ICLR 2023 Papers

International Conference on Learning Representations

Decision breakdown

1,575papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    1,20476.4%
  • Other / unlabeled
    37123.6%

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Average Sensitivity of Decision Tree Learning

Satoshi Hara, Yuichi Yoshida

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A decision tree is a fundamental model used in data mining and machine learning. In practice, the training data used to construct a decision tree may change over time or contain noise, and a drastic change in the learned tree structure owing to such data perturbation is unfavorable. For example, in data mining, a change in the tree implies a change in the extracted knowledge, which raises the question of whether the extracted knowledge is truly reliable or is only a noisy artifact. To alleviate this issue, we design decision tree learning algorithms that are stable against insignificant perturbations in the training data. Specifically, we adopt the notion of average sensitivity as a stability measure, and design an algorithm with low average sensitivity that outputs a decision tree whose accuracy is close to the optimal decision tree. The experimental results on real-world datasets demonstrate that the proposed algorithm enables users to select suitable decision trees considering the trade-off between average sensitivity and accuracy.

Poster
Harnessing Out-Of-Distribution Examples via Augmenting Content and Style

Zhuo Huang, Xiaobo Xia, Li Shen, Bo Han, Mingming Gong, Chen Gong, Tongliang Liu

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Machine learning models are vulnerable to Out-Of-Distribution (OOD) examples, such a problem has drawn much attention. However, current methods lack a full understanding of different types of OOD data: there are benign OOD data that can be properly adapted to enhance the learning performance, while other malign OOD data would severely degenerate the classification result. To Harness OOD data, this paper proposes HOOD method that can leverage the content and style from each image instance to identify benign and malign OOD data. Particularly, we design a variational inference framework to causally disentangle content and style features by constructing a structural causal model. Subsequently, we augment the content and style through an intervention process to produce malign and benign OOD data, respectively. The benign OOD data contain novel styles but hold our interested contents, and they can be leveraged to help train a style-invariant model. In contrast, the malign OOD data inherit unknown contents but carry familiar styles, by detecting them can improve model robustness against deceiving anomalies. Thanks to the proposed novel disentanglement and data augmentation techniques, HOOD can effectively deal with OOD examples in unknown and open environments, whose effectiveness is empirically validated in three typical OOD applications including OOD detection, open-set semi-supervised learning, and open-set domain adaptation.

Poster
Decentralized Optimistic Hyperpolicy Mirror Descent: Provably No-Regret Learning in Markov Games

Wenhao Zhan, Jason D. Lee, Zhuoran Yang

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We study decentralized policy learning in Markov games where we control a single agent to play with nonstationary and possibly adversarial opponents. Our goal is to develop a no-regret online learning algorithm that (i) takes actions based on the local information observed by the agent and (ii) is able to find the best policy in hindsight. For such a problem, the nonstationary state transitions due to the varying opponent pose a significant challenge. In light of a recent hardness result (Liu et al., 2022), we focus on the setting where the opponent's previous policies are revealed to the agent for decision making. With such an information structure, we propose a new algorithm, Decentralized Optimistic hypeRpolicy mIrror deScent (DORIS), which achieves $\sqrt{K}$-regret in the context of general function approximation, where $K$ is the number of episodes. Moreover, when all the agents adopt DORIS, we prove that their mixture policy constitutes an approximate coarse correlated equilibrium. In particular, DORIS maintains a hyperpolicy which is a distribution over the policy space. The hyperpolicy is updated via mirror descent, where the update direction is obtained by an optimistic variant of least-squares policy evaluation. Furthermore, to illustrate the power of our method, we apply DORIS to constrained and vector-valued MDPs, which can be formulated as zero-sum Markov games with a fictitious opponent.

Poster
Making Substitute Models More Bayesian Can Enhance Transferability of Adversarial Examples

Qizhang Li, Yiwen Guo, Wangmeng Zuo, Hao Chen

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The transferability of adversarial examples across deep neural networks (DNNs) is the crux of many black-box attacks. Many prior efforts have been devoted to improving the transferability via increasing the diversity in inputs of some substitute models. In this paper, by contrast, we opt for the diversity in substitute models and advocate to attack a Bayesian model for achieving desirable transferability. Deriving from the Bayesian formulation, we develop a principled strategy for possible finetuning, which can be combined with many off-the-shelf Gaussian posterior approximations over DNN parameters. Extensive experiments have been conducted to verify the effectiveness of our method, on common benchmark datasets, and the results demonstrate that our method outperforms recent state-of-the-arts by large margins (roughly 19% absolute increase in average attack success rate on ImageNet), and, by combining with these recent methods, further performance gain can be obtained. Our code: https://github.com/qizhangli/MoreBayesian-attack.

Poster
Adversarial Imitation Learning with Preferences

Aleksandar Taranovic, Andras Gabor Kupcsik, Niklas Freymuth, Gerhard Neumann

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Designing an accurate and explainable reward function for many Reinforcement Learning tasks is a cumbersome and tedious process. Instead, learning policies directly from the feedback of human teachers naturally integrates human domain knowledge into the policy optimization process. However, different feedback modalities, such as demonstrations and preferences, provide distinct benefits and disadvantages. For example, demonstrations convey a lot of information about the task but are often hard or costly to obtain from real experts while preferences typically contain less information but are in most cases cheap to generate. However, existing methods centered around human feedback mostly focus on a single teaching modality, causing them to miss out on important training data while making them less intuitive to use. In this paper we propose a novel method for policy learning that incorporates two different feedback types, namely \emph{demonstrations} and \emph{preferences}. To this end, we make use of the connection between discriminator training and density ratio estimation to incorporate preferences into the popular Adversarial Imitation Learning paradigm. This insight allows us to express loss functions over both demonstrations and preferences in a unified framework. Besides expert demonstrations, we are also able to learn from imperfect ones and combine them with preferences to achieve improved task performance. We experimentally validate the effectiveness of combining both preferences and demonstrations on common benchmarks and also show that our method can efficiently learn challenging robot manipulation tasks.

Poster
Decoupled Training for Long-Tailed Classification With Stochastic Representations

Giung Nam, Sunguk Jang, Juho Lee

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Decoupling representation learning and classifier learning has been shown to be effective in classification with long-tailed data. There are two main ingredients in constructing a decoupled learning scheme; 1) how to train the feature extractor for representation learning so that it provides generalizable representations and 2) how to re-train the classifier that constructs proper decision boundaries by handling class imbalances in long-tailed data. In this work, we first apply Stochastic Weight Averaging (SWA), an optimization technique for improving the generalization of deep neural networks, to obtain better generalizing feature extractors for long-tailed classification. We then propose a novel classifier re-training algorithm based on stochastic representation obtained from the SWA-Gaussian, a Gaussian perturbed SWA, and a self-distillation strategy that can harness the diverse stochastic representations based on uncertainty estimates to build more robust classifiers. Extensive experiments on CIFAR10/100-LT, ImageNet-LT, and iNaturalist-2018 benchmarks show that our proposed method improves upon previous methods both in terms of prediction accuracy and uncertainty estimation.

Poster
ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills

Jiayuan Gu, Fanbo Xiang, Xuanlin Li, Zhan Ling, Xiqiang Liu, Tongzhou Mu, Yihe Tang, Stone Tao, Xinyue Wei, Yunchao Yao, Xiaodi Yuan, Pengwei Xie, Zhiao Huang, Rui Chen, Hao Su

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Generalizable manipulation skills, which can be composed to tackle long-horizon and complex daily chores, are one of the cornerstones of Embodied AI. However, existing benchmarks, mostly composed of a suite of simulatable environments, are insufficient to push cutting-edge research works because they lack object-level topological and geometric variations, are not based on fully dynamic simulation, or are short of native support for multiple types of manipulation tasks. To this end, we present ManiSkill2, the next generation of the SAPIEN ManiSkill benchmark, to address critical pain points often encountered by researchers when using benchmarks for generalizable manipulation skills. ManiSkill2 includes 20 manipulation task families with 2000+ object models and 4M+ demonstration frames, which cover stationary/mobile-base, single/dual-arm, and rigid/soft-body manipulation tasks with 2D/3D-input data simulated by fully dynamic engines. It defines a unified interface and evaluation protocol to support a wide range of algorithms (e.g., classic sense-plan-act, RL, IL), visual observations (point cloud, RGBD), and controllers (e.g., action type and parameterization). Moreover, it empowers fast visual input learning algorithms so that a CNN-based policy can collect samples at about 2000 FPS with 1 GPU and 16 processes on a regular workstation. It implements a render server infrastructure to allow sharing rendering resources across all environments, thereby significantly reducing memory usage. We open-source all codes of our benchmark (simulator, environments, and baselines) and host an online challenge open to interdisciplinary researchers.

Poster
FedSpeed: Larger Local Interval, Less Communication Round, and Higher Generalization Accuracy

Yan Sun, Li Shen, Tiansheng Huang, Liang Ding, Dacheng Tao

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Federated learning (FL) is an emerging distributed machine learning framework which jointly trains a global model via a large number of local devices with data privacy protections. Its performance suffers from the non-vanishing biases introduced by the local inconsistent optimal and the rugged client-drifts by the local over-fitting. In this paper, we propose a novel and practical method, FedSpeed, to alleviate the negative impacts posed by these problems. Concretely, FedSpeed applies the prox-correction term on the current local updates to efficiently reduce the biases introduced by the prox-term, a necessary regularizer to maintain the strong local consistency. Furthermore, FedSpeed merges the vanilla stochastic gradient with a perturbation computed from an extra gradient ascent step in the neighborhood, thereby alleviating the issue of local over-fitting. Our theoretical analysis indicates that the convergence rate is related to both the communication rounds $T$ and local intervals $K$ with a tighter upper bound $\mathcal{O}(\frac{1}{T})$ if $K=\mathcal{O}(T)$. Moreover, we conduct extensive experiments on the real-world dataset to demonstrate the efficiency of our proposed FedSpeed, which converges significantly faster and achieves the state-of-the-art (SOTA) performance on the general FL experimental settings than several baselines including FedAvg, FedProx, FedCM, FedAdam, SCAFFOLD, FedDyn, FedADMM, etc.

Poster
More ConvNets in the 2020s: Scaling up Kernels Beyond 51x51 using Sparsity

Shiwei Liu, Tianlong Chen, Xiaohan Chen, Xuxi Chen, Qiao Xiao, Boqian Wu, Tommi Kärkkäinen, Mykola Pechenizkiy, Decebal Constantin Mocanu, Zhangyang Wang

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Transformers have quickly shined in the computer vision world since the emergence of Vision Transformers (ViTs). The dominant role of convolutional neural networks (CNNs) seems to be challenged by increasingly effective transformer-based models. Very recently, a couple of advanced convolutional models strike back with large kernels motivated by the local-window attention mechanism, showing appealing performance and efficiency. While one of them, i.e. RepLKNet, impressively manages to scale the kernel size to 31x31 with improved performance, the performance starts to saturate as the kernel size continues growing, compared to the scaling trend of advanced ViTs such as Swin Transformer. In this paper, we explore the possibility of training extreme convolutions larger than 31x31 and test whether the performance gap can be eliminated by strategically enlarging convolutions. This study ends up with a recipe for applying extremely large kernels from the perspective of sparsity, which can smoothly scale up kernels to 61x61 with better performance. Built on this recipe, we propose Sparse Large Kernel Network (SLaK), a pure CNN architecture equipped with sparse factorized 51x51 kernels that can perform on par with or better than state-of-the-art hierarchical Transformers and modern ConvNet architectures like ConvNeXt and RepLKNet, on ImageNet classification as well as a wide range of downstream tasks including semantic segmentation on ADE20K, object detection on PASCAL VOC 2007, and object detection/segmentation on MS COCO. Codes are available at https://github.com/VITA-Group/SLaK.

Poster
Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games

Shicong Cen, Yuejie Chi, Simon Shaolei Du, Lin Xiao

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Multi-Agent Reinforcement Learning (MARL)---where multiple agents learn to interact in a shared dynamic environment---permeates across a wide range of critical applications. While there has been substantial progress on understanding the global convergence of policy optimization methods in single-agent RL, designing and analysis of efficient policy optimization algorithms in the MARL setting present significant challenges and new desiderata, which unfortunately, remain highly inadequately addressed by existing theory. In this paper, we focus on the most basic setting of competitive multi-agent RL, namely two-player zero-sum Markov games, and study equilibrium finding algorithms in both the infinite-horizon discounted setting and the finite-horizon episodic setting. We propose a single-loop policy optimization method with symmetric updates from both agents, where the policy is updated via the entropy-regularized optimistic multiplicative weights update (OMWU) method and the value is updated on a slower timescale. We show that, in the full-information tabular setting, the proposed method achieves a finite-time last-iterate linear convergence to the quantal response equilibrium of the regularized problem, which translates to a sublinear convergence to the Nash equilibrium by controlling the amount of regularization. Our convergence results improve upon the best known iteration complexities, and lead to a better understanding of policy optimization in competitive Markov games.

Poster
Information Plane Analysis for Dropout Neural Networks

Linara Adilova, Bernhard C Geiger, Asja Fischer

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The information-theoretic framework promises to explain the predictive power of neural networks. In particular, the information plane analysis, which measures mutual information (MI) between input and representation as well as representation and output, should give rich insights into the training process. This approach, however, was shown to strongly depend on the choice of estimator of the MI. The problem is amplified for deterministic networks if the MI between input and representation is infinite. Thus, the estimated values are defined by the different approaches for estimation, but do not adequately represent the training process from an information-theoretic perspective. In this work, we show that dropout with continuously distributed noise ensures that MI is finite. We demonstrate in a range of experiments that this enables a meaningful information plane analysis for a class of dropout neural networks that is widely used in practice.

Poster
The Power of Regularization in Solving Extensive-Form Games

Mingyang Liu, Asuman E. Ozdaglar, Tiancheng Yu, Kaiqing Zhang

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In this paper, we investigate the power of {\it regularization}, a common technique in reinforcement learning and optimization, in solving extensive-form games (EFGs). We propose a series of new algorithms based on regularizing the payoff functions of the game, and establish a set of convergence results that strictly improve over the existing ones, with either weaker assumptions or stronger convergence guarantees. In particular, we first show that dilated optimistic mirror descent (DOMD), an efficient variant of OMD for solving EFGs, with adaptive regularization can achieve a fast $\tilde O(1/T)$ last-iterate convergence in terms of duality gap and distance to the set of Nash equilibrium (NE) without uniqueness assumption of the NE. Second, we show that regularized counterfactual regret minimization (\texttt{Reg-CFR}), with a variant of optimistic mirror descent algorithm as regret-minimizer, can achieve $O(1/T^{1/4})$ best-iterate, and $O(1/T^{3/4})$ average-iterate convergence rate for finding NE in EFGs. Finally, we show that \texttt{Reg-CFR} can achieve asymptotic last-iterate convergence, and optimal $O(1/T)$ average-iterate convergence rate, for finding the NE of perturbed EFGs, which is useful for finding approximate extensive-form perfect equilibria (EFPE). To the best of our knowledge, they constitute the first last-iterate convergence results for CFR-type algorithms, while matching the state-of-the-art average-iterate convergence rate in finding NE for non-perturbed EFGs. We also provide numerical results to corroborate the advantages of our algorithms.

Poster
Quality-Similar Diversity via Population Based Reinforcement Learning

Shuang Wu, Jian Yao, Haobo Fu, Ye Tian, Chao Qian, Yaodong Yang, Qiang Fu, Yang Wei

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Diversity is a growing research topic in Reinforcement Learning (RL). Previous research on diversity has mainly focused on promoting diversity to encourage exploration and thereby improve quality (the cumulative reward), maximizing diversity subject to quality constraints, or jointly maximizing quality and diversity, known as the quality-diversity problem. In this work, we present the quality-similar diversity problem that features diversity among policies of similar qualities. In contrast to task-agnostic diversity, we focus on task-specific diversity defined by a set of user-specified Behavior Descriptors (BDs). A BD is a scalar function of a trajectory (e.g., the fire action rate for an Atari game), which delivers the type of diversity the user prefers. To derive the gradient of the user-specified diversity with respect to a policy, which is not trivially available, we introduce a set of BD estimators and connect it with the classical policy gradient theorem. Based on the diversity gradient, we develop a population-based RL algorithm to adaptively and efficiently optimize the population diversity at multiple quality levels throughout training. Extensive results on MuJoCo and Atari demonstrate that our algorithm significantly outperforms previous methods in terms of generating user-specified diverse policies across different quality levels.

Poster
ESD: Expected Squared Difference as a Tuning-Free Trainable Calibration Measure

Hee Suk Yoon, Joshua Tian Jin Tee, Eunseop Yoon, Sunjae Yoon, Gwangsu Kim, Yingzhen Li, Chang D. Yoo

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Studies have shown that modern neural networks tend to be poorly calibrated due to over-confident predictions. Traditionally, post-processing methods have been used to calibrate the model after training. In recent years, various trainable calibration measures have been proposed to incorporate them directly into the training process. However, these methods all incorporate internal hyperparameters, and the performance of these calibration objectives relies on tuning these hyperparameters, incurring more computational costs as the size of neural networks and datasets become larger. As such, we present Expected Squared Difference (ESD), a tuning-free (i.e., hyperparameter-free) trainable calibration objective loss, where we view the calibration error from the perspective of the squared difference between the two expectations. With extensive experiments on several architectures (CNNs, Transformers) and datasets, we demonstrate that (1) incorporating ESD into the training improves model calibration in various batch size settings without the need for internal hyperparameter tuning, (2) ESD yields the best-calibrated results compared with previous approaches, and (3) ESD drastically improves the computational costs required for calibration during training due to the absence of internal hyperparameter. The code is publicly accessible at https://github.com/hee-suk-yoon/ESD.

Poster
A new characterization of the edge of stability based on a sharpness measure aware of batch gradient distribution

Sungyoon Lee, Cheongjae Jang

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For full-batch gradient descent (GD), it has been empirically shown that the sharpness, the top eigenvalue of the Hessian, increases and then hovers above $2/\text{(learning rate)}$, and this is called ``the edge of stability'' phenomenon. However, it is unclear why the sharpness is somewhat larger than $2/\text{(learning rate)}$ and how this can be extended to general mini-batch stochastic gradient descent (SGD). We propose a new sharpness measure (interaction-aware-sharpness) aware of the \emph{interaction} between the batch gradient distribution and the loss landscape geometry. This leads to a more refined and general characterization of the edge of stability for SGD. Moreover, based on the analysis of a concentration measure of the batch gradient, we propose a more accurate scaling rule, Linear and Saturation Scaling Rule (LSSR), between batch size and learning rate.

Poster
Noise-Robust De-Duplication at Scale

Emily Silcock, Luca D'Amico-Wong, Jinglin Yang, Melissa Dell

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Identifying near duplicates within large, noisy text corpora has a myriad of applications that range from de-duplicating training datasets, reducing privacy risk, and evaluating test set leakage, to identifying reproduced news articles and literature within large corpora. Across these diverse applications, the overwhelming majority of work relies on $N$-grams. Limited efforts have been made to evaluate how well $N$-gram methods perform, in part because it is unclear how one could create an unbiased evaluation dataset for a massive corpus. This study uses the unique timeliness of historical news wires to create a 27,210 document dataset, with 122,876 positive duplicate pairs, for studying noise-robust de-duplication. The time-sensitivity of news makes comprehensive hand labelling feasible - despite the massive overall size of the corpus - as duplicates occur within a narrow date range. The study then develops and evaluates a range of de-duplication methods: hashing and $N$-gram overlap (which predominate in the literature), a contrastively trained bi-encoder, and a ``re-rank'' style approach combining a bi- and cross-encoder. The neural approaches significantly outperform hashing and $N$-gram overlap. We show that the bi-encoder scales well, de-duplicating a 10 million article corpus on a single GPU card in a matter of hours. We also apply our pre-trained model to the RealNews and patent portions of C4 (Colossal Clean Crawled Corpus), illustrating that a neural approach can identify many near duplicates missed by hashing, in the presence of various types of noise. The public release of our NEWS-COPY de-duplication dataset, codebase, and the pre-trained models will facilitate further research and applications.

Poster
Part-Based Models Improve Adversarial Robustness

Chawin Sitawarin, Kornrapat Pongmala, Yizheng Chen, Nicholas Carlini, David Wagner

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We show that combining human prior knowledge with end-to-end learning can improve the robustness of deep neural networks by introducing a part-based model for object classification. We believe that the richer form of annotation helps guide neural networks to learn more robust features without requiring more samples or larger models. Our model combines a part segmentation model with a tiny classifier and is trained end-to-end to simultaneously segment objects into parts and then classify the segmented object. Empirically, our part-based models achieve both higher accuracy and higher adversarial robustness than a ResNet-50 baseline on all three datasets. For instance, the clean accuracy of our part models is up to 15 percentage points higher than the baseline's, given the same level of robustness. Our experiments indicate that these models also reduce texture bias and yield better robustness against common corruptions and spurious correlations. The code is publicly available at https://github.com/chawins/adv-part-model.

Poster
Bridging the Gap to Real-World Object-Centric Learning

Maximilian Seitzer, Max Horn, Andrii Zadaianchuk, Dominik Zietlow, Tianjun Xiao, Carl-Johann Simon-Gabriel, Tong He, Zheng Zhang, Bernhard Schölkopf, Thomas Brox, Francesco Locatello

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Humans naturally decompose their environment into entities at the appropriate level of abstraction to act in the world. Allowing machine learning algorithms to derive this decomposition in an unsupervised way has become an important line of research. However, current methods are restricted to simulated data or require additional information in the form of motion or depth in order to successfully discover objects. In this work, we overcome this limitation by showing that reconstructing features from models trained in a self-supervised manner is a sufficient training signal for object-centric representations to arise in a fully unsupervised way. Our approach, DINOSAUR, significantly out-performs existing object-centric learning models on simulated data and is the first unsupervised object-centric model that scales to real world-datasets such as COCO and PASCAL VOC. DINOSAUR is conceptually simple and shows competitive performance compared to more involved pipelines from the computer vision literature.

Poster
On the Word Boundaries of Emergent Languages Based on Harris's Articulation Scheme

Ryo Ueda, Taiga Ishii, Yusuke Miyao

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This paper shows that emergent languages in signaling games lack meaningful word boundaries in terms of Harris's Articulation Scheme (HAS), a universal property of natural language. Emergent Languages are artificial communication protocols arising among agents. However, it is not obvious whether such a simulated language would have the same properties as natural language. In this paper, we test if they satisfy HAS. HAS states that word boundaries can be obtained solely from phonemes in natural language. We adopt HAS-based word segmentation and verify whether emergent languages have meaningful word segments. The experiment suggested they do not have, although they meet some preconditions for HAS. We discovered a gap between emergent and natural languages to be bridged, indicating that the standard signaling game satisfies prerequisites but is still missing some necessary ingredients.

Poster
Distributed Extra-gradient with Optimal Complexity and Communication Guarantees

Ali Ramezani-Kebrya, Kimon Antonakopoulos, Igor Krawczuk, Justin Deschenaux, Volkan Cevher

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We consider monotone variational inequality (VI) problems in multi-GPU settings where multiple processors/workers/clients have access to local stochastic dual vectors. This setting includes a broad range of important problems from distributed convex minimization to min-max and games. Extra-gradient, which is a de facto algorithm for monotone VI problems, has not been designed to be communication-efficient. To this end, we propose a quantized generalized extra-gradient (Q-GenX), which is an unbiased and adaptive compression method tailored to solve VIs. We provide an adaptive step-size rule, which adapts to the respective noise profiles at hand and achieve a fast rate of ${\cal O}(1/T)$ under relative noise, and an order-optimal ${\cal O}(1/\sqrt{T})$ under absolute noise and show distributed training accelerates convergence. Finally, we validate our theoretical results by providing real-world experiments and training generative adversarial networks on multiple GPUs.

Poster