ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting

Qihang Zhang, Yinghao Xu, Chaoyang Wang, Hsin-Ying Lee, Gordon Wetzstein, Bolei Zhou, Ceyuan Yang

Expand abstract

Scene image editing is crucial for entertainment, photography, and advertising design. Existing methods solely focus on either 2D individual object or 3D global scene editing. This results in a lack of a unified approach to effectively control and manipulate scenes at the 3D level with different levels of granularity. In this work, we propose 3DitScene, a novel and unified scene editing framework leveraging language-guided disentangled Gaussian Splatting that enables seamless editing from 2D to 3D, allowing precise control over scene composition and individual objects. We first incorporate 3D Gaussians that are refined through generative priors and optimization techniques. Language features from CLIP then introduce semantics into 3D geometry for object disentanglement. With the disentangled Gaussians, 3DitScene allows for manipulation at both the global and individual levels, revolutionizing creative expression and empowering control over scenes and objects. Experimental results demonstrate the effectiveness and versatility of 3DitScene in scene image editing.

Poster
Duoduo CLIP: Efficient 3D Understanding with Multi-View Images

Han-Hung Lee, Yiming Zhang, Angel X Chang

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We introduce Duoduo CLIP, a model for 3D representation learning that learns shape encodings from multi-view images instead of point-clouds. The choice of multi-view images allows us to leverage 2D priors from off-the-shelf CLIP models to facilitate fine-tuning with 3D data. Our approach not only shows better generalization compared to existing point cloud methods, but also reduces GPU requirements and training time. In addition, the model is modified with cross-view attention to leverage information across multiple frames of the object which further boosts performance. Notably, our model is permutation invariant to the order of multi-view images while being pose-free. Compared to the current SOTA point cloud method that requires 480 A100 hours to train 1 billion model parameters we only require 57 A5000 hours and 87 million parameters. Multi-view images also provide more flexibility including being able to encode objects with a variable number of images, and performance scales when more views are used. In contrast, point cloud based methods require an entire scan or model of the object. We showcase this flexibility with benchmarks from images of real-world objects. Our model also achieves better performance in more fine-grained text to shape retrieval, demonstrating better text-and-shape alignment than point cloud based models.

Poster
DenseGrounding: Improving Dense Language-Vision Semantics for Ego-centric 3D Visual Grounding

Henry Zheng, Hao Shi, Qihang Peng, Yong Xien Chng, Rui Huang, Yepeng Weng, zhongchao shi, Gao Huang

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Enabling intelligent agents to comprehend and interact with 3D environments through natural language is crucial for advancing robotics and human-computer interaction. A fundamental task in this field is ego-centric 3D visual grounding, where agents locate target objects in real-world 3D spaces based on verbal descriptions. However, this task faces two significant challenges: (1) loss of fine-grained visual semantics due to sparse fusion of point clouds with ego-centric multi-view images, (2) limited textual semantic context due to arbitrary language descriptions. We propose DenseGrounding, a novel approach designed to address these issues by enhancing both visual and textual semantics. For visual features, we introduce the Hierarchical Scene Semantic Enhancer, which retains dense semantics by capturing fine-grained global scene features and facilitating cross-modal alignment. For text descriptions, we propose a Language Semantic Enhancer that leverage large language models to provide rich context and diverse language descriptions with additional context during model training. Extensive experiments show that DenseGrounding significantly outperforms existing methods in overall accuracy, achieving improvements of **5.81%** and **7.56%** when trained on the comprehensive full training dataset and smaller mini subset, respectively, further advancing the SOTA in ego-centric 3D visual grounding. Our method also achieves **1st place** and receives **Innovation Award** in the 2024 Autonomous Grand Challenge Multi-view 3D Visual Grounding Track, validating its effectiveness and robustness.

Poster
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering

HONGZE CHEN, Zehong Lin, Jun Zhang

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We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relighting. In inverse rendering, accurately modeling the shading processes of objects is essential for achieving high-fidelity results. Therefore, it is critical to incorporate global illumination to account for indirect lighting that reaches an object after multiple bounces across the scene. Previous 3DGS-based methods have attempted to model indirect lighting by characterizing indirect illumination as learnable lighting volumes or additional attributes of each Gaussian, while using baked occlusion to represent shadow effects. These methods, however, fail to accurately model the complex physical interactions between light and objects, making it impossible to construct realistic indirect illumination during relighting. To address this limitation, we propose to calculate indirect lighting using efficient path tracing with deferred shading. In our framework, we first render a G-buffer to capture the detailed geometry and material properties of the scene. Then, we perform physically-based rendering (PBR) only for direct lighting. With the G-buffer and previous rendering results, the indirect lighting can be calculated through a lightweight path tracing. Our method effectively models indirect lighting under any given lighting conditions, thereby achieving better novel view synthesis and competitive relighting. Quantitative and qualitative results show that our GI-GS outperforms existing baselines in both rendering quality and efficiency. Project page: https://stopaimme.github.io/GI-GS-site/.

Poster
Linear Spherical Sliced Optimal Transport: A Fast Metric for Comparing Spherical Data

Xinran Liu, Yikun Bai, Rocio Diaz Martin, Kaiwen Shi, Ashkan Shahbazi, Bennett Allan Landman, Catie Chang, Soheil Kolouri

Expand abstract

Efficient comparison of spherical probability distributions becomes important in fields such as computer vision, geosciences, and medicine. Sliced optimal transport distances, such as spherical and stereographic spherical sliced Wasserstein distances, have recently been developed to address this need. These methods reduce the computational burden of optimal transport by slicing hyperspheres into one-dimensional projections, i.e., lines or circles. Concurrently, linear optimal transport has been proposed to embed distributions into $L^2$ spaces, where the $L^2$ distance approximates the optimal transport distance, thereby simplifying comparisons across multiple distributions. In this work, we introduce the Linear Spherical Sliced Optimal Transport (LSSOT) framework, which utilizes slicing to embed spherical distributions into $L^2$ spaces while preserving their intrinsic geometry, offering a computationally efficient metric for spherical probability measures. We establish the metricity of LSSOT and demonstrate its superior computational efficiency in applications such as cortical surface registration, 3D point cloud interpolation via gradient flow, and shape embedding. Our results demonstrate the significant computational benefits and high accuracy of LSSOT in these applications.

Spotlight
Federated Continual Learning Goes Online: Uncertainty-Aware Memory Management for Vision Tasks and Beyond

Giuseppe Serra, Florian Buettner

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Given the ability to model more realistic and dynamic problems, Federated Continual Learning (FCL) has been increasingly investigated recently. A well-known problem encountered in this setting is the so-called catastrophic forgetting, for which the learning model is inclined to focus on more recent tasks while forgetting the previously learned knowledge. The majority of the current approaches in FCL propose generative-based solutions to solve said problem. However, this setting requires multiple training epochs over the data, implying an offline setting where datasets are stored locally and remain unchanged over time. Furthermore, the proposed solutions are tailored for vision tasks solely. To overcome these limitations, we propose a new approach to deal with different modalities in the online scenario where new data arrive in streams of mini-batches that can only be processed once. To solve catastrophic forgetting, we propose an uncertainty-aware memory-based approach. Specifically, we suggest using an estimator based on the Bregman Information (BI) to compute the model's variance at the sample level. Through measures of predictive uncertainty, we retrieve samples with specific characteristics, and – by retraining the model on such samples – we demonstrate the potential of this approach to reduce the forgetting effect in realistic settings while maintaining data confidentiality and competitive communication efficiency compared to state-of-the-art approaches.

Poster
DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation

Chenguo Lin, Panwang Pan, Bangbang Yang, Zeming Li, Yadong Mu

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Recent advancements in 3D content generation from text or a single image struggle with limited high-quality 3D datasets and inconsistency from 2D multi-view generation. We introduce DiffSplat, a novel 3D generative framework that natively generates 3D Gaussian splats by taming large-scale text-to-image diffusion models. It differs from previous 3D generative models by effectively utilizing web-scale 2D priors while maintaining 3D consistency in a unified model. To bootstrap the training, a lightweight reconstruction model is proposed to instantly produce multi-view Gaussian splat grids for scalable dataset curation. In conjunction with the regular diffusion loss on these grids, a 3D rendering loss is introduced to facilitate 3D coherence across arbitrary views. The compatibility with image diffusion models enables seamless adaptions of numerous techniques for image generation to the 3D realm. Extensive experiments reveal the superiority of DiffSplat in text- and image-conditioned generation tasks and downstream applications. Thorough ablation studies validate the efficacy of each critical design choice and provide insights into the underlying mechanism.

Poster
3D-MolT5: Leveraging Discrete Structural Information for Molecule-Text Modeling

Qizhi Pei, Rui Yan, Kaiyuan Gao, Jinhua Zhu, Lijun Wu

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The integration of molecular and natural language representations has emerged as a focal point in molecular science, with recent advancements in Language Models (LMs) demonstrating significant potential for comprehensive modeling of both domains. However, existing approaches face notable limitations, particularly in their neglect of three-dimensional (3D) information, which is crucial for understanding molecular structures and functions. While some efforts have been made to incorporate 3D molecular information into LMs using external structure encoding modules, significant difficulties remain, such as insufficient interaction across modalities in pre-training and challenges in modality alignment. To address the limitations, we propose \textbf{3D-MolT5}, a unified framework designed to model molecule in both sequence and 3D structure spaces. The key innovation of our approach lies in mapping fine-grained 3D substructure representations into a specialized 3D token vocabulary. This methodology facilitates the seamless integration of sequence and structure representations in a tokenized format, enabling 3D-MolT5 to encode molecular sequences, molecular structures, and text sequences within a unified architecture. Leveraging this tokenized input strategy, we build a foundation model that unifies the sequence and structure data formats. We then conduct joint pre-training with multi-task objectives to enhance the model's comprehension of these diverse modalities within a shared representation space. Thus, our approach significantly improves cross-modal interaction and alignment, addressing key challenges in previous work. Further instruction tuning demonstrated that our 3D-MolT5 has strong generalization ability and surpasses existing methods with superior performance in multiple downstream tasks, such as nearly 70\% improvement on the molecular property prediction task compared to state-of-the-art methods. Our code is available at \url{https://github.com/QizhiPei/3D-MolT5}.

Poster
Gaussian Splatting Lucas-Kanade

Liuyue Xie, Joel Julin, Koichiro Niinuma, Laszlo Attila Jeni

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Gaussian Splatting and its dynamic extensions are effective for reconstructing 3D scenes from 2D images when there is significant camera movement to facilitate motion parallax and when scene objects remain relatively static. However, in many real-world scenarios, these conditions are not met. As a consequence, data-driven semantic and geometric priors have been favored as regularizers, despite their bias toward training data and their neglect of broader movement dynamics. Departing from this practice, we propose a novel analytical approach that adapts the classical Lucas-Kanade method to dynamic Gaussian splatting. By leveraging the intrinsic properties of the forward warp field network, we derive an analytical velocity field that, through time integration, facilitates accurate scene flow computation. This enables the precise enforcement of motion constraints on warp fields, thus constraining both 2D motion and 3D positions of the Gaussians. Our method excels in reconstructing highly dynamic scenes with minimal camera movement, as demonstrated through experiments on both synthetic and real-world scenes.

Poster
FreeVS: Generative View Synthesis on Free Driving Trajectory

Qitai Wang, Lue Fan, Yuqi Wang, Yuntao Chen, Zhaoxiang Zhang

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Existing reconstruction-based novel view synthesis methods for driving scenes focus on synthesizing camera views along the recorded trajectory of the ego vehicle. Their image rendering performance will severely degrade on viewpoints falling out of the recorded trajectory, where camera rays are untrained. We propose FreeVS, a novel fully generative approach that can synthesize camera views on free new trajectories in real driving scenes. To control the generation results to be 3D consistent with the real scenes and accurate in viewpoint pose, we propose the pseudo-image representation of view priors to control the generation process. Viewpoint translation simulation is applied on pseudo-images to simulate camera movement in each direction. Once trained, FreeVS can be applied to any validation sequences without reconstruction process and synthesis views on novel trajectories. Moreover, we propose two new challenging benchmarks tailored to driving scenes, which are novel camera synthesis and novel trajectory synthesis, emphasizing the freedom of viewpoints. Given that no ground truth images are available on novel trajectories, we also propose to evaluate the consistency of images synthesized on novel trajectories with 3D perception models. Experiments on the Waymo Open Dataset show that FreeVS has a strong image synthesis performance on both the recorded trajectories and novel trajectories. The code is released. Project page: https://freevs24.github.io/.

Poster
Generalizable Human Gaussians from Single-View Image

Jinnan Chen, Chen Li, Jianfeng Zhang, Lingting Zhu, Buzhen Huang, Hanlin Chen, Gim Hee Lee

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In this work, we tackle the task of learning 3D human Gaussians from a single image, focusing on recovering detailed appearance and geometry including unobserved regions. We introduce a single-view generalizable Human Gaussian Model (HGM), which employs a novel generate-then-refine pipeline with the guidance from human body prior and diffusion prior. Our approach uses a ControlNet to refine rendered back-view images from coarse predicted human Gaussians, then uses the refined image along with the input image to reconstruct refined human Gaussians. To mitigate the potential generation of unrealistic human poses and shapes, we incorporate human priors from the SMPL-X model as a dual branch, propagating image features from the SMPL-X volume to the image Gaussians using sparse convolution and attention mechanisms. Given that the initial SMPL-X estimation might be inaccurate, we gradually refine it with our HGM model. We validate our approach on several publicly available datasets. Our method surpasses previous methods in both novel view synthesis and surface reconstruction. Our approach also exhibits strong generalization for cross-dataset evaluation and in-the-wild images.

Poster
Locality-aware Gaussian Compression for Fast and High-quality Rendering

Seungjoo Shin, Jaesik Park, Sunghyun Cho

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We present LocoGS, a locality-aware 3D Gaussian Splatting (3DGS) framework that exploits the spatial coherence of 3D Gaussians for compact modeling of volumetric scenes. To this end, we first analyze the local coherence of 3D Gaussian attributes, and propose a novel locality-aware 3D Gaussian representation that effectively encodes locally-coherent Gaussian attributes using a neural field representation with a minimal storage requirement. On top of the novel representation, LocoGS is carefully designed with additional components such as dense initialization, an adaptive spherical harmonics bandwidth scheme and different encoding schemes for different Gaussian attributes to maximize compression performance. Experimental results demonstrate that our approach outperforms the rendering quality of existing compact Gaussian representations for representative real-world 3D datasets while achieving from 54.6$\times$ to 96.6$\times$ compressed storage size and from 2.1$\times$ to 2.4$\times$ rendering speed than 3DGS. Even our approach also demonstrates an averaged 2.4$\times$ higher rendering speed than the state-of-the-art compression method with comparable compression performance.

Poster
DELTA: DENSE EFFICIENT LONG-RANGE 3D TRACKING FOR ANY VIDEO

Tuan Duc Ngo, Peiye Zhuang, Evangelos Kalogerakis, Chuang Gan, Sergey Tulyakov, Hsin-Ying Lee, Chaoyang Wang

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Tracking dense 3D motion from monocular videos remains challenging, particularly when aiming for pixel-level precision over long sequences. We introduce DELTA, a novel method that efficiently tracks every pixel in 3D space, enabling accurate motion estimation across entire videos. Our approach leverages a joint global-local attention mechanism for reduced-resolution tracking, followed by a transformer-based upsampler to achieve high-resolution predictions. Unlike existing methods, which are limited by computational inefficiency or sparse tracking, DELTA delivers dense 3D tracking at scale, running over 8x faster than previous methods while achieving state-of-the-art accuracy. Furthermore, we explore the impact of depth representation on tracking performance and identify log-depth as the optimal choice. Extensive experiments demonstrate the superiority of DELTA on multiple benchmarks, achieving new state-of-the-art results in both 2D and 3D dense tracking tasks. Our method provides a robust solution for applications requiring fine-grained, long-term motion tracking in 3D space.

Poster
CLIBD: Bridging Vision and Genomics for Biodiversity Monitoring at Scale

ZeMing Gong, Austin Wang, Xiaoliang Huo, Joakim Bruslund Haurum, Scott C. Lowe, Graham W. Taylor, Angel X Chang

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Measuring biodiversity is crucial for understanding ecosystem health. While prior works have developed machine learning models for taxonomic classification of photographic images and DNA separately, in this work, we introduce a multi-modal approach combining both, using CLIP-style contrastive learning to align images, barcode DNA, and text-based representations of taxonomic labels in a unified embedding space. This allows for accurate classification of both known and unknown insect species without task-specific fine-tuning, leveraging contrastive learning for the first time to fuse DNA and image data. Our method surpasses previous single-modality approaches in accuracy by over 8% on zero-shot learning tasks, showcasing its effectiveness in biodiversity studies.

Poster
Occlusion-aware Non-Rigid Point Cloud Registration via Unsupervised Neural Deformation Correntropy

Mingyang Zhao, Gaofeng Meng, Dong-ming Yan

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Non-rigid alignment of point clouds is crucial for scene understanding, reconstruction, and various computer vision and robotics tasks. Recent advancements in implicit deformation networks for non-rigid registration have significantly reduced the reliance on large amounts of annotated training data. However, existing state-of-the-art methods still face challenges in handling occlusion scenarios. To address this issue, this paper introduces an innovative unsupervised method called Occlusion-Aware Registration (OAR) for non-rigidly aligning point clouds. The key innovation of our method lies in the utilization of the adaptive correntropy function as a localized similarity measure, enabling us to treat individual points distinctly. In contrast to previous approaches that solely minimize overall deviations between two shapes, we combine unsupervised implicit neural representations with the maximum correntropy criterion to optimize the deformation of unoccluded regions. This effectively avoids collapsed, tearing, and other physically implausible results. Moreover, we present a theoretical analysis and establish the relationship between the maximum correntropy criterion and the commonly used Chamfer distance, highlighting that the correntropy-induced metric can be served as a more universal measure for point cloud analysis. Additionally, we introduce locally linear reconstruction to ensure that regions lacking correspondences between shapes still undergo physically natural deformations. Our method achieves superior or competitive performance compared to existing approaches, particularly when dealing with occluded geometries. We also demonstrate the versatility of our method in challenging tasks such as large deformations, shape interpolation, and shape completion under occlusion disturbances.

Poster
Efficient Learning with Sine-Activated Low-Rank Matrices

Yiping Ji, Hemanth Saratchandran, Cameron Gordon, Zeyu Zhang, Simon Lucey

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Low-rank decomposition has emerged as a vital tool for enhancing parameter efficiency in neural network architectures, gaining traction across diverse applications in machine learning. These techniques significantly lower the number of parameters, striking a balance between compactness and performance. However, a common challenge has been the compromise between parameter efficiency and the accuracy of the model, where reduced parameters often lead to diminished accuracy compared to their full-rank counterparts. In this work, we propose a novel theoretical framework that integrates a sinusoidal function within the low-rank decomposition process. This approach not only preserves the benefits of the parameter efficiency characteristic of low-rank methods but also increases the decomposition's rank, thereby enhancing model performance. Our method proves to be a plug in enhancement for existing low-rank models, as evidenced by its successful application in Vision Transformers (ViT), Large Language Models (LLMs), Neural Radiance Fields (NeRF) and 3D shape modelling.

Poster
Beyond FVD: An Enhanced Evaluation Metrics for Video Generation Distribution Quality

Ge Ya Luo, Gian Mario Favero, ZhiHao Luo, Alexia Jolicoeur-Martineau, Christopher Pal

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The Fréchet Video Distance (FVD) is a widely adopted metric for evaluating video generation distribution quality. However, its effectiveness relies on critical assumptions. Our analysis reveals three significant limitations: (1) the non-Gaussianity of the Inflated 3D Convnet (I3D) feature space; (2) the insensitivity of I3D features to temporal distortions; (3) the impractical sample sizes required for reliable estimation. These findings undermine FVD's reliability and show that FVD falls short as a standalone metric for video generation evaluation. After extensive analysis of a wide range of metrics and backbone architectures, we propose JEDi, the JEPA Embedding Distance, based on features derived from a Joint Embedding Predictive Architecture, measured using Maximum Mean Discrepancy with polynomial kernel. Our experiments on multiple open-source datasets show clear evidence that it is a superior alternative to the widely used FVD metric, requiring only 16% of the samples to reach its steady value, while increasing alignment with human evaluation by 34%, on average. Project page: https://oooolga.github.io/JEDi.github.io/.

Poster
Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene

Jiahao Wu, Rui Peng, Zhiyan Wang, Lu Xiao, Luyang Tang, Jinbo Yan, Kaiqiang Xiong, Ronggang Wang

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Novel view synthesis has long been a practical but challenging task, although the introduction of numerous methods to solve this problem, even combining advanced representations like 3D Gaussian Splatting, they still struggle to recover high-quality results and often consume too much storage memory and training time. In this paper we propose Swift4D, a divide-and-conquer 3D Gaussian Splatting method that can handle static and dynamic primitives separately, achieving a good trade-off between rendering quality and efficiency, motivated by the fact that most of the scene is the static primitive and does not require additional dynamic properties. Concretely, we focus on modeling dynamic transformations only for the dynamic primitives which benefits both efficiency and quality. We first employ a learnable decomposition strategy to separate the primitives, which relies on an additional parameter to classify primitives as static or dynamic. For the dynamic primitives, we employ a compact multi-resolution 4D Hash mapper to transform these primitives from canonical space into deformation space at each timestamp, and then mix the static and dynamic primitives to produce the final output. This divide-and-conquer method facilitates efficient training and reduces storage redundancy. Our method not only achieves state-of-the-art rendering quality while being 20× faster in training than previous SOTA methods with a minimum storage requirement of only 30MB on real-world datasets.

Poster
ReMatching Dynamic Reconstruction Flow

Sara Oblak, Despoina Paschalidou, Sanja Fidler, Matan Atzmon

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Reconstructing a dynamic scene from image inputs is a fundamental computer vision task with many downstream applications. Despite recent advancements, existing approaches still struggle to achieve high-quality reconstructions from unseen viewpoints and timestamps. This work introduces the ReMatching framework, designed to improve reconstruction quality by incorporating deformation priors into dynamic reconstruction models. Our approach advocates for velocity-field based priors, for which we suggest a matching procedure that can seamlessly supplement existing dynamic reconstruction pipelines. The framework is highly adaptable and can be applied to various dynamic representations. Moreover, it supports integrating multiple types of model priors and enables combining simpler ones to create more complex classes. Our evaluations on popular benchmarks involving both synthetic and real-world dynamic scenes demonstrate that augmenting current state-of-the-art methods with our approach leads to a clear improvement in reconstruction accuracy.

Poster
RecDreamer: Consistent Text-to-3D Generation via Uniform Score Distillation

Chenxi Zheng, Yihong Lin, Bangzhen Liu, Xuemiao Xu, Yongwei Nie, Shengfeng He

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Current text-to-3D generation methods based on score distillation often suffer from geometric inconsistencies, leading to repeated patterns across different poses of 3D assets. This issue, known as the Multi-Face Janus problem, arises because existing methods struggle to maintain consistency across varying poses and are biased toward a canonical pose. While recent work has improved pose control and approximation, these efforts are still limited by this inherent bias, which skews the guidance during generation. To address this, we propose a solution called RecDreamer, which reshapes the underlying data distribution to achieve more consistent pose representation. The core idea behind our method is to rectify the prior distribution, ensuring that pose variation is uniformly distributed rather than biased toward a canonical form. By modifying the prescribed distribution through an auxiliary function, we can reconstruct the density of the distribution to ensure compliance with specific marginal constraints. In particular, we ensure that the marginal distribution of poses follows a uniform distribution, thereby eliminating the biases introduced by the prior knowledge. We incorporate this rectified data distribution into existing score distillation algorithms, a process we refer to as uniform score distillation. To efficiently compute the posterior distribution required for the auxiliary function, RecDreamer introduces a training-free classifier that estimates pose categories in a plug-and-play manner. Additionally, we utilize various approximation techniques for noisy states, significantly improving system performance. Our experimental results demonstrate that RecDreamer effectively mitigates the Multi-Face Janus problem, leading to more consistent 3D asset generation across different poses.

Poster