ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Topic: Applications · computer vision · 338 papers · Reset filters

Locality Sensitive Avatars From Video

Chunjin Song, Zhijie Wu, Shih-Yang Su, Bastian Wandt, Leonid Sigal, Helge Rhodin

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We present locality-sensitive avatar, a neural radiance field (NeRF) based network to learn human motions from monocular videos. To this end, we estimate a canonical representation between different frames of a video with a non-linear mapping from observation to canonical space, which we decompose into a skeletal rigid motion and a non-rigid counterpart. Our key contribution is to retain fine-grained details by modeling the non-rigid part with a graph neural network (GNN) that keeps the pose information local to neighboring body parts. Compared to former canonical representation based methods which solely operate on the coordinate space of a whole shape, our locality-sensitive motion modeling can reproduce both realistic shape contours and vivid fine-grained details. We evaluate on ZJU-MoCap, SynWild, ActorsHQ, MVHumanNet and various outdoor videos. The experiments reveal that with the locality sensitive deformation to canonical feature space, we are the first to achieve state-of-the-art results across novel view synthesis, novel pose animation and 3D shape reconstruction simultaneously. Our code is available at https://github.com/ChunjinSong/lsavatar.

Poster
3D Vision-Language Gaussian Splatting

Qucheng Peng, Benjamin Planche, Zhongpai Gao, Meng Zheng, Anwesa Choudhuri, Terrence Chen, Chen Chen, Ziyan Wu

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Recent advancements in 3D reconstruction methods and vision-language models have propelled the development of multi-modal 3D scene understanding, which has vital applications in robotics, autonomous driving, and virtual/augmented reality. However, current multi-modal scene understanding approaches have naively embedded semantic representations into 3D reconstruction methods without striking a balance between visual and language modalities, which leads to unsatisfying semantic rasterization of translucent or reflective objects, as well as over-fitting on color modality. To alleviate these limitations, we propose a solution that adequately handles the distinct visual and semantic modalities, i.e., a 3D vision-language Gaussian splatting model for scene understanding, to put emphasis on the representation learning of language modality. We propose a novel cross-modal rasterizer, using modality fusion along with a smoothed semantic indicator for enhancing semantic rasterization. We also employ a camera-view blending technique to improve semantic consistency between existing and synthesized views, thereby effectively mitigating over-fitting. Extensive experiments demonstrate that our method achieves state-of-the-art performance in open-vocabulary semantic segmentation, surpassing existing methods by a significant margin.

Poster
HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction

Shengji Tang, Weicai Ye, Peng Ye, Weihao Lin, Yang Zhou, Tao Chen, Wanli Ouyang

Expand abstract

Reconstructing 3D scenes from multiple viewpoints is a fundamental task in stereo vision. Recently, advances in generalizable 3D Gaussian Splatting have enabled high-quality novel view synthesis for unseen scenes from sparse input views by feed-forward predicting per-pixel Gaussian parameters without extra optimization. However, existing methods typically generate single-scale 3D Gaussians, which lack representation of both large-scale structure and texture details, resulting in mislocation and artefacts. In this paper, we propose a novel framework, HiSplat, which introduces a hierarchical manner in generalizable 3D Gaussian Splatting to construct hierarchical 3D Gaussians via a coarse-to-fine strategy. Specifically, HiSplat generates large coarse-grained Gaussians to capture large-scale structures, followed by fine-grained Gaussians to enhance delicate texture details. To promote inter-scale interactions, we propose an Error Aware Module for Gaussian compensation and a Modulating Fusion Module for Gaussian repair. Our method achieves joint optimization of hierarchical representations, allowing for novel view synthesis using only two-view reference images. Comprehensive experiments on various datasets demonstrate that HiSplat significantly enhances reconstruction quality and cross-dataset generalization compared to prior single-scale methods. The corresponding ablation study and analysis of different-scale 3D Gaussians reveal the mechanism behind the effectiveness. Code is at https://github.com/Open3DVLab/HiSplat.

Poster
Sensor-Invariant Tactile Representation

Harsh Gupta, Yuchen Mo, Shengmiao Jin, Wenzhen Yuan

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High-resolution tactile sensors have become critical for embodied perception and robotic manipulation. However, a key challenge in the field is the lack of transferability between sensors due to design and manufacturing variations, which result in significant differences in tactile signals. This limitation hinders the ability to transfer models or knowledge learned from one sensor to another. To address this, we introduce a novel method for extracting Sensor-Invariant Tactile Representations (SITR), enabling zero-shot transfer across optical tactile sensors. Our approach utilizes a transformer-based architecture trained on a diverse dataset of simulated sensor designs, allowing it to generalize to new sensors in the real world with minimal calibration. Experimental results demonstrate the method’s effectiveness across various tactile sensing applications, facilitating data and model transferability for future advancements in the field.

Poster
Unleashing the Power of Task-Specific Directions in Parameter Efficient Fine-tuning

Chongjie Si, Zhiyi Shi, Shifan Zhang, Xiaokang Yang, Hanspeter Pfister, Wei Shen

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Large language models demonstrate impressive performance on downstream tasks, yet requiring extensive resource consumption when fully fine-tuning all parameters. To mitigate this, Parameter Efficient Fine-Tuning (PEFT) strategies, such as LoRA, have been developed. In this paper, we delve into the concept of task-specific directions (TSDs)—critical for transitioning large models from pretrained states to task-specific enhancements in PEFT. We propose a framework to clearly define these directions and explore their properties, and practical utilization challenges. We then introduce a novel approach, LoRA-Dash, which aims to maximize the impact of TSDs during the fine-tuning process, thereby enhancing model performance on targeted tasks. Extensive experiments have conclusively demonstrated the effectiveness of LoRA-Dash, and in-depth analyses further reveal the underlying mechanisms of LoRA-Dash.

Poster
GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting

Junzhe Jiang, Chun Gu, Yurui Chen, Li Zhang

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LiDAR novel view synthesis (NVS) has emerged as a novel task within LiDAR simulation, offering valuable simulated point cloud data from novel viewpoints to aid in autonomous driving systems. However, existing LiDAR NVS methods typically rely on neural radiance fields (NeRF) as their 3D representation, which incurs significant computational costs in both training and rendering. Moreover, NeRF and its variants are designed for symmetrical scenes, making them ill-suited for driving scenarios. To address these challenges, we propose GS-LiDAR, a novel framework for generating realistic LiDAR point clouds with panoramic Gaussian splatting. Our approach employs 2D Gaussian primitives with periodic vibration properties, allowing for precise geometric reconstruction of both static and dynamic elements in driving scenarios. We further introduce a novel panoramic rendering technique with explicit ray-splat intersection, guided by panoramic LiDAR supervision. By incorporating intensity and ray-drop spherical harmonic (SH) coefficients into the Gaussian primitives, we enhance the realism of the rendered point clouds. Extensive experiments on KITTI-360 and nuScenes demonstrate the superiority of our method in terms of quantitative metrics, visual quality, as well as training and rendering efficiency.

Poster
LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias

Haian Jin, Hanwen Jiang, Hao Tan, Kai Zhang, Sai Bi, Tianyuan Zhang, Fujun Luan, Noah Snavely, Zexiang Xu

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We propose the Large View Synthesis Model (LVSM), a novel transformer-based approach for scalable and generalizable novel view synthesis from sparse-view inputs. We introduce two architectures: (1) an encoder-decoder LVSM, which encodes input image tokens into a fixed number of 1D latent tokens, functioning as a fully learned scene representation, and decodes novel-view images from them; and (2) a decoder-only LVSM, which directly maps input images to novel-view outputs, completely eliminating intermediate scene representations. Both models bypass the 3D inductive biases used in previous methods---from 3D representations (e.g., NeRF, 3DGS) to network designs (e.g., epipolar projections, plane sweeps)---addressing novel view synthesis with a fully data-driven approach. While the encoder-decoder model offers faster inference due to its independent latent representation, the decoder-only LVSM achieves superior quality, scalability, and zero-shot generalization, outperforming previous state-of-the-art methods by 1.5 to 3.5 dB PSNR. Comprehensive evaluations across multiple datasets demonstrate that both LVSM variants achieve state-of-the-art novel view synthesis quality, delivering superior performance even with reduced computational resources (1-2 GPUs). Please see our anonymous website for more details: https://haian-jin.github.io/projects/LVSM/

Oral
Scale-aware Recognition in Satellite Images under Resource Constraints

Shreelekha Revankar, Cheng Perng Phoo, Utkarsh Mall, Bharath Hariharan, Kavita Bala

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Recognition of features in satellite imagery (forests, swimming pools, etc.) depends strongly on the spatial scale of the concept and therefore the resolution of the images. This poses two challenges: Which resolution is best suited for recognizing a given concept, and where and when should the costlier higher-resolution (HR) imagery be acquired? We present a novel scheme to address these challenges by introducing three components: (1) A technique to distill knowledge from models trained on HR imagery to recognition models that operate on imagery of lower resolution (LR), (2) a sampling strategy for HR imagery based on model disagreement, and (3) an LLM-based approach for inferring concept "scale". With these components we present a system to efficiently perform scale-aware recognition in satellite imagery, improving accuracy over single-scale inference while following budget constraints. **Our novel approach offers up to a 26.3\% improvement over entirely HR baselines, using 76.3 \% fewer HR images.** Resources are available at https://www.cs.cornell.edu/~revankar/scale_aware.

Poster
Unleashing the Potential of Vision-Language Pre-Training for 3D Zero-Shot Lesion Segmentation via Mask-Attribute Alignment

Yankai Jiang, Wenhui Lei, Xiaofan Zhang, Shaoting Zhang

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Recent advancements in medical vision-language pre-training models have driven significant progress in zero-shot disease recognition. However, transferring image-level knowledge to pixel-level tasks, such as lesion segmentation in 3D CT scans, remains a critical challenge. Due to the complexity and variability of pathological visual characteristics, existing methods struggle to align fine-grained lesion features not encountered during training with disease-related textual representations. In this paper, we present Malenia, a novel multi-scale lesion-level mask-attribute alignment framework, specifically designed for 3D zero-shot lesion segmentation. Malenia improves the compatibility between mask representations and their associated elemental attributes, explicitly linking the visual features of unseen lesions with the extensible knowledge learned from previously seen ones. Furthermore, we design a Cross-Modal Knowledge Injection module to enhance both visual and textual features with mutually beneficial information, effectively guiding the generation of segmentation results. Comprehensive experiments across three datasets and 12 lesion categories validate the superior performance of Malenia.

Poster
SoftMatcha: A Soft and Fast Pattern Matcher for Billion-Scale Corpus Searches

Hiroyuki Deguchi, Go Kamoda, Yusuke Matsushita, Chihiro Taguchi, Kohei Suenaga, Masaki Waga, Sho Yokoi

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Researchers and practitioners in natural language processing and computational linguistics frequently observe and analyze the real language usage in large-scale corpora. For that purpose, they often employ off-the-shelf pattern-matching tools, such as grep, and keyword-in-context concordancers, which is widely used in corpus linguistics for gathering examples. Nonetheless, these existing techniques rely on surface-level string matching, and thus they suffer from the major limitation of not being able to handle orthographic variations and paraphrasing---notable and common phenomena in any natural language. In addition, existing continuous approaches such as dense vector search tend to be overly coarse, often retrieving texts that are unrelated but share similar topics. Given these challenges, we propose a novel algorithm that achieves soft (or semantic) yet efficient pattern matching by relaxing a surface-level matching with word embeddings. Our algorithm is highly scalable with respect to the size of the corpus text utilizing inverted indexes. We have prepared an efficient implementation, and we provide an accessible web tool. Our experiments demonstrate that the proposed method (i) can execute searches on billion-scale corpora in less than a second, which is comparable in speed to surface-level string matching and dense vector search; (ii) can extract harmful instances that semantically match queries from a large set of English and Japanese Wikipedia articles; and (iii) can be effectively applied to corpus-linguistic analyses of Latin, a language with highly diverse inflections.

Poster
Spectral Compressive Imaging via Unmixing-driven Subspace Diffusion Refinement

Haijin Zeng, Benteng Sun, Yongyong Chen, Jingyong Su, Yong Xu

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Spectral Compressive Imaging (SCI) reconstruction is inherently ill-posed because a single observation admits multiple plausible reconstructions. Traditional deterministic methods struggle to effectively recover high-frequency details. Although diffusion models offer promising solutions to this challenge, their application is constrained by the limited training data and high computational demands associated with multispectral images (MSIs), making direct diffusion training impractical. To address these issues, we propose a novel Predict-and-unmixing-driven-Subspace-Refine framework (PSR-SCI). This framework begins with a light-weight predictor that produces an initial, rough estimate of the MSI. Subsequently, we introduce a unmixing-driven reversible spectral embedding module that decomposes the MSI into subspace images and spectral coefficients. This compact representation facilitates the adaptation of pre-trained RGB diffusion models and focuses refinement processes on high-frequency details, thereby enabling efficient diffusion generation with minimal MSI data. Additionally, we design a high-dimensional guidance mechanism enforcing SCI consistency during sampling. The refined subspace image is then reconstructed back into an MSI using the reversible embedding, yielding the final MSI with full spectral resolution. Experimental results on the standard KAIST and zero-shot datasets NTIRE, ICVL, and Harvard show that PSR-SCI enhances overall visual quality and delivers PSNR and SSIM results competitive with state-of-the-art diffusion, transformer, and deep-unfolding baselines. This framework provides a robust alternative to traditional deterministic SCI reconstruction methods. Code and models are available at [https://github.com/SMARK2022/PSR-SCI](https://github.com/SMARK2022/PSR-SCI).

Spotlight
Gap Preserving Distillation by Building Bidirectional Mappings with A Dynamic Teacher

Yong Guo, Shulian Zhang, Haolin Pan, Jing Liu, Yulun Zhang, Jian Chen

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Knowledge distillation aims to transfer knowledge from a large teacher model to a compact student counterpart, often coming with a significant performance gap between them. Interestingly, we find that a too-large performance gap can hamper the training process. To alleviate this, we propose a **Gap Preserving Distillation (GPD)** method that trains an additional dynamic teacher model from scratch along with the student to maintain a reasonable performance gap. To further strengthen distillation, we develop a hard strategy by enforcing both models to share parameters. Besides, we also build the soft bidirectional mappings between them through ***Inverse Reparameterization (IR)*** and ***Channel-Branch Reparameterization (CBR)***. IR initializes a larger dynamic teacher with approximately the same accuracy as the student to avoid a too large gap in early stage of training. CBR enables direct extraction of an effective student model from the dynamic teacher without post-training. In experiments, GPD significantly outperforms existing distillation methods on top of both CNNs and transformers, achieving up to 1.58\% accuracy improvement. Interestingly, GPD also generalizes well to the scenarios without a pre-trained teacher, including training from scratch and fine-tuning, yielding a large improvement of 1.80\% and 0.89\% on ResNet18, respectively.

Poster
InfoGS: Efficient Structure-Aware 3D Gaussians via Lightweight Information Shaping

Yunchao Zhang, Guandao Yang, Leonidas Guibas, Yanchao Yang

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3D Gaussians, as an explicit scene representation, typically involve thousands to millions of elements per scene. This makes it challenging to control the scene in ways that reflect the underlying semantics, where the number of independent entities is typically much smaller. Especially, if one wants to animate or edit objects in the scene, as this requires coordination among the many Gaussians involved in representing each object. To address this issue, we develop a mutual information shaping technique that enforces resonance and coordination between correlated Gaussians via a Gaussian attribute decoding network. Such correlations can be learned from putative 2D object masks in different views. By approximating the mutual information with the gradients concerning the network parameters, our method ensures consistency between scene elements and enables efficient scene editing by operating on network parameters rather than massive Gaussians. In particular, we develop an effective learning pipeline named ***InfoGS*** with lightweight optimization to shape the attribute decoding network ,while ensuring that the shaping (consistency) is maintained during continuous edits, avoiding re-shaping after parameter changes. Notably, our training only touches a small fraction of all Gaussians in the scene yet attains the desired correlated behavior according to the underlying scene structure. The proposed technique is evaluated on challenging scenes and demonstrates significant performance improvements in 3D object segmentation and promoting scene interactions, while inducing low computation and memory requirements. Our code is available at: https://github.com/StylesZhang/InfoGS.

Poster
LLM-wrapper: Black-Box Semantic-Aware Adaptation of Vision-Language Models for Referring Expression Comprehension

Amaia Cardiel, Eloi Zablocki, Elias Ramzi, Oriane Siméoni, Matthieu Cord

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Vision Language Models (VLMs) have demonstrated remarkable capabilities in various open-vocabulary tasks, yet their zero-shot performance lags behind task-specific fine-tuned models, particularly in complex tasks like Referring Expression Comprehension (REC). Fine-tuning usually requires ‘white-box’ access to the model’s architecture and weights, which is not always feasible due to proprietary or privacy concerns. In this work, we propose LLM-wrapper, a method for ‘black-box’ adaptation of VLMs for the REC task using Large Language Models (LLMs). LLM-wrapper capitalizes on the reasoning abilities of LLMs, improved with a light fine-tuning, to select the most relevant bounding box to match the referring expression, from candidates generated by a zero-shot black-box VLM. Our approach offers several advantages: it enables the adaptation of closed-source models without needing access to their internal workings, it is versatile and works with any VLM, transfers to new VLMs, and it allows for the adaptation of an ensemble of VLMs. We evaluate LLM-wrapper on multiple datasets using different VLMs and LLMs, demonstrating significant performance improvements and highlighting the versatility of our method. While LLM-wrapper is not meant to directly compete with standard white-box fine-tuning, it offers a practical and effective alternative for black-box VLM adaptation. The code will be open-sourced.

Poster
Lightweight Predictive 3D Gaussian Splats

Junli Cao, Vidit Goel, Chaoyang Wang, Anil Kag, Ju Hu, Sergei Korolev, Chenfanfu Jiang, Sergey Tulyakov, Jian Ren

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Recent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and transmitting them is often prohibitively expensive. To represent large-scale scenes, one often needs to store millions of 3D Gaussian, which can occupy up to gigabytes of storage. This creates a significant practical barrier, preventing widespread adoption on resource-constrained devices. In this work, we propose a new representation that dramatically reduces the hard drive footprint while featuring similar or improved quality when compared to the standard 3D Gaussian splats. This representation leverages the inherent feature sharing among splats in the close proximity using a hierarchical tree structure, with which only the parent splats need to be stored. We present a method for constructing tree structures from naturally unstructured point clouds. Additionally, we propose the adaptive tree manipulation to prune the redundant trees in the space, while spawn new ones from the significant children splats during the optimization process. On the benchmark datasets, we achieve 20x storage reduction in hard-drive footprint with improved fidelity compared to the vanilla 3DGS and 2-5x reduction compared to the exiting compact solutions. More importantly, we demonstrate the practical application of our method in real-world rendering on mobile devices and AR glasses.

Poster
LLaMA-Omni: Seamless Speech Interaction with Large Language Models

Qingkai Fang, Shoutao Guo, Yan Zhou, Zhengrui Ma, Shaolei Zhang, Yang Feng

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Models like GPT-4o enable real-time interaction with large language models (LLMs) through speech, significantly enhancing user experience compared to traditional text-based interaction. However, there is still a lack of exploration on how to build speech interaction models based on open-source LLMs. To address this, we propose LLaMA-Omni, a novel model architecture designed for low-latency and high-quality speech interaction with LLMs. LLaMA-Omni integrates a pretrained speech encoder, a speech adaptor, an LLM, and a streaming speech decoder. It eliminates the need for speech transcription, and can simultaneously generate text and speech responses directly from speech instructions with extremely low latency. We build our model based on the latest Llama-3.1-8B-Instruct model. To align the model with speech interaction scenarios, we construct a dataset named InstructS2S-200K, which includes 200K speech instructions and corresponding speech responses. Experimental results show that compared to previous speech-language models, LLaMA-Omni provides better responses in both content and style, with a response latency as low as 226ms. Additionally, training LLaMA-Omni takes less than 3 days on just 4 GPUs, paving the way for the efficient development of speech-language models in the future.

Poster
Execution-guided within-prompt search for programming-by-example

Gust Verbruggen, Ashish Tiwari, Mukul Singh, Vu Le, Sumit Gulwani

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Large language models (LLMs) can generate code from examples without being limited to a DSL, but they lack search, as sampled programs are independent. In this paper, we use an LLM as a policy that generates lines of code and then join these lines of code to let the LLM implicitly estimate the value of each of these lines in its next iteration. We further guide the policy and value estimation by executing each line and annotating it with its results on the given examples. This allows us to search for programs within a single (expanding) prompt until a sound program is found, by letting the policy reason in both the syntactic (code) and semantic (execution) space. We evaluate within-prompt search on straight-line Python code generation using five benchmarks across different domains (strings, lists, and arbitrary Python programming problems). We show that the model uses the execution results to guide the search and that within-prompt search performs well at low token budgets. We also analyze how the model behaves as a policy and value, show that it can parallelize the search, and that it can implicitly backtrack over earlier generations.

Poster
Diffusion Models Are Real-Time Game Engines

Dani Valevski, Yaniv Leviathan, Moab Arar, Shlomi Fruchter

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We present GameNGen, the first game engine powered entirely by a neural model that also enables real-time interaction with a complex environment over long trajectories at high quality. When trained on the classic game DOOM, GameNGen extracts gameplay and uses it to generate a playable environment that can interactively simulate new trajectories. GameNGen runs at 20 frames per second on a single TPU and remains stable over extended multi-minute play sessions. Next frame prediction achieves a PSNR of 29.4, comparable to lossy JPEG compression. Human raters are only slightly better than random chance at distinguishing short clips of the game from clips of the simulation, even after 5 minutes of auto-regressive generation. GameNGen is trained in two phases: (1) an RL-agent learns to play the game and the training sessions are recorded, and (2) a diffusion model is trained to produce the next frame, conditioned on the sequence of past frames and actions. Conditioning augmentations help ensure stable auto-regressive generation over long trajectories, and decoder fine-tuning improves the fidelity of visual details and text.

Poster
No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images

Botao Ye, Sifei Liu, Haofei Xu, Xueting Li, Marc Pollefeys, Ming-Hsuan Yang, Songyou Peng

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We introduce NoPoSplat, a feed-forward model capable of reconstructing 3D scenes parameterized by 3D Gaussians from unposed sparse multi-view images. Our model, trained exclusively with photometric loss, achieves real-time 3D Gaussian reconstruction during inference. To eliminate the need for accurate pose input during reconstruction, we anchor one input view's local camera coordinates as the canonical space and train the network to predict Gaussian primitives for all views within this space. This approach obviates the need to transform Gaussian primitives from local coordinates into a global coordinate system, thus avoiding errors associated with per-frame Gaussians and pose estimation. To resolve scale ambiguity, we design and compare various intrinsic embedding methods, ultimately opting to convert camera intrinsics into a token embedding and concatenate it with image tokens as input to the model, enabling accurate scene scale prediction. We utilize the reconstructed 3D Gaussians for novel view synthesis and pose estimation tasks and propose a two-stage coarse-to-fine pipeline for accurate pose estimation. Experimental results demonstrate that our pose-free approach can achieve superior novel view synthesis quality compared to pose-required methods, particularly in scenarios with limited input image overlap. For pose estimation, our method, trained without ground truth depth or explicit matching loss, significantly outperforms the state-of-the-art methods with substantial improvements. This work makes significant advances in pose-free generalizable 3D reconstruction and demonstrates its applicability to real-world scenarios. Code and trained models are available at https://noposplat.github.io/.

Oral
ADAM: An Embodied Causal Agent in Open-World Environments

Shu Yu, Chaochao Lu

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In open-world environments like Minecraft, existing agents face challenges in continuously learning structured knowledge, particularly causality. These challenges stem from the opacity inherent in black-box models and an excessive reliance on prior knowledge during training, which impair their interpretability and generalization capability. To this end, we introduce ADAM, An emboDied causal Agent in Minecraft, which can autonomously navigate the open world, perceive multimodal context, learn causal world knowledge, and tackle complex tasks through lifelong learning. ADAM is empowered by four key components: 1) an interaction module, enabling the agent to execute actions while recording the interaction processes; 2) a causal model module, tasked with constructing an ever-growing causal graph from scratch, which enhances interpretability and reduces reliance on prior knowledge; 3) a controller module, comprising a planner, an actor, and a memory pool, using the learned causal graph to accomplish tasks; 4) a perception module, powered by multimodal large language models, enabling ADAM to perceive like a human player. Extensive experiments show that ADAM constructs a nearly perfect causal graph from scratch, enabling efficient task decomposition and execution with strong interpretability. Notably, in the modified Minecraft game where no prior knowledge is available, ADAM excels with remarkable robustness and generalization capability. ADAM pioneers a novel paradigm that integrates causal methods and embodied agents synergistically. Our project page is at https://opencausalab.github.io/ADAM.

Poster