ICML 2021 Papers

International Conference on Machine Learning

Decision breakdown

1,184papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    16614.0%
  • Spotlight
    1,01785.9%
  • Other / unlabeled
    10.1%

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Topic: World Models · 4 papers · Reset filters

World Model as a Graph: Learning Latent Landmarks for Planning

Lunjun Zhang, Ge Yang, Bradly C Stadie

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Planning, the ability to analyze the structure of a problem in the large and decompose it into interrelated subproblems, is a hallmark of human intelligence. While deep reinforcement learning (RL) has shown great promise for solving relatively straightforward control tasks, it remains an open problem how to best incorporate planning into existing deep RL paradigms to handle increasingly complex environments. One prominent framework, Model-Based RL, learns a world model and plans using step-by-step virtual rollouts. This type of world model quickly diverges from reality when the planning horizon increases, thus struggling at long-horizon planning. How can we learn world models that endow agents with the ability to do temporally extended reasoning? In this work, we propose to learn graph-structured world models composed of sparse, multi-step transitions. We devise a novel algorithm to learn latent landmarks that are scattered (in terms of reachability) across the goal space as the nodes on the graph. In this same graph, the edges are the reachability estimates distilled from Q-functions. On a variety of high-dimensional continuous control tasks ranging from robotic manipulation to navigation, we demonstrate that our method, named L3P, significantly outperforms prior work, and is oftentimes the only method capable of leveraging both the robustness of model-free RL and generalization of graph-search algorithms. We believe our work is an important step towards scalable planning in reinforcement learning.

Oral
Structured World Belief for Reinforcement Learning in POMDP

Gautam Singh, Skand Peri, Junghyun Kim, Hyunseok Kim, Sungjin Ahn

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Object-centric world models provide structured representation of the scene and can be an important backbone in reinforcement learning and planning. However, existing approaches suffer in partially-observable environments due to the lack of belief states. In this paper, we propose Structured World Belief, a model for learning and inference of object-centric belief states. Inferred by Sequential Monte Carlo (SMC), our belief states provide multiple object-centric scene hypotheses. To synergize the benefits of SMC particles with object representations, we also propose a new object-centric dynamics model that considers the inductive bias of object permanence. This enables tracking of object states even when they are invisible for a long time. To further facilitate object tracking in this regime, we allow our model to attend flexibly to any spatial location in the image which was restricted in previous models. In experiments, we show that object-centric belief provides a more accurate and robust performance for filtering and generation. Furthermore, we show the efficacy of structured world belief in improving the performance of reinforcement learning, planning and supervised reasoning.

Spotlight
Marginalized Stochastic Natural Gradients for Black-Box Variational Inference

Geng Ji, Debora Sujono, Erik B Sudderth

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Black-box variational inference algorithms use stochastic sampling to analyze diverse statistical models, like those expressed in probabilistic programming languages, without model-specific derivations. While the popular score-function estimator computes unbiased gradient estimates, its variance is often unacceptably large, especially in models with discrete latent variables. We propose a stochastic natural gradient estimator that is as broadly applicable and unbiased, but improves efficiency by exploiting the curvature of the variational bound, and provably reduces variance by marginalizing discrete latent variables. Our marginalized stochastic natural gradients have intriguing connections to classic coordinate ascent variational inference, but allow parallel updates of variational parameters, and provide superior convergence guarantees relative to naive Monte Carlo approximations. We integrate our method with the probabilistic programming language Pyro and evaluate real-world models of documents, images, networks, and crowd-sourcing. Compared to score-function estimators, we require far fewer Monte Carlo samples and consistently convergence orders of magnitude faster.

Spotlight
Augmented World Models Facilitate Zero-Shot Dynamics Generalization From a Single Offline Environment

Philip J Ball, Cong Lu, Jack Parker-Holder, Stephen Roberts

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Reinforcement learning from large-scale offline datasets provides us with the ability to learn policies without potentially unsafe or impractical exploration. Significant progress has been made in the past few years in dealing with the challenge of correcting for differing behavior between the data collection and learned policies. However, little attention has been paid to potentially changing dynamics when transferring a policy to the online setting, where performance can be up to 90% reduced for existing methods. In this paper we address this problem with Augmented World Models (AugWM). We augment a learned dynamics model with simple transformations that seek to capture potential changes in physical properties of the robot, leading to more robust policies. We not only train our policy in this new setting, but also provide it with the sampled augmentation as a context, allowing it to adapt to changes in the environment. At test time we learn the context in a self-supervised fashion by approximating the augmentation which corresponds to the new environment. We rigorously evaluate our approach on over 100 different changed dynamics settings, and show that this simple approach can significantly improve the zero-shot generalization of a recent state-of-the-art baseline, often achieving successful policies where the baseline fails.

Spotlight