ICLR 2024 Papers

International Conference on Learning Representations

Decision breakdown

2,260papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

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Unlocking the Power of Representations in Long-term Novelty-based Exploration

Alaa Saade, Steven Kapturowski, Daniele Calandriello, Charles Blundell, Pablo Sprechmann, Leopoldo Sarra, Oliver Groth, Michal Valko, Bilal Piot

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We introduce Robust Exploration via Clustering-based Online Density Estimation (RECODE), a non-parametric method for novelty-based exploration that estimates visitation counts for clusters of states based on their similarity in a chosen embedding space. By adapting classical clustering to the nonstationary setting of Deep RL, RECODE can efficiently track state visitation counts over thousands of episodes. We further propose a novel generalization of the inverse dynamics loss, which leverages masked transformer architectures for multi-step prediction; which in conjunction with \DETOCS achieves a new state-of-the-art in a suite of challenging 3D-exploration tasks in DM-Hard-8. RECODE also sets new state-of-the-art in hard exploration Atari games, and is the first agent to reach the end screen in "Pitfall!"

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Universal Humanoid Motion Representations for Physics-Based Control

Zhengyi Luo, Jinkun Cao, Josh Merel, Alexander Winkler, Jing Huang, Kris M. Kitani, Weipeng Xu

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We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning, prior methods have focused on learning skill embeddings for a narrow range of movement styles (e.g. locomotion, game characters) from specialized motion datasets. This limited scope hampers their applicability in complex tasks. We close this gap by significantly increasing the coverage of our motion representation space. To achieve this, we first learn a motion imitator that can imitate all of human motion from a large, unstructured motion dataset. We then create our motion representation by distilling skills directly from the imitator. This is achieved by using an encoder-decoder structure with a variational information bottleneck. Additionally, we jointly learn a prior conditioned on proprioception (humanoid's own pose and velocities) to improve model expressiveness and sampling efficiency for downstream tasks. By sampling from the prior, we can generate long, stable, and diverse human motions. Using this latent space for hierarchical RL, we show that our policies solve tasks using human-like behavior. We demonstrate the effectiveness of our motion representation by solving generative tasks (e.g. strike, terrain traversal) and motion tracking using VR controllers.

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PILOT: An $\mathcal{O}(1/K)$-Convergent Approach for Policy Evaluation with Nonlinear Function Approximation

Zhuqing Liu, Xin Zhang, Jia Liu, Zhengyuan Zhu, Songtao Lu

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Learning an accurate value function for a given policy is a critical step in solving reinforcement learning (RL) problems. So far, however, the convergence speed and sample complexity performances of most existing policy evaluation algorithms remain unsatisfactory, particularly with non-linear function approximation. This challenge motivates us to develop a new path-integrated primal-dual stochastic gradient (PILOT) method, that is able to achieve a fast convergence speed for RL policy evaluation with nonlinear function approximation. To further alleviate the periodic full gradient evaluation requirement, we further propose an enhanced method with an adaptive-batch adjustment called PILOT$^+$. The main advantages of our methods include: i) PILOT allows the use of {\em{constant}} step sizes and achieves the $\mathcal{O}(1/K)$ convergence rate to first-order stationary points of non-convex policy evaluation problems; ii) PILOT is a generic {\em{single}}-timescale algorithm that is also applicable for solving a large class of non-convex strongly-concave minimax optimization problems; iii) By adaptively adjusting the batch size via historical stochastic gradient information, PILOT$^+$ is more sample-efficient empirically without loss of theoretical convergence rate. Our extensive numerical experiments verify our theoretical findings and showcase the high efficiency of the proposed PILOT and PILOT$^+$ algorithms compared with the state-of-the-art methods.

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Spectrally Transformed Kernel Regression

Runtian Zhai, Rattana Pukdee, Roger Jin, Maria Florina Balcan, Pradeep Kumar Ravikumar

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Unlabeled data is a key component of modern machine learning. In general, the role of unlabeled data is to impose a form of smoothness, usually from the similarity information encoded in a base kernel, such as the ϵ-neighbor kernel or the adjacency matrix of a graph. This work revisits the classical idea of spectrally transformed kernel regression (STKR), and provides a new class of general and scalable STKR estimators able to leverage unlabeled data. Intuitively, via spectral transformation, STKR exploits the data distribution for which unlabeled data can provide additional information. First, we show that STKR is a principled and general approach, by characterizing a universal type of “target smoothness”, and proving that any sufficiently smooth function can be learned by STKR. Second, we provide scalable STKR implementations for the inductive setting and a general transformation function, while prior work is mostly limited to the transductive setting. Third, we derive statistical guarantees for two scenarios: STKR with a known polynomial transformation, and STKR with kernel PCA when the transformation is unknown. Overall, we believe that this work helps deepen our understanding of how to work with unlabeled data, and its generality makes it easier to inspire new methods.

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GenSim: Generating Robotic Simulation Tasks via Large Language Models

Lirui Wang, Yiyang Ling, Zhecheng Yuan, Mohit Shridhar, Chen Bao, Yuzhe Qin, bailin wang, Huazhe Xu, Xiaolong Wang

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Collecting large amounts of real-world interaction data to train general robotic policies is often prohibitively expensive, thus motivating the use of simulation data. However, existing methods for data generation have generally focused on scene-level diversity (e.g., object instances and poses) rather than task-level diversity, due to the human effort required to come up with and verify novel tasks. This has made it challenging for policies trained on simulation data to demonstrate significant task-level generalization. In this paper, we propose to automatically generate rich simulation environments and expert demonstrations by exploiting a large language models' (LLM) grounding and coding ability. Our approach, dubbed GenSim, has two modes: goal-directed generation, wherein a target task is given to the LLM and the LLM proposes a task curriculum to solve the target task, and exploratory generation, wherein the LLM bootstraps from previous tasks and iteratively proposes novel tasks that would be helpful in solving more complex tasks. We use GPT4 to expand the existing benchmark by ten times to over 100 tasks, on which we conduct supervised finetuning and evaluate several LLMs including finetuned GPTs and Code Llama on code generation for robotic simulation tasks. Furthermore, we observe that LLMs-generated simulation programs can enhance task-level generalization significantly when used for multitask policy training. We further find that with minimal sim-to-real adaptation, the multitask policies pretrained on GPT4-generated simulation tasks exhibit stronger transfer to unseen long-horizon tasks in the real world and outperform baselines by 25%. See our project website (https://gen-sim.github.io) and demo (https://huggingface.co/spaces/Gen-Sim/Gen-Sim) for visualizations and open-source models and datasets.

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Multi-View Causal Representation Learning with Partial Observability

Dingling Yao, Danru Xu, Sebastien Lachapelle, Sara Magliacane, Perouz Taslakian, Georg Martius, Julius Von Kügelgen, Francesco Locatello

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We present a unified framework for studying the identifiability of representations learned from simultaneously observed views, such as different data modalities. We allow a partially observed setting in which each view constitutes a nonlinear mixture of a subset of underlying latent variables, which can be causally related. We prove that the information shared across all subsets of any number of views can be learned up to a smooth bijection using contrastive learning and a single encoder per view. We also provide graphical criteria indicating which latent variables can be identified through a simple set of rules, which we refer to as identifiability algebra. Our general framework and theoretical results unify and extend several previous work on multi-view nonlinear ICA, disentanglement, and causal representation learning. We experimentally validate our claims on numerical, image, and multi-modal data sets. Further, we demonstrate that the performance of prior methods is recovered in different special cases of our setup. Overall, we find that access to multiple partial views offers unique opportunities for identifiable representation learning, enabling the discovery of latent structures from purely observational data.

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DragonDiffusion: Enabling Drag-style Manipulation on Diffusion Models

Chong Mou, Xintao Wang, Jiechong Song, Ying Shan, Jian Zhang

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Despite the ability of text-to-image (T2I) diffusion models to generate high-quality images, transferring this ability to accurate image editing remains a challenge. In this paper, we propose a novel image editing method, DragonDiffusion, enabling Drag-style manipulation on Diffusion models. Specifically, we treat image editing as the change of feature correspondence in a pre-trained diffusion model. By leveraging feature correspondence, we develop energy functions that align with the editing target, transforming image editing operations into gradient guidance. Based on this guidance approach, we also construct multi-scale guidance that considers both semantic and geometric alignment. Furthermore, we incorporate a visual cross-attention strategy based on a memory bank design to ensure consistency between the edited result and original image. Benefiting from these efficient designs, all content editing and consistency operations come from the feature correspondence without extra model fine-tuning. Extensive experiments demonstrate that our method has promising performance on various image editing tasks, including within a single image (e.g., object moving, resizing, and content dragging) or across images (e.g., appearance replacing and object pasting). Code is available at https://github.com/MC-E/DragonDiffusion.

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Lagrangian Flow Networks for Conservation Laws

Fabricio Arend Torres, Marcello Massimo Negri, Marco Inversi, Jonathan Aellen, Volker Roth

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We introduce Lagrangian Flow Networks (LFlows) for modeling fluid densities and velocities continuously in space and time. By construction, the proposed LFlows satisfy the continuity equation, a PDE describing mass conservation in its differential form. Our model is based on the insight that solutions to the continuity equation can be expressed as time-dependent density transformations via differentiable and invertible maps. This follows from classical theory of the existence and uniqueness of Lagrangian flows for smooth vector fields. Hence, we model fluid densities by transforming a base density with parameterized diffeomorphisms conditioned on time. The key benefit compared to methods relying on numerical ODE solvers or PINNs is that the analytic expression of the velocity is always consistent with changes in density. Furthermore, we require neither expensive numerical solvers, nor additional penalties to enforce the PDE. LFlows show higher predictive accuracy in density modeling tasks compared to competing models in 2D and 3D, while being computationally efficient. As a real-world application, we model bird migration based on sparse weather radar measurements.

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A General Framework for User-Guided Bayesian Optimization

Carl Hvarfner, Frank Hutter, Luigi Nardi

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The optimization of expensive-to-evaluate black-box functions is prevalent in various scientific disciplines. Bayesian optimization is an automatic, general and sample-efficient method to solve these problems with minimal knowledge of the the underlying function dynamics. However, the ability of Bayesian optimization to incorporate prior knowledge or beliefs about the function at hand in order to accelerate the optimization is limited, which reduces its appeal for knowledgeable practitioners with tight budgets. To allow domain experts to customize the optimization routine, we propose ColaBO, the first Bayesian-principled framework for incorporating prior beliefs beyond the typical kernel structure, such as the likely location of the optimizer or the optimal value. The generality of ColaBO makes it applicable across different Monte Carlo acquisition functions and types of user beliefs. We empirically demonstrate ColaBO's ability to substantially accelerate optimization when the prior information is accurate, and to retain approximately default performance when it is misleading.

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MOTOR: A Time-to-Event Foundation Model For Structured Medical Records

Ethan Steinberg, Jason Alan Fries, Yizhe Xu, Nigam Shah

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We present a self-supervised, time-to-event (TTE) foundation model called MOTOR (Many Outcome Time Oriented Representations) which is pretrained on timestamped sequences of events in electronic health records (EHR) and health insurance claims. TTE models are used for estimating the probability distribution of the time until a specific event occurs, which is an important task in medical settings. TTE models provide many advantages over classification using fixed time horizons, including naturally handling censored observations, but are challenging to train with limited labeled data. MOTOR addresses this challenge by pretraining on up to 55M patient records (9B clinical events). We evaluate MOTOR's transfer learning performance on 19 tasks, across 3 patient databases (a private EHR system, MIMIC-IV, and Merative claims data). Task-specific models adapted from MOTOR improve time-dependent C statistics by 4.6\% over state-of-the-art, improve label efficiency by up to 95\%, and are more robust to temporal distributional shifts. We further evaluate cross-site portability by adapting our MOTOR foundation model for six prediction tasks on the MIMIC-IV dataset, where it outperforms all baselines. MOTOR is the first foundation model for medical TTE predictions and we release a 143M parameter pretrained model for research use at https://huggingface.co/StanfordShahLab/motor-t-base.

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Predictive, scalable and interpretable knowledge tracing on structured domains

Hanqi Zhou, Robert Bamler, Charley M Wu, Álvaro Tejero-Cantero

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Intelligent tutoring systems optimize the selection and timing of learning materials to enhance understanding and long-term retention. This requires estimates of both the learner's progress ("knowledge tracing"; KT), and the prerequisite structure of the learning domain ("knowledge mapping"). While recent deep learning models achieve high KT accuracy, they do so at the expense of the interpretability of psychologically-inspired models. In this work, we present a solution to this trade-off. PSI-KT is a hierarchical generative approach that explicitly models how both individual cognitive traits and the prerequisite structure of knowledge influence learning dynamics, thus achieving interpretability by design. Moreover, by using scalable Bayesian inference, PSI-KT targets the real-world need for efficient personalization even with a growing body of learners and interaction data. Evaluated on three datasets from online learning platforms, PSI-KT achieves superior multi-step **p**redictive accuracy and **s**calable inference in continual-learning settings, all while providing **i**nterpretable representations of learner-specific traits and the prerequisite structure of knowledge that causally supports learning. In sum, predictive, scalable and interpretable knowledge tracing with solid knowledge mapping lays a key foundation for effective personalized learning to make education accessible to a broad, global audience.

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GIM: Learning Generalizable Image Matcher From Internet Videos

Xuelun Shen, zhipeng cai, Wei Yin, Matthias Müller, Zijun Li, Kaixuan Wang, Xiaozhi Chen, Cheng Wang

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Image matching is a fundamental computer vision problem. While learning-based methods achieve state-of-the-art performance on existing benchmarks, they generalize poorly to in-the-wild images. Such methods typically need to train separate models for different scene types (e.g., indoor vs. outdoor) and are impractical when the scene type is unknown in advance. One of the underlying problems is the limited scalability of existing data construction pipelines, which limits the diversity of standard image matching datasets. To address this problem, we propose GIM, a self-training framework for learning a single generalizable model based on any image matching architecture using internet videos, an abundant and diverse data source. Given an architecture, GIM first trains it on standard domain-specific datasets and then combines it with complementary matching methods to create dense labels on nearby frames of novel videos. These labels are filtered by robust fitting, and then enhanced by propagating them to distant frames. The final model is trained on propagated data with strong augmentations. Not relying on complex 3D reconstruction makes GIM much more efficient and less likely to fail than standard SfM-and-MVS based frameworks. We also propose ZEB, the first zero-shot evaluation benchmark for image matching. By mixing data from diverse domains, ZEB can thoroughly assess the cross-domain generalization performance of different methods. Experiments demonstrate the effectiveness and generality of GIM. Applying GIM consistently improves the zero-shot performance of 3 state-of-the-art image matching architectures as the number of downloaded videos increases (Fig. 1 (a)); with 50 hours of YouTube videos, the relative zero-shot performance improves by 6.9% − 18.1%. GIM also enables generalization to extreme cross-domain data such as Bird Eye View (BEV) images of projected 3D point clouds (Fig. 1 (c)). More importantly, our single zero-shot model consistently outperforms domain-specific baselines when evaluated on downstream tasks inherent to their respective domains. The code will be released upon acceptance.

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Optimal Sample Complexity of Contrastive Learning

Noga Alon, Dmitrii Avdiukhin, Dor Elboim, Orr Fischer, Grigory Yaroslavtsev

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Contrastive learning is a highly successful technique for learning representations of data from labeled tuples, specifying the distance relations within the tuple. We study the sample complexity of contrastive learning, i.e. the minimum number of labeled tuples sufficient for getting high generalization accuracy. We give tight bounds on the sample complexity in a variety of settings, focusing on arbitrary distance functions, $\ell_p$-distances, and tree metrics. Our main result is an (almost) optimal bound on the sample complexity of learning $\ell_p$-distances for integer $p$. For any $p \ge 1$, we show that $\tilde \Theta(nd)$ labeled tuples are necessary and sufficient for learning $d$-dimensional representations of $n$-point datasets. Our results hold for an arbitrary distribution of the input samples and are based on giving the corresponding bounds on the Vapnik-Chervonenkis/Natarajan dimension of the associated problems. We further show that the theoretical bounds on sample complexity obtained via VC/Natarajan dimension can have strong predictive power for experimental results, in contrast with the folklore belief about a substantial gap between the statistical learning theory and the practice of deep learning.

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MetaMath: Bootstrap Your Own Mathematical Questions for Large Language Models

Longhui Yu, Weisen Jiang, Han Shi, Jincheng Yu, Zhengying Liu, Yu Zhang, James Kwok, Zhenguo Li, Adrian Weller, Weiyang Liu

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Large language models (LLMs) have pushed the limits of natural language understanding and exhibited excellent problem-solving ability. Despite the great success, most existing open-source LLMs (\eg, LLaMA-2) are still far away from satisfactory for solving mathematical problems due to the complex reasoning procedures. To bridge this gap, we propose \emph{MetaMath}, a finetuned language model that specializes in mathematical reasoning. Specifically, we start by bootstrapping mathematical questions by rewriting the question from multiple perspectives, which results in a new dataset called MetaMathQA. Then we finetune the LLaMA-2 models on MetaMathQA. Experimental results on two popular benchmarks (\ie, GSM8K and MATH) for mathematical reasoning demonstrate that MetaMath outperforms a suite of open-source LLMs by a significant margin. Our MetaMath-7B model achieves $66.5\%$ on GSM8K and $19.8\%$ on MATH, exceeding the state-of-the-art models of the same size by $11.5\%$ and $8.7\%$. Particularly, MetaMath-70B achieves an accuracy of $82.3\%$ on GSM8K, slightly better than GPT-3.5-Turbo. We release the MetaMathQA dataset, the MetaMath models with different model sizes and the training code for public use.

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Memorization Capacity of Multi-Head Attention in Transformers

Sadegh Mahdavi, Renjie Liao, Christos Thrampoulidis

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Transformers have become the go-to architecture for language and vision tasks, yet their theoretical properties, especially memorization capacity, remain elusive. This paper investigates the memorization abilities of multi-head attention mechanisms, examining how many example sequences they can memorize, as a function of the number of heads and sequence length. Motivated by experimental findings on vision transformers, we introduce novel assumptions about the linear independence of input data, distinct from the commonly used general-position assumption. Under these assumptions, we demonstrate that an attention layer with $H$ heads, dimension $d$, and context size $n < d,$ featuring $\Theta(Hd^2)$ parameters, can memorize $\Omega(Hn)$ examples. Our analysis sheds light on how different attention heads handle various example sequences, aided by the softmax operator’s saturation property. We validate our findings through experiments on synthetic data.

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DyST: Towards Dynamic Neural Scene Representations on Real-World Videos

Maximilian Seitzer, Sjoerd van Steenkiste, Thomas Kipf, Klaus Greff, Mehdi S. M. Sajjadi

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Visual understanding of the world goes beyond the semantics and flat structure of individual images. In this work, we aim to capture both the 3D structure and dynamics of real-world scenes from monocular real-world videos. Our Dynamic Scene Transformer (DyST) model leverages recent work in neural scene representation to learn a latent decomposition of monocular real-world videos into scene content, per-view scene dynamics, and camera pose. This separation is achieved through a novel co-training scheme on monocular videos and our new synthetic dataset DySO. DyST learns tangible latent representations for dynamic scenes that enable view generation with separate control over the camera and the content of the scene.

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Learning to Act from Actionless Videos through Dense Correspondences

Po-Chen Ko, Jiayuan Mao, Yilun Du, Shao-Hua Sun, Joshua B. Tenenbaum

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In this work, we present an approach to construct a video-based robot policy capable of reliably executing diverse tasks across different robots and environments from few video demonstrations without using any action annotations. Our method leverages images as a task-agnostic representation, encoding both the state and action information, and text as a general representation for specifying robot goals. By synthesizing videos that "hallucinate" robot executing actions and in combination with dense correspondences between frames, our approach can infer the closed-formed action to execute to an environment without the need of any explicit action labels. This unique capability allows us to train the policy solely based on RGB videos and deploy learned policies to various robotic tasks. We demonstrate the efficacy of our approach in learning policies on table-top manipulation and navigation tasks. Additionally, we contribute an open-source framework for efficient video modeling, enabling the training of high-fidelity policy models with four GPUs within a single day.

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DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization

Guowei Xu, Ruijie Zheng, Yongyuan Liang, Xiyao Wang, Zhecheng Yuan, Tianying Ji, Yu Luo, Xiaoyu Liu, Jiaxin Yuan, Pu Hua, Shuzhen Li, Yanjie Ze, Hal Daumé III, Furong Huang, Huazhe Xu

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Visual reinforcement learning (RL) has shown promise in continuous control tasks. Despite its progress, current algorithms are still unsatisfactory in virtually every aspect of the performance such as sample efficiency, asymptotic performance, and their robustness to the choice of random seeds. In this paper, we identify a major shortcoming in existing visual RL methods that is the agents often exhibit sustained inactivity during early training, thereby limiting their ability to explore effectively. Expanding upon this crucial observation, we additionally unveil a significant correlation between the agents' inclination towards motorically inactive exploration and the absence of neuronal activity within their policy networks. To quantify this inactivity, we adopt dormant ratio as a metric to measure inactivity in the RL agent's network. Empirically, we also recognize that the dormant ratio can act as a standalone indicator of an agent's activity level, regardless of the received reward signals. Leveraging the aforementioned insights, we introduce DrM, a method that uses three core mechanisms to guide agents' exploration-exploitation trade-offs by actively minimizing the dormant ratio. Experiments demonstrate that DrM achieves significant improvements in sample efficiency and asymptotic performance with no broken seeds (76 seeds in total) across three continuous control benchmark environments, including DeepMind Control Suite, MetaWorld, and Adroit. Most importantly, DrM is the first model-free algorithm that consistently solves tasks in both the Dog and Manipulator domains from the DeepMind Control Suite as well as three dexterous hand manipulation tasks without demonstrations in Adroit, all based on pixel observations.

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Sudden Drops in the Loss: Syntax Acquisition, Phase Transitions, and Simplicity Bias in MLMs

Angelica Chen, Ravid Shwartz-Ziv, Kyunghyun Cho, Matthew L Leavitt, Naomi Saphra

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Most interpretability research in NLP focuses on understanding the behavior and features of a fully trained model. However, certain insights into model behavior may only be accessible by observing the trajectory of the training process. We present a case study of syntax acquisition in masked language models (MLMs) that demonstrates how analyzing the evolution of interpretable artifacts throughout training deepens our understanding of emergent behavior. In particular, we study Syntactic Attention Structure (SAS), a naturally emerging property of MLMs wherein specific Transformer heads tend to focus on specific syntactic relations. We identify a brief window in pretraining when models abruptly acquire SAS, concurrent with a steep drop in loss. This breakthrough precipitates the subsequent acquisition of linguistic capabilities. We then examine the causal role of SAS by manipulating SAS during training, and demonstrate that SAS is necessary for the development of grammatical capabilities. We further find that SAS competes with other beneficial traits during training, and that briefly suppressing SAS improves model quality. These findings offer an interpretation of a real-world example of both simplicity bias and breakthrough training dynamics.

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SyncDreamer: Generating Multiview-consistent Images from a Single-view Image

Yuan Liu, Cheng Lin, Zijiao Zeng, Xiaoxiao Long, Lingjie Liu, Taku Komura, Wenping Wang

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In this paper, we present a novel diffusion model called SyncDreamer that generates multiview-consistent images from a single-view image. Using pretrained large-scale 2D diffusion models, recent work Zero123 demonstrates the ability to generate plausible novel views from a single-view image of an object. However, maintaining consistency in geometry and colors for the generated images remains a challenge. To address this issue, we propose a synchronized multiview diffusion model that models the joint probability distribution of multiview images, enabling the generation of multiview-consistent images in a single reverse process. SyncDreamer synchronizes the intermediate states of all the generated images at every step of the reverse process through a 3D-aware feature attention mechanism that correlates the corresponding features across different views. Experiments show that SyncDreamer generates images with high consistency across different views, thus making it well-suited for various 3D generation tasks such as novel-view-synthesis, text-to-3D, and image-to-3D. Project page: https://liuyuan-pal.github.io/SyncDreamer/.

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