ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Topic: Reinforcement Learning · 379 papers · Reset filters

Reward Dimension Reduction for Scalable Multi-Objective Reinforcement Learning

Giseung Park, Youngchul Sung

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In this paper, we introduce a simple yet effective reward dimension reduction method to tackle the scalability challenges of multi-objective reinforcement learning algorithms. While most existing approaches focus on optimizing two to four objectives, their abilities to scale to environments with more objectives remain uncertain. Our method uses a dimension reduction approach to enhance learning efficiency and policy performance in multi-objective settings. While most traditional dimension reduction methods are designed for static datasets, our approach is tailored for online learning and preserves Pareto-optimality after transformation. We propose a new training and evaluation framework for reward dimension reduction in multi-objective reinforcement learning and demonstrate the superiority of our method in environments including one with sixteen objectives, significantly outperforming existing online dimension reduction methods.

Poster
BTBS-LNS: Binarized-Tightening, Branch and Search on Learning LNS Policies for MIP

Hao Yuan, Wenli Ouyang, Changwen Zhang, Yong Sun, Liming Gong, Junchi Yan

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Learning to solve large-scale Mixed Integer Program (MIP) problems is an emerging research topic, and policy learning-based Large Neighborhood Search (LNS) has been a popular paradigm. However, the explored space of LNS policy is often limited even in the training phase, making the learned policy sometimes wrongly fix some potentially important variables early in the search, leading to local optimum in some cases. Moreover, many methods only assume binary variables to deal with. We present a practical approach, termed Binarized-Tightening Branch-and-Search for Large Neighborhood Search (BTBS-LNS). It comprises three key techniques: 1) the ``Binarized Tightening" technique for integer variables to handle their wide range by binary encoding and bound tightening; 2) an attention-based tripartite graph to capture global correlations among variables and constraints for an MIP instance; 3) an extra branching network as a global view, to identify and optimize wrongly-fixed backdoor variables at each search step. Experiments show its superior performance over the open-source solver SCIP and LNS baselines. Moreover, it performs competitively with, and sometimes better than the commercial solver Gurobi (v9.5.0), especially on the MIPLIB2017 benchmark chosen by Hans Mittelmann, where our method can deliver 10\% better primal gaps compared with Gurobi in a 300s cut-off time.

Poster
An Evolved Universal Transformer Memory

Edoardo Cetin, Qi Sun, Tianyu Zhao, Yujin Tang

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Prior methods propose to offset the escalating costs of modern foundation models by dropping specific parts of their contexts with hand-designed rules, while attempting to preserve their original performance. We overcome this trade-off with Neural Attention Memory Models (NAMMs), introducing a learned network for memory management that improves both the performance and efficiency of transformers. We evolve NAMMs atop pre-trained transformers to provide different latent contexts focusing on the most relevant information for individual layers and attention heads. NAMMs are universally applicable to any model using self-attention as they condition exclusively on the values in the produced attention matrices. Learning NAMMs on a small set of problems, we achieve substantial performance improvements across multiple long-context benchmarks while cutting the model's input contexts up to a fraction of the original sizes. We show the generality of our conditioning enables zero-shot transfer of NAMMs trained only on language to entirely new transformer architectures even across input modalities, with their benefits carrying over to vision and reinforcement learning.

Poster
Robust Transfer of Safety-Constrained Reinforcement Learning Agents

Markel Zubia, Thiago D. Simão, Nils Jansen

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Reinforcement learning (RL) often relies on trial and error, which may cause undesirable outcomes. As a result, standard RL is inappropriate for safety-critical applications. To address this issue, one may train a safe agent in a controlled environment (where safety violations are allowed) and then transfer it to the real world (where safety violations may have disastrous consequences). Prior work has made this transfer safe as long as the new environment preserves the safety-related dynamics. However, in most practical applications, differences or shifts in dynamics between the two environments are inevitable, potentially leading to safety violations after the transfer. This work aims to guarantee safety even when the new environment has different (safety-related) dynamics. In other words, we aim to make the process of safe transfer robust. Our methodology (1) robustifies an agent in the controlled environment and (2) provably provides---under mild assumption---a safe transfer to new environments. The empirical evaluation shows that this method yields policies that are robust against changes in dynamics, demonstrating safety after transfer to a new environment.

Poster
Online-to-Offline RL for Agent Alignment

Xu Liu, Haobo Fu, Stefano V. Albrecht, Qiang Fu, Shuai Li

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Reinforcement learning (RL) has shown remarkable success in training agents to achieve high-performing policies, particularly in domains like Game AI where simulation environments enable efficient interactions. However, despite their success in maximizing these returns, such online-trained policies often fail to align with human preferences concerning actions, styles, and values. The challenge lies in efficiently adapting these online-trained policies to align with human preferences, given the scarcity and high cost of collecting human behavior data. In this work, we formalize the problem as *online-to-offline* RL and propose ALIGNment of Game AI to Preferences (ALIGN-GAP), an innovative approach for the alignment of well-trained game agents to human preferences. Our method features a carefully designed reward model that encodes human preferences from limited offline data and incorporates curriculum-based preference learning to align RL agents with targeted human preferences. Experiments across diverse environments and preference types demonstrate the performance of ALIGN-GAP, achieving effective alignment with human preferences.

Poster
OCEAN: Offline Chain-of-thought Evaluation and Alignment in Large Language Models

Junda Wu, Xintong Li, Ruoyu Wang, Yu Xia, Yuxin Xiong, Jianing Wang, Tong Yu, Xiang Chen, Branislav Kveton, Lina Yao, Jingbo Shang, Julian McAuley

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Offline evaluation of LLMs is crucial in understanding their capacities, though current methods remain underexplored in existing research. In this work, we focus on the offline evaluation of the chain-of-thought capabilities and show how to optimize LLMs based on the proposed evaluation method. To enable offline feedback with rich knowledge and reasoning paths, we use knowledge graphs (KGs) (e.g., Wikidata5M) to provide feedback on the generated chain of thoughts. Due to the heterogeneity between LLM reasoning and KG structures, direct interaction and feedback from knowledge graphs on LLM behavior are challenging, as they require accurate entity linking and grounding of LLM-generated chains of thought in the KG. To address the above challenge, we propose an offline chain-of-thought evaluation framework, OCEAN, which models chain-of-thought reasoning in LLMs as a Markov Decision Process (MDP), and evaluate the policy’s alignment with KG preference modeling. To overcome the reasoning heterogeneity and grounding problems, we leverage on-policy KG exploration and reinforcement learning to model a KG policy that generates token-level likelihood distributions for LLM-generated chain-of-thought reasoning paths, simulating KG reasoning preference. Then we incorporate the knowledge-graph feedback on the validity and alignment of the generated reasoning paths into inverse propensity scores and propose KG-IPS estimator. Theoretically, we prove the unbiasedness of the proposed KG-IPS estimator and provide a lower bound on its variance. With the off-policy evaluated value function, we can directly enable off-policy optimization to further enhance chain-of-thought alignment. Our empirical study shows that OCEAN can be efficiently optimized for generating chain-of-thought reasoning paths with higher estimated values without affecting LLMs’ general abilities in downstream tasks or their internal knowledge.

Poster
A Causal Lens for Learning Long-term Fair Policies

Jacob Lear, Lu Zhang

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Fairness-aware learning studies the development of algorithms that avoid discriminatory decision outcomes despite biased training data. While most studies have concentrated on immediate bias in static contexts, this paper highlights the importance of investigating long-term fairness in dynamic decision-making systems while simultaneously considering instantaneous fairness requirements. In the context of reinforcement learning, we propose a general framework where long-term fairness is measured by the difference in the average expected qualification gain that individuals from different groups could obtain. Then, through a causal lens, we decompose this metric into three components that represent the direct impact, the delayed impact, as well as the spurious effect the policy has on the qualification gain. We analyze the intrinsic connection between these components and an emerging fairness notion called benefit fairness that aims to control the equity of outcomes in decision-making. Finally, we develop a simple yet effective approach for balancing various fairness notions.

Poster
SEMDICE: Off-policy State Entropy Maximization via Stationary Distribution Correction Estimation

Jongmin Lee, Meiqi Sun, Pieter Abbeel

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In the unsupervised pre-training for reinforcement learning, the agent aims to learn a prior policy for downstream tasks without relying on task-specific reward functions. We focus on state entropy maximization (SEM), where the goal is to learn a policy that maximizes the entropy of the state's stationary distribution. In this paper, we introduce SEMDICE, a principled off-policy algorithm that computes an SEM policy from an arbitrary off-policy dataset, which optimizes the policy directly within the space of stationary distributions. SEMDICE computes a single, stationary Markov state-entropy-maximizing policy from an arbitrary off-policy dataset. Experimental results demonstrate that SEMDICE outperforms baseline algorithms in maximizing state entropy while achieving the best adaptation efficiency for downstream tasks among SEM-based unsupervised RL pre-training methods.

Poster
Monte Carlo Planning with Large Language Model for Text-Based Game Agents

Zijing Shi, Meng Fang, Ling Chen

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Text-based games provide valuable environments for language-based autonomous agents. However, planning-then-learning paradigms, such as those combining Monte Carlo Tree Search (MCTS) and reinforcement learning (RL), are notably time-consuming due to extensive iterations. Additionally, these algorithms perform uncertainty-driven exploration but lack language understanding and reasoning abilities. In this paper, we introduce the Monte Carlo planning with Dynamic Memory-guided Large language model (MC-DML) algorithm. MC-DML leverages the language understanding and reasoning capabilities of Large Language Models (LLMs) alongside the exploratory advantages of tree search algorithms. Specifically, we enhance LLMs with in-trial and cross-trial memory mechanisms, enabling them to learn from past experiences and dynamically adjust action evaluations during planning. We conduct experiments on a series of text-based games from the Jericho benchmark. Our results demonstrate that the MC-DML algorithm significantly enhances performance across various games at the initial planning phase, outperforming strong contemporary methods that require multiple iterations. This demonstrates the effectiveness of our algorithm, paving the way for more efficient language-grounded planning in complex environments.

Poster
Mitigating Information Loss in Tree-Based Reinforcement Learning via Direct Optimization

Sascha Marton, Tim Grams, Florian Vogt, Stefan Lüdtke, Christian Bartelt, Heiner Stuckenschmidt

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Reinforcement learning (RL) has seen significant success across various domains, but its adoption is often limited by the black-box nature of neural network policies, making them difficult to interpret. In contrast, symbolic policies allow representing decision-making strategies in a compact and interpretable way. However, learning symbolic policies directly within on-policy methods remains challenging. In this paper, we introduce SYMPOL, a novel method for SYMbolic tree-based on-POLicy RL. SYMPOL employs a tree-based model integrated with a policy gradient method, enabling the agent to learn and adapt its actions while maintaining a high level of interpretability. We evaluate SYMPOL on a set of benchmark RL tasks, demonstrating its superiority over alternative tree-based RL approaches in terms of performance and interpretability. Unlike existing methods, it enables gradient-based, end-to-end learning of interpretable, axis-aligned decision trees within standard on-policy RL algorithms. Therefore, SYMPOL can become the foundation for a new class of interpretable RL based on decision trees. Our implementation is available under: https://github.com/s-marton/sympol

Spotlight
ACTIVE: Offline Reinforcement Learning via Adaptive Imitation and In-sample $V$-Ensemble

Tianyuan Chen, Ronglong Cai, Faguo Wu, Xiao Zhang

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Offline reinforcement learning (RL) aims to learn from static datasets and thus faces the challenge of value estimation errors for out-of-distribution actions. The in-sample learning scheme addresses this issue by performing implicit TD backups that does not query the values of unseen actions. However, pre-existing in-sample value learning and policy extraction methods suffer from over-regularization, limiting their performance on suboptimal or compositional datasets. In this paper, we analyze key factors in in-sample learning that might potentially hinder the use of a milder constraint. We propose Actor-Critic with Temperature adjustment and In-sample Value Ensemble (ACTIVE), a novel in-sample offline RL algorithm that leverages an ensemble of $V$-functions for critic training and adaptively adjusts the constraint level using dual gradient descent. We theoretically show that the $V$-ensemble suppresses the accumulation of initial value errors, thereby mitigating overestimation. Our experiments on the D4RL benchmarks demonstrate that ACTIVE alleviates overfitting of value functions and outperforms existing in-sample methods in terms of learning stability and policy optimality.

Poster
SFESS: Score Function Estimators for $k$-Subset Sampling

Klas Wijk, Ricardo Vinuesa, Hossein Azizpour

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Are score function estimators a viable approach to learning with $k$-subset sampling? Sampling $k$-subsets is a fundamental operation that is not amenable to differentiable parametrization, impeding gradient-based optimization. Previous work has favored approximate pathwise gradients or relaxed sampling, dismissing score function estimators because of their high variance. Inspired by the success of score function estimators in variational inference and reinforcement learning, we revisit them for $k$-subset sampling. We demonstrate how to efficiently compute the distribution's score function using a discrete Fourier transform and reduce the estimator's variance with control variates. The resulting estimator provides both $k$-hot samples and unbiased gradient estimates while being applicable to non-differentiable downstream models, unlike existing methods. We validate our approach experimentally and find that it produces results comparable to those of recent state-of-the-art pathwise gradient estimators across a range of tasks.

Poster
Iterative Label Refinement Matters More than Preference Optimization under Weak Supervision

Yaowen Ye, Cassidy Laidlaw, Jacob Steinhardt

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Language model (LM) post-training relies on two stages of human supervision: task demonstrations for supervised finetuning (SFT), followed by preference comparisons for reinforcement learning from human feedback (RLHF). As LMs become more capable, the tasks they are given become harder to supervise. Will post-training remain effective under unreliable supervision? To test this, we simulate unreliable demonstrations and comparison feedback using small LMs and time-constrained humans. We find that in the presence of unreliable supervision, SFT still retains some effectiveness, but DPO (a common RLHF algorithm) fails to improve the model beyond SFT. To address this, we propose *iterative label refinement* (ILR) as an alternative to RLHF. ILR improves the SFT data by using comparison feedback to decide whether human demonstrations should be replaced by model-generated alternatives, then retrains the model via SFT on the updated data. SFT+ILR outperforms SFT+DPO on several tasks with unreliable supervision (math, coding, and safe instruction-following). Our findings suggest that as LMs are used for complex tasks where human supervision is unreliable, RLHF may no longer be the best use of human comparison feedback; instead, it is better to direct feedback towards improving the training *data* rather than continually training the *model*. Our code and data are available at https://github.com/helloelwin/iterative-label-refinement.

Spotlight
Tackling Data Corruption in Offline Reinforcement Learning via Sequence Modeling

Jiawei Xu, Rui Yang, Shuang Qiu, Feng Luo, Meng Fang, Baoxiang Wang, Lei Han

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Learning policy from offline datasets through offline reinforcement learning (RL) holds promise for scaling data-driven decision-making while avoiding unsafe and costly online interactions. However, real-world data collected from sensors or humans often contains noise and errors, posing a significant challenge for existing offline RL methods, particularly when the real-world data is limited. Our study reveals that prior research focusing on adapting predominant offline RL methods based on temporal difference learning still falls short under data corruption when the dataset is limited. In contrast, we discover that vanilla sequence modeling methods, such as Decision Transformer, exhibit robustness against data corruption, even without specialized modifications. To unlock the full potential of sequence modeling, we propose **R**obust **D**ecision **T**ransformer (**RDT**) by incorporating three simple yet effective robust techniques: embedding dropout to improve the model's robustness against erroneous inputs, Gaussian weighted learning to mitigate the effects of corrupted labels, and iterative data correction to eliminate corrupted data from the source. Extensive experiments on MuJoCo, Kitchen, and Adroit tasks demonstrate RDT's superior performance under various data corruption scenarios compared to prior methods. Furthermore, RDT exhibits remarkable robustness in a more challenging setting that combines training-time data corruption with test-time observation perturbations. These results highlight the potential of sequence modeling for learning from noisy or corrupted offline datasets, thereby promoting the reliable application of offline RL in real-world scenarios. Our code is available at https://github.com/jiawei415/RobustDecisionTransformer。

Poster
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control

Guy Tevet, Sigal Raab, Setareh Cohan, Daniele Reda, Zhengyi Luo, Xue Bin Peng, Amit Haim Bermano, Michiel van de Panne

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Motion diffusion models and Reinforcement Learning (RL) based control for physics-based simulations have complementary strengths for human motion generation. The former is capable of generating a wide variety of motions, adhering to intuitive control such as text, while the latter offers physically plausible motion and direct interaction with the environment. In this work, we present a method that combines their respective strengths. CLoSD is a text-driven RL physics-based controller, guided by diffusion generation for various tasks. Our key insight is that motion diffusion can serve as an on-the-fly universal planner for a robust RL controller. To this end, CLoSD maintains a closed-loop interaction between two modules — a Diffusion Planner (DiP), and a tracking controller. DiP is a fast-responding autoregressive diffusion model, controlled by textual prompts and target locations, and the controller is a simple and robust motion imitator that continuously receives motion plans from DiP and provides feedback from the environment. CLoSD is capable of seamlessly performing a sequence of different tasks, including navigation to a goal location, striking an object with a hand or foot as specified in a text prompt, sitting down, and getting up.

Spotlight
Scalable Decision-Making in Stochastic Environments through Learned Temporal Abstraction

Baiting Luo, Ava Pettet, Aron Laszka, Abhishek Dubey, Ayan Mukhopadhyay

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Sequential decision-making in high-dimensional continuous action spaces, particularly in stochastic environments, faces significant computational challenges. We explore this challenge in the traditional offline RL setting, where an agent must learn how to make decisions based on data collected through a stochastic behavior policy. We present \textit{Latent Macro Action Planner} (L-MAP), which addresses this challenge by learning a set of temporally extended macro-actions through a state-conditional Vector Quantized Variational Autoencoder (VQ-VAE), effectively reducing action dimensionality. L-MAP employs a (separate) learned prior model that acts as a latent transition model and allows efficient sampling of plausible actions. During planning, our approach accounts for stochasticity in both the environment and the behavior policy by using Monte Carlo tree search (MCTS). In offline RL settings, including stochastic continuous control tasks, L-MAP efficiently searches over discrete latent actions to yield high expected returns. Empirical results demonstrate that L-MAP maintains low decision latency despite increased action dimensionality. Notably, across tasks ranging from continuous control with inherently stochastic dynamics to high-dimensional robotic hand manipulation, L-MAP significantly outperforms existing model-based methods and performs on par with strong model-free actor-critic baselines, highlighting the effectiveness of the proposed approach in planning in complex and stochastic environments with high-dimensional action spaces.

Spotlight
Diverse Preference Learning for Capabilities and Alignment

Stewart Slocum, Asher Parker-Sartori, Dylan Hadfield-Menell

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As LLMs increasingly impact society, their ability to represent diverse perspectives is critical. However, recent studies reveal that alignment algorithms such as RLHF and DPO significantly reduce the diversity of LLM outputs. Not only do aligned LLMs generate text with repetitive structure and word choice, they also approach problems in more uniform ways, and their responses reflect a narrower range of societal perspectives. We attribute this problem to the KL divergence regularizer employed in preference learning algorithms. This causes the model to overweight majority opinions and sacrifice diversity in exchange for optimal reward. To address this, we propose Soft Preference Learning, which decouples the entropy and cross-entropy terms in the KL penalty — allowing for fine-grained control over LLM generation diversity. From a capabilities perspective, LLMs trained using Soft Preference Learning attain higher accuracy on difficult repeated sampling tasks and produce outputs with greater semantic and lexical diversity. From an alignment perspective, they are capable of representing a wider range of societal viewpoints and display improved logit calibration. Notably, Soft Preference Learning resembles, but is a Pareto improvement over, standard temperature scaling.

Poster
A Generalist Hanabi Agent

Arjun V Sudhakar, Hadi Nekoei, Mathieu Reymond, Miao Liu, Janarthanan Rajendran, Sarath Chandar

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Traditional multi-agent reinforcement learning (MARL) systems can develop cooperative strategies through repeated interactions. However, these systems are unable to perform well on any other setting than the one they have been trained on, and struggle to successfully cooperate with unfamiliar collaborators. This is particularly visible in the Hanabi benchmark, a popular 2-to-5 player cooperative card-game which requires complex reasoning and precise assistance to other agents. Current MARL agents for Hanabi can only learn one specific game-setting (e.g., 2-player games), and play with the same algorithmic agents. This is in stark contrast to humans, who can quickly adjust their strategies to work with unfamiliar partners or situations. In this paper, we introduce Recurrent Replay Relevance Distributed DQN (R3D2), a generalist agent for Hanabi, designed to overcome these limitations. We reformulate the task using text, as language has been shown to improve transfer. We then propose a distributed MARL algorithm that copes with the resulting dynamic observation- and action-space. In doing so, our agent is the first that can play all game settings concurrently, and extend strategies learned from one setting to other ones. As a consequence, our agent also demonstrates the ability to collaborate with different algorithmic agents ---agents that are themselves unable to do so.

Poster
XLand-100B: A Large-Scale Multi-Task Dataset for In-Context Reinforcement Learning

Alexander Nikulin, Ilya Zisman, Alexey Zemtsov, Vladislav Kurenkov

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Following the success of the in-context learning paradigm in large-scale language and computer vision models, the recently emerging field of in-context reinforcement learning is experiencing a rapid growth. However, its development has been held back by the lack of challenging benchmarks, as all the experiments have been carried out in simple environments and on small-scale datasets. We present **XLand-100B**, a large-scale dataset for in-context reinforcement learning based on the XLand-MiniGrid environment, as a first step to alleviate this problem. It contains complete learning histories for nearly $30,000$ different tasks, covering $100$B transitions and $2.5$B episodes. It took $50,000$ GPU hours to collect the dataset, which is beyond the reach of most academic labs. Along with the dataset, we provide the utilities to reproduce or expand it even further. We also benchmark common in-context RL baselines and show that they struggle to generalize to novel and diverse tasks. With this substantial effort, we aim to democratize research in the rapidly growing field of in-context reinforcement learning and provide a solid foundation for further scaling.

Poster
Hypothetical Minds: Scaffolding Theory of Mind for Multi-Agent Tasks with Large Language Models

Logan Cross, Violet Xiang, Agam Bhatia, Daniel LK Yamins, Nick Haber

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Multi-agent reinforcement learning (MARL) methods struggle with the non-stationarity of multi-agent systems and fail to adaptively learn online when tested with novel agents. Here, we leverage large language models (LLMs) to create an autonomous agent that can handle these challenges. Our agent, Hypothetical Minds, consists of a cognitively-inspired architecture, featuring modular components for perception, memory, and hierarchical planning over two levels of abstraction. We introduce the Theory of Mind module that scaffolds the high-level planning process by generating hypotheses about other agents' strategies in natural language. It then evaluates and iteratively refines these hypotheses by reinforcing hypotheses that make correct predictions about the other agents' behavior. Hypothetical Minds significantly improves performance over previous LLM-agent and RL baselines on a range of competitive, mixed motive, and collaborative domains in the Melting Pot benchmark, including both dyadic and population-based environments. Additionally, comparisons against LLM-agent baselines and ablations reveal the importance of hypothesis evaluation and refinement for succeeding on complex scenarios.

Poster