ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

Browse all papers

Trajectory attention for fine-grained video motion control

Zeqi Xiao, Wenqi Ouyang, Yifan Zhou, Shuai Yang, Lei Yang, Jianlou Si, Xingang Pan

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Recent advancements in video generation have been greatly driven by video diffusion models, with camera motion control emerging as a crucial challenge in creating view-customized visual content. This paper introduces trajectory attention, a novel approach that performs attention along available pixel trajectories for fine-grained camera motion control. Unlike existing methods that often yield imprecise outputs or neglect temporal correlations, our approach possesses a stronger inductive bias that seamlessly injects trajectory information into the video generation process. Importantly, our approach models trajectory attention as an auxiliary branch alongside traditional temporal attention. This design enables the original temporal attention and the trajectory attention to work in synergy, ensuring both precise motion control and new content generation capability, which is critical when the trajectory is only partially available. Experiments on camera motion control for images and videos demonstrate significant improvements in precision and long-range consistency while maintaining high-quality generation. Furthermore, we show that our approach can be extended to other video motion control tasks, such as first-frame-guided video editing, where it excels in maintaining content consistency over large spatial and temporal ranges.

Poster
Distribution Backtracking Builds A Faster Convergence Trajectory for Diffusion Distillation

Shengyuan Zhang, Ling Yang, Zejian Li, An Zhao, Chenye Meng, Changyuan Yang, Guang Yang, Zhiyuan Yang, Lingyun Sun

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Accelerating the sampling speed of diffusion models remains a significant challenge. Recent score distillation methods distill a heavy teacher model into a student generator to achieve one-step generation, which is optimized by calculating the difference between two score functions on the samples generated by the student model. However, there is a score mismatch issue in the early stage of the score distillation process, since existing methods mainly focus on using the endpoint of pre-trained diffusion models as teacher models, overlooking the importance of the convergence trajectory between the student generator and the teacher model. To address this issue, we extend the score distillation process by introducing the entire convergence trajectory of the teacher model and propose $\textbf{Dis}$tribution $\textbf{Back}$tracking Distillation ($\textbf{DisBack}$). DisBask is composed of two stages: $\textit{Degradation Recording}$ and $\textit{Distribution Backtracking}$. $\textit{Degradation Recording}$ is designed to obtain the convergence trajectory by recording the degradation path from the pre-trained teacher model to the untrained student generator. The degradation path implicitly represents the intermediate distributions between the teacher and the student, and its reverse can be viewed as the convergence trajectory from the student generator to the teacher model. Then $\textit{Distribution Backtracking}$ trains the student generator to backtrack the intermediate distributions along the path to approximate the convergence trajectory of the teacher model. Extensive experiments show that DisBack achieves faster and better convergence than the existing distillation method and achieves comparable or better generation performance, with an FID score of 1.38 on the ImageNet 64$\times$64 dataset. DisBack is easy to implement and can be generalized to existing distillation methods to boost performance.

Poster
Unlocking Global Optimality in Bilevel Optimization: A Pilot Study

Quan Xiao, Tianyi Chen

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Bilevel optimization has witnessed a resurgence of interest, driven by its critical role in trustworthy and efficient AI applications. Recent focus has been on finding efficient methods with provable convergence guarantees. However, while many prior works have established convergence to stationary points or local minima, obtaining the global optimum of bilevel optimization remains an important yet open problem. The difficulty lies in the fact that unlike many prior non-convex single-level problems, bilevel problems often do not admit a ``benign" landscape, and may indeed have multiple spurious local solutions. Nevertheless, attaining the global optimality is indispensable for ensuring reliability, safety, and cost-effectiveness, particularly in high-stakes engineering applications that rely on bilevel optimization. In this paper, we first explore the challenges of establishing a global convergence theory for bilevel optimization, and present two sufficient conditions for global convergence. We provide {\em algorithm-dependent} proofs to rigorously substantiate these sufficient conditions on two specific bilevel learning scenarios: representation learning and data hypercleaning (a.k.a. reweighting). Experiments corroborate the theoretical findings, demonstrating convergence to global minimum in both cases.

Poster
Residual Kernel Policy Network: Enhancing Stability and Robustness in RKHS-Based Reinforcement Learning

Yixian Zhang, Huaze Tang, Huijing Lin, Wenbo Ding

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Achieving optimal performance in reinforcement learning requires robust policies supported by training processes that ensure both sample efficiency and stability. Modeling the policy in reproducing kernel Hilbert space (RKHS) enables efficient exploration of local optimal solutions. However, the stability of existing RKHS-based methods is hindered by significant variance in gradients, while the robustness of the learned policies is often compromised due to the sensitivity of hyperparameters. In this work, we conduct a comprehensive analysis of the significant instability in RKHS policies and reveal that the variance of the policy gradient increases substantially when a wide-bandwidth kernel is employed. To address these challenges, we propose a novel RKHS policy learning method integrated with representation learning to dynamically process observations in complex environments, enhancing the robustness of RKHS policies. Furthermore, inspired by the advantage functions, we introduce a residual layer that further stabilizes the training process by significantly reducing gradient variance in RKHS. Our novel algorithm, the Residual Kernel Policy Network (ResKPN), demonstrates state-of-the-art performance, achieving a 30% improvement in episodic rewards across complex environments.

Poster
Revisit the Open Nature of Open Vocabulary Semantic Segmentation

Qiming Huang, Han Hu, Jianbo Jiao

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In Open Vocabulary Semantic Segmentation (OVS), we observe a consistent drop in model performance as the query vocabulary set expands, especially when it includes semantically similar and ambiguous vocabularies, such as ‘sofa’ and ‘couch’. The previous OVS evaluation protocol, however, does not account for such ambiguity, as any mismatch between model-predicted and human-annotated pairs is simply treated as incorrect on a pixel-wise basis. This contradicts the open nature of OVS, where ambiguous categories may both be correct from an open- world perspective. To address this, in this work, we study the open nature of OVS and propose a mask-wise evaluation protocol that is based on matched and mis- matched mask pairs between prediction and annotation respectively. Extensive experimental evaluations show that the proposed mask-wise protocol provides a more effective and reliable evaluation framework for OVS models compared to the previous pixel-wise approach on the perspective of open-world. Moreover, analy- sis of mismatched mask pairs reveals that a large amount of ambiguous categories exist in commonly used OVS datasets. Interestingly, we find that reducing these ambiguities during both training and inference enhances capabilities of OVS mod- els. These findings and the new evaluation protocol encourage further exploration of the open nature of OVS, as well as broader open-world challenges. Project page: https://qiming-huang.github.io/RevisitOVS/.

Poster
Robust Gymnasium: A Unified Modular Benchmark for Robust Reinforcement Learning

Shangding Gu, Laixi Shi, Muning Wen, Ming Jin, Eric Mazumdar, Yuejie Chi, Adam Wierman, Costas Spanos

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Driven by inherent uncertainty and the sim-to-real gap, robust reinforcement learning (RL) seeks to improve resilience against the complexity and variability in agent-environment sequential interactions. Despite the existence of a large number of RL benchmarks, there is a lack of standardized benchmarks for robust RL. Current robust RL policies often focus on a specific type of uncertainty and are evaluated in distinct, one-off environments. In this work, we introduce Robust-Gymnasium, a unified modular benchmark designed for robust RL that supports a wide variety of disruptions across all key RL components—agents' observed state and reward, agents' actions, and the environment. Offering over sixty diverse task environments spanning control and robotics, safe RL, and multi-agent RL, it provides an open-source and user-friendly tool for the community to assess current methods and foster the development of robust RL algorithms. In addition, we benchmark existing standard and robust RL algorithms within this framework, uncovering significant deficiencies in each and offering new insights.

Poster
Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning

Caleb Chuck, Fan Feng, Carl Qi, Chang Shi, Siddhant Agarwal, Amy Zhang, Scott Niekum

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Hindsight relabeling is a powerful tool for overcoming sparsity in goal-conditioned reinforcement learning (GCRL), especially in certain domains such as navigation and locomotion. However, hindsight relabeling can struggle in object-centric domains. For example, suppose that the goal space consists of a robotic arm pushing a particular target block to a goal location. In this case, hindsight relabeling will give high rewards to any trajectory that does not interact with the block. However, these behaviors are only useful when the object is already at the goal---an extremely rare case in practice. A dataset dominated by these kinds of trajectories can complicate learning and lead to failures. In object-centric domains, one key intuition is that meaningful trajectories are often characterized by object-object interactions such as pushing the block with the gripper. To leverage this intuition, we introduce Hindsight Relabeling using Interactions (HInt), which combines interactions with hindsight relabeling to improve the sample efficiency of downstream RL. However, interactions do not have a consensus statistical definition that is tractable for downstream GCRL. Therefore, we propose a definition of interactions based on the concept of _null counterfactual_: a cause object is interacting with a target object if, in a world where the cause object did not exist, the target object would have different transition dynamics. We leverage this definition to infer interactions in Null Counterfactual Interaction Inference (NCII), which uses a ``nulling'' operation with a learned model to simulate absences and infer interactions. We demonstrate that NCII is able to achieve significantly improved interaction inference accuracy in both simple linear dynamics domains and dynamic robotic domains in Robosuite, Robot Air Hockey, and Franka Kitchen. Furthermore, we demonstrate that HInt improves sample efficiency by up to $4\times$ in these domains as goal-conditioned tasks.

Poster
Sparse Autoencoders Reveal Temporal Difference Learning in Large Language Models

Can Demircan, Tankred Saanum, Akshay Kumar Jagadish, Marcel Binz, Eric Schulz

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In-context learning, the ability to adapt based on a few examples in the input prompt, is a ubiquitous feature of large language models (LLMs). However, as LLMs' in-context learning abilities continue to improve, understanding this phenomenon mechanistically becomes increasingly important. In particular, it is not well-understood how LLMs learn to solve specific classes of problems, such as reinforcement learning (RL) problems, in-context. Through three different tasks, we first show that Llama $3$ $70$B can solve simple RL problems in-context. We then analyze the residual stream of Llama using Sparse Autoencoders (SAEs) and find representations that closely match temporal difference (TD) errors. Notably, these representations emerge despite the model only being trained to predict the next token. We verify that these representations are indeed causally involved in the computation of TD errors and $Q$-values by performing carefully designed interventions on them. Taken together, our work establishes a methodology for studying and manipulating in-context learning with SAEs, paving the way for a more mechanistic understanding.

Poster
VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents

Xiao Liu, Tianjie Zhang, Yu Gu, Iat Long Iong, Song XiXuan, Yifan Xu, Shudan Zhang, Hanyu Lai, Jiadai Sun, Xinyue Yang, Yu Yang, Zehan Qi, Shuntian Yao, Xueqiao Sun, Siyi Cheng, Qinkai Zheng, Hao Yu, Hanchen Zhang, Wenyi Hong, Ming Ding, Lihang Pan, Xiaotao Gu, Aohan Zeng, Zhengxiao Du, Chan Hee Song, Yu Su, Yuxiao Dong, Jie Tang

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Large Multimodal Models (LMMs) have ushered in a new era in artificial intelligence, merging capabilities in both language and vision to form highly capable \textbf{Visual Foundation Agents} that are postulated to excel across a myriad of tasks. However, existing benchmarks fail to sufficiently challenge or showcase the full potential of LMMs as visual foundation agents in complex, real-world environments. To address this gap, we introduce VisualAgentBench (VAB), a comprehensive and unified benchmark specifically designed to train and evaluate LMMs as visual foundation agents across diverse scenarios in one standard setting, including Embodied, Graphical User Interface, and Visual Design, with tasks formulated to probe the depth of LMMs' understanding and interaction capabilities. Through rigorous testing across 9 proprietary LMM APIs and 9 open models (18 in total), we demonstrate the considerable yet still developing visual agent capabilities of these models. Additionally, VAB explores the synthesizing of visual agent trajectory data through hybrid methods including Program-based Solvers, LMM Agent Bootstrapping, and Human Demonstrations, offering insights into obstacles, solutions, and trade-offs one may meet in developing open LMM agents. Our work not only aims to benchmark existing models but also provides an instrumental playground for future development into visual foundation agents. Code, train, and test data are available at \url{https://github.com/THUDM/VisualAgentBench}.

Poster
SynQ: Accurate Zero-shot Quantization by Synthesis-aware Fine-tuning

Minjun Kim, Jongjin Kim, U Kang

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How can we accurately quantize a pre-trained model without any data? Quantization algorithms are widely used for deploying neural networks on resource-constrained edge devices. Zero-shot Quantization (ZSQ) addresses the crucial and practical scenario where training data are inaccessible for privacy or security reasons. However, three significant challenges hinder the performance of existing ZSQ methods: 1) noise in the synthetic dataset, 2) predictions based on off-target patterns, and the 3) misguidance by erroneous hard labels. In this paper, we propose SynQ (Synthesis-aware Fine-tuning for Zero-shot Quantization), a carefully designed ZSQ framework to overcome the limitations of existing methods. SynQ minimizes the noise from the generated samples by exploiting a low-pass filter. Then, SynQ trains the quantized model to improve accuracy by aligning its class activation map with the pre-trained model. Furthermore, SynQ mitigates misguidance from the pre-trained model's error by leveraging only soft labels for difficult samples. Extensive experiments show that SynQ provides the state-of-the-art accuracy, over existing ZSQ methods.

Poster
MEGA-Bench: Scaling Multimodal Evaluation to over 500 Real-World Tasks

Jiacheng Chen, Tianhao Liang, Sherman Siu, Zhengqing Wang, Kai Wang, Yubo Wang, Yuansheng Ni, Ziyan Jiang, Wang Zhu, Bohan Lyu, Dongfu Jiang, Xuan He, Yuan Liu, Hexiang Hu, Xiang Yue, Wenhu Chen

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We present MEGA-Bench, an evaluation suite that scales multimodal evaluation to over 500 real-world tasks, to address the highly heterogeneous daily use cases of end users. Our objective is to optimize for a set of high-quality data samples that cover a highly diverse and rich set of multimodal tasks, while enabling cost-effective and accurate model evaluation. In particular, we collected 505 realistic tasks encompassing over 8,000 samples from 16 expert annotators to extensively cover the multimodal task space. Instead of unifying these problems into standard multi-choice questions (like MMMU, MM-Bench, and MMT-Bench), we embrace a wide range of output formats like numbers, phrases, code, \LaTeX, coordinates, JSON, free-form, etc. To accommodate these formats, we developed over 40 metrics to evaluate these tasks. Unlike existing benchmarks, MEGA-Bench offers a fine-grained capability report across multiple dimensions (e.g., application, input type, output format, skill), allowing users to interact with and visualize model capabilities in depth. We evaluate a wide variety of frontier vision-language models on MEGA-Bench to understand their capabilities across these dimensions.

Poster
ELBOing Stein: Variational Bayes with Stein Mixture Inference

Ola Rønning, Eric Nalisnick, Christophe Ley, Padhraic Smyth, Thomas Hamelryck

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Stein variational gradient descent (SVGD) (Liu & Wang, 2016) performs approximate Bayesian inference by representing the posterior with a set of particles. However, SVGD suffers from variance collapse, i.e. poor predictions due to underestimating uncertainty (Ba et al., 2021), even for moderately-dimensional models such as small Bayesian neural networks (BNNs). To address this issue, we generalize SVGD by letting each particle parameterize a component distribution in a mixture model. Our method, Stein Mixture Inference (SMI), optimizes a lower bound to the evidence (ELBO) and introduces user-specified guides parameterized by particles. SMI extends the Nonlinear SVGD framework (Wang & Liu, 2019) to the case of variational Bayes. SMI effectively avoids variance collapse, judging by a previously described test developed for this purpose, and performs well on standard data sets. In addition, SMI requires considerably fewer particles than SVGD to accurately estimate uncertainty for small BNNs. The synergistic combination of NSVGD, ELBO optimization and user-specified guides establishes a promising approach towards variational Bayesian inference in the case of tall and wide data.

Poster
MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors

Qingming LIU, Yuan Liu, Jiepeng Wang, Xianqiang Lyu, Peng Wang, Wenping Wang, Junhui Hou

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In this paper, we propose MoDGS, a new pipeline to render novel-view images in dynamic scenes using only casually captured monocular videos. Previous monocular dynamic NeRF or Gaussian Splatting methods strongly rely on the rapid movement of input cameras to construct multiview consistency but fail to reconstruct dynamic scenes on casually captured input videos whose cameras are static or move slowly. To address this challenging task, MoDGS adopts recent single-view depth estimation methods to guide the learning of the dynamic scene. Then, a novel 3D-aware initialization method is proposed to learn a reasonable deformation field and a new robust depth loss is proposed to guide the learning of dynamic scene geometry. Comprehensive experiments demonstrate that MoDGS is able to render high-quality novel view images of dynamic scenes from just a casually captured monocular video, which outperforms baseline methods by a significant margin. Project page: https://MoDGS.github.io

Poster
uniINF: Best-of-Both-Worlds Algorithm for Parameter-Free Heavy-Tailed MABs

Yu Chen, Jiatai Huang, Yan Dai, Longbo Huang

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In this paper, we present a novel algorithm, `uniINF`, for the Heavy-Tailed Multi-Armed Bandits (HTMAB) problem, demonstrating robustness and adaptability in both stochastic and adversarial environments. Unlike the stochastic MAB setting where loss distributions are stationary with time, our study extends to the adversarial setup, where losses are generated from heavy-tailed distributions that depend on both arms and time. Our novel algorithm `uniINF` enjoys the so-called Best-of-Both-Worlds (BoBW) property, performing optimally in both stochastic and adversarial environments *without* knowing the exact environment type. Moreover, our algorithm also possesses a Parameter-Free feature, *i.e.*, it operates *without* the need of knowing the heavy-tail parameters $(\sigma, \alpha)$ a-priori. To be precise, `uniINF` ensures nearly-optimal regret in both stochastic and adversarial environments, matching the corresponding lower bounds when $(\sigma, \alpha)$ is known (up to logarithmic factors). To our knowledge, `uniINF` is the first parameter-free algorithm to achieve the BoBW property for the heavy-tailed MAB problem. Technically, we develop innovative techniques to achieve BoBW guarantees for Parameter-Free HTMABs, including a refined analysis for the dynamics of log-barrier, an auto-balancing learning rate scheduling scheme, an adaptive skipping-clipping loss tuning technique, and a stopping-time analysis for logarithmic regret.

Spotlight
Preference Elicitation for Offline Reinforcement Learning

Alizée Pace, Bernhard Schölkopf, Gunnar Ratsch, Giorgia Ramponi

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Applying reinforcement learning (RL) to real-world problems is often made challenging by the inability to interact with the environment and the difficulty of designing reward functions. Offline RL addresses the first challenge by considering access to an offline dataset of environment interactions labeled by the reward function. In contrast, Preference-based RL does not assume access to the reward function and learns it from preferences, but typically requires an online interaction with the environment. We bridge the gap between these frameworks by exploring efficient methods for acquiring preference feedback in a fully offline setup. We propose Sim-OPRL, an offline preference-based reinforcement learning algorithm, which leverages a learned environment model to elicit preference feedback on simulated rollouts. Drawing on insights from both the offline RL and the preference-based RL literature, our algorithm employs a pessimistic approach for out-of-distribution data, and an optimistic approach for acquiring informative preferences about the optimal policy. We provide theoretical guarantees regarding the sample complexity of our approach, dependent on how well the offline data covers the optimal policy. Finally, we demonstrate the empirical performance of Sim-OPRL in various environments.

Poster
Language-Assisted Feature Transformation for Anomaly Detection

Eunggu Yun, Heonjin Ha, Yeongwoo Nam, Bryan Dongik Lee

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This paper introduces LAFT, a novel feature transformation method designed to incorporate user knowledge and preferences into anomaly detection using natural language. Accurately modeling the boundary of normality is crucial for distinguishing abnormal data, but this is often challenging due to limited data or the presence of nuisance attributes. While unsupervised methods that rely solely on data without user guidance are common, they may fail to detect anomalies of specific interest. To address this limitation, we propose Language-Assisted Feature Transformation (LAFT), which leverages the shared image-text embedding space of vision-language models to transform visual features according to user-defined requirements. Combined with anomaly detection methods, LAFT effectively aligns visual features with user preferences, allowing anomalies of interest to be detected. Extensive experiments on both toy and real-world datasets validate the effectiveness of our method.

Poster
General Scene Adaptation for Vision-and-Language Navigation

Haodong Hong, Yanyuan Qiao, Sen Wang, Jiajun Liu, Qi Wu

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Vision-and-Language Navigation (VLN) tasks mainly evaluate agents based on one-time execution of individual instructions across multiple environments, aiming to develop agents capable of functioning in any environment in a zero-shot manner. However, real-world navigation robots often operate in persistent environments with relatively consistent physical layouts, visual observations, and language styles from instructors. Such a gap in the task setting presents an opportunity to improve VLN agents by incorporating continuous adaptation to specific environments. To better reflect these real-world conditions, we introduce GSA-VLN (General Scene Adaptation for VLN), a novel task requiring agents to execute navigation instructions within a specific scene and simultaneously adapt to it for improved performance over time. To evaluate the proposed task, one has to address two challenges in existing VLN datasets: the lack of out-of-distribution (OOD) data, and the limited number and style diversity of instructions for each scene. Therefore, we propose a new dataset, GSA-R2R, which significantly expands the diversity and quantity of environments and instructions for the Room-to-Room (R2R) dataset to evaluate agent adaptability in both ID and OOD contexts. Furthermore, we design a three-stage instruction orchestration pipeline that leverages large language models (LLMs) to refine speaker-generated instructions and apply role-playing techniques to rephrase instructions into different speaking styles. This is motivated by the observation that each individual user often has consistent signatures or preferences in their instructions, taking the use case of home robotic assistants as an example. We conducted extensive experiments on GSA-R2R to thoroughly evaluate our dataset and benchmark various methods, revealing key factors enabling agents to adapt to specific environments. Based on our findings, we propose a novel method, Graph-Retained DUET (GR-DUET), which incorporates memory-based navigation graphs with an environment-specific training strategy, achieving state-of-the-art results on all GSA-R2R splits.

Poster
The Superposition of Diffusion Models Using the Itô Density Estimator

Marta Skreta, Lazar Atanackovic, Joey Bose, Alexander Tong, Kirill Neklyudov

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The Cambrian explosion of easily accessible pre-trained diffusion models suggests a demand for methods that combine multiple different pre-trained diffusion models without incurring the significant computational burden of re-training a larger combined model. In this paper, we cast the problem of combining multiple pre-trained diffusion models at the generation stage under a novel proposed framework termed superposition. Theoretically, we derive superposition from rigorous first principles stemming from the celebrated continuity equation and design two novel algorithms tailor-made for combining diffusion models in SuperDiff. SuperDiff leverages a new scalable Itô density estimator for the log likelihood of the diffusion SDE which incurs *no additional overhead* compared to the well-known Hutchinson's estimator needed for divergence calculations. We demonstrate that SuperDiff is scalable to large pre-trained diffusion models as superposition is performed *solely through composition during inference*, and also enjoys painless implementation as it combines different pre-trained vector fields through an automated re-weighting scheme. Notably, we show that SuperDiff is efficient during inference time, and mimics traditional composition operators such as the logical OR and the logical AND. We empirically demonstrate the utility of using SuperDiff for generating more diverse images on CIFAR-10, more faithful prompt conditioned image editing using Stable Diffusion, as well as improved conditional molecule generation and unconditional *de novo* structure design of proteins. https://github.com/necludov/super-diffusion

Spotlight
T-Stitch: Accelerating Sampling in Pre-Trained Diffusion Models with Trajectory Stitching

Zizheng Pan, Bohan Zhuang, De-An Huang, Weili Nie, Zhiding Yu, Chaowei Xiao, Jianfei Cai, Anima Anandkumar

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Sampling from diffusion probabilistic models (DPMs) is often expensive for high-quality image generation and typically requires many steps with a large model. In this paper, we introduce sampling Trajectory Stitching (T-Stitch), a simple yet efficient technique to improve the sampling efficiency with little or no generation degradation. Instead of solely using a large DPM for the entire sampling trajectory, T-Stitch first leverages a smaller DPM in the initial steps as a cheap drop-in replacement of the larger DPM and switches to the larger DPM at a later stage. Our key insight is that different diffusion models learn similar encodings under the same training data distribution and smaller models are capable of generating good global structures in the early steps. Extensive experiments demonstrate that T-Stitch is training-free, generally applicable for different architectures, and complements most existing fast sampling techniques with flexible speed and quality trade-offs. On DiT-XL, for example, 40% of the early timesteps can be safely replaced with a 10x faster DiT-S without performance drop on class-conditional ImageNet generation. We further show that our method can also be used as a drop-in technique to not only accelerate the popular pretrained stable diffusion (SD) models but also improve the prompt alignment of stylized SD models from the public model zoo. Finally, the explicit model allocation strategy of T-Stitch significantly reduces the need of training or searching, delivering high deployment efficiency.

Poster
Towards hyperparameter-free optimization with differential privacy

Ruixuan Liu, Zhiqi Bu

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Differential privacy (DP) is a privacy-preserving paradigm that protects the training data when training deep learning models. Critically, the performance of models is determined by the training hyperparameters, especially those of the learning rate schedule, thus requiring fine-grained hyperparameter tuning on the data. In practice, it is common to tune the learning rate hyperparameters through the grid search that (1) is computationally expensive as multiple runs are needed, and (2) increases the risk of data leakage as the selection of hyperparameters is data-dependent. In this work, we adapt the automatic learning rate schedule to DP optimization for any models and optimizers, so as to significantly mitigate or even eliminate the cost of hyperparameter tuning when applied together with automatic per-sample gradient clipping. Our hyperparameter-free DP optimization is almost as computationally efficient as the standard non-DP optimization, and achieves state-of-the-art DP performance on various language and vision tasks.

Spotlight