ICML 2023 Papers

International Conference on Machine Learning

Decision breakdown

1,865papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1558.3%
  • Poster
    1,71091.7%

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Topic: Reinforcement Learning · 297 papers · Reset filters

Inverse Reinforcement Learning without Reinforcement Learning

Gokul Swamy, David Wu, Sanjiban Choudhury, Drew Bagnell, Steven Wu

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Inverse Reinforcement Learning (IRL) is a powerful set of techniques for imitation learning that aims to learn a reward function that rationalizes expert demonstrations. Unfortunately, traditional IRL methods suffer from a computational weakness: they require repeatedly solving a hard reinforcement learning (RL) problem as a subroutine. This is counter-intuitive from the viewpoint of reductions: we have reduced the *easier* problem of imitation learning to repeatedly solving the *harder* problem of RL. Another thread of work has proved that access to the side-information of the distribution of states where a strong policy spends time can dramatically reduce the sample and computational complexities of solving an RL problem. In this work, we demonstrate for the first time a more informed imitation learning reduction where we utilize the state distribution of the expert to alleviate the global exploration component of the RL subroutine, providing an *exponential* speedup in theory. In practice, we find that we are able to significantly speed up the prior art on continuous control tasks.

Poster
Enforcing Hard Constraints with Soft Barriers: Safe Reinforcement Learning in Unknown Stochastic Environments

Yixuan Wang, Simon Sinong Zhan, Ruochen Jiao, Zhilu Wang, Wanxin Jin, Zhuoran Yang, Zhaoran Wang, Chao Huang, Qi Zhu

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It is quite challenging to ensure the safety of reinforcement learning (RL) agents in an unknown and stochastic environment under hard constraints that require the system state not to reach certain specified unsafe regions. Many popular safe RL methods such as those based on the Constrained Markov Decision Process (CMDP) paradigm formulate safety violations in a cost function and try to constrain the expectation of cumulative cost under a threshold. However, it is often difficult to effectively capture and enforce hard reachability-based safety constraints indirectly with such constraints on safety violation cost. In this work, we leverage the notion of barrier function to explicitly encode the hard safety chance constraints, and given that the environment is unknown, relax them to our design of *generative-model-based soft barrier functions*. Based on such soft barriers, we propose a novel safe RL approach with bi-level optimization that can jointly learn the unknown environment and optimize the control policy, while effectively avoiding the unsafe region with safety probability optimization. Experiments on a set of examples demonstrate that our approach can effectively enforce hard safety chance constraints and significantly outperform CMDP-based baseline methods in system safe rates measured via simulations.

Poster
Hierarchical Programmatic Reinforcement Learning via Learning to Compose Programs

Guan-Ting Liu, En-Pei Hu, Pu-Jen Cheng, Hung-Yi Lee, Shao-Hua Sun

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Aiming to produce reinforcement learning (RL) policies that are human-interpretable and can generalize better to novel scenarios, Trivedi et al. (2021) present a method (LEAPS) that first learns a program embedding space to continuously parameterize diverse programs from a pre-generated program dataset, and then searches for a task-solving program in the learned program embedding space when given a task. Despite the encouraging results, the program policies that LEAPS can produce are limited by the distribution of the program dataset. Furthermore, during searching, LEAPS evaluates each candidate program solely based on its return, failing to precisely reward correct parts of programs and penalize incorrect parts. To address these issues, we propose to learn a meta-policy that composes a series of programs sampled from the learned program embedding space. By learning to compose programs, our proposed hierarchical programmatic reinforcement learning (HPRL) framework can produce program policies that describe out-of-distributionally complex behaviors and directly assign credits to programs that induce desired behaviors. The experimental results in the Karel domain show that our proposed framework outperforms baselines. The ablation studies confirm the limitations of LEAPS and justify our design choices.

Poster
Anti-Exploration by Random Network Distillation

Alexander Nikulin, Vladislav Kurenkov, Denis Tarasov, Sergey Kolesnikov

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Despite the success of Random Network Distillation (RND) in various domains, it was shown as not discriminative enough to be used as an uncertainty estimator for penalizing out-of-distribution actions in offline reinforcement learning. In this paper, we revisit these results and show that, with a naive choice of conditioning for the RND prior, it becomes infeasible for the actor to effectively minimize the anti-exploration bonus and discriminativity is not an issue. We show that this limitation can be avoided with conditioning based on Feature-wise Linear Modulation (FiLM), resulting in a simple and efficient ensemble-free algorithm based on Soft Actor-Critic. We evaluate it on the D4RL benchmark, showing that it is capable of achieving performance comparable to ensemble-based methods and outperforming ensemble-free approaches by a wide margin.

Poster
Learning for Edge-Weighted Online Bipartite Matching with Robustness Guarantees

Pengfei Li, Jianyi Yang, Shaolei Ren

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Many problems, such as online ad display, can be formulated as online bipartite matching. The crucial challenge lies in the nature of sequentially-revealed online item information, based on which we make irreversible matching decisions at each step. While numerous expert online algorithms have been proposed with bounded worst-case competitive ratios, they may not offer satisfactory performance in average cases. On the other hand, reinforcement learning (RL) has been applied to improve the average performance, but it lacks robustness and can perform arbitrarily poorly. In this paper, we propose a novel RL-based approach to edge-weighted online bipartite matching with robustness guarantees (LOMAR), achieving both good average-case and worst-case performance. The key novelty of LOMAR is a new online switching operation which, based on a judicious condition to hedge against future uncertainties, decides whether to follow the expert's decision or the RL decision for each online item. We prove that for any $\rho\in[0,1]$, LOMAR is $\rho$-competitive against any given expert online algorithm. To improve the average performance, we train the RL policy by explicitly considering the online switching operation. Finally, we run empirical experiments to demonstrate the advantages of LOMAR compared to existing baselines.

Poster
An Adaptive Entropy-Regularization Framework for Multi-Agent Reinforcement Learning

Woojun Kim, Youngchul Sung

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In this paper, we propose an adaptive entropy-regularization framework (ADER) for multi-agent reinforcement learning (RL) to learn the adequate amount of exploration of each agent for entropy-based exploration. In order to derive a metric for the proper level of exploration entropy for each agent, we disentangle the soft value function into two types: one for pure return and the other for entropy. By applying multi-agent value factorization to the disentangled value function of pure return, we obtain a metric to determine the relevant level of exploration entropy for each agent, given by the partial derivative of the pure-return value function with respect to (w.r.t.) the policy entropy of each agent. Based on this metric, we propose the ADER algorithm based on maximum entropy RL, which controls the necessary level of exploration across agents over time by learning the proper target entropy for each agent. Experimental results show that the proposed scheme significantly outperforms current state-of-the-art multi-agent RL algorithms.

Poster
A Game-Theoretic Framework for Managing Risk in Multi-Agent Systems

Oliver Slumbers, David Henry Mguni, Stefano B Blumberg, Stephen Marcus McAleer, Yaodong Yang, Jun Wang

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In order for agents in multi-agent systems (MAS) to be safe, they need to take into account the risks posed by the actions of other agents. However, the dominant paradigm in game theory (GT) assumes that agents are not affected by risk from other agents and only strive to maximise their expected utility. For example, in hybrid human-AI driving systems, it is necessary to limit large deviations in reward resulting from car crashes. Although there are equilibrium concepts in game theory that take into account risk aversion, they either assume that agents are risk-neutral with respect to the uncertainty caused by the actions of other agents, or they are not guaranteed to exist. We introduce a new GT-based Risk-Averse Equilibrium (RAE) that always produces a solution that minimises the potential variance in reward accounting for the strategy of other agents. Theoretically and empirically, we show RAE shares many properties with a Nash Equilibrium (NE), establishing convergence properties and generalising to risk-dominant NE in certain cases. To tackle large-scale problems, we extend RAE to the PSRO multi-agent reinforcement learning (MARL) framework. We empirically demonstrate the minimum reward variance benefits of RAE in matrix games with high-risk outcomes. Results on MARL experiments show RAE generalises to risk-dominant NE in a trust dilemma game and that it reduces instances of crashing by 7x in an autonomous driving setting versus the best performing baseline.

Poster
Policy Contrastive Imitation Learning

jialei huang, Zhao-Heng Yin, Yingdong Hu, Yang Gao

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Adversarial imitation learning (AIL) is a popular method that has recently achieved much success. However, the performance of AIL is still unsatisfactory on the more challenging tasks. We find that one of the major reasons is due to the low quality of AIL discriminator representation. Since the AIL discriminator is trained via binary classification that does not necessarily discriminate the policy from the expert in a meaningful way, the resulting reward might not be meaningful either. We propose a new method called Policy Contrastive Imitation Learning (PCIL) to resolve this issue. PCIL learns a contrastive representation space by anchoring on different policies and uses a smooth cosine-similarity-based reward to encourage imitation learning. Our proposed representation learning objective can be viewed as a stronger version of the AIL objective and provide a more meaningful comparison between the agent and the policy. From a theoretical perspective, we show the validity of our method using the apprenticeship learning framework. Furthermore, our empirical evaluation on the DeepMind Control suite demonstrates that PCIL can achieve state-of-the-art performance. Finally, qualitative results suggest that PCIL builds a smoother and more meaningful representation space for imitation learning.

Poster
Revisiting the Linear-Programming Framework for Offline RL with General Function Approximation

Asuman E. Ozdaglar, Sarath Pattathil, Jiawei Zhang, Kaiqing Zhang

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Offline reinforcement learning (RL) aims to find an optimal policy for sequential decision-making using a pre-collected dataset, without further interaction with the environment. Recent theoretical progress has focused on developing sample-efficient offline RL algorithms with various relaxed assumptions on data coverage and function approximators, especially to handle the case with excessively large state-action spaces. Among them, the framework based on the linear-programming (LP) reformulation of Markov decision processes has shown promise: it enables sample-efficient offline RL with function approximation, under only partial data coverage and realizability assumptions on the function classes, with favorable computational tractability. In this work, we revisit the LP framework for offline RL, and provide a new reformulation that advances the existing results in several aspects, relaxing certain assumptions and achieving optimal statistical rates in terms of sample size. Our key enabler is to introduce proper constraints in the reformulation, instead of using any regularization as in the literature, also with careful choices of the function classes and initial state distributions. We hope our insights bring into light the use of LP formulations and the induced primal-dual minimax optimization, in offline RL.

Poster
Contrastive Energy Prediction for Exact Energy-Guided Diffusion Sampling in Offline Reinforcement Learning

Cheng Lu, Huayu Chen, Jianfei Chen, Hang Su, Chongxuan Li, Jun Zhu

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Guided sampling is a vital approach for applying diffusion models in real-world tasks that embeds human-defined guidance during the sampling procedure. This paper considers a general setting where the guidance is defined by an (unnormalized) energy function. The main challenge for this setting is that the intermediate guidance during the diffusion sampling procedure, which is jointly defined by the sampling distribution and the energy function, is unknown and is hard to estimate. To address this challenge, we propose an exact formulation of the intermediate guidance as well as a novel training objective named contrastive energy prediction (CEP) to learn the exact guidance. Our method is guaranteed to converge to the exact guidance under unlimited model capacity and data samples, while previous methods can not. We demonstrate the effectiveness of our method by applying it to offline reinforcement learning (RL). Extensive experiments on D4RL benchmarks demonstrate that our method outperforms existing state-of-the-art algorithms. We also provide some examples of applying CEP for image synthesis to demonstrate the scalability of CEP on high-dimensional data.

Poster
Offline Learning in Markov Games with General Function Approximation

Yuheng Zhang, Yu Bai, Nan Jiang

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We study offline multi-agent reinforcement learning (RL) in Markov games, where the goal is to learn an approximate equilibrium---such as Nash equilibrium and (Coarse) Correlated Equilibrium---from an offline dataset pre-collected from the game. Existing works consider relatively restricted tabular or linear models and handle each equilibria separately. In this work, we provide the first framework for sample-efficient offline learning in Markov games under general function approximation, handling all 3 equilibria in a unified manner. By using Bellman-consistent pessimism, we obtain interval estimation for policies' returns, and use both the upper and the lower bounds to obtain a relaxation on the gap of a candidate policy, which becomes our optimization objective. Our results generalize prior works and provide several additional insights. Importantly, we require a data coverage condition that improves over the recently proposed ``unilateral concentrability''. Our condition allows selective coverage of deviation policies that optimally trade-off between their greediness (as approximate best responses) and coverage, and we show scenarios where this leads to significantly better guarantees. As a new connection, we also show how our algorithmic framework can subsume seemingly different solution concepts designed for the special case of two-player zero-sum games.

Poster
Multi-Agent Learning from Learners

Mine Melodi Caliskan, Francesco Chini, Setareh Maghsudi

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A large body of the "Inverse Reinforcement Learning" (IRL) literature focuses on recovering the reward function from a set of demonstrations of an expert agent who acts optimally or noisily optimally. Nevertheless, some recent works move away from the optimality assumption to study the "Learning from a Learner (LfL)" problem, where the challenge is inferring the reward function of a learning agent from a sequence of demonstrations produced by progressively improving policies. In this work, we take one of the initial steps in addressing the multi-agent version of this problem and propose a new algorithm, MA-LfL (Multiagent Learning from a Learner). Unlike the state-of-the-art literature, which recovers the reward functions from trajectories produced by agents in some equilibrium, we study the problem of inferring the reward functions of interacting agents in a general sum stochastic game without assuming any equilibrium state. The MA-LfL algorithm is rigorously built on a theoretical result that ensures its validity in the case of agents learning according to a multi-agent soft policy iteration scheme. We empirically test MA-LfL and we observe high positive correlation between the recovered reward functions and the ground truth.

Poster
Towards Robust and Safe Reinforcement Learning with Benign Off-policy Data

Zuxin Liu, Zijian Guo, Zhepeng Cen, Huan Zhang, Yihang Yao, Hanjiang Hu, Ding Zhao

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Previous work demonstrates that the optimal safe reinforcement learning policy in a noise-free environment is vulnerable and could be unsafe under observational attacks. While adversarial training effectively improves robustness and safety, collecting samples by attacking the behavior agent online could be expensive or prohibitively dangerous in many applications. We propose the robuSt vAriational ofF-policy lEaRning (SAFER) approach, which only requires benign training data without attacking the agent. SAFER obtains an optimal non-parametric variational policy distribution via convex optimization and then uses it to improve the parameterized policy robustly via supervised learning. The two-stage policy optimization facilitates robust training, and extensive experiments on multiple robot platforms show the efficiency of SAFER in learning a robust and safe policy: achieving the same reward with much fewer constraint violations during training than on-policy baselines.

Poster
A Robust Test for the Stationarity Assumption in Sequential Decision Making

Jitao Wang, Chengchun Shi, Zhenke Wu

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Reinforcement learning (RL) is a powerful technique that allows an autonomous agent to learn an optimal policy to maximize the expected return. The optimality of various RL algorithms relies on the stationarity assumption, which requires time-invariant state transition and reward functions. However, deviations from stationarity over extended periods often occur in real-world applications like robotics control, health care and digital marketing, resulting in suboptimal policies learned under stationary assumptions. In this paper, we propose a model-based doubly robust procedure for testing the stationarity assumption and detecting change points in offline RL settings with certain degree of homogeneity. Our proposed testing procedure is robust to model misspecifications and can effectively control type-I error while achieving high statistical power, especially in high-dimensional settings. Extensive comparative simulations and a real-world interventional mobile health example illustrate the advantages of our method in detecting change points and optimizing long-term rewards in high-dimensional, non-stationary environments.

Poster
Non-stationary Reinforcement Learning under General Function Approximation

Songtao Feng, Ming Yin, Ruiquan Huang, Yu-Xiang Wang, Jing Yang, Yingbin Liang

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General function approximation is a powerful tool to handle large state and action spaces in a broad range of reinforcement learning (RL) scenarios. However, theoretical understanding of non-stationary MDPs with general function approximation is still limited. In this paper, we make the first such an attempt. We first propose a new complexity metric called dynamic Bellman Eluder (DBE) dimension for non-stationary MDPs, which subsumes majority of existing tractable RL problems in static MDPs as well as non-stationary MDPs. Based on the proposed complexity metric, we propose a novel confidence-set based model-free algorithm called SW-OPEA, which features a sliding window mechanism and a new confidence set design for non-stationary MDPs. We then establish an upper bound on the dynamic regret for the proposed algorithm, and show that SW-OPEA is provably efficient as long as the variation budget is not significantly large. We further demonstrate via examples of non-stationary linear and tabular MDPs that our algorithm performs better in small variation budget scenario than the existing UCB-type algorithms. To the best of our knowledge, this is the first dynamic regret analysis in non-stationary MDPs with general function approximation.

Poster
Prometheus: Taming Sample and Communication Complexities in Constrained Decentralized Stochastic Bilevel Learning

Zhuqing Liu, Xin Zhang, Prashant Khanduri, Songtao Lu, Jia Liu

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In recent years, decentralized bilevel optimization has gained significant attention thanks to its versatility in modeling a wide range of multi-agent learning problems, such as multi-agent reinforcement learning and multi-agent meta-learning. However, one unexplored and fundamental problem in this area is how to solve decentralized stochastic bilevel optimization problems with **domain constraints** while achieving low sample and communication complexities. This problem often arises from multi-agent learning problems with safety constraints. As shown in this paper, constrained decentralized bilevel optimization is far more challenging than its unconstrained counterpart due to the complex coupling structure, which necessitates new algorithm design and analysis techniques. Toward this end, we investigate a class of constrained decentralized bilevel optimization problems, where multiple agents collectively solve a nonconvex-strongly-convex bilevel problem with constraints in the upper-level variables. We propose an algorithm called Prometheus (proximal tracked stochastic recursive estimator) that achieves the first $\mathcal{O}(\epsilon^{-1})$ results in both sample and communication complexities for constrained decentralized bilevel optimization, where $\epsilon>0$ is a desired stationarity error. Collectively, the results in this work contribute to a theoretical foundation for low sample- and communication-complexity constrained decentralized bilevel learning.

Poster
Go Beyond Imagination: Maximizing Episodic Reachability with World Models

Yao Fu, Run Peng, Honglak Lee

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Efficient exploration is a challenging topic in reinforcement learning, especially for sparse reward tasks. To deal with the reward sparsity, people commonly apply intrinsic rewards to motivate agents to explore the state space efficiently. In this paper, we introduce a new intrinsic reward design called GoBI - Go Beyond Imagination, which combines the traditional lifelong novelty motivation with an episodic intrinsic reward that is designed to maximize the stepwise reachability expansion. More specifically, we apply learned world models to generate predicted future states with random actions. States with more unique predictions that are not in episodic memory are assigned high intrinsic rewards. Our method greatly outperforms previous state-of-the-art methods on 12 of the most challenging Minigrid navigation tasks and improves the sample efficiency on locomotion tasks from DeepMind Control Suite.

Poster
Bayesian Reparameterization of Reward-Conditioned Reinforcement Learning with Energy-based Models

Wenhao Ding, Tong Che, Ding Zhao, Marco Pavone

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Recently, reward-conditioned reinforcement learning (RCRL) has gained popularity due to its simplicity, flexibility, and off-policy nature. However, we will show that current RCRL approaches are fundamentally limited and fail to address two critical challenges of RCRL -- improving generalization on high reward-to-go (RTG) inputs, and avoiding out-of-distribution (OOD) RTG queries during testing time. To address these challenges when training vanilla RCRL architectures, we propose Bayesian Reparameterized RCRL (BR-RCRL), a novel set of inductive biases for RCRL inspired by Bayes' theorem. BR-RCRL removes a core obstacle preventing vanilla RCRL from generalizing on high RTG inputs -- a tendency that the model treats different RTG inputs as independent values, which we term ``RTG Independence". BR-RCRL also allows us to design an accompanying adaptive inference method, which maximizes total returns while avoiding OOD queries that yield unpredictable behaviors in vanilla RCRL methods. We show that BR-RCRL achieves state-of-the-art performance on the Gym-Mujoco and Atari offline RL benchmarks, improving upon vanilla RCRL by up to 11%.

Poster
Detecting Adversarial Directions in Deep Reinforcement Learning to Make Robust Decisions

Ezgi Korkmaz, Jonah Brown-Cohen

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Learning in MDPs with highly complex state representations is currently possible due to multiple advancements in reinforcement learning algorithm design. However, this incline in complexity, and furthermore the increase in the dimensions of the observation came at the cost of volatility that can be taken advantage of via adversarial attacks (i.e. moving along worst-case directions in the observation space). To solve this policy instability problem we propose a novel method to detect the presence of these non-robust directions via local quadratic approximation of the deep neural policy loss. Our method provides a theoretical basis for the fundamental cut-off between safe observations and adversarial observations. Furthermore, our technique is computationally efficient, and does not depend on the methods used to produce the worst-case directions. We conduct extensive experiments in the Arcade Learning Environment with several different adversarial attack techniques. Most significantly, we demonstrate the effectiveness of our approach even in the setting where non-robust directions are explicitly optimized to circumvent our proposed method.

Poster
Searching Large Neighborhoods for Integer Linear Programs with Contrastive Learning

Taoan Huang, Aaron M Ferber, Yuandong Tian, Bistra Dilkina, Benoit Steiner

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Integer Linear Programs (ILPs) are powerful tools for modeling and solving a large number of combinatorial optimization problems. Recently, it has been shown that Large Neighborhood Search (LNS), as a heuristic algorithm, can find high-quality solutions to ILPs faster than Branch and Bound. However, how to find the right heuristics to maximize the performance of LNS remains an open problem. In this paper, we propose a novel approach, CL-LNS, that delivers state-of-the-art anytime performance on several ILP benchmarks measured by metrics including the primal gap, the primal integral, survival rates and the best performing rate. Specifically, CL-LNS collects positive and negative solution samples from an expert heuristic that is slow to compute and learns a more efficient one with contrastive learning. We use graph attention networks and a richer set of features to further improve its performance.

Poster