ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Topic: Applications · speech and audio · 292 papers · Reset filters

D-FINE: Redefine Regression Task of DETRs as Fine-grained Distribution Refinement

Yansong Peng, Hebei Li, Peixi Wu, Yueyi Zhang, Xiaoyan Sun, Feng Wu

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We introduce D-FINE, a powerful real-time object detector that achieves outstanding localization precision by redefining the bounding box regression task in DETR models. D-FINE comprises two key components: Fine-grained Distribution Refinement (FDR) and Global Optimal Localization Self-Distillation (GO-LSD). FDR transforms the regression process from predicting fixed coordinates to iteratively refining probability distributions, providing a fine-grained intermediate representation that significantly enhances localization accuracy. GO-LSD is a bidirectional optimization strategy that transfers localization knowledge from refined distributions to shallower layers through self-distillation, while also simplifying the residual prediction tasks for deeper layers. Additionally, D-FINE incorporates lightweight optimizations in computationally intensive modules and operations, achieving a better balance between speed and accuracy. Specifically, D-FINE-L / X achieves 54.0% / 55.8% AP on the COCO dataset at 124 / 78 FPS on an NVIDIA T4 GPU. When pretrained on Objects365, D-FINE-L / X attains 57.1% / 59.3% AP, surpassing all existing real-time detectors. Furthermore, our method significantly enhances the performance of a wide range of DETR models by up to 5.3% AP with negligible extra parameters and training costs. Our code and models: https://github.com/Peterande/D-FINE.

Spotlight
Grounding Multimodal Large Language Model in GUI World

Weixian Lei, Difei Gao, Mike Zheng Shou

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Recent advancements in Multimodal Large Language Models (MLLMs) have accelerated the development of Graphical User Interface (GUI) agents capable of automating complex tasks across digital platforms. However, precise GUI element grounding remains a key challenge for accurate interaction and generalization. In this work, we present an effective GUI grounding framework, which includes an automated data collection engine that gathers extensive GUI screenshots and annotations to ensure broad generalization. We also propose a lightweight and flexible GUI grounding module designed to efficiently localize UI elements by pre-training on the collected data, and introduce a novel method to integrate this module with MLLMs for the effective execution of GUI tasks. Our approach demonstrates superior performance in task accuracy and adaptability, as validated by benchmarks such as ScreenSpot, MiniWob, AITW, and Mind2Web.

Poster
AdaIR: Adaptive All-in-One Image Restoration via Frequency Mining and Modulation

Yuning Cui, Syed Waqas Zamir, Salman Khan, Alois Knoll, Mubarak Shah, Fahad Shahbaz Khan

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In the image acquisition process, various forms of degradation, including noise, blur, haze, and rain, are frequently introduced. These degradations typically arise from the inherent limitations of cameras or unfavorable ambient conditions. To recover clean images from their degraded versions, numerous specialized restoration methods have been developed, each targeting a specific type of degradation. Recently, all-in-one algorithms have garnered significant attention by addressing different types of degradations within a single model without requiring the prior information of the input degradation type. However, most methods purely operate in the spatial domain and do not delve into the distinct frequency variations inherent to different degradation types. To address this gap, we propose an adaptive all-in-one image restoration network based on frequency mining and modulation. Our approach is motivated by the observation that different degradation types impact the image content on different frequency subbands, thereby requiring different treatments for each restoration task. Specifically, we first mine low- and high-frequency information from the input features, guided by the adaptively decoupled spectra of the degraded image. The extracted features are then modulated by a bidirectional operator to facilitate interactions between different frequency components. Finally, the modulated features are merged into the original input for a progressively guided restoration. With this approach, the model achieves adaptive reconstruction by accentuating the informative frequency subbands according to different input degradations. Extensive experiments demonstrate that the proposed method, AdaIR, achieves state-of-the-art performance on different image restoration tasks, including image denoising, dehazing, deraining, motion deblurring, and low-light image enhancement. The code is available at https://github.com/c-yn/AdaIR.

Poster
Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenes

Isabella Liu, Hao Su, Xiaolong Wang

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Modern 3D engines and graphics pipelines require mesh as a memory-efficient representation, which allows efficient rendering, geometry processing, texture editing, and many other downstream operations. However, it is still highly difficult to obtain high-quality mesh in terms of detailed structure and time consistency from dynamic observations. To this end, we introduce Dynamic Gaussians Mesh (DG-Mesh), a framework to reconstruct a high-fidelity and time-consistent mesh from dynamic input. Our work leverages the recent advancement in 3D Gaussian Splatting to construct the mesh sequence with temporal consistency from dynamic observations. Building on top of this representation, DG-Mesh recovers high-quality meshes from the Gaussian points and can track the mesh vertices over time, which enables applications such as texture editing on dynamic objects. We introduce the Gaussian-Mesh Anchoring, which encourages evenly distributed Gaussians, resulting better mesh reconstruction through mesh-guided densification and pruning on the deformed Gaussians. By applying cycle-consistent deformation between the canonical and the deformed space, we can project the anchored Gaussian back to the canonical space and optimize Gaussians across all time frames. During the evaluation on different datasets, DG-Mesh provides significantly better mesh reconstruction and rendering than baselines.

Poster
HAINAN: Fast and Accurate Transducer for Hybrid-Autoregressive ASR

Hainan Xu, Travis M. Bartley, Vladimir Bataev, Boris Ginsburg

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We present Hybrid-Autoregressive INference TrANsducers (HAINAN), a novel architecture for speech recognition that extends the Token-and-Duration Transducer (TDT) model. Trained with randomly masked predictor network outputs, HAINAN supports both autoregressive inference with all network components and non-autoregressive inference without the predictor. Additionally, we propose a novel semi-autoregressive inference method that first generates an initial hypothesis using non-autoregressive inference, followed by refinement steps where each token prediction is regenerated using parallelized autoregression on the initial hypothesis. Experiments on multiple datasets across different languages demonstrate that HAINAN achieves efficiency parity with CTC in non-autoregressive mode and with TDT in autoregressive mode. In terms of accuracy, autoregressive HAINAN achieves parity with TDT and RNN-T, while non-autoregressive HAINAN significantly outperforms CTC. Semi-autoregressive inference further enhances the model's accuracy with minimal computational overhead, and even outperforms TDT results in some cases. These results highlight HAINAN's flexibility in balancing accuracy and speed, positioning it as a strong candidate for real-world speech recognition applications.

Poster
TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio Motion Embedding and Diffusion Interpolation

Haiyang Liu, Xingchao Yang, Tomoya Akiyama, Yuantian Huang, Qiaoge Li, Shigeru Kuriyama, Takafumi Taketomi

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We present TANGO, a framework for generating co-speech body-gesture videos. Given a few-minute, single-speaker reference video and target speech audio, TANGO produces high-fidelity videos with synchronized body gestures. TANGO builds on Gesture Video Reenactment (GVR), which splits and retrieves video clips using a directed graph structure - representing video frames as nodes and valid transitions as edges. We address two key limitations of GVR: audio-motion misalignment and visual artifacts in GAN-generated transition frames. In particular, i) we propose retrieving gestures using latent feature distance to improve cross-modal alignment. To ensure the latent features could effectively model the relationship between speech audio and gesture motion, we implement a hierarchical joint embedding space (AuMoClip); ii) we introduce the diffusion-based model to generate high-quality transition frames. Our diffusion model, Appearance Consistent Interpolation (ACInterp), is built upon AnimateAnyone and includes a reference motion module and homography background flow to preserve appearance consistency between generated and reference videos. By integrating these components into the graph-based retrieval framework, TANGO reliably produces realistic, audio-synchronized videos and outperforms all existing generative and retrieval methods. Our code, pretrained models, and datasets are publicly available at https://github.com/CyberAgentAILab/TANGO.

Oral
Neuron based Personality Trait Induction in Large Language Models

Jia Deng, Tianyi Tang, Yanbin Yin, Wenhao Yang, Xin Zhao, Ji-Rong Wen

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Large language models (LLMs) have become increasingly proficient at simulating various personality traits, an important capability for supporting related applications (e.g., role-playing). To further improve this capacity, in this paper, we present a neuron based approach for personality trait induction in LLMs, with three major technical contributions. First, we construct PERSONALITYBENCH, a large-scale dataset for identifying and evaluating personality traits in LLMs. This dataset is grounded in the Big Five personality traits from psychology and designed to assess the generative capabilities of LLMs towards specific personality traits. Second, by leveraging PERSONALITYBENCH, we propose an efficient method for identifying personality-related neurons within LLMs by examining the opposite aspects of a given trait. Third, we develop a simple yet effective induction method that manipulates the values of these identified personality-related neurons, which enables fine-grained control over the traits exhibited by LLMs without training and modifying model parameters. Extensive experiments validates the efficacy of our neuron identification and trait induction methods. Notably, our approach achieves comparable performance as fine-tuned models, offering a more efficient and flexible solution for personality trait induction in LLMs.

Poster
Bringing NeRFs to the Latent Space: Inverse Graphics Autoencoder

Antoine Schnepf, Karim Kassab, Jean-Yves Franceschi, Laurent Caraffa, Flavian Vasile, Jeremie Mary, Andrew I. Comport, Valerie Gouet-Brunet

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While pre-trained image autoencoders are increasingly utilized in computer vision, the application of inverse graphics in 2D latent spaces has been under-explored. Yet, besides reducing the training and rendering complexity, applying inverse graphics in the latent space enables a valuable interoperability with other latent-based 2D methods. The major challenge is that inverse graphics cannot be directly applied to such image latent spaces because they lack an underlying 3D geometry. In this paper, we propose an Inverse Graphics Autoencoder (IG-AE) that specifically addresses this issue. To this end, we regularize an image autoencoder with 3D-geometry by aligning its latent space with jointly trained latent 3D scenes. We utilize the trained IG-AE to bring NeRFs to the latent space with a latent NeRF training pipeline, which we implement in an open-source extension of the Nerfstudio framework, thereby unlocking latent scene learning for its supported methods. We experimentally confirm that Latent NeRFs trained with IG-AE present an improved quality compared to a standard autoencoder, all while exhibiting training and rendering accelerations with respect to NeRFs trained in the image space. Our project page can be found at https://ig-ae.github.io .

Poster
IDInit: A Universal and Stable Initialization Method for Neural Network Training

Yu Pan, Chaozheng Wang, Zekai Wu, Qifan Wang, Min Zhang, Zenglin Xu

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Deep neural networks have achieved remarkable accomplishments in practice. The success of these networks hinges on effective initialization methods, which are vital for ensuring stable and rapid convergence during training. Recently, initialization methods that maintain identity transition within layers have shown good efficiency in network training. These techniques (e.g., Fixup) set specific weights to zero to achieve identity control. However, settings of remaining weight (e.g., Fixup uses random values to initialize non-zero weights) will affect the inductive bias that is achieved only by a zero weight, which may be harmful to training. Addressing this concern, we introduce fully identical initialization (IDInit), a novel method that preserves identity in both the main and sub-stem layers of residual networks. IDInit employs a padded identity-like matrix to overcome rank constraints in non-square weight matrices. Furthermore, we show the convergence problem of an identity matrix can be solved by stochastic gradient descent. Additionally, we enhance the universality of IDInit by processing higher-order weights and addressing dead neuron problems. IDInit is a straightforward yet effective initialization method, with improved convergence, stability, and performance across various settings, including large-scale datasets and deep models.

Poster
Adapters for Altering LLM Vocabularies: What Languages Benefit the Most?

HyoJung Han, Akiko Eriguchi, Haoran Xu, Hieu Hoang, Marine Carpuat, Huda Khayrallah

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Vocabulary adaptation, which integrates new vocabulary into pre-trained language models, enables expansion to new languages and mitigates token over-fragmentation. However, existing approaches are limited by their reliance on heuristics or external embeddings. We propose VocADT, a novel method for vocabulary adaptation using adapter modules that are trained to learn the optimal linear combination of existing embeddings while keeping the model’s weights fixed. VocADT offers a flexible and scalable solution without depending on external resources or language constraints. Across 11 languages—with diverse scripts, resource availability, and fragmentation—we demonstrate that VocADT outperforms the original Mistral model (Jiang et al., 2023) and other baselines across various multilingual tasks including natural language understanding and machine translation. We find that Latin-script languages and highly fragmented languages benefit the most from vocabulary adaptation. We further fine-tune the adapted model on the generative task of machine translation and find that vocabulary adaptation is still beneficial after fine-tuning and that VocADT is the most effective.

Poster
Sketch2Diagram: Generating Vector Diagrams from Hand-Drawn Sketches

Itsumi Saito, Haruto Yoshida, Keisuke Sakaguchi

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We address the challenge of automatically generating high-quality vector diagrams from hand-drawn sketches. Vector diagrams are essential for communicating complex ideas across various fields, offering flexibility and scalability. While recent research has progressed in generating diagrams from text descriptions, converting hand-drawn sketches into vector diagrams remains largely unexplored due to the lack of suitable datasets. To address this gap, we introduce SketikZ, a dataset comprising 3,231 pairs of hand-drawn sketches and thier corresponding TikZ codes as well as reference diagrams. Our evaluations reveal the limitations of state-of-the-art vision and language models (VLMs), positioning SketikZ as a key benchmark for future research in sketch-to-diagram conversion. Along with SketikZ, we present ImgTikZ, an image-to-TikZ model that integrates a 6.7B parameter code-specialized open-source large language model (LLM) with a pre-trained vision encoder. Despite its relatively compact size, ImgTikZ performs comparably to GPT-4o. This success is driven by using our two data augmentation techniques and a multi-candidate inference strategy. Our findings open promising directions for future research in sketch-to-diagram conversion and broader image-to-code generation tasks. SketikZ is publicly available.

Poster
SoundCTM: Unifying Score-based and Consistency Models for Full-band Text-to-Sound Generation

Koichi Saito, Dongjun Kim, Takashi Shibuya, Chieh-Hsin Lai, Zhi Zhong, Yuhta Takida, Yuki Mitsufuji

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Sound content creation, essential for multimedia works such as video games and films, often involves extensive trial-and-error, enabling creators to semantically reflect their artistic ideas and inspirations, which evolve throughout the creation process, into the sound. Recent high-quality diffusion-based Text-to-Sound (T2S) generative models provide valuable tools for creators. However, these models often suffer from slow inference speeds, imposing an undesirable burden that hinders the trial-and-error process. While existing T2S distillation models address this limitation through $1$-step generation, the sample quality of $1$-step generation remains insufficient for production use. Additionally, while multi-step sampling in those distillation models improves sample quality itself, the semantic content changes due to their lack of deterministic sampling capabilities. Thus, developing a T2S generative model that allows creators to efficiently conduct trial-and-error while producing high-quality sound remains a key challenge. To address these issues, we introduce Sound Consistency Trajectory Models (SoundCTM), which allow flexible transitions between high-quality $1$-step sound generation and superior sound quality through multi-step deterministic sampling. This allows creators to efficiently conduct trial-and-error with $1$-step generation to semantically align samples with their intention, and subsequently refine sample quality with preserving semantic content through deterministic multi-step sampling. To develop SoundCTM, we reframe the CTM training framework, originally proposed in computer vision, and introduce a novel feature distance using the teacher network for a distillation loss. Additionally, while distilling classifier-free guided trajectories, we introduce a $\nu$-sampling, a new algorithm that offers another source of quality improvement. For the $\nu$-sampling, we simultaneously train both conditional and unconditional student models. For production-level generation, we scale up our model to 1B trainable parameters, making SoundCTM-DiT-1B the first large-scale distillation model in the sound community to achieve both promising high-quality $1$-step and multi-step full-band (44.1kHz) generation. Audio samples are available at \url{https://anonymus-soundctm.github.io/soundctm_iclr/}.

Poster
Distilling Structural Representations into Protein Sequence Models

Jeffrey Ouyang-Zhang, Chengyue Gong, Yue Zhao, Philipp Kraehenbuehl, Adam Klivans, Daniel Jesus Diaz

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Protein language (or sequence) models, like the popular ESM2, are now widely used tools for extracting evolution-based protein representations and have achieved significant success on core downstream biological tasks. A major open problem is how to obtain representations that best capture both the sequence evolutionary history and the atomic structural properties of proteins in general. We introduce **I**mplicit **S**equence **M**odel, a sequence-only input model with structurally-enriched representations that outperforms state-of-the-art sequence models on several well-studied benchmarks including mutation stability assessment and structure prediction. Our key innovations are a microenvironment-based Autoencoder for generating structure tokens and a self-supervised training objective that distills these tokens into ESM2's pre-trained model. Notably, we make ISM's structure-enriched weights easily accessible for any application using the ESM2 framework.

Poster
Improving Semantic Understanding in Speech Language Models via Brain-tuning

Omer Moussa, Dietrich Klakow, Mariya Toneva

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Speech language models align with human brain responses to natural language to an impressive degree. However, current models rely heavily on low-level speech features, indicating they lack brain-relevant semantics which limits their utility as model organisms of semantic processing in the brain. In this work, we address this limitation by inducing brain-relevant bias directly into the models via fine-tuning with fMRI recordings of people listening to natural stories--a process we name brain-tuning. After testing it on 3 different pretrained model families, we show that brain-tuning not only improves overall alignment with new brain recordings in semantic language regions, but also reduces the reliance on low-level speech features for this alignment. Excitingly, we further show that brain-tuning leads to 1) consistent improvements in performance on semantic downstream tasks and 2) a representational space with increased semantic preference. Our results provide converging evidence, for the first time, that incorporating brain signals into the training of language models improves the models’ semantic understanding. We make the code available at https://github.com/bridge-ai-neuro/brain-tuning.

Poster
Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling

Yuxin Dai, Qi Wang, Jingsen Zhu, Dianbing Xi, Yuchi Huo, Chen Qian, Ying He

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We introduce MIRReS, a novel two-stage inverse rendering framework that jointly reconstructs and optimizes explicit geometry, materials, and lighting from multi-view images. Unlike previous methods that rely on implicit irradiance fields or oversimplified ray tracing, our method begins with an initial stage that extracts an explicit triangular mesh. In the second stage, we refine this representation using a physically-based inverse rendering model with multi-bounce path tracing and Monte Carlo integration. This enables our method to accurately estimate indirect illumination effects, including self-shadowing and internal reflections, leading to a more precise intrinsic decomposition of shape, material, and lighting. To address the noise issue in Monte Carlo integration, we incorporate reservoir sampling, improving convergence and enabling efficient gradient-based optimization with low sample counts. Through both qualitative and quantitative assessments across various scenarios, especially those with complex shadows, we demonstrate that our method achieves state-of-the-art decomposition performance. Furthermore, our optimized explicit geometry seamlessly integrates with modern graphics engines supporting downstream applications such as scene editing, relighting, and material editing.

Poster
Simple is Effective: The Roles of Graphs and Large Language Models in Knowledge-Graph-Based Retrieval-Augmented Generation

Mufei Li, Siqi Miao, Pan Li

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Large Language Models (LLMs) demonstrate strong reasoning abilities but face limitations such as hallucinations and outdated knowledge. Knowledge Graph (KG)-based Retrieval-Augmented Generation (RAG) addresses these issues by grounding LLM outputs in structured external knowledge from KGs. However, current KG-based RAG frameworks still struggle to optimize the trade-off between retrieval effectiveness and efficiency in identifying a suitable amount of relevant graph information for the LLM to digest. We introduce SubgraphRAG, extending the KG-based RAG framework that retrieves subgraphs and leverages LLMs for reasoning and answer prediction. Our approach innovatively integrates a lightweight multilayer perceptron (MLP) with a parallel triple-scoring mechanism for efficient and flexible subgraph retrieval while encoding directional structural distances to enhance retrieval effectiveness. The size of retrieved subgraphs can be flexibly adjusted to match the query's needs and the downstream LLM's capabilities. This design strikes a balance between model complexity and reasoning power, enabling scalable and generalizable retrieval processes. Notably, based on our retrieved subgraphs, smaller LLMs like Llama3.1-8B-Instruct deliver competitive results with explainable reasoning, while larger models like GPT-4o achieve state-of-the-art accuracy compared with previous baselines—all without fine-tuning. Extensive evaluations on the WebQSP and CWQ benchmarks highlight SubgraphRAG's strengths in efficiency, accuracy, and reliability by reducing hallucinations and improving response grounding.

Poster
SAMRefiner: Taming Segment Anything Model for Universal Mask Refinement

Yuqi Lin, Hengjia Li, Wenqi Shao, Zheng Yang, Jun Zhao, Xiaofei He, Ping Luo, Kaipeng Zhang

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In this paper, we explore a principal way to enhance the quality of widely pre-existing coarse masks, enabling them to serve as reliable training data for segmentation models to reduce the annotation cost. In contrast to prior refinement techniques that are tailored to specific models or tasks in a close-world manner, we propose SAMRefiner, a universal and efficient approach by adapting SAM to the mask refinement task. The core technique of our model is the noise-tolerant prompting scheme. Specifically, we introduce a multi-prompt excavation strategy to mine diverse input prompts for SAM (\ie, distance-guided points, context-aware elastic bounding boxes, and Gaussian-style masks) from initial coarse masks. These prompts can collaborate with each other to mitigate the effect of defects in coarse masks. In particular, considering the difficulty of SAM to handle the multi-object case in semantic segmentation, we introduce a split-then-merge (STM) pipeline. Additionally, we extend our method to SAMRefiner++ by introducing an additional IoU adaption step to further boost the performance of the generic SAMRefiner on the target dataset. This step is self-boosted and requires no additional annotation. The proposed framework is versatile and can flexibly cooperate with existing segmentation methods. We evaluate our mask framework on a wide range of benchmarks under different settings, demonstrating better accuracy and efficiency. SAMRefiner holds significant potential to expedite the evolution of refinement tools. Our code is available at https://github.com/linyq2117/SAMRefiner.

Poster
An Exploration with Entropy Constrained 3D Gaussians for 2D Video Compression

Xiang Liu, Bin CHEN, Zimo Liu, Yaowei Wang, Shu-Tao Xia

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3D Gaussian Splatting (3DGS) has witnessed its rapid development in novel view synthesis, which attains high quality reconstruction and real-time rendering. At the same time, there is still a gap before implicit neural representation (INR) can become a practical compressor due to the lack of stream decoding and real-time frame reconstruction on consumer-grade hardware. It remains a question whether the fast rendering and partial parameter decoding characteristics of 3DGS are applicable to video compression. To address these challenges, we propose a Toast-like Sliding Window (TSW) orthographic projection for converting any 3D Gaussian model into a video representation model. This method efficiently represents video by leveraging temporal redundancy through a sliding window approach. Additionally, the converted model is inherently stream-decodable and offers a higher rendering frame rate compared to INR methods. Building on TSW, we introduce an end-to-end trainable video compression method, GSVC, which employs deformable Gaussian representation and optical flow guidance to capture dynamic content in videos. Experimental results demonstrate that our method effectively transforms a 3D Gaussian model into a practical video compressor. GSVC further achieves better rate-distortion performance than NeRV on the UVG dataset, while achieving higher frame reconstruction speed (+30%~40% fps) and stream decoding. Code is available at [Github](https://github.com/actcwlf/GSVC)

Poster
Watermark Anything With Localized Messages

Tom Sander, Pierre Fernandez, Alain Oliviero Durmus, Teddy Furon, Matthijs Douze

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Image watermarking methods are not tailored to handle small watermarked areas. This restricts applications in real-world scenarios where parts of the image may come from different sources or have been edited. We introduce a deep-learning model for localized image watermarking, dubbed the Watermark Anything Model (WAM). The WAM embedder imperceptibly modifies the input image, while the extractor segments the received image into watermarked and non-watermarked areas and recovers one or several hidden messages from the areas found to be watermarked. The models are jointly trained at low resolution and without perceptual constraints, then post-trained for imperceptibility and multiple watermarks. Experiments show that WAM is competitive with state-of-the art methods in terms of imperceptibility and robustness, especially against inpainting and splicing, even on high-resolution images. Moreover, it offers new capabilities: WAM can locate watermarked areas in spliced images and extract distinct 32-bit messages with less than 1 bit error from multiple small regions -- no larger than 10\% of the image surface -- even for small $256\times 256$ images. Training and inference code and model weights are available at https://github.com/facebookresearch/watermark-anything.

Poster
Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images

In-Hwan Jin, Haesoo Choo, Seong-Hun Jeong, Park Heemoon, Junghwan Kim, Oh-joon Kwon, Kyeongbo Kong

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To achieve realistic immersion in landscape images, fluids such as water and clouds need to move within the image while revealing new scenes from various camera perspectives. Recently, a field called dynamic scene video has emerged, which combines single image animation with 3D photography. These methods use pseudo 3D space, implicitly represented with Layered Depth Images (LDIs). LDIs separate a single image into depth-based layers, which enables elements like water and clouds to move within the image while revealing new scenes from different camera perspectives. However, as landscapes typically consist of continuous elements, including fluids, the representation of a 3D space separates a landscape image into discrete layers, and it can lead to diminished depth perception and potential distortions depending on camera movement. Furthermore, due to its implicit modeling of 3D space, the output may be limited to videos in the 2D domain, potentially reducing their versatility. In this paper, we propose representing a complete 3D space for dynamic scene video by modeling explicit representations, specifically 4D Gaussians, from a single image. The framework is focused on optimizing 3D Gaussians by generating multi-view images from a single image and creating 3D motion to optimize 4D Gaussians. The most important part of proposed framework is consistent 3D motion estimation, which estimates common motion among multi-view images to bring the motion in 3D space closer to actual motions. As far as we know, this is the first attempt that considers animation while representing a complete 3D space from a single landscape image. Our model demonstrates the ability to provide realistic immersion in various landscape images through diverse experiments and metrics. Extensive experimental results are https://cvsp-lab.github.io/ICLR2025_3D-MOM/.

Poster