, Jonathan Bakdash, Yan Zhou, Murat Kantarcioglu

AI Uncertainty Quantification (UQ) has the potential to improve human decision-making beyond AI predictions alone by providing additional probabilistic information to users. The majority of past research on AI and human decision-making has concentrated on model explainability and interpretability, with little focus on understanding the potential impact of UQ on human decision-making. We evaluated the impact on human decision-making for instance-level UQ, calibrated using a strict scoring rule, in two online behavioral experiments. In the first experiment, our results showed that UQ was beneficial for decision-making performance compared to only AI predictions. In the second experiment, we found UQ had generalizable benefits for decision-making across a variety of representations for probabilistic information. These results indicate that implementing high quality, instance-level UQ for AI may improve decision-making with real systems compared to AI predictions alone.

Generalist Equivariant Transformer Towards 3D Molecular Interaction Learning

Xiangzhe Kong, Wenbing Huang, Yang Liu

Many processes in biology and drug discovery involve various 3D interactions between molecules, such as protein and protein, protein and small molecule, etc. Given that different molecules are usually represented in different granularity, existing methods usually encode each type of molecules independently with different models, leaving it defective to learn the various underlying interaction physics. In this paper, we first propose to universally represent an arbitrary 3D complex as a geometric graph of sets, shedding light on encoding all types of molecules with one model. We then propose a Generalist Equivariant Transformer (GET) to effectively capture both domain-specific hierarchies and domain-agnostic interaction physics. To be specific, GET consists of a bilevel attention module, a feed-forward module and a layer normalization module, where each module is E(3) equivariant and specialized for handling sets of variable sizes. Notably, in contrast to conventional pooling-based hierarchical models, our GET is able to retain fine-grained information of all levels. Extensive experiments on the interactions between proteins, small molecules and RNA/DNAs verify the effectiveness and generalization capability of our proposed method across different domains.

Human vs. Generative AI in Content Creation Competition: Symbiosis or Conflict?

Fan Yao, Chuanhao Li, Denis Nekipelov, Hongning Wang, Haifeng Xu

The advent of generative AI (GenAI) technology produces a transformative impact on the content creation landscape, offering alternative approaches to produce diverse, good-quality content across media, thereby reshaping online ecosystems but also raising concerns about market over-saturation and the potential marginalization of human creativity. Our work introduces a competition model generalized from the Tullock contest to analyze the tension between human creators and GenAI. Our theory and simulations suggest that despite challenges, a stable equilibrium between human and AI-generated content is possible. Our work contributes to understanding the competitive dynamics in the content creation industry, offering insights into the future interplay between human creativity and technological advancements in GenAI.

Exploiting Human-AI Dependence for Learning to Defer

Zixi Wei, Yuzhou Cao, Lei Feng

The learning to defer (L2D) framework allows models to defer their decisions to human experts. For L2D, the Bayes optimality is the basic requirement of theoretical guarantees for the design of consistent surrogate loss functions, which requires the minimizer (i.e., learned classifier) by the surrogate loss to be the Bayes optimality. However, we find that the original form of Bayes optimality fails to consider the dependence between the model and the expert, and such a dependence could be further exploited to design a better consistent loss for L2D. In this paper, we provide a new formulation for the Bayes optimality called dependent Bayes optimality, which reveals the dependence pattern in determining whether to defer. Based on the dependent Bayes optimality, we further present a deferral principle for L2D. Following the guidance of the deferral principle, we propose a novel consistent surrogate loss. Comprehensive experimental results on both synthetic and real-world datasets demonstrate the superiority of our proposed method.

Nash Learning from Human Feedback

Remi Munos, Michal Valko, Daniele Calandriello, Mohammad Gheshlaghi Azar, Mark Rowland, Zhaohan Daniel Guo, Yunhao Tang, Matthieu Geist, Thomas Mesnard, Côme Fiegel, Andrea Michi, Marco Selvi, Sertan Girgin, Nikola Momchev, Olivier Bachem, Daniel J Mankowitz, Doina Precup, Bilal Piot

Reinforcement learning from human feedback (RLHF) has emerged as the main paradigm for aligning large language models (LLMs) with human preferences. Traditionally, RLHF involves the initial step of learning a reward model from pairwise human feedback, i.e., expressed as preferences between pairs of text generations. Subsequently, the LLM's policy is fine-tuned to maximize the reward through a reinforcement learning algorithm. In this study, we introduce an alternative pipeline for the fine-tuning of LLMs using pairwise human feedback. Our approach entails the initial learning of a pairwise preference model, which is conditioned on two inputs (instead of a single input in the case of a reward model) given a prompt, followed by the pursuit of a policy that consistently generates responses preferred over those generated by any competing policy, thus defining the Nash equilibrium of this preference model. We term this approach Nash learning from human feedback (NLHF). In the context of a tabular policy representation, we present a novel algorithmic solution, Nash-MD, founded on the principles of mirror descent. This algorithm produces a sequence of policies, with the last iteration converging to the regularized Nash equilibrium. Additionally, we explore parametric representations of policies and introduce gradient descent algorithms for deep-learning architectures. We illustrate the effectiveness of our approach by presenting experimental results on a text summarization task. We believe NLHF offers a compelling avenue for fine-tuning LLMs and enhancing the alignment of LLMs with human preferences.

Position: Will we run out of data? Limits of LLM scaling based on human-generated data

Pablo Villalobos, Anson Ho, Jaime Sevilla, Tamay Besiroglu, Lennart Heim, Marius Hobbhahn

We investigate the potential constraints on LLM scaling posed by the availability of public human-generated text data. We forecast the growing demand for training data based on current trends and estimate the total stock of public human text data. Our findings indicate that if current LLM development trends continue, models will be trained on datasets roughly equal in size to the available stock of public human text data between 2026 and 2032, or slightly earlier if models are overtrained. We explore how progress in language modeling can continue when human-generated text datasets cannot be scaled any further. We argue that synthetic data generation, transfer learning from data-rich domains, and data efficiency improvements might support further progress.

An Information Theoretic Approach to Interaction-Grounded Learning

Xiaoyan Hu, Farzan Farnia, Ho-fung Leung

Reinforcement learning (RL) problems where the learner attempts to infer an unobserved reward from some feedback variables have been studied in several recent papers. The setting of Interaction-Grounded Learning (IGL) is an example of such feedback-based reinforcement learning tasks where the learner optimizes the return by inferring latent binary rewards from the interaction with the environment. In the IGL setting, a relevant assumption used in the RL literature is that the feedback variable $Y$ is conditionally independent of the context-action $(X,A)$ given the latent reward $R$. In this work, we propose *Variational Information-based IGL (VI-IGL)* as an information-theoretic method to enforce the conditional independence assumption in the IGL-based RL problem. The VI-IGL framework learns a reward decoder using an information-based objective based on the conditional mutual information (MI) between the context-action $(X,A)$ and the feedback variable $Y$ observed from the environment. To estimate and optimize the information-based terms for the continuous random variables in the RL problem, VI-IGL leverages the variational representation of mutual information and results in a min-max optimization problem. Theoretical analysis shows that the optimization problem can be sample-efficiently solved. Furthermore, we extend the VI-IGL framework to general $f$-Information measures in the information theory literature, leading to the generalized $f$-VI-IGL framework to address the RL problem under the IGL condition. Finally, the empirical results on several reinforcement learning settings indicate an improved performance in comparison to the previous IGL-based RL algorithm.

Pragmatic Feature Preferences: Learning Reward-Relevant Preferences from Human Input

Andi Peng, Yuying Sun, Tianmin Shu, David Abel

Humans use context to specify preferences over behaviors, i.e. their reward functions. Yet, algorithms for inferring reward models from preference data do not take this social learning view into account. Inspired by pragmatic human communication, we study how to extract fine-grained data regarding why an example is preferred that is useful for learning an accurate reward model. We propose to enrich preference queries to ask both (1) which features of a given example are preferable in addition to (2) comparisons between objects. We derive an approach for learning from these feature-level preferences, both for cases where users specify which features are reward-relevant, and when users do not. We evaluate our approach on linear bandit settings in both visual and language-based domains. Results support the efficiency of our approach in quickly converging to accurate rewards with less comparisons vs. example-only labels. Finally, we validate the real-world applicability with a behavioral experiment on a mushroom foraging task. Our findings suggest that incorporating pragmatic feature preferences is a promising approach for more efficient user-aligned reward learning.

ArtWhisperer: A Dataset for Characterizing Human-AI Interactions in Artistic Creations

Kailas Vodrahalli, James Zou

In this work, we investigate how people use text-to-image models to generate desired target images. To study this interaction, we created ArtWhisperer, an online game where users are given a target image and are tasked with iteratively finding a prompt that creates a similar-looking image as the target. Through this game, we recorded over 50,000 human-AI interactions; each interaction corresponds to one text prompt created by a user and the corresponding generated image. The majority of these are repeated interactions where a user iterates to find the best prompt for their target image, making this a unique sequential dataset for studying human-AI collaborations. In an initial analysis of this dataset, we identify several characteristics of prompt interactions and user strategies. People submit diverse prompts and are able to discover a variety of text descriptions that generate similar images. Interestingly, prompt diversity does not decrease as users find better prompts. We further propose a new metric to quantify AI model *steerability* using our dataset. We define steerability as the expected number of interactions required to adequately complete a task. We estimate this value by fitting a Markov chain for each target task and calculating the expected time to reach an adequate score. We quantify and compare AI steerability across different types of target images and two different models, finding that images of cities and nature are more steerable than artistic and fantasy images. We also evaluate popular vision-language models to assess their image understanding and ability to incorporate feedback. These findings provide insights into human-AI interaction behavior, present a concrete method of assessing AI steerability, and demonstrate the general utility of the ArtWhisperer dataset.

Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function

Keyon Vafa, Ashesh Rambachan, Sendhil Mullainathan

What makes large language models (LLMs) impressive is also what makes them hard to evaluate: their diversity of uses. To evaluate these models, we must understand the purposes they will be used for. We consider a setting where these deployment decisions are made by people, and in particular, people's beliefs about where an LLM will perform well. We model such beliefs as the consequence of a human generalization function: having seen what an LLM gets right or wrong, people generalize to where else it might succeed. We collect a dataset of 19K examples of how humans make generalizations across 79 tasks from the MMLU and BIG-Bench benchmarks. We show that the human generalization function can be predicted using NLP methods: people have consistent structured ways to generalize. We then evaluate LLM alignment with the human generalization function. Our results show that -- especially for cases where the cost of mistakes is high -- more capable models (e.g. GPT-4) can do worse on the instances people choose to use them for, exactly because they are not aligned with the human generalization function.

MaxMin-RLHF: Alignment with Diverse Human Preferences

Souradip Chakraborty, Jiahao Qiu, Hui Yuan, Alec Koppel, Dinesh Manocha, Furong Huang, Amrit Bedi, Mengdi Wang

Reinforcement Learning from Human Feedback (RLHF) aligns language models to human preferences by employing a singular reward model derived from preference data. However, the single reward model overlooks the rich diversity of human preferences inherent in data collected from multiple users. In this work, we first derive an impossibility result of alignment with single reward RLHF, thereby highlighting its insufficiency in representing diverse human preferences. Next, we propose to learn a mixture of reward models via an expectation-maximization algorithm and solve a MaxMin alignment objective inspired by the Egalitarian principle in social choice theory to better honor diverse human preferences. We present comprehensive experimental results on small-scale (GPT-2) and large-scale language (with Tulu2-7B)) and show the efficacy of the proposed approach in the presence of diversity among human preferences. We remark that our findings in this work are not only limited to language models but also extend to reinforcement learning in general.

A Minimaximalist Approach to Reinforcement Learning from Human Feedback

Gokul Swamy, Christoph Dann, Rahul Kidambi, Steven Wu, Alekh Agarwal

We present *Self-Play Preference Optimization* (SPO), an algorithm for reinforcement learning from human feedback. Our approach is *minimalist* in that it does not require training a reward model nor unstable adversarial training and is therefore rather simple to implement. Our approach is *maximalist* in that it provably handles non-Markovian, intransitive, and stochastic preferences while being robust to the compounding errors that plague offline approaches to sequential prediction. To achieve the preceding qualities, we build upon the concept of a *Minimax Winner* (MW), a notion of preference aggregation from the social choice theory literature that frames learning from preferences as a zero-sum game between two policies. By leveraging the symmetry of this game, we prove that rather than using the traditional technique of dueling two policies to compute the MW, we can simply have a *single* agent play against itself while maintaining strong convergence guarantees. Practically, this corresponds to sampling multiple trajectories from a policy, asking a *preference* or teacher model to compare them, and then using the proportion of wins as the reward for a particular trajectory. We demonstrate that on a suite of continuous control tasks, we are able to learn significantly more efficiently than reward-model based approaches while maintaining robustness to the intransitive and stochastic preferences that frequently occur in practice when aggregating human judgments.

Detecting Any instruction-to-answer interaction relationship:Universal Instruction-to-Answer Navigator for Med-VQA

Zhongze Wu, Hongyan Xu, Yitian Long, Shan You, Xiu Su, Jun Long, Yueyi Luo, Chang Xu

Medical Visual Question Answering (Med-VQA) interprets complex medical imagery using user instructions for precise diagnostics, yet faces challenges due to diverse, inadequately annotated images. In this paper, we introduce the Universal Instruction-Vision Navigator (Uni-Med) framework for extracting instruction-to-answer relationships, facilitating the understanding of visual evidence behind responses. Specifically, we design the Instruct-to-Answer Clues Interpreter (IAI) to generate visual explanations based on the answers and mark the core part of instructions with "real intent" labels. The IAI-Med VQA dataset, produced using IAI, is now publicly available to advance Med-VQA research. Additionally, our Token-Level Cut-Mix module dynamically aligns visual explanations with image patches, ensuring answers are traceable and learnable. We also implement intention-guided attention to minimize non-core instruction interference, sharpening focus on 'real intent'. Extensive experiments on SLAKE datasets show Uni-Med’s superior accuracies (87.52% closed, 86.12% overall), outperforming MedVInT-PMC-VQA by 1.22% and 0.92%. Code and dataset are available at: https://github.com/zhongzee/Uni-Med-master.