ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Dynamic Contrastive Skill Learning with State-Transition Based Skill Clustering and Dynamic Length Adjustment

Jinwoo Choi, Seung-Woo Seo

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Reinforcement learning (RL) has made significant progress in various domains, but scaling it to long-horizon tasks with complex decision-making remains challenging. Skill learning attempts to address this by abstracting actions into higher-level behaviors. However, current approaches often fail to recognize semantically similar behaviors as the same skill and use fixed skill lengths, limiting flexibility and generalization. To address this, we propose Dynamic Contrastive Skill Learning (DCSL), a novel framework that redefines skill representation and learning. DCSL introduces three key ideas: state-transition based skill definition, skill similarity function learning, and dynamic skill length adjustment. By focusing on state transitions and leveraging contrastive learning, DCSL effectively captures the semantic context of behaviors and adapts skill lengths to match the appropriate temporal extent of behaviors. Our approach enables more flexible and adaptive skill extraction, particularly in complex or noisy datasets, and demonstrates competitive performance compared to existing methods in task completion and efficiency.

Poster
Optimal Strong Regret and Violation in Constrained MDPs via Policy Optimization

Francesco Emanuele Stradi, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti

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We study online learning in constrained MDPs (CMDPs), focusing on the goal of attaining sublinear strong regret and strong cumulative constraint violation. Differently from their standard (weak) counterparts, these metrics do not allow negative terms to compensate positive ones, raising considerable additional challenges. Efroni et al. (2020) were the first to propose an algorithm with sublinear strong regret and strong violation, by exploiting linear programming. Thus, their algorithm is highly inefficient, leaving as an open problem achieving sublinear bounds by means of policy optimization methods, which are much more efficient in practice. Very recently, Muller et al. (2024) have partially addressed this problem by proposing a policy optimization method that allows to attain $\widetilde{\mathcal{O}}(T^{0.93})$ strong regret/violation. This still leaves open the question of whether optimal bounds are achievable by using an approach of this kind. We answer such a question affirmatively, by providing an efficient policy optimization algorithm with $\widetilde{\mathcal{O}}(\sqrt{T})$ strong regret/violation. Our algorithm implements a primal-dual scheme that employs a state-of-the-art policy optimization approach for adversarial (unconstrained) MDPs as primal algorithm, and a UCB-like update for dual variables.

Poster
TGB-Seq Benchmark: Challenging Temporal GNNs with Complex Sequential Dynamics

Lu Yi, Jie Peng, Yanping Zheng, Fengran Mo, Zhewei Wei, Yuhang Ye, Yue Zixuan, Zengfeng Huang

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Future link prediction is a fundamental challenge in various real-world dynamic systems. To address this, numerous temporal graph neural networks (temporal GNNs) and benchmark datasets have been developed. However, these datasets often feature excessive repeated edges and lack complex sequential dynamics, a key characteristic inherent in many real-world applications such as recommender systems and "Who-To-Follow" on social networks. This oversight has led existing methods to inadvertently downplay the importance of learning sequential dynamics, focusing primarily on predicting repeated edges. In this study, we demonstrate that existing methods, such as GraphMixer and DyGFormer, are inherently incapable of learning simple sequential dynamics, such as "a user who has followed OpenAI and Anthropic is more likely to follow AI at Meta next." Motivated by this issue, we introduce the Temporal Graph Benchmark with Sequential Dynamics (TGB-Seq), a new benchmark carefully curated to minimize repeated edges, challenging models to learn sequential dynamics and generalize to unseen edges. TGB-Seq comprises large real-world datasets spanning diverse domains, including e-commerce interactions, movie ratings, business reviews, social networks, citation networks and web link networks. Benchmarking experiments reveal that current methods usually suffer significant performance degradation and incur substantial training costs on TGB-Seq, posing new challenges and opportunities for future research. TGB-Seq datasets, leaderboards, and example codes are available at https://tgb-seq.github.io/.

Poster
SciLitLLM: How to Adapt LLMs for Scientific Literature Understanding

Sihang Li, Jin Huang, Jiaxi Zhuang, Yaorui Shi, Xiaochen Cai, Mingjun Xu, Xiang Wang, Linfeng Zhang, Guolin Ke, Hengxing Cai

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Scientific literature understanding is crucial for extracting targeted information and garnering insights, thereby significantly advancing scientific discovery. Despite the remarkable success of Large Language Models (LLMs), they face challenges in scientific literature understanding, primarily due to (1) a lack of scientific knowledge and (2) unfamiliarity with specialized scientific tasks. To develop an LLM specialized in scientific literature understanding, we propose a hybrid strategy that integrates continual pre-training (CPT) and supervised fine-tuning (SFT), to simultaneously infuse scientific domain knowledge and enhance instruction-following capabilities for domain-specific tasks. In this process, we identify two key challenges: (1) constructing high-quality CPT corpora, and (2) generating diverse SFT instructions. We address these challenges through a meticulous pipeline, including PDF text extraction, parsing content error correction, quality filtering, and synthetic instruction creation. Applying this strategy, we present a suite of LLMs: SciLitLLM, specialized in scientific literature understanding. These models demonstrate promising performance on scientific literature understanding benchmarks. (1) We present an effective framework that integrates CPT and SFT to adapt LLMs to scientific literature understanding, which can also be easily adapted to other domains. (2) We propose an LLM-based synthesis method to generate diverse and high-quality scientific instructions, resulting in a new instruction set -- SciLitIns -- for less-represented scientific domains. (3) SciLitLLM achieves promising performance in scientific literature understanding benchmarks.

Poster
ViSAGe: Video-to-Spatial Audio Generation

Jaeyeon Kim, Heeseung Yun, Gunhee Kim

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Spatial audio is essential for enhancing the immersiveness of audio-visual experiences, yet its production typically demands complex recording systems and specialized expertise. In this work, we address a novel problem of generating first-order ambisonics, a widely used spatial audio format, directly from silent videos. To support this task, we introduce YT-Ambigen, a dataset comprising 102K 5-second YouTube video clips paired with corresponding first-order ambisonics. We also propose new evaluation metrics to assess the spatial aspect of generated audio based on audio energy maps and saliency metrics. Furthermore, we present Video-to-Spatial Audio Generation (ViSAGe), an end-to-end framework that generates first-order ambisonics from silent video frames by leveraging CLIP visual features, autoregressive neural audio codec modeling with both directional and visual guidance. Experimental results demonstrate that ViSAGe produces plausible and coherent first-order ambisonics, outperforming two-stage approaches consisting of video-to-audio generation and audio spatialization. Qualitative examples further illustrate that ViSAGe generates temporally aligned high-quality spatial audio that adapts to viewpoint changes.

Poster
Order-aware Interactive Segmentation

Bin Wang, Anwesa Choudhuri, Meng Zheng, Zhongpai Gao, Benjamin Planche, Andong Deng, Qin Liu, Terrence Chen, Ulas Bagci, Ziyan Wu

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Interactive segmentation aims to accurately segment target objects with minimal user interactions. However, current methods often fail to accurately separate target objects from the background, due to a limited understanding of order, the relative depth between objects in a scene. To address this issue, we propose OIS: order-aware interactive segmentation, where we explicitly encode the relative depth between objects into order maps. We introduce a novel order-aware attention, where the order maps seamlessly guide the user interactions (in the form of clicks) to attend to the image features. We further present an object-aware attention module to incorporate a strong object-level understanding to better differentiate objects with similar order. Our approach allows both dense and sparse integration of user clicks, enhancing both accuracy and efficiency as compared to prior works. Experimental results demonstrate that OIS achieves state-of-the-art performance, improving mIoU after one click by 7.61 on the HQSeg44K dataset and 1.32 on the DAVIS dataset as compared to the previous state-of-the-art SegNext, while also doubling inference speed compared to current leading methods.

Poster
Shapley-Guided Utility Learning for Effective Graph Inference Data Valuation

Hongliang Chi, Qiong Wu, Zhengyi Zhou, Yao Ma

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Graph Neural Networks (GNNs) have demonstrated remarkable performance in various graph-based machine learning tasks, yet evaluating the importance of neighbors of testing nodes remains largely unexplored due to the challenge of assessing data importance without test labels. To address this gap, we propose Shapley-Guided Utility Learning (SGUL), a novel framework for graph inference data valuation. SGUL innovatively combines transferable data-specific and modelspecific features to approximate test accuracy without relying on ground truth labels. By incorporating Shapley values as a preprocessing step and using feature Shapley values as input, our method enables direct optimization of Shapley value prediction while reducing computational demands. SGUL overcomes key limitations of existing methods, including poor generalization to unseen test-time structures and indirect optimization. Experiments on diverse graph datasets demonstrate that SGUL consistently outperforms existing baselines in both inductive and transductive settings. SGUL offers an effective, efficient, and interpretable approach for quantifying the value of test-time neighbors.

Poster
Semantics-Adaptive Activation Intervention for LLMs via Dynamic Steering Vectors

Weixuan Wang, JINGYUAN YANG, Wei Peng

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Large language models (LLMs) have achieved remarkable performance across many tasks, yet aligning them with desired behaviors remains challenging. Activation intervention has emerged as an effective and economical method to modify the behavior of LLMs. Despite considerable interest in this area, current intervention methods exclusively employ a fixed steering vector to modify model activations, lacking adaptability to diverse input semantics. To address this limitation, we propose Semantics-Adaptive Dynamic Intervention (SADI), a novel method that constructs a dynamic steering vector to intervene model activations at inference time. More specifically, SADI utilizes activation differences in contrastive pairs to precisely identify critical elements of an LLM (i.e., attention heads, hidden states, and neurons) for targeted intervention. During inference, SADI dynamically steers model behavior by scaling element-wise activations based on the directions of input semantics. Experimental results show that SADI outperforms established baselines by substantial margins, improving task performance without training. SADI's cost-effectiveness and generalizability across various LLM backbones and tasks highlight its potential as a versatile alignment technique. We will release the code to foster research in this area.

Poster
LoLCATs: On Low-Rank Linearizing of Large Language Models

Michael Zhang, Simran Arora, Rahul Chalamala, Benjamin Frederick Spector, Alan Wu, Krithik Ramesh, Aaryan Singhal, Christopher Re

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Recent works show we can linearize large language models (LLMs)—swapping the quadratic attentions of popular Transformer-based LLMs with subquadratic analogs, such as linear attention—avoiding the expensive pretraining costs. However, linearizing LLMs often significantly degrades model quality, still requires training over billions of tokens, and remains limited to smaller 1.3B to 7B LLMs. We thus propose Low-rank Linear Conversion via Attention Transfer (LoLCATs), a simple two-step method that improves LLM linearizing quality with orders of magnitudes less memory and compute. We base these steps on two findings. First, we can replace an LLM's softmax attentions with closely-approximating linear attentions, simply by *training* the linear attentions to match their softmax counterparts with an output MSE loss (“attention transfer”). Then, this enables adjusting for approximation errors and recovering LLM quality simply with *low-rank* adaptation (LoRA). LoLCATs significantly improves linearizing quality, training efficiency, and scalability. We significantly reduce the linearizing quality gap and produce state-of-the-art subquadratic LLMs from Llama 3 8B and Mistral 7B v0.1, leading to 20+ points of improvement on 5-shot MMLU. Furthermore, LoLCATs does so with only 0.2% of past methods' model parameters and 0.04-0.2% of their training tokens. Finally, we apply LoLCATs to create the first linearized 70B and 405B LLMs (50$\times$ that of prior work). When compared with prior approaches under the same compute budgets, LoLCATs significantly improves linearizing quality, closing the gap between linearized and original Llama 3.1 70B and 405B LLMs by 77.8\% and 78.1\% on 5-shot MMLU.

Poster
GameGen-X: Interactive Open-world Game Video Generation

Haoxuan Che, Xuanhua He, Quande Liu, Cheng Jin, Hao Chen

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We introduce GameGen-$\mathbb{X}$, the first diffusion transformer model specifically designed for both generating and interactively controlling open-world game videos. This model facilitates high-quality, open-domain generation by approximating various game elements, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, predicting and altering future content based on the current clip, thus allowing for gameplay simulation. To realize this vision, we first collected and built an Open-World Video Game Dataset (OGameData) from scratch. It is the first and largest dataset for open-world game video generation and control, which comprises over one million diverse gameplay video clips with informative captions. GameGen-$\mathbb{X}$ undergoes a two-stage training process, consisting of pre-training and instruction tuning. Firstly, the model was pre-trained via text-to-video generation and video continuation, enabling long-sequence open-domain game video generation with improved fidelity and coherence. Further, to achieve interactive controllability, we designed InstructNet to incorporate game-related multi-modal control signal experts. This allows the model to adjust latent representations based on user inputs, advancing the integration of character interaction and scene content control in video generation. During instruction tuning, only the InstructNet is updated while the pre-trained foundation model is frozen, enabling the integration of interactive controllability without loss of diversity and quality of generated content. GameGen-$\mathbb{X}$ contributes to advancements in open-world game design using generative models. It demonstrates the potential of generative models to serve as auxiliary tools to traditional rendering techniques, demonstrating the potential for merging creative generation with interactive capabilities. The project will be available at https://github.com/GameGen-X/GameGen-X.

Poster
Federated Domain Generalization with Data-free On-server Matching Gradient

Trong Binh Nguyen, Duong Minh Nguyen, Jinsun Park, Viet Quoc Pham, Won-Joo Hwang

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Domain Generalization (DG) aims to learn from multiple known source domains a model that can generalize well to unknown target domains. One of the key approaches in DG is training an encoder which generates domain-invariant representations. However, this approach is not applicable in Federated Domain Generalization (FDG), where data from various domains are distributed across different clients. In this paper, we introduce a novel approach, dubbed Federated Learning via On-server Matching Gradient (FedOMG), which can efficiently leverage domain information from distributed domains. Specifically, we utilize the local gradients as information about the distributed models to find an invariant gradient direction across all domains through gradient inner product maximization. The advantages are two-fold: 1) FedOMG can aggregate the characteristics of distributed models on the centralized server without incurring any additional communication cost, and 2) FedOMG is orthogonal to many existing FL/FDG methods, allowing for additional performance improvements by being seamlessly integrated with them. Extensive experimental evaluations on various settings demonstrate the robustness of FedOMG compared to other FL/FDG baselines. Our method outperforms recent SOTA baselines on four FL benchmark datasets (MNIST, EMNIST, CIFAR-10, and CIFAR-100), and three FDG benchmark datasets (PACS, VLCS, and OfficeHome). The reproducible code is publicly available~\footnote[1]{\url{https://github.com/skydvn/fedomg}}.

Poster
Learn hybrid prototypes for multivariate time series anomaly detection

Ke-Yuan Shen

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In multivariate time series anomaly detection (MTSAD), reconstruction-based models reconstruct testing series with learned knowledge of only normal series and identify anomalies with higher reconstruction errors. In practice, over-generalization often occurs with unexpectedly well reconstruction of anomalies. Although memory banks are employed by reconstruction-based models to fight against over-generalization, these models are only efficient to detect point anomalies since they learn normal prototypes from time points, leaving interval anomalies and periodical anomalies to be discovered. To settle this problem, this paper propose a hybrid prototypes learning model for MTSAD based on reconstruction, named as H-PAD. First, normal prototypes are learned from different sizes of the patches for time series to discover interval anomalies. These prototypes in different sizes are integrated together to reconstruct query series so that any anomalies would be smoothed off and high reconstruction errors are produced. Furthermore, period prototypes are learned to discover periodical anomalies. One period prototype is memorized for one variable of the query series. Finally, extensive experiments on five benchmark datasets show the effectiveness of H-PAD.

Poster
Breach By A Thousand Leaks: Unsafe Information Leakage in 'Safe' AI Responses

David Glukhov, Ziwen Han, Ilia Shumailov, Vardan Papyan, Nicolas Papernot

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Vulnerability of Frontier language models to misuse has prompted the development of safety measures like filters and alignment training seeking to ensure safety through robustness to adversarially crafted prompts. We assert that robustness is fundamentally insufficient for ensuring safety goals due to inferential threats from dual-intent queries, with current defenses and evaluations failing to account for these risks. To quantify these risks, we introduce a new safety evaluation framework based on $\textit{impermissible information leakage}$ of model outputs and demonstrate how our proposed question-decomposition attack can extract dangerous knowledge from a censored LLM more effectively than traditional jailbreaking. Underlying our proposed evaluation method is a novel information-theoretic threat model of $\textit{inferential adversaries}$, distinguished from $\textit{security adversaries}$, such as jailbreaks, in that success involves inferring impermissible knowledge from victim outputs as opposed to forcing explicitly impermissible victim outputs. Through our information-theoretic framework, we show that ensuring safety against inferential adversaries requires defenses which bound impermissible information leakage, and, such defenses inevitably incur safety-utility trade-offs.

Poster
Forking Paths in Neural Text Generation

Eric J Bigelow, Ari Holtzman, Hidenori Tanaka, Tomer Ullman

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Estimating uncertainty in Large Language Models (LLMs) is important for properly evaluating LLMs, and ensuring safety for users. However, prior approaches to uncertainty estimation focus on the final answer in generated text, ignoring intermediate steps that might dramatically impact the outcome. We hypothesize that there exist key forking tokens, such that re-sampling the system at those specific tokens, but not others, leads to very different outcomes. To test this empirically, we develop a novel approach to representing uncertainty dynamics across individual tokens of text generation, and applying statistical models to test our hypothesis. Our approach is highly flexible: it can be applied to any dataset and any LLM, without fine tuning or accessing model weights. We use our method to analyze LLM responses on 7 different tasks across 4 domains, spanning a wide range of typical use cases. We find many examples of forking tokens, including surprising ones such as a space character instead of a colon, suggesting that LLMs are often just a single token away from saying something very different.

Poster
GenEx: Generating an Explorable World

TaiMing Lu, Tianmin Shu, Alan Yuille, Daniel Khashabi, Jieneng Chen

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Understanding, navigating, and exploring the 3D physical real world has long been a central challenge in the development of artificial intelligence. In this work, we take a step toward this goal by introducing *GenEx*, a system capable of planning complex embodied world exploration, guided by its generative imagination that forms expectations about the surrounding environments. *GenEx* generates high-quality, continuous 360-degree virtual environments, achieving robust loop consistency and active 3D mapping over extended trajectories. Leveraging generative imagination, GPT-assisted agents can undertake complex embodied tasks, including goal-agnostic exploration and goal-driven navigation. Agents utilize imagined observations to update their beliefs, simulate potential outcomes, and enhance their decision-making. Training on the synthetic urban dataset *GenEx-DB* and evaluation on *GenEx-EQA* demonstrate that our approach significantly improves agents' planning capabilities, providing a transformative platform toward intelligent, imaginative embodied exploration.

Poster
STAMP: Scalable Task- And Model-agnostic Collaborative Perception

Xiangbo Gao, Runsheng Xu, Jiachen Li, Ziran Wang, Zhiwen Fan, Zhengzhong Tu

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Perception is a crucial component of autonomous driving systems. However, single-agent setups often face limitations due to sensor constraints, especially under challenging conditions like severe occlusion, adverse weather, and long-range object detection. Multi-agent collaborative perception (CP) offers a promising solution that enables communication and information sharing between connected vehicles. Yet, the heterogeneity among agents—in terms of sensors, models, and tasks—significantly hinders effective and efficient cross-agent collaboration. To address these challenges, we propose STAMP, a scalable task- and model-agnostic collaborative perception framework tailored for heterogeneous agents. STAMP utilizes lightweight adapter-reverter pairs to transform Bird's Eye View (BEV) features between agent-specific domains and a shared protocol domain, facilitating efficient feature sharing and fusion while minimizing computational overhead. Moreover, our approach enhances scalability, preserves model security, and accommodates a diverse range of agents. Extensive experiments on both simulated (OPV2V) and real-world (V2V4Real) datasets demonstrate that STAMP achieves comparable or superior accuracy to state-of-the-art models with significantly reduced computational costs. As the first-of-its-kind task- and model-agnostic collaborative perception framework, STAMP aims to advance research in scalable and secure mobility systems, bringing us closer to Level 5 autonomy. Our project page is at https://xiangbogaobarry.github.io/STAMP and the code is available at https://github.com/taco-group/STAMP.

Poster
CraftRTL: High-quality Synthetic Data Generation for Verilog Code Models with Correct-by-Construction Non-Textual Representations and Targeted Code Repair

Mingjie Liu, Yun-Da Tsai, Wenfei Zhou, Haoxing Ren

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Despite the significant progress made in code generation with large language models, challenges persist, especially with hardware description languages such as Verilog. This paper first presents an analysis of fine-tuned LLMs on Verilog coding, with synthetic data from prior methods. We identify two main issues: difficulties in handling non-textual representations (Karnaugh maps, state-transition diagrams and waveforms) and significant variability during training with models randomly making ''minor'' mistakes. To address these limitations, we enhance data curation by creating correct-by-construction data targeting non-textual representations. Additionally, we introduce an automated framework that generates error reports from various model checkpoints and injects these errors into open-source code to create targeted code repair data. Our fine-tuned Starcoder2-15B outperforms prior state-of-the-art results by 3.8\%, 10.9\%, 6.6\% for pass@1 on VerilogEval-Machine, VerilogEval-Human, and RTLLM.

Poster
EgoExo-Gen: Ego-centric Video Prediction by Watching Exo-centric Videos

Jilan Xu, Yifei Huang, Baoqi Pei, Junlin Hou, Qingqiu Li, Guo Chen, Yuejie Zhang, Rui Feng, Weidi Xie

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Generating videos in the first-person perspective has broad application prospects in the field of augmented reality and embodied intelligence. In this work, we explore the cross-view video prediction task, where given an exo-centric video, the first frame of the corresponding ego-centric video, and textual instructions, the goal is to generate future frames of the ego-centric video. Inspired by the notion that hand-object interactions (HOI) in ego-centric videos represent the primary intentions and actions of the current actor, we present EgoExo-Gen that explicitly models the hand-object dynamics for cross-view video prediction. EgoExo-Gen consists of two stages. First, we design a cross-view HOI mask prediction model that anticipates the HOI masks in future ego-frames by modeling the spatio-temporal ego-exo correspondence. Next, we employ a video diffusion model to predict future ego-frames using the first ego-frame and textual instructions, while incorporating the HOI masks as structural guidance to enhance prediction quality. To facilitate training, we develop a fully automated pipeline to generate pseudo HOI masks for both ego- and exo-videos by exploiting vision foundation models. Extensive experiments demonstrate that our proposed EgoExo-Gen achieves better prediction performance compared to previous video prediction models on the public Ego-Exo4D and H2O benchmark datasets, with the HOI masks significantly improving the generation of hands and interactive objects in the ego-centric videos.

Poster
SEPARATE: A Simple Low-rank Projection for Gradient Compression in Modern Large-scale Model Training Process

Hanzhen Zhao, Xingyu Xie, Cong Fang, Zhouchen Lin

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Training Large Language Models (LLMs) presents a significant communication bottleneck, predominantly due to the growing scale of the gradient to communicate across multi-device clusters. However, how to mitigate communication overhead in practice remains a formidable challenge due to the weakness of the methodology of the existing compression methods, especially the neglect of the characteristics of the gradient. In this paper, we consider and demonstrate the low-rank properties of gradient and Hessian observed in LLMs training dynamic, and take advantage of such natural properties to design SEPARATE, a simple low-rank projection for gradient compression in modern large-scale model training processes. SEPARATE realizes dimensional reduction by common random Gaussian variables and an improved moving average error-feedback technique. We theoretically demonstrate that SEPARATE-based optimizers maintain the original convergence rate for SGD and Adam-Type optimizers for general non-convex objectives. Experimental results show that SEPARATE accelerates training speed by up to 2× for GPT-2-Medium pre-training, and improves performance on various benchmarks for LLAMA2-7B fine-tuning.

Poster
GDrag:Towards General-Purpose Interactive Editing with Anti-ambiguity Point Diffusion

Xiaojian Lin, Hanhui Li, Yuhao Cheng, Yiqiang Yan, Xiaodan Liang

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Recent interactive point-based image manipulation methods have gained considerable attention for being user-friendly. However, these methods still face two types of ambiguity issues that can lead to unsatisfactory outcomes, namely, intention ambiguity which misinterprets the purposes of users, and content ambiguity where target image areas are distorted by distracting elements. To address these issues and achieve general-purpose manipulations, we propose a novel task-aware, training-free framework called GDrag. Specifically, GDrag defines a taxonomy of atomic manipulations, which can be parameterized and combined unitedly to represent complex manipulations, thereby reducing intention ambiguity. Furthermore, GDrag introduces two strategies to mitigate content ambiguity, including an anti-ambiguity dense trajectory calculation method (ADT) and a self-adaptive motion supervision method (SMS). Given an atomic manipulation, ADT converts the sparse user-defined handle points into a dense point set by selecting their semantic and geometric neighbors, and calculates the trajectory of the point set. Unlike previous motion supervision methods relying on a single global scale for low-rank adaption, SMS jointly optimizes point-wise adaption scales and latent feature biases. These two methods allow us to model fine-grained target contexts and generate precise trajectories. As a result, GDrag consistently produces precise and appealing results in different editing tasks. Extensive experiments on the challenging DragBench dataset demonstrate that GDrag outperforms state-of-the-art methods significantly. The code of GDrag will be released upon acceptance.

Poster