ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Topic: Applications · computer vision · 338 papers · Reset filters

GLOMA: Global Video Text Spotting with Morphological Association

Han Wang, Yanjie Wang, Yang Li, Can Huang

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Video Text Spotting (VTS) is a fundamental visual task that aims to predict the trajectories and content of texts in a video. Previous works usually conduct local associations and apply IoU-based distance and complex post-processing procedures to boost performance, ignoring the abundant temporal information and the morphological characteristics in VTS. In this paper, we propose \model{} to model the tracking problem as global associations and utilize the Gaussian Wasserstein distance to guide the morphological correlation between frames. Our main contributions can be summarized as three folds. 1). We propose a Transformer-based global tracking method \model{} for VTS and associate multiple frames simultaneously. 2). We introduce a Wasserstein distance-based method to conduct positional associations between frames. 3). We conduct extensive experiments on public datasets. On the ICDAR2015 video dataset, \model{} achieves \textbf{56.0} MOTA with \textbf{4.6} absolute improvement compared with the previous SOTA method and outperforms the previous Transformer-based method by a significant \textbf{8.3} MOTA.

Poster
SplineGS: Learning Smooth Trajectories in Gaussian Splatting for Dynamic Scene Reconstruction

Jihwan Yoon, Sangbeom Han, Jaeseok Oh, Minsik Lee

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Reconstructing complex scenes with deforming objects for novel view synthesis is a challenging task. Recent works have addressed this with 3D Gaussian Splatting, which effectively reconstructs static scenes with high quality in short training time, by adding specialized modules for the deformations of Gaussian blobs. However, designing an effective deformation module that incorporates appropriate spatiotemporal inductive biases still remains unresolved. To address this issue, we propose SplineGS in this paper, which utilizes non-uniform rational B-splines (NURBS), an extension of B-spline, to represent temporally smooth deformation. A set of representative trajectories are learned based on NURBS, and the individual trajectories of Gaussian blobs are represented as linear combinations of these trajectories for spatial smoothness. The weights of the combinations are trained based on a multi-resolution hash table and an MLP, with the positions of the Gaussian blobs as the keys. Thanks to this design, the proposed method does not need any regularizers for trajectories, which enables efficient training. Experiments demonstrate that the proposed method provides competitive performance over the existing methods with much shorter training time.

Poster
Sparse Learning for State Space Models on Mobile

Xuan Shen, Hangyu Zheng, Yifan Gong, Zhenglun Kong, Changdi Yang, Zheng Zhan, Yushu Wu, Xue Lin, Yanzhi Wang, Pu Zhao, Wei Niu

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Transformer models have been widely investigated in different domains by providing long-range dependency handling and global contextual awareness, driving the development of popular AI applications such as ChatGPT, Gemini, and Alexa. State Space Models (SSMs) have emerged as strong contenders in the field of sequential modeling, challenging the dominance of Transformers. SSMs incorporate a selective mechanism that allows for dynamic parameter adjustment based on input data, enhancing their performance. However, this mechanism also comes with increasing computational complexity and bandwidth demands, posing challenges for deployment on resource-constraint mobile devices. To address these challenges without sacrificing the accuracy of the selective mechanism, we propose a sparse learning framework that integrates architecture-aware compiler optimizations. We introduce an end-to-end solution--$\mathbf{C}_4^n$ kernel sparsity, which prunes $n$ elements from every four contiguous weights, and develop a compiler-based acceleration solution to ensure execution efficiency for this sparsity on mobile devices. Based on the kernel sparsity, our framework generates optimized sparse models targeting specific sparsity or latency requirements for various model sizes. We further leverage pruned weights to compensate for the remaining weights, enhancing downstream task performance. For practical hardware acceleration, we propose $\mathbf{C}_4^n$-specific optimizations combined with a layout transformation elimination strategy. This approach mitigates inefficiencies arising from fine-grained pruning in linear layers and improves performance across other operations. Experimental results demonstrate that our method achieves superior task performance compared to other semi-structured pruning methods and achieves up-to 7$\times$ speedup compared to llama.cpp framework on mobile devices.

Poster
MetaMetrics: Calibrating Metrics for Generation Tasks Using Human Preferences

Genta Indra Winata, David Anugraha, Lucky Susanto, Garry Kuwanto, Derry Tanti Wijaya

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Understanding the quality of a performance evaluation metric is crucial for ensuring that model outputs align with human preferences. However, it remains unclear how well each metric captures the diverse aspects of these preferences, as metrics often excel in one particular area but not across all dimensions. To address this, it is essential to systematically calibrate metrics to specific aspects of human preference, catering to the unique characteristics of each aspect. We introduce MetaMetrics, a calibrated meta-metric designed to evaluate generation tasks across different modalities in a supervised manner. MetaMetrics optimizes the combination of existing metrics to enhance their alignment with human preferences. Our metric demonstrates flexibility and effectiveness in both language and vision downstream tasks, showing significant benefits across various multilingual and multi-domain scenarios. MetaMetrics aligns closely with human preferences and is highly extendable and easily integrable into any application. This makes MetaMetrics a powerful tool for improving the evaluation of generation tasks, ensuring that metrics are more representative of human judgment across diverse contexts.

Poster
CapeX: Category-Agnostic Pose Estimation from Textual Point Explanation

Matan Rusanovsky, Or Hirschorn, Shai Avidan

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Conventional 2D pose estimation models are constrained by their design to specific object categories. This limits their applicability to predefined objects. To overcome these limitations, category-agnostic pose estimation (CAPE) emerged as a solution. CAPE aims to facilitate keypoint localization for diverse object categories using a unified model, which can generalize from minimal annotated support images. Recent CAPE works have produced object poses based on arbitrary keypoint definitions annotated on a user-provided support image. Our work departs from conventional CAPE methods, which require a support image, by adopting a text-based approach instead of the support image. Specifically, we use a pose-graph, where nodes represent keypoints that are described with text. This representation takes advantage of the abstraction of text descriptions and the structure imposed by the graph. Our approach effectively breaks symmetry, preserves structure, and improves occlusion handling. We validate our novel approach using the MP-100 benchmark, a comprehensive dataset covering over 100 categories and 18,000 images. MP-100 is structured so that the evaluation categories are unseen during training, making it especially suited for CAPE. Under a 1-shot setting, our solution achieves a notable performance boost of 1.26\%, establishing a new state-of-the-art for CAPE. Additionally, we enhance the dataset by providing text description annotations for both training and testing. We also include alternative text annotations specifically for testing the model's ability to generalize across different textual descriptions, further increasing its value for future research. Our code and dataset are publicly available at https://github.com/matanr/capex.

Poster
Implicit Neural Surface Deformation with Explicit Velocity Fields

Lu Sang, Zehranaz Canfes, Dongliang Cao, Florian Bernard, Daniel Cremers

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In this work, we introduce the first unsupervised method that simultaneously predicts time-varying neural implicit surfaces and deformations between pairs of point clouds. We propose to model the point movement using an explicit velocity field and directly deform a time-varying implicit field using the modified level-set equation. This equation utilizes an iso-surface evolution with Eikonal constraints in a compact formulation, ensuring the integrity of the signed distance field. By applying a smooth, volume-preserving constraint to the velocity field, our method successfully recovers physically plausible intermediate shapes. Our method is able to handle both rigid and non-rigid deformations without any intermediate shape supervision. Our experimental results demonstrate that our method significantly outperforms existing works, delivering superior results in both quality and efficiency.

Poster
Flow: Modularized Agentic Workflow Automation

Boye Niu, Yiliao Song, Kai Lian, Yifan Shen, Yu Yao, Kun Zhang, Tongliang Liu

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Multi-agent frameworks powered by large language models (LLMs) have demonstrated great success in automated planning and task execution. However, the effective adjustment of agentic workflows during execution has not been well studied. An effective workflow adjustment is crucial in real-world scenarios, as the initial plan must adjust to unforeseen challenges and changing conditions in real time to ensure the efficient execution of complex tasks. In this paper, we define workflows as an activity-on-vertex (AOV) graph, which allows continuous workflow refinement by LLM agents through dynamic subtask allocation adjustment based on historical performance and previous AOVs. To further enhance framework performance, we emphasize modularity in workflow design based on evaluating parallelism and dependency complexity. With this design, our proposed multi-agent framework achieves efficient concurrent execution of subtasks, effective goal achievement, and enhanced error tolerance. Empirical results across various practical tasks demonstrate significant improvements in the efficiency of multi-agent frameworks through dynamic workflow refinement and modularization.

Poster
Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model

Long Le, Jason Xie, William Liang, Hung-Ju Wang, Yue Yang, Yecheng Jason Ma, Kyle Vedder, Arjun Krishna, Dinesh Jayaraman, ERIC EATON

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Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects requires extensive human effort and expertise, limiting their broader applications. To overcome this challenge, we present Articulate-Anything, a system that automates the articulation of diverse, complex objects from many input modalities, including text, images, and videos. Articulate-Anything leverages vision-language models (VLMs) to generate code that can be compiled into an interactable digital twin for use in standard 3D simulators. Our system exploits existing 3D asset datasets via a mesh retrieval mechanism, along with an actor-critic system that iteratively proposes, evaluates, and refines solutions for articulating the objects, self-correcting errors to achieve a robust out- come. Qualitative evaluations demonstrate Articulate-Anything's capability to articulate complex and even ambiguous object affordances by leveraging rich grounded inputs. In extensive quantitative experiments on the standard PartNet-Mobility dataset, Articulate-Anything substantially outperforms prior work, increasing the success rate from 8.7-11.6\% to 75\% and setting a new bar for state-of-art performance. We further showcase the utility of our generated assets by using them to train robotic policies for fine-grained manipulation tasks that go beyond basic pick and place.

Poster
Training-Free Dataset Pruning for Instance Segmentation

Yalun Dai, Lingao Xiao, Ivor Tsang, Yang He

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Existing dataset pruning techniques primarily focus on classification tasks, limiting their applicability to more complex and practical tasks like instance segmentation. Instance segmentation presents three key challenges: pixel-level annotations, instance area variations, and class imbalances, which significantly complicate dataset pruning efforts. Directly adapting existing classification-based pruning methods proves ineffective due to their reliance on time-consuming model training process. To address this, we propose a novel **T**raining-**F**ree **D**ataset **P**runing (**TFDP**) method for instance segmentation. Specifically, we leverage shape and class information from image annotations to design a Shape Complexity Score (SCS), refining it into a Scale-Invariant (SI-SCS) and Class-Balanced (CB-SCS) versions to address instance area variations and class imbalances, all without requiring model training. We achieve state-of-the-art results on VOC 2012, Cityscapes, and MS COCO datasets, generalizing well across CNN and Transformer architectures. Remarkably, our approach accelerates the pruning process by an average of **1349$\times$** on COCO compared to the adapted baselines.

Poster
UniCBE: An Uniformity-driven Comparing Based Evaluation Framework with Unified Multi-Objective Optimization

Peiwen Yuan, Shaoxiong Feng, Yiwei Li, Xinglin Wang, Yueqi Zhang, Jiayi Shi, Chuyi Tan, Boyuan Pan, Yao Hu, Kan Li

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Human preference plays a significant role in measuring large language models and guiding them to align with human values. Unfortunately, current comparing-based evaluation (CBE) methods typically focus on a single optimization objective, failing to effectively utilize scarce yet valuable preference signals. To address this, we delve into key factors that can enhance the accuracy, convergence, and scalability of CBE: suppressing sampling bias, balancing descending process of uncertainty, and mitigating updating uncertainty. Following the derived guidelines, we propose UniCBE, a unified uniformity-driven CBE framework which simultaneously optimize these core objectives by constructing and integrating three decoupled sampling probability matrices, each designed to ensure uniformity in specific aspects. We further ablate the optimal tuple sampling and preference aggregation strategies to achieve efficient CBE. On the AlpacaEval benchmark, UniCBE saves over 17% of evaluation budgets while achieving a Pearson correlation with ground truth exceeding 0.995, demonstrating excellent accuracy and convergence. In scenarios where new models are continuously introduced, UniCBE can even save over 50% of evaluation costs, highlighting its improved scalability.

Spotlight
DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image

Qingxuan Wu, Zhiyang Dou, Sirui Xu, Soshi Shimada, Chen Wang, Zhengming Yu, Yuan Liu, Cheng Lin, Zeyu Cao, Taku Komura, Vladislav Golyanik, Christian Theobalt, Wenping Wang, Lingjie Liu

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Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem from self-occlusions during single-view hand-face interactions, diverse spatial relationships between hands and face, complex deformations, and the ambiguity of the single-view setting. The previous state-of-the-art, Decaf, employs a global fitting optimization guided by contact and deformation estimation networks trained on studio-collected data with 3D annotations. However, Decaf suffers from a time-consuming optimization process and limited generalization capability due to its reliance on 3D annotations of hand-face interaction data. To address these issues, we present DICE, the first end-to-end method for Deformation-aware hand-face Interaction reCovEry from a single image. DICE estimates the poses of hands and faces, contacts, and deformations simultaneously using a Transformer-based architecture. It features disentangling the regression of local deformation fields and global mesh vertex locations into two network branches, enhancing deformation and contact estimation for precise and robust hand-face mesh recovery. To improve generalizability, we propose a weakly-supervised training approach that augments the training set using in-the-wild images without 3D ground-truth annotations, employing the depths of 2D keypoints estimated by off-the-shelf models and adversarial priors of poses for supervision. Our experiments demonstrate that DICE achieves state-of-the-art performance on a standard benchmark and in-the- wild data in terms of accuracy and physical plausibility. Additionally, our method operates at an interactive rate (20 fps) on an Nvidia 4090 GPU, whereas Decaf requires more than 15 seconds for a single image. The code will be available at: https://github.com/Qingxuan-Wu/DICE.

Poster
Metric-Driven Attributions for Vision Transformers

Chase Walker, Sumit Kumar Jha, Rickard Ewetz

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Attribution algorithms explain computer vision models by attributing the model response to pixels within the input. Existing attribution methods generate explanations by combining transformations of internal model representations such as class activation maps, gradients, attention, or relevance scores. The effectiveness of an attribution map is measured using attribution quality metrics. This leads us to pose the following question: if attribution methods are assessed using attribution quality metrics, why are the metrics not used to generate the attributions? In response to this question, we propose a Metric-Driven Attribution for explaining Vision Transformers (ViT) called MDA. Guided by attribution quality metrics, the method creates attribution maps by performing patch order and patch magnitude optimization across all patch tokens. The first step orders the patches in terms of importance and the second step assigns the magnitude to each patch while preserving the patch order. Moreover, MDA can provide a smooth trade-off between sparse and dense attributions by modifying the optimization objective. Experimental evaluation demonstrates the proposed MDA method outperforms $7$ existing ViT attribution methods by an average of $12\%$ across $12$ attribution metrics on the ImageNet dataset for the ViT-base $16 \times 16$, ViT-tiny $16 \times 16$, and ViT-base $32 \times 32$ models. Code is publicly available at https://github.com/chasewalker26/MDA-Metric-Driven-Attributions-for-ViT.

Poster
Exposure Bracketing Is All You Need For A High-Quality Image

Zhilu Zhang, Shuohao Zhang, Renlong Wu, Zifei Yan, Wangmeng Zuo

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It is highly desired but challenging to acquire high-quality photos with clear content in low-light environments. Although multi-image processing methods (using burst, dual-exposure, or multi-exposure images) have made significant progress in addressing this issue, they typically focus on specific restoration or enhancement problems, and do not fully explore the potential of utilizing multiple images. Motivated by the fact that multi-exposure images are complementary in denoising, deblurring, high dynamic range imaging, and super-resolution, we propose to utilize exposure bracketing photography to get a high-quality image by combining these tasks in this work. Due to the difficulty in collecting real-world pairs, we suggest a solution that first pre-trains the model with synthetic paired data and then adapts it to real-world unlabeled images. In particular, a temporally modulated recurrent network (TMRNet) and self-supervised adaptation method are proposed. Moreover, we construct a data simulation pipeline to synthesize pairs and collect real-world images from 200 nighttime scenarios. Experiments on both datasets show that our method performs favorably against the state-of-the-art multi-image processing ones. Code and datasets are available at https://github.com/cszhilu1998/BracketIRE.

Poster
Semi-Supervised Vision-Centric 3D Occupancy World Model for Autonomous Driving

Xiang Li, Pengfei Li, Yupeng Zheng, Wei Sun, Yan Wang, yilun chen

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Understanding world dynamics is crucial for planning in autonomous driving. Recent methods attempt to achieve this by learning a 3D occupancy world model that forecasts future surrounding scenes based on current observation. However, 3D occupancy labels are still required to produce promising results. Considering the high annotation cost for 3D outdoor scenes, we propose a semi-supervised vision-centric 3D occupancy world model, **PreWorld**, to leverage the potential of 2D labels through a novel two-stage training paradigm: the self-supervised pre-training stage and the fully-supervised fine-tuning stage. Specifically, during the pre-training stage, we utilize an attribute projection head to generate different attribute fields of a scene (e.g., RGB, density, semantic), thus enabling temporal supervision from 2D labels via volume rendering techniques. Furthermore, we introduce a simple yet effective state-conditioned forecasting module to recursively forecast future occupancy and ego trajectory in a direct manner. Extensive experiments on the nuScenes dataset validate the effectiveness and scalability of our method, and demonstrate that PreWorld achieves competitive performance across 3D occupancy prediction, 4D occupancy forecasting and motion planning tasks.

Poster
Neuralized Markov Random Field for Interaction-Aware Stochastic Human Trajectory Prediction

Zilin Fang, David Hsu, Gim Hee Lee

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Interactive human motions and the continuously changing nature of intentions pose significant challenges for human trajectory prediction. In this paper, we present a neuralized Markov random field (MRF)-based motion evolution method for probabilistic interaction-aware human trajectory prediction. We use MRF to model each agent's motion and the resulting crowd interactions over time, hence is robust against noisy observations and enables group reasoning. We approximate the modeled distribution using two conditional variational autoencoders (CVAEs) for efficient learning and inference. Our proposed method achieves state-of-the-art performance on ADE/FDE metrics across two dataset categories: overhead datasets ETH/UCY, SDD, and NBA, and ego-centric JRDB. Furthermore, our approach allows for real-time stochastic inference in bustling environments, making it well-suited for a 30FPS video setting. We open-source our codes at: https://github.com/AdaCompNUS/NMRF_TrajectoryPrediction.git

Poster
Spiking Vision Transformer with Saccadic Attention

Shuai Wang, Malu Zhang, Dehao Zhang, Ammar Belatreche, Yichen Xiao, Yu Liang, Yimeng Shan, Qian Sun, Enqi Zhang, Yang Yang

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The combination of Spiking Neural Networks (SNNs) and Vision Transformers (ViTs) holds potential for achieving both energy efficiency and high performance, particularly suitable for edge vision applications. However, a significant performance gap still exists between SNN-based ViTs and their ANN counterparts. Here, we first analyze why SNN-based ViTs suffer from limited performance and identify a mismatch between the vanilla self-attention mechanism and spatio-temporal spike trains. This mismatch results in degraded spatial relevance and limited temporal interactions. To address these issues, we draw inspiration from biological saccadic attention mechanisms and introduce an innovative Saccadic Spike Self-Attention (SSSA) method. Specifically, in the spatial domain, SSSA employs a novel spike distribution-based method to effectively assess the relevance between Query and Key pairs in SNN-based ViTs. Temporally, SSSA employs a saccadic interaction module that dynamically focuses on selected visual areas at each timestep and significantly enhances whole scene understanding through temporal interactions. Building on the SSSA mechanism, we develop a SNN-based Vision Transformer (SNN-ViT). Extensive experiments across various visual tasks demonstrate that SNN-ViT achieves state-of-the-art performance with linear computational complexity. The effectiveness and efficiency of the SNN-ViT highlight its potential for power-critical edge vision applications.

Poster
Improving Unsupervised Constituency Parsing via Maximizing Semantic Information

Junjie Chen, Xiangheng He, Yusuke Miyao, Danushka Bollegala

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Unsupervised constituency parsers organize phrases within a sentence into a tree-shaped syntactic constituent structure that reflects the organization of sentence semantics. However, the traditional objective of maximizing sentence log-likelihood (LL) does not explicitly account for the close relationship between the constituent structure and the semantics, resulting in a weak correlation between LL values and parsing accuracy. In this paper, we introduce a novel objective that trains parsers by maximizing SemInfo, the semantic information encoded in constituent structures. We introduce a bag-of-substrings model to represent the semantics and estimate the SemInfo value using the probability-weighted information metric. We apply the SemInfo maximization objective to training Probabilistic Context-Free Grammar (PCFG) parsers and develop a Tree Conditional Random Field (TreeCRF)-based model to facilitate the training. Experiments show that SemInfo correlates more strongly with parsing accuracy than LL, establishing SemInfo as a better unsupervised parsing objective. As a result, our algorithm significantly improves parsing accuracy by an average of 7.85 sentence-F1 scores across five PCFG variants and in four languages, achieving state-of-the-art level results in three of the four languages.

Spotlight
Generalized Video Moment Retrieval

You Qin, Qilong Wu, Yicong Li, Wei Ji, Li Li, Pengcheng Cai, Lina Wei, Roger Zimmermann

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In this paper, we introduce the Generalized Video Moment Retrieval (GVMR) framework, which extends traditional Video Moment Retrieval (VMR) to handle a wider range of query types. Unlike conventional VMR systems, which are often limited to simple, single-target queries, GVMR accommodates both non-target and multi-target queries. To support this expanded task, we present the NExT-VMR dataset, derived from the YFCC100M collection, featuring diverse query scenarios to enable more robust model evaluation. Additionally, we propose BCANet, a transformer-based model incorporating the novel Boundary-aware Cross Attention (BCA) module. The BCA module enhances boundary detection and uses cross-attention to achieve a comprehensive understanding of video content in relation to queries. BCANet accurately predicts temporal video segments based on natural language descriptions, outperforming traditional models in both accuracy and adaptability. Our results demonstrate the potential of the GVMR framework, the NExT-VMR dataset, and BCANet to advance VMR systems, setting a new standard for future multimedia information retrieval research.

Poster
CoMotion: Concurrent Multi-person 3D Motion

Alejandro Newell, Peiyun Hu, Lahav Lipson, Stephan Richter, Vladlen Koltun

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We introduce an approach for detecting and tracking detailed 3D poses of multiple people from a single monocular camera stream. Our system maintains temporally coherent predictions in crowded scenes filled with difficult poses and occlusions. Our model performs both strong per-frame detection and a learned pose update to track people from frame to frame. Rather than match detections across time, poses are updated directly from a new input image, which enables online tracking through occlusion. We train on numerous image and video datasets leveraging pseudo-labeled annotations to produce a model that matches state-of-the-art systems in 3D pose estimation accuracy while being faster and more accurate in tracking multiple people through time.

Poster
$\gamma-$MoD: Exploring Mixture-of-Depth Adaptation for Multimodal Large Language Models

Yaxin Luo, Gen Luo, Jiayi Ji, Yiyi Zhou, Xiaoshuai Sun, Zhiqiang Shen, Rongrong Ji

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Despite the significant progress in multimodal large language models (MLLMs), their high computational cost remains a barrier to real-world deployment. Inspired by the mixture of depths (MoDs) in natural language processing, we aim to address this limitation from the perspective of ``activated tokens''. Our key insight is that if most tokens are redundant for the layer computation, then can be skipped directly via the MoD layer. However, directly converting the dense layers of MLLMs to MoD layers leads to substantial performance degradation. To address this issue, we propose an innovative MoD adaptation strategy for existing MLLMs called $\gamma$-MoD. In $\gamma$-MoD, a novel metric is proposed to guide the deployment of MoDs in the MLLM, namely rank of attention maps (ARank). Through ARank, we can effectively identify which layer is redundant and should be replaced with the MoD layer. Based on ARank, we further propose two novel designs to maximize the computational sparsity of MLLM while maintaining its performance, namely shared vision-language router and masked routing learning. With these designs, more than 90% dense layers of the MLLM can be effectively converted to the MoD ones. To validate our method, we apply it to three popular MLLMs, and conduct extensive experiments on 9 benchmark datasets. Experimental results not only validate the significant efficiency benefit of $\gamma$-MoD to existing MLLMs but also confirm its generalization ability on various MLLMs. For example, with a minor performance drop, i.e., -1.5%, $\gamma$-MoD can reduce the training and inference time of LLaVA-HR by 31.0% and 53.2%, respectively.

Poster