ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Topic: Reinforcement Learning · 379 papers · Reset filters

Grounding by Trying: LLMs with Reinforcement Learning-Enhanced Retrieval

Sheryl Hsu, Omar Khattab, Chelsea Finn, Archit Sharma

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The hallucinations of large language models (LLMs) are increasingly mitigated by allowing LLMs to search for information and to ground their answers in real sources. Unfortunately, LLMs often struggle with posing the right search queries, especially when dealing with complex or otherwise indirect topics. Observing that LLMs can learn to search for relevant facts by $\textit{trying}$ different queries and learning to up-weight queries that successfully produce relevant results, we introduce $\underline{Le}$arning to $\underline{Re}$trieve by $\underline{T}$rying (LeReT), a reinforcement learning framework that explores search queries and uses preference-based optimization to improve their quality. LeReT can improve the absolute retrieval accuracy by up to 29\% and the downstream generator evaluations by 17\%. The simplicity and flexibility of LeReT allows it to be applied to arbitrary off-the-shelf retrievers and makes it a promising technique for improving general LLM pipelines.

Poster
Horizon Generalization in Reinforcement Learning

Vivek Myers, Catherine Ji, Benjamin Eysenbach

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We study goal-conditioned RL through the lens of generalization, but not in the traditional sense of random augmentations and domain randomization. Rather, we aim to learn goal-directed policies that generalize with respect to the horizon: after training to reach nearby goals (which are easy to learn), these policies should succeed in reaching distant goals (which are quite challenging to learn). In the same way that invariance is closely linked with generalization is other areas of machine learning (e.g., normalization layers make a network invariant to scale, and therefore generalize to inputs of varying scales), we show that this notion of horizon generalization is closely linked with invariance to planning: a policy navigating towards a goal will select the same actions as if it were navigating to a waypoint en route to that goal. Horizon generalization and invariance to planning are appealing because of their potential reach: they imply that a policy trained to reach nearby goals would succeed at reaching goals that are arbitrarily more distant.Our theoretical analysis proves that both horizon generalization and planning invariance are possible, under some assumptions. We present new experimental results, as well as recalling results from prior work, in support of our theoretical results. Taken together, our results open the door to studying how techniques for invariance and generalization developed in other areas of machine learning might be adapted to achieve this alluring property.

Poster
Understanding Constraint Inference in Safety-Critical Inverse Reinforcement Learning

Bo Yue, Shufan Wang, Ashish Gaurav, Jian Li, Pascal Poupart, Guiliang Liu

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In practical applications, the underlying constraint knowledge is often unknown and difficult to specify. To address this issue, recent advances in Inverse Constrained Reinforcement Learning (ICRL) have focused on inferring these constraints from expert demonstrations. However, the ICRL approach typically characterizes constraint learning as a tri-level optimization problem, which is inherently complex due to its interdependent variables and multiple layers of optimization. Considering these challenges, a critical question arises: *Can we implicitly embed constraint signals into reward functions and effectively solve this problem using a classic reward inference algorithm?* The resulting method, known as Inverse Reward Correction (IRC), merits investigation. In this work, we conduct a theoretical analysis comparing the sample complexities of both solvers. Our findings confirm that the IRC solver achieves lower sample complexity than its ICRL counterpart. Nevertheless, this reduction in complexity comes at the expense of generalizability. Specifically, in the target environment, the reward correction terms may fail to guarantee the safety of the resulting policy, whereas this issue can be effectively mitigated by transferring the constraints via the ICRL solver. Advancing our inquiry, we investigate conditions under which the ICRL solver ensures $\epsilon$-optimality when transferring to new environments. Empirical results across various environments validate our theoretical findings, underscoring the nuanced trade-offs between complexity reduction and generalizability in safety-critical applications.

Poster
Efficient Diversity-Preserving Diffusion Alignment via Gradient-Informed GFlowNets

Zhen Liu, Tim Z. Xiao, Weiyang Liu, Yoshua Bengio, Dinghuai Zhang

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While one commonly trains large diffusion models by collecting datasets on target downstream tasks, it is often desired to align and finetune pretrained diffusion models with some reward functions that are either designed by experts or learned from small-scale datasets. Existing post-training methods for reward finetuning of diffusion models typically suffer from lack of diversity in generated samples, lack of prior preservation, and/or slow convergence in finetuning. In response to this challenge, we take inspiration from recent successes in generative flow networks (GFlowNets) and propose a reinforcement learning method for diffusion model finetuning, dubbed Nabla-GFlowNet (abbreviated as $\nabla$-GFlowNet), that leverages the rich signal in reward gradients for probabilistic diffusion finetuning. We show that our proposed method achieves fast yet diversity- and prior-preserving finetuning of Stable Diffusion, a large-scale text-conditioned image diffusion model, on different realistic reward functions.

Poster
Sequential Stochastic Combinatorial Optimization Using Hierarchal Reinforcement Learning

Xinsong Feng, Zihan Yu, Yanhai Xiong, Haipeng Chen

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Reinforcement learning (RL) has emerged as a promising tool for combinatorial optimization (CO) problems due to its ability to learn fast, effective, and generalizable solutions. Nonetheless, existing works mostly focus on one-shot deterministic CO, while sequential stochastic CO (SSCO) has rarely been studied despite its broad applications such as adaptive influence maximization (IM) and infectious disease intervention. In this paper, we study the SSCO problem where we first decide the budget (e.g., number of seed nodes in adaptive IM) allocation for all time steps, and then select a set of nodes for each time step. The few existing studies on SSCO simplify the problems by assuming a uniformly distributed budget allocation over the time horizon, yielding suboptimal solutions. We propose a generic hierarchical RL (HRL) framework called wake-sleep option (WS-option), a two-layer option-based framework that simultaneously decides adaptive budget allocation on the higher layer and node selection on the lower layer. WS-option starts with a coherent formulation of the two-layer Markov decision processes (MDPs), capturing the interdependencies between the two layers of decisions. Building on this, WS-option employs several innovative designs to balance the model's training stability and computational efficiency, preventing the vicious cyclic interference issue between the two layers. Empirical results show that WS-option exhibits significantly improved effectiveness and generalizability compared to traditional methods. Moreover, the learned model can be generalized to larger graphs, which significantly reduces the overhead of computational resources.

Poster
Efficient Action-Constrained Reinforcement Learning via Acceptance-Rejection Method and Augmented MDPs

Wei Hung, Shao-Hua Sun, Ping-Chun Hsieh

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Action-constrained reinforcement learning (ACRL) is a generic framework for learning control policies with zero action constraint violation, which is required by various safety-critical and resource-constrained applications. The existing ACRL methods can typically achieve favorable constraint satisfaction but at the cost of either high computational burden incurred by the quadratic programs (QP) or increased architectural complexity due to the use of sophisticated generative models. In this paper, we propose a generic and computationally efficient framework that can adapt a standard unconstrained RL method to ACRL through two modifications: (i) To enforce the action constraints, we leverage the classic acceptance-rejection method, where we treat the unconstrained policy as the proposal distribution and derive a modified policy with feasible actions. (ii) To improve the acceptance rate of the proposal distribution, we construct an augmented two-objective Markov decision process (MDP), which include additional self-loop state transitions and a penalty signal for the rejected actions. This augmented MDP incentives the learned policy to stay close to the feasible action sets. Through extensive experiments in both robot control and resource allocation domains, we demonstrate that the proposed framework enjoys faster training progress, better constraint satisfaction, and a lower action inference time simultaneously than the state-of-the-art ACRL methods. We have made the source code publicly available to encourage further research in this direction.

Poster
DeLLMa: Decision Making Under Uncertainty with Large Language Models

Ollie Liu, Deqing Fu, Dani Yogatama, Willie Neiswanger

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The potential of large language models (LLMs) as decision support tools is increasingly being explored in fields such as business, engineering, and medicine, which often face challenging tasks of *decision-making under uncertainty*. In this paper, we show that directly prompting LLMs on these types of decision-making problems can yield poor results, especially as the problem complexity increases. To aid in these tasks, we propose DeLLMa (Decision-making Large Language Model assistant), a framework designed to enhance decision-making accuracy in uncertain environments. DeLLMa involves a multi-step reasoning procedure that integrates recent best practices in scaling *inference-time reasoning*, drawing upon principles from decision theory and utility theory, to provide an accurate and human-auditable decision-making process. We validate our procedure on multiple realistic decision-making environments, demonstrating that DeLLMa can consistently enhance the decision-making performance of leading language models, and achieve up to a 40% increase in accuracy over competing methods. Additionally, we show how performance improves when scaling compute at test time, and carry out human evaluations to benchmark components of DeLLMa.

Spotlight
Geometry of Neural Reinforcement Learning in Continuous State and Action Spaces

Saket Tiwari, Omer Gottesman, George Konidaris

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Advances in reinforcement learning (RL) have led to its successful application in complex tasks with continuous state and action spaces. Despite these advances in practice, most theoretical work pertains to finite state and action spaces. We propose building a theoretical understanding of continuous state and action spaces by employing a geometric lens to understand the locally attained set of states. The set of all parametrised policies learnt through a semi-gradient based approach induce a set of attainable states in RL. We show that training dynamics of a two layer neural policy induce a low dimensional manifold of attainable states embedded in the high-dimensional nominal state space trained using an actor-critic algorithm. We prove that, under certain conditions, the dimensionality of this manifold is of the order of the dimensionality of the action space. This is the first result of its kind, linking the geometry of the state space to the dimensionality of the action space. We empirically corroborate this upper bound for four MuJoCo environments and also demonstrate the results in a toy environment with varying dimensionality. We also show the applicability of this theoretical result by introducing a local manifold learning layer to the policy and value function networks to improve the performance in control environments with very high degrees of freedom by changing one layer of the neural network to learn sparse representations.

Oral
Exploiting Structure in Offline Multi-Agent RL: The Benefits of Low Interaction Rank

Wenhao Zhan, Scott Fujimoto, Zheqing Zhu, Jason D. Lee, Daniel Jiang, Yonathan Efroni

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We study the problem of learning an approximate equilibrium in the offline multi-agent reinforcement learning (MARL) setting. We introduce a structural assumption---the interaction rank---and establish that functions with low interaction rank are significantly more robust to distribution shift compared to general ones. Leveraging this observation, we demonstrate that utilizing function classes with low interaction rank, when combined with regularization and no-regret learning, admits decentralized, computationally and statistically efficient learning in cooperative and competitive offline MARL. Our theoretical results are complemented by experiments that showcase the potential of critic architectures with low interaction rank in offline MARL, contrasting with commonly used single-agent value decomposition architectures.

Poster
Rewarding Progress: Scaling Automated Process Verifiers for LLM Reasoning

Amrith Setlur, Chirag Nagpal, Adam Fisch, Xinyang Geng, Jacob Eisenstein, Rishabh Agarwal, Alekh Agarwal, Jonathan Berant, Aviral Kumar

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A promising approach for improving reasoning in large language models is to use process reward models (PRMs). PRMs provide feedback at each step of a multi-step reasoning trace, improving credit assignment over outcome reward models (ORMs) that only provide feedback at the final step. However, collecting dense, per-step human labels is not scalable, and training PRMs from automatically-labeled data has thus far led to limited gains. With the goal of using PRMs to improve a *base* policy via test-time search and reinforcement learning (RL), we ask: ``How should we design process rewards?'' Our key insight is that, to be effective, the process reward for a step should measure *progress*: a change in the likelihood of producing a correct response in the future, before and after taking the step, as measured under a *prover* policy distinct from the base policy. Such progress values can {distinguish} good and bad steps generated by the base policy, even though the base policy itself cannot. Theoretically, we show that even weaker provers can improve the base policy, as long as they distinguish steps without being too misaligned with the base policy. Our results show that process rewards defined as progress under such provers improve the efficiency of exploration during test-time search and online RL. We empirically validate our claims by training **process advantage verifiers (PAVs)** to measure progress under such provers and show that compared to ORM, they are >8% more accurate, and 1.5-5x more compute-efficient. Equipped with these insights, our PAVs enable **one of the first results** showing a 6x gain in sample efficiency for a policy trained using online RL with PRMs vs. ORMs.

Spotlight
Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models

Andrea Tirinzoni, Ahmed Touati, Jesse Farebrother, Mateusz Guzek, Anssi Kanervisto, Yingchen Xu, Alessandro Lazaric, Matteo Pirotta

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Unsupervised reinforcement learning (RL) aims at pre-training models that can solve a wide range of downstream tasks in complex environments. Despite recent advancements, existing approaches suffer from several limitations: they may require running an RL process on each task to achieve a satisfactory performance, they may need access to datasets with good coverage or well-curated task-specific samples, or they may pre-train policies with unsupervised losses that are poorly correlated with the downstream tasks of interest. In this paper, we introduce FB-CPR, which regularizes unsupervised zero-shot RL based on the forward-backward (FB) method towards imitating trajectories from unlabeled behaviors. The resulting models learn useful policies imitating the behaviors in the dataset, while retaining zero-shot generalization capabilities. We demonstrate the effectiveness of FB-CPR in a challenging humanoid control problem. Training FB-CPR online with observation-only motion capture datasets, we obtain the first humanoid behavioral foundation model that can be prompted to solve a variety of whole-body tasks, including motion tracking, goal reaching, and reward optimization. The resulting model is capable of expressing human-like behaviors and it achieves competitive performance with task-specific methods while outperforming state-of-the-art unsupervised RL and model-based baselines.

Poster
DeepLTL: Learning to Efficiently Satisfy Complex LTL Specifications for Multi-Task RL

Mathias Jackermeier, Alessandro Abate

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Linear temporal logic (LTL) has recently been adopted as a powerful formalism for specifying complex, temporally extended tasks in multi-task reinforcement learning (RL). However, learning policies that efficiently satisfy arbitrary specifications not observed during training remains a challenging problem. Existing approaches suffer from several shortcomings: they are often only applicable to finite-horizon fragments of LTL, are restricted to suboptimal solutions, and do not adequately handle safety constraints. In this work, we propose a novel learning approach to address these concerns. Our method leverages the structure of Büchi automata, which explicitly represent the semantics of LTL specifications, to learn policies conditioned on sequences of truth assignments that lead to satisfying the desired formulae. Experiments in a variety of discrete and continuous domains demonstrate that our approach is able to zero-shot satisfy a wide range of finite- and infinite-horizon specifications, and outperforms existing methods in terms of both satisfaction probability and efficiency. Code available at: https://deep-ltl.github.io/

Oral
An Optimal Discriminator Weighted Imitation Perspective for Reinforcement Learning

Haoran Xu, Shuozhe Li, Harshit Sikchi, Scott Niekum, Amy Zhang

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We introduce Iterative Dual Reinforcement Learning (IDRL), a new method that takes an optimal discriminator-weighted imitation view of solving RL. Our method is motivated by a simple experiment in which we find training a discriminator using the offline dataset plus an additional expert dataset and then performing discriminator-weighted behavior cloning gives strong results on various types of datasets. That optimal discriminator weight is quite similar to the learned visitation distribution ratio in Dual-RL, however, we find that current Dual-RL methods do not correctly estimate that ratio. In IDRL, we propose a correction method to iteratively approach the optimal visitation distribution ratio in the offline dataset given no addtional expert dataset. During each iteration, IDRL removes zero-weight suboptimal transitions using the learned ratio from the previous iteration and runs Dual-RL on the remaining subdataset. This can be seen as replacing the behavior visitation distribution with the optimized visitation distribution from the previous iteration, which theoretically gives a curriculum of improved visitation distribution ratios that are closer to the optimal discriminator weight. We verify the effectiveness of IDRL on various kinds of offline datasets, including D4RL datasets and more realistic corrupted demonstrations. IDRL beats strong Primal-RL and Dual-RL baselines in terms of both performance and stability, on all datasets.

Poster
Reward Learning from Multiple Feedback Types

Yannick Metz, Andras Geiszl, Raphaël Baur, Mennatallah El-Assady

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Learning rewards from preference feedback has become an important tool in the alignment of agentic models. Preference-based feedback, often implemented as a binary comparison between multiple completions, is an established method to acquire large-scale human feedback. However, human feedback in other contexts is often much more diverse. Such diverse feedback can better support the goals of a human annotator, and the simultaneous use of multiple sources might be mutually informative for the learning process or carry type-dependent biases for the reward learning process. Despite these potential benefits, learning from different feedback types has yet to be explored extensively. In this paper, we bridge this gap by enabling experimentation and evaluating multi-type feedback in a wide set of environments. We present a process to generate high-quality simulated feedback of six different types. Then, we implement reward models and downstream RL training for all six feedback types. Based on the simulated feedback, we investigate the use of types of feedback across ten RL environments and compare them to pure preference-based baselines. We show empirically that diverse types of feedback can be utilized and lead to strong reward modeling performance. This work is the first strong indicator of the potential of multi-type feedback for RLHF.

Poster
Ada-K Routing: Boosting the Efficiency of MoE-based LLMs

Tongtian Yue, Longteng Guo, Jie Cheng, Xuange Gao, Hua Huang, Jing Liu

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In the era of Large Language Models (LLMs), Mixture-of-Experts (MoE) architectures offer a promising approach to managing computational costs while scaling up model parameters. Conventional MoE-based LLMs typically employ static Top-K routing, which activates a fixed and equal number of experts for each token regardless of their significance within the context. In this paper, we propose a novel Ada-K routing strategy that dynamically adjusts the number of activated experts for each token, thereby improving the balance between computational efficiency and model performance. Specifically, our strategy incorporates learnable and lightweight allocator modules that decide customized expert resource allocation tailored to the contextual needs for each token. These allocators are designed to be fully pluggable, making it broadly applicable across all mainstream MoE-based LLMs. We leverage the Proximal Policy Optimization (PPO) algorithm to facilitate an end-to-end learning process for this non-differentiable decision-making framework. Extensive evaluations on four popular baseline models demonstrate that our Ada-K routing method significantly outperforms conventional Top-K routing. Compared to Top-K, our method achieves over 25% reduction in FLOPs and more than 20% inference speedup while still improving performance across various benchmarks. Moreover, the training of Ada-K is highly efficient. Even for Mixtral-8x22B, a MoE-based LLM with more than 140B parameters, the training time is limited to 8 hours. Detailed analysis shows that harder tasks, middle layers, and content words tend to activate more experts, providing valuable insights for future adaptive MoE system designs. Both the training code and model checkpoints will be publicly available.

Poster
Don't flatten, tokenize! Unlocking the key to SoftMoE's efficacy in deep RL

Ghada Sokar, Johan Samir Obando Ceron, Aaron Courville, Hugo Larochelle, Pablo Samuel Castro

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The use of deep neural networks in reinforcement learning (RL) often suffers from performance degradation as model size increases. While soft mixtures of experts (SoftMoEs) have recently shown promise in mitigating this issue for online RL, the reasons behind their effectiveness remain largely unknown. In this work we provide an in-depth analysis identifying the key factors driving this performance gain. We discover the surprising result that tokenizing the encoder output, rather than the use of multiple experts, is what is behind the efficacy of SoftMoEs. Indeed, we demonstrate that even with an appropriately scaled single expert, we are able to maintain the performance gains, largely thanks to tokenization.

Spotlight
Dynamic Contrastive Skill Learning with State-Transition Based Skill Clustering and Dynamic Length Adjustment

Jinwoo Choi, Seung-Woo Seo

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Reinforcement learning (RL) has made significant progress in various domains, but scaling it to long-horizon tasks with complex decision-making remains challenging. Skill learning attempts to address this by abstracting actions into higher-level behaviors. However, current approaches often fail to recognize semantically similar behaviors as the same skill and use fixed skill lengths, limiting flexibility and generalization. To address this, we propose Dynamic Contrastive Skill Learning (DCSL), a novel framework that redefines skill representation and learning. DCSL introduces three key ideas: state-transition based skill definition, skill similarity function learning, and dynamic skill length adjustment. By focusing on state transitions and leveraging contrastive learning, DCSL effectively captures the semantic context of behaviors and adapts skill lengths to match the appropriate temporal extent of behaviors. Our approach enables more flexible and adaptive skill extraction, particularly in complex or noisy datasets, and demonstrates competitive performance compared to existing methods in task completion and efficiency.

Poster
Optimal Strong Regret and Violation in Constrained MDPs via Policy Optimization

Francesco Emanuele Stradi, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti

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We study online learning in constrained MDPs (CMDPs), focusing on the goal of attaining sublinear strong regret and strong cumulative constraint violation. Differently from their standard (weak) counterparts, these metrics do not allow negative terms to compensate positive ones, raising considerable additional challenges. Efroni et al. (2020) were the first to propose an algorithm with sublinear strong regret and strong violation, by exploiting linear programming. Thus, their algorithm is highly inefficient, leaving as an open problem achieving sublinear bounds by means of policy optimization methods, which are much more efficient in practice. Very recently, Muller et al. (2024) have partially addressed this problem by proposing a policy optimization method that allows to attain $\widetilde{\mathcal{O}}(T^{0.93})$ strong regret/violation. This still leaves open the question of whether optimal bounds are achievable by using an approach of this kind. We answer such a question affirmatively, by providing an efficient policy optimization algorithm with $\widetilde{\mathcal{O}}(\sqrt{T})$ strong regret/violation. Our algorithm implements a primal-dual scheme that employs a state-of-the-art policy optimization approach for adversarial (unconstrained) MDPs as primal algorithm, and a UCB-like update for dual variables.

Poster
Synthesizing Programmatic Reinforcement Learning Policies with Large Language Model Guided Search

Max Liu, Chan-Hung Yu, Wei-Hsu Lee, Cheng-Wei Hung, Yen-Chun Chen, Shao-Hua Sun

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Programmatic reinforcement learning (PRL) has been explored for representing policies through programs as a means to achieve interpretability and generalization. Despite promising outcomes, current state-of-the-art PRL methods are hindered by sample inefficiency, necessitating tens of millions of program-environment interactions. To tackle this challenge, we introduce a novel LLM-guided search framework (LLM-GS). Our key insight is to leverage the programming expertise and common sense reasoning of LLMs to enhance the efficiency of assumption-free, random-guessing search methods. We address the challenge of LLMs' inability to generate precise and grammatically correct programs in domain-specific languages (DSLs) by proposing a Pythonic-DSL strategy — an LLM is instructed to initially generate Python codes and then convert them into DSL programs. To further optimize the LLM-generated programs, we develop a search algorithm named Scheduled Hill Climbing, designed to efficiently explore the programmatic search space to improve the programs consistently. Experimental results in the Karel domain demonstrate our LLM-GS framework's superior effectiveness and efficiency. Extensive ablation studies further verify the critical role of our Pythonic-DSL strategy and Scheduled Hill Climbing algorithm. Moreover, we conduct experiments with two novel tasks, showing that LLM-GS enables users without programming skills and knowledge of the domain or DSL to describe the tasks in natural language to obtain performant programs.

Poster
Hierarchical World Models as Visual Whole-Body Humanoid Controllers

Nicklas Hansen, Jyothir S V, Vlad Sobal, Yann LeCun, Xiaolong Wang, Hao Su

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Whole-body control for humanoids is challenging due to the high-dimensional nature of the problem, coupled with the inherent instability of a bipedal morphology. Learning from visual observations further exacerbates this difficulty. In this work, we explore highly data-driven approaches to visual whole-body humanoid control based on reinforcement learning, without any simplifying assumptions, reward design, or skill primitives. Specifically, we propose a hierarchical world model in which a high-level agent generates commands based on visual observations for a low-level agent to execute, both of which are trained with rewards. Our approach produces highly performant control policies in 8 tasks with a simulated 56-DoF humanoid, while synthesizing motions that are broadly preferred by humans. Code and videos: https://www.nicklashansen.com/rlpuppeteer

Poster