ICLR 2024 Papers

International Conference on Learning Representations

Decision breakdown

2,260papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

Browse all papers

Improving LoRA in Privacy-preserving Federated Learning

Youbang Sun, Zitao Li, Yaliang Li, Bolin Ding

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Low-rank adaptation (LoRA) is one of the most popular task-specific parameter-efficient fine-tuning (PEFT) methods on pre-trained language models for its good performance and computational efficiency. LoRA injects a product of two trainable rank decomposition matrices over the top of each frozen pre-trained model module. However, when applied in the setting of privacy-preserving federated learning (FL), LoRA may become unstable due to the following facts: 1) the effects of data heterogeneity and multi-step local updates are non-negligible, 2) additive noise enforced on updating gradients to guarantee differential privacy (DP) can be amplified and 3) the final performance is susceptible to hyper-parameters. A key factor leading to these phenomena is the discordance between jointly optimizing the two low-rank matrices by local clients and separately aggregating them by the central server. Thus, this paper proposes an efficient and effective version of LoRA, Federated Freeze A LoRA (FFA-LoRA), to alleviate these challenges and further halve the communication cost of federated fine-tuning LLMs. The core idea of FFA-LoRA is to fix the randomly initialized non-zero matrices and only fine-tune the zero-initialized matrices. Compared to LoRA, FFA-LoRA is motivated by practical and theoretical benefits in privacy-preserved FL. Our experiments demonstrate that FFA-LoRA provides more consistent performance with better computational efficiency over vanilla LoRA in various FL tasks.

Poster
Reclaiming the Source of Programmatic Policies: Programmatic versus Latent Spaces

Tales Henrique Carvalho, Kenneth Tjhia, Levi Lelis

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Recent works have introduced LEAPS and HPRL, systems that learn latent spaces of domain-specific languages, which are used to define programmatic policies for partially observable Markov decision processes (POMDPs). These systems induce a latent space while optimizing losses such as the behavior loss, which aim to achieve locality in program behavior, meaning that vectors close in the latent space should correspond to similarly behaving programs. In this paper, we show that the programmatic space, induced by the domain-specific language and requiring no training, presents values for the behavior loss similar to those observed in latent spaces presented in previous work. Moreover, algorithms searching in the programmatic space significantly outperform those in LEAPS and HPRL. To explain our results, we measured the "friendliness" of the two spaces to local search algorithms. We discovered that algorithms are more likely to stop at local maxima when searching in the latent space than when searching in the programmatic space. This implies that the optimization topology of the programmatic space, induced by the reward function in conjunction with the neighborhood function, is more conducive to search than that of the latent space. This result provides an explanation for the superior performance in the programmatic space.

Poster
Efficient Streaming Language Models with Attention Sinks

Guangxuan Xiao, Yuandong Tian, Beidi Chen, Song Han, Mike Lewis

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Deploying Large Language Models (LLMs) in streaming applications such as multi-round dialogue, where long interactions are expected, is urgently needed but poses two major challenges. Firstly, during the decoding stage, caching previous tokens' Key and Value states (KV) consumes extensive memory. Secondly, popular LLMs cannot generalize to longer texts than the training sequence length. Window attention, where only the most recent KVs are cached, is a natural approach --- but we show that it fails when the text length surpasses the cache size. We observe an interesting phenomenon, namely attention sink, that keeping the KV of initial tokens will largely recover the performance of window attention. In this paper, we first demonstrate that the emergence of attention sink is due to the strong attention scores towards initial tokens as a ``sink'' even if they are not semantically important. Based on the above analysis, we introduce StreamingLLM, an efficient framework that enables LLMs trained with a finite length attention window to generalize to infinite sequence length without any fine-tuning. We show that StreamingLLM can enable Llama-2, MPT, Falcon, and Pythia to perform stable and efficient language modeling with up to 4 million tokens and more. In addition, we discover that adding a placeholder token as a dedicated attention sink during pre-training can further improve streaming deployment. In streaming settings, StreamingLLM outperforms the sliding window recomputation baseline by up to 22.2$\times$ speedup. Code and datasets are provided at https://github.com/mit-han-lab/streaming-llm.

Poster
V-DETR: DETR with Vertex Relative Position Encoding for 3D Object Detection

Yichao Shen, Zigang Geng, Yuhui Yuan, Yutong Lin, Ze Liu, Chunyu Wang, Han Hu, Nanning Zheng, Baining Guo

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We introduce a highly performant 3D object detector for point clouds using the DETR framework. The prior attempts all end up with suboptimal results because they fail to learn accurate inductive biases from the limited scale of training data. In particular, the queries often attend to points that are far away from the target objects, violating the locality principle in object detection. To address the limitation, we introduce a novel 3D Vertex Relative Position Encoding (3DV-RPE) method which computes position encoding for each point based on its relative position to the 3D boxes predicted by the queries in each decoder layer, thus providing clear information to guide the model to focus on points near the objects, in accordance with the principle of locality. Furthermore, we have systematically refined our pipeline, including data normalization, to better align with the task requirements. Our approach demonstrates remarkable performance on the demanding ScanNetV2 benchmark, showcasing substantial enhancements over the prior state-of-the-art CAGroup3D. Specifically, we achieve an increase in $AP_{25}$ from $75.1\%$ to $77.8\%$ and in ${AP}_{50}$ from $61.3\%$ to $66.0\%$.

Poster
Query-Dependent Prompt Evaluation and Optimization with Offline Inverse RL

Hao Sun, Alihan Hüyük, Mihaela van der Schaar

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In this study, we aim to enhance the arithmetic reasoning ability of Large Language Models (LLMs) through zero-shot prompt optimization. We identify a previously overlooked objective of query dependency in such optimization and elucidate two ensuing challenges that impede the successful and economical design of prompt optimization techniques. One primary issue is the absence of an effective method to evaluate prompts during inference when the golden answer is unavailable. Concurrently, learning via interactions with the LLMs to navigate the expansive natural language prompting space proves to be resource-intensive. To address this, we introduce Prompt-OIRL, which harnesses offline inverse reinforcement learning to draw insights from offline prompting demonstration data. Such data exists as by-products when diverse prompts are benchmarked on open-accessible datasets. With Prompt-OIRL, the query-dependent prompt optimization objective is achieved by first learning an offline reward model. This model can evaluate any query-prompt pairs without accessing LLMs. Subsequently, a best-of-N strategy is deployed to recommend the optimal prompt. Our experimental evaluations across various LLM scales and arithmetic reasoning datasets underscore both the efficacy and economic viability of the proposed approach.

Poster
A Sublinear Adversarial Training Algorithm

Yeqi Gao, Lianke Qin, Zhao Song, Yitan Wang

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Adversarial training is a widely used strategy for making neural networks resistant to adversarial perturbations. For a neural network of width $m$, $n$ input training data in $d$ dimension, it takes $\Omega(mnd)$ time cost per training iteration for the forward and backward computation. In this paper we analyze the convergence guarantee of adversarial training procedure on a two-layer neural network with shifted ReLU activation, and shows that only $o(m)$ neurons will be activated for each input data per iteration. Furthermore, we develop an algorithm for adversarial training with time cost $o(m n d)$ per iteration by applying half-space reporting data structure.

Poster
Win-Win: Training High-Resolution Vision Transformers from Two Windows

Vincent Leroy, Jerome Revaud, Thomas Lucas, Philippe Weinzaepfel

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Transformers have become the standard in state-of-the-art vision architectures, achieving impressive performance on both image-level and dense pixelwise tasks. However, training vision transformers for high-resolution pixelwise tasks has a prohibitive cost. Typical solutions boil down to hierarchical architectures, fast and approximate attention, or training on low-resolution crops. This latter solution does not constrain architectural choices, but it leads to a clear performance drop when testing at resolutions significantly higher than that used for training, thus requiring ad-hoc and slow post-processing schemes. In this paper, we propose a novel strategy for efficient training and inference of high-resolution vision transformers. The key principle is to mask out most of the high-resolution inputs during training, keeping only N random windows. This allows the model to learn local interactions between tokens inside each window, and global interactions between tokens from different windows. As a result, the model can directly process the high-resolution input at test time without any special trick. We show that this strategy is effective when using relative positional embedding such as rotary embeddings. It is 4 times faster to train than a full-resolution network, and it is straightforward to use at test time compared to existing approaches. We apply this strategy to three dense prediction tasks with high-resolution data. First, we show on the task of semantic segmentation that a simple setting with 2 windows performs best, hence the name of our method: Win-Win. Second, we confirm this result on the task of monocular depth prediction. Third, to demonstrate the generality of our contribution, we further extend it to the binocular task of optical flow, reaching state-of-the-art performance on the Spring benchmark that contains Full-HD images with an order of magnitude faster inference than the best competitor

Poster
TESTAM: A Time-Enhanced Spatio-Temporal Attention Model with Mixture of Experts

Hyunwook Lee, Sungahn Ko

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Accurate traffic forecasting is challenging due to the complex dependency on road networks, various types of roads, and the abrupt speed change due to the events. Recent works mainly focus on dynamic spatial modeling with adaptive graph embedding or graph attention having less consideration for temporal characteristics and in-situ modeling. In this paper, we propose a novel deep learning model named TESTAM, which individually models recurring and non-recurring traffic patterns by a mixture-of-experts model with three experts on temporal modeling, spatio-temporal modeling with static graph, and dynamic spatio-temporal dependency modeling with dynamic graph. By introducing different experts and properly routing them, TESTAM could better model various circumstances, including spatially isolated nodes, highly related nodes, and recurring and non-recurring events. For the proper routing, we reformulate a gating problem into a classification problem with pseudo labels. Experimental results on three public traffic network datasets, METR-LA, PEMS-BAY, and EXPY-TKY, demonstrate that TESTAM achieves a better indication and modeling of recurring and non-recurring traffic.

Poster
Low Rank Matrix Completion via Robust Alternating Minimization in Nearly Linear Time

Yuzhou Gu, Zhao Song, Junze Yin, Lichen Zhang

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Given a matrix $M\in \mathbb{R}^{m\times n}$, the low rank matrix completion problem asks us to find a rank-$k$ approximation of $M$ as $UV^\top$ for $U\in \mathbb{R}^{m\times k}$ and $V\in \mathbb{R}^{n\times k}$ by only observing a few entries specified by a set of entries $\Omega\subseteq [m]\times [n]$. In particular, we examine an approach that is widely used in practice --- the alternating minimization framework. Jain, Netrapalli and Sanghavi showed that if $M$ has incoherent rows and columns, then alternating minimization provably recovers the matrix $M$ by observing a nearly linear in $n$ number of entries. While the sample complexity has been subsequently improved, alternating minimization steps are required to be computed exactly. This hinders the development of more efficient algorithms and fails to depict the practical implementation of alternating minimization, where the updates are usually performed approximately in favor of efficiency. In this paper, we take a major step towards a more efficient and error-robust alternating minimization framework. To this end, we develop an analytical framework for alternating minimization that can tolerate a moderate amount of errors caused by approximate updates. Moreover, our algorithm runs in time $\widetilde O(|\Omega| k)$, which is nearly linear in the time to verify the solution while preserving the sample complexity. This improves upon all prior known alternating minimization approaches which require $\widetilde O(|\Omega| k^2)$ time.

Poster
Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning

Juan Rocamonde, Victoriano Montesinos, Elvis Nava, Ethan Perez, David Lindner

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Reinforcement learning (RL) requires either manually specifying a reward function, which is often infeasible, or learning a reward model from a large amount of human feedback, which is often very expensive. We study a more sample-efficient alternative: using pretrained vision-language models (VLMs) as zero-shot reward models (RMs) to specify tasks via natural language. We propose a natural and general approach to using VLMs as reward models, which we call VLM-RMs. We use VLM-RMs based on CLIP to train a MuJoCo humanoid to learn complex tasks without a manually specified reward function, such as kneeling, doing the splits, and sitting in a lotus position. For each of these tasks, we only provide _a single sentence text prompt_ describing the desired task with minimal prompt engineering. We provide videos of the trained agents at: https://sites.google.com/view/vlm-rm. We can improve performance by providing a second "baseline" prompt and projecting out parts of the CLIP embedding space irrelevant to distinguish between goal and baseline. Further, we find a strong scaling effect for VLM-RMs: larger VLMs trained with more compute and data are better reward models. The failure modes of VLM-RMs we encountered are all related to known capability limitations of current VLMs, such as limited spatial reasoning ability or visually unrealistic environments that are far off-distribution for the VLM. We find that VLM-RMs are remarkably robust as long as the VLM is large enough. This suggests that future VLMs will become more and more useful reward models for a wide range of RL applications.

Poster
Learning Multi-Faceted Prototypical User Interests

Nhu-Thuat Tran, Hady W. Lauw

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We seek to uncover the latent interest units from behavioral data to better learn user preferences under the VAE framework. Existing practices tend to ignore the multiple facets of item characteristics, which may not capture it at appropriate granularity. Moreover, current studies equate the granularity of item space to that of user interests, which we postulate is not ideal as user interests would likely map to a small subset of item space. In addition, the compositionality of user interests has received inadequate attention, preventing the modeling of interactions between explanatory factors driving a user's decision. To resolve this, we propose to align user interests with multi-faceted item characteristics. First, we involve prototype-based representation learning to discover item characteristics along multiple facets. Second, we compose user interests from uncovered item characteristics via binding mechanism, separating the granularity of user preferences from that of item space. Third, we design a dedicated bi-directional binding block, aiding the derivation of compositional user interests. On real-world datasets, the experimental results demonstrate the strong performance of our proposed method compared to a series of baselines.

Poster
Forward Learning with Top-Down Feedback: Empirical and Analytical Characterization

Ravi Francesco Srinivasan, Francesca Mignacco, Martino Sorbaro, Maria Refinetti, Avi Cooper, Gabriel Kreiman, Giorgia Dellaferrera

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"Forward-only" algorithms, which train neural networks while avoiding a backward pass, have recently gained attention as a way of solving the biologically unrealistic aspects of backpropagation. Here, we first address compelling challenges related to the "forward-only" rules, which include reducing the performance gap with backpropagation and providing an analytical understanding of their dynamics. To this end, we show that the forward-only algorithm with top-down feedback is well-approximated by an "adaptive-feedback-alignment" algorithm, and we analytically track its performance during learning in a prototype high-dimensional setting. Then, we compare different versions of forward-only algorithms, focusing on the Forward-Forward and PEPITA frameworks, and we show that they share the same learning principles. Overall, our work unveils the connections between three key neuro-inspired learning rules, providing a link between "forward-only" algorithms, i.e., Forward-Forward and PEPITA, and an approximation of backpropagation, i.e., Feedback Alignment.

Poster
Causal Structure Recovery with Latent Variables under Milder Distributional and Graphical Assumptions

Xiu-Chuan Li, Kun Zhang, Tongliang Liu

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Traditional causal discovery approaches typically assume the absence of latent variables, a simplification that often does not align with real-world situations. Recently, there has been a surge of causal discovery methods that explicitly consider latent variables. While some works aim to reveal causal relations between observed variables in the presence of latent variables, others seek to identify latent variables and recover the causal structure over them. The latter typically entail strong distributional and graphical assumptions, such as the non-Gaussianity, purity, and two-pure-children assumption. In this paper, we endeavor to recover the whole causal structure involving both latent and observed variables under milder assumptions. We formulate two cases, one allows entirely arbitrary distribution and requires only one pure child per latent variable, and the other requires no pure child and imposes the non-Gaussianity requirement on only a subset of variables, and they both avoid the purity assumption. We prove the identifiability of linear latent variable models in both cases, and our constructive proof leads to theoretically sound and computationally efficient algorithms.

Poster
PeFLL: Personalized Federated Learning by Learning to Learn

Jonathan Scott, Hossein Zakerinia, Christoph H Lampert

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We present PeFLL, a new personalized federated learning algorithm that improves over the state-of-the-art in three aspects: 1) it produces more accurate models, especially in the low-data regime, and not only for clients present during its training phase, but also for any that may emerge in the future; 2) it reduces the amount of on-client computation and client-server communication by providing future clients with ready-to-use personalized models that require no additional finetuning or optimization; 3) it comes with theoretical guarantees that establish generalization from the observed clients to future ones. At the core of PeFLL lies a learning-to-learn approach that jointly trains an embedding network and a hypernetwork. The embedding network is used to represent clients in a latent descriptor space in a way that reflects their similarity to each other. The hypernetwork takes as input such descriptors and outputs the parameters of fully personalized client models. In combination, both networks constitute a learning algorithm that achieves state-of-the-art performance in several personalized federated learning benchmarks.

Poster
DittoGym: Learning to Control Soft Shape-Shifting Robots

Suning Huang, Boyuan Chen, Huazhe Xu, Vincent Sitzmann

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Robot co-design, where the morphology of a robot is optimized jointly with a learned policy to solve a specific task, is an emerging area of research. It holds particular promise for soft robots, which are amenable to novel manufacturing techniques that can realize learned morphologies and actuators. Inspired by nature and recent novel robot designs, we propose to go a step further and explore the novel reconfigurable robots, defined as robots that can change their morphology within their lifetime. We formalize control of reconfigurable soft robots as a high-dimensional reinforcement learning (RL) problem. We unify morphology change, locomotion, and environment interaction in the same action space, and introduce an appropriate, coarse-to-fine curriculum that enables us to discover policies that accomplish fine-grained control of the resulting robots. We also introduce DittoGym, a comprehensive RL benchmark for reconfigurable soft robots that require fine-grained morphology changes to accomplish the tasks. Finally, we evaluate our proposed coarse-to-fine algorithm on DittoGym, and demonstrate robots that learn to change their morphology several times within a sequence, uniquely enabled by our RL algorithm. More results are available at https://dittogym.github.io.

Poster
Experimental Design for Multi-Channel Imaging via Task-Driven Feature Selection

Stefano B. Blumberg, Paddy J. Slator, Daniel C. Alexander

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This paper presents a data-driven, task-specific paradigm for experimental design, to shorten acquisition time, reduce costs, and accelerate the deployment of imaging devices. Current approaches in experimental design focus on model-parameter estimation and require specification of a particular model, whereas in imaging, other tasks may drive the design. Furthermore, such approaches often lead to intractable optimization problems in real-world imaging applications. Here we present a new paradigm for experimental design that simultaneously optimizes the design (set of image channels) and trains a machine-learning model to execute a user-specified image-analysis task. The approach obtains data densely-sampled over the measurement space (many image channels) for a small number of acquisitions, then identifies a subset of channels of prespecified size that best supports the task. We propose a method: TADRED for TAsk-DRiven Experimental Design in imaging, to identify the most informative channel-subset whilst simultaneously training a network to execute the task given the subset. Experiments demonstrate the potential of TADRED in diverse imaging applications: several clinically-relevant tasks in magnetic resonance imaging; and remote sensing and physiological applications of hyperspectral imaging. Results show substantial improvement over classical experimental design, two recent application-specific methods within the new paradigm, and state-of-the-art approaches in supervised feature selection. We anticipate further applications of our approach. Code is available: https://github.com/sbb-gh/experimental-design-multichannel

Poster
COCO-Periph: Bridging the Gap Between Human and Machine Perception in the Periphery

Anne Harrington, Vasha DuTell, Mark Hamilton, Ayush Tewari, Simon Stent, William T. Freeman, Ruth Rosenholtz

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Evaluating deep neural networks (DNNs) as models of human perception has given rich insights into both human visual processing and representational properties of DNNs. We extend this work by analyzing how well DNNs perform compared to humans when constrained by peripheral vision -- which limits human performance on a variety of tasks, but also benefits the visual system significantly. We evaluate this by (1) modifying the Texture Tiling Model (TTM), a well tested model of peripheral vision to be more flexibly used with DNNs, (2) generating a large dataset which we call COCO-Periph that contains images transformed to capture the information available in human peripheral vision, and (3) comparing DNNs to humans at peripheral object detection using a psychophysics experiment. Our results show that common DNNs underperform at object detection compared to humans when simulating peripheral vision with TTM. Training on COCO-Periph begins to reduce the gap between human and DNN performance and leads to small increases in corruption robustness, but DNNs still struggle to capture human-like sensitivity to peripheral clutter. Our work brings us closer to accurately modeling human vision, and paves the way for DNNs to mimic and sometimes benefit from properties of human visual processing.

Poster
Fast Ensembling with Diffusion Schrödinger Bridge

Hyunsu Kim, Jongmin Yoon, Juho Lee

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Deep Ensemble approach is a straightforward technique used to enhance the performance of deep neural networks by training them from different initial points, converging towards various local optima. However, a limitation of this methodology lies in its high computational overhead for inference, arising from the necessity to store numerous learned parameters and execute individual forward passes for each parameter during the inference stage.We propose a novel approach called Diffusion Bridge Network to address this challenge. Based on the theory of Schr\"odinger bridge, this method directly learns to simulate an Stochastic Differential Equation (SDE) that connects the output distribution of a single ensemble member to the output distribution of the ensembled model, allowing us to obtain ensemble prediction without having to invoke forward pass through all the ensemble models. By substituting the heavy ensembles with this lightweight neural network constructing DBN, we achieved inference with reduced computational cost while maintaining accuracy and uncertainty scores on benchmark datasets such as CIFAR-10, CIFAR-100, and TinyImageNet.

Poster
The Trickle-down Impact of Reward Inconsistency on RLHF

Lingfeng Shen, Sihao Chen, Linfeng Song, Lifeng Jin, Baolin Peng, Haitao Mi, Daniel Khashabi, Dong Yu

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Standard practice within Reinforcement Learning from Human Feedback (RLHF) involves optimizing against a Reward Model (RM), which itself is trained to reflect human preferences for desirable generations. A notable subject that is understudied is the (in-)consistency of RMs --- whether they can recognize the semantic changes to different prompts and appropriately adapt their reward assignments --- and their impact on the downstream RLHF model. In this paper, we visit a series of research questions relevant to RM inconsistency: (1) How can we measure the consistency of reward models? (2) How consistent are the existing RMs and how can we improve them? (3) In what ways does reward inconsistency influence the chatbots resulting from the RLHF model training? We propose **Contrast Instruction** -- a benchmarking strategy for the consistency of RM. Each example in **Contrast Instruction** features a pair of lexically similar instructions with different ground truth responses. A consistent RM is expected to rank the corresponding instruction and response higher than other combinations. We observe that current RMs trained with the standard ranking objective fail miserably on \contrast{} compared to average humans. To show that RM consistency can be improved efficiently without using extra training budget, we propose two techniques **ConvexDA** and **RewardFusion**, which enhance reward consistency through extrapolation during the RM training and inference stage, respectively. We show that RLHF models trained with a more consistent RM yield more useful responses, suggesting that reward inconsistency exhibits a trickle-down effect on the downstream RLHF process.

Poster
Hebbian Learning based Orthogonal Projection for Continual Learning of Spiking Neural Networks

Mingqing Xiao, Qingyan Meng, Zongpeng Zhang, Di He, Zhouchen Lin

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Neuromorphic computing with spiking neural networks is promising for energy-efficient artificial intelligence (AI) applications. However, different from humans who continually learn different tasks in a lifetime, neural network models suffer from catastrophic forgetting. How could neuronal operations solve this problem is an important question for AI and neuroscience. Many previous studies draw inspiration from observed neuroscience phenomena and propose episodic replay or synaptic metaplasticity, but they are not guaranteed to explicitly preserve knowledge for neuron populations. Other works focus on machine learning methods with more mathematical grounding, e.g., orthogonal projection on high dimensional spaces, but there is no neural correspondence for neuromorphic computing. In this work, we develop a new method with neuronal operations based on lateral connections and Hebbian learning, which can protect knowledge by projecting activity traces of neurons into an orthogonal subspace so that synaptic weight update will not interfere with old tasks. We show that Hebbian and anti-Hebbian learning on recurrent lateral connections can effectively extract the principal subspace of neural activities and enable orthogonal projection. This provides new insights into how neural circuits and Hebbian learning can help continual learning, and also how the concept of orthogonal projection can be realized in neuronal systems. Our method is also flexible to utilize arbitrary training methods based on presynaptic activities/traces. Experiments show that our method consistently solves forgetting for spiking neural networks with nearly zero forgetting under various supervised training methods with different error propagation approaches, and outperforms previous approaches under various settings. Our method can pave a solid path for building continual neuromorphic computing systems. The code is available at https://github.com/pkuxmq/HLOP-SNN.

Poster