ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Long-Short Decision Transformer: Bridging Global and Local Dependencies for Generalized Decision-Making

Jincheng Wang, Penny Karanasou, Pengyuan Wei, Elia Gatti, Diego Martinez Plasencia, Dimitrios Kanoulas

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Decision Transformers (DTs) effectively capture long-range dependencies using self-attention but struggle with fine-grained local relationships, especially the Markovian properties in many offline-RL datasets. Conversely, Decision Convformer (DC) utilizes convolutional filters for capturing local patterns but shows limitations in tasks demanding long-term dependencies, such as Maze2d. To address these limitations and leverage both strengths, we propose the Long-Short Decision Transformer (LSDT), a general-purpose architecture to effectively capture global and local dependencies across two specialized parallel branches (self-attention and convolution). We explore how these branches complement each other by modeling various ranged dependencies across different environments, and compare it against other baselines. Experimental results demonstrate our LSDT achieves state-of-the-art performance and notable gains over the standard DT in D4RL offline RL benchmark. Leveraging the parallel architecture, LSDT performs consistently on diverse datasets, including Markovian and non-Markovian. We also demonstrate the flexibility of LSDT's architecture, where its specialized branches can be replaced or integrated into models like DC to improve their performance in capturing diverse dependencies. Finally, we also highlight the role of goal states in improving decision-making for goal-reaching tasks like Antmaze.

Poster
TOP-ERL: Transformer-based Off-Policy Episodic Reinforcement Learning

Ge Li, Dong Tian, Hongyi Zhou, Xinkai Jiang, Rudolf Lioutikov, Gerhard Neumann

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This work introduces Transformer-based Off-Policy Episodic Reinforcement Learning (TOP-ERL), a novel algorithm that enables off-policy updates in the ERL framework. In ERL, policies predict entire action trajectories over multiple time steps instead of single actions at every time step. These trajectories are typically parameterized by trajectory generators such as Movement Primitives (MP), allowing for smooth and efficient exploration over long horizons while capturing high-level temporal correlations. However, ERL methods are often constrained to on-policy frameworks due to the difficulty of evaluating state-action values for entire action sequences, limiting their sample efficiency and preventing the use of more efficient off-policy architectures. TOP-ERL addresses this shortcoming by segmenting long action sequences and estimating the state-action values for each segment using a transformer-based critic architecture alongside an n-step return estimation. These contributions result in efficient and stable training that is reflected in the empirical results conducted on sophisticated robot learning environments. TOP-ERL significantly outperforms state-of-the-art RL methods. Thorough ablation studies additionally show the impact of key design choices on the model performance.

Spotlight
FlickerFusion: Intra-trajectory Domain Generalizing Multi-agent Reinforcement Learning

Woosung Koh, Wonbeen Oh, Siyeol Kim, Suhin Shin, Hyeongjin Kim, Jaein Jang, Junghyun Lee, Se-Young Yun

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Multi-agent reinforcement learning has demonstrated significant potential in addressing complex cooperative tasks across various real-world applications. However, existing MARL approaches often rely on the restrictive assumption that the number of entities (e.g., agents, obstacles) remains constant between training and inference. This overlooks scenarios where entities are dynamically removed or $\textit{added}$ $\textit{during}$ the inference trajectory—a common occurrence in real-world environments like search and rescue missions and dynamic combat situations. In this paper, we tackle the challenge of intra-trajectory dynamic entity composition under zero-shot out-of-domain (OOD) generalization, where such dynamic changes cannot be anticipated beforehand. Our empirical studies reveal that existing MARL methods suffer $\textit{significant}$ performance degradation and increased uncertainty in these scenarios. In response, we propose FlickerFusion, a novel OOD generalization method that acts as a $\textit{universally}$ applicable augmentation technique for MARL backbone methods. FlickerFusion stochastically drops out parts of the observation space, emulating being in-domain when inferenced OOD. The results show that FlickerFusion not only achieves superior inference rewards but also $\textit{uniquely}$ reduces uncertainty vis-à-vis the backbone, compared to existing methods. Benchmarks, implementations, and model weights are organized and open-sourced at $\texttt{\href{flickerfusion305.github.io}{\textbf{flickerfusion305.github.io}}}$, accompanied by ample demo video renderings.

Poster
OGBench: Benchmarking Offline Goal-Conditioned RL

Seohong Park, Kevin Frans, Benjamin Eysenbach, Sergey Levine

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Offline goal-conditioned reinforcement learning (GCRL) is a major problem in reinforcement learning (RL) because it provides a simple, unsupervised, and domain-agnostic way to acquire diverse behaviors and representations from unlabeled data without rewards. Despite the importance of this setting, we lack a standard benchmark that can systematically evaluate the capabilities of offline GCRL algorithms. In this work, we propose OGBench, a new, high-quality benchmark for algorithms research in offline goal-conditioned RL. OGBench consists of 8 types of environments, 85 datasets, and reference implementations of 6 representative offline GCRL algorithms. We have designed these challenging and realistic environments and datasets to directly probe different capabilities of algorithms, such as stitching, long-horizon reasoning, and the ability to handle high-dimensional inputs and stochasticity. While representative algorithms may rank similarly on prior benchmarks, our experiments reveal stark strengths and weaknesses in these different capabilities, providing a strong foundation for building new algorithms. Project page: https://seohong.me/projects/ogbench

Poster
Non-Adversarial Inverse Reinforcement Learning via Successor Feature Matching

Arnav Kumar Jain, Harley Wiltzer, Jesse Farebrother, Irina Rish, Glen Berseth, Sanjiban Choudhury

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In inverse reinforcement learning (IRL), an agent seeks to replicate expert demonstrations through interactions with the environment. Traditionally, IRL is treated as an adversarial game, where an adversary searches over reward models, and a learner optimizes the reward through repeated RL procedures. This game-solving approach is both computationally expensive and difficult to stabilize. In this work, we propose a novel approach to IRL by _direct policy search_: by exploiting a linear factorization of the return as the inner product of successor features and a reward vector, we design an IRL algorithm by policy gradient descent on the gap between the learner and expert features. Our non-adversarial method does not require learning an explicit reward function and can be solved seamlessly with existing RL algorithms. Remarkably, our approach works in state-only settings without expert action labels, a setting which behavior cloning (BC) cannot solve. Empirical results demonstrate that our method learns from as few as a single expert demonstration and achieves improved performance on various control tasks.

Poster
Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement Learning

Wesley A. Suttle, Aamodh Suresh, Carlos Nieto-Granda

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Entropy-based objectives are widely used to perform state space exploration in reinforcement learning (RL) and dataset generation for offline RL. Behavioral entropy (BE), a rigorous generalization of classical entropies that incorporates cognitive and perceptual biases of agents, was recently proposed for discrete settings and shown to be a promising metric for robotic exploration problems. In this work, we propose using BE as a principled exploration objective for systematically generating datasets that provide diverse state space coverage in complex, continuous, potentially high-dimensional domains. To achieve this, we extend the notion of BE to continuous settings, derive tractable $k$-nearest neighbor estimators, provide theoretical guarantees for these estimators, and develop practical reward functions that can be used with standard RL methods to learn BE-maximizing policies. Using standard MuJoCo environments, we experimentally compare the performance of offline RL algorithms for a variety of downstream tasks on datasets generated using BE, R\'{e}nyi, and Shannon entropy-maximizing policies, as well as the SMM and RND algorithms. We find that offline RL algorithms trained on datasets collected using BE outperform those trained on datasets collected using Shannon entropy, SMM, and RND on all tasks considered, and on 80\% of the tasks compared to datasets collected using Renyi entropy.

Poster
Policy Optimization under Imperfect Human Interactions with Agent-Gated Shared Autonomy

Zhenghai Xue, Bo An, Shuicheng YAN

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We introduce AGSA, an Agent-Gated Shared Autonomy framework that learns from high-level human feedback to tackle the challenges of reward-free training, safe exploration, and imperfect low-level human control. Recent human-in-the loop learning methods enable human participants to intervene a learning agent’s control and provide online demonstrations. Nonetheless, these methods rely heavily on perfect human interactions, including accurate human-monitored intervention decisions and near-optimal human demonstrations. AGSA employs a dedicated gating agent to determine when to switch control, thereby reducing the need of constant human monitoring. To obtain a precise and foreseeable gating agent, AGSA trains a long-term gating value function from human evaluative feedback on the gating agent’s intervention requests and preference feedback on pairs of human intervention trajectories. Instead of relying on potentially suboptimal human demonstrations, the learning agent is trained using control-switching signals from the gating agent. We provide theoretical insights on performance bounds that respectively describe the ability of the two agents. Experiments are conducted with both simulated and real human participants at different skill levels in challenging continuous control environments. Comparative results highlight that AGSA achieves significant improvements over previous human-in-the-loop learning methods in terms of training safety, policy performance, and user-friendliness.

Poster
POTEC: Off-Policy Contextual Bandits for Large Action Spaces via Policy Decomposition

Yuta Saito, Jihan Yao, Thorsten Joachims

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We study off-policy learning (OPL) of contextual bandit policies in large discrete action spaces where existing methods -- most of which rely crucially on reward-regression models or importance-weighted policy gradients -- fail due to excessive bias or variance. To overcome these issues in OPL, we propose a novel two-stage algorithm, called Policy Optimization via Two-Stage Policy Decomposition (POTEC). It leverages clustering in the action space and learns two different policies via policy- and regression-based approaches, respectively. In particular, we derive a novel low-variance gradient estimator that enables to learn a first-stage policy for cluster selection efficiently via a policy-based approach. To select a specific action within the cluster sampled by the first-stage policy, POTEC uses a second-stage policy derived from a regression-based approach within each cluster. We show that a local correctness condition, which only requires that the regression model preserves the relative expected reward differences of the actions within each cluster, ensures that our policy-gradient estimator is unbiased and the second-stage policy is optimal. We also show that POTEC provides a strict generalization of policy- and regression-based approaches and their associated assumptions. Comprehensive experiments demonstrate that POTEC provides substantial improvements in OPL effectiveness particularly in large and structured action spaces.

Spotlight
Cross-Domain Offline Policy Adaptation with Optimal Transport and Dataset Constraint

Jiafei Lyu, Mengbei Yan, Zhongjian Qiao, Runze Liu, Xiaoteng Ma, Deheng Ye, Jing-Wen Yang, Zongqing Lu, Xiu Li

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We explore cross-domain offline reinforcement learning (RL) where offline datasets from another domain can be accessed to facilitate policy learning. However, the underlying environments of the two datasets may have dynamics mismatches, incurring inferior performance when simply merging the data of two domains. Existing methods mitigate this issue by training domain classifiers, using contrastive learning methods, etc. Nevertheless, they still rely on a large amount of target domain data to function well. Instead, we address this problem by establishing a concrete performance bound of a policy given datasets from two domains. Motivated by the theoretical insights, we propose to align transitions in the two datasets using optimal transport and selectively share source domain samples, without training any neural networks. This enables reliable data filtering even given a few target domain data. Additionally, we introduce a dataset regularization term that ensures the learned policy remains within the scope of the target domain dataset, preventing it from being biased towards the source domain data. Consequently, we propose the Optimal Transport Data Filtering (dubbed OTDF) method and examine its effectiveness by conducting extensive experiments across various dynamics shift conditions (e.g., gravity shift), given limited target domain data. It turns out that OTDF exhibits superior performance on many tasks and dataset qualities, often surpassing prior strong baselines by a large margin.

Poster
Accelerating Task Generalisation with Multi-Level Skill Hierarchies

Thomas P Cannon, Özgür Şimşek

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Developing reinforcement learning agents that can generalise effectively to new tasks is one of the main challenges in AI research. This paper introduces Fracture Cluster Options (FraCOs), a multi-level hierarchical reinforcement learning method designed to improve generalisation performance. FraCOs identifies patterns in agent behaviour and forms temporally-extended actions (options) based on the expected future usefulness of those patterns, enabling rapid adaptation to new tasks. In tabular settings, FraCOs demonstrates effective transfer and improves performance as the depth of the hierarchy increases. In several complex procedurally-generated environments, FraCOs consistently outperforms state-of-the-art deep reinforcement learning algorithms, achieving superior results in both in-distribution and out-of-distribution scenarios.

Poster
Prevalence of Negative Transfer in Continual Reinforcement Learning: Analyses and a Simple Baseline

Hongjoon Ahn, Jinu Hyeon, Youngmin Oh, Bosun Hwang, Taesup Moon

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We argue that the negative transfer problem occurring when the new task to learn arrives is an important problem that needs not be overlooked when developing effective Continual Reinforcement Learning (CRL) algorithms. Through comprehensive experimental validation, we demonstrate that such issue frequently exists in CRL and cannot be effectively addressed by several recent work on either mitigating plasticity loss of RL agents or enhancing the positive transfer in CRL scenario. To that end, we develop Reset & Distill (R&D), a simple yet highly effective baseline method, to overcome the negative transfer problem in CRL. R&D combines a strategy of resetting the agent's online actor and critic networks to learn a new task and an offline learning step for distilling the knowledge from the online actor and previous expert's action probabilities. We carried out extensive experiments on long sequence of Meta World tasks and show that our simple baseline method consistently outperforms recent approaches, achieving significantly higher success rates across a range of tasks. Our findings highlight the importance of considering negative transfer in CRL and emphasize the need for robust strategies like R&D to mitigate its detrimental effects.

Poster
Any-step Dynamics Model Improves Future Predictions for Online and Offline Reinforcement Learning

Haoxin Lin, Yu-Yan Xu, Yihao Sun, Zhilong Zhang, Yi-Chen Li, Chengxing Jia, Junyin Ye, Jiaji Zhang, Yang Yu

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Model-based methods in reinforcement learning offer a promising approach to enhance data efficiency by facilitating policy exploration within a dynamics model. However, accurately predicting sequential steps in the dynamics model remains a challenge due to the bootstrapping prediction, which attributes the next state to the prediction of the current state. This leads to accumulated errors during model roll-out. In this paper, we propose the Any-step Dynamics Model (ADM) to mitigate the compounding error by reducing bootstrapping prediction to direct prediction. ADM allows for the use of variable-length plans as inputs for predicting future states without frequent bootstrapping. We design two algorithms, ADMPO-ON and ADMPO-OFF, which apply ADM in online and offline model-based frameworks, respectively. In the online setting, ADMPO-ON demonstrates improved sample efficiency compared to previous state-of-the-art methods. In the offline setting, ADMPO-OFF not only demonstrates superior performance compared to recent state-of-the-art offline approaches but also offers better quantification of model uncertainty using only a single ADM.

Poster
Reinforcement Learning from Imperfect Corrective Actions and Proxy Rewards

Zhaohui JIANG, Xuening Feng, Paul Weng, Yifei Zhu, Yan Song, Tianze Zhou, Yujing Hu, Tangjie Lv, Changjie Fan

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In practice, reinforcement learning (RL) agents are often trained with a possibly imperfect proxy reward function, which may lead to a human-agent alignment issue (i.e., the learned policy either converges to non-optimal performance with low cumulative rewards, or achieves high cumulative rewards but in an undesired manner). To tackle this issue, we consider a framework where a human labeler can provide additional feedback in the form of corrective actions, which expresses the labeler's action preferences although this feedback may possibly be imperfect as well. In this setting, to obtain a better-aligned policy guided by both learning signals, we propose a novel value-based deep RL algorithm called **I**terative learning from **Co**rrective actions and **Pro**xy rewards (ICoPro), which cycles through three phases: (1) Solicit sparse corrective actions from a human labeler on the agent's demonstrated trajectories; (2) Incorporate these corrective actions into the Q-function using a margin loss to enforce adherence to labeler's preferences; (3) Train the agent with standard RL losses regularized with a margin loss to learn from proxy rewards and propagate the Q-values learned from human feedback. Moreover, another novel design in our approach is to integrate pseudo-labels from the target Q-network to reduce human labor and further stabilize training. We experimentally validate our proposition on a variety of tasks (Atari games and autonomous driving on highway). On the one hand, using proxy rewards with different levels of imperfection, our method can better align with human and is more sample-efficient than baseline methods. On the other hand, facing corrective actions with different types of imperfection, our method can overcome the non-optimality of this feedback thanks to the guidance from proxy rewards.

Poster
Efficient Off-Policy Learning for High-Dimensional Action Spaces

Fabian Otto, Philipp Becker, Vien Anh Ngo, Gerhard Neumann

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Existing off-policy reinforcement learning algorithms often rely on an explicit state-action-value function representation, which can be problematic in high-dimensional action spaces due to the curse of dimensionality. This reliance results in data inefficiency as maintaining a state-action-value function in such spaces is challenging. We present an efficient approach that utilizes only a state-value function as the critic for off-policy deep reinforcement learning. This approach, which we refer to as Vlearn, effectively circumvents the limitations of existing methods by eliminating the necessity for an explicit state-action-value function. To this end, we leverage a weighted importance sampling loss for learning deep value functions from off-policy data. While this is common for linear methods, it has not been combined with deep value function networks. This transfer to deep methods is not straightforward and requires novel design choices such as robust policy updates, twin value function networks to avoid an optimization bias, and importance weight clipping. We also present a novel analysis of the variance of our estimate compared to commonly used importance sampling estimators such as V-trace. Our approach improves sample complexity as well as final performance and ensures consistent and robust performance across various benchmark tasks. Eliminating the state-action-value function in Vlearn facilitates a streamlined learning process, yielding high-return agents.

Poster
Learning to Steer Markovian Agents under Model Uncertainty

Jiawei Huang, Vinzenz Thoma, Zebang Shen, Heinrich H. Nax, Niao He

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Designing incentives for an adapting population is a ubiquitous problem in a wide array of economic applications and beyond. In this work, we study how to design additional rewards to steer multi-agent systems towards desired policies \emph{without} prior knowledge of the agents' underlying learning dynamics. Motivated by the limitation of existing works, we consider a new and general category of learning dynamics called \emph{Markovian agents}. We introduce a model-based non-episodic Reinforcement Learning (RL) formulation for our steering problem. Importantly, we focus on learning a \emph{history-dependent} steering strategy to handle the inherent model uncertainty about the agents' learning dynamics. We introduce a novel objective function to encode the desiderata of achieving a good steering outcome with reasonable cost. Theoretically, we identify conditions for the existence of steering strategies to guide agents to the desired policies. Complementing our theoretical contributions, we provide empirical algorithms to approximately solve our objective, which effectively tackles the challenge in learning history-dependent strategies. We demonstrate the efficacy of our algorithms through empirical evaluations.

Poster
Efficient Model-Based Reinforcement Learning Through Optimistic Thompson Sampling

Jasmine Bayrooti, Carl Henrik Ek, Amanda Prorok

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Learning complex robot behavior through interactions with the environment necessitates principled exploration. Effective strategies should prioritize exploring regions of the state-action space that maximize rewards, with optimistic exploration emerging as a promising direction aligned with this idea and enabling sample-efficient reinforcement learning. However, existing methods overlook a crucial aspect: the need for optimism to be informed by a belief connecting the reward and state. To address this, we propose a practical, theoretically grounded approach to optimistic exploration based on Thompson sampling. Our approach is the first that allows for reasoning about _joint_ uncertainty over transitions and rewards for optimistic exploration. We apply our method on a set of MuJoCo and VMAS continuous control tasks. Our experiments demonstrate that optimistic exploration significantly accelerates learning in environments with sparse rewards, action penalties, and difficult-to-explore regions. Furthermore, we provide insights into when optimism is beneficial and emphasize the critical role of model uncertainty in guiding exploration.

Poster
Training Large Language Models for Retrieval-Augmented Question Answering through Backtracking Correction

Huawen Feng, ZekunYao, Junhao Zheng, Qianli Ma

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Despite recent progress in Retrieval-Augmented Generation (RAG) achieved by large language models (LLMs), retrievers often recall uncorrelated documents, regarded as "noise" during subsequent text generation. To address this, some methods train LLMs to distinguish between relevant and irrelevant documents using labeled data, enabling them to select the most likely relevant ones as context. However, they remain sensitive to noise, as LLMs can easily make mistakes when the selected document is noisy. Some approaches increase the number of referenced documents and train LLMs to perform stepwise reasoning when presented with multiple documents. Unfortunately, these methods rely on extensive and diverse annotations to ensure generalization, which is both challenging and costly. In this paper, we propose **Backtracking Correction** to address these limitations. Specifically, we reformulate stepwise RAG into a multi-step decision-making process. Starting from the final step, we optimize the model through error sampling and self-correction, and then backtrack to the previous state iteratively. In this way, the model's learning scheme follows an easy-to-hard progression: as the target state moves forward, the context space decreases while the decision space increases. Experimental results demonstrate that **Backtracking Correction** enhances LLMs' ability to make complex multi-step assessments, improving the robustness of RAG in dealing with noisy documents.

Poster
Episodic Novelty Through Temporal Distance

Yuhua Jiang, Qihan Liu, Yiqin Yang, Xiaoteng Ma, Dianyu Zhong, Hao Hu, Jun Yang, Bin Liang, bo xu, Chongjie Zhang, Qianchuan Zhao

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Exploration in sparse reward environments remains a significant challenge in reinforcement learning, particularly in Contextual Markov Decision Processes (CMDPs), where environments differ across episodes. Existing episodic intrinsic motivation methods for CMDPs primarily rely on count-based approaches, which are ineffective in large state spaces, or on similarity-based methods that lack appropriate metrics for state comparison. To address these shortcomings, we propose Episodic Novelty Through Temporal Distance (ETD), a novel approach that introduces temporal distance as a robust metric for state similarity and intrinsic reward computation. By employing contrastive learning, ETD accurately estimates temporal distances and derives intrinsic rewards based on the novelty of states within the current episode. Extensive experiments on various benchmark tasks demonstrate that ETD significantly outperforms state-of-the-art methods, highlighting its effectiveness in enhancing exploration in sparse reward CMDPs.

Poster
Learning Generalizable Skills from Offline Multi-Task Data for Multi-Agent Cooperation

Sicong Liu, Yang Shu, Chenjuan Guo, Bin Yang

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Learning cooperative multi-agent policy from offline multi-task data that can generalize to unseen tasks with varying numbers of agents and targets is an attractive problem in many scenarios. Although aggregating general behavior patterns among multiple tasks as skills to improve policy transfer is a promising approach, two primary challenges hinder the further advancement of skill learning in offline multi-task MARL. Firstly, extracting general cooperative behaviors from various action sequences as common skills lacks bringing cooperative temporal knowledge into them. Secondly, existing works only involve common skills and can not adaptively choose independent knowledge as task-specific skills in each task for fine-grained action execution. To tackle these challenges, we propose Hierarchical and Separate Skill Discovery (HiSSD), a novel approach for generalizable offline multi-task MARL through skill learning. HiSSD leverages a hierarchical framework that jointly learns common and task-specific skills. The common skills learn cooperative temporal knowledge and enable in-sample exploitation for offline multi-task MARL. The task-specific skills represent the priors of each task and achieve a task-guided fine-grained action execution. To verify the advancement of our method, we conduct experiments on multi-agent MuJoCo and SMAC benchmarks. After training the policy using HiSSD on offline multi-task data, the empirical results show that HiSSD assigns effective cooperative behaviors and obtains superior performance in unseen tasks.

Poster
Efficient Online Reinforcement Learning Fine-Tuning Need Not Retain Offline Data

Zhiyuan Zhou, Andy Peng, Qiyang Li, Sergey Levine, Aviral Kumar

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The modern paradigm in machine learning involves pre-training on diverse data, followed by task-specific fine-tuning. In reinforcement learning (RL), this translates to learning via offline RL on a diverse historical dataset, followed by rapid online RL fine-tuning using interaction data. Most RL fine-tuning methods require continued training on offline data for stability and performance. However, this is undesirable because training on diverse offline data is slow and expensive for large datasets, and should, in principle, also limit the performance improvement possible because of constraints or pessimism on offline data. In this paper, we show that retaining offline data is unnecessary as long as we use a properly-designed online RL approach for fine-tuning offline RL initializations. To build this approach, we start by analyzing the role of retaining offline data in online fine-tuning. We find that continued training on offline data is mostly useful for preventing a sudden divergence in the value function at the onset of fine-tuning, caused by a distribution mismatch between the offline data and online rollouts. This divergence typically results in unlearning and forgetting the benefits of offline pre-training. Our approach, Warm-start RL (WSRL), mitigates the catastrophic forgetting of pre-trained initializations using a very simple idea. WSRL employs a warmup phase that seeds the online RL run with a very small number of rollouts from the pre-trained policy to do fast online RL. The data collected during warmup bridges the distribution mismatch, and helps ``recalibrate'' the offline Q-function to the online distribution, allowing us to completely discard offline data without destabilizing the online RL fine-tuning. We show that WSRL is able to fine-tune without retaining any offline data, and is able to learn faster and attains higher performance than existing algorithms irrespective of whether they do or do not retain offline data.

Poster