ICML 2023 Papers

International Conference on Machine Learning

Decision breakdown

1,865papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1558.3%
  • Poster
    1,71091.7%

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Topic: Reinforcement Learning · 297 papers · Reset filters

Representation-Driven Reinforcement Learning

Ofir Nabati, Guy Tennenholtz, Shie Mannor

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We present a representation-driven framework for reinforcement learning. By representing policies as estimates of their expected values, we leverage techniques from contextual bandits to guide exploration and exploitation. Particularly, embedding a policy network into a linear feature space allows us to reframe the exploration-exploitation problem as a representation-exploitation problem, where good policy representations enable optimal exploration. We demonstrate the effectiveness of this framework through its application to evolutionary and policy gradient-based approaches, leading to significantly improved performance compared to traditional methods. Our framework provides a new perspective on reinforcement learning, highlighting the importance of policy representation in determining optimal exploration-exploitation strategies.

Poster
Complementary Attention for Multi-Agent Reinforcement Learning

Jianzhun Shao, Hongchang Zhang, Yun Qu, Chang Liu, Shuncheng He, Yuhang Jiang, Xiangyang Ji

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In cooperative multi-agent reinforcement learning, centralized training with decentralized execution (CTDE) shows great promise for a trade-off between independent Q-learning and joint action learning. However, vanilla CTDE methods assumed a fixed number of agents could hardly adapt to real-world scenarios where dynamic team compositions typically suffer from dramatically variant partial observability. Specifically, agents with extensive sight ranges are prone to be affected by trivial environmental substrates, dubbed the "distracted attention" issue; ones with limited observation can hardly sense their teammates, degrading the cooperation quality. In this paper, we propose Complementary Attention for Multi-Agent reinforcement learning (CAMA), which applies a divide-and-conquer strategy on input entities accompanied with the complementary attention of enhancement and replenishment. Concretely, to tackle the distracted attention issue, highly contributed entities' attention is enhanced by the execution-related representation extracted via action prediction with an inverse model. For better out-of-sight-range cooperation, the lowly contributed ones are compressed to brief messages with a conditional mutual information estimator. Our CAMA facilitates stable and sustainable teamwork, which is justified by the impressive results reported on the challenging StarCraftII, MPE, and Traffic Junction benchmarks.

Poster
Predictable MDP Abstraction for Unsupervised Model-Based RL

Seohong Park, Sergey Levine

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A key component of model-based reinforcement learning (RL) is a dynamics model that predicts the outcomes of actions. Errors in this predictive model can degrade the performance of model-based controllers, and complex Markov decision processes (MDPs) can present exceptionally difficult prediction problems. To mitigate this issue, we propose predictable MDP abstraction (PMA): instead of training a predictive model on the original MDP, we train a model on a transformed MDP with a learned action space that only permits predictable, easy-to-model actions, while covering the original state-action space as much as possible. As a result, model learning becomes easier and more accurate, which allows robust, stable model-based planning or model-based RL. This transformation is learned in an unsupervised manner, before any task is specified by the user. Downstream tasks can then be solved with model-based control in a zero-shot fashion, without additional environment interactions. We theoretically analyze PMA and empirically demonstrate that PMA leads to significant improvements over prior unsupervised model-based RL approaches in a range of benchmark environments. Our code and videos are available at https://seohong.me/projects/pma/

Poster
Offline Reinforcement Learning with Closed-Form Policy Improvement Operators

Jiachen Li, Edwin Zhang, Ming Yin, Qinxun Bai, Yu-Xiang Wang, William Yang Wang

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Behavior constrained policy optimization has been demonstrated to be a successful paradigm for tackling Offline Reinforcement Learning. By exploiting historical transitions, a policy is trained to maximize a learned value function while constrained by the behavior policy to avoid a significant distributional shift. In this paper, we propose our closed-form policy improvement operators. We make a novel observation that the behavior constraint naturally motivates the use of first-order Taylor approximation, leading to a linear approximation of the policy objective. Additionally, as practical datasets are usually collected by heterogeneous policies, we model the behavior policies as a Gaussian Mixture and overcome the induced optimization difficulties by leveraging the LogSumExp's lower bound and Jensen's Inequality, giving rise to a closed-form policy improvement operator. We instantiate both one-step and iterative offline RL algorithms with our novel policy improvement operators and empirically demonstrate their effectiveness over state-of-the-art algorithms on the standard D4RL benchmark. Our code is available at https://cfpi-icml23.github.io/.

Poster
Context-Aware Bayesian Network Actor-Critic Methods for Cooperative Multi-Agent Reinforcement Learning

Dingyang Chen, Qi Zhang

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Executing actions in a correlated manner is a common strategy for human coordination that often leads to better cooperation, which is also potentially beneficial for cooperative multi-agent reinforcement learning (MARL). However, the recent success of MARL relies heavily on the convenient paradigm of purely decentralized execution, where there is no action correlation among agents for scalability considerations. In this work, we introduce a Bayesian network to inaugurate correlations between agents' action selections in their joint policy. Theoretically, we establish a theoretical justification for why action dependencies are beneficial by deriving the multi-agent policy gradient formula under such a Bayesian network joint policy and proving its global convergence to Nash equilibria under tabular softmax policy parameterization in cooperative Markov games. Further, by equipping existing MARL algorithms with a recent method of differentiable directed acyclic graphs (DAGs), we develop practical algorithms to learn the context-aware Bayesian network policies in scenarios with partial observability and various difficulty. We also dynamically decrease the sparsity of the learned DAG throughout the training process, which leads to weakly or even purely independent policies for decentralized execution. Empirical results on a range of MARL benchmarks show the benefits of our approach.

Poster
Representations and Exploration for Deep Reinforcement Learning using Singular Value Decomposition

Yash Chandak, Shantanu Thakoor, Zhaohan Daniel Guo, Yunhao Tang, Remi Munos, Will Dabney, Diana L Borsa

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Representation learning and exploration are among the key challenges for any deep reinforcement learning agent. In this work, we provide a singular value decomposition based method that can be used to obtain representations that preserve the underlying transition structure in the domain. Perhaps interestingly, we show that these representations also capture the relative frequency of state visitations, thereby providing an estimate for pseudo-counts for free. To scale this decomposition method to large-scale domains, we provide an algorithm that never requires building the transition matrix, can make use of deep networks, and also permits mini-batch training. Further, we draw inspiration from predictive state representations and extend our decomposition method to partially observable environments. With experiments on multi-task settings with partially observable domains, we show that the proposed method can not only learn useful representation on DM-Lab-30 environments (that have inputs involving language instructions, pixel images, rewards, among others) but it can also be effective at hard exploration tasks in DM-Hard-8 environments.

Poster
Warm-Start Actor-Critic: From Approximation Error to Sub-optimality Gap

Hang Wang, Sen Lin, Junshan Zhang

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Warm-Start reinforcement learning (RL), aided by a prior policy obtained from offline training, is emerging as a promising RL approach for practical applications. Recent empirical studies have demonstrated that the performance of Warm-Start RL can be improved *quickly* in some cases but become *stagnant* in other cases, especially when the function approximation is used. To this end, the primary objective of this work is to build a fundamental understanding on ''whether and when online learning can be significantly accelerated by a warm-start policy from offline RL?''. Specifically, we consider the widely used Actor-Critic (A-C) method with a prior policy. We first quantify the approximation errors in the Actor update and the Critic update, respectively. Next, we cast the Warm-Start A-C algorithm as Newton's method with perturbation, and study the impact of the approximation errors on the finite-time learning performance with inaccurate Actor/Critic updates. Under some general technical conditions, we derive the upper bounds, which shed light on achieving the desired finite-learning performance in the Warm-Start A-C algorithm. In particular, our findings reveal that it is essential to reduce the algorithm bias in online learning. We also obtain lower bounds on the sub-optimality gap of the Warm-Start A-C algorithm to quantify the impact of the bias and error propagation.

Oral
Set-membership Belief State-based Reinforcement Learning for POMDPs

Wei Wei, Lijun Zhang, Lin Li, Huizhong Song, Jiye Liang

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Reinforcement learning (RL) has made significant progress in areas such as Atari games and robotic control, where the agents have perfect sensing capabilities. However, in many real-world sequential decision-making tasks, the observation data could be noisy or incomplete due to the intrinsic low quality of the sensors or unexpected malfunctions; that is, the agent's perceptions are rarely perfect. The current POMDP RL methods, such as particle-based and Gaussian-based, can only provide a probability estimate of hidden states rather than certain belief regions, which may lead to inefficient and even wrong decision-making. This paper proposes a novel algorithm called Set-membership Belief state-based Reinforcement Learning (SBRL), which consists of two parts: a Set-membership Belief state learning Model (SBM) for learning bounded belief state sets and an RL controller for making decisions based on SBM. We prove that our belief estimation method can provide a series of belief state sets that always contain the true states under the unknown-but-bounded (UBB) noise. The effectiveness of the proposed method is verified on a collection of benchmark tasks, and the results show that our method outperforms the state-of-the-art methods.

Poster
Learning Control-Oriented Dynamical Structure from Data

Spencer M. Richards, Jean-Jacques Slotine, Navid Azizan, Marco Pavone

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Even for known nonlinear dynamical systems, feedback controller synthesis is a difficult problem that often requires leveraging the particular structure of the dynamics to induce a stable closed-loop system. For general nonlinear models, including those fit to data, there may not be enough known structure to reliably synthesize a stabilizing feedback controller. In this paper, we discuss a state-dependent nonlinear tracking controller formulation based on a state-dependent Riccati equation for general nonlinear control-affine systems. This formulation depends on a nonlinear factorization of the system of vector fields defining the control-affine dynamics, which always exists under mild smoothness assumptions. We propose a method for learning this factorization from a finite set of data. On a variety of simulated nonlinear dynamical systems, we empirically demonstrate the efficacy of learned versions of this controller in stable trajectory tracking. Alongside our learning method, we evaluate recent ideas in jointly learning a controller and stabilizability certificate for known dynamical systems; we show experimentally that such methods can be frail in comparison.

Oral
Understanding Plasticity in Neural Networks

Clare Lyle, Zeyu Zheng, Evgenii Nikishin, Bernardo Avila Pires, Razvan Pascanu, Will Dabney

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Plasticity, the ability of a neural network to quickly change its predictions in response to new information, is essential for the adaptability and robustness of deep reinforcement learning systems. Deep neural networks are known to lose plasticity over the course of training even in relatively simple learning problems, but the mechanisms driving this phenomenon are still poorly understood. This paper conducts a systematic empirical analysis into plasticity loss, with the goal of understanding the phenomenon mechanistically in order to guide the future development of targeted solutions. We find that loss of plasticity is deeply connected to changes in the curvature of the loss landscape, but that it often occurs in the absence of saturated units. Based on this insight, we identify a number of parameterization and optimization design choices which enable networks to better preserve plasticity over the course of training. We validate the utility of these findings on larger-scale RL benchmarks in the Arcade Learning Environment.

Oral
N$\text{A}^\text{2}$Q: Neural Attention Additive Model for Interpretable Multi-Agent Q-Learning

Zichuan Liu, Yuanyang Zhu, Chunlin Chen

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Value decomposition is widely used in cooperative multi-agent reinforcement learning, however, its implicit credit assignment mechanism is not yet fully understood due to black-box networks. In this work, we study an interpretable value decomposition framework via the family of generalized additive models. We present a novel method, named Neural Attention Additive Q-learning (N$\text{A}^\text{2}$Q), providing inherent intelligibility of collaboration behavior. N$\text{A}^\text{2}$Q can explicitly factorize the optimal joint policy induced by enriching shape functions to model all possible coalition of agents into individual policies. Moreover, we construct the identity semantics to promote estimating credits together with the global state and individual value functions, where local semantic masks help us diagnose whether each agent captures the relevant-task information. Extensive experiments show that N$\text{A}^\text{2}$Q consistently achieves superior performance compared to different state-of-the-art methods on all challenging tasks, while yielding human-like interpretability.

Poster
Near-Minimax-Optimal Risk-Sensitive Reinforcement Learning with CVaR

Kaiwen Wang, Nathan Kallus, Wen Sun

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In this paper, we study risk-sensitive Reinforcement Learning (RL), focusing on the objective of Conditional Value at Risk (CVaR) with risk tolerance $\tau$. Starting with multi-arm bandits (MABs), we show the minimax CVaR regret rate is $\Omega(\sqrt{\tau^{-1}AK})$, where $A$ is the number of actions and $K$ is the number of episodes, and that it is achieved by an Upper Confidence Bound algorithm with a novel Bernstein bonus. For online RL in tabular Markov Decision Processes (MDPs), we show a minimax regret lower bound of $\Omega(\sqrt{\tau^{-1}SAK})$ (with normalized cumulative rewards), where $S$ is the number of states, and we propose a novel bonus-driven Value Iteration procedure. We show that our algorithm achieves the optimal regret of $\widetilde O(\sqrt{\tau^{-1}SAK})$ under a continuity assumption and in general attains a near-optimal regret of $\widetilde O(\tau^{-1}\sqrt{SAK})$, which is minimax-optimal for constant $\tau$. This improves on the best available bounds. By discretizing rewards appropriately, our algorithms are computationally efficient.

Poster
Invariance in Policy Optimisation and Partial Identifiability in Reward Learning

Joar Max Viktor Skalse, Matthew Farrugia-Roberts, Stuart Russell, Alessandro Abate, Adam Gleave

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It is often very challenging to manually design reward functions for complex, real-world tasks. To solve this, one can instead use reward learning to infer a reward function from data. However, there are often multiple reward functions that fit the data equally well, even in the infinite-data limit. This means that the reward function is only partially identifiable. In this work, we formally characterise the partial identifiability of the reward function given several popular reward learning data sources, including expert demonstrations and trajectory comparisons. We also analyse the impact of this partial identifiability for several downstream tasks, such as policy optimisation. We unify our results in a framework for comparing data sources and downstream tasks by their invariances, with implications for the design and selection of data sources for reward learning.

Poster
Regret Bounds for Markov Decision Processes with Recursive Optimized Certainty Equivalents

Wenhao XU, Xuefeng Gao, Xuedong He

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The optimized certainty equivalent (OCE) is a family of risk measures that cover important examples such as entropic risk, conditional value-at-risk and mean-variance models. In this paper, we propose a new episodic risk-sensitive reinforcement learning formulation based on tabular Markov decision processes with recursive OCEs. We design an efficient learning algorithm for this problem based on value iteration and upper confidence bound. We derive an upper bound on the regret of the proposed algorithm, and also establish a minimax lower bound. Our bounds show that the regret rate achieved by our proposed algorithm has optimal dependence on the number of episodes and the number of actions.

Poster
RACE: Improve Multi-Agent Reinforcement Learning with Representation Asymmetry and Collaborative Evolution

Pengyi Li, Jianye Hao, Hongyao Tang, Yan Zheng, Xian Fu

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Multi-Agent Reinforcement Learning (MARL) has demonstrated its effectiveness in learning collaboration, but it often struggles with low-quality reward signals and high non-stationarity. In contrast, Evolutionary Algorithm (EA) has shown better convergence, robustness, and signal quality insensitivity. This paper introduces a hybrid framework, Representation Asymmetry and Collaboration Evolution (RACE), which combines EA and MARL for efficient collaboration. RACE maintains a MARL team and a population of EA teams. To enable efficient knowledge sharing and policy exploration, RACE decomposes the policies of different teams controlling the same agent into a shared nonlinear observation representation encoder and individual linear policy representations. To address the partial observation issue, we introduce Value-Aware Mutual Information Maximization to enhance the shared representation with useful information about superior global states. EA evolves the population using novel agent-level crossover and mutation operators, offering diverse experiences for MARL. Concurrently, MARL optimizes its policies and injects them into the population for evolution. The experiments on challenging continuous and discrete tasks demonstrate that RACE significantly improves the basic algorithms, consistently outperforming other algorithms. Our code is available at https://github.com/yeshenpy/RACE.

Poster
Fair Densities via Boosting the Sufficient Statistics of Exponential Families

Alexander Soen, Hisham Husain, Richard Nock

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We introduce a boosting algorithm to pre-process data for fairness. Starting from an initial fair but inaccurate distribution, our approach shifts towards better data fitting while still ensuring a minimal fairness guarantee. To do so, it learns the sufficient statistics of an exponential family with boosting-compliant convergence. Importantly, we are able to theoretically prove that the learned distribution will have a representation rate and statistical rate data fairness guarantee. Unlike recent optimization based pre-processing methods, our approach can be easily adapted for continuous domain features. Furthermore, when the weak learners are specified to be decision trees, the sufficient statistics of the learned distribution can be examined to provide clues on sources of (un)fairness. Empirical results are present to display the quality of result on real-world data.

Poster
Federated Online and Bandit Convex Optimization

Kumar Kshitij Patel, Lingxiao Wang, Aadirupa Saha, Nathan Srebro

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We study the problems of *distributed online and bandit convex optimization* against an adaptive adversary. We aim to minimize the average regret on $M$ machines working in parallel over $T$ rounds with $R$ intermittent communications. Assuming the underlying cost functions are convex and can be generated adaptively, our results show that *collaboration is not beneficial when the machines have access to the first-order gradient information at the queried points*. This is in contrast to the case for stochastic functions, where each machine samples the cost functions from a fixed distribution. Furthermore, we delve into the more challenging setting of *federated online optimization with bandit (zeroth-order) feedback*, where the machines can only access values of the cost functions at the queried points. The key finding here is *identifying the high-dimensional regime where collaboration is beneficial and may even lead to a linear speedup in the number of machines*. We further illustrate our findings through federated adversarial linear bandits by developing novel distributed single and two-point feedback algorithms. Our work is the first attempt towards a systematic understanding of federated online optimization with limited feedback, and it attains tight regret bounds in the intermittent communication setting for both first and zeroth-order feedback. Our results thus bridge the gap between stochastic and adaptive settings in federated online optimization.

Poster
Investigating the Role of Model-Based Learning in Exploration and Transfer

Jacob C Walker, Eszter Vértes, Yazhe Li, Gabriel Dulac-Arnold, Ankesh Anand, Theophane Weber, Jessica B Hamrick

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State of the art reinforcement learning has enabled training agents on tasks of ever increasing complexity. However, the current paradigm tends to favor training agents from scratch on every new task or on collections of tasks with a view towards generalizing to novel task configurations. The former suffers from poor data efficiency while the latter is difficult when test tasks are out-of-distribution. Agents that can effectively transfer their knowledge about the world pose a potential solution to these issues. In this paper, we investigate transfer learning in the context of model-based agents. Specifically, we aim to understand where exactly environment models have an advantage and why. We find that a model-based approach outperforms controlled model-free baselines for transfer learning. Through ablations, we show that both the policy and dynamics model learnt through exploration matter for successful transfer. We demonstrate our results across three domains which vary in their requirements for transfer: in-distribution procedural (Crafter), in-distribution identical (RoboDesk), and out-of-distribution (Meta-World). Our results show that intrinsic exploration combined with environment models present a viable direction towards agents that are self-supervised and able to generalize to novel reward functions.

Poster
Internally Rewarded Reinforcement Learning

Mengdi Li, Xufeng Zhao, Jae Hee Lee, Cornelius Weber, Stefan Wermter

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We study a class of reinforcement learning problems where the reward signals for policy learning are generated by a discriminator that is dependent on and jointly optimized with the policy. This interdependence between the policy and the discriminator leads to an unstable learning process because reward signals from an immature discriminator are noisy and impede policy learning, and conversely, an under-optimized policy impedes discriminator learning. We call this learning setting $\textit{Internally Rewarded Reinforcement Learning}$ (IRRL) as the reward is not provided directly by the environment but $\textit{internally}$ by the discriminator. In this paper, we formally formulate IRRL and present a class of problems that belong to IRRL. We theoretically derive and empirically analyze the effect of the reward function in IRRL and based on these analyses propose the clipped linear reward function. Experimental results show that the proposed reward function can consistently stabilize the training process by reducing the impact of reward noise, which leads to faster convergence and higher performance compared with baselines in diverse tasks.

Poster
A Coupled Flow Approach to Imitation Learning

Gideon Joseph Freund, Elad Sarafian, Sarit Kraus

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In reinforcement learning and imitation learning, an object of central importance is the state distribution induced by the policy. It plays a crucial role in the policy gradient theorem, and references to it--along with the related state-action distribution--can be found all across the literature. Despite its importance, the state distribution is mostly discussed indirectly and theoretically, rather than being modeled explicitly. The reason being an absence of appropriate density estimation tools. In this work, we investigate applications of a normalizing flow based model for the aforementioned distributions. In particular, we use a pair of flows coupled through the optimality point of the Donsker-Varadhan representation of the Kullback-Leibler (KL) divergence, for distribution matching based imitation learning. Our algorithm, Coupled Flow Imitation Learning (CFIL), achieves state-of-the-art performance on benchmark tasks with a single expert trajectory and extends naturally to a variety of other settings, including the subsampled and state-only regimes.

Poster