ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Looking into User’s Long-term Interests through the Lens of Conservative Evidential Learning

Dingrong Wang, Krishna Prasad Neupane, Ervine Zheng, Qi Yu

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Reinforcement learning (RL) provides an effective means to capture users' evolving preferences, leading to improved recommendation performance over time. However, existing RL approaches primarily rely on standard exploration strategies, which are less effective for a large item space with sparse reward signals given the limited interactions for most users. Therefore, they may not be able to learn the optimal policy that effectively captures user's evolving preferences and achieves the maximum expected reward over the long term. In this paper, we propose a novel evidential conservative Q-learning framework (ECQL) that learns an effective and conservative recommendation policy by integrating evidence-based uncertainty and conservative learning. ECQL conducts evidence-aware explorations to discover items that are located beyond current observations but reflect users' long-term interests. It offers an uncertainty-aware conservative view on policy evaluation to discourage deviating too much from users' current interests. Two central components of ECQL include a uniquely designed sequential state encoder and a novel conservative evidential-actor-critic (CEAC) module. The former generates the current state of the environment by aggregating historical information and a sliding window that contains the current user interactions as well as newly recommended items from RL exploration that may represent short and long-term interests respectively. The latter performs an evidence-based rating prediction by maximizing the conservative evidential Q-value and leverages an uncertainty-aware ranking score to explore the item space for a more diverse and valuable recommendation. Experiments on multiple real-world dynamic datasets demonstrate the state-of-the-art performance of ECQL and its capability to capture users' long-term interests.

Poster
Constraint-Conditioned Actor-Critic for Offline Safe Reinforcement Learning

Zijian Guo, Weichao Zhou, Shengao Wang, Wenchao Li

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Offline safe reinforcement learning (OSRL) aims to learn policies with high rewards while satisfying safety constraints solely from data collected offline. However, the learned policies often struggle to handle states and actions that are not present or out-of-distribution (OOD) from the offline dataset, which can result in violation of the safety constraints or overly conservative behaviors during their online deployment. Moreover, many existing methods are unable to learn policies that can adapt to varying constraint thresholds. To address these challenges, we propose constraint-conditioned actor-critic (CCAC), a novel OSRL method that models the relationship between state-action distributions and safety constraints, and leverages this relationship to regularize critics and policy learning. CCAC learns policies that can effectively handle OOD data and adapt to varying constraint thresholds. Empirical evaluations on the $\texttt{DSRL}$ benchmarks show that CCAC significantly outperforms existing methods for learning adaptive, safe, and high-reward policies.

Poster
Causal Information Prioritization for Efficient Reinforcement Learning

Hongye Cao, Fan Feng, Tianpei Yang, Jing Huo, Yang Gao

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Current Reinforcement Learning (RL) methods often suffer from sample-inefficiency, resulting from blind exploration strategies that neglect causal relationships among states, actions, and rewards. Although recent causal approaches aim to address this problem, they lack grounded modeling of reward-guided causal understanding of states and actions for goal-orientation, thus impairing learning efficiency. To tackle this issue, we propose a novel method named Causal Information Prioritization (CIP) that improves sample efficiency by leveraging factored MDPs to infer causal relationships between different dimensions of states and actions with respect to rewards, enabling the prioritization of causal information. Specifically, CIP identifies and leverages causal relationships between states and rewards to execute counterfactual data augmentation to prioritize high-impact state features under the causal understanding of the environments. Moreover, CIP integrates a causality-aware empowerment learning objective, which significantly enhances the agent's execution of reward-guided actions for more efficient exploration in complex environments. To fully assess the effectiveness of CIP, we conduct extensive experiments across $39$ tasks in $5$ diverse continuous control environments, encompassing both locomotion and manipulation skills learning with pixel-based and sparse reward settings. Experimental results demonstrate that CIP consistently outperforms existing RL methods across a wide range of scenarios.

Poster
Learning mirror maps in policy mirror descent

Carlo Alfano, Sebastian Rene Towers, Silvia Sapora, Chris Lu, Patrick Rebeschini

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Policy Mirror Descent (PMD) is a popular framework in reinforcement learning, serving as a unifying perspective that encompasses numerous algorithms. These algorithms are derived through the selection of a mirror map and enjoy finite-time convergence guarantees. Despite its popularity, the exploration of PMD's full potential is limited, with the majority of research focusing on a particular mirror map---namely, the negative entropy---which gives rise to the renowned Natural Policy Gradient (NPG) method. It remains uncertain from existing theoretical studies whether the choice of mirror map significantly influences PMD's efficacy. In our work, we conduct empirical investigations to show that the conventional mirror map choice (NPG) often yields less-than-optimal outcomes across several standard benchmark environments. Using evolutionary strategies, we identify more efficient mirror maps that enhance the performance of PMD. We first focus on a tabular environment, i.e.\ Grid-World, where we relate existing theoretical bounds with the performance of PMD for a few standard mirror maps and the learned one. We then show that it is possible to learn a mirror map that outperforms the negative entropy in more complex environments, such as the MinAtar suite. Additionally, we demonstrate that the learned mirror maps generalize effectively to different tasks by testing each map across various other environments.

Poster
A General Framework for Off-Policy Learning with Partially-Observed Reward

Rikiya Takehi, Masahiro Asami, Kosuke Kawakami, Yuta Saito

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Off-policy learning (OPL) in contextual bandits aims to learn a decision-making policy that maximizes the target rewards by using only historical interaction data collected under previously developed policies. Unfortunately, when rewards are only partially observed, the effectiveness of OPL degrades severely. Well-known examples of such partial rewards include explicit ratings in content recommendations, conversion signals on e-commerce platforms that are partial due to delay, and the issue of censoring in medical problems. One possible solution to deal with such partial rewards is to use secondary rewards, such as dwelling time, clicks, and medical indicators, which are more densely observed. However, relying solely on such secondary rewards can also lead to poor policy learning since they may not align with the target reward. Thus, this work studies a new and general problem of OPL where the goal is to learn a policy that maximizes the expected target reward by leveraging densely observed secondary rewards as supplemental data. We then propose a new method called Hybrid Policy Optimization for Partially-Observed Reward (HyPeR), which effectively uses the secondary rewards in addition to the partially observed target reward to achieve effective OPL despite the challenging scenario. We also discuss a case where we aim to optimize not only the expected target reward but also the expected secondary rewards to some extent; counter-intuitively, we will show that leveraging the two objectives is in fact advantageous also for the optimization of only the target reward. Along with statistical analysis of our proposed methods, empirical evaluations on both synthetic and real-world data show that HyPeR outperforms existing methods in various scenarios.

Poster
Diffusion Policy Policy Optimization

Allen Z. Ren, Justin Lidard, Lars Lien Ankile, Anthony Simeonov, Pulkit Agrawal, Anirudha Majumdar, Benjamin Burchfiel, Hongkai Dai, Max Simchowitz

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We introduce Diffusion Policy Policy Optimization, DPPO, an algorithmic framework including best practices for fine-tuning diffusion-based policies (e.g. Diffusion Policy) in continuous control and robot learning tasks using the policy gradient (PG) method from reinforcement learning (RL). PG methods are ubiquitous in training RL policies with other policy parameterizations; nevertheless, they had been conjectured to be less efficient for diffusion-based policies. Surprisingly, we show that DPPO achieves the strongest overall performance and efficiency for fine-tuning in common benchmarks compared to other RL methods for diffusion-based policies and also compared to PG fine-tuning of other policy parameterizations. Through experimental investigation, we find that DPPO takes advantage of unique synergies between RL fine-tuning and the diffusion parameterization, leading to structured and on-manifold exploration, stable training, and strong policy robustness. We further demonstrate the strengths of DPPO in a range of realistic settings, including simulated robotic tasks with pixel observations, and via zero-shot deployment of simulation-trained policies on robot hardware in a long-horizon, multi-stage manipulation task.

Poster
Discrete Codebook World Models for Continuous Control

Aidan Scannell, Mohammadreza Nakhaeinezhadfard, Kalle Kujanpää, Yi Zhao, Kevin Sebastian Luck, Arno Solin, Joni Pajarinen

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In reinforcement learning (RL), world models serve as internal simulators, enabling agents to predict environment dynamics and future outcomes in order to make informed decisions. While previous approaches leveraging discrete latent spaces, such as DreamerV3, have demonstrated strong performance in discrete action settings and visual control tasks, their comparative performance in state-based continuous control remains underexplored. In contrast, methods with continuous latent spaces, such as TD-MPC2, have shown notable success in state-based continuous control benchmarks. In this paper, we demonstrate that modeling discrete latent states has benefits over continuous latent states and that discrete codebook encodings are more effective representations for continuous control, compared to alternative encodings, such as one-hot and label-based encodings. Based on these insights, we introduce DCWM: Discrete Codebook World Model, a self-supervised world model with a discrete and stochastic latent space, where latent states are codes from a codebook. We combine DCWM with decision-time planning to get our model-based RL algorithm, named DC-MPC: Discrete Codebook Model Predictive Control, which performs competitively against recent state-of-the-art algorithms, including TD-MPC2 and DreamerV3, on continuous control benchmarks.

Poster
Adaptive $Q$-Network: On-the-fly Target Selection for Deep Reinforcement Learning

Théo Vincent, Fabian Wahren, Jan Peters, Boris Belousov, Carlo D'Eramo

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Deep Reinforcement Learning (RL) is well known for being highly sensitive to hyperparameters, requiring practitioners substantial efforts to optimize them for the problem at hand. This also limits the applicability of RL in real-world scenarios. In recent years, the field of automated Reinforcement Learning (AutoRL) has grown in popularity by trying to address this issue. However, these approaches typically hinge on additional samples to select well-performing hyperparameters, hindering sample-efficiency and practicality. Furthermore, most AutoRL methods are heavily based on already existing AutoML methods, which were originally developed neglecting the additional challenges inherent to RL due to its non-stationarities. In this work, we propose a new approach for AutoRL, called _Adaptive $Q$-Network_ (AdaQN), that is tailored to RL to take into account the non-stationarity of the optimization procedure without requiring additional samples. AdaQN learns several $Q$-functions, each one trained with different hyperparameters, which are updated online using the $Q$-function with the smallest approximation error as a shared target. Our selection scheme simultaneously handles different hyperparameters while coping with the non-stationarity induced by the RL optimization procedure and being orthogonal to any critic-based RL algorithm. We demonstrate that AdaQN is theoretically sound and empirically validate it in MuJoCo control problems and Atari $2600$ games, showing benefits in sample-efficiency, overall performance, robustness to stochasticity and training stability. Our code is available at *https://github.com/theovincent/AdaDQN*.

Poster
Diffusion Actor-Critic: Formulating Constrained Policy Iteration as Diffusion Noise Regression for Offline Reinforcement Learning

Linjiajie Fang, Ruoxue Liu, Jing Zhang, Wenjia Wang, Bingyi Jing

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In offline reinforcement learning, it is necessary to manage out-of-distribution actions to prevent overestimation of value functions. One class of methods, the policy-regularized method, addresses this problem by constraining the target policy to stay close to the behavior policy. Although several approaches suggest representing the behavior policy as an expressive diffusion model to boost performance, it remains unclear how to regularize the target policy given a diffusion-modeled behavior sampler. In this paper, we propose Diffusion Actor-Critic (DAC) that formulates the Kullback-Leibler (KL) constraint policy iteration as a diffusion noise regression problem, enabling direct representation of target policies as diffusion models. Our approach follows the actor-critic learning paradigm in which we alternatively train a diffusion-modeled target policy and a critic network. The actor training loss includes a soft Q-guidance term from the Q-gradient. The soft Q-guidance is based on the theoretical solution of the KL constraint policy iteration, which prevents the learned policy from taking out-of-distribution actions. We demonstrate that such diffusion-based policy constraint, along with the coupling of the lower confidence bound of the Q-ensemble as value targets, not only preserves the multi-modality of target policies, but also contributes to stable convergence and strong performance in DAC. Our approach is evaluated on D4RL benchmarks and outperforms the state-of-the-art in nearly all environments.

Poster
Online Reinforcement Learning in Non-Stationary Context-Driven Environments

Pouya Hamadanian, Arash Nasr-Esfahany, Malte Schwarzkopf, Siddhartha Sen, Mohammad Alizadeh

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We study online reinforcement learning (RL) in non-stationary environments, where a time-varying exogenous context process affects the environment dynamics. Online RL is challenging in such environments due to "catastrophic forgetting" (CF). The agent tends to forget prior knowledge as it trains on new experiences. Prior approaches to mitigate this issue assume task labels (which are often not available in practice), employ brittle regularization heuristics, or use off-policy methods that suffer from instability and poor performance. We present Locally Constrained Policy Optimization (LCPO), an online RL approach that combats CF by anchoring policy outputs on old experiences while optimizing the return on current experiences. To perform this anchoring, LCPO locally constrains policy optimization using samples from experiences that lie outside of the current context distribution. We evaluate LCPO in Mujoco, classic control and computer systems environments with a variety of synthetic and real context traces, and find that it outperforms a variety of baselines in the non-stationary setting, while achieving results on-par with a "prescient" agent trained offline across all context traces. LCPO's source code is available at https://github.com/pouyahmdn/LCPO.

Spotlight
INS: Interaction-aware Synthesis to Enhance Offline Multi-agent Reinforcement Learning

Yuqian Fu, Yuanheng Zhu, Jian Zhao, Jiajun Chai, Dongbin Zhao

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Data scarcity in offline multi-agent reinforcement learning (MARL) is a key challenge for real-world applications. Recent advances in offline single-agent reinforcement learning (RL) demonstrate the potential of data synthesis to mitigate this issue. However, in multi-agent systems, interactions between agents introduce additional challenges. These interactions complicate the synthesis of multi-agent datasets, leading to data distortion when inter-agent interactions are neglected. Furthermore, the quality of the synthetic dataset is often constrained by the original dataset. To address these challenges, we propose **INteraction-aware Synthesis (INS)**, which synthesizes high-quality multi-agent datasets using diffusion models. Recognizing the sparsity of inter-agent interactions, INS employs a sparse attention mechanism to capture these interactions, ensuring that the synthetic dataset reflects the underlying agent dynamics. To overcome the limitation of diffusion models requiring continuous variables, INS implements a bit action module, enabling compatibility with both discrete and continuous action spaces. Additionally, we incorporate a select mechanism to prioritize transitions with higher estimated values, further enhancing the dataset quality. Experimental results across multiple datasets in MPE and SMAC environments demonstrate that INS consistently outperforms existing methods, resulting in improved downstream policy performance and superior dataset metrics. Notably, INS can synthesize high-quality data using only 10% of the original dataset, highlighting its efficiency in data-limited scenarios.

Poster
Finally Rank-Breaking Conquers MNL Bandits: Optimal and Efficient Algorithms for MNL Assortment

Aadirupa Saha, Pierre Gaillard

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We address the problem of active online assortment optimization problem with preference feedback, which is a framework for modeling user choices and subsetwise utility maximization. The framework is useful in various real-world applications including ad placement, online retail, recommender systems, and fine-tuning language models, amongst many others. The problem, although has been studied in the past, lacks an intuitive and practical solution approach with simultaneously efficient algorithm and optimal regret guarantee. E.g., popularly used assortment selection algorithms often require the presence of a ``strong reference" which is always included in the choice sets, further they are also designed to offer the same assortments repeatedly until the reference item gets selected---all such requirements are quite unrealistic for practical applications. In this paper, we designed efficient algorithms for the problem of regret minimization in assortment selection with \emph{Plackett Luce} (PL) based user choices. We designed a novel concentration guarantee for estimating the score parameters of the PL model using `\emph{Pairwise Rank-Breaking}', which builds the foundation of our proposed algorithms. Moreover, our methods are practical, provably optimal, and devoid of the aforementioned limitations of the existing methods.

Poster
MA$^2$E: Addressing Partial Observability in Multi-Agent Reinforcement Learning with Masked Auto-Encoder

Sehyeok Kang, Yongsik Lee, Gahee Kim, Song Chong, Se-Young Yun

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Centralized Training and Decentralized Execution (CTDE) is a widely adopted paradigm to solve cooperative multi-agent reinforcement learning (MARL) problems. Despite the successes achieved with CTDE, partial observability still limits cooperation among agents. While previous studies have attempted to overcome this challenge through communication, direct information exchanges could be restricted and introduce additional constraints. Alternatively, if an agent can infer the global information solely from local observations, it can obtain a global view without the need for communication. To this end, we propose the Multi-Agent Masked Auto-Encoder (MA$^2$E), which utilizes the masked auto-encoder architecture to infer the information of other agents from partial observations. By employing masking to learn to reconstruct global information, MA$^2$E serves as an inference module for individual agents within the CTDE framework. MA$^2$E can be easily integrated into existing MARL algorithms and has been experimentally proven to be effective across a wide range of environments and algorithms.

Poster
Diffusing States and Matching Scores: A New Framework for Imitation Learning

Runzhe Wu, Yiding Chen, Gokul Swamy, Kianté Brantley, Wen Sun

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Adversarial Imitation Learning is traditionally framed as a two-player zero-sum game between a learner and an adversarially chosen cost function, and can therefore be thought of as the sequential generalization of a Generative Adversarial Network (GAN). However, in recent years, diffusion models have emerged as a non-adversarial alternative to GANs that merely require training a score function via regression, yet produce generations of higher quality. In response, we investigate how to lift insights from diffusion modeling to the sequential setting. We propose diffusing states and performing *score-matching* along diffused states to measure the discrepancy between the expert's and learner's states. Thus, our approach only requires training score functions to predict noises via standard regression, making it significantly easier and more stable to train than adversarial methods. Theoretically, we prove first- and second-order instance-dependent bounds with linear scaling in the horizon, proving that our approach avoids the compounding errors that stymie offline approaches to imitation learning. Empirically, we show our approach outperforms both GAN-style imitation learning baselines and discriminator-free imitation learning baselines across various continuous control problems, including complex tasks like controlling humanoids to walk, sit, crawl, and navigate through obstacles.

Poster
SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning

Hojoon Lee, Dongyoon Hwang, Donghu Kim, Hyunseung Kim, Jun Jet Tai, Kaushik Subramanian, Peter R. Wurman, Jaegul Choo, Peter Stone, Takuma Seno

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Recent advances in CV and NLP have been largely driven by scaling up the number of network parameters, despite traditional theories suggesting that larger networks are prone to overfitting. These large networks avoid overfitting by integrating components that induce a simplicity bias, guiding models toward simple and generalizable solutions. However, in deep RL, designing and scaling up networks have been less explored. Motivated by this opportunity, we present SimBa, an architecture designed to scale up parameters in deep RL by injecting a simplicity bias. SimBa consists of three components: (i) an observation normalization layer that standardizes inputs with running statistics, (ii) a residual feedforward block to provide a linear pathway from the input to output, and (iii) a layer normalization to control feature magnitudes. By scaling up parameters with SimBa, the sample efficiency of various deep RL algorithms—including off-policy, on-policy, and unsupervised methods—is consistently improved. Moreover, solely by integrating SimBa architecture into SAC, it matches or surpasses state-of-the-art deep RL methods with high computational efficiency across DMC, MyoSuite, and HumanoidBench. These results demonstrate SimBa's broad applicability and effectiveness across diverse RL algorithms and environments.

Spotlight
Temporal Difference Learning: Why It Can Be Fast and How It Will Be Faster

Patrick Schnell, Luca Guastoni, Nils Thuerey

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Temporal difference (TD) learning represents a fascinating paradox: It is the prime example of a divergent algorithm that has not vanished after its instability was proven. On the contrary, TD continues to thrive in reinforcement learning (RL), suggesting that it provides significant compensatory benefits. Empirical evidence supports this, as many RL tasks require substantial computational resources, and TD delivers a crucial speed advantage that makes these tasks solvable. However, it is limited to cases where the divergence issues are absent or negligible for unknown reasons. So far, the theoretical foundations behind the speed-up are also unclear. In our work, we address these shortcomings of TD by employing techniques for analyzing iterative schemes developed over the past century. Our analysis reveals that TD possesses a mechanism that enables efficient mapping into the smallest eigenspace—an operation previously thought to necessitate costly matrix inversion. Notably, this effect is independent of the conditioning of the problem, making it particularly well-suited for RL tasks characterized by rapidly increasing condition numbers, e.g. through delayed rewards. Our novel theoretical understanding allows us to develop a scalable algorithm that integrates TD’s speed with the reliable convergence of gradient descent (GD). We additionally validate these improvements through a rigorous mathematical proof in two dimensions, as well as experiments on problems where TD and GD falter, providing valuable insights into the future of optimization techniques in artificial intelligence

Poster
Risk-Sensitive Variational Actor-Critic: A Model-Based Approach

Alonso Granados, Reza Ebrahimi, Jason Pacheco

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Risk-sensitive reinforcement learning (RL) with an entropic risk measure typically requires knowledge of the transition kernel or performs unstable updates w.r.t. exponential Bellman equations. As a consequence, algorithms that optimize this objective have been restricted to tabular or low-dimensional continuous environments. In this work we leverage the connection between the entropic risk measure and the RL-as-inference framework to develop a risk-sensitive variational actor-critic algorithm (rsVAC). Our work extends the variational framework to incorporate stochastic rewards and proposes a variational model-based actor-critic approach that modulates policy risk via a risk parameter. We consider, both, the risk-seeking and risk-averse regimes and present rsVAC learning variants for each setting. Our experiments demonstrate that this approach produces risk-sensitive policies and yields improvements in both tabular and risk-aware variants of complex continuous control tasks in MuJoCo.

Poster
M^3PC: Test-time Model Predictive Control using Pretrained Masked Trajectory Model

Kehan Wen, Yutong Hu, Yao Mu, Lei Ke

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Recent work in Offline Reinforcement Learning (RL) has shown that a unified transformer trained under a masked auto-encoding objective can effectively capture the relationships between different modalities (e.g., states, actions, rewards) within given trajectory datasets. However, this information has not been fully exploited during the inference phase, where the agent needs to generate an optimal policy instead of just reconstructing masked components from unmasked. Given that a pretrained trajectory model can act as both a Policy Model and a World Model with appropriate mask patterns, we propose using Model Predictive Control (MPC) at test time to leverage the model's own predictive capacity to guide its action selection. Empirical results on D4RL and RoboMimic show that our inference-phase MPC significantly improves the decision-making performance of a pretrained trajectory model without any additional parameter training. Furthermore, our framework can be adapted to Offline to Online (O2O) RL and Goal Reaching RL, resulting in more substantial performance gains when an additional online interaction budget is given, and better generalization capabilities when different task targets are specified. Code is available: \href{https://github.com/wkh923/m3pc}{\texttt{https://github.com/wkh923/m3pc}}.

Poster
The Value of Sensory Information to a Robot

Arjun Krishna, Edward S. Hu, Dinesh Jayaraman

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A decision-making agent, such as a robot, must observe and react to any new task-relevant information that becomes available from its environment. We seek to study a fundamental scientific question: what value does sensory information hold to an agent at various moments in time during the execution of a task? Towards this, we empirically study agents of varying architectures, generated with varying policy synthesis approaches (imitation, RL, model-based control), on diverse robotics tasks. For each robotic agent, we characterize its regret in terms of performance degradation when state observations are withheld from it at various task states for varying lengths of time. We find that sensory information is surprisingly rarely task-critical in many commonly studied task setups. Task characteristics such as stochastic dynamics largely dictate the value of sensory information for a well-trained robot; policy architectures such as planning vs. reactive control generate more nuanced second-order effects. Further, sensing efficiency is curiously correlated with task proficiency: in particular, fully trained high-performing agents are more robust to sensor loss than novice agents early in their training. Overall, our findings characterize the tradeoffs between sensory information and task performance in practical sequential decision making tasks, and pave the way towards the design of more resource-efficient decision-making agents.

Poster
Uncertainty and Influence aware Reward Model Refinement for Reinforcement Learning from Human Feedback

Zexu Sun, Yiju Guo, Yankai Lin, Xu Chen, Qi Qi, Xing Tang, xiuqiang He, Ji-Rong Wen

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Reinforcement Learning from Human Feedback (RLHF) has emerged as a standard and effective approach for training large language models (LLMs) with human preferences. In this framework, a learned reward model approximates human preferences and guides policy optimization, making it crucial to develop an accurate reward model. However, without the ``true'' reward function, challenges arise when the reward model is an imperfect proxy for human preference. Since the policy optimization continuously shifts the human preference training dataset's distribution. The fixed reward model suffers from this problem of off-distribution, especially the on policy methods. While collecting new preference data can mitigate this issue, it is costly and challenging to optimize. Thus, reusing the policy interaction samples becomes a possible way to further refine the reward model. To tackle these challenges, we introduce a novel method \textbf{U}ncertainty-\textbf{G}radient based \textbf{D}ata \textbf{A}ugmentation (\textbf{UGDA} for short) to enhance reward modeling by leveraging policy samples to maintain on-distribution performance. Specifically, UGDA selects interaction samples based on the uncertainty of the reward ensembles and the gradient based influence of policy optimization. After the reward relabeling of selected samples, we use supervised learning to refine the reward ensembles, then get the retrained policy. Extensive experiments demonstrate that by leveraging UGDA to select a few samples without the costly human preference data collection, we can improve the ability of the policy and surpass the state-of-the-art methods.

Poster