ICML 2021 Papers

International Conference on Machine Learning

Decision breakdown

1,184papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    16614.0%
  • Spotlight
    1,01785.9%
  • Other / unlabeled
    10.1%

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GRAD-MATCH: Gradient Matching based Data Subset Selection for Efficient Deep Model Training

Krishnateja Killamsetty, Durga S, Ganesh Ramakrishnan, Abir De, Rishabh Iyer

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The great success of modern machine learning models on large datasets is contingent on extensive computational resources with high financial and environmental costs. One way to address this is by extracting subsets that generalize on par with the full data. In this work, we propose a general framework, GRAD-MATCH, which finds subsets that closely match the gradient of the \emph{training or validation} set. We find such subsets effectively using an orthogonal matching pursuit algorithm. We show rigorous theoretical and convergence guarantees of the proposed algorithm and, through our extensive experiments on real-world datasets, show the effectiveness of our proposed framework. We show that GRAD-MATCH significantly and consistently outperforms several recent data-selection algorithms and achieves the best accuracy-efficiency trade-off. GRAD-MATCH is available as a part of the CORDS toolkit: \url{https://github.com/decile-team/cords}.

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GP-Tree: A Gaussian Process Classifier for Few-Shot Incremental Learning

Idan Achituve, Aviv Navon, Yochai Yemini, Gal Chechik, Ethan Fetaya

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Gaussian processes (GPs) are non-parametric, flexible, models that work well in many tasks. Combining GPs with deep learning methods via deep kernel learning (DKL) is especially compelling due to the strong representational power induced by the network. However, inference in GPs, whether with or without DKL, can be computationally challenging on large datasets. Here, we propose GP-Tree, a novel method for multi-class classification with Gaussian processes and DKL. We develop a tree-based hierarchical model in which each internal node of the tree fits a GP to the data using the P{ó}lya-Gamma augmentation scheme. As a result, our method scales well with both the number of classes and data size. We demonstrate the effectiveness of our method against other Gaussian process training baselines, and we show how our general GP approach achieves improved accuracy on standard incremental few-shot learning benchmarks.

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GNNAutoScale: Scalable and Expressive Graph Neural Networks via Historical Embeddings

Matthias Fey, Jan E. Lenssen, Frank Weichert, Jure Leskovec

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We present GNNAutoScale (GAS), a framework for scaling arbitrary message-passing GNNs to large graphs. GAS prunes entire sub-trees of the computation graph by utilizing historical embeddings from prior training iterations, leading to constant GPU memory consumption in respect to input node size without dropping any data. While existing solutions weaken the expressive power of message passing due to sub-sampling of edges or non-trainable propagations, our approach is provably able to maintain the expressive power of the original GNN. We achieve this by providing approximation error bounds of historical embeddings and show how to tighten them in practice. Empirically, we show that the practical realization of our framework, PyGAS, an easy-to-use extension for PyTorch Geometric, is both fast and memory-efficient, learns expressive node representations, closely resembles the performance of their non-scaling counterparts, and reaches state-of-the-art performance on large-scale graphs.

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GMAC: A Distributional Perspective on Actor-Critic Framework

Daniel W Nam, Younghoon Kim, Chan Y Park

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In this paper, we devise a distributional framework on actor-critic as a solution to distributional instability, action type restriction, and conflation between samples and statistics. We propose a new method that minimizes the Cram{é}r distance with the multi-step Bellman target distribution generated from a novel Sample-Replacement algorithm denoted SR(\lambda), which learns the correct value distribution under multiple Bellman operations. Parameterizing a value distribution with Gaussian Mixture Model further improves the efficiency and the performance of the method, which we name GMAC. We empirically show that GMAC captures the correct representation of value distributions and improves the performance of a conventional actor-critic method with low computational cost, in both discrete and continuous action spaces using Arcade Learning Environment (ALE) and PyBullet environment.

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GLSearch: Maximum Common Subgraph Detection via Learning to Search

Yunsheng Bai, Derek Xu, Yizhou Sun, Wei Wang

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Detecting the Maximum Common Subgraph (MCS) between two input graphs is fundamental for applications in drug synthesis, malware detection, cloud computing, etc. However, MCS computation is NP-hard, and state-of-the-art MCS solvers rely on heuristic search algorithms which in practice cannot find good solution for large graph pairs given a limited computation budget. We propose GLSearch, a Graph Neural Network (GNN) based learning to search model. Our model is built upon the branch and bound algorithm, which selects one pair of nodes from the two input graphs to expand at a time. We propose a novel GNN-based Deep Q-Network (DQN) to select the node pair, making the search process much faster. Experiments on synthetic and real-world graph pairs demonstrate that our model learns a search strategy that is able to detect significantly larger common subgraphs than existing MCS solvers given the same computation budget. GLSearch can be potentially extended to solve many other combinatorial problems with constraints on graphs.

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GBHT: Gradient Boosting Histogram Transform for Density Estimation

Jingyi Cui, Hanyuan Hang, Yisen Wang, Zhouchen Lin

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In this paper, we propose a density estimation algorithm called \textit{Gradient Boosting Histogram Transform} (GBHT), where we adopt the \textit{Negative Log Likelihood} as the loss function to make the boosting procedure available for the unsupervised tasks. From a learning theory viewpoint, we first prove fast convergence rates for GBHT with the smoothness assumption that the underlying density function lies in the space $C^{0,\alpha}$. Then when the target density function lies in spaces $C^{1,\alpha}$, we present an upper bound for GBHT which is smaller than the lower bound of its corresponding base learner, in the sense of convergence rates. To the best of our knowledge, we make the first attempt to theoretically explain why boosting can enhance the performance of its base learners for density estimation problems. In experiments, we not only conduct performance comparisons with the widely used KDE, but also apply GBHT to anomaly detection to showcase a further application of GBHT.

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GANMEX: One-vs-One Attributions using GAN-based Model Explainability

Sheng-Min Shih, Pin-Ju Tien, zohar karnin

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Attribution methods have been shown as promising approaches for identifying key features that led to learned model predictions. While most existing attribution methods rely on a baseline input for performing feature perturbations, limited research has been conducted to address the baseline selection issues. Poor choices of baselines limit the ability of one-vs-one explanations for multi-class classifiers, which means the attribution methods were not able to explain why an input belongs to its original class but not the other specified target class. Achieving one-vs-one explanation is crucial when certain classes are more similar than others, e.g. two bird types among multiple animals, by focusing on key differentiating features rather than shared features across classes. In this paper, we present GANMEX, a novel approach applying Generative Adversarial Networks (GAN) by incorporating the to-be-explained classifier as part of the adversarial networks. Our approach effectively selects the baseline as the closest realistic sample belong to the target class, which allows attribution methods to provide true one-vs-one explanations. We showed that GANMEX baselines improved the saliency maps and led to stronger performance on multiple evaluation metrics over the existing baselines. Existing attribution results are known for being insensitive to model randomization, and we demonstrated that GANMEX baselines led to better outcome under the cascading randomization of the model.

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Fused Acoustic and Text Encoding for Multimodal Bilingual Pretraining and Speech Translation

Renjie Zheng, Junkun Chen, Mingbo Ma, Liang Huang

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Recently, representation learning for text and speech has successfully improved many language related tasks. However, all existing methods suffer from two limitations: (a) they only learn from one input modality, while a unified representation for both speech and text is needed by tasks such as end-to-end speech translation, and as a result, (b) they can not exploit various large-scale text and speech data and their performance is limited by the scarcity of parallel speech translation data. To address these problems, we propose a Fused Acoustic and Text Masked Language Model (FAT-MLM) which jointly learns a unified representation for both acoustic and text input from various types of corpora including parallel data for speech recognition and machine translation, and even pure speech and text data. Within this cross-modal representation learning framework, we further present an end-to-end model for Fused Acoustic and Text Speech Translation (FAT-ST). Experiments on three translation directions show that by fine-tuning from FAT-MLM, our proposed speech translation models substantially improve translation quality by up to +5.9 BLEU.

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Fundamental Tradeoffs in Distributionally Adversarial Training

Mohammad Mehrabi, Adel Javanmard, Ryan A. Rossi, Anup Rao, Tung Mai

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Adversarial training is among the most effective techniques to improve robustness of models against adversarial perturbations. However, the full effect of this approach on models is not well understood. For example, while adversarial training can reduce the adversarial risk (prediction error against an adversary), it sometimes increase standard risk (generalization error when there is no adversary). In this paper, we focus on \emph{distribution perturbing} adversary framework wherein the adversary can change the test distribution within a neighborhood of the training data distribution. The neighborhood is defined via Wasserstein distance between distributions and the radius of the neighborhood is a measure of adversary’s manipulative power. We study the tradeoff between standard risk and adversarial risk and derive the Pareto-optimal tradeoff, achievable over specific classes of models, in the infinite data limit with features dimension kept fixed. We consider three learning settings: 1) Regression with the class of linear models; 2) Binary classification under the Gaussian mixtures data model, with the class of linear classifiers; 3) Regression with the class of random features model (which can be equivalently represented as two-layer neural network with random first-layer weights). We show that a tradeoff between standard and adversarial risk is manifested in all three settings. We further characterize the Pareto-optimal tradeoff curves and discuss how a variety of factors, such as features correlation, adversary’s power or the width of two-layer neural network would affect this tradeoff.

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Functional Space Analysis of Local GAN Convergence

Valentin Khrulkov, Artem Babenko, Ivan Oseledets

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Recent work demonstrated the benefits of studying continuous-time dynamics governing the GAN training. However, this dynamics is analyzed in the model parameter space, which results in finite-dimensional dynamical systems. We propose a novel perspective where we study the local dynamics of adversarial training in the general functional space and show how it can be represented as a system of partial differential equations. Thus, the convergence properties can be inferred from the eigenvalues of the resulting differential operator. We show that these eigenvalues can be efficiently estimated from the target dataset before training. Our perspective reveals several insights on the practical tricks commonly used to stabilize GANs, such as gradient penalty, data augmentation, and advanced integration schemes. As an immediate practical benefit, we demonstrate how one can a priori select an optimal data augmentation strategy for a particular generation task.

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Function Contrastive Learning of Transferable Meta-Representations

Muhammad Waleed Gondal, Shruti Joshi, Nasim Rahaman, Stefan Bauer, Manuel Wuthrich, Bernhard Schölkopf

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Meta-learning algorithms adapt quickly to new tasks that are drawn from the same task distribution as the training tasks. The mechanism leading to fast adaptation is the conditioning of a downstream predictive model on the inferred representation of the task’s underlying data generative process, or \emph{function}. This \emph{meta-representation}, which is computed from a few observed examples of the underlying function, is learned jointly with the predictive model. In this work, we study the implications of this joint training on the transferability of the meta-representations. Our goal is to learn meta-representations that are robust to noise in the data and facilitate solving a wide range of downstream tasks that share the same underlying functions. To this end, we propose a decoupled encoder-decoder approach to supervised meta-learning, where the encoder is trained with a contrastive objective to find a good representation of the underlying function. In particular, our training scheme is driven by the self-supervision signal indicating whether two sets of examples stem from the same function. Our experiments on a number of synthetic and real-world datasets show that the representations we obtain outperform strong baselines in terms of downstream performance and noise robustness, even when these baselines are trained in an end-to-end manner.

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From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization

Julien Perolat, Remi Munos, Jean-Baptiste Lespiau, Shayegan Omidshafiei, Mark Rowland, Pedro Ortega, Neil Burch, Thomas Anthony, David Balduzzi, Bart De Vylder, Georgios Piliouras, Marc Lanctot, Karl Tuyls

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In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincar{é} recurrence from normal-form games to zero-sum two-player imperfect information games and other sequential game settings. We then investigate how adapting the reward (by adding a regularization term) of the game can give strong convergence guarantees in monotone games. We continue by showing how this reward adaptation technique can be leveraged to build algorithms that converge exactly to the Nash equilibrium. Finally, we show how these insights can be directly used to build state-of-the-art model-free algorithms for zero-sum two-player Imperfect Information Games (IIG).

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From Local to Global Norm Emergence: Dissolving Self-reinforcing Substructures with Incremental Social Instruments

Yiwei Liu, Jiamou Liu, Kaibin Wan, Zhan Qin, Zijian Zhang, Bakhadyr Khoussainov, Liehuang Zhu

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Norm emergence is a process where agents in a multi-agent system establish self-enforcing conformity through repeated interactions. When such interactions are confined to a social topology, several self-reinforcing substructures (SRS) may emerge within the population. This prevents a formation of a global norm. We propose incremental social instruments (ISI) to dissolve these SRSs by creating ties between agents. Establishing ties requires some effort and cost. Hence, it is worth to design methods that build a small number of ties yet dissolve the SRSs. By using the notion of information entropy, we propose an indicator called the BA-ratio that measures the current SRSs. We find that by building ties with minimal BA-ratio, our ISI is effective in facilitating the global norm emergence. We explain this through our experiments and theoretical results. Furthermore, we propose the small-degree principle in minimising the BA-ratio that helps us to design efficient ISI algorithms for finding the optimal ties. Experiments on both synthetic and real-world network topologies demonstrate that our adaptive ISI is efficient at dissolving SRS.

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From Local Structures to Size Generalization in Graph Neural Networks

Gilad Yehudai, Ethan Fetaya, Eli Meirom, Gal Chechik, Haggai Maron

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Graph neural networks (GNNs) can process graphs of different sizes, but their ability to generalize across sizes, specifically from small to large graphs, is still not well understood. In this paper, we identify an important type of data where generalization from small to large graphs is challenging: graph distributions for which the local structure depends on the graph size. This effect occurs in multiple important graph learning domains, including social and biological networks. We first prove that when there is a difference between the local structures, GNNs are not guaranteed to generalize across sizes: there are "bad" global minima that do well on small graphs but fail on large graphs. We then study the size-generalization problem empirically and demonstrate that when there is a discrepancy in local structure, GNNs tend to converge to non-generalizing solutions. Finally, we suggest two approaches for improving size generalization, motivated by our findings. Notably, we propose a novel Self-Supervised Learning (SSL) task aimed at learning meaningful representations of local structures that appear in large graphs. Our SSL task improves classification accuracy on several popular datasets.

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Follow-the-Regularized-Leader Routes to Chaos in Routing Games

Jakub Bielawski, Thiparat Chotibut, Fryderyk Falniowski, Grzegorz Kosiorowski, Michał Misiurewicz, Georgios Piliouras

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We study the emergence of chaotic behavior of Follow-the-Regularized Leader (FoReL) dynamics in games. We focus on the effects of increasing the population size or the scale of costs in congestion games, and generalize recent results on unstable, chaotic behaviors in the Multiplicative Weights Update dynamics to a much larger class of FoReL dynamics. We establish that, even in simple linear non-atomic congestion games with two parallel links and \emph{any} fixed learning rate, unless the game is fully symmetric, increasing the population size or the scale of costs causes learning dynamics to becomes unstable and eventually chaotic, in the sense of Li-Yorke and positive topological entropy. Furthermore, we prove the existence of novel non-standard phenomena such as the coexistence of stable Nash equilibria and chaos in the same game. We also observe the simultaneous creation of a chaotic attractor as another chaotic attractor gets destroyed. Lastly, although FoReL dynamics can be strange and non-equilibrating, we prove that the time average still converges to an \emph{exact} equilibrium for any choice of learning rate and any scale of costs.

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Fold2Seq: A Joint Sequence(1D)-Fold(3D) Embedding-based Generative Model for Protein Design

Yue Cao, Payel Das, Vijil Chenthamarakshan, Pin-Yu Chen, Igor Melnyk, Yang Shen

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Designing novel protein sequences for a desired 3D topological fold is a fundamental yet non-trivial task in protein engineering. Challenges exist due to the complex sequence–fold relationship, as well as the difficulties to capture the diversity of the sequences (therefore structures and functions) within a fold. To overcome these challenges, we propose Fold2Seq, a novel transformer-based generative framework for designing protein sequences conditioned on a specific target fold. To model the complex sequence–structure relationship, Fold2Seq jointly learns a sequence embedding using a transformer and a fold embedding from the density of secondary structural elements in 3D voxels. On test sets with single, high-resolution and complete structure inputs for individual folds, our experiments demonstrate improved or comparable performance of Fold2Seq in terms of speed, coverage, and reliability for sequence design, when compared to existing state-of-the-art methods that include data-driven deep generative models and physics-based RosettaDesign. The unique advantages of fold-based Fold2Seq, in comparison to a structure-based deep model and RosettaDesign, become more evident on three additional real-world challenges originating from low-quality, incomplete, or ambiguous input structures. Source code and data are available at https://github.com/IBM/fold2seq.

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Flow-based Attribution in Graphical Models: A Recursive Shapley Approach

Raghav Singal, George Michailidis, Hoiyi Ng

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We study the attribution problem in a graphical model, wherein the objective is to quantify how the effect of changes at the source nodes propagates through the graph. We develop a model-agnostic flow-based attribution method, called recursive Shapley value (RSV). RSV generalizes a number of existing node-based methods and uniquely satisfies a set of flow-based axioms. In addition to admitting a natural characterization for linear models and facilitating mediation analysis for non-linear models, RSV satisfies a mix of desirable properties discussed in the recent literature, including implementation invariance, sensitivity, monotonicity, and affine scale invariance.

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Fixed-Parameter and Approximation Algorithms for PCA with Outliers

Yogesh Dahiya, Fedor Fomin, Fahad Panolan, Kirill Simonov

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PCA with Outliers is the fundamental problem of identifying an underlying low-dimensional subspace in a data set corrupted with outliers. A large body of work is devoted to the information-theoretic aspects of this problem. However, from the computational perspective, its complexity is still not well-understood. We study this problem from the perspective of parameterized complexity by investigating how parameters like the dimension of the data, the subspace dimension, the number of outliers and their structure, and approximation error, influence the computational complexity of the problem. Our algorithmic methods are based on techniques of randomized linear algebra and algebraic geometry.

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First-Order Methods for Wasserstein Distributionally Robust MDP

Julien Grand Clement, Christian Kroer

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Markov decision processes (MDPs) are known to be sensitive to parameter specification. Distributionally robust MDPs alleviate this issue by allowing for \textit{ambiguity sets} which give a set of possible distributions over parameter sets. The goal is to find an optimal policy with respect to the worst-case parameter distribution. We propose a framework for solving Distributionally robust MDPs via first-order methods, and instantiate it for several types of Wasserstein ambiguity sets. By developing efficient proximal updates, our algorithms achieve a convergence rate of $O\left(NA^{2.5}S^{3.5}\log(S)\log(\epsilon^{-1})\epsilon^{-1.5} \right)$ for the number of kernels $N$ in the support of the nominal distribution, states $S$, and actions $A$; this rate varies slightly based on the Wasserstein setup. Our dependence on $N,A$ and $S$ is significantly better than existing methods, which have a complexity of $O\left(N^{3.5}A^{3.5}S^{4.5}\log^{2}(\epsilon^{-1}) \right)$. Numerical experiments show that our algorithm is significantly more scalable than state-of-the-art approaches across several domains.

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Finite-Sample Analysis of Off-Policy Natural Actor-Critic Algorithm

Sajad Khodadadian, Zaiwei Chen, Siva Theja Maguluri

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In this paper, we provide finite-sample convergence guarantees for an off-policy variant of the natural actor-critic (NAC) algorithm based on Importance Sampling. In particular, we show that the algorithm converges to a global optimal policy with a sample complexity of $\mathcal{O}(\epsilon^{-3}\log^2(1/\epsilon))$ under an appropriate choice of stepsizes. In order to overcome the issue of large variance due to Importance Sampling, we propose the $Q$-trace algorithm for the critic, which is inspired by the V-trace algorithm (Espeholt et al., 2018). This enables us to explicitly control the bias and variance, and characterize the trade-off between them. As an advantage of off-policy sampling, a major feature of our result is that we do not need any additional assumptions, beyond the ergodicity of the Markov chain induced by the behavior policy.

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