ICML 2023 Papers

International Conference on Machine Learning

Decision breakdown

1,865papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1558.3%
  • Poster
    1,71091.7%

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Topic: Reinforcement Learning · 297 papers · Reset filters

The Benefits of Model-Based Generalization in Reinforcement Learning

Kenny John Young, Aditya Ramesh, Louis Kirsch, Jürgen Schmidhuber

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Model-Based Reinforcement Learning (RL) is widely believed to have the potential to improve sample efficiency by allowing an agent to synthesize large amounts of imagined experience. Experience Replay (ER) can be considered a simple kind of model, which has proved effective at improving the stability and efficiency of deep RL. In principle, a learned parametric model could improve on ER by generalizing from real experience to augment the dataset with additional plausible experience. However, given that learned value functions can also generalize, it is not immediately obvious why model generalization should be better. Here, we provide theoretical and empirical insight into when, and how, we can expect data generated by a learned model to be useful. First, we provide a simple theorem motivating how learning a model as an intermediate step can narrow down the set of possible value functions more than learning a value function directly from data using the Bellman equation. Second, we provide an illustrative example showing empirically how a similar effect occurs in a more concrete setting with neural network function approximation. Finally, we provide extensive experiments showing the benefit of model-based learning for online RL in environments with combinatorial complexity, but factored structure that allows a learned model to generalize. In these experiments, we take care to control for other factors in order to isolate, insofar as possible, the benefit of using experience generated by a learned model relative to ER alone.

Poster
MANSA: Learning Fast and Slow in Multi-Agent Systems

David Henry Mguni, Haojun Chen, Taher Jafferjee, Jianhong Wang, Longfei Yue, Xidong Feng, Stephen Marcus McAleer, Feifei Tong, Jun Wang, Yaodong Yang

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In multi-agent reinforcement learning (MARL), independent learning (IL) often shows remarkable performance and easily scales with the number of agents. Yet, using IL can be inefficient and runs the risk of failing to successfully train, particularly in scenarios that require agents to coordinate their actions. Using centralised learning (CL) enables MARL agents to quickly learn how to coordinate their behaviour but employing CL everywhere is often prohibitively expensive in real-world applications. Besides, using CL in value-based methods often needs strong representational constraints (e.g. individual-global-max condition) that can lead to poor performance if violated. In this paper, we introduce a novel plug & play IL framework named Multi-Agent Network Selection Algorithm (MANSA) which selectively employs CL only at states that require coordination. At its core, MANSA has an additional agent that uses switching controls to quickly learn the best states to activate CL during training, using CL only where necessary and vastly reducing the computational burden of CL. Our theory proves MANSA preserves cooperative MARL convergence properties, boosts IL performance and can optimally make use of a fixed budget on the number CL calls. We show empirically in Level-based Foraging (LBF) and StarCraft Multi-agent Challenge (SMAC) that MANSA achieves fast, superior and more reliable performance while making 40% fewer CL calls in SMAC and using CL at only 1% CL calls in LBF.

Poster
Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning

Tongzhou Wang, Antonio Torralba, Phillip Isola, Amy Zhang

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In goal-reaching reinforcement learning (RL), the optimal value function has a particular geometry, called quasimetrics structure. This paper introduces Quasimetric Reinforcement Learning (QRL), a new RL method that utilizes quasimetric models to learn optimal value functions. Distinct from prior approaches, the QRL objective is specifically designed for quasimetrics, and provides strong theoretical recovery guarantees. Empirically, we conduct thorough analyses on a discretized MountainCar environment, identifying properties of QRL and its advantages over alternatives. On offline and online goal-reaching benchmarks, QRL also demonstrates improved sample efficiency and performance, across both state-based and image-based observations.

Poster
Optimal Horizon-Free Reward-Free Exploration for Linear Mixture MDPs

Junkai Zhang, Weitong ZHANG, Quanquan Gu

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We study reward-free reinforcement learning (RL) with linear function approximation, where the agent works in two phases: (1) in the exploration phase, the agent interacts with the environment but cannot access the reward; and (2) in the planning phase, the agent is given a reward function and is expected to find a near-optimal policy based on samples collected in the exploration phase. The sample complexities of existing reward-free algorithms have a polynomial dependence on the planning horizon, which makes them intractable for long planning horizon RL problems. In this paper, we propose a new reward-free algorithm for learning linear mixture Markov decision processes (MDPs), where the transition probability can be parameterized as a linear combination of known feature mappings. At the core of our algorithm is uncertainty-weighted value-targeted regression with exploration-driven pseudo-reward and a high-order moment estimator for the aleatoric and epistemic uncertainties. When the total reward is bounded by $1$, we show that our algorithm only needs to explore $\tilde O\left( d^2\varepsilon^{-2}\right)$ episodes to find an $\varepsilon$-optimal policy, where $d$ is the dimension of the feature mapping. The sample complexity of our algorithm only has a polylogarithmic dependence on the planning horizon and therefore is "horizon-free''. In addition, we provide an $\Omega\left(d^2\varepsilon^{-2}\right)$ sample complexity lower bound, which matches the sample complexity of our algorithm up to logarithmic factors, suggesting that our algorithm is optimal.

Poster
Provably Efficient Offline Reinforcement Learning with Perturbed Data Sources

Chengshuai Shi, Wei Xiong, Cong Shen, Jing Yang

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Existing theoretical studies on offline reinforcement learning (RL) mostly consider a dataset sampled directly from the target task. In practice, however, data often come from several heterogeneous but related sources. Motivated by this gap, this work aims at rigorously understanding offline RL with multiple datasets that are collected from randomly perturbed versions of the target task instead of from itself. An information-theoretic lower bound is derived, which reveals a necessary requirement on the number of involved sources in addition to that on the number of data samples. Then, a novel HetPEVI algorithm is proposed, which simultaneously considers the sample uncertainties from a finite number of data samples per data source and the source uncertainties due to a finite number of available data sources. Theoretical analyses demonstrate that HetPEVI can solve the target task as long as the data sources collectively provide a good data coverage. Moreover, HetPEVI is demonstrated to be optimal up to a polynomial factor of the horizon length. Finally, the study is extended to offline Markov games and offline robust RL, which demonstrates the generality of the proposed designs and theoretical analyses.

Poster
Local Optimization Achieves Global Optimality in Multi-Agent Reinforcement Learning

Yulai Zhao, Zhuoran Yang, Zhaoran Wang, Jason D. Lee

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Policy optimization methods with function approximation are widely used in multi-agent reinforcement learning. However, it remains elusive how to design such algorithms with statistical guarantees. Leveraging a multi-agent performance difference lemma that characterizes the landscape of multi-agent policy optimization, we find that the localized action value function serves as an ideal descent direction for each local policy. Motivated by the observation, we present a multi-agent PPO algorithm in which the local policy of each agent is updated similarly to vanilla PPO. We prove that with standard regularity conditions on the Markov game and problem-dependent quantities, our algorithm converges to the globally optimal policy at a sublinear rate. We extend our algorithm to the off-policy setting and introduce pessimism to policy evaluation, which aligns with experiments. To our knowledge, this is the first provably convergent multi-agent PPO algorithm in cooperative Markov games.

Poster
Automatic Intrinsic Reward Shaping for Exploration in Deep Reinforcement Learning

Mingqi Yuan, Bo Li, Xin Jin, Wenjun Zeng

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We present AIRS: **A**utomatic **I**ntrinsic **R**eward **S**haping that intelligently and adaptively provides high-quality intrinsic rewards to enhance exploration in reinforcement learning (RL). More specifically, AIRS selects shaping function from a predefined set based on the estimated task return in real-time, providing reliable exploration incentives and alleviating the biased objective problem. Moreover, we develop an intrinsic reward toolkit to provide efficient and reliable implementations of diverse intrinsic reward approaches. We test AIRS on various tasks of MiniGrid, Procgen, and DeepMind Control Suite. Extensive simulation demonstrates that AIRS can outperform the benchmarking schemes and achieve superior performance with simple architecture.

Poster
What is Essential for Unseen Goal Generalization of Offline Goal-conditioned RL?

Rui Yang, LIN Yong, Xiaoteng Ma, Hao Hu, Chongjie Zhang, Tong Zhang

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Offline goal-conditioned RL (GCRL) offers a way to train general-purpose agents from fully offline datasets. In addition to being conservative within the dataset, the generalization ability to achieve unseen goals is another fundamental challenge for offline GCRL. However, to the best of our knowledge, this problem has not been well studied yet. In this paper, we study out-of-distribution (OOD) generalization of offline GCRL both theoretically and empirically to identify factors that are important. In a number of experiments, we observe that weighted imitation learning enjoys better generalization than pessimism-based offline RL method. Based on this insight, we derive a theory for OOD generalization, which characterizes several important design choices. We then propose a new offline GCRL method, Generalizable Offline goAl-condiTioned RL (GOAT), by combining the findings from our theoretical and empirical studies. On a new benchmark containing 9 independent identically distributed (IID) tasks and 17 OOD tasks, GOAT outperforms current state-of-the-art methods by a large margin.

Poster
PPG Reloaded: An Empirical Study on What Matters in Phasic Policy Gradient

Kaixin Wang, Daquan Zhou, Jiashi FENG, Shie Mannor

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In model-free reinforcement learning, recent methods based on a phasic policy gradient (PPG) framework have shown impressive improvements in sample efficiency and zero-shot generalization on the challenging Procgen benchmark. In PPG, two design choices are believed to be the key contributing factors to its superior performance over PPO: the high level of value sample reuse and the low frequency of feature distillation. However, through an extensive empirical study, we unveil that policy regularization and data diversity are what actually matters. In particular, we can achieve the same level of performance with low value sample reuse and frequent feature distillation, as long as the policy regularization strength and data diversity are preserved. In addition, we can maintain the high performance of PPG while reducing the computational cost to a similar level as PPO. Our comprehensive study covers all 16 Procgen games in both sample efficiency and generalization setups. We hope it can advance the understanding of PPG and provide insights for future works.

Poster
Estimation Beyond Data Reweighting: Kernel Method of Moments

Heiner Kremer, Yassine Nemmour, Bernhard Schölkopf, Jia-Jie Zhu

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Moment restrictions and their conditional counterparts emerge in many areas of machine learning and statistics ranging from causal inference to reinforcement learning. Estimators for these tasks, generally called methods of moments, include the prominent generalized method of moments (GMM) which has recently gained attention in causal inference. GMM is a special case of the broader family of empirical likelihood estimators which are based on approximating a population distribution by means of minimizing a $\varphi$-divergence to an empirical distribution. However, the use of $\varphi$-divergences effectively limits the candidate distributions to reweightings of the data samples. We lift this long-standing limitation and provide a method of moments that goes beyond data reweighting. This is achieved by defining an empirical likelihood estimator based on maximum mean discrepancy which we term the kernel method of moments (KMM). We provide a variant of our estimator for conditional moment restrictions and show that it is asymptotically first-order optimal for such problems. Finally, we show that our method achieves competitive performance on several conditional moment restriction tasks.

Poster
Towards a better understanding of representation dynamics under TD-learning

Yunhao Tang, Remi Munos

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TD-learning is a foundation reinforcement learning (RL) algorithm for value prediction. Critical to the accuracy of value predictions is the quality of state representations. In this work, we consider the question: how does end-to-end TD-learning impact the representation over time? Complementary to prior work, we provide a set of analysis that sheds further light on the representation dynamics under TD-learning. We first show that when the environments are reversible, end-to-end TD-learning strictly decreases the value approximation error over time. Under further assumptions on the environments, we can connect the representation dynamics with spectral decomposition over the transition matrix. This latter finding establishes fitting multiple value functions from randomly generated rewards as a useful auxiliary task for representation learning, as we empirically validate on both tabular and Atari game suites.

Poster
Bilevel Optimization with Coupled Decision-Dependent Distributions

Songtao Lu

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Bilevel optimization has gained significant popularity in recent years due to its ability to formulate various machine learning problems. For instance, in meta-learning, the upper-level (UL) problem offers a good initialization for the lower-level (LL) model to facilitate adaptation. However, the decision variables can impact data features and outcomes, leading to the phenomenon known as performativity. In this work, we investigate the inclusion of decision-dependent distributions in bilevel optimization. Specifically, we consider the scenarios where the UL data distribution depends on the LL optimization variable, and the LL data distribution also depends on the UL decision variable. We first establish sufficient conditions for the existence of performatively stable (PS) solutions in this class of bilevel problems. Also, we propose efficient stochastic algorithms to find the PS point with theoretical convergence rate analysis and discuss the theoretical optimality of the obtained solution. Our theoretical analysis is corroborated through a series of numerical experiments, wherein we evaluate the performance of the bilevel performative prediction algorithms alongside non-performative counterparts in the context of meta strategic learning problems.

Poster
Cooperative Multi-Agent Reinforcement Learning: Asynchronous Communication and Linear Function Approximation

Yifei Min, Jiafan He, Tianhao Wang, Quanquan Gu

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We study multi-agent reinforcement learning in the setting of episodic Markov decision processes, where many agents cooperate via communication through a central server. We propose a provably efficient algorithm based on value iteration that can simultaneously allow asynchronous communication and guarantee the benefit of cooperation with low communication complexity. Under linear function approximation, we prove that our algorithm enjoys a $\tilde{\mathcal{O}}(d^{3/2}H^2\sqrt{K})$ regret upper bound with $\tilde{\mathcal{O}}(dHM^2)$ communication complexity, where $d$ is the feature dimension, $H$ is the horizon length, $M$ is the total number of agents, and $K$ is the total number of episodes. We also provide a lower bound showing that an $\Omega(dM)$ communication complexity is necessary to improve the performance through collaboration.

Poster
Variational Curriculum Reinforcement Learning for Unsupervised Discovery of Skills

Seongun Kim, Kyowoon Lee, Jaesik Choi

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Mutual information-based reinforcement learning (RL) has been proposed as a promising framework for retrieving complex skills autonomously without a task-oriented reward function through mutual information (MI) maximization or variational empowerment. However, learning complex skills is still challenging, due to the fact that the order of training skills can largely affect sample efficiency. Inspired by this, we recast variational empowerment as curriculum learning in goal-conditioned RL with an intrinsic reward function, which we name Variational Curriculum RL (VCRL). From this perspective, we propose a novel approach to unsupervised skill discovery based on information theory, called Value Uncertainty Variational Curriculum (VUVC). We prove that, under regularity conditions, VUVC accelerates the increase of entropy in the visited states compared to the uniform curriculum. We validate the effectiveness of our approach on complex navigation and robotic manipulation tasks in terms of sample efficiency and state coverage speed. We also demonstrate that the skills discovered by our method successfully complete a real-world robot navigation task in a zero-shot setup and that incorporating these skills with a global planner further increases the performance.

Poster
Off-Policy Average Reward Actor-Critic with Deterministic Policy Search

Naman Saxena, Subhojyoti Khastagir, Shishir N Y, Shalabh Bhatnagar

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The average reward criterion is relatively less studied as most existing works in the Reinforcement Learning literature consider the discounted reward criterion. There are few recent works that present on-policy average reward actor-critic algorithms, but average reward off-policy actor-critic is relatively less explored. In this work, we present both on-policy and off-policy deterministic policy gradient theorems for the average reward performance criterion. Using these theorems, we also present an Average Reward Off-Policy Deep Deterministic Policy Gradient (ARO-DDPG) Algorithm. We first show asymptotic convergence analysis using the ODE-based method. Subsequently, we provide a finite time analysis of the resulting stochastic approximation scheme with linear function approximator and obtain an $\epsilon$-optimal stationary policy with a sample complexity of $\Omega(\epsilon^{-2.5})$. We compare the average reward performance of our proposed ARO-DDPG algorithm and observe better empirical performance compared to state-of-the-art on-policy average reward actor-critic algorithms over MuJoCo-based environments.

Poster
Weighted Sampling without Replacement for Deep Top-$k$ Classification

Dieqiao Feng, Yuanqi Du, Carla P Gomes, Bart Selman

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The top-$k$ classification accuracy is a crucial metric in machine learning and is often used to evaluate the performance of deep neural networks. These networks are typically trained using the cross-entropy loss, which optimizes for top-$1$ classification and is considered optimal in the case of infinite data. However, in real-world scenarios, data is often noisy and limited, leading to the need for more robust losses. In this paper, we propose using the Weighted Sampling Without Replacement (WSWR) method as a learning objective for top-$k$ loss. While traditional methods for evaluating **WSWR-based top-$k$ loss** are computationally impractical, we show a novel connection between WSWR and Reinforcement Learning (RL) and apply well-established RL algorithms to estimate gradients. We compared our method with recently proposed top-$k$ losses in various regimes of noise and data size for the prevalent use case of $k = 5$. Our experimental results reveal that our method consistently outperforms all other methods on the top-$k$ metric for noisy datasets, has more robustness on extreme testing scenarios, and achieves competitive results on training with limited data.

Poster
Low-Switching Policy Gradient with Exploration via Online Sensitivity Sampling

Yunfan Li, Yiran Wang, Yu Cheng, Lin Yang

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Policy optimization methods are powerful algorithms in Reinforcement Learning (RL) for their flexibility to deal with policy parameterization and ability to handle model misspecification. However, these methods usually suffer from slow convergence rates and poor sample complexity. Hence it is important to design provably sample efficient algorithms for policy optimization. Yet, recent advances for this problems have only been successful in tabular and linear setting, whose benign structures cannot be generalized to non-linearly parameterized policies. In this paper, we address this problem by leveraging recent advances in value-based algorithms, including bounded eluder-dimension and online sensitivity sampling, to design a low-switching sample-efficient policy optimization algorithm, *LPO*, with general non-linear function approximation. We show that, our algorithm obtains an $\varepsilon$-optimal policy with only $\widetilde{O}(\frac{\text{poly}(d)}{\varepsilon^3})$ samples, where $\varepsilon$ is the suboptimality gap and $d$ is a complexity measure of the function class approximating the policy. This drastically improves previously best-known sample bound for policy optimization algorithms, $\widetilde{O}(\frac{\text{poly}(d)}{\varepsilon^8})$. Moreover, we empirically test our theory with deep neural nets to show the benefits of the theoretical inspiration.

Poster
Computationally Efficient PAC RL in POMDPs with Latent Determinism and Conditional Embeddings

Masatoshi Uehara, Ayush Sekhari, Jason D. Lee, Nathan Kallus, Wen Sun

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We study reinforcement learning with function approximation for large-scale Partially Observable Markov Decision Processes (POMDPs) where the state space and observation space are large or even continuous. Particularly, we consider Hilbert space embeddings of POMDP where the feature of latent states and the feature of observations admit a conditional Hilbert space embedding of the observation emission process, and the latent state transition is deterministic. Under the function approximation setup where the optimal latent state-action $Q$-function is linear in the state feature, and the optimal $Q$-function has a gap in actions, we provide a computationally and statistically efficient algorithm for finding the exact optimal policy. We show our algorithm's computational and statistical complexities scale polynomially with respect to the horizon and the intrinsic dimension of the feature on the observation space. Furthermore, we show both the deterministic latent transitions and gap assumptions are necessary to avoid statistical complexity exponential in horizon or dimension. Since our guarantee does not have an explicit dependence on the size of the state and observation spaces, our algorithm provably scales to large-scale POMDPs.

Poster
Does Sparsity Help in Learning Misspecified Linear Bandits?

Jialin Dong, Lin Yang

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Recently, the study of linear misspecified bandits has generated intriguing implications of the hardness of learning in bandits and reinforcement learning (RL). In particular, Du et al. (2020) shows that even if a learner is given linear features in $\mathbb{R}^d$ that approximate the rewards in a bandit or RL with a uniform error of $\varepsilon$, searching for an $O(\varepsilon)$-optimal action requires pulling at least $\Omega(\exp(d))$ queries. Furthermore, Lattimore et al. (2020) show that a degraded $O(\varepsilon\sqrt{d})$-optimal solution can be learned within $\operatorname{poly}(d/\varepsilon)$ queries. Yet it is unknown whether a structural assumption on the ground-truth parameter, such as sparsity, could break $\varepsilon\sqrt{d}$ barrier. In this paper, we address this question by showing that algorithms can obtain $O(\varepsilon)$-optimal actions by querying $\tilde{O}(\exp(m\varepsilon))$ actions, where $m$ is the sparsity parameter, removing the $\exp(d)$-dependence. We further show (with an information-theoretical lower bound) that this is the best possible if one demands an error $ m^{\delta}\varepsilon$ for $0<\delta<1$. We further show that $\operatorname{poly}(m/\varepsilon)$ bounds are possible when the linear features are "good''. These results provide a nearly complete picture of how sparsity can help in misspecified bandit learning and provide a deeper understanding of when linear features are ``useful'' for bandit and reinforcement learning with misspecification.

Poster
Model-based Offline Reinforcement Learning with Count-based Conservatism

Byeongchan Kim, Min-hwan Oh

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In this paper, we present a model-based offline reinforcement learning method that integrates count-based conservatism, named $\texttt{Count-MORL}$. Our method utilizes the count estimates of state-action pairs to quantify model estimation error, marking the first algorithm of demonstrating the efficacy of count-based conservatism in model-based offline deep RL to the best of our knowledge. For our proposed method, we first show that the estimation error is inversely proportional to the frequency of state-action pairs. Secondly, we demonstrate that the learned policy under the count-based conservative model offers near-optimality performance guarantees. Through extensive numerical experiments, we validate that $\texttt{Count-MORL}$ with hash code implementation significantly outperforms existing offline RL algorithms on the D4RL benchmark datasets. The code is accessible at https://github.com/oh-lab/Count-MORL.

Poster