ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Topic: Reinforcement Learning · 379 papers · Reset filters

Circuit Transformer: A Transformer That Preserves Logical Equivalence

Xihan Li, Xing Li, Lei Chen, Xing Zhang, Mingxuan Yuan, Jun Wang

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Implementing Boolean functions with circuits consisting of logic gates is fundamental in digital computer design. However, the implemented circuit must be exactly equivalent, which hinders generative neural approaches on this task due to their occasionally wrong predictions. In this study, we introduce a generative neural model, the “Circuit Transformer”, which eliminates such wrong predictions and produces logic circuits strictly equivalent to given Boolean functions. The main idea is a carefully designed decoding mechanism that builds a circuit step-by-step by generating tokens, which has beneficial “cutoff properties” that block a candidate token once it invalidate equivalence. In such a way, the proposed model works similar to typical LLMs while logical equivalence is strictly preserved. A Markov decision process formulation is also proposed for optimizing certain objectives of circuits. Experimentally, we trained an 88-million-parameter Circuit Transformer to generate equivalent yet more compact forms of input circuits, outperforming existing neural approaches on both synthetic and real world benchmarks, without any violation of equivalence constraints. Code: https://github.com/snowkylin/circuit-transformer

Poster
MA$^2$E: Addressing Partial Observability in Multi-Agent Reinforcement Learning with Masked Auto-Encoder

Sehyeok Kang, Yongsik Lee, Gahee Kim, Song Chong, Se-Young Yun

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Centralized Training and Decentralized Execution (CTDE) is a widely adopted paradigm to solve cooperative multi-agent reinforcement learning (MARL) problems. Despite the successes achieved with CTDE, partial observability still limits cooperation among agents. While previous studies have attempted to overcome this challenge through communication, direct information exchanges could be restricted and introduce additional constraints. Alternatively, if an agent can infer the global information solely from local observations, it can obtain a global view without the need for communication. To this end, we propose the Multi-Agent Masked Auto-Encoder (MA$^2$E), which utilizes the masked auto-encoder architecture to infer the information of other agents from partial observations. By employing masking to learn to reconstruct global information, MA$^2$E serves as an inference module for individual agents within the CTDE framework. MA$^2$E can be easily integrated into existing MARL algorithms and has been experimentally proven to be effective across a wide range of environments and algorithms.

Poster
MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility

Wayne Wu, Honglin He, Jack He, Yiran Wang, Chenda Duan, Zhizheng Liu, Quanyi Li, Bolei Zhou

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Public urban spaces such as streetscapes and plazas serve residents and accommodate social life in all its vibrant variations. Recent advances in robotics and embodied AI make public urban spaces no longer exclusive to humans. Food delivery bots and electric wheelchairs have started sharing sidewalks with pedestrians, while robot dogs and humanoids have recently emerged in the street. **Micromobility** enabled by AI for short-distance travel in public urban spaces plays a crucial component in future transportation systems. It is essential to ensure the generalizability and safety of AI models used for maneuvering mobile machines. In this work, we present **MetaUrban**, a *compositional* simulation platform for the AI-driven urban micromobility research. MetaUrban can construct an *infinite* number of interactive urban scenes from compositional elements, covering a vast array of ground plans, object placements, pedestrians, vulnerable road users, and other mobile agents' appearances and dynamics. We design point navigation and social navigation tasks as the pilot study using MetaUrban for urban micromobility research and establish various baselines of Reinforcement Learning and Imitation Learning. We conduct extensive evaluation across mobile machines, demonstrating that heterogeneous mechanical structures significantly influence the learning and execution of AI policies. We perform a thorough ablation study, showing that the compositional nature of the simulated environments can substantially improve the generalizability and safety of the trained mobile agents. MetaUrban will be made publicly available to provide research opportunities and foster safe and trustworthy embodied AI and micromobility in cities. The code and data have been released.

Spotlight
Preference Optimization for Reasoning with Pseudo Feedback

Fangkai Jiao, Geyang Guo, Xingxing Zhang, Nancy F. Chen, Shafiq Joty, Furu Wei

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Preference optimization techniques, such as Direct Preference Optimization (DPO), are frequently employed to enhance the reasoning capabilities of large language models (LLMs) in domains like mathematical reasoning and coding, typically following supervised fine-tuning. These methods rely on high-quality labels for reasoning tasks to generate preference pairs; however, the availability of reasoning datasets with human-verified labels is limited. In this study, we introduce a novel approach to generate pseudo feedback for reasoning tasks by framing the labeling of solutions to reason problems as an evaluation against associated \emph{test cases}. We explore two forms of pseudo feedback based on test cases: one generated by frontier LLMs and the other by extending self-consistency to multi-test-case. We conduct experiments on both mathematical reasoning and coding tasks using pseudo feedback for preference optimization, and observe improvements across both tasks. Specifically, using Mathstral-7B as our base model, we improve MATH results from 58.3 to 68.6, surpassing both NuminaMath-72B and GPT-4-Turbo-1106-preview. In GSM8K and College Math, our scores increase from 85.6 to 90.3 and from 34.3 to 42.3, respectively. Building on Deepseek-coder-7B-v1.5, we achieve a score of 24.3 on LiveCodeBench (from 21.1), surpassing Claude-3-Haiku.

Spotlight
VTDexManip: A Dataset and Benchmark for Visual-tactile Pretraining and Dexterous Manipulation with Reinforcement Learning

Qingtao Liu, Yu Cui, Zhengnan Sun, Gaofeng Li, Jiming Chen, Qi Ye

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Vision and touch are the most commonly used senses in human manipulation. While leveraging human manipulation videos for robotic task pretraining has shown promise in prior works, it is limited to image and language modalities and deployment to simple parallel grippers. In this paper, aiming to address the limitations, we collect a vision-tactile dataset by humans manipulating 10 daily tasks and 182 objects. In contrast with the existing datasets, our dataset is the first visual-tactile dataset for complex robotic manipulation skill learning. Also, we introduce a novel benchmark, featuring six complex dexterous manipulation tasks and a reinforcement learning-based vision-tactile skill learning framework. 18 non-pretraining and pretraining methods within the framework are designed and compared to investigate the effectiveness of different modalities and pertaining strategies. Key findings based on our benchmark results and analyses experiments include: 1) Despite the tactile modality used in our experiments being binary and sparse, including it directly in the policy training boosts the success rate by about 20\% and joint pretraining it with vision gains a further 20\%. 2) Joint pretraining visual-tactile modalities exhibits strong adaptability in unknown tasks and achieves robust performance among all tasks. 3) Using binary tactile signals with vision is robust to viewpoint setting, tactile noise, and the binarization threshold, which facilitates to the visual-tactile policy to be deployed in reality. The dataset and benchmark are available at \url{https://github.com/LQTS/VTDexManip}.

Poster
SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning

Hojoon Lee, Dongyoon Hwang, Donghu Kim, Hyunseung Kim, Jun Jet Tai, Kaushik Subramanian, Peter R. Wurman, Jaegul Choo, Peter Stone, Takuma Seno

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Recent advances in CV and NLP have been largely driven by scaling up the number of network parameters, despite traditional theories suggesting that larger networks are prone to overfitting. These large networks avoid overfitting by integrating components that induce a simplicity bias, guiding models toward simple and generalizable solutions. However, in deep RL, designing and scaling up networks have been less explored. Motivated by this opportunity, we present SimBa, an architecture designed to scale up parameters in deep RL by injecting a simplicity bias. SimBa consists of three components: (i) an observation normalization layer that standardizes inputs with running statistics, (ii) a residual feedforward block to provide a linear pathway from the input to output, and (iii) a layer normalization to control feature magnitudes. By scaling up parameters with SimBa, the sample efficiency of various deep RL algorithms—including off-policy, on-policy, and unsupervised methods—is consistently improved. Moreover, solely by integrating SimBa architecture into SAC, it matches or surpasses state-of-the-art deep RL methods with high computational efficiency across DMC, MyoSuite, and HumanoidBench. These results demonstrate SimBa's broad applicability and effectiveness across diverse RL algorithms and environments.

Spotlight
Temporal Difference Learning: Why It Can Be Fast and How It Will Be Faster

Patrick Schnell, Luca Guastoni, Nils Thuerey

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Temporal difference (TD) learning represents a fascinating paradox: It is the prime example of a divergent algorithm that has not vanished after its instability was proven. On the contrary, TD continues to thrive in reinforcement learning (RL), suggesting that it provides significant compensatory benefits. Empirical evidence supports this, as many RL tasks require substantial computational resources, and TD delivers a crucial speed advantage that makes these tasks solvable. However, it is limited to cases where the divergence issues are absent or negligible for unknown reasons. So far, the theoretical foundations behind the speed-up are also unclear. In our work, we address these shortcomings of TD by employing techniques for analyzing iterative schemes developed over the past century. Our analysis reveals that TD possesses a mechanism that enables efficient mapping into the smallest eigenspace—an operation previously thought to necessitate costly matrix inversion. Notably, this effect is independent of the conditioning of the problem, making it particularly well-suited for RL tasks characterized by rapidly increasing condition numbers, e.g. through delayed rewards. Our novel theoretical understanding allows us to develop a scalable algorithm that integrates TD’s speed with the reliable convergence of gradient descent (GD). We additionally validate these improvements through a rigorous mathematical proof in two dimensions, as well as experiments on problems where TD and GD falter, providing valuable insights into the future of optimization techniques in artificial intelligence

Poster
Action abstractions for amortized sampling

Oussama Boussif, Lena Nehale Ezzine, Joseph D Viviano, Michał Koziarski, Moksh Jain, Nikolay Malkin, Emmanuel Bengio, Rim Assouel, Yoshua Bengio

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As trajectories sampled by policies used by reinforcement learning (RL) and generative flow networks (GFlowNets) grow longer, credit assignment and exploration become more challenging, and the long planning horizon hinders mode discovery and generalization. The challenge is particularly pronounced in entropy-seeking RL methods, such as generative flow networks, where the agent must learn to sample from a structured distribution and discover multiple high-reward states, each of which take many steps to reach. To tackle this challenge, we propose an approach to incorporate the discovery of action abstractions, or high-level actions, into the policy optimization process. Our approach involves iteratively extracting action subsequences commonly used across many high-reward trajectories and `chunking' them into a single action that is added to the action space. In empirical evaluation on synthetic and real-world environments, our approach demonstrates improved sample efficiency performance in discovering diverse high-reward objects, especially on harder exploration problems. We also observe that the abstracted high-order actions are potentially interpretable, capturing the latent structure of the reward landscape of the action space. This work provides a cognitively motivated approach to action abstraction in RL and is the first demonstration of hierarchical planning in amortized sequential sampling.

Poster
Risk-Sensitive Variational Actor-Critic: A Model-Based Approach

Alonso Granados, Reza Ebrahimi, Jason Pacheco

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Risk-sensitive reinforcement learning (RL) with an entropic risk measure typically requires knowledge of the transition kernel or performs unstable updates w.r.t. exponential Bellman equations. As a consequence, algorithms that optimize this objective have been restricted to tabular or low-dimensional continuous environments. In this work we leverage the connection between the entropic risk measure and the RL-as-inference framework to develop a risk-sensitive variational actor-critic algorithm (rsVAC). Our work extends the variational framework to incorporate stochastic rewards and proposes a variational model-based actor-critic approach that modulates policy risk via a risk parameter. We consider, both, the risk-seeking and risk-averse regimes and present rsVAC learning variants for each setting. Our experiments demonstrate that this approach produces risk-sensitive policies and yields improvements in both tabular and risk-aware variants of complex continuous control tasks in MuJoCo.

Poster
M^3PC: Test-time Model Predictive Control using Pretrained Masked Trajectory Model

Kehan Wen, Yutong Hu, Yao Mu, Lei Ke

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Recent work in Offline Reinforcement Learning (RL) has shown that a unified transformer trained under a masked auto-encoding objective can effectively capture the relationships between different modalities (e.g., states, actions, rewards) within given trajectory datasets. However, this information has not been fully exploited during the inference phase, where the agent needs to generate an optimal policy instead of just reconstructing masked components from unmasked. Given that a pretrained trajectory model can act as both a Policy Model and a World Model with appropriate mask patterns, we propose using Model Predictive Control (MPC) at test time to leverage the model's own predictive capacity to guide its action selection. Empirical results on D4RL and RoboMimic show that our inference-phase MPC significantly improves the decision-making performance of a pretrained trajectory model without any additional parameter training. Furthermore, our framework can be adapted to Offline to Online (O2O) RL and Goal Reaching RL, resulting in more substantial performance gains when an additional online interaction budget is given, and better generalization capabilities when different task targets are specified. Code is available: \href{https://github.com/wkh923/m3pc}{\texttt{https://github.com/wkh923/m3pc}}.

Poster
The Value of Sensory Information to a Robot

Arjun Krishna, Edward S. Hu, Dinesh Jayaraman

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A decision-making agent, such as a robot, must observe and react to any new task-relevant information that becomes available from its environment. We seek to study a fundamental scientific question: what value does sensory information hold to an agent at various moments in time during the execution of a task? Towards this, we empirically study agents of varying architectures, generated with varying policy synthesis approaches (imitation, RL, model-based control), on diverse robotics tasks. For each robotic agent, we characterize its regret in terms of performance degradation when state observations are withheld from it at various task states for varying lengths of time. We find that sensory information is surprisingly rarely task-critical in many commonly studied task setups. Task characteristics such as stochastic dynamics largely dictate the value of sensory information for a well-trained robot; policy architectures such as planning vs. reactive control generate more nuanced second-order effects. Further, sensing efficiency is curiously correlated with task proficiency: in particular, fully trained high-performing agents are more robust to sensor loss than novice agents early in their training. Overall, our findings characterize the tradeoffs between sensory information and task performance in practical sequential decision making tasks, and pave the way towards the design of more resource-efficient decision-making agents.

Poster
Uncertainty and Influence aware Reward Model Refinement for Reinforcement Learning from Human Feedback

Zexu Sun, Yiju Guo, Yankai Lin, Xu Chen, Qi Qi, Xing Tang, xiuqiang He, Ji-Rong Wen

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Reinforcement Learning from Human Feedback (RLHF) has emerged as a standard and effective approach for training large language models (LLMs) with human preferences. In this framework, a learned reward model approximates human preferences and guides policy optimization, making it crucial to develop an accurate reward model. However, without the ``true'' reward function, challenges arise when the reward model is an imperfect proxy for human preference. Since the policy optimization continuously shifts the human preference training dataset's distribution. The fixed reward model suffers from this problem of off-distribution, especially the on policy methods. While collecting new preference data can mitigate this issue, it is costly and challenging to optimize. Thus, reusing the policy interaction samples becomes a possible way to further refine the reward model. To tackle these challenges, we introduce a novel method \textbf{U}ncertainty-\textbf{G}radient based \textbf{D}ata \textbf{A}ugmentation (\textbf{UGDA} for short) to enhance reward modeling by leveraging policy samples to maintain on-distribution performance. Specifically, UGDA selects interaction samples based on the uncertainty of the reward ensembles and the gradient based influence of policy optimization. After the reward relabeling of selected samples, we use supervised learning to refine the reward ensembles, then get the retrained policy. Extensive experiments demonstrate that by leveraging UGDA to select a few samples without the costly human preference data collection, we can improve the ability of the policy and surpass the state-of-the-art methods.

Poster
Minimax Optimal Reinforcement Learning with Quasi-Optimism

Harin Lee, Min-hwan Oh

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In our quest for a reinforcement learning (RL) algorithm that is both practical and provably optimal, we introduce EQO (Exploration via Quasi-Optimism). Unlike existing minimax optimal approaches, EQO avoids reliance on empirical variances and employs a simple bonus term proportional to the inverse of the state-action visit count. Central to EQO is the concept of *quasi-optimism*, where estimated values need not be fully optimistic, allowing for a simpler yet effective exploration strategy. The algorithm achieves the sharpest known regret bound for tabular RL under the mildest assumptions, proving that fast convergence can be attained with a practical and computationally efficient approach. Empirical evaluations demonstrate that EQO consistently outperforms existing algorithms in both regret performance and computational efficiency, providing the best of both theoretical soundness and practical effectiveness.

Poster
Bootstrapped Model Predictive Control

Yuhang Wang, Hanwei Guo, Sizhe Wang, Long Qian, Xuguang Lan

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Model Predictive Control (MPC) has been demonstrated to be effective in continuous control tasks. When a world model and a value function are available, planning a sequence of actions ahead of time leads to a better policy. Existing methods typically obtain the value function and the corresponding policy in a model-free manner. However, we find that such an approach struggles with complex tasks, resulting in poor policy learning and inaccurate value estimation. To address this problem, we leverage the strengths of MPC itself. In this work, we introduce Bootstrapped Model Predictive Control (BMPC), a novel algorithm that performs policy learning in a bootstrapped manner. BMPC learns a network policy by imitating an MPC expert, and in turn, uses this policy to guide the MPC process. Combined with model-based TD-learning, our policy learning yields better value estimation and further boosts the efficiency of MPC. We also introduce a lazy reanalyze mechanism, which enables computationally efficient imitation learning. Our method achieves superior performance over prior works on diverse continuous control tasks. In particular, on challenging high-dimensional locomotion tasks, BMPC significantly improves data efficiency while also enhancing asymptotic performance and training stability, with comparable training time and smaller network sizes. Code is available at https://github.com/wertyuilife2/bmpc.

Poster
Language Guided Skill Discovery

Seungeun Rho, Laura Smith, Tianyu Li, Sergey Levine, Xue Bin Peng, Sehoon Ha

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Skill discovery methods enable agents to learn diverse emergent behaviors without explicit rewards. To make learned skills useful for downstream tasks, obtaining a semantically diverse repertoire of skills is crucial. While some approaches use discriminators to acquire distinguishable skills and others focus on increasing state coverage, the direct pursuit of ‘semantic diversity’ in skills remains underexplored. We hypothesize that leveraging the semantic knowledge of large language models (LLM) can lead us to improve semantic diversity of resulting behaviors. In this sense, we introduce Language Guided Skill Discovery (LGSD), a skill discovery framework that aims to directly maximize the semantic diversity between skills. LGSD takes user prompts as input and outputs a set of semantically distinctive skills. The prompts serve as a means to constrain the search space into a semantically desired subspace, and the generated LLM outputs guide the agent to visit semantically diverse states within the subspace. We demonstrate that LGSD enables legged robots to visit different user-intended areas on a plane by simply changing the prompt. Furthermore, we show that language guidance aids in discovering more diverse skills compared to five existing skill discovery methods in robot-arm manipulation environments. Lastly, LGSD provides a simple way of utilizing learned skills via natural language.

Poster
Computationally Efficient RL under Linear Bellman Completeness for Deterministic Dynamics

Runzhe Wu, Ayush Sekhari, Akshay Krishnamurthy, Wen Sun

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We study computationally and statistically efficient Reinforcement Learning algorithms for the *linear Bellman Complete* setting. This setting uses linear function approximation to capture value functions and unifies existing models like linear Markov Decision Processes (MDP) and Linear Quadratic Regulators (LQR). While it is known from the prior works that this setting is statistically tractable, it remained open whether a computationally efficient algorithm exists. Our work provides a computationally efficient algorithm for the linear Bellman complete setting that works for MDPs with large action spaces, random initial states, and random rewards but relies on the underlying dynamics to be deterministic. Our approach is based on randomization: we inject random noise into least squares regression problems to perform optimistic value iteration. Our key technical contribution is to carefully design the noise to only act in the null space of the training data to ensure optimism while circumventing a subtle error amplification issue.

Oral
Neural Stochastic Differential Equations for Uncertainty-Aware Offline RL

Cevahir Koprulu, Franck Djeumou, Ufuk Topcu

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Offline model-based reinforcement learning (RL) offers a principled approach to using a learned dynamics model as a simulator to optimize a control policy. Despite the near-optimal performance of existing approaches on benchmarks with high-quality datasets, most struggle on datasets with low state-action space coverage or suboptimal demonstrations. We develop a novel offline model-based RL approach that particularly shines in low-quality data regimes while maintaining competitive performance on high-quality datasets. Neural Stochastic Differential Equations for Uncertainty-aware, Offline RL (NUNO) learns a dynamics model as neural stochastic differential equations (SDE), where its drift term can leverage prior physics knowledge as inductive bias. In parallel, its diffusion term provides distance-aware estimates of model uncertainty by matching the dynamics' underlying stochasticity near the training data regime while providing high but bounded estimates beyond it. To address the so-called model exploitation problem in offline model-based RL, NUNO builds on existing studies by penalizing and adaptively truncating neural SDE's rollouts according to uncertainty estimates. Our empirical results in D4RL and NeoRL MuJoCo benchmarks evidence that NUNO outperforms state-of-the-art methods in low-quality datasets by up to 93% while matching or surpassing their performance by up to 55% in some high-quality counterparts.

Poster
OvercookedV2: Rethinking Overcooked for Zero-Shot Coordination

Tobias Gessler, Tin Dizdarevic, Ani Calinescu, Benjamin Ellis, Andrei Lupu, Jakob Nicolaus Foerster

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AI agents hold the potential to transform everyday life by helping humans achieve their goals. To do this successfully, agents need to be able to coordinate with novel partners without prior interaction, a setting known as zero-shot coordination (ZSC). Overcooked has become one of the most popular benchmarks for evaluating coordination capabilities of AI agents and learning algorithms. In this work, we investigate the origins of ZSC challenges in Overcooked. We introduce a state augmentation mechanism which mixes states that might be encountered when paired with unknown partners into the training distribution, reducing the out-of-distribution challenge associated with ZSC. We show that independently trained agents under this algorithm coordinate successfully in Overcooked. Our results suggest that ZSC failure can largely be attributed to poor state coverage under self-play rather than more sophisticated coordination challenges. The Overcooked environment is therefore not suitable as a ZSC benchmark. To address these shortcomings, we introduce OvercookedV2, a new version of the benchmark, which includes asymmetric information and stochasticity, facilitating the creation of interesting ZSC scenarios. To validate OvercookedV2, we conduct experiments demonstrating that mere exhaustive state coverage is insufficient to coordinate well. Finally, we use OvercookedV2 to build a new range of coordination challenges, including ones that require test time protocol formation, and we demonstrate the need for new coordination algorithms that can adapt online. We hope that OvercookedV2 will help benchmark the next generation of ZSC algorithms and advance collaboration between AI agents and humans.

Poster
Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction

Anthony GX-Chen, Kenneth Marino, Rob Fergus

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In the face of difficult exploration problems in reinforcement learning, we study whether giving an agent an object-centric mapping (describing a set of items and their attributes) allow for more efficient learning. We found this problem is best solved hierarchically by modelling items at a higher level of state abstraction to pixels, and attribute change at a higher level of temporal abstraction to primitive actions. This abstraction simplifies the transition dynamic by making specific future states easier to predict. We make use of this to propose a fully model-based algorithm that learns a discriminative world model, plans to explore efficiently with only a count-based intrinsic reward, and can subsequently plan to reach any discovered (abstract) states. We demonstrate the model's ability to (i) efficiently solve single tasks, (ii) transfer zero-shot and few-shot across item types and environments, and (iii) plan across long horizons. Across a suite of 2D crafting and MiniHack environments, we empirically show our model significantly out-performs state-of-the-art low-level methods (without abstraction), as well as performant model-free and model-based methods using the same abstraction. Finally, we show how to learn low level object-perturbing policies via reinforcement learning, and the object mapping itself by supervised learning.

Poster
Correcting the Mythos of KL-Regularization: Direct Alignment without Overoptimization via Chi-Squared Preference Optimization

Audrey Huang, Wenhao Zhan, Tengyang Xie, Jason D. Lee, Wen Sun, Akshay Krishnamurthy, Dylan J Foster

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Language model alignment methods such as reinforcement learning from human feedback (RLHF) have led to impressive advances in language model capabilities, but are limited by a widely observed phenomenon known as *overoptimization*, where the quality of the language model degrades over the course of the alignment process. As the model optimizes performance on an offline reward model, it overfits to inaccuracies and drifts away from preferred responses covered by the data. To discourage such distribution shift, KL-regularization is widely employed in existing offline alignment methods, but overoptimization continues to harm performance. Lending theoretical insight into the source of these empirical observations, we first show that the KL-regularization is too weak to prevent overfitting, then ask: is it possible to design an efficient algorithm that is provably robust to overoptimization? In this paper, we advance theoretical understanding of sample-efficient offline alignment and introduce a new algorithm called $\chi^2$-Preference Optimization ($\chi$PO). $\chi$PO is a one-line change to Direct Preference Optimization (DPO; Rafailov et al. 2023), that modifies only the logarithmic link function in the DPO objective. Despite this minimal change, $\chi$PO implicitly implements the principle of *pessimism in the face of uncertainty* via regularization with the $\chi^2$-divergence---which quantifies uncertainty more effectively than KL-regularization---and provably alleviates overoptimization, achieving sample-complexity guarantees based on *single-policy concentrability*, the gold standard in offline reinforcement learning. This guarantee makes $\chi$PO the first simple, yet general-purpose offline alignment algorithm that is provably robust to overoptimization.

Spotlight