ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Topic: Applications · speech and audio · 292 papers · Reset filters

Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation

Jiahao Cui, Hui Li, Yao Yao, Hao Zhu, Hanlin Shang, Kaihui Cheng, Hang Zhou, Siyu Zhu, Jingdong Wang

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Recent advances in latent diffusion-based generative models for portrait image animation, such as Hallo, have achieved impressive results in short-duration video synthesis. In this paper, we present updates to Hallo, introducing several design enhancements to extend its capabilities.First, we extend the method to produce long-duration videos. To address substantial challenges such as appearance drift and temporal artifacts, we investigate augmentation strategies within the image space of conditional motion frames. Specifically, we introduce a patch-drop technique augmented with Gaussian noise to enhance visual consistency and temporal coherence over long duration.Second, we achieve 4K resolution portrait video generation. To accomplish this, we implement vector quantization of latent codes and apply temporal alignment techniques to maintain coherence across the temporal dimension. By integrating a high-quality decoder, we realize visual synthesis at 4K resolution.Third, we incorporate adjustable semantic textual labels for portrait expressions as conditional inputs. This extends beyond traditional audio cues to improve controllability and increase the diversity of the generated content. To the best of our knowledge, Hallo2, proposed in this paper, is the first method to achieve 4K resolution and generate hour-long, audio-driven portrait image animations enhanced with textual prompts. We have conducted extensive experiments to evaluate our method on publicly available datasets, including HDTF, CelebV, and our introduced ''Wild'' dataset. The experimental results demonstrate that our approach achieves state-of-the-art performance in long-duration portrait video animation, successfully generating rich and controllable content at 4K resolution for duration extending up to tens of minutes.

Poster
DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image

Qingxuan Wu, Zhiyang Dou, Sirui Xu, Soshi Shimada, Chen Wang, Zhengming Yu, Yuan Liu, Cheng Lin, Zeyu Cao, Taku Komura, Vladislav Golyanik, Christian Theobalt, Wenping Wang, Lingjie Liu

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Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem from self-occlusions during single-view hand-face interactions, diverse spatial relationships between hands and face, complex deformations, and the ambiguity of the single-view setting. The previous state-of-the-art, Decaf, employs a global fitting optimization guided by contact and deformation estimation networks trained on studio-collected data with 3D annotations. However, Decaf suffers from a time-consuming optimization process and limited generalization capability due to its reliance on 3D annotations of hand-face interaction data. To address these issues, we present DICE, the first end-to-end method for Deformation-aware hand-face Interaction reCovEry from a single image. DICE estimates the poses of hands and faces, contacts, and deformations simultaneously using a Transformer-based architecture. It features disentangling the regression of local deformation fields and global mesh vertex locations into two network branches, enhancing deformation and contact estimation for precise and robust hand-face mesh recovery. To improve generalizability, we propose a weakly-supervised training approach that augments the training set using in-the-wild images without 3D ground-truth annotations, employing the depths of 2D keypoints estimated by off-the-shelf models and adversarial priors of poses for supervision. Our experiments demonstrate that DICE achieves state-of-the-art performance on a standard benchmark and in-the- wild data in terms of accuracy and physical plausibility. Additionally, our method operates at an interactive rate (20 fps) on an Nvidia 4090 GPU, whereas Decaf requires more than 15 seconds for a single image. The code will be available at: https://github.com/Qingxuan-Wu/DICE.

Poster
Exposure Bracketing Is All You Need For A High-Quality Image

Zhilu Zhang, Shuohao Zhang, Renlong Wu, Zifei Yan, Wangmeng Zuo

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It is highly desired but challenging to acquire high-quality photos with clear content in low-light environments. Although multi-image processing methods (using burst, dual-exposure, or multi-exposure images) have made significant progress in addressing this issue, they typically focus on specific restoration or enhancement problems, and do not fully explore the potential of utilizing multiple images. Motivated by the fact that multi-exposure images are complementary in denoising, deblurring, high dynamic range imaging, and super-resolution, we propose to utilize exposure bracketing photography to get a high-quality image by combining these tasks in this work. Due to the difficulty in collecting real-world pairs, we suggest a solution that first pre-trains the model with synthetic paired data and then adapts it to real-world unlabeled images. In particular, a temporally modulated recurrent network (TMRNet) and self-supervised adaptation method are proposed. Moreover, we construct a data simulation pipeline to synthesize pairs and collect real-world images from 200 nighttime scenarios. Experiments on both datasets show that our method performs favorably against the state-of-the-art multi-image processing ones. Code and datasets are available at https://github.com/cszhilu1998/BracketIRE.

Poster
Neuralized Markov Random Field for Interaction-Aware Stochastic Human Trajectory Prediction

Zilin Fang, David Hsu, Gim Hee Lee

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Interactive human motions and the continuously changing nature of intentions pose significant challenges for human trajectory prediction. In this paper, we present a neuralized Markov random field (MRF)-based motion evolution method for probabilistic interaction-aware human trajectory prediction. We use MRF to model each agent's motion and the resulting crowd interactions over time, hence is robust against noisy observations and enables group reasoning. We approximate the modeled distribution using two conditional variational autoencoders (CVAEs) for efficient learning and inference. Our proposed method achieves state-of-the-art performance on ADE/FDE metrics across two dataset categories: overhead datasets ETH/UCY, SDD, and NBA, and ego-centric JRDB. Furthermore, our approach allows for real-time stochastic inference in bustling environments, making it well-suited for a 30FPS video setting. We open-source our codes at: https://github.com/AdaCompNUS/NMRF_TrajectoryPrediction.git

Poster
Improving Unsupervised Constituency Parsing via Maximizing Semantic Information

Junjie Chen, Xiangheng He, Yusuke Miyao, Danushka Bollegala

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Unsupervised constituency parsers organize phrases within a sentence into a tree-shaped syntactic constituent structure that reflects the organization of sentence semantics. However, the traditional objective of maximizing sentence log-likelihood (LL) does not explicitly account for the close relationship between the constituent structure and the semantics, resulting in a weak correlation between LL values and parsing accuracy. In this paper, we introduce a novel objective that trains parsers by maximizing SemInfo, the semantic information encoded in constituent structures. We introduce a bag-of-substrings model to represent the semantics and estimate the SemInfo value using the probability-weighted information metric. We apply the SemInfo maximization objective to training Probabilistic Context-Free Grammar (PCFG) parsers and develop a Tree Conditional Random Field (TreeCRF)-based model to facilitate the training. Experiments show that SemInfo correlates more strongly with parsing accuracy than LL, establishing SemInfo as a better unsupervised parsing objective. As a result, our algorithm significantly improves parsing accuracy by an average of 7.85 sentence-F1 scores across five PCFG variants and in four languages, achieving state-of-the-art level results in three of the four languages.

Spotlight
Generalized Video Moment Retrieval

You Qin, Qilong Wu, Yicong Li, Wei Ji, Li Li, Pengcheng Cai, Lina Wei, Roger Zimmermann

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In this paper, we introduce the Generalized Video Moment Retrieval (GVMR) framework, which extends traditional Video Moment Retrieval (VMR) to handle a wider range of query types. Unlike conventional VMR systems, which are often limited to simple, single-target queries, GVMR accommodates both non-target and multi-target queries. To support this expanded task, we present the NExT-VMR dataset, derived from the YFCC100M collection, featuring diverse query scenarios to enable more robust model evaluation. Additionally, we propose BCANet, a transformer-based model incorporating the novel Boundary-aware Cross Attention (BCA) module. The BCA module enhances boundary detection and uses cross-attention to achieve a comprehensive understanding of video content in relation to queries. BCANet accurately predicts temporal video segments based on natural language descriptions, outperforming traditional models in both accuracy and adaptability. Our results demonstrate the potential of the GVMR framework, the NExT-VMR dataset, and BCANet to advance VMR systems, setting a new standard for future multimedia information retrieval research.

Poster
LongPO: Long Context Self-Evolution of Large Language Models through Short-to-Long Preference Optimization

Guanzheng Chen, Xin Li, Michael Shieh, Lidong Bing

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Large Language Models (LLMs) have demonstrated remarkable capabilities through pretraining and alignment. However, superior short-context LLMs may underperform in long-context scenarios due to insufficient long-context alignment. This alignment process remains challenging due to the impracticality of human annotation for extended contexts and the difficulty in balancing short- and long-context performance. To address these challenges, we introduce LongPO, that enables short-context LLMs to self-evolve to excel on long-context tasks by internally transferring short-context capabilities. LongPO harnesses LLMs to learn from self-generated short-to-long preference data, comprising paired responses generated for identical instructions with long-context inputs and their compressed short-context counterparts, respectively. This preference reveals capabilities and potentials of LLMs cultivated during short-context alignment that may be diminished in under-aligned long-context scenarios. Additionally, LongPO incorporates a short-to-long KL constraint to mitigate short-context performance decline during long-context alignment. When applied to Mistral-7B-Instruct-v0.2 from 128K to 512K context lengths, LongPO fully retains short-context performance and largely outperforms naive SFT and DPO in both long- and short-context tasks. Specifically, LongPO-trained models can achieve results on long-context benchmarks comparable to, or even surpassing, those of superior LLMs (e.g., GPT-4-128K) that involve extensive long-context annotation and larger parameter scales. Our code is available at https://github.com/DAMO-NLP-SG/LongPO.

Poster
econSG: Efficient and Multi-view Consistent Open-Vocabulary 3D Semantic Gaussians

Can Zhang, Gim Hee Lee

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The primary focus of most recent works on open-vocabulary neural fields is extracting precise semantic features from the VLMs and then consolidating them efficiently into a multi-view consistent 3D neural fields representation. However, most existing works over-trusted SAM to regularize image-level CLIP without any further refinement. Moreover, several existing works improved efficiency by dimensionality reduction of semantic features from 2D VLMs before fusing with 3DGS semantic fields, which inevitably leads to multi-view inconsistency. In this work, we propose econSG for open-vocabulary semantic segmentation with 3DGS. Our econSG consists of: 1) A Confidence-region Guided Regularization (CRR) that mutually refines SAM and CLIP to get the best of both worlds for precise semantic features with complete and precise boundaries. 2) A low dimensional contextual space to enforce 3D multi-view consistency while improving computational efficiency by fusing backprojected multi-view 2D features and follow by dimensional reduction directly on the fused 3D features instead of operating on each 2D view separately. Our econSG show state-of-the-art performance on four benchmark datasets compared to the existing methods. Furthermore, we are also the most efficient training among all the methods.

Poster
CoMotion: Concurrent Multi-person 3D Motion

Alejandro Newell, Peiyun Hu, Lahav Lipson, Stephan Richter, Vladlen Koltun

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We introduce an approach for detecting and tracking detailed 3D poses of multiple people from a single monocular camera stream. Our system maintains temporally coherent predictions in crowded scenes filled with difficult poses and occlusions. Our model performs both strong per-frame detection and a learned pose update to track people from frame to frame. Rather than match detections across time, poses are updated directly from a new input image, which enables online tracking through occlusion. We train on numerous image and video datasets leveraging pseudo-labeled annotations to produce a model that matches state-of-the-art systems in 3D pose estimation accuracy while being faster and more accurate in tracking multiple people through time.

Poster
$\gamma-$MoD: Exploring Mixture-of-Depth Adaptation for Multimodal Large Language Models

Yaxin Luo, Gen Luo, Jiayi Ji, Yiyi Zhou, Xiaoshuai Sun, Zhiqiang Shen, Rongrong Ji

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Despite the significant progress in multimodal large language models (MLLMs), their high computational cost remains a barrier to real-world deployment. Inspired by the mixture of depths (MoDs) in natural language processing, we aim to address this limitation from the perspective of ``activated tokens''. Our key insight is that if most tokens are redundant for the layer computation, then can be skipped directly via the MoD layer. However, directly converting the dense layers of MLLMs to MoD layers leads to substantial performance degradation. To address this issue, we propose an innovative MoD adaptation strategy for existing MLLMs called $\gamma$-MoD. In $\gamma$-MoD, a novel metric is proposed to guide the deployment of MoDs in the MLLM, namely rank of attention maps (ARank). Through ARank, we can effectively identify which layer is redundant and should be replaced with the MoD layer. Based on ARank, we further propose two novel designs to maximize the computational sparsity of MLLM while maintaining its performance, namely shared vision-language router and masked routing learning. With these designs, more than 90% dense layers of the MLLM can be effectively converted to the MoD ones. To validate our method, we apply it to three popular MLLMs, and conduct extensive experiments on 9 benchmark datasets. Experimental results not only validate the significant efficiency benefit of $\gamma$-MoD to existing MLLMs but also confirm its generalization ability on various MLLMs. For example, with a minor performance drop, i.e., -1.5%, $\gamma$-MoD can reduce the training and inference time of LLaVA-HR by 31.0% and 53.2%, respectively.

Poster
Retri3D: 3D Neural Graphics Representation Retrieval

Yushi Guan, Daniel Kwan, Jean Sebastien Dandurand, Xi Yan, Ruofan Liang, Yuxuan Zhang, Nilesh Jain, Nilesh Ahuja, Selvakumar Panneer, Nandita Vijaykumar

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Learnable 3D Neural Graphics Representations (3DNGR) have emerged as promising 3D representations for reconstructing 3D scenes from 2D images. Numerous works, including Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and their variants, have significantly enhanced the quality of these representations. The ease of construction from 2D images, suitability for online viewing/sharing, and applications in game/art design downstream tasks make it a vital 3D representation, with potential creation of large numbers of such 3D models. This necessitates large data stores, local or online, to save 3D visual data in these formats. However, no existing framework enables accurate retrieval of stored 3DNGRs. In this work, we propose, Retri3D, a framework that enables accurate and efficient retrieval of 3D scenes represented as NGRs from large data stores using text queries. We introduce a novel Neural Field Artifact Analysis technique, combined with a Smart Camera Movement Module, to select clean views and navigate pre-trained 3DNGRs. These techniques enable accurate retrieval by selecting the best viewing directions in the 3D scene for high-quality visual feature embeddings. We demonstrate that Retri3D is compatible with any NGR representation. On the LERF and ScanNet++ datasets, we show significant improvement in retrieval accuracy compared to existing techniques, while being orders of magnitude faster and storage efficient.

Spotlight
TEASER: Token Enhanced Spatial Modeling for Expressions Reconstruction

Yunfei Liu, Lei Zhu, Lijian Lin, Ye Zhu, Ailing Zhang, Yu Li

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3D facial reconstruction from a single in-the-wild image is a crucial task in human-centered computer vision tasks. While existing methods can recover accurate facial shapes, there remains significant space for improvement in fine-grained expression capture. Current approaches struggle with irregular mouth shapes, exaggerated expressions, and asymmetrical facial movements. We present TEASER (Token EnhAnced Spatial modeling for Expressions Reconstruction), which addresses these challenges and enhances 3D facial geometry performance⁠⁠. TEASER tackles two main limitations of existing methods: insufficient photometric loss for self-reconstruction and inaccurate localization of subtle expressions. We introduce a multi-scale tokenizer to extract facial appearance information. Combined with a neural renderer, these tokens provide precise geometric guidance for expression reconstruction. Furthermore, TEASER incorporates a pose-dependent landmark loss to further improve geometric performance⁠. Our approach not only significantly enhances expression reconstruction quality but also offers interpretable tokens suitable for various downstream applications, such as photorealistic facial video driving, expression transfer, and identity swapping. Quantitative and qualitative experimental results across multiple datasets demonstrate that TEASER achieves state-of-the-art performance in precise expression reconstruction.

Poster
Stable Segment Anything Model

Qi Fan, Xin Tao, Lei Ke, Mingqiao Ye, Di Zhang, Pengfei Wan, Yu-Wing Tai, Chi-Keung Tang

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The Segment Anything Model (SAM) achieves remarkable promptable segmentation given high-quality prompts which, however, often require good skills to specify. To make SAM robust to casual prompts, this paper presents the first comprehensive analysis on SAM’s segmentation stability across a diverse spectrum of prompt qualities, notably imprecise bounding boxes and insufficient points. Our key finding reveals that given such low-quality prompts, SAM’s mask decoder tends to activate image features that are biased towards the background or confined to specific object parts. To mitigate this issue, our key idea consists of calibrating solely SAM’s mask attention by adjusting the sampling locations and amplitudes of image features, while the original SAM model architecture and weights remain unchanged. Consequently, our deformable sampling plugin (DSP) enables SAM to adaptively shift attention to the prompted target regions in a data-driven manner. During inference, dynamic routing plugin (DRP) is proposed that toggles SAM between the deformable and regular grid sampling modes, conditioned on the input prompt quality. Thus, our solution, termed Stable-SAM, offers several advantages: 1) improved SAM’s segmentation stability across a wide range of prompt qualities, while 2) retaining SAM’s powerful promptable segmentation efficiency and generality, with 3) minimal learnable parameters (0.08 M) and fast adaptation. Extensive experiments validate the effectiveness and advantages of our approach, underscoring Stable-SAM as a more robust solution for segmenting anything. Codes are at https://github.com/fanq15/Stable-SAM.

Poster
Promptriever: Instruction-Trained Retrievers Can Be Prompted Like Language Models

Orion Weller, Benjamin Van Durme, Dawn Lawrie, Ashwin Paranjape, Yuhao Zhang, Jack Hessel

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Instruction-tuned language models (LM) are able to respond to imperative commands, providing a more natural user interface compared to their base counterparts. In this work, we present Promptriever, the first retrieval model able to be prompted like an LM. To train Promptriever, we curate and release a new instance-level instruction training set from MS MARCO, spanning nearly 500k instances. Promptriever not only achieves strong performance on standard retrieval tasks, but also follows instructions. We observe: (1) large gains (reaching SoTA) on following detailed relevance instructions (+14.3 p-MRR / +3.1 nDCG on FollowIR), (2) significantly increased robustness to lexical choices/phrasing in the query+instruction (+12.9 Robustness@10 on InstructIR), and (3) the ability to perform hyper-parameter search via prompting to reliably improve retrieval performance (+1.4 average increase on BEIR). Promptriever demonstrates that retrieval models can be controlled with prompts on a per-query basis, setting the stage for future work aligning LM prompting techniques with information retrieval.

Poster
SSLAM: Enhancing Self-Supervised Models with Audio Mixtures for Polyphonic Soundscapes

Tony Alex, Sara Atito, Armin Mustafa, Muhammad Awais, Philip J B Jackson

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Self-supervised pre-trained audio networks have seen widespread adoption in real-world systems, particularly in multi-modal large language models. These networks are often employed in a frozen state, under the assumption that the self-supervised pre-training has sufficiently equipped them to handle real-world audio. However, a critical question remains: how well do these models actually perform in real-world conditions, where audio is typically polyphonic and complex, involving multiple overlapping sound sources? Current audio self-supervised learning (SSL) methods are often benchmarked on datasets predominantly featuring monophonic audio, such as environmental sounds, and speech. As a result, the ability of SSL models to generalize to polyphonic audio, a common characteristic in natural scenarios, remains underexplored. This limitation raises concerns about the practical robustness of SSL models in more realistic audio settings. To address this gap, we introduce Self-Supervised Learning from Audio Mixtures (SSLAM), a novel direction in audio SSL research, designed to improve the model’s ability to learn from polyphonic data while maintaining strong performance on monophonic data. We thoroughly evaluate SSLAM on standard audio SSL benchmark datasets which are predominantly monophonic and conduct a comprehensive comparative analysis against state-of-the-art (SOTA) methods using a range of high-quality, publicly available polyphonic datasets. SSLAM not only improves model performance on polyphonic audio, but also maintains or exceeds performance on standard audio SSL benchmarks. Notably, it achieves up to a 3.9% improvement on the AudioSet-2M(AS-2M), reaching a mean average precision (mAP) of 50.2. For polyphonic datasets, SSLAM sets new SOTA in both linear evaluation and fine-tuning regimes with performance improvements of up to 9.1%(mAP). These results demonstrate SSLAM's effectiveness in both polyphonic and monophonic soundscapes, significantly enhancing the performance of audio SSL models. Code and pre-trained models are available at https://github.com/ta012/SSLAM.

Poster
Track-On: Transformer-based Online Point Tracking with Memory

Görkay Aydemir, Xiongyi Cai, Weidi Xie, Fatma Guney

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In this paper, we consider the problem of long-term point tracking, which requires consistent identification of points across multiple frames in a video, despite changes in appearance, lighting, perspective, and occlusions. We target online tracking on a frame-by-frame basis, making it suitable for real-world, streaming scenarios. Specifically, we introduce Track-On, a simple transformer-based model designed for online long-term point tracking. Unlike prior methods that depend on full temporal modeling, our model processes video frames causally without access to future frames, leveraging two memory modules —spatial memory and context memory— to capture temporal information and maintain reliable point tracking over long time horizons. At inference time, it employs patch classification and refinement to identify correspondences and track points with high accuracy. Through extensive experiments, we demonstrate that Track-On sets a new state-of-the-art for online models and delivers superior or competitive results compared to offline approaches on seven datasets, including the TAP-Vid benchmark. Our method offers a robust and scalable solution for real-time tracking in diverse applications. Project page: https://kuis-ai.github.io/track_on

Poster
Ctrl-Adapter: An Efficient and Versatile Framework for Adapting Diverse Controls to Any Diffusion Model

Han Lin, Jaemin Cho, Abhay Zala, Mohit Bansal

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ControlNets are widely used for adding spatial control to text-to-image diffusion models. However, when it comes to controllable video generation, ControlNets cannot be directly integrated into new backbones due to feature space mismatches, and training ControlNets for new backbones can be a significant burden for many users. Furthermore, applying ControlNets independently to different frames can not effectively maintain object temporal consistency. To address these challenges, we introduce Ctrl-Adapter, an efficient and versatile framework that adds diverse controls to any image/video diffusion models through the adaptation of pretrained ControlNets. Ctrl-Adapter offers strong and diverse capabilities, including image and video control, sparse-frame video control, fine-grained patch-level multi-condition control, zero-shot adaptation to unseen conditions, and supports a variety of downstream tasks beyond spatial control, including video editing, video style transfer, and text-guided motion control. With six diverse U-Net/DiT-based image/video diffusion models (SDXL, PixArt-α, I2VGen-XL, SVD, Latte, Hotshot-XL), Ctrl-Adapter matches the performance of pretrained ControlNets on COCO and achieves the state-of-the-art on DAVIS 2017 with significantly lower computation (< 10 GPU hours).

Oral
Chain-of-Focus Prompting: Leveraging Sequential Visual Cues to Prompt Large Autoregressive Vision Models

Jiyang Zheng, Jialiang Shen, Yu Yao, Min Wang, Yang Yang, Dadong Wang, Tongliang Liu

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In-context learning (ICL) has revolutionized natural language processing by enabling models to adapt to diverse tasks with only a few illustrative examples. However, the exploration of ICL within the field of computer vision remains limited. Inspired by Chain-of-Thought (CoT) prompting in the language domain, we propose Chain-of-Focus (CoF) Prompting, which enhances vision models by enabling step-by-step visual comprehension. CoF Prompting addresses the challenges of absent logical structure in visual data by generating intermediate reasoning steps through visual saliency. Moreover, it provides a solution for creating tailored prompts from visual inputs by selecting contextually informative prompts based on query similarity and target richness. The significance of CoF prompting is demonstrated by the recent introduction of Large Autoregressive Vision Models (LAVMs), which predict downstream targets via in-context learning with pure visual inputs. By integrating intermediate reasoning steps into visual prompts and effectively selecting the informative ones, the LAVMs are capable of generating significantly better inferences. Extensive experiments on downstream visual understanding tasks validate the effectiveness of our proposed method for visual in-context learning.

Poster
NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields

Amandine Brunetto, Sascha Hornauer, Fabien Moutarde

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Sound plays a major role in human perception. Along with vision, it provides essential information for understanding our surroundings. Despite advances in neural implicit representations, learning acoustics that align with visual scenes remains a challenge. We propose NeRAF, a method that jointly learns acoustic and radiance fields. NeRAF synthesizes both novel views and spatialized room impulse responses (RIR) at new positions by conditioning the acoustic field on 3D scene geometric and appearance priors from the radiance field. The generated RIR can be applied to auralize any audio signal. Each modality can be rendered independently and at spatially distinct positions, offering greater versatility. We demonstrate that NeRAF generates high-quality audio on SoundSpaces and RAF datasets, achieving significant performance improvements over prior methods while being more data-efficient. Additionally, NeRAF enhances novel view synthesis of complex scenes trained with sparse data through cross-modal learning. NeRAF is designed as a Nerfstudio module, providing convenient access to realistic audio-visual generation. Project page: https://amandinebtto.github.io/NeRAF

Poster
Visual Agents as Fast and Slow Thinkers

Guangyan Sun, Mingyu Jin, Zhenting Wang, Cheng-Long Wang, Siqi Ma, Qifan Wang, Tong Geng, Ying Nian Wu, Yongfeng Zhang, Dongfang Liu

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Achieving human-level intelligence requires refining cognitive distinctions between \textit{System 1} and \textit{System 2} thinking. While contemporary AI, driven by large language models, demonstrates human-like traits, it falls short of genuine cognition. Transitioning from structured benchmarks to real-world scenarios presents challenges for visual agents, often leading to inaccurate and overly confident responses. To address the challenge, we introduce \textbf{\textsc{FaST}}, which incorporates the \textbf{Fa}st and \textbf{S}low \textbf{T}hinking mechanism into visual agents. \textsc{FaST} employs a switch adapter to dynamically select between \textit{System 1/2} modes, tailoring the problem-solving approach to different task complexity. It tackles uncertain and unseen objects by adjusting model confidence and integrating new contextual data. With this novel design, we advocate a \textit{flexible system}, \textit{hierarchical reasoning} capabilities, and a \textit{transparent decision-making} pipeline, all of which contribute to its ability to emulate human-like cognitive processes in visual intelligence. Empirical results demonstrate that \textsc{FaST} outperforms various well-known baselines, achieving 80.8\% accuracy over $VQA^{v2}$ for visual question answering and 48.7\% $GIoU$ score over ReasonSeg for reasoning segmentation, demonstrate \textsc{FaST}'s superior performance. Extensive testing validates the efficacy and robustness of \textsc{FaST}'s core components, showcasing its potential to advance the development of cognitive visual agents in AI systems.

Poster