ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Topic: Reinforcement Learning · 379 papers · Reset filters

Computing Circuits Optimization via Model-Based Circuit Genetic Evolution

Zhihai Wang, Jie Wang, Xilin Xia, Dongsheng Zuo, Lei Chen, Yuzhe Ma, Jianye Hao, Mingxuan Yuan, Feng Wu

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Optimizing computing circuits such as multipliers and adders is a fundamental challenge in modern integrated circuit design. Recent efforts propose formulating this optimization problem as a reinforcement learning (RL) proxy task, offering a promising approach to search high-speed and area-efficient circuit design solutions. However, we show that the RL-based formulation (proxy task) converges to a local optimal design solution (original task) due to the deceptive reward signals and incrementally localized actions in the RL-based formulation. To address this challenge, we propose a novel model-based circuit genetic evolution (MUTE) framework, which reformulates the problem as a genetic evolution process by proposing a grid-based genetic representation of design solutions. This novel formulation avoids misleading rewards by evaluating and improving generated solutions using the true objective value rather than proxy rewards. To promote globally diverse exploration, MUTE proposes a multi-granularity genetic crossover operator that recombines design substructures at varying column ranges between two grid-based genetic solutions. To the best of our knowledge, MUTE is the first to reformulate the problem as a circuit genetic evolution process, which enables effectively searching for global optimal design solutions. We evaluate MUTE on several fundamental computing circuits, including multipliers, adders, and multiply-accumulate circuits. Experiments on these circuits demonstrate that MUTE significantly Pareto-dominates state-of-the-art approaches in terms of both area and delay. Moreover, experiments demonstrate that circuits designed by MUTE well generalize to large-scale computation-intensive circuits as well.

Poster
Prevalence of Negative Transfer in Continual Reinforcement Learning: Analyses and a Simple Baseline

Hongjoon Ahn, Jinu Hyeon, Youngmin Oh, Bosun Hwang, Taesup Moon

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We argue that the negative transfer problem occurring when the new task to learn arrives is an important problem that needs not be overlooked when developing effective Continual Reinforcement Learning (CRL) algorithms. Through comprehensive experimental validation, we demonstrate that such issue frequently exists in CRL and cannot be effectively addressed by several recent work on either mitigating plasticity loss of RL agents or enhancing the positive transfer in CRL scenario. To that end, we develop Reset & Distill (R&D), a simple yet highly effective baseline method, to overcome the negative transfer problem in CRL. R&D combines a strategy of resetting the agent's online actor and critic networks to learn a new task and an offline learning step for distilling the knowledge from the online actor and previous expert's action probabilities. We carried out extensive experiments on long sequence of Meta World tasks and show that our simple baseline method consistently outperforms recent approaches, achieving significantly higher success rates across a range of tasks. Our findings highlight the importance of considering negative transfer in CRL and emphasize the need for robust strategies like R&D to mitigate its detrimental effects.

Poster
Empowering LLM Agents with Zero-Shot Optimal Decision-Making through Q-learning

Jiajun Chai, Sicheng Li, Yuqian Fu, Dongbin Zhao, Yuanheng Zhu

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Large language models (LLMs) are trained on extensive text data to gain general comprehension capability. Current LLM agents leverage this ability to make zero- or few-shot decisions without reinforcement learning (RL) but fail in making optimal decisions, as LLMs inherently perform next-token prediction rather than maximizing rewards. In contrast, agents trained via RL could make optimal decisions but require extensive environmental interaction. In this work, we develop an algorithm that combines the zero-shot capabilities of LLMs with the optimal decision-making of RL, referred to as the Model-based LLM Agent with Q-Learning (MLAQ). MLAQ employs Q-learning to derive optimal policies from transitions within memory. However, unlike RL agents that collect data from environmental interactions, MLAQ constructs an imagination space fully based on LLM to perform imaginary interactions for deriving zero-shot policies. Our proposed UCB variant generates high-quality imaginary data through interactions with the LLM-based world model, balancing exploration and exploitation while ensuring a sub-linear regret bound. Additionally, MLAQ incorporates a mixed-examination mechanism to filter out incorrect data. We evaluate MLAQ in benchmarks that present significant challenges for existing LLM agents. Results show that MLAQ achieves a optimal rate of over 90\% in tasks where other methods struggle to succeed. Additional experiments are conducted to reach the conclusion that introducing model-based RL into LLM agents shows significant potential to improve optimal decision-making ability. Our interactive website is available at http://mlaq.site.

Poster
Any-step Dynamics Model Improves Future Predictions for Online and Offline Reinforcement Learning

Haoxin Lin, Yu-Yan Xu, Yihao Sun, Zhilong Zhang, Yi-Chen Li, Chengxing Jia, Junyin Ye, Jiaji Zhang, Yang Yu

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Model-based methods in reinforcement learning offer a promising approach to enhance data efficiency by facilitating policy exploration within a dynamics model. However, accurately predicting sequential steps in the dynamics model remains a challenge due to the bootstrapping prediction, which attributes the next state to the prediction of the current state. This leads to accumulated errors during model roll-out. In this paper, we propose the Any-step Dynamics Model (ADM) to mitigate the compounding error by reducing bootstrapping prediction to direct prediction. ADM allows for the use of variable-length plans as inputs for predicting future states without frequent bootstrapping. We design two algorithms, ADMPO-ON and ADMPO-OFF, which apply ADM in online and offline model-based frameworks, respectively. In the online setting, ADMPO-ON demonstrates improved sample efficiency compared to previous state-of-the-art methods. In the offline setting, ADMPO-OFF not only demonstrates superior performance compared to recent state-of-the-art offline approaches but also offers better quantification of model uncertainty using only a single ADM.

Poster
AHA: A Vision-Language-Model for Detecting and Reasoning Over Failures in Robotic Manipulation

Jiafei Duan, Wilbert Pumacay, Nishanth Kumar, Yi Ru Wang, Shulin Tian, Wentao Yuan, Ranjay Krishna, Dieter Fox, Ajay Mandlekar, Yijie Guo

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Robotic manipulation in open-world settings requires not only task execution but also the ability to detect and learn from failures. While recent advances in vision-language models (VLMs) and large language models (LLMs) have improved robots' spatial reasoning and problem-solving abilities, they still struggle with failure recognition, limiting their real-world applicability. We introduce AHA, an open-source VLM designed to detect and reason about failures in robotic manipulation using natural language. By framing failure detection as a free-form reasoning task, AHA identifies failures and provides detailed, adaptable explanations across different robots, tasks, and environments. We fine-tuned AHA using FailGen, a scalable framework that generates the first large-scale dataset of robotic failure trajectories, the AHA dataset. FailGen achieves this by procedurally perturbing successful demonstrations from simulation. Despite being trained solely on the AHA dataset, AHA generalizes effectively to real-world failure datasets, robotic systems, and unseen tasks. It surpasses the second-best model (GPT-4o in-context learning) by 10.3% and exceeds the average performance of six compared models including five state-of-the-art VLMs by 35.3% across multiple metrics and datasets. We integrate AHA into three manipulation frameworks that utilize LLMs/VLMs for reinforcement learning, task and motion planning, and zero-shot trajectory generation. AHA’s failure feedback enhances these policies' performances by refining dense reward functions, optimizing task planning, and improving sub-task verification, boosting task success rates by an average of 21.4% across all three tasks compared to GPT-4 models. Project page: https://aha-vlm.github.io

Poster
Reinforcement Learning from Imperfect Corrective Actions and Proxy Rewards

Zhaohui JIANG, Xuening Feng, Paul Weng, Yifei Zhu, Yan Song, Tianze Zhou, Yujing Hu, Tangjie Lv, Changjie Fan

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In practice, reinforcement learning (RL) agents are often trained with a possibly imperfect proxy reward function, which may lead to a human-agent alignment issue (i.e., the learned policy either converges to non-optimal performance with low cumulative rewards, or achieves high cumulative rewards but in an undesired manner). To tackle this issue, we consider a framework where a human labeler can provide additional feedback in the form of corrective actions, which expresses the labeler's action preferences although this feedback may possibly be imperfect as well. In this setting, to obtain a better-aligned policy guided by both learning signals, we propose a novel value-based deep RL algorithm called **I**terative learning from **Co**rrective actions and **Pro**xy rewards (ICoPro), which cycles through three phases: (1) Solicit sparse corrective actions from a human labeler on the agent's demonstrated trajectories; (2) Incorporate these corrective actions into the Q-function using a margin loss to enforce adherence to labeler's preferences; (3) Train the agent with standard RL losses regularized with a margin loss to learn from proxy rewards and propagate the Q-values learned from human feedback. Moreover, another novel design in our approach is to integrate pseudo-labels from the target Q-network to reduce human labor and further stabilize training. We experimentally validate our proposition on a variety of tasks (Atari games and autonomous driving on highway). On the one hand, using proxy rewards with different levels of imperfection, our method can better align with human and is more sample-efficient than baseline methods. On the other hand, facing corrective actions with different types of imperfection, our method can overcome the non-optimality of this feedback thanks to the guidance from proxy rewards.

Poster
Efficient Off-Policy Learning for High-Dimensional Action Spaces

Fabian Otto, Philipp Becker, Vien Anh Ngo, Gerhard Neumann

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Existing off-policy reinforcement learning algorithms often rely on an explicit state-action-value function representation, which can be problematic in high-dimensional action spaces due to the curse of dimensionality. This reliance results in data inefficiency as maintaining a state-action-value function in such spaces is challenging. We present an efficient approach that utilizes only a state-value function as the critic for off-policy deep reinforcement learning. This approach, which we refer to as Vlearn, effectively circumvents the limitations of existing methods by eliminating the necessity for an explicit state-action-value function. To this end, we leverage a weighted importance sampling loss for learning deep value functions from off-policy data. While this is common for linear methods, it has not been combined with deep value function networks. This transfer to deep methods is not straightforward and requires novel design choices such as robust policy updates, twin value function networks to avoid an optimization bias, and importance weight clipping. We also present a novel analysis of the variance of our estimate compared to commonly used importance sampling estimators such as V-trace. Our approach improves sample complexity as well as final performance and ensures consistent and robust performance across various benchmark tasks. Eliminating the state-action-value function in Vlearn facilitates a streamlined learning process, yielding high-return agents.

Poster
GenARM: Reward Guided Generation with Autoregressive Reward Model for Test-Time Alignment

Yuancheng Xu, Udari Madhushani Sehwag, Alec Koppel, Sicheng Zhu, Bang An, Furong Huang, Sumitra Ganesh

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Large Language Models (LLMs) exhibit impressive capabilities but require careful alignment with human preferences. Traditional training-time methods finetune LLMs using human preference datasets but incur significant training costs and require repeated training to handle diverse user preferences. Test-time alignment methods address this by using reward models (RMs) to guide frozen LLMs without retraining. However, existing test-time approaches rely on trajectory-level RMs which are designed to evaluate complete responses, making them unsuitable for autoregressive text generation that requires computing next-token rewards from partial responses. To address this, we introduce GenARM, a test-time alignment approach that leverages the Autoregressive Reward Model—a novel reward parametrization designed to predict next-token rewards for efficient and effective autoregressive generation. Theoretically, we demonstrate that this parametrization can provably guide frozen LLMs toward any distribution achievable by traditional RMs within the KL-regularized reinforcement learning framework. Experimental results show that GenARM significantly outperforms prior test-time alignment baselines and matches the performance of training-time methods. Additionally, GenARM enables efficient weak-to-strong guidance, aligning larger LLMs with smaller RMs without the high costs of training larger models. Furthermore, GenARM supports multi-objective alignment, allowing real-time trade-offs between preference dimensions and catering to diverse user preferences without retraining. Our project page is available at: https://genarm.github.io.

Poster
Learning to Steer Markovian Agents under Model Uncertainty

Jiawei Huang, Vinzenz Thoma, Zebang Shen, Heinrich H. Nax, Niao He

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Designing incentives for an adapting population is a ubiquitous problem in a wide array of economic applications and beyond. In this work, we study how to design additional rewards to steer multi-agent systems towards desired policies \emph{without} prior knowledge of the agents' underlying learning dynamics. Motivated by the limitation of existing works, we consider a new and general category of learning dynamics called \emph{Markovian agents}. We introduce a model-based non-episodic Reinforcement Learning (RL) formulation for our steering problem. Importantly, we focus on learning a \emph{history-dependent} steering strategy to handle the inherent model uncertainty about the agents' learning dynamics. We introduce a novel objective function to encode the desiderata of achieving a good steering outcome with reasonable cost. Theoretically, we identify conditions for the existence of steering strategies to guide agents to the desired policies. Complementing our theoretical contributions, we provide empirical algorithms to approximately solve our objective, which effectively tackles the challenge in learning history-dependent strategies. We demonstrate the efficacy of our algorithms through empirical evaluations.

Poster
Post-hoc Reward Calibration: A Case Study on Length Bias

Zeyu Huang, Zihan Qiu, Zili Wang, Edoardo Ponti, Ivan Titov

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Reinforcement Learning from Human Feedback aligns the outputs of Large Language Models with human values and preferences. Central to this process is the reward model (RM), which translates human feedback into training signals for optimising LLM behaviour. However, RMs can develop biases by exploiting spurious correlations in their training data, such as favouring outputs based on length or style rather than true quality. These biases can lead to incorrect output rankings, sub-optimal model evaluations, and the amplification of undesirable behaviours in LLMs alignment. This paper addresses the challenge of correcting such biases without additional data and training, introducing the concept of Post-hoc Reward Calibration. We first propose to use local average reward to estimate the bias term and, thus, remove it to approximate the underlying true reward. We then extend the approach to a more general and robust form with the Locally Weighted Regression. Focusing on the prevalent length bias, we validate our proposed approaches across three experimental settings, demonstrating consistent improvements: (1) a 3.11 average performance gain across 33 reward models on the RewardBench dataset; (2) improved agreement of RM produced rankings with GPT-4 evaluations and human preferences based on the AlpacaEval benchmark; and (3) improved Length-Controlled win rate (Dubois et al., 2024) of the RLHF process in multiple LLM–RM combinations. According to our experiments, our method is computationally efficient and generalisable to other types of bias and RMs, offering a scalable and robust solution for mitigating biases in LLM alignment and evaluation.

Poster
From Attention to Activation: Unraveling the Enigmas of Large Language Models

Prannay Kaul, Chengcheng Ma, Ismail Elezi, Jiankang Deng

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We study two strange phenomena in auto-regressive Transformers: (1) the dominance of the first token in attention heads; (2) the occurrence of large outlier activations in the hidden states. We find that popular large language models, such as Llama attend maximally to the first token in 98% of attention heads, a behaviour we attribute to the softmax function. To mitigate this issue, we propose a reformulation of softmax to softmax-1. Furthermore, we identify adaptive optimisers, e.g. Adam, as the primary contributor to the large outlier activations and introduce OrthoAdam, a novel optimiser that utilises orthogonal matrices to transform gradients, to address this issue. Finally, not only do our methods prevent these phenomena from occurring, but additionally, they enable Transformers to sustain their performance when quantised using basic algorithms, something that standard methods are unable to do. In summary, our methods reduce the attention proportion on the first token from 65% to 3.3%, the activation kurtosis in the hidden states from 1657 to 3.1, and perplexity penalty under 4-bit weight quantisation from 3565 to 0.3. Code is available at https://github.com/prannaykaul/OrthoAdam

Poster
Efficient Model-Based Reinforcement Learning Through Optimistic Thompson Sampling

Jasmine Bayrooti, Carl Henrik Ek, Amanda Prorok

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Learning complex robot behavior through interactions with the environment necessitates principled exploration. Effective strategies should prioritize exploring regions of the state-action space that maximize rewards, with optimistic exploration emerging as a promising direction aligned with this idea and enabling sample-efficient reinforcement learning. However, existing methods overlook a crucial aspect: the need for optimism to be informed by a belief connecting the reward and state. To address this, we propose a practical, theoretically grounded approach to optimistic exploration based on Thompson sampling. Our approach is the first that allows for reasoning about _joint_ uncertainty over transitions and rewards for optimistic exploration. We apply our method on a set of MuJoCo and VMAS continuous control tasks. Our experiments demonstrate that optimistic exploration significantly accelerates learning in environments with sparse rewards, action penalties, and difficult-to-explore regions. Furthermore, we provide insights into when optimism is beneficial and emphasize the critical role of model uncertainty in guiding exploration.

Poster
Training Large Language Models for Retrieval-Augmented Question Answering through Backtracking Correction

Huawen Feng, ZekunYao, Junhao Zheng, Qianli Ma

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Despite recent progress in Retrieval-Augmented Generation (RAG) achieved by large language models (LLMs), retrievers often recall uncorrelated documents, regarded as "noise" during subsequent text generation. To address this, some methods train LLMs to distinguish between relevant and irrelevant documents using labeled data, enabling them to select the most likely relevant ones as context. However, they remain sensitive to noise, as LLMs can easily make mistakes when the selected document is noisy. Some approaches increase the number of referenced documents and train LLMs to perform stepwise reasoning when presented with multiple documents. Unfortunately, these methods rely on extensive and diverse annotations to ensure generalization, which is both challenging and costly. In this paper, we propose **Backtracking Correction** to address these limitations. Specifically, we reformulate stepwise RAG into a multi-step decision-making process. Starting from the final step, we optimize the model through error sampling and self-correction, and then backtrack to the previous state iteratively. In this way, the model's learning scheme follows an easy-to-hard progression: as the target state moves forward, the context space decreases while the decision space increases. Experimental results demonstrate that **Backtracking Correction** enhances LLMs' ability to make complex multi-step assessments, improving the robustness of RAG in dealing with noisy documents.

Poster
Sail into the Headwind: Alignment via Robust Rewards and Dynamic Labels against Reward Hacking

Paria Rashidinejad, Yuandong Tian

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Aligning AI systems with human preferences typically suffers from the infamous *reward hacking* problem, where optimization of an imperfect reward model leads to undesired behaviors. In this paper, we investigate reward hacking in offline preference optimization, which aims to improve an initial model using a preference dataset. We identify two types of reward hacking stemming from statistical fluctuations in the dataset: Type I Reward Hacking due to subpar choices appearing more favorable, and Type II Reward Hacking due to decent choices appearing less desirable. We prove that many (mainstream or theoretical) preference optimization methods suffer from both types of reward hacking. To mitigate Type I Reward Hacking, we propose POWER, a new preference optimization method that combines Guiasu's weighted entropy with a robust reward maximization objective. POWER enjoys finite-sample guarantees under general function approximation, competing with the best covered policy in the data. To mitigate Type II Reward Hacking, we analyze the learning dynamics of preference optimization and develop a novel technique that dynamically updates preference labels toward certain "stationary labels", resulting in diminishing gradients for untrustworthy samples. Empirically, POWER with dynamic labels (DL) consistently outperforms state-of-the-art methods on alignment benchmarks, achieving improvements of up to **13.0** points on AlpacaEval 2 and **11.5** points on Arena-Hard over DPO, while also improving or maintaining performance on downstream tasks such as mathematical reasoning. Strong theoretical guarantees and empirical results demonstrate the promise of POWER-DL in mitigating reward hacking.

Poster
Episodic Novelty Through Temporal Distance

Yuhua Jiang, Qihan Liu, Yiqin Yang, Xiaoteng Ma, Dianyu Zhong, Hao Hu, Jun Yang, Bin Liang, bo xu, Chongjie Zhang, Qianchuan Zhao

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Exploration in sparse reward environments remains a significant challenge in reinforcement learning, particularly in Contextual Markov Decision Processes (CMDPs), where environments differ across episodes. Existing episodic intrinsic motivation methods for CMDPs primarily rely on count-based approaches, which are ineffective in large state spaces, or on similarity-based methods that lack appropriate metrics for state comparison. To address these shortcomings, we propose Episodic Novelty Through Temporal Distance (ETD), a novel approach that introduces temporal distance as a robust metric for state similarity and intrinsic reward computation. By employing contrastive learning, ETD accurately estimates temporal distances and derives intrinsic rewards based on the novelty of states within the current episode. Extensive experiments on various benchmark tasks demonstrate that ETD significantly outperforms state-of-the-art methods, highlighting its effectiveness in enhancing exploration in sparse reward CMDPs.

Poster
DeepSeek-Prover-V1.5: Harnessing Proof Assistant Feedback for Reinforcement Learning and Monte-Carlo Tree Search

Huajian Xin, Z.Z. Ren, Junxiao Song, Zhihong Shao, Wanjia Zhao, Haocheng Wang, Bo Liu, Liyue Zhang, Xuan Lu, Qiushi Du, Wenjun Gao, Haowei Zhang, Qihao Zhu, Dejian Yang, Zhibin Gou, Z.F. Wu, Fuli Luo, Chong Ruan

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Lean is an advanced proof assistant designed to facilitate formal theorem proving by providing a variety of interactive feedback. In this paper, we explore methodologies to leverage proof assistant feedback to augment the capabilities of large language models in constructing formal proofs. First, we deploy online reinforcement learning using Lean verification outcomes as the reward signal to improve the proof completion policy. This straightforward approach shows great promise in enhancing the model's alignment with the formal verification system. In addition, we propose RMaxTS, a variant of Monte-Carlo tree search that employs an intrinsic-reward-driven exploration strategy to generate diverse proof paths. The tree structure is organized to represent the transitions of intermediate tactic states, extracted from the compilation messages given by Lean's tactic mode. The intrinsic reward is constructed to incentivize the discovery of novel tactic states, which helps to to mitigate the sparse-reward problem inherent in proof search. These techniques lead to a more efficient planning scheme for formal proof generation, achieving new state-of-the-art results on both miniF2F and ProofNet benchmarks.

Poster
How Far Are We from True Unlearnability?

Kai Ye, Liangcai Su, Chenxiong Qian

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High-quality data plays an indispensable role in the era of large models, but the use of unauthorized data for model training greatly damages the interests of data owners. To overcome this threat, several unlearnable methods have been proposed, which generate unlearnable examples (UEs) by compromising the training availability of data. Clearly, due to unknown training purposes and the powerful representation learning capabilities of existing models, these data are expected to be unlearnable for models across multiple tasks, i.e., they will not help improve the model's performance. However, unexpectedly, we find that on the multi-task dataset Taskonomy, UEs still perform well in tasks such as semantic segmentation, failing to exhibit $\textit{cross-task unlearnability}$. This phenomenon leads us to question: $\textit{How far are we from attaining truly unlearnable examples?}$ We attempt to answer this question from the perspective of model optimization. To this end, we observe the difference in the convergence process between clean and poisoned models using a simple model architecture. Subsequently, from the loss landscape we find that only a part of the critical parameter optimization paths show significant differences, implying a close relationship between the loss landscape and unlearnability. Consequently, we employ the loss landscape to explain the underlying reasons for UEs and propose Sharpness-Aware Learnability (SAL) to quantify the unlearnability of parameters based on this explanation. Furthermore, we propose an Unlearnable Distance (UD) to measure the unlearnability of data based on the SAL distribution of parameters in clean and poisoned models. Finally, we conduct benchmark tests on mainstream unlearnable methods using the proposed UD, aiming to promote community awareness of the capability boundaries of existing unlearnable methods.

Poster
Learning Continually by Spectral Regularization

Alex Lewandowski, Michał Bortkiewicz, Saurabh Kumar, András György, Dale Schuurmans, Mateusz Ostaszewski, Marlos C. Machado

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Loss of plasticity is a phenomenon where neural networks can become more difficult to train over the course of learning. Continual learning algorithms seek to mitigate this effect by sustaining good performance while maintaining network trainability. We develop a new technique for improving continual learning inspired by the observation that the singular values of the neural network parameters at initialization are an important factor for trainability during early phases of learning. From this perspective, we derive a new spectral regularizer for continual learning that better sustains these beneficial initialization properties throughout training. In particular, the regularizer keeps the maximum singular value of each layer close to one. Spectral regularization directly ensures that gradient diversity is maintained throughout training, which promotes continual trainability, while minimally interfering with performance in a single task. We present an experimental analysis that shows how the proposed spectral regularizer can sustain trainability and performance across a range of model architectures in continual supervised and reinforcement learning settings. Spectral regularization is less sensitive to hyperparameters while demonstrating better training in individual tasks, sustaining trainability as new tasks arrive, and achieving better generalization performance..

Poster
Learning Generalizable Skills from Offline Multi-Task Data for Multi-Agent Cooperation

Sicong Liu, Yang Shu, Chenjuan Guo, Bin Yang

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Learning cooperative multi-agent policy from offline multi-task data that can generalize to unseen tasks with varying numbers of agents and targets is an attractive problem in many scenarios. Although aggregating general behavior patterns among multiple tasks as skills to improve policy transfer is a promising approach, two primary challenges hinder the further advancement of skill learning in offline multi-task MARL. Firstly, extracting general cooperative behaviors from various action sequences as common skills lacks bringing cooperative temporal knowledge into them. Secondly, existing works only involve common skills and can not adaptively choose independent knowledge as task-specific skills in each task for fine-grained action execution. To tackle these challenges, we propose Hierarchical and Separate Skill Discovery (HiSSD), a novel approach for generalizable offline multi-task MARL through skill learning. HiSSD leverages a hierarchical framework that jointly learns common and task-specific skills. The common skills learn cooperative temporal knowledge and enable in-sample exploitation for offline multi-task MARL. The task-specific skills represent the priors of each task and achieve a task-guided fine-grained action execution. To verify the advancement of our method, we conduct experiments on multi-agent MuJoCo and SMAC benchmarks. After training the policy using HiSSD on offline multi-task data, the empirical results show that HiSSD assigns effective cooperative behaviors and obtains superior performance in unseen tasks.

Poster
Efficient Online Reinforcement Learning Fine-Tuning Need Not Retain Offline Data

Zhiyuan Zhou, Andy Peng, Qiyang Li, Sergey Levine, Aviral Kumar

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The modern paradigm in machine learning involves pre-training on diverse data, followed by task-specific fine-tuning. In reinforcement learning (RL), this translates to learning via offline RL on a diverse historical dataset, followed by rapid online RL fine-tuning using interaction data. Most RL fine-tuning methods require continued training on offline data for stability and performance. However, this is undesirable because training on diverse offline data is slow and expensive for large datasets, and should, in principle, also limit the performance improvement possible because of constraints or pessimism on offline data. In this paper, we show that retaining offline data is unnecessary as long as we use a properly-designed online RL approach for fine-tuning offline RL initializations. To build this approach, we start by analyzing the role of retaining offline data in online fine-tuning. We find that continued training on offline data is mostly useful for preventing a sudden divergence in the value function at the onset of fine-tuning, caused by a distribution mismatch between the offline data and online rollouts. This divergence typically results in unlearning and forgetting the benefits of offline pre-training. Our approach, Warm-start RL (WSRL), mitigates the catastrophic forgetting of pre-trained initializations using a very simple idea. WSRL employs a warmup phase that seeds the online RL run with a very small number of rollouts from the pre-trained policy to do fast online RL. The data collected during warmup bridges the distribution mismatch, and helps ``recalibrate'' the offline Q-function to the online distribution, allowing us to completely discard offline data without destabilizing the online RL fine-tuning. We show that WSRL is able to fine-tune without retaining any offline data, and is able to learn faster and attains higher performance than existing algorithms irrespective of whether they do or do not retain offline data.

Poster