ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Rational Decision-Making Agent with Learning Internal Utility Judgment

Yining Ye, Xin Cong, Shizuo Tian, Yujia Qin, Chong Liu, Yankai Lin, Zhiyuan Liu, Maosong Sun

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With remarkable advancements, large language models (LLMs) have attracted significant efforts to develop LLM-based agents capable of executing intricate multi-step decision-making tasks. Existing approaches predominantly build upon the external performance measure to guide the decision-making process but the reliance on the external performance measure as prior is problematic in real-world scenarios, where such prior may be unavailable, flawed, or even erroneous. For genuine autonomous decision-making for LLM-based agents, it is imperative to develop rationality from their posterior experiences to judge the utility of each decision independently. In this work, we propose RaDAgent (Rational Decision-Making Agent), which fosters the development of its rationality through an iterative framework involving Experience Exploration and Utility Learning. Within this framework, Elo-based Utility Learning is devised to assign Elo scores to individual decision steps to judge their utilities via pairwise comparisons. Consequently, these Elo scores guide the decision-making process to derive optimal outcomes. Experimental results on the Game of 24, WebShop, ToolBench and RestBench datasets demonstrate RaDAgent’s superiority over baselines, achieving about 7.8% improvement on average. Besides, RaDAgent also can reduce costs (ChatGPT API calls), highlighting its effectiveness and efficiency.

Poster
AgentRefine: Enhancing Agent Generalization through Refinement Tuning

Dayuan Fu, Keqing He, Yejie Wang, Wentao Hong, Zhuoma GongQue, Weihao Zeng, Wei Wang, Jingang Wang, Xunliang Cai, Weiran Xu

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Large Language Model (LLM) based agents have proved their ability to perform complex tasks like humans. However, there is still a large gap between open-sourced LLMs and commercial models like the GPT series. In this paper, we focus on improving the agent generalization capabilities of LLMs via instruction tuning. We first observe that the existing agent training corpus exhibits satisfactory results on held-in evaluation sets but fails to generalize to held-out sets. These agent-tuning works face severe formatting errors and are frequently stuck in the same mistake for a long while. We analyze that the poor generalization ability comes from overfitting to several manual agent environments and a lack of adaptation to new situations. They struggle with the wrong action steps and can not learn from the experience but just memorize existing observation-action relations. Inspired by the insight, we propose a novel AgentRefine framework for agent-tuning. The core idea is to enable the model to learn to correct its mistakes via observation in the trajectory. Specifically, we propose an agent synthesis framework to encompass a diverse array of environments and tasks and prompt a strong LLM to refine its error action according to the environment feedback. AgentRefine significantly outperforms state-of-the-art agent-tuning work in terms of generalization ability on diverse agent tasks. It also has better robustness facing perturbation and can generate diversified thought in inference. Our findings establish the correlation between agent generalization and self-refinement and provide a new paradigm for future research.

Poster
BEEM: Boosting Performance of Early Exit DNNs using Multi-Exit Classifiers as Experts

Divya Jyoti Bajpai, Manjesh Kumar Hanawal

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Early Exit (EE) techniques have emerged as a means to reduce inference latency in Deep Neural Networks (DNNs). The latency improvement and accuracy in these techniques crucially depend on the criteria used to make exit decisions. We propose a new decision criterion BEEM where exit classifiers are treated as experts and aggregate their confidence scores. The confidence scores are aggregated only if neighbouring experts are consistent in prediction as the samples pass through them, thus capturing their ensemble effect. A sample exits when the aggregated confidence value exceeds a threshold. The threshold is set using the error rates of the intermediate exits aiming to surpass the performance of conventional DNN inference. Experimental results on the COCO dataset for Image captioning and GLUE datasets for various language tasks demonstrate that our method enhances the performance of state-of-the-art EE methods, achieving improvements in speed-up by a factor $1.5\times$ to $2.1\times$. When compared to the final layer, its accuracy is comparable in harder Image Captioning and improves in the easier language tasks. The source code is available at https://github.com/Div290/BEEM1/tree/main.

Poster
EMOS: Embodiment-aware Heterogeneous Multi-robot Operating System with LLM Agents

Junting Chen, Checheng Yu, Xunzhe Zhou, Tianqi Xu, Yao Mu, Mengkang Hu, Wenqi Shao, Yikai Wang, Guohao Li, Lin Shao

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Heterogeneous multi-robot systems (HMRS) have emerged as a powerful ap- proach for tackling complex tasks that single robots cannot manage alone. Current large-language-model-based multi-agent systems (LLM-based MAS) have shown success in areas like software development and operating systems, but applying these systems to robot control presents unique challenges. In particular, the ca- pabilities of each agent in a multi-robot system are inherently tied to the physical composition of the robots, rather than predefined roles. To address this issue, we introduce a novel multi-agent framework designed to enable effective collab- oration among heterogeneous robots with varying embodiments and capabilities, along with a new benchmark named Habitat-MAS. One of our key designs is Robot Resume: Instead of adopting human-designed role play, we propose a self- prompted approach, where agents comprehend robot URDF files and call robot kinematics tools to generate descriptions of their physics capabilities to guide their behavior in task planning and action execution. The Habitat-MAS bench- mark is designed to assess how a multi-agent framework handles tasks that require embodiment-aware reasoning, which includes 1) manipulation, 2) perception, 3) navigation, and 4) comprehensive multi-floor object rearrangement. The experi- mental results indicate that the robot’s resume and the hierarchical design of our multi-agent system are essential for the effective operation of the heterogeneous multi-robot system within this intricate problem context.

Poster
Agent-Oriented Planning in Multi-Agent Systems

Ao Li, Yuexiang Xie, Songze Li, Fugee Tsung, Bolin Ding, Yaliang Li

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Through the collaboration of multiple LLM-empowered agents possessing diverse expertise and tools, multi-agent systems achieve impressive progress in solving real-world problems. Given the user queries, the meta-agents, serving as the brain within multi-agent systems, are required to decompose the queries into multiple sub-tasks that can be allocated to suitable agents capable of solving them, so-called agent-oriented planning. In this study, we identify three critical design principles of agent-oriented planning, including solvability, completeness, and non-redundancy, to ensure that each sub-task can be effectively resolved, resulting in satisfactory responses to user queries. These principles further inspire us to propose AOP, a novel framework for agent-oriented planning in multi-agent systems, leveraging a fast task decomposition and allocation process followed by an effective and efficient evaluation via a reward model. According to the evaluation results, the meta-agent is also responsible for promptly making necessary adjustments to sub-tasks and scheduling. Besides, we integrate a feedback loop into AOP to further enhance the effectiveness and robustness of such a problem-solving process. Extensive experiments demonstrate the advancement of AOP in solving real-world problems compared to both single-agent systems and existing planning strategies for multi-agent systems. The source code is available at https://github.com/lalaliat/Agent-Oriented-Planning

Poster
Rethinking Self-Distillation: Label Averaging and Enhanced Soft Label Refinement with Partial Labels

Hyeonsu Jeong, Hye Won Chung

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We investigate the mechanisms of self-distillation in multi-class classification, particularly in the context of linear probing with fixed feature extractors where traditional feature learning explanations do not apply. Our theoretical analysis reveals that multi-round self-distillation effectively performs label averaging among instances with high feature correlations, governed by the eigenvectors of the Gram matrix derived from input features. This process leads to clustered predictions and improved generalization, mitigating the impact of label noise by reducing the model's reliance on potentially corrupted labels. We establish conditions under which multi-round self-distillation achieves 100\% population accuracy despite label noise. Furthermore, we introduce a novel, efficient single-round self-distillation method using refined partial labels from the teacher's top two softmax outputs, referred to as the PLL student model. This approach replicates the benefits of multi-round distillation in a single round, achieving comparable or superior performance--especially in high-noise scenarios--while significantly reducing computational cost.

Poster
AgentTrek: Agent Trajectory Synthesis via Guiding Replay with Web Tutorials

Yiheng Xu, Dunjie Lu, Zhennan Shen, Junli Wang, Zekun Wang, Yuchen Mao, Caiming Xiong, Tao Yu

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Graphical User Interface (GUI) agents hold great potential for automating complex tasks across diverse digital environments, from web applications to desktop software. However, the development of such agents is hindered by the lack of high-quality, multi-step trajectory data required for effective training. Existing approaches rely on expensive and labor-intensive human annotation, making them unsustainable at scale. To address this challenge, we propose AgentTrek, a scalable data synthesis pipeline that generates high-quality web agent trajectories by leveraging web tutorials. Our method automatically gathers tutorial-like texts from the internet, transforms them into task goals with step-by-step instructions, and employs a visual-language model (VLM) agent to simulate their execution in a real digital environment. A VLM-based evaluator ensures the correctness of the generated trajectories. We demonstrate that training GUI agents with these synthesized trajectories significantly improves their grounding and planning performance over the current models. Moreover, our approach is more cost-efficient compared to traditional human annotation methods. This work underscores the potential of guided replay with web tutorials as a viable strategy for large-scale GUI agent training, paving the way for more capable and autonomous digital agents.

Spotlight
Have the VLMs Lost Confidence? A Study of Sycophancy in VLMs

Shuo Li, Tao Ji, Xiaoran Fan, Linsheng Lu, Leyi Yang, Yuming Yang, Zhiheng Xi, Rui Zheng, Yuran Wang, xh.zhao, Tao Gui, Qi Zhang, Xuanjing Huang

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In the study of LLMs, sycophancy represents a prevalent hallucination that poses significant challenges to these models. Specifically, LLMs often fail to adhere to original correct responses, instead blindly agreeing with users' opinions, even when those opinions are incorrect or malicious. However, research on sycophancy in visual language models (VLMs) has been scarce. In this work, we extend the exploration of sycophancy from LLMs to VLMs, introducing the MM-SY benchmark to evaluate this phenomenon. We present evaluation results from multiple representative models, addressing the gap in sycophancy research for VLMs. To mitigate sycophancy, we propose a synthetic dataset for training and employ methods based on prompts, supervised fine-tuning, and DPO. Our experiments demonstrate that these methods effectively alleviate sycophancy in VLMs. Additionally, we probe VLMs to assess the semantic impact of sycophancy and analyze the attention distribution of visual tokens. Our findings indicate that the ability to prevent sycophancy is predominantly observed in higher layers of the model. The lack of attention to image knowledge in these higher layers may contribute to sycophancy, and enhancing image attention at high layers proves beneficial in mitigating this issue.

Poster
Competing Large Language Models in Multi-Agent Gaming Environments

Jen-tse Huang, Eric John Li, Man Ho LAM, Tian Liang, Wenxuan Wang, Youliang Yuan, Wenxiang Jiao, Xing Wang, Zhaopeng Tu, Michael Lyu

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Decision-making is a complex process requiring diverse abilities, making it an excellent framework for evaluating Large Language Models (LLMs). Researchers have examined LLMs' decision-making through the lens of Game Theory. However, existing evaluation mainly focus on two-player scenarios where an LLM competes against another. Additionally, previous benchmarks suffer from test set leakage due to their static design. We introduce GAMA($\gamma$)-Bench, a new framework for evaluating LLMs' Gaming Ability in Multi-Agent environments. It includes eight classical game theory scenarios and a dynamic scoring scheme specially designed to quantitatively assess LLMs' performance. $\gamma$-Bench allows flexible game settings and adapts the scoring system to different game parameters, enabling comprehensive evaluation of robustness, generalizability, and strategies for improvement. Our results indicate that GPT-3.5 demonstrates strong robustness but limited generalizability, which can be enhanced using methods like Chain-of-Thought. We also evaluate 13 LLMs from 6 model families, including GPT-3.5, GPT-4, Gemini, LLaMA-3.1, Mixtral, and Qwen-2. Gemini-1.5-Pro outperforms others, scoring of $69.8$ out of $100$, followed by LLaMA-3.1-70B ($65.9$) and Mixtral-8x22B ($62.4$). Our code and experimental results are publicly available at https://github.com/CUHK-ARISE/GAMABench.

Poster
CHASE-SQL: Multi-Path Reasoning and Preference Optimized Candidate Selection in Text-to-SQL

Mohammadreza Pourreza, Hailong Li, Ruoxi Sun, Yeounoh Chung, Shayan Talaei, Gaurav Tarlok Kakkar, Yu Gan, Amin Saberi, Fatma Ozcan, Sercan O Arik

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We present CHASE-SQL, a novel framework addressing large language model (LLM) performance challenges for Text-to-SQL tasks by leveraging multi-agent modeling and test-time compute for improved candidate generation and selection. CHASE-SQL uses LLMs to generate diverse SQL candidates with: (1) a divide-and-conquer approach to break down complex queries, (2) chain-of-thought reasoning based on query execution plans, and (3) instance-aware synthetic example generation for tailored few-shot demonstrations. A selection agent ranks candidates via pairwise comparisons using a fine-tuned binary selection LLM, offering robust performance. This framework improves SQL query quality and diversity, achieving state-of-the-art execution accuracy of 73.0% on the BIRD Text-to-SQL benchmark test set, topping the leaderboard at the time of submission.

Poster
Lightweight Neural App Control

Filippos Christianos, Georgios Papoudakis, Thomas Coste, Jianye Hao, Jun Wang, Kun Shao

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This paper introduces a novel mobile phone control architecture, Lightweight Multi-modal App Control (LiMAC), for efficient interactions and control across various Android apps. LiMAC takes as input a textual goal and a sequence of past mobile observations, such as screenshots and corresponding UI trees, to generate precise actions. To address the computational constraints inherent to smartphones, we introduce a small Action Transformer (AcT) integrated with a fine-tuned vision-language model (VLM) for real-time decision-making and task execution. We evaluate LiMAC on two open-source mobile control datasets, demonstrating the superior performance of our small-form-factor approach against fine-tuned versions of open-source VLMs, such as Florence2 and Qwen2-VL. It also significantly outperforms prompt engineering baselines utilising closed-source foundation models like GPT-4o. More specifically, LiMAC increases the overall action accuracy by up to 19% compared to fine-tuned VLMs, and up to 42% compared to prompt-engineering baselines.

Spotlight
Sports-Traj: A Unified Trajectory Generation Model for Multi-Agent Movement in Sports

Yi Xu, Yun Fu

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Understanding multi-agent movement is critical across various fields. The conventional approaches typically focus on separate tasks such as trajectory prediction, imputation, or spatial-temporal recovery. Considering the unique formulation and constraint of each task, most existing methods are tailored for only one, limiting the ability to handle multiple tasks simultaneously, which is a common requirement in real-world scenarios. Another limitation is that widely used public datasets mainly focus on pedestrian movements with casual, loosely connected patterns, where interactions between individuals are not always present, especially at a long distance, making them less representative of more structured environments. To overcome these limitations, we propose a Unified Trajectory Generation model, UniTraj, that processes arbitrary trajectories as masked inputs, adaptable to diverse scenarios in the domain of sports games. Specifically, we introduce a Ghost Spatial Masking (GSM) module, embedded within a Transformer encoder, for spatial feature extraction. We further extend recent State Space Models (SSMs), known as the Mamba model, into a Bidirectional Temporal Mamba (BTM) to better capture temporal dependencies. Additionally, we incorporate a Bidirectional Temporal Scaled (BTS) module to thoroughly scan trajectories while preserving temporal missing relationships. Furthermore, we curate and benchmark three practical sports datasets, Basketball-U, Football-U, and Soccer-U, for evaluation. Extensive experiments demonstrate the superior performance of our model. We hope that our work can advance the understanding of human movement in real-world applications, particularly in sports. Our datasets, code, and model weights are available here https://github.com/colorfulfuture/UniTraj-pytorch.

Poster
Towards Optimal Multi-draft Speculative Decoding

Zhengmian Hu, Tong Zheng, Vignesh Viswanathan, Ziyi Chen, Ryan A. Rossi, Yihan Wu, Dinesh Manocha, Heng Huang

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Large Language Models (LLMs) have become an indispensable part of natural language processing tasks. However, autoregressive sampling has become an efficiency bottleneck. Multi-Draft Speculative Decoding (MDSD) is a recent approach where, when generating each token, a small draft model generates multiple drafts, and the target LLM verifies them in parallel, ensuring that the final output conforms to the target model distribution. The two main design choices in MDSD are the draft sampling method and the verification algorithm. For a fixed draft sampling method, the optimal acceptance rate is a solution to an optimal transport problem, but the complexity of this problem makes it difficult to solve for the optimal acceptance rate and measure the gap between existing verification algorithms and the theoretical upper bound. This paper discusses the dual of the optimal transport problem, providing a way to efficiently compute the optimal acceptance rate. For the first time, we measure the theoretical upper bound of MDSD efficiency for vocabulary sizes in the thousands and quantify the gap between existing verification algorithms and this bound. We also compare different draft sampling methods based on their optimal acceptance rates. Our results show that the draft sampling method strongly influences the optimal acceptance rate, with sampling without replacement outperforming sampling with replacement. Additionally, existing verification algorithms do not reach the theoretical upper bound for both without replacement and with replacement sampling. Our findings suggest that carefully designed draft sampling methods can potentially improve the optimal acceptance rate and enable the development of verification algorithms that closely match the theoretical upper bound.

Poster
Direct Post-Training Preference Alignment for Multi-Agent Motion Generation Model Using Implicit Feedback from Pre-training Demonstrations

Thomas Tian, Kratarth Goel

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Recent advancements in Large Language Models (LLMs) have revolutionized motion generation models in embodied applications such as autonomous driving and robotic manipulation. While LLM-type auto-regressive motion generation models benefit from training scalability, there remains a discrepancy between their token prediction objectives and human preferences. As a result, models pre-trained solely with token-prediction objectives often generate behaviors that deviate from what humans would prefer, making post-training preference alignment crucial for producing human-preferred motions. Unfortunately, post-training alignment requires extensive preference rankings of motions generated by the pre-trained model, which are costly and time-consuming to annotate, especially in multi-agent motion generation settings. Recently, there has been growing interest in leveraging expert demonstrations previously used during pre-training to scalably generate preference data for post-training alignment. However, these methods often adopt an adversarial assumption, treating all pre-trained model-generated samples as unpreferred examples and relying solely on pre-training expert demonstrations to construct preferred examples. This adversarial approach overlooks the valuable signal provided by preference rankings among the model's own generations, ultimately reducing alignment effectiveness and potentially leading to misaligned behaviors. In this work, instead of treating all generated samples as equally bad, we propose a principled approach that leverages implicit preferences encoded in pre-training expert demonstrations to construct preference rankings among the pre-trained model's generations, offering more nuanced preference alignment guidance with zero human cost. We apply our approach to large-scale traffic simulation (more than 100 agents) and demonstrate its effectiveness in improving the realism of pre-trained model's generated behaviors, making a lightweight 1M motion generation model comparable to state-of-the-art large imitation-based models by relying solely on implicit feedback from pre-training demonstrations, without requiring additional post-training human preference annotations or incurring high computational costs. Furthermore, we provide an in-depth analysis of preference data scaling laws and their effects on over-optimization, offering valuable insights for future studies.

Spotlight
MTU-Bench: A Multi-granularity Tool-Use Benchmark for Large Language Models

Pei Wang, Yanan Wu, Noah Wang, Jiaheng Liu, Xiaoshuai Song, Z.Y. Peng, Ken Deng, Chenchen Zhang, JiakaiWang, Junran Peng, Ge Zhang, Hangyu Guo, Zhaoxiang Zhang, Wenbo Su, Bo Zheng

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Large Language Models (LLMs) have displayed massive improvements in reason- ing and decision-making skills and can hold natural conversations with users. Recently, many tool-use benchmark datasets have been proposed. However, existing datasets have the following limitations: (1). Insufficient evaluation scenarios (e.g., only cover limited tool-use scenes). (2). Extensive evaluation costs (e.g., GPT API costs). To address these limitations, in this work, we propose a multi-granularity tool-use benchmark for large language models called MTU-Bench. For the "multi-granularity" property, our MTU-Bench covers five tool usage scenes (i.e., single-turn and single-tool, single-turn and multiple-tool, multiple-turn and single-tool, multiple-turn and multiple-tool, and out-of-distribution tasks). Besides, all evaluation metrics of our MTU-Bench are based on the prediction results and the ground truth without using any GPT or human evaluation metrics. Moreover, our MTU-Bench is collected by transforming existing high-quality datasets to simulate real-world tool usage scenarios, and we also propose an instruction dataset called MTU-Instruct data to enhance the tool-use abilities of existing LLMs. Comprehensive experimental results demonstrate the effectiveness of our MTU-Bench.

Poster
POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding

Alexey Skrynnik, Anton Andreychuk, Anatolii Borzilov, Alexander Chernyavskiy, Konstantin Yakovlev, Aleksandr Panov

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Multi-agent reinforcement learning (MARL) has recently excelled in solving challenging cooperative and competitive multi-agent problems in various environments, typically involving a small number of agents and full observability. Moreover, a range of crucial robotics-related tasks, such as multi-robot pathfinding, which have traditionally been approached with classical non-learnable methods (e.g., heuristic search), are now being suggested for solution using learning-based or hybrid methods. However, in this domain, it remains difficult, if not impossible, to conduct a fair comparison between classical, learning-based, and hybrid approaches due to the lack of a unified framework that supports both learning and evaluation. To address this, we introduce POGEMA, a comprehensive set of tools that includes a fast environment for learning, a problem instance generator, a collection of predefined problem instances, a visualization toolkit, and a benchmarking tool for automated evaluation. We also introduce and define an evaluation protocol that specifies a range of domain-related metrics, computed based on primary evaluation indicators (such as success rate and path length), enabling a fair multi-fold comparison. The results of this comparison, which involves a variety of state-of-the-art MARL, search-based, and hybrid methods, are presented.

Poster
VVC-Gym: A Fixed-Wing UAV Reinforcement Learning Environment for Multi-Goal Long-Horizon Problems

Xudong Gong, Feng Dawei, Kele Xu, Weijia Wang, Zhangjun Sun, Xing Zhou, Si Zheng, Bo Ding, Huaimin Wang

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Multi-goal long-horizon problems are prevalent in real-world applications. The additional goal space introduced by multi-goal problems intensifies the spatial complexity of exploration; meanwhile, the long interaction sequences in long-horizon problems exacerbate the temporal complexity of exploration. Addressing the great exploration challenge posed by multi-goal long-horizon problems depends not only on the design of algorithms but also on the design of environments and the availability of demonstrations to assist in training. To facilitate the above research, we propose a multi-goal long-horizon Reinforcement Learning (RL) environment based on realistic fixed-wing UAV's velocity vector control, named VVC-Gym, and generate multiple demonstration sets of various quality. Through experimentation, we analyze the impact of different environment designs on training, assess the quantity and quality of demonstrations and their influence on training, and assess the effectiveness of various RL algorithms, providing baselines on VVC-Gym and its corresponding demonstrations. The results suggest that VVC-Gym is suitable for studying: (1) the influence of environment designs on addressing multi-goal long-horizon problems with RL. (2) the assistance that demonstrations can provide in overcoming the exploration challenges of multi-goal long-horizon problems. (3) the RL algorithm designs with the least possible impact from environment designs on the efficiency and effectiveness of training.

Poster
COPER: Correlation-based Permutations for Multi-View Clustering

Ran Eisenberg, Jonathan Svirsky, Ofir Lindenbaum

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Combining data from different sources can improve data analysis tasks such as clustering. However, most of the current multi-view clustering methods are limited to specific domains or rely on a suboptimal and computationally intensive two-stage process of representation learning and clustering. We propose an end-to-end deep learning-based multi-view clustering framework for general data types (such as images and tables). Our approach involves generating meaningful fused representations using a novel permutation-based canonical correlation objective. We provide a theoretical analysis showing how the learned embeddings approximate those obtained by supervised linear discriminant analysis (LDA). Cluster assignments are learned by identifying consistent pseudo-labels across multiple views. Additionally, we establish a theoretical bound on the error caused by incorrect pseudo-labels in the unsupervised representations compared to LDA. Extensive experiments on ten multi-view clustering benchmark datasets provide empirical evidence for the effectiveness of the proposed model.

Spotlight
Bayesian Analysis of Combinatorial Gaussian Process Bandits

Jack Sandberg, Niklas Åkerblom, Morteza Haghir Chehreghani

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We consider the combinatorial volatile Gaussian process (GP) semi-bandit problem. Each round, an agent is provided a set of available base arms and must select a subset of them to maximize the long-term cumulative reward. We study the Bayesian setting and provide novel Bayesian cumulative regret bounds for three GP-based algorithms: GP-UCB, GP-BayesUCB and GP-TS. Our bounds extend previous results for GP-UCB and GP-TS to the \emph{infinite}, \emph{volatile} and \emph{combinatorial} setting, and to the best of our knowledge, we provide the first regret bound for GP-BayesUCB. Volatile arms encompass other widely considered bandit problems such as contextual bandits. Furthermore, we employ our framework to address the challenging real-world problem of online energy-efficient navigation, where we demonstrate its effectiveness compared to the alternatives.

Poster
REVISITING MULTI-PERMUTATION EQUIVARIANCE THROUGH THE LENS OF IRREDUCIBLE REPRESENTATIONS

Yonatan Sverdlov, Ido Springer, Nadav Dym

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This paper explores the characterization of equivariant linear layers for representations of permutations and related groups. Unlike traditional approaches, which address these problems using parameter-sharing, we consider an alternative methodology based on irreducible representations and Schur’s lemma. Using this methodology, we obtain an alternative derivation for existing models like DeepSets, 2-IGN graph equivariant networks, and Deep Weight Space (DWS) networks. The derivation for DWS networks is significantly simpler than that of previous results. Next, we extend our approach to unaligned symmetric sets, where equivariance to the wreath product of groups is required. Previous works have addressed this problem in a rather restrictive setting, in which almost all wreath equivariant layers are Siamese. In contrast, we give a full characterization of layers in this case and show that there is a vast number of additional non-Siamese layers in some settings. We also show empirically that these additional non-Siamese layers can improve performance in tasks like graph anomaly detection, weight space alignment, and learning Wasserstein distances.

Poster