Paper list

Applications · human computer interaction

Shows title, authors, abstract, and links. Abstract language follows current locale with fallback.

Topic profile

Precomputed snapshot — no live database aggregation

Open full trend page

Papers by year

By venue

Results 35

Bidirectional Temporal Diffusion Model for Temporally Consistent Human Animation

Tserendorj Adiya, Jae Shin Yoon, JUNGEUN LEE, Sanghun Kim, Hwasup Lim

We introduce a method to generate temporally coherent human animation from a single image, a video, or a random noise. This problem has been formulated as modeling of an auto-regressive generation, i.e., to regress past frames to decode future frames. However, such unidirectional generation is highly prone to motion drifting over time, generating unrealistic human animation with significant artifacts such as appearance distortion. We claim that bidirectional temporal modeling enforces temporal coherence on a generative network by largely suppressing the appearance ambiguity. To prove our claim, we design a novel human animation framework using a denoising diffusion model: a neural network learns to generate the image of a person by denoising temporal Gaussian noises whose intermediate results are cross-conditioned bidirectionally between consecutive frames. In the experiments, our method demonstrates strong performance compared to existing unidirectional approaches with realistic temporal coherence.

A Framework for Inference Inspired by Human Memory Mechanisms

Xiangyu Zeng, Jie Lin, Piao Hu, Ruizheng Huang, Zhicheng Zhang

How humans and machines make sense of current inputs for relation reasoning and question-answering while putting the perceived information into context of our past memories, has been a challenging conundrum in cognitive science and artificial intelligence. Inspired by human brain's memory system and cognitive architectures, we propose a PMI framework that consists of perception, memory and inference components. Notably, the memory module comprises working and long-term memory, with the latter endowed with a higher-order structure to retain extensive and complex relational knowledge and experience. Through a differentiable competitive write access, current perceptions update working memory, which is later merged with long-term memory via outer product associations, reducing information conflicts and averting memory overflow. In the inference module, relevant information is retrieved from two separate memory origins and associatively integrated to attain a more comprehensive and precise interpretation of current perceptions. We exploratively apply our PMI to improve prevailing Transformers and CNN models on question-answering tasks like bAbI-20k and Sort-of-CLEVR datasets, as well as detecting equilateral triangles, language modeling and image classification tasks, and in each case, our PMI enhancements consistently outshine their original counterparts significantly. Visualization analyses reveal that relational memory consolidation, along with the interaction and integration of information from diverse memory sources, substantially contributes to the model effectiveness on inference tasks.

NeRM: Learning Neural Representations for High-Framerate Human Motion Synthesis

Dong Wei, Huaijiang Sun, Bin Li, Xiaoning Sun, Shengxiang Hu, Weiqing Li, Jianfeng Lu

Generating realistic human motions with high framerate is an underexplored task, due to the varied framerates of training data, huge memory burden brought by high framerates and slow sampling speed of generative models. Recent advances make a compromise for training by downsampling high-framerate details away and discarding low-framerate samples, which suffer from severe information loss and restricted-framerate generation. In this paper, we found that the recent emerging paradigm of Implicit Neural Representations (INRs) that encode a signal into a continuous function can effectively tackle this challenging problem. To this end, we introduce NeRM, a generative model capable of taking advantage of varied-size data and capturing variational distribution of motions for high-framerate motion synthesis. By optimizing latent representation and a auto-decoder conditioned on temporal coordinates, NeRM learns continuous motion fields of sampled motion clips that ingeniously avoid explicit modeling of raw varied-size motions. This expressive latent representation is then used to learn a diffusion model that enables both unconditional and conditional generation of human motions. We demonstrate that our approach achieves competitive results with state-of-the-art methods, and can generate arbitrary framerate motions. Additionally, we show that NeRM is not only memory-friendly, but also highly efficient even when generating high-framerate motions.

The Human-AI Substitution game: active learning from a strategic labeler

Tom Yan, Chicheng Zhang

The standard active learning setting assumes a willing labeler, who provides labels on informative examples to speed up learning. However, if the labeler wishes to be compensated for as many labels as possible before learning finishes, the labeler may benefit from actually slowing down learning. This incentive arises for instance if the labeler is to be replaced by the ML model once it is trained. In this paper, we initiate the study of learning from a strategic labeler, who may abstain from labeling to slow down learning. We first prove that strategic abstention can prolong learning, and propose a novel complexity measure and representation to analyze the query complexity of the learning game. Next, we develop a near-optimal deterministic algorithm, prove its robustness to strategic labeling, and contrast it with other active learning algorithms. We also analyze extensions that encompass more general learning goals and labeler assumptions. Finally, we characterize the query cost of multi-task active learning, with and without abstention. Our first exploration of strategic labeling aims to consolidate our theoretical understanding of the \emph{imitative} nature of ML in human-AI interaction.

Learning with Language-Guided State Abstractions

Andi Peng, Ilia Sucholutsky, Belinda Z. Li, Theodore Sumers, Thomas L. Griffiths, Jacob Andreas, Julie Shah

We describe a framework for using natural language to design state abstractions for imitation learning. Generalizable policy learning in high-dimensional observation spaces is facilitated by well-designed state representations, which can surface important features of an environment and hide irrelevant ones. These state representations are typically manually specified, or derived from other labor-intensive labeling procedures. Our method, LGA (\textit{language-guided abstraction}), uses a combination of natural language supervision and background knowledge from language models (LMs) to automatically build state representations tailored to unseen tasks. In LGA, a user first provides a (possibly incomplete) description of a target task in natural language; next, a pre-trained LM translates this task description into a state abstraction function that masks out irrelevant features; finally, an imitation policy is trained using a small number of demonstrations and LGA-generated abstract states. Experiments on simulated robotic tasks show that LGA yields state abstractions similar to those designed by humans, but in a fraction of the time, and that these abstractions improve generalization and robustness in the presence of spurious correlations and ambiguous specifications. We illustrate the utility of the learned abstractions on mobile manipulation tasks with a Spot robot.

#InsTag: Instruction Tagging for Analyzing Supervised Fine-tuning of Large Language Models

Keming Lu, Hongyi Yuan, Zheng Yuan, Runji Lin, Junyang Lin, Chuanqi Tan, Chang Zhou, Jingren Zhou

Pre-trained large language models (LLMs) can understand and align with human instructions by supervised fine-tuning (SFT). It is commonly believed that diverse and complex SFT data are of the essence to enable good instruction-following abilities. However, such diversity and complexity are obscure and lack quantitative analyses. In this work, we propose InsTag, an open-set instruction tagging method, to identify semantics and intentions of human instructions by tags that provide access to definitions and quantified analyses of instruction diversity and complexity. We obtain 6.6K fine-grained tags to describe instructions from popular open-sourced SFT datasets comprehensively. We find that the abilities of aligned LLMs benefit from more diverse and complex instructions in SFT data. Based on this observation, we propose a data sampling procedure based on InsTag, and select 6K diverse and complex samples from open-source datasets for SFT. The resulting models, TagLM, outperform open-source models based on considerably larger SFT data evaluated by MT-Bench, echoing the importance of instruction diversity and complexity and the effectiveness of InsTag. InsTag has robust potential to be extended to more applications beyond the data selection as it provides an effective way to analyze the distribution of instructions.

PBADet: A One-Stage Anchor-Free Approach for Part-Body Association

Zhongpai Gao, Huayi Zhou, Abhishek Sharma, Meng Zheng, Benjamin Planche, Terrence Chen, Ziyan Wu

The detection of human parts (e.g., hands, face) and their correct association with individuals is an essential task, e.g., for ubiquitous human-machine interfaces and action recognition. Traditional methods often employ multi-stage processes, rely on cumbersome anchor-based systems, or do not scale well to larger part sets. This paper presents PBADet, a novel one-stage, anchor-free approach for part-body association detection. Building upon the anchor-free object representation across multi-scale feature maps, we introduce a singular part-to-body center offset that effectively encapsulates the relationship between parts and their parent bodies. Our design is inherently versatile and capable of managing multiple parts-to-body associations without compromising on detection accuracy or robustness. Comprehensive experiments on various datasets underscore the efficacy of our approach, which not only outperforms existing state-of-the-art techniques but also offers a more streamlined and efficient solution to the part-body association challenge.

Improving Generalization of Alignment with Human Preferences through Group Invariant Learning

Rui Zheng, Wei Shen, Yuan Hua, Wenbin Lai, Shihan Dou, Yuhao Zhou, Zhiheng Xi, Xiao Wang, Haoran Huang, Tao Gui, Qi Zhang, Xuanjing Huang

The success of AI assistants based on language models (LLMs) hinges crucially on Reinforcement Learning from Human Feedback (RLHF), which enables the generation of responses more aligned with human preferences. As universal AI assistants, there's a growing expectation for them to perform consistently across various domains. However, previous work shows that Reinforcement Learning (RL) often exploits shortcuts to attain high rewards and overlooks challenging samples. This focus on quick reward gains undermines both the stability in training and the model's ability to generalize to new, unseen data. In this work, we propose a novel approach that can learn a consistent policy via RL across various data groups or domains. Given the challenges associated with acquiring group annotations, our method automatically classifies data into different groups, deliberately maximizing performance variance. Then, we optimize the policy to perform well on challenging groups. Lastly, leveraging the established groups, our approach adaptively adjusts the exploration space, allocating more learning capacity to more challenging data and preventing the model from over-optimizing on simpler data. Experimental results indicate that our approach significantly enhances training stability and model generalization.

Are Human-generated Demonstrations Necessary for In-context Learning?

Rui Li, Guoyin Wang, Jiwei Li

Despite the promising few-shot ability of large language models (LLMs), the standard paradigm of In-context Learning (ICL) suffers the disadvantages of susceptibility to selected demonstrations and the intricacy to generate these demonstrations. In this paper, we raise the fundamental question that whether human-generated demonstrations are necessary for ICL. To answer this question, we propose self-contemplation prompting strategy (SEC), a paradigm free from human-crafted demonstrations. The key point of SEC is that, instead of using hand-crafted examples as demonstrations in ICL, SEC asks LLMs to first create demonstrations on their own, based on which the final output is generated. SEC is a flexible framework and can be adapted to both the vanilla ICL and the chain-of-thought (CoT), but with greater ease: as the manual-generation process of both examples and rationale can be saved. Extensive experiments in arithmetic reasoning, commonsense reasoning, multi-task language understanding, and code generation benchmarks, show that SEC, which does not require hand-crafted demonstrations, significantly outperforms the zero-shot learning strategy, and achieves comparable results to ICL with hand-crafted demonstrations. This demonstrates that, for many tasks, contemporary LLMs possess a sufficient level of competence to exclusively depend on their own capacity for decision making, removing the need for external training data.

Decoding Natural Images from EEG for Object Recognition

Yonghao Song, Bingchuan Liu, Xiang Li, Nanlin Shi, Yijun Wang, Xiaorong Gao

Electroencephalography (EEG) signals, known for convenient non-invasive acquisition but low signal-to-noise ratio, have recently gained substantial attention due to the potential to decode natural images. This paper presents a self-supervised framework to demonstrate the feasibility of learning image representations from EEG signals, particularly for object recognition. The framework utilizes image and EEG encoders to extract features from paired image stimuli and EEG responses. Contrastive learning aligns these two modalities by constraining their similarity. Our approach achieves state-of-the-art results on a comprehensive EEG-image dataset, with a top-1 accuracy of 15.6% and a top-5 accuracy of 42.8% in 200-way zero-shot tasks. Moreover, we perform extensive experiments to explore the biological plausibility by resolving the temporal, spatial, spectral, and semantic aspects of EEG signals. Besides, we introduce attention modules to capture spatial correlations, providing implicit evidence of the brain activity perceived from EEG data. These findings yield valuable insights for neural decoding and brain-computer interfaces in real-world scenarios. Code available at https://github.com/eeyhsong/NICE-EEG.

Generative Human Motion Stylization in Latent Space

Chuan Guo, Yuxuan Mu, Xinxin Zuo, Peng Dai, Youliang Yan, Juwei Lu, Li Cheng

Human motion stylization aims to revise the style of an input motion while keeping its content unaltered. Unlike existing works that operate directly in pose space, we leverage the \textit{latent space} of pretrained autoencoders as a more expressive and robust representation for motion extraction and infusion. Building upon this, we present a novel \textit{generative} model that produces diverse stylization results of a single motion (latent) code. During training, a motion code is decomposed into two coding components: a deterministic content code, and a probabilistic style code adhering to a prior distribution; then a generator massages the random combination of content and style codes to reconstruct the corresponding motion codes. Our approach is versatile, allowing the learning of probabilistic style space from either style labeled or unlabeled motions, providing notable flexibility in stylization as well. In inference, users can opt to stylize a motion using style cues from a reference motion or a label. Even in the absence of explicit style input, our model facilitates novel re-stylization by sampling from the unconditional style prior distribution. Experimental results show that our proposed stylization models, despite their lightweight design, outperform the state-of-the-arts in style reeanactment, content preservation, and generalization across various applications and settings.

Human Motion Diffusion as a Generative Prior

Yoni Shafir, Guy Tevet, Roy Kapon, Amit Haim Bermano

Recent work has demonstrated the significant potential of denoising diffusion models for generating human motion, including text-to-motion capabilities. However, these methods are restricted by the paucity of annotated motion data, a focus on single-person motions, and a lack of detailed control. In this paper, we introduce three forms of composition based on diffusion priors: sequential, parallel, and model composition. Using sequential composition, we tackle the challenge of long sequence generation. We introduce DoubleTake, an inference-time method with which we generate long animations consisting of sequences of prompted intervals and their transitions, using a prior trained only for short clips. Using parallel composition, we show promising steps toward two-person generation. Beginning with two fixed priors as well as a few two-person training examples, we learn a slim communication block, ComMDM, to coordinate interaction between the two resulting motions. Lastly, using model composition, we first train individual priors to complete motions that realize a prescribed motion for a given joint. We then introduce DiffusionBlending, an interpolation mechanism to effectively blend several such models to enable flexible and efficient fine-grained joint and trajectory-level control and editing. We evaluate the composition methods using an off-the-shelf motion diffusion model, and further compare the results to dedicated models trained for these specific tasks.

CrossLoco: Human Motion Driven Control of Legged Robots via Guided Unsupervised Reinforcement Learning

Tianyu Li, Hyunyoung Jung, Matthew Gombolay, Yong Cho, Sehoon Ha

Human motion driven control (HMDC) is an effective approach for generating natural and compelling robot motions while preserving high-level semantics. However, establishing the correspondence between humans and robots with different body structures is not straightforward due to the mismatches in kinematics and dynamics properties, which causes intrinsic ambiguity to the problem. Many previous algorithms approach this motion retargeting problem with unsupervised learning, which requires the prerequisite skill sets. However, it will be extremely costly to learn all the skills without understanding the given human motions, particularly for high-dimensional robots. In this work, we introduce CrossLoco, a guided unsupervised reinforcement learning framework that simultaneously learns robot skills and their correspondence to human motions. Our key innovation is to introduce a cycle-consistency-based reward term designed to maximize the mutual information between human motions and robot states. We demonstrate that the proposed framework can generate compelling robot motions by translating diverse human motions, such as running, hopping, and dancing. We quantitatively compare our CrossLoco against the manually engineered and unsupervised baseline algorithms along with the ablated versions of our framework and demonstrate that our method translates human motions with better accuracy, diversity, and user preference. We also showcase its utility in other applications, such as synthesizing robot movements from language input and enabling interactive robot control.

Enhancing Human-AI Collaboration Through Logic-Guided Reasoning

Chengzhi Cao, Yinghao Fu, Sheng Xu, Ruimao Zhang, Shuang Li

We present a systematic framework designed to enhance human-robot perception and collaboration through the integration of logical rules and Theory of Mind (ToM). Logical rules provide interpretable predictions and generalize well across diverse tasks, making them valuable for learning and decision-making. Leveraging the ToM for understanding others' mental states, our approach facilitates effective collaboration. In this paper, we employ logic rules derived from observational data to infer human goals and guide human-like agents. These rules are treated as latent variables, and a rule encoder is trained alongside a multi-agent system in the robot's mind. We assess the posterior distribution of latent rules using learned embeddings, representing entities and relations. Confidence scores for each rule indicate their consistency with observed data. Then, we employ a hierarchical reinforcement learning model with ToM to plan robot actions for assisting humans. Extensive experiments validate each component of our framework, and results on multiple benchmarks demonstrate that our model outperforms the majority of existing approaches.

Emergent Communication with Conversational Repair

Mitja Nikolaus

Research on conversation has put emphasis on the importance of a multi-level communication system, in which the interlocutors aim to establish and maintain common ground. In natural conversations, repair mechanisms such as clarification requests are frequently used to improve mutual understanding. Here we explore the effects of conversational repair on languages emerging in signaling games. We extend the basic Lewis signaling game setup with a feedback channel that allows for the transmission of messages backwards from the receiver to the sender. Further, we add noise to the communication channel so that repair mechanisms become necessary for optimal performance. We find that languages emerging in setups with feedback channel are less compositional. However, the models still achieve a substantially higher generalization performance in conditions with noise, putting to question the role of compositionality for generalization. These findings generalize also to a more realistic case involving a guessing game with naturalistic images. More broadly speaking, this study provides an important step towards the creation of signaling games that more closely resemble the conditions under which human languages emerged.

Social-Transmotion: Promptable Human Trajectory Prediction

Saeed Saadatnejad, Yang Gao, Kaouther Messaoud, Alexandre Alahi

Accurate human trajectory prediction is crucial for applications such as autonomous vehicles, robotics, and surveillance systems. Yet, existing models often fail to fully leverage the non-verbal social cues human subconsciously communicate when navigating the space. To address this, we introduce *Social-Transmotion*, a generic Transformer-based model that exploits diverse and numerous visual cues to predict human behavior. We translate the idea of a prompt from Natural Language Processing (NLP) to the task of human trajectory prediction, where a prompt can be a sequence of x-y coordinates on the ground, bounding boxes in the image plane, or body pose keypoints in either 2D or 3D. This, in turn, augments trajectory data, leading to enhanced human trajectory prediction. Using masking technique, our model exhibits flexibility and adaptability by capturing spatiotemporal interactions between agents based on the available visual cues. We delve into the merits of using 2D versus 3D poses, and a limited set of poses. Additionally, we investigate the spatial and temporal attention map to identify which keypoints and time-steps in the sequence are vital for optimizing human trajectory prediction. Our approach is validated on multiple datasets, including JTA, JRDB, Pedestrians and Cyclists in Road Traffic, and ETH-UCY. The code is publicly available: [https://github.com/vita-epfl/social-transmotion](https://github.com/vita-epfl/social-transmotion).

Learning to Make Adherence-aware Advice

Guanting Chen, Xiaocheng Li, Chunlin Sun, Hanzhao Wang

As artificial intelligence (AI) systems play an increasingly prominent role in human decision-making, challenges surface in the realm of human-AI interactions. One challenge arises from the suboptimal AI policies due to the inadequate consideration of humans disregarding AI recommendations, as well as the need for AI to provide advice selectively when it is most pertinent. This paper presents a sequential decision-making model that (i) takes into account the human's adherence level (the probability that the human follows/rejects machine advice) and (ii) incorporates a defer option so that the machine can temporarily refrain from making advice. We provide learning algorithms that learn the optimal advice policy and make advice only at critical time stamps. Compared to problem-agnostic reinforcement learning algorithms, our specialized learning algorithms not only enjoy better theoretical convergence properties but also show strong empirical performance.

Large Brain Model for Learning Generic Representations with Tremendous EEG Data in BCI

Weibang Jiang, Liming Zhao, Bao-liang Lu

The current electroencephalogram (EEG) based deep learning models are typically designed for specific datasets and applications in brain-computer interaction (BCI), limiting the scale of the models and thus diminishing their perceptual capabilities and generalizability. Recently, Large Language Models (LLMs) have achieved unprecedented success in text processing, prompting us to explore the capabilities of Large EEG Models (LEMs). We hope that LEMs can break through the limitations of different task types of EEG datasets, and obtain universal perceptual capabilities of EEG signals through unsupervised pre-training. Then the models can be fine-tuned for different downstream tasks. However, compared to text data, the volume of EEG datasets is generally small and the format varies widely. For example, there can be mismatched numbers of electrodes, unequal length data samples, varied task designs, and low signal-to-noise ratio. To overcome these challenges, we propose a unified foundation model for EEG called Large Brain Model (LaBraM). LaBraM enables cross-dataset learning by segmenting the EEG signals into EEG channel patches. Vector-quantized neural spectrum prediction is used to train a semantically rich neural tokenizer that encodes continuous raw EEG channel patches into compact neural codes. We then pre-train neural Transformers by predicting the original neural codes for the masked EEG channel patches. The LaBraMs were pre-trained on about 2,500 hours of various types of EEG signals from around 20 datasets and validated on multiple different types of downstream tasks. Experiments on abnormal detection, event type classification, emotion recognition, and gait prediction show that our LaBraM outperforms all compared SOTA methods in their respective fields. Our code is available at https://github.com/935963004/LaBraM.

Deep Geodesic Canonical Correlation Analysis for Covariance-Based Neuroimaging Data

Ce Ju, Reinmar J Kobler, Liyao Tang, Cuntai Guan, Motoaki Kawanabe

In human neuroimaging, multi-modal imaging techniques are frequently combined to enhance our comprehension of whole-brain dynamics and improve diagnosis in clinical practice. Modalities like electroencephalography and functional magnetic resonance imaging provide distinct views to the brain dynamics due to diametral spatiotemporal sensitivities and underlying neurophysiological coupling mechanisms. These distinct views pose a considerable challenge to learning a shared representation space, especially when dealing with covariance-based data characterized by their geometric structure. To capitalize on the geometric structure, we introduce a measure called geodesic correlation which expands traditional correlation consistency to covariance-based data on the symmetric positive definite (SPD) manifold. This measure is derived from classical canonical correlation analysis and serves to evaluate the consistency of latent representations obtained from paired views. For multi-view, self-supervised learning where one or both latent views are SPD we propose an innovative geometric deep learning framework termed DeepGeoCCA. Its primary objective is to enhance the geodesic correlation of unlabeled, paired data, thereby generating novel representations while retaining the geometric structures. In simulations and experiments with multi-view and multi-modal human neuroimaging data, we find that DeepGeoCCA learns latent representations with high geodesic correlation for unseen data while retaining relevant information for downstream tasks.

Synapse: Trajectory-as-Exemplar Prompting with Memory for Computer Control

Longtao Zheng, Rundong Wang, Xinrun Wang, Bo An

Building agents with large language models (LLMs) for computer control is a burgeoning research area, where the agent receives computer states and performs actions to complete complex tasks. Previous computer agents have demonstrated the benefits of in-context learning (ICL); however, their performance is hindered by several issues. First, the limited context length of LLMs and complex computer states restrict the number of exemplars, as a single webpage can consume the entire context. Second, the exemplars in current methods, such as high-level plans and multi-choice questions, cannot represent complete trajectories, leading to suboptimal performance in long-horizon tasks. Third, existing computer agents rely on task-specific exemplars and overlook the similarity among tasks, resulting in poor generalization to novel tasks. To address these challenges, we introduce Synapse, a computer agent featuring three key components: i) state abstraction, which filters out task-irrelevant information from raw states, allowing more exemplars within the limited context, ii) trajectory-as-exemplar prompting, which prompts the LLM with complete trajectories of the abstracted states and actions to improve multi-step decision-making, and iii) exemplar memory, which stores the embeddings of exemplars and retrieves them via similarity search for generalization to novel tasks. We evaluate Synapse on MiniWoB++, a standard task suite, and Mind2Web, a real-world website benchmark. In MiniWoB++, Synapse achieves a 99.2% average success rate (a 10% relative improvement) across 64 tasks using demonstrations from only 48 tasks. Notably, Synapse is the first ICL method to solve the book-flight task in MiniWoB++. Synapse also exhibits a 56% relative improvement in average step success rate over the previous state-of-the-art prompting scheme in Mind2Web.

Applications · human computer interaction · ICLR 2024 | paperlist.ai