ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Topic: Reinforcement Learning · 379 papers · Reset filters

Prioritized Generative Replay

Renhao Wang, Kevin Frans, Pieter Abbeel, Sergey Levine, Alexei A. Efros

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Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to learning. While prioritization of more useful samples is helpful, this strategy can also lead to overfitting, as useful samples are likely to be more rare. In this work, we instead propose a prioritized, parametric version of an agent's memory, using generative models to capture online experience. This paradigm enables (1) densification of past experience, with new generations that benefit from the generative model's generalization capacity and (2) guidance via a family of "relevance functions" that push these generations towards more useful parts of an agent's acquired history. We show this recipe can be instantiated using conditional diffusion models and simple relevance functions such as curiosity- or value-based metrics. Our approach consistently improves performance and sample efficiency in both state- and pixel-based domains. We expose the mechanisms underlying these gains, showing how guidance promotes diversity in our generated transitions and reduces overfitting. We also showcase how our approach can train policies with even higher update-to-data ratios than before, opening up avenues to better scale online RL agents. Project page available at: https://pgenreplay.github.io

Oral
Asynchronous Federated Reinforcement Learning with Policy Gradient Updates: Algorithm Design and Convergence Analysis

Guangchen Lan, Dong-Jun Han, Abolfazl Hashemi, Vaneet Aggarwal, Christopher Brinton

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To improve the efficiency of reinforcement learning (RL), we propose a novel asynchronous federated reinforcement learning (FedRL) framework termed AFedPG, which constructs a global model through collaboration among $N$ agents using policy gradient (PG) updates. To address the challenge of lagged policies in asynchronous settings, we design a delay-adaptive lookahead technique *specifically for FedRL* that can effectively handle heterogeneous arrival times of policy gradients. We analyze the theoretical global convergence bound of AFedPG, and characterize the advantage of the proposed algorithm in terms of both the sample complexity and time complexity. Specifically, our AFedPG method achieves $\mathcal{O}(\frac{{\epsilon}^{-2.5}}{N})$ sample complexity for global convergence at each agent on average. Compared to the single agent setting with $\mathcal{O}(\epsilon^{-2.5})$ sample complexity, it enjoys a linear speedup with respect to the number of agents. Moreover, compared to synchronous FedPG, AFedPG improves the time complexity from $\mathcal{O}(\frac{t_{\max}}{N})$ to $\mathcal{O}({\sum_{i=1}^{N} \frac{1}{t_{i}}})^{-1}$, where $t_{i}$ denotes the time consumption in each iteration at agent $i$, and $t_{\max}$ is the largest one. The latter complexity $\mathcal{O}({\sum_{i=1}^{N} \frac{1}{t_{i}}})^{-1}$ is always smaller than the former one, and this improvement becomes significant in large-scale federated settings with heterogeneous computing powers ($t_{\max}\gg t_{\min}$). Finally, we empirically verify the improved performance of AFedPG in four widely used MuJoCo environments with varying numbers of agents. We also demonstrate the advantages of AFedPG in various computing heterogeneity scenarios.

Poster
HASARD: A Benchmark for Vision-Based Safe Reinforcement Learning in Embodied Agents

Tristan Tomilin, Meng Fang, Mykola Pechenizkiy

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Advancing safe autonomous systems through reinforcement learning (RL) requires robust benchmarks to evaluate performance, analyze methods, and assess agent competencies. Humans primarily rely on embodied visual perception to safely navigate and interact with their surroundings, making it a valuable capability for RL agents. However, existing vision-based 3D benchmarks only consider simple navigation tasks. To address this shortcoming, we introduce **HASARD**, a suite of diverse and complex tasks to **HA**rness **SA**fe **R**L with **D**oom, requiring strategic decision-making, comprehending spatial relationships, and predicting the short-term future. HASARD features three difficulty levels and two action spaces. An empirical evaluation of popular baseline methods demonstrates the benchmark's complexity, unique challenges, and reward-cost trade-offs. Visualizing agent navigation during training with top-down heatmaps provides insight into a method's learning process. Incrementally training across difficulty levels offers an implicit learning curriculum. HASARD is the first safe RL benchmark to exclusively target egocentric vision-based learning, offering a cost-effective and insightful way to explore the potential and boundaries of current and future safe RL methods. The environments and baseline implementations are open-sourced.

Poster
Deep Networks Learn Features From Local Discontinuities in the Label Function

Prithaj Banerjee, Harish Guruprasad Ramaswamy, Mahesh Lorik Yadav, Chandra Shekar Lakshminarayanan

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Deep neural networks outperform kernel machines on several datasets due to feature learning that happens during gradient descent training. In this paper, we analyze the mechanism through which feature learning happens and use a notion of features that corresponds to discontinuities in the true label function. We hypothesize that the core feature learning mechanism is label function discontinuities attracting model function discontinuities during training. To test this hypothesis, we perform experiments on classification data where the true label function is given by an oblique decision tree. This setup allows easy enumeration of label function discontinuities, while still remaining intractable for static kernel/linear methods. We then design/construct a novel deep architecture called a Deep Linearly Gated Network (DLGN), whose discontinuities in the input space can be easily enumerated. In this setup, we provide supporting evidence demonstrating the movement of model function discontinuities towards the label function discontinuities during training. The easy enumerability of discontinuities in the DLGN also enables greater mechanistic interpretability. We demonstrate this by extracting the parameters of a high-accuracy decision tree from the parameters of a DLGN. We also show that the DLGN is competitive with ReLU networks and other tree-learning algorithms on several real-world tabular datasets.

Poster
Neural Multi-Objective Combinatorial Optimization via Graph-Image Multimodal Fusion

Jinbiao Chen, Jiahai Wang, Zhiguang Cao, Yaoxin Wu

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Existing neural multi-objective combinatorial optimization (MOCO) methods still exhibit an optimality gap since they fail to fully exploit the intrinsic features of problem instances. A significant factor contributing to this shortfall is their reliance solely on graph-modal information. To overcome this, we propose a novel graph-image multimodal fusion (GIMF) framework that enhances neural MOCO methods by integrating graph and image information of the problem instances. Our GIMF framework comprises three key components: (1) a constructed coordinate image to better represent the spatial structure of the problem instance, (2) a problem-size adaptive resolution strategy during the image construction process to improve the cross-size generalization of the model, and (3) a multimodal fusion mechanism with modality-specific bottlenecks to efficiently couple graph and image information. We demonstrate the versatility of our GIMF by implementing it with two state-of-the-art neural MOCO backbones. Experimental results on classic MOCO problems show that our GIMF significantly outperforms state-of-the-art neural MOCO methods and exhibits superior generalization capability.

Poster
Rethinking Light Decoder-based Solvers for Vehicle Routing Problems

Ziwei Huang, Jianan Zhou, Zhiguang Cao, Yixin Xu

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Light decoder-based solvers have gained popularity for solving vehicle routing problems (VRPs) due to their efficiency and ease of integration with reinforcement learning algorithms. However, they often struggle with generalization to larger problem instances or different VRP variants. This paper revisits light decoder-based approaches, analyzing the implications of their reliance on static embeddings and the inherent challenges that arise. Specifically, we demonstrate that in the light decoder paradigm, the encoder is implicitly tasked with capturing information for all potential decision scenarios during solution construction within a single set of embeddings, resulting in high information density. Furthermore, our empirical analysis reveals that the overly simplistic decoder struggles to effectively utilize this dense information, particularly as task complexity increases, which limits generalization to out-of-distribution (OOD) settings. Building on these insights, we show that enhancing the decoder capacity, with a simple addition of identity mapping and a feed-forward layer, can considerably alleviate the generalization issue. Experimentally, our method significantly enhances the OOD generalization of light decoder-based approaches on large-scale instances and complex VRP variants, narrowing the gap with the heavy decoder paradigm. Our code is available at: https://github.com/ziweileonhuang/reld-nco.

Poster
Accelerating Goal-Conditioned Reinforcement Learning Algorithms and Research

Michał Bortkiewicz, Władysław Pałucki, Vivek Myers, Tadeusz Dziarmaga, Tomasz Arczewski, Łukasz Kuciński, Benjamin Eysenbach

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Self-supervision has the potential to transform reinforcement learning (RL), paralleling the breakthroughs it has enabled in other areas of machine learning. While self-supervised learning in other domains aims to find patterns in a fixed dataset, self-supervised goal-conditioned reinforcement learning (GCRL) agents discover *new* behaviors by learning from the goals achieved during unstructured interaction with the environment. However, these methods have failed to see similar success, both due to a lack of data from slow environment simulations as well as a lack of stable algorithms. We take a step toward addressing both of these issues by releasing a high-performance codebase and benchmark (`JaxGCRL`) for self-supervised GCRL, enabling researchers to train agents for millions of environment steps in minutes on a single GPU. By utilizing GPU-accelerated replay buffers, environments, and a stable contrastive RL algorithm, we reduce training time by up to $22\times$. Additionally, we assess key design choices in contrastive RL, identifying those that most effectively stabilize and enhance training performance. With this approach, we provide a foundation for future research in self-supervised GCRL, enabling researchers to quickly iterate on new ideas and evaluate them in diverse and challenging environments. Code: [https://anonymous.4open.science/r/JaxGCRL-2316/README.md](https://anonymous.4open.science/r/JaxGCRL-2316/README.md)

Spotlight
Solving hidden monotone variational inequalities with surrogate losses

Ryan D'Orazio, Danilo Vucetic, Zichu Liu, Junhyung Lyle Kim, Ioannis Mitliagkas, Gauthier Gidel

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Deep learning has proven to be effective in a wide variety of loss minimization problems. However, many applications of interest, like minimizing projected Bellman error and min-max optimization, cannot be modelled as minimizing a scalar loss function but instead correspond to solving a variational inequality (VI) problem. This difference in setting has caused many practical challenges as naive gradient-based approaches from supervised learning tend to diverge and cycle in the VI case. In this work, we propose a principled surrogate-based approach compatible with deep learning to solve VIs. We show that our surrogate-based approach has three main benefits: (1) under assumptions that are realistic in practice (when hidden monotone structure is present, interpolation, and sufficient optimization of the surrogates), it guarantees convergence, (2) it provides a unifying perspective of existing methods, and (3) is amenable to existing deep learning optimizers like ADAM. Experimentally, we demonstrate our surrogate-based approach is effective in min-max optimization and minimizing projected Bellman error. Furthermore, in the deep reinforcement learning case, we propose a novel variant of TD(0) which is more compute and sample efficient.

Poster
Graph Assisted Offline-Online Deep Reinforcement Learning for Dynamic Workflow Scheduling

Yifan Yang, Gang Chen, Hui Ma, Cong Zhang, Zhiguang Cao, Mengjie Zhang

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Dynamic workflow scheduling (DWS) in cloud computing presents substantial challenges due to heterogeneous machine configurations, unpredictable workflow arrivals/patterns, and constantly evolving environments. However, existing research often assumes homogeneous setups and static conditions, limiting flexibility and adaptability in real-world scenarios. In this paper, we propose a novel *Graph assisted Offline-Online Deep Reinforcement Learning* (GOODRL) approach to building an effective and efficient scheduling agent for DWS. Our approach features three key innovations: (1) a *task-specific* graph representation and a *Graph Attention Actor Network* that enable the agent to dynamically assign focused tasks to heterogeneous machines while explicitly considering the future impact of each machine on these tasks; (2) a *system-oriented* graph representation and a *Graph Attention Critic Network* that facilitate efficient processing of new information and understanding its impact on the current state, crucial for managing unpredictable workflow arrivals/patterns in real-time; and (3) an *offline-online* method that utilizes imitation learning for effective offline training and applies gradient control and decoupled high-frequency critic training techniques during online learning to sustain the agent’s robust performance in rapidly changing environments. Experimental results demonstrate that GOODRL significantly outperforms several state-of-the-art algorithms, achieving substantially lower mean flowtime and high adaptability in various online and offline scenarios.

Poster
Flat Reward in Policy Parameter Space Implies Robust Reinforcement Learning

Hyun Kyu Lee, Sung Whan Yoon

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Investigating flat minima on loss surfaces in parameter space is well-documented in the supervised learning context, highlighting its advantages for model generalization. However, limited attention has been paid to the reinforcement learning (RL) context, where the impact of flatter reward landscapes in policy parameter space remains largely unexplored. Beyond merely extrapolating from supervised learning, which suggests a link between flat reward landscapes and enhanced generalization, we aim to formally connect the flatness of the reward surface to the robustness of RL models. In policy models where a deep neural network determines actions, flatter reward landscapes in response to parameter perturbations lead to consistent rewards even when actions are perturbed. Moreover, robustness to action perturbations further enhances robustness against other variations, such as changes in state transition probabilities and reward functions. We extensively simulate various RL environments, confirming the consistent benefits of flatter reward landscapes in enhancing the robustness of RL under diverse conditions, including action selection, transition dynamics, and reward functions. The code for these experiments is available at https://github.com/HK-05/flatreward-RRL.

Oral
Learning from negative feedback, or positive feedback or both

Abbas Abdolmaleki, Bilal Piot, Bobak Shahriari, Jost Tobias Springenberg, Tim Hertweck, Michael Bloesch, Rishabh Joshi, Thomas Lampe, Junhyuk Oh, Nicolas Heess, Jonas Buchli, Martin Riedmiller

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Existing preference optimization methods often assume scenarios where paired preference feedback (preferred/positive vs. dis-preferred/negative examples) is available. This requirement limits their applicability in scenarios where only unpaired feedback—for example, either positive or negative— is available. To address this, we introduce a novel approach that decouples learning from positive and negative feedback. This decoupling enables control over the influence of each feedback type and, importantly, allows learning even when only one feedback type is present. A key contribution is demonstrating stable learning from negative feedback alone, a capability not well-addressed by current methods. Our approach builds upon the probabilistic framework introduced in (Dayan and Hinton, 1997), which uses expectation-maximization (EM) to directly optimize the probability of positive outcomes (as opposed to classic expected reward maximization). We address a key limitation in current EM-based methods: they solely maximize the likelihood of positive examples, while neglecting negative ones. We show how to extend EM algorithms to explicitly incorporate negative examples, leading to a theoretically grounded algorithm that offers an intuitive and versatile way to learn from both positive and negative feedback. We evaluate our approach for training language models based on human feedback as well as training policies for sequential decision-making problems, where learned value functions are available.

Spotlight
Learning a Fast Mixing Exogenous Block MDP using a Single Trajectory

Alexander Levine, Peter Stone, Amy Zhang

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In order to train agents that can quickly adapt to new objectives or reward functions, efficient unsupervised representation learning in sequential decision-making environments can be important. Frameworks such as the Exogenous Block Markov Decision Process (Ex-BMDP) have been proposed to formalize this representation-learning problem (Efroni et al., 2022b). In the Ex-BMDP framework, the agent's high-dimensional observations of the environment have two latent factors: a controllable factor, which evolves deterministically within a small state space according to the agent's actions, and an exogenous factor, which represents time-correlated noise, and can be highly complex. The goal of the representation learning problem is to learn an encoder that maps from observations into the controllable latent space, as well as the dynamics of this space. Efroni et al. (2022b) has shown that this is possible with a sample complexity that depends only on the size of the controllable latent space, and not on the size of the noise factor. However, this prior work has focused on the episodic setting, where the controllable latent state resets to a specific start state after a finite horizon. By contrast, if the agent can only interact with the environment in a single continuous trajectory, prior works have not established sample-complexity bounds. We propose STEEL, the first provably sample-efficient algorithm for learning the controllable dynamics of an Ex-BMDP from a single trajectory, in the function approximation setting. STEEL has a sample complexity that depends only on the sizes of the controllable latent space and the encoder function class, and (at worst linearly) on the mixing time of the exogenous noise factor. We prove that STEEL is correct and sample-efficient, and demonstrate STEEL on two toy problems. Code is available at: https://github.com/midi-lab/steel.

Poster
Model-Agnostic Knowledge Guided Correction for Improved Neural Surrogate Rollout

Bharat Srikishan, Daniel O'Malley, Mohamed Mehana, Nicholas Lubbers, Nikhil Muralidhar

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Modeling the evolution of physical systems is critical to many applications in science and engineering. As the evolution of these systems is governed by partial differential equations (PDEs), there are a number of computational simulations which resolve these systems with high accuracy. However, as these simulations incur high computational costs, they are infeasible to be employed for large-scale analysis. A popular alternative to simulators are neural network surrogates which are trained in a data-driven manner and are much more computationally efficient. However, these surrogate models suffer from high rollout error when used autoregressively, especially when confronted with training data paucity. Existing work proposes to improve surrogate rollout error by either including physical loss terms directly in the optimization of the model or incorporating computational simulators as `differentiable layers' in the neural network. Both of these approaches have their challenges, with physical loss functions suffering from slow convergence for stiff PDEs and simulator layers requiring gradients which are not always available, especially in legacy simulators. We propose the Hybrid PDE Predictor with Reinforcement Learning (HyPER) model: a model-agnostic, RL based, cost-aware model which combines a neural surrogate, RL decision model, and a physics simulator (with or without gradients) to reduce surrogate rollout error significantly. In addition to reducing in-distribution rollout error by **47%-78%**, HyPER learns an intelligent policy that is adaptable to changing physical conditions and resistant to noise corruption. Code available at https://github.com/scailab/HyPER.

Poster
What Does It Mean to Be a Transformer? Insights from a Theoretical Hessian Analysis

Weronika Ormaniec, Felix Dangel, Sidak Pal Singh

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The Transformer architecture has inarguably revolutionized deep learning, overtaking classical architectures like multi-layer perceptions (MLPs) and convolutional neural networks (CNNs). At its core, the attention block differs in form and functionality from most other architectural components in deep learning—to the extent that, in comparison to MLPs/CNNs, Transformers are more often accompanied by adaptive optimizers, layer normalization, learning rate warmup, etc. The root causes behind these outward manifestations and the precise mechanisms that govern them remain poorly understood. In this work, we bridge this gap by providing a fundamental understanding of what distinguishes the Transformer from the other architectures—grounded in a theoretical comparison of the (loss) Hessian. Concretely, for a single self-attention layer, (a) we first entirely derive the Transformer’s Hessian and express it in matrix derivatives; (b) we then characterize it in terms of data, weight, and attention moment dependencies; and (c) while doing so further highlight the important structural differences to the Hessian of classical networks. Our results suggest that various common architectural and optimization choices in Transformers can be traced back to their highly non-linear dependencies on the data and weight matrices, which vary heterogeneously across parameters. Ultimately, our findings provide a deeper understanding of the Transformer’s unique optimization landscape and the challenges it poses.

Spotlight
OptionZero: Planning with Learned Options

Po-Wei Huang, Pei-Chiun Peng, Hung Guei, Ti-Rong Wu

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Planning with options -- a sequence of primitive actions -- has been shown effective in reinforcement learning within complex environments. Previous studies have focused on planning with predefined options or learned options through expert demonstration data. Inspired by MuZero, which learns superhuman heuristics without any human knowledge, we propose a novel approach, named *OptionZero*. OptionZero incorporates an *option network* into MuZero, providing autonomous discovery of options through self-play games. Furthermore, we modify the dynamics network to provide environment transitions when using options, allowing searching deeper under the same simulation constraints. Empirical experiments conducted in 26 Atari games demonstrate that OptionZero outperforms MuZero, achieving a 131.58% improvement in mean human-normalized score. Our behavior analysis shows that OptionZero not only learns options but also acquires strategic skills tailored to different game characteristics. Our findings show promising directions for discovering and using options in planning. Our code is available at https://rlg.iis.sinica.edu.tw/papers/optionzero.

Oral
Revisiting a Design Choice in Gradient Temporal Difference Learning

Xiaochi Qian, Shangtong Zhang

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Off-policy learning enables a reinforcement learning (RL) agent to reason counterfactually about policies that are not executed and is one of the most important ideas in RL. It, however, can lead to instability when combined with function approximation and bootstrapping, two arguably indispensable ingredients for large-scale reinforcement learning. This is the notorious deadly triad. The seminal work Sutton et al. (2008) pioneers Gradient Temporal Difference learning (GTD) as the first solution to the deadly triad, which has enjoyed massive success thereafter. During the derivation of GTD, some intermediate algorithm, called $A^\top$TD, was invented but soon deemed inferior. In this paper, we revisit this $A^\top$TD and prove that a variant of $A^\top$TD, called $A_t^\top$TD, is also an effective solution to the deadly triad. Furthermore, this $A_t^\top$TD only needs one set of parameters and one learning rate. By contrast, GTD has two sets of parameters and two learning rates, making it hard to tune in practice. We provide asymptotic analysis for $A^\top_t$TD and finite sample analysis for a variant of $A^\top_t$TD that additionally involves a projection operator. The convergence rate of this variant is on par with the canonical on-policy temporal difference learning.

Poster
From Tokens to Words: On the Inner Lexicon of LLMs

Guy Kaplan, Matanel Oren, Yuval Reif, Roy Schwartz

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Natural language is composed of words, but modern large language models (LLMs) process sub-words as input. A natural question raised by this discrepancy is whether LLMs encode words internally, and if so how. We present evidence that LLMs engage in an intrinsic detokenization process, where subword sequences are combined into coherent whole-word representations at their last token. Our experiments show that this process primarily takes place within the early and middle layers of the model. We further demonstrate its robustness to arbitrary splits (e.g., “cats” to “ca” and “ts”), typos, and importantly—to out-of-vocabulary words: when feeding the last token internal representations of such words to the model as input, it can “understand” them as the complete word despite never seeing such representations as input during training. Our findings suggest that LLMs maintain a latent vocabulary beyond the tokenizer’s scope. These insights provide a practical, finetuning-free application for expanding the vocabulary of pre-trained models. By enabling the addition of new vocabulary words, we reduce input length and inference iterations, which reduces both space and model latency, with little to no loss in model accuracy.

Poster
Residual Kernel Policy Network: Enhancing Stability and Robustness in RKHS-Based Reinforcement Learning

Yixian Zhang, Huaze Tang, Huijing Lin, Wenbo Ding

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Achieving optimal performance in reinforcement learning requires robust policies supported by training processes that ensure both sample efficiency and stability. Modeling the policy in reproducing kernel Hilbert space (RKHS) enables efficient exploration of local optimal solutions. However, the stability of existing RKHS-based methods is hindered by significant variance in gradients, while the robustness of the learned policies is often compromised due to the sensitivity of hyperparameters. In this work, we conduct a comprehensive analysis of the significant instability in RKHS policies and reveal that the variance of the policy gradient increases substantially when a wide-bandwidth kernel is employed. To address these challenges, we propose a novel RKHS policy learning method integrated with representation learning to dynamically process observations in complex environments, enhancing the robustness of RKHS policies. Furthermore, inspired by the advantage functions, we introduce a residual layer that further stabilizes the training process by significantly reducing gradient variance in RKHS. Our novel algorithm, the Residual Kernel Policy Network (ResKPN), demonstrates state-of-the-art performance, achieving a 30% improvement in episodic rewards across complex environments.

Poster
Robust Gymnasium: A Unified Modular Benchmark for Robust Reinforcement Learning

Shangding Gu, Laixi Shi, Muning Wen, Ming Jin, Eric Mazumdar, Yuejie Chi, Adam Wierman, Costas Spanos

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Driven by inherent uncertainty and the sim-to-real gap, robust reinforcement learning (RL) seeks to improve resilience against the complexity and variability in agent-environment sequential interactions. Despite the existence of a large number of RL benchmarks, there is a lack of standardized benchmarks for robust RL. Current robust RL policies often focus on a specific type of uncertainty and are evaluated in distinct, one-off environments. In this work, we introduce Robust-Gymnasium, a unified modular benchmark designed for robust RL that supports a wide variety of disruptions across all key RL components—agents' observed state and reward, agents' actions, and the environment. Offering over sixty diverse task environments spanning control and robotics, safe RL, and multi-agent RL, it provides an open-source and user-friendly tool for the community to assess current methods and foster the development of robust RL algorithms. In addition, we benchmark existing standard and robust RL algorithms within this framework, uncovering significant deficiencies in each and offering new insights.

Poster
Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning

Caleb Chuck, Fan Feng, Carl Qi, Chang Shi, Siddhant Agarwal, Amy Zhang, Scott Niekum

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Hindsight relabeling is a powerful tool for overcoming sparsity in goal-conditioned reinforcement learning (GCRL), especially in certain domains such as navigation and locomotion. However, hindsight relabeling can struggle in object-centric domains. For example, suppose that the goal space consists of a robotic arm pushing a particular target block to a goal location. In this case, hindsight relabeling will give high rewards to any trajectory that does not interact with the block. However, these behaviors are only useful when the object is already at the goal---an extremely rare case in practice. A dataset dominated by these kinds of trajectories can complicate learning and lead to failures. In object-centric domains, one key intuition is that meaningful trajectories are often characterized by object-object interactions such as pushing the block with the gripper. To leverage this intuition, we introduce Hindsight Relabeling using Interactions (HInt), which combines interactions with hindsight relabeling to improve the sample efficiency of downstream RL. However, interactions do not have a consensus statistical definition that is tractable for downstream GCRL. Therefore, we propose a definition of interactions based on the concept of _null counterfactual_: a cause object is interacting with a target object if, in a world where the cause object did not exist, the target object would have different transition dynamics. We leverage this definition to infer interactions in Null Counterfactual Interaction Inference (NCII), which uses a ``nulling'' operation with a learned model to simulate absences and infer interactions. We demonstrate that NCII is able to achieve significantly improved interaction inference accuracy in both simple linear dynamics domains and dynamic robotic domains in Robosuite, Robot Air Hockey, and Franka Kitchen. Furthermore, we demonstrate that HInt improves sample efficiency by up to $4\times$ in these domains as goal-conditioned tasks.

Poster