ICLR 2024 Papers

International Conference on Learning Representations

Decision breakdown

2,260papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

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Negative Label Guided OOD Detection with Pretrained Vision-Language Models

Xue Jiang, Feng Liu, Zhen Fang, Hong Chen, Tongliang Liu, Feng Zheng, Bo Han

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Out-of-distribution (OOD) detection aims at identifying samples from unknown classes, playing a crucial role in trustworthy models against errors on unexpected inputs. Extensive research has been dedicated to exploring OOD detection in the vision modality. {Vision-language models (VLMs) can leverage both textual and visual information for various multi-modal applications, whereas few OOD detection methods take into account information from the text modality. In this paper, we propose a novel post hoc OOD detection method, called NegLabel, which takes a vast number of negative labels from extensive corpus databases. We design a novel scheme for the OOD score collaborated with negative labels. Theoretical analysis helps to understand the mechanism of negative labels. Extensive experiments demonstrate that our method NegLabel achieves state-of-the-art performance on various OOD detection benchmarks and generalizes well on multiple VLM architectures. Furthermore, our method NegLabel exhibits remarkable robustness against diverse domain shifts. The codes are available at https://github.com/tmlr-group/NegLabel.

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Impact of Computation in Integral Reinforcement Learning for Continuous-Time Control

Wenhan Cao, Wei Pan

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Integral reinforcement learning (IntRL) demands the precise computation of the utility function's integral at its policy evaluation (PEV) stage. This is achieved through quadrature rules, which are weighted sums of utility functions evaluated from state samples obtained in discrete time. Our research reveals a critical yet underexplored phenomenon: the choice of the computational method -- in this case, the quadrature rule -- can significantly impact control performance. This impact is traced back to the fact that computational errors introduced in the PEV stage can affect the policy iteration's convergence behavior, which in turn affects the learned controller. To elucidate how computation impacts control, we draw a parallel between IntRL's policy iteration and Newton's method applied to the Hamilton-Jacobi-Bellman equation. In this light, computational error in PEV manifests as an extra error term in each iteration of Newton's method, with its upper bound proportional to the computational error. Further, we demonstrate that when the utility function resides in a reproducing kernel Hilbert space (RKHS), the optimal quadrature is achievable by employing Bayesian quadrature with the RKHS-inducing kernel function. We prove that the local convergence rates for IntRL using the trapezoidal rule and Bayesian quadrature with a Matérn kernel to be $O(N^{-2})$ and $O(N^{-b})$, where $N$ is the number of evenly-spaced samples and $b$ is the Matérn kernel's smoothness parameter. These theoretical findings are finally validated by two canonical control tasks.

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Constrained Bi-Level Optimization: Proximal Lagrangian Value Function Approach and Hessian-free Algorithm

Wei Yao, Chengming Yu, Shangzhi Zeng, Jin Zhang

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This paper presents a new approach and algorithm for solving a class of constrained Bi-Level Optimization (BLO) problems in which the lower-level problem involves constraints coupling both upper-level and lower-level variables. Such problems have recently gained significant attention due to their broad applicability in machine learning. However, conventional gradient-based methods unavoidably rely on computationally intensive calculations related to the Hessian matrix. To address this challenge, we devise a smooth proximal Lagrangian value function to handle the constrained lower-level problem. Utilizing this construct, we introduce a single-level reformulation for constrained BLOs that transforms the original BLO problem into an equivalent optimization problem with smooth constraints. Enabled by this reformulation, we develop a Hessian-free gradient-based algorithm—termed proximal Lagrangian Value function-based Hessian-free Bi-level Algorithm (LV-HBA)—that is straightforward to implement in a single loop manner. Consequently, LV-HBA is especially well-suited for machine learning applications. Furthermore, we offer non-asymptotic convergence analysis for LV-HBA, eliminating the need for traditional strong convexity assumptions for the lower-level problem while also being capable of accommodating non-singleton scenarios. Empirical results substantiate the algorithm's superior practical performance.

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Subtractive Mixture Models via Squaring: Representation and Learning

Lorenzo Loconte, Aleksanteri Mikulus Sladek, Stefan Mengel, Martin Trapp, Arno Solin, Nicolas Gillis, Antonio Vergari

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Mixture models are traditionally represented and learned by adding several distributions as components. Allowing mixtures to subtract probability mass or density can drastically reduce the number of components needed to model complex distributions. However, learning such subtractive mixtures while ensuring they still encode a non-negative function is challenging. We investigate how to learn and perform inference on deep subtractive mixtures by squaring them. We do this in the framework of probabilistic circuits, which enable us to represent tensorized mixtures and generalize several other subtractive models. We theoretically prove that the class of squared circuits allowing subtractions can be exponentially more expressive than traditional additive mixtures; and, we empirically show this increased expressiveness on a series of real-world distribution estimation tasks.

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How Over-Parameterization Slows Down Gradient Descent in Matrix Sensing: The Curses of Symmetry and Initialization

Nuoya Xiong, Lijun Ding, Simon Shaolei Du

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This paper rigorously shows how over-parameterization dramatically changes the convergence behaviors of gradient descent (GD) for the matrix sensing problem, where the goal is to recover an unknown low-rank ground-truth matrix from near-isotropic linear measurements. First, we consider the symmetric setting with the symmetric parameterization where $M^* \in \mathbb{R}^{n \times n}$ is a positive semi-definite unknown matrix of rank $r \ll n$, and one uses a symmetric parameterization $XX^\top$ to learn $M^*$. Here $X \in \mathbb{R}^{n \times k}$ with $k > r$ is the factor matrix. We give a novel $\Omega\left(1/T^2\right)$ lower bound of randomly initialized GD for the over-parameterized case ($k >r$) where $T$ is the number of iterations. This is in stark contrast to the exact-parameterization scenario ($k=r$) where the convergence rate is $\exp\left(-\Omega\left(T\right)\right)$. Next, we study asymmetric setting where $M^* \in \mathbb{R}^{n_1 \times n_2}$ is the unknown matrix of rank $r \ll \min\{n_1,n_2\}$, and one uses an asymmetric parameterization $FG^\top$ to learn $M^*$ where $F \in \mathbb{R}^{n_1 \times k}$ and $G \in \mathbb{R}^{n_2 \times k}$. We give the first global exact convergence result of randomly initialized GD for the exact-parameterization case ($k=r$) with an $\exp\left(-\Omega\left(T\right)\right)$ rate. Furthermore, we give the first global exact convergence result for the over-parameterization case ($k>r$) with an $\exp\left(-\Omega\left(\alpha^2 T\right)\right)$ rate where $\alpha$ is the initialization scale. This linear convergence result in the over-parameterization case is especially significant because one can apply the asymmetric parameterization to the symmetric setting to speed up from $\Omega\left(1/T^2\right)$ to linear convergence. Therefore, we identify a surprising phenomenon: asymmetric parameterization can exponentially speed up convergence. Equally surprising is our analysis that highlights the importance of imbalance between $F$ and $G$. This is in sharp contrast to prior works which emphasize balance. We further give an example showing the dependency on $\alpha$ in the convergence rate is unavoidable in the worst case. On the other hand, we propose a novel method that only modifies one step of GD and obtains a convergence rate independent of $\alpha$, recovering the rate in the exact-parameterization case. We provide empirical studies to verify our theoretical findings.

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Synaptic Weight Distributions Depend on the Geometry of Plasticity

Roman Pogodin, Jonathan Cornford, Arna Ghosh, Gauthier Gidel, Guillaume Lajoie, Blake Aaron Richards

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A growing literature in computational neuroscience leverages gradient descent and learning algorithms that approximate it to study synaptic plasticity in the brain. However, the vast majority of this work ignores a critical underlying assumption: the choice of distance for synaptic changes - i.e. the geometry of synaptic plasticity. Gradient descent assumes that the distance is Euclidean, but many other distances are possible, and there is no reason that biology necessarily uses Euclidean geometry. Here, using the theoretical tools provided by mirror descent, we show that the distribution of synaptic weights will depend on the geometry of synaptic plasticity. We use these results to show that experimentally-observed log-normal weight distributions found in several brain areas are not consistent with standard gradient descent (i.e. a Euclidean geometry), but rather with non-Euclidean distances. Finally, we show that it should be possible to experimentally test for different synaptic geometries by comparing synaptic weight distributions before and after learning. Overall, our work shows that the current paradigm in theoretical work on synaptic plasticity that assumes Euclidean synaptic geometry may be misguided and that it should be possible to experimentally determine the true geometry of synaptic plasticity in the brain.

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Benchmarking Algorithms for Federated Domain Generalization

Ruqi Bai, Saurabh Bagchi, David I. Inouye

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While prior federated learning (FL) methods mainly consider client heterogeneity, we focus on the *Federated Domain Generalization (DG)* task, which introduces train-test heterogeneity in the FL context. Existing evaluations in this field are limited in terms of the scale of the clients and dataset diversity. Thus, we propose a Federated DG benchmark that aim to test the limits of current methods with high client heterogeneity, large numbers of clients, and diverse datasets. Towards this objective, we introduce a novel data partition method that allows us to distribute any domain dataset among few or many clients while controlling client heterogeneity. We then introduce and apply our methodology to evaluate 14 DG methods, which include centralized DG methods adapted to the FL context, FL methods that handle client heterogeneity, and methods designed specifically for Federated DG on 7 datasets. Our results suggest that, despite some progress, significant performance gaps remain in Federated DG, especially when evaluating with a large number of clients, high client heterogeneity, or more realistic datasets. Furthermore, our extendable benchmark code will be publicly released to aid in benchmarking future Federated DG approaches.

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Compositional Generative Inverse Design

Tailin Wu, Takashi Maruyama, Long Wei, Tao Zhang, Yilun Du, Gianluca Iaccarino, Jure Leskovec

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Inverse design, where we seek to design input variables in order to optimize an underlying objective function, is an important problem that arises across fields such as mechanical engineering to aerospace engineering. Inverse design is typically formulated as an optimization problem, with recent works leveraging optimization across learned dynamics models. However, as models are optimized they tend to fall into adversarial modes, preventing effective sampling. We illustrate that by instead optimizing over the learned energy function captured by the diffusion model, we can avoid such adversarial examples and significantly improve design performance. We further illustrate how such a design system is compositional, enabling us to combine multiple different diffusion models representing subcomponents of our desired system to design systems with every specified component. In an N-body interaction task and a challenging 2D multi-airfoil design task, we demonstrate that by composing the learned diffusion model at test time, our method allows us to design initial states and boundary shapes that are more complex than those in the training data. Our method generalizes to more objects for N-body dataset and discovers formation flying to minimize drag in the multi-airfoil design task. Project website and code can be found at https://github.com/AI4Science-WestlakeU/cindm.

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$\texttt{NAISR}$: A 3D Neural Additive Model for Interpretable Shape Representation

Yining Jiao, Carlton Jude ZDANSKI, Julia S Kimbell, Andrew Prince, Cameron P Worden, Samuel Kirse, Christopher Rutter, Benjamin Shields, William Alexander Dunn, Jisan Mahmud, Marc Niethammer

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Deep implicit functions (DIFs) have emerged as a powerful paradigm for many computer vision tasks such as 3D shape reconstruction, generation, registration, completion, editing, and understanding. However, given a set of 3D shapes with associated covariates there is at present no shape representation method which allows to precisely represent the shapes while capturing the individual dependencies on each covariate. Such a method would be of high utility to researchers to discover knowledge hidden in a population of shapes. For scientific shape discovery purpose, we propose a 3D Neural Additive Model for Interpretable Shape Representation ($\texttt{NAISR}$) which describes individual shapes by deforming a shape atlas in accordance to the effect of disentangled covariates. Our approach captures shape population trends and allows for patient-specific predictions through shape transfer. $\texttt{NAISR}$ is the first approach to combine the benefits of deep implicit shape representations with an atlas deforming according to specified covariates. We evaluate $\texttt{NAISR}$ with respect to shape reconstruction, shape disentanglement, shape evolution, and shape transfer on three datasets, i.e. 1) $\textit{Starman}$, a simulated 2D shape dataset; 2) ADNI hippocampus 3D shape dataset; 3) pediatric airway 3D shape dataset. Our experiments demonstrate that $\texttt{NAISR}$ achieves competitive shape reconstruction performance while retaining interpretability. Our code is available at https://github.com/uncbiag/NAISR.

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Unleashing the Potential of Fractional Calculus in Graph Neural Networks with FROND

Qiyu Kang, Kai Zhao, Qinxu Ding, Feng Ji, Xuhao Li, Wenfei Liang, Yang Song, Wee Peng Tay

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We introduce the FRactional-Order graph Neural Dynamical network (FROND), a new continuous graph neural network (GNN) framework. Unlike traditional continuous GNNs that rely on integer-order differential equations, FROND employs the Caputo fractional derivative to leverage the non-local properties of fractional calculus. This approach enables the capture of long-term dependencies in feature updates, moving beyond the Markovian update mechanisms in conventional integer-order models and offering enhanced capabilities in graph representation learning. We offer an interpretation of the node feature updating process in FROND from a non-Markovian random walk perspective when the feature updating is particularly governed by a diffusion process. We demonstrate analytically that oversmoothing can be mitigated in this setting. Experimentally, we validate the FROND framework by comparing the fractional adaptations of various established integer-order continuous GNNs, demonstrating their consistently improved performance and underscoring the framework's potential as an effective extension to enhance traditional continuous GNNs. The code is available at \url{https://github.com/zknus/ICLR2024-FROND}.

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Uni3D: Exploring Unified 3D Representation at Scale

Junsheng Zhou, Jinsheng Wang, Baorui Ma, Yu-Shen Liu, Tiejun Huang, Xinlong Wang

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Scaling up representations for images or text has been extensively investigated in the past few years and has led to revolutions in learning vision and language. However, scalable representation for 3D objects and scenes is relatively unexplored. In this work, we present Uni3D, a 3D foundation model to explore the unified 3D representation at scale. Uni3D uses a 2D initialized ViT end-to-end pretrained to align the 3D point cloud features with the image-text aligned features. Via the simple architecture and pretext task, Uni3D can leverage abundant 2D pretrained models as initialization and image-text aligned models as the target, unlocking the great potential of 2D model zoos and scaling-up strategies to the 3D world. We efficiently scale up Uni3D to one billion parameters, and set new records on a broad range of 3D tasks, such as zero-shot classification, few-shot classification, open-world understanding and zero-shot part segmentation. We show that the strong Uni3D representation also enables applications such as 3D painting and retrieval in the wild. We believe that Uni3D provides a new direction for exploring both scaling up and efficiency of the representation in 3D domain.

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Learning No-Regret Sparse Generalized Linear Models with Varying Observation(s)

Diyang Li, Charles Ling, zhiqiang xu, Huan Xiong, Bin Gu

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Generalized Linear Models (GLMs) encompass a wide array of regression and classification models, where prediction is a function of a linear combination of the input variables. Often in real-world scenarios, a number of observations would be added into or removed from the existing training dataset, necessitating the development of learning systems that can efficiently train optimal models with varying observations in an online (sequential) manner instead of retraining from scratch. Despite the significance of data-varying scenarios, most existing approaches to sparse GLMs concentrate on offline batch updates, leaving online solutions largely underexplored. In this work, we present the first algorithm without compromising accuracy for GLMs regularized by sparsity-enforcing penalties trained on varying observations. Our methodology is capable of handling the addition and deletion of observations simultaneously, while adaptively updating data-dependent regularization parameters to ensure the best statistical performance. Specifically, we recast sparse GLMs as a bilevel optimization objective upon varying observations and characterize it as an explicit gradient flow in the underlying space for the inner and outer subproblems we are optimizing over, respectively. We further derive a set of rules to ensure a proper transition at regions of non-smoothness, and establish the guarantees of theoretical consistency and finite convergence. Encouraging results are exhibited on real-world benchmarks.

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BarLeRIa: An Efficient Tuning Framework for Referring Image Segmentation

Yaoming Wang, Jin Li, Xiaopeng Zhang, Bowen Shi, Chenglin Li, Wenrui Dai, Hongkai Xiong, Qi Tian

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Pre-training followed by full fine-tuning has gradually been substituted by Parameter-Efficient Tuning (PET) in the field of computer vision. PET has gained popularity, especially in the context of large-scale models, due to its ability to reduce transfer learning costs and conserve hardware resources. However, existing PET approaches primarily focus on recognition tasks and typically support uni-modal optimization, while neglecting dense prediction tasks and vision language interactions. To address this limitation, we propose a novel PET framework called **B**i-direction**a**l Inte**r**twined Vision **L**anguage Effici**e**nt Tuning for **R**eferring **I**mage Segment**a**tion (**BarLeRIa**), which leverages bi-directional intertwined vision language adapters to fully exploit the frozen pre-trained models' potential in cross-modal dense prediction tasks. In BarLeRIa, two different tuning modules are employed for efficient attention, one for global, and the other for local, along with an intertwined vision language tuning module for efficient modal fusion. Extensive experiments conducted on RIS benchmarks demonstrate the superiority of BarLeRIa over prior PET methods with a significant margin, i.e., achieving an average improvement of 5.6\%. Remarkably, without requiring additional training datasets, BarLeRIa even surpasses SOTA full fine-tuning approaches. The code is available at https://github.com/NastrondAd/BarLeRIa.

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Linearity of Relation Decoding in Transformer Language Models

Evan Hernandez, Arnab Sen Sharma, Tal Haklay, Kevin Meng, Martin Wattenberg, Jacob Andreas, Yonatan Belinkov, David Bau

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Much of the knowledge encoded in transformer language models (LMs) may be expressed in terms of relations: relations between words and their synonyms, entities and their attributes, etc. We show that, for a subset of relations, this computation is well-approximated by a single linear transformation on the subject representation. Linear relation representations may be obtained by constructing a first-order approximation to the LM from a single prompt, and they exist for a variety of factual, commonsense, and linguistic relations. However, we also identify many cases in which LM predictions capture relational knowledge accurately, but this knowledge is not linearly encoded in their representations. Our results thus reveal a simple, interpretable, but heterogeneously deployed knowledge representation strategy in transformer LMs.

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Towards LLM4QPE: Unsupervised Pretraining of Quantum Property Estimation and A Benchmark

Yehui Tang, Hao Xiong, Nianzu Yang, Tailong Xiao, Junchi Yan

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Estimating the properties of quantum systems such as quantum phase has been critical in addressing the essential quantum many-body problems in physics and chemistry. Deep learning models have been recently introduced to property estimation, surpassing conventional statistical approaches. However, these methods are tailored to the specific task and quantum data at hand. It remains an open and attractive question for devising a more universal task-agnostic pretraining model for quantum property estimation. In this paper, we propose LLM4QPE, a large language model style quantum task-agnostic pretraining and finetuning paradigm that 1) performs unsupervised pretraining on diverse quantum systems with different physical conditions; 2) uses the pretrained model for supervised finetuning and delivers high performance with limited training data, on downstream tasks. It mitigates the cost for quantum data collection and speeds up convergence. Extensive experiments show the promising efficacy of LLM4QPE in various tasks including classifying quantum phases of matter on Rydberg atom model and predicting two-body correlation function on anisotropic Heisenberg model.

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ModernTCN: A Modern Pure Convolution Structure for General Time Series Analysis

Luo donghao, wang xue

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Recently, Transformer-based and MLP-based models have emerged rapidly and won dominance in time series analysis. In contrast, convolution is losing steam in time series tasks nowadays for inferior performance. This paper studies the open question of how to better use convolution in time series analysis and makes efforts to bring convolution back to the arena of time series analysis. To this end, we modernize the traditional TCN and conduct time series related modifications to make it more suitable for time series tasks. As the outcome, we propose ModernTCN and successfully solve this open question through a seldom-explored way in time series community. As a pure convolution structure, ModernTCN still achieves the consistent state-of-the-art performance on five mainstream time series analysis tasks while maintaining the efficiency advantage of convolution-based models, therefore providing a better balance of efficiency and performance than state-of-the-art Transformer-based and MLP-based models. Our study further reveals that, compared with previous convolution-based models, our ModernTCN has much larger effective receptive fields (ERFs), therefore can better unleash the potential of convolution in time series analysis. Code is available at this repository: https://github.com/luodhhh/ModernTCN.

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From Bricks to Bridges: Product of Invariances to Enhance Latent Space Communication

Irene Cannistraci, Luca Moschella, Marco Fumero, Valentino Maiorca, Emanuele Rodolà

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It has been observed that representations learned by distinct neural networks conceal structural similarities when the models are trained under similar inductive biases. From a geometric perspective, identifying the classes of transformations and the related invariances that connect these representations is fundamental to unlocking applications, such as merging, stitching, and reusing different neural modules. However, estimating task-specific transformations a priori can be challenging and expensive due to several factors (e.g., weights initialization, training hyperparameters, or data modality). To this end, we introduce a versatile method to directly incorporate a set of invariances into the representations, constructing a product space of invariant components on top of the latent representations without requiring prior knowledge about the optimal invariance to infuse. We validate our solution on classification and reconstruction tasks, observing consistent latent similarity and downstream performance improvements in a zero-shot stitching setting. The experimental analysis comprises three modalities (vision, text, and graphs), twelve pretrained foundational models, nine benchmarks, and several architectures trained from scratch.

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How Many Pretraining Tasks Are Needed for In-Context Learning of Linear Regression?

Jingfeng Wu, Difan Zou, Zixiang Chen, Vladimir Braverman, Quanquan Gu, Peter Bartlett

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Transformers pretrained on diverse tasks exhibit remarkable in-context learning (ICL) capabilities, enabling them to solve unseen tasks solely based on input contexts without adjusting model parameters. In this paper, we study ICL in one of its simplest setups: pretraining a single-layer linear attention model for linear regression with a Gaussian prior. We establish a statistical task complexity bound for the attention model pretraining, showing that effective pretraining only requires a small number of independent tasks. Furthermore, we prove that the pretrained model closely matches the Bayes optimal algorithm, i.e., optimally tuned ridge regression, by achieving nearly Bayes optimal risk on unseen tasks under a fixed context length. These theoretical findings complement prior experimental research and shed light on the statistical foundations of ICL.

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How to Capture Higher-order Correlations? Generalizing Matrix Softmax Attention to Kronecker Computation

Josh Alman, Zhao Song

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In the classical transformer attention scheme, we are given three $n \times d$ size matrices $Q, K, V$ (the query, key, and value tokens), and the goal is to compute a new $n \times d$ size matrix $D^{-1} \exp(QK^\top) V$ where $D = \mathrm{diag}( \exp(QK^\top) {\bf 1}_n )$. Here, $\exp()$ is applied entry-wise and ${\bf 1}_n$ denotes a length-$n$ vector whose entries are all ones. Intuitively, attention computation captures pairwise information between words in a sentence, but not higher-order information. Indeed, recent work \cite{sht23} has shown that attention units cannot solve simple problems about detecting triples of connected words. In this work, we study a generalization of attention which captures triple-wise correlations. The generalization is based on computations involving tensors defined by tuples of words. More formally, given five $n \times d$ size matrices $Q, K_1, K_2, V_1$ and $V_2$ (generalized query, key, and value tokens), our new goal is to compute an $n \times d$ size matrix $D^{-1} \exp( Q ( K_1 \oslash K_2)^\top ) (V_1 \oslash V_2) $ where $D = \mathrm{diag}( \exp( Q ( K_1 \oslash K_2)^\top ) {\bf 1}_{n^2} )$ and $K_1 \oslash K_2 \in \mathbb{R}^{n^2 \times d}$ denotes the column-wise Kronecker product of $K_1$ and $K_2$. This generalization is indeed able to solve problems about detecting triple-wise connections that were shown to be impossible for transformers. The potential downside of this generalization is that it appears as though computations are even more difficult, since the straightforward algorithm requires cubic time in $n$. However, we show that in the bounded-entry setting (which arises in practice, and which is well-studied in both theory and practice), there is actually a near-linear time algorithm. More precisely, we show that bounded entries are both necessary and sufficient for quickly performing generalized computations: $\bullet$ On the positive side, if all entries of the input matrices are bounded above by $o(\sqrt[3]{\log n})$ then we show how to approximate the ``tensor-type'' attention matrix in $n^{1+o(1)}$ time. $\bullet$ On the negative side, we show that if the entries of the input matrices may be as large as $\Omega(\sqrt[3]{\log n})$, then there is no algorithm that runs faster than $n^{3-o(1)}$ (assuming the Strong Exponential Time Hypothesis from fine-grained complexity theory). We also show that our construction, algorithms, and lower bounds naturally generalize to higher-order tensors and correlations. Interestingly, the higher the order of the tensors, the lower the bound on the entries needs to be for an efficient algorithm. Our results thus yield a natural tradeoff between the boundedness of the entries, and order of the tensor one may use for more expressive, efficient attention computation. Our constructions make use of a novel connection with a higher-order variant on the kernel density estimation problem. They combine a number of technical tools, including the polynomial method, algebraic geometry codes, and multiparty Merlin-Arthur communication protocols.

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GROOT: Learning to Follow Instructions by Watching Gameplay Videos

Shaofei Cai, Bowei Zhang, Zihao Wang, Xiaojian Ma, Anji Liu, Yitao Liang

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We study the problem of building a controller that can follow open-ended instructions in open-world environments. We propose to follow reference videos as instructions, which offer expressive goal specifications while eliminating the need for expensive text-gameplay annotations. A new learning framework is derived to allow learning such instruction-following controllers from gameplay videos while producing a video instruction encoder that induces a structured goal space. We implement our agent GROOT in a simple yet effective encoder-decoder architecture based on causal transformers. We evaluate GROOT against open-world counterparts and human players on a proposed Minecraft SkillForge benchmark. The Elo ratings clearly show that GROOT is closing the human-machine gap as well as exhibiting a 70% winning rate over the best generalist agent baseline. Qualitative analysis of the induced goal space further demonstrates some interesting emergent properties, including the goal composition and complex gameplay behavior synthesis.

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