ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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GOttack: Universal Adversarial Attacks on Graph Neural Networks via Graph Orbits Learning

Zulfikar Alom, Tran Gia Bao Ngo, Murat Kantarcioglu, Cuneyt Gurcan Akcora

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Graph Neural Networks (GNNs) have demonstrated superior performance in node classification tasks across diverse applications. However, their vulnerability to adversarial attacks, where minor perturbations can mislead model predictions, poses significant challenges. This study introduces GOttack, a novel adversarial attack framework that exploits the topological structure of graphs to undermine the integrity of GNN predictions systematically. By defining a topology-aware method to manipulate graph orbits, our approach generates adversarial modifications that are both subtle and effective, posing a severe test to the robustness of GNNs. We evaluate the efficacy of GOttack across multiple prominent GNN architectures using standard benchmark datasets. Our results show that GOttack outperforms existing state-of-the-art adversarial techniques and completes training in approximately 55% of the time required by the fastest competing model, achieving the highest average misclassification rate in 155 tasks. This work not only sheds light on the susceptibility of GNNs to structured adversarial attacks but also shows that certain topological patterns may play a significant role in the underlying robustness of the GNNs. Our Python implementation is shared at https://github.com/cakcora/GOttack.

Poster
Dissecting Adversarial Robustness of Multimodal LM Agents

Chen Henry Wu, Rishi Rajesh Shah, Jing Yu Koh, Russ Salakhutdinov, Daniel Fried, Aditi Raghunathan

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As language models (LMs) are used to build autonomous agents in real environments, ensuring their adversarial robustness becomes a critical challenge. Unlike chatbots, agents are compound systems with multiple components taking actions, which existing LMs safety evaluations do not adequately address. To bridge this gap, we manually create 200 targeted adversarial tasks and evaluation scripts in a realistic threat model on top of VisualWebArena, a real environment for web agents. To systematically examine the robustness of agents, we propose the Agent Robustness Evaluation (ARE) framework. ARE views the agent as a graph showing the flow of intermediate outputs between components and decomposes robustness as the flow of adversarial information on the graph. We find that we can successfully break latest agents that use black-box frontier LMs, including those that perform reflection and tree search. With imperceptible perturbations to a single image (less than 5% of total web page pixels), an attacker can hijack these agents to execute targeted adversarial goals with success rates up to 67%. We also use ARE to rigorously evaluate how the robustness changes as new components are added. We find that inference-time compute that typically improves benign performance can open up new vulnerabilities and harm robustness. An attacker can compromise the evaluator used by the reflexion agent and the value function of the tree search agent, which increases the attack success relatively by 15% and 20%. Our data and code for attacks, defenses, and evaluation are at https://github.com/ChenWu98/agent-attack

Poster
BinaryDM: Accurate Weight Binarization for Efficient Diffusion Models

Xingyu Zheng, Xianglong Liu, Haotong Qin, Xudong Ma, Mingyuan Zhang, Haojie Hao, Jiakai Wang, Zixiang Zhao, Jinyang Guo, Michele Magno

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With the advancement of diffusion models (DMs) and the substantially increased computational requirements, quantization emerges as a practical solution to obtain compact and efficient low-bit DMs. However, the highly discrete representation leads to severe accuracy degradation, hindering the quantization of diffusion models to ultra-low bit-widths. This paper proposes a novel weight binarization approach for DMs, namely BinaryDM, pushing binarized DMs to be accurate and efficient by improving the representation and optimization. From the representation perspective, we present an Evolvable-Basis Binarizer (EBB) to enable a smooth evolution of DMs from full-precision to accurately binarized. EBB enhances information representation in the initial stage through the flexible combination of multiple binary bases and applies regularization to evolve into efficient single-basis binarization. The evolution only occurs in the head and tail of the DM architecture to retain the stability of training. From the optimization perspective, a Low-rank Representation Mimicking (LRM) is applied to assist the optimization of binarized DMs. The LRM mimics the representations of full-precision DMs in low-rank space, alleviating the direction ambiguity of the optimization process caused by fine-grained alignment. Comprehensive experiments demonstrate that BinaryDM achieves significant accuracy and efficiency gains compared to SOTA quantization methods of DMs under ultra-low bit-widths. With 1-bit weight and 4-bit activation (W1A4), BinaryDM achieves as low as 7.74 FID and saves the performance from collapse (baseline FID 10.87). As the first binarization method for diffusion models, W1A4 BinaryDM achieves impressive 15.2x OPs and 29.2x model size savings, showcasing its substantial potential for edge deployment.

Poster
A Common Pitfall of Margin-based Language Model Alignment: Gradient Entanglement

Hui Yuan, Yifan Zeng, Yue Wu, Huazheng Wang, Mengdi Wang, Liu Leqi

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Reinforcement Learning from Human Feedback (RLHF) has become the predominant approach for aligning language models (LMs) to be more helpful and less harmful. At its core, RLHF uses a margin-based loss for preference optimization, which specifies the ideal LM behavior only in terms of the difference between preferred and dispreferred responses. In this paper, we identify a common pitfall of margin-based methods---the under-specification of ideal LM behavior on preferred and dispreferred responses individually, which results in two unintended consequences as the margin increases: (1) The probability of dispreferred (e.g., unsafe) responses may increase, resulting in potential safety alignment failures. (2) The probability of preferred responses may decrease, even when those responses are ideal. We demystify the reasons behind these problematic behaviors: margin-based losses couple the change in the preferred probability with the gradient of the dispreferred one, and vice versa, often preventing the preferred probability from increasing while the dispreferred one decreases, and thus causing a synchronized increase or decrease in both probabilities. We term this effect, inherent in margin-based objectives, gradient entanglement. Formally, we derive conditions for general margin-based alignment objectives under which gradient entanglement becomes concerning: the inner product between the gradient of preferred log-probability and the gradient of dispreferred log-probability is large relative to the individual gradient norms. Furthermore, we theoretically investigate why such inner products can be large when aligning language models and empirically validate our findings. Empirical implications of our framework further extend to explaining important differences in the training dynamics of various preference optimization algorithms and suggesting future directions for improvement.

Poster
COMBO: Compositional World Models for Embodied Multi-Agent Cooperation

Hongxin Zhang, Zeyuan Wang, Qiushi Lyu, Zheyuan Zhang, Sunli Chen, Tianmin Shu, Behzad Dariush, Kwonjoon Lee, Yilun Du, Chuang Gan

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In this paper, we investigate the problem of embodied multi-agent cooperation, where decentralized agents must cooperate given only egocentric views of the world. To effectively plan in this setting, in contrast to learning world dynamics in a single-agent scenario, we must simulate world dynamics conditioned on an arbitrary number of agents' actions given only partial egocentric visual observations of the world. To address this issue of partial observability, we first train generative models to estimate the overall world state given partial egocentric observations. To enable accurate simulation of multiple sets of actions on this world state, we then propose to learn a compositional world model for multi-agent cooperation by factorizing the naturally composable joint actions of multiple agents and compositionally generating the video conditioned on the world state. By leveraging this compositional world model, in combination with Vision Language Models to infer the actions of other agents, we can use a tree search procedure to integrate these modules and facilitate online cooperative planning. We evaluate our methods on three challenging benchmarks with 2-4 agents. The results show our compositional world model is effective and the framework enables the embodied agents to cooperate efficiently with different agents across various tasks and an arbitrary number of agents, showing the promising future of our proposed methods. More videos can be found at https://umass-embodied-agi.github.io/COMBO

Poster
On the Crucial Role of Initialization for Matrix Factorization

Bingcong Li, Liang Zhang, Aryan Mokhtari, Niao He

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This work revisits the classical low-rank matrix factorization problem and unveils the critical role of initialization in shaping convergence rates for such nonconvex and nonsmooth optimization. We introduce Nystrom initialization, which significantly improves the global convergence of Scaled Gradient Descent (ScaledGD) in both symmetric and asymmetric matrix factorization tasks. Specifically, we prove that ScaledGD with Nystrom initialization achieves quadratic convergence in cases where only linear rates were previously known. Furthermore, we extend this initialization to low-rank adapters (LoRA) commonly used for finetuning foundation models. Our approach, NoRA, i.e., LoRA with Nystrom initialization, demonstrates superior performance across various downstream tasks and model scales, from 1B to 7B parameters, in large language and diffusion models.

Poster
Pedestrian Motion Reconstruction: A Large-scale Benchmark via Mixed Reality Rendering with Multiple Perspectives and Modalities

Yichen Wang, Yiyi Zhang, Xinhao Hu, Li Niu, Jianfu Zhang, Yasushi Makihara, Yasushi Yagi, Pai Peng, Wenlong Liao, Tao He, Junchi Yan, Liqing Zhang

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Reconstructing pedestrian motion from dynamic sensors, with a focus on pedestrian intention, is crucial for advancing autonomous driving safety. However, this task is challenging due to data limitations arising from technical complexities, safety, and cost concerns. We introduce the Pedestrian Motion Reconstruction (PMR) dataset, which focuses on pedestrian intention to reconstruct behavior using multiple perspectives and modalities. PMR is developed from a mixed reality platform that combines real-world realism with the extensive, accurate labels of simulations, thereby reducing costs and risks. It captures the intricate dynamics of pedestrian interactions with objects and vehicles, using different modalities for a comprehensive understanding of human-vehicle interaction. Analyses show that PMR can naturally exhibit pedestrian intent and simulate extreme cases. PMR features a vast collection of data from 54 subjects interacting across 12 urban settings with 7 objects, encompassing 12,138 sequences with diverse weather conditions and vehicle speeds. This data provides a rich foundation for modeling pedestrian intent through multi-view and multi-modal insights. We also conduct comprehensive benchmark assessments across different modalities to thoroughly evaluate pedestrian motion reconstruction methods.

Poster
Handling Delay in Real-Time Reinforcement Learning

Ivan Anokhin, Rishav Rishav, Matthew Riemer, Stephen Chung, Irina Rish, Samira Ebrahimi Kahou

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Real-time reinforcement learning (RL) introduces several challenges. First, policies are constrained to a fixed number of actions per second due to hardware limitations. Second, the environment may change while the network is still computing an action, leading to observational delay. The first issue can partly be addressed with pipelining, leading to higher throughput and potentially better policies. However, the second issue remains: if each neuron operates in parallel with an execution time of $\tau$, an $N$-layer feed-forward network experiences observation delay of $\tau N$. Reducing the number of layers can decrease this delay, but at the cost of the network's expressivity. In this work, we explore the trade-off between minimizing delay and network's expressivity. We present a theoretically motivated solution that leverages temporal skip connections combined with history-augmented observations. We evaluate several architectures and show that those incorporating temporal skip connections achieve strong performance across various neuron execution times, reinforcement learning algorithms, and environments, including four Mujoco tasks and all MinAtar games. Moreover, we demonstrate parallel neuron computation can accelerate inference by 6-350\% on standard hardware. Our investigation into temporal skip connections and parallel computations paves the way for more efficient RL agents in real-time setting.

Poster
Progressive Parameter Efficient Transfer Learning for Semantic Segmentation

Nan Zhou, Huiqun Wang, Yaoyan Zheng, Di Huang

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Parameter Efficient Transfer Learning (PETL) excels in downstream classification fine-tuning with minimal computational overhead, demonstrating its potential within the pre-train and fine-tune paradigm. However, recent PETL methods consistently struggle when fine-tuning for semantic segmentation tasks, limiting their broader applicability. In this paper, we identify that fine-tuning for semantic segmentation requires larger parameter adjustments due to shifts in semantic perception granularity. Current PETL approaches are unable to effectively accommodate these shifts, leading to significant performance degradation. To address this, we introduce ProPETL, a novel approach that incorporates an additional midstream adaptation to progressively align pre-trained models for segmentation tasks. Through this process, ProPETL achieves state-of-the-art performance on most segmentation benchmarks and, for the first time, surpasses full fine-tuning on the challenging COCO-Stuff10k dataset. Furthermore, ProPETL demonstrates strong generalization across various pre-trained models and scenarios, highlighting its effectiveness and versatility for broader adoption in segmentation tasks. Code is available at: https://github.com/weeknan/ProPETL.

Poster
BoneMet: An Open Large-Scale Multi-Modal Murine Dataset for Breast Cancer Bone Metastasis Diagnosis and Prognosis

Tiankuo Chu, Fudong Lin, Shubo Wang, Jason Jiang, Wiley Jia-Wei Gong, Xu Yuan, Liyun Wang

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Breast cancer bone metastasis (BCBM) affects women’s health globally, calling for the development of effective diagnosis and prognosis solutions. While deep learning has exhibited impressive capacities across various healthcare domains, its applicability in BCBM diseases is consistently hindered by the lack of an open, large-scale, deep learning-ready dataset. As such, we introduce the Bone Metastasis (BoneMet) dataset, the first large-scale, publicly available, high-resolution medical resource, which is derived from a well-accepted murine BCBM model. The unique advantage of BoneMet over existing human datasets is repeated sequential scans per subject over the entire disease development phases. The dataset consists of over 67 terabytes of multi-modal medical data, including 2D X-ray images, 3D CT scans, and detailed biological data (e.g., medical records and bone quantitative analysis), collected from more than five hundreds mice spanning from 2019 to 2024. Our BoneMet dataset is well-organized into six components, i.e., Rotation X-Ray, Recon-CT, Seg-CT, Regist-CT, RoI-CT, and MiceMediRec. We further show that BoneMet can be readily adopted to build versatile, large-scale AI models for managing BCBM diseases in terms of diagnosis using 2D or 3D images, prognosis of bone deterioration, and sparse-angle 3D reconstruction for safe long-term disease monitoring. Our preliminary results demonstrate that BoneMet has the potentials to jump-start the development and fine-tuning of AI-driven solutions prior to their applications to human patients. To facilitate its easy access and wide dissemination, we have created the BoneMet package, providing three APIs that enable researchers to (i) flexibly process and download the BoneMet data filtered by specific time frames; and (ii) develop and train large-scale AI models for precise BCBM diagnosis and prognosis. The BoneMet dataset is officially available on Hugging Face Datasets at https://huggingface.co/datasets/BoneMet/BoneMet. The BoneMet package is available on the Python Package Index (PyPI) at https://pypi.org/project/BoneMet. Code and tutorials are available at https://github.com/Tiankuo528/BoneMet.

Poster
PADRe: A Unifying Polynomial Attention Drop-in Replacement for Efficient Vision Transformer

Pierre-David Letourneau, Manish Kumar Singh, Hsin-Pai Cheng, Shizhong Han, Yunxiao Shi, Dalton Jones, Matthew Harper Langston, Hong Cai, Fatih Porikli

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We present Polynomial Attention Drop-in Replacement (PADRe), a novel and unifying framework designed to replace the conventional self-attention mechanism in transformer models. Notably, several recent alternative attention mechanisms, including Hyena, Mamba, SimA, Conv2Former, and Castling-ViT, can be viewed as specific instances of our PADRe framework. PADRe leverages polynomial functions and draws upon established results from approximation theory, enhancing computational efficiency without compromising accuracy. PADRe's key components include multiplicative nonlinearities, which we implement using straightforward, hardware-friendly operations such as Hadamard products, incurring only linear computational and memory costs. PADRe further avoids the need for using complex functions such as Softmax, yet it maintains comparable or superior accuracy compared to traditional self-attention. We assess the effectiveness of PADRe as a drop-in replacement for self-attention across diverse computer vision tasks. These tasks include image classification, image-based 2D object detection, and 3D point cloud object detection. Empirical results demonstrate that PADRe runs significantly faster than the conventional self-attention (11x~43x faster on server GPU and mobile NPU) while maintaining similar accuracy when substituting self-attention in the transformer models.

Poster
Reconstruction-Guided Policy: Enhancing Decision-Making through Agent-Wise State Consistency

Liang Qifan, Yixiang Shan, Haipeng Liu, Zhengbang Zhu, Ting Long, Weinan Zhang, Yuan Tian

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An important challenge in multi-agent reinforcement learning is partial observability, where agents cannot access the global state of the environment during execution and can only receive observations within their field of view. To address this issue, previous works typically use the dimensional-wise state, which is obtained by applying MLP or dimensional-based attention on the global state, for decision-making during training and relying on a reconstructed dimensional-wise state during execution. However, dimensional-wise states tend to divert agent attention to specific features, neglecting potential dependencies between agents, making it difficult to make optimal decisions. Moreover, the inconsistency between the states used in training and execution further increases additional errors. To resolve these issues, we propose a method called Reconstruction-Guided Policy (RGP) to reconstruct the agent-wise state, which represents the information of inter-agent relationships, as input for decision-making during both training and execution. This not only preserves the potential dependencies between agents but also ensures consistency between the states used in training and execution. We conducted extensive experiments on both discrete and continuous action environments to evaluate RGP, and the results demonstrates its superior effectiveness. Our code is public in https://anonymous.4open.science/r/RGP-9F79

Poster
SigDiffusions: Score-Based Diffusion Models for Time Series via Log-Signature Embeddings

Barbora Barancikova, Zhuoyue Huang, Cristopher Salvi

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Score-based diffusion models have recently emerged as state-of-the-art generative models for a variety of data modalities. Nonetheless, it remains unclear how to adapt these models to generate long multivariate time series. Viewing a time series as the discretisation of an underlying continuous process, we introduce SigDiffusion, a novel diffusion model operating on log-signature embeddings of the data. The forward and backward processes gradually perturb and denoise log-signatures while preserving their algebraic structure. To recover a signal from its log-signature, we provide new closed-form inversion formulae expressing the coefficients obtained by expanding the signal in a given basis (e.g. Fourier or orthogonal polynomials) as explicit polynomial functions of the log-signature. Finally, we show that combining SigDiffusions with these inversion formulae results in high-quality long time series generation, competitive with the current state-of-the-art on various datasets of synthetic and real-world examples.

Poster
Efficient Interpolation between Extragradient and Proximal Methods for Weak MVIs

Thomas Pethick, Ioannis Mavrothalassitis, Volkan Cevher

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We study nonmonotone games satisfying the weak Minty variational inequality (MVI) with parameter $\rho \in (-\tfrac{1}{L}, \infty)$, where $L$ is the Lipschitz constant of the gradient operator. An error corrected version of the inexact proximal point algorithm is proposed, with which we establish the first $\mathcal O(1/\epsilon)$ rate for the entire range $\rho \in (-\tfrac{1}{L}, \infty)$, thus removing a logarithmic factor compared with the complexity of existing methods. The scheme automatically selects the needed accuracy for the proximal computation, and can recover the relaxed extragradient method when $\rho > -\tfrac{1}{2L}$ and the relaxed proximal point algorithm (rPPA) when $\rho > -\tfrac{1}{L}$. Due to the error correction, the scheme inherits the strong properties of the _exact_ rPPA. Specifically, we show that linear convergence is automatically achieved under appropriate conditions. Tightness for the range of $\rho$ is established through a lower bound for rPPA. Central to the algorithmic construction is a halfspace projection, where the key insight is that the allowed error tolerance can both be used to correct for the proximal approximation and to enlarge the problem class.

Poster
Infinite-Resolution Integral Noise Warping for Diffusion Models

Yitong Deng, Winnie Lin, Lingxiao Li, Dmitriy Smirnov, Ryan D Burgert, Ning Yu, Vincent Dedun, Mohammad H. Taghavi

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Adapting pretrained image-based diffusion models to generate temporally consistent videos has become an impactful generative modeling research direction. Training-free noise-space manipulation has proven to be an effective technique, where the challenge is to preserve the Gaussian white noise distribution while adding in temporal consistency. Recently, Chang et al. (2024) formulated this problem using an integral noise representation with distribution-preserving guarantees, and proposed an upsampling-based algorithm to compute it. However, while their mathematical formulation is advantageous, the algorithm incurs a high computational cost. Through analyzing the limiting-case behavior of their algorithm as the upsampling resolution goes to infinity, we develop an alternative algorithm that, by gathering increments of multiple Brownian bridges, achieves their infinite-resolution accuracy while simultaneously reducing the computational cost by orders of magnitude. We prove and experimentally validate our theoretical claims, and demonstrate our method's effectiveness in real-world applications. We further show that our method can readily extend to the 3-dimensional space.

Poster
Efficient stagewise pretraining via progressive subnetworks

Abhishek Panigrahi, Nikunj Saunshi, Kaifeng Lyu, Sobhan Miryoosefi, Sashank J. Reddi, Satyen Kale, Sanjiv Kumar

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Recent developments in large language models have sparked interest in efficient pretraining methods. Stagewise training approaches to improve efficiency, like gradual stacking and layer dropping (Reddi et al., 2023; Zhang & He, 2020), have recently garnered attention. The prevailing view suggests that stagewise dropping strategies, such as layer dropping, are ineffective, especially when compared to stacking-based approaches. This paper challenges this notion by demonstrating that, with proper design, dropping strategies can be competitive, if not better, than stacking methods. Specifically, we develop a principled stagewise training framework, progressive subnetwork training, which only trains subnetworks within the model and progressively increases the size of subnetworks during training, until it trains the full network. We propose an instantiation of this framework — Random Part Training (RAPTR) — that selects and trains only a random subnetwork (e.g. depth-wise, width-wise) of the network at each step, progressively increasing the size in stages. We show that this approach not only generalizes prior works like layer dropping but also fixes their key issues. Furthermore, we establish a theoretical basis for such approaches and provide justification for (a) increasing complexity of subnetworks in stages, conceptually diverging from prior works on layer dropping, and (b) stability in loss across stage transitions in presence of key modern architecture components like residual connections and layer norms. Through comprehensive experiments, we demonstrate that RAPTR can significantly speed up training of standard benchmarks like BERT and UL2, up to 33% compared to standard training and, surprisingly, also shows better downstream performance on UL2, improving QA tasks and SuperGLUE by 1.5%; thereby, providing evidence of better inductive bias.

Poster
Follow My Instruction and Spill the Beans: Scalable Data Extraction from Retrieval-Augmented Generation Systems

Zhenting Qi, Hanlin Zhang, Eric P. Xing, Sham M. Kakade, Himabindu Lakkaraju

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Retrieval-Augmented Generation (RAG) improves pre-trained models by incorporating external knowledge at test time to enable customized adaptation. We study the risk of datastore leakage in Retrieval-In-Context RAG Language Models (LMs). We show that an adversary can exploit LMs' instruction-following capabilities to easily extract text data verbatim from the datastore of RAG systems built with instruction-tuned LMs via prompt injection. The vulnerability exists for a wide range of modern LMs that span Llama2, Mistral/Mixtral, Vicuna, SOLAR, WizardLM, Qwen1.5, and Platypus2, and the exploitability exacerbates as the model size scales up. We also study multiple effects of RAG setup on the extractability of data, indicating that following unexpected instructions to regurgitate data can be an outcome of failure in effectively utilizing contexts for modern LMs, and further show that such vulnerability can be greatly mitigated by position bias elimination strategies. Extending our study to production RAG models, GPTs, we design an attack that can cause datastore leakage with a near-perfect success rate on 25 randomly selected customized GPTs with at most 2 queries, and we extract text data verbatim at a rate of 41\% from a book of 77,000 words and 3\% from a corpus of 1,569,000 words by prompting the GPTs with only 100 queries generated by themselves.

Poster
EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout Editing

Kaizhi Zheng, Xiaotong Chen, Xuehai He, Jing Gu, Linjie Li, Zhengyuan Yang, Kevin Lin, Jianfeng Wang, Lijuan Wang, Xin Eric Wang

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Given the steep learning curve of professional 3D software and the time- consuming process of managing large 3D assets, language-guided 3D scene editing has significant potential in fields such as virtual reality, augmented reality, and gaming. However, recent approaches to language-guided 3D scene editing either require manual interventions or focus only on appearance modifications without supporting comprehensive scene layout changes. In response, we propose EditRoom, a unified framework capable of executing a variety of layout edits through natural language commands, without requiring manual intervention. Specifically, EditRoom leverages Large Language Models (LLMs) for command planning and generates target scenes using a diffusion-based method, enabling six types of edits: rotate, translate, scale, replace, add, and remove. To address the lack of data for language-guided 3D scene editing, we have developed an automatic pipeline to augment existing 3D scene synthesis datasets and introduced EditRoom-DB, a large-scale dataset with 83k editing pairs, for training and evaluation. Our experiments demonstrate that our approach consistently outperforms other baselines across all metrics, indicating higher accuracy and coherence in language-guided scene layout editing.

Poster
GraphArena: Evaluating and Exploring Large Language Models on Graph Computation

Jianheng Tang, Qifan Zhang, Yuhan Li, Nuo Chen, Jia Li

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The ``arms race'' of Large Language Models (LLMs) demands new benchmarks to examine their progresses. In this paper, we introduce GraphArena, a benchmarking tool designed to evaluate LLMs on real-world graph computational problems. It offers a suite of four polynomial-time tasks (e.g., Shortest Distance) and six NP-complete challenges (e.g., Traveling Salesman Problem). GraphArena features a rigorous evaluation framework that classifies LLM outputs as correct, suboptimal (feasible but not optimal), hallucinatory (properly formatted but infeasible), or missing. Evaluation of over 10 LLMs reveals that even top-performing LLMs struggle with larger, more complex graph problems and exhibit hallucination issues. We further explore four potential solutions to address this issue and improve LLMs on graph computation, including chain-of-thought prompting, instruction tuning, code writing, and scaling test-time compute, each demonstrating unique strengths and limitations. GraphArena complements the existing LLM benchmarks and is open-sourced at https://github.com/squareRoot3/GraphArena.

Poster
OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code

Maxence Faldor, Jenny Zhang, Antoine Cully, Jeff Clune

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Open-ended and AI-generating algorithms aim to continuously generate and solve increasingly complex tasks indefinitely, offering a promising path toward more general intelligence. To accomplish this grand vision, learning must occur within a vast array of potential tasks. Existing approaches to automatically generating environments are constrained within manually predefined, often narrow distributions of environments, limiting their ability to create any learning environment. To address this limitation, we introduce a novel framework, OMNI-EPIC, that augments previous work in Open-endedness via Models of human Notions of Interestingness (OMNI) with Environments Programmed in Code (EPIC). OMNI-EPIC leverages foundation models to autonomously generate code specifying the next learnable (i.e., not too easy or difficult for the agent’s current skill set) and interesting (e.g., worthwhile and novel) tasks. OMNI-EPIC generates both environments (e.g., an obstacle course) and reward functions (e.g., progress through the obstacle course quickly without touching red objects), enabling it, in principle, to create any simulatable learning task. We showcase the explosive creativity of OMNI-EPIC, which continuously innovates to suggest new, interesting learning challenges. We also highlight how OMNI-EPIC can adapt to reinforcement learning agents’ learning progress, generating tasks that are of suitable difficulty. Overall, OMNI-EPIC has the potential to endlessly create learnable and interesting environments, further propelling the development of self-improving AI systems and AI-Generating Algorithms.

Poster