ICLR 2022 Papers

International Conference on Learning Representations

Decision breakdown

1,095papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    555.0%
  • Spotlight
    17415.9%
  • Poster
    86679.1%

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Leveraging Automated Unit Tests for Unsupervised Code Translation

Baptiste Roziere, Jie Zhang, Francois Charton, Mark Harman, Gabriel Synnaeve, Guillaume Lample

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With little to no parallel data available for programming languages, unsupervised methods are well-suited to source code translation. However, the majority of unsupervised machine translation approaches rely on back-translation, a method developed in the context of natural language translation and one that inherently involves training on noisy inputs. Unfortunately, source code is highly sensitive to small changes; a single token can result in compilation failures or erroneous programs, unlike natural languages where small inaccuracies may not change the meaning of a sentence. To address this issue, we propose to leverage an automated unit-testing system to filter out invalid translations, thereby creating a fully tested parallel corpus. We found that fine-tuning an unsupervised model with this filtered data set significantly reduces the noise in the translations so-generated, comfortably outperforming the state-of-the-art for all language pairs studied. In particular, for Java→Python and Python→C++ we outperform the best previous methods by more than 16% and 24% respectively, reducing the error rate by more than 35%.

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Towards Deployment-Efficient Reinforcement Learning: Lower Bound and Optimality

Jiawei Huang, Jinglin Chen, Li Zhao, Tao Qin, Nan Jiang, Tie-Yan Liu

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Deployment efficiency is an important criterion for many real-world applications of reinforcement learning (RL). Despite the community's increasing interest, there lacks a formal theoretical formulation for the problem. In this paper, we propose such a formulation for deployment-efficient RL (DE-RL) from an ''optimization with constraints'' perspective: we are interested in exploring an MDP and obtaining a near-optimal policy within minimal \emph{deployment complexity}, whereas in each deployment the policy can sample a large batch of data. Using finite-horizon linear MDPs as a concrete structural model, we reveal the fundamental limit in achieving deployment efficiency by establishing information-theoretic lower bounds, and provide algorithms that achieve the optimal deployment efficiency. Moreover, our formulation for DE-RL is flexible and can serve as a building block for other practically relevant settings; we give ''Safe DE-RL'' and ''Sample-Efficient DE-RL'' as two examples, which may be worth future investigation.

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Learning more skills through optimistic exploration

DJ Strouse, Kate Baumli, David Warde-Farley, Volodymyr Mnih, Steven Stenberg Hansen

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Unsupervised skill learning objectives (Eysenbach et al., 2019; Gregor et al., 2016) allow agents to learn rich repertoires of behavior in the absence of extrinsic rewards. They work by simultaneously training a policy to produce distinguishable latent-conditioned trajectories, and a discriminator to evaluate distinguishability by trying to infer latents from trajectories. The hope is for the agent to explore and master the environment by encouraging each skill (latent) to reliably reach different states. However, an inherent exploration problem lingers: when a novel state is actually encountered, the discriminator will necessarily not have seen enough training data to produce accurate and confident skill classifications, leading to low intrinsic reward for the agent and effective penalization of the sort of exploration needed to actually maximize the objective. To combat this inherent pessimism towards exploration, we derive an information gain auxiliary objective that involves training an ensemble of discriminators and rewarding the policy for their disagreement. Our objective directly estimates the epistemic uncertainty that comes from the discriminator not having seen enough training examples, thus providing an intrinsic reward more tailored to the true objective compared to pseudocount-based methods (Burda et al., 2019). We call this exploration bonus discriminator disagreement intrinsic reward, or DISDAIN. We demonstrate empirically that DISDAIN improves skill learning both in a tabular grid world (Four Rooms) and the 57 games of the Atari Suite (from pixels). Thus, we encourage researchers to treat pessimism with DISDAIN.

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Policy improvement by planning with Gumbel

Ivo Danihelka, Arthur Guez, Julian Schrittwieser, David Silver

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AlphaZero is a powerful reinforcement learning algorithm based on approximate policy iteration and tree search. However, AlphaZero can fail to improve its policy network, if not visiting all actions at the root of a search tree. To address this issue, we propose a policy improvement algorithm based on sampling actions without replacement. Furthermore, we use the idea of policy improvement to replace the more heuristic mechanisms by which AlphaZero selects and uses actions, both at root nodes and at non-root nodes. Our new algorithms, Gumbel AlphaZero and Gumbel MuZero, respectively without and with model-learning, match the state of the art on Go, chess, and Atari, and significantly improve prior performance when planning with few simulations.

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Ab-Initio Potential Energy Surfaces by Pairing GNNs with Neural Wave Functions

Nicholas Gao, Stephan Günnemann

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Solving the Schrödinger equation is key to many quantum mechanical properties. However, an analytical solution is only tractable for single-electron systems. Recently, neural networks succeeded at modelling wave functions of many-electron systems. Together with the variational Monte-Carlo (VMC) framework, this led to solutions on par with the best known classical methods. Still, these neural methods require tremendous amounts of computational resources as one has to train a separate model for each molecular geometry. In this work, we combine a Graph Neural Network (GNN) with a neural wave function to simultaneously solve the Schrödinger equation for multiple geometries via VMC. This enables us to model continuous subsets of the potential energy surface with a single training pass. Compared to existing state-of-the-art networks, our Potential Energy Surface Network (PESNet) speeds up training for multiple geometries by up to 40 times while matching or surpassing their accuracy. This may open the path to accurate and orders of magnitude cheaper quantum mechanical calculations.

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Geometric and Physical Quantities improve E(3) Equivariant Message Passing

Johannes Brandstetter, Rob Hesselink, Elise van der Pol, Erik J Bekkers, Max Welling

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Including covariant information, such as position, force, velocity or spin is important in many tasks in computational physics and chemistry. We introduce Steerable E($3$) Equivariant Graph Neural Networks (SEGNNs) that generalise equivariant graph networks, such that node and edge attributes are not restricted to invariant scalars, but can contain covariant information, such as vectors or tensors. Our model, composed of steerable MLPs, is able to incorporate geometric and physical information in both the message and update functions. Through the definition of steerable node attributes, the MLPs provide a new class of activation functions for general use with steerable feature fields. We discuss ours and related work through the lens of equivariant non-linear convolutions, which further allows us to pin-point the successful components of SEGNNs: non-linear message aggregation improves upon classic linear (steerable) point convolutions; steerable messages improve upon recent equivariant graph networks that send invariant messages. We demonstrate the effectiveness of our method on several tasks in computational physics and chemistry and provide extensive ablation studies.

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Understanding and Preventing Capacity Loss in Reinforcement Learning

Clare Lyle, Mark Rowland, Will Dabney

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The reinforcement learning (RL) problem is rife with sources of non-stationarity that can destabilize or inhibit learning progress. We identify a key mechanism by which this occurs in agents using neural networks as function approximators: \textit{capacity loss}, whereby networks trained to predict a sequence of target values lose their ability to quickly fit new functions over time. We demonstrate that capacity loss occurs in a broad range of RL agents and environments, and is particularly damaging to learning progress in sparse-reward tasks. We then present a simple regularizer, Initial Feature Regularization (InFeR), that mitigates this phenomenon by regressing a subspace of features towards its value at initialization, improving performance over a state-of-the-art model-free algorithm in the Atari 2600 suite. Finally, we study how this regularization affects different notions of capacity and evaluate other mechanisms by which it may improve performance.

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Generative Planning for Temporally Coordinated Exploration in Reinforcement Learning

Haichao Zhang, Wei Xu, Haonan Yu

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Standard model-free reinforcement learning algorithms optimize a policy that generates the action to be taken in the current time step in order to maximize expected future return. While flexible, it faces difficulties arising from the inefficient exploration due to its single step nature. In this work, we present Generative Planning method (GPM), which can generate actions not only for the current step, but also for a number of future steps (thus termed as generative planning). This brings several benefits to GPM. Firstly, since GPM is trained by maximizing value, the plans generated from it can be regarded as intentional action sequences for reaching high value regions. GPM can therefore leverage its generated multi-step plans for temporally coordinated exploration towards high value regions, which is potentially more effective than a sequence of actions generated by perturbing each action at single step level, whose consistent movement decays exponentially with the number of exploration steps. Secondly, starting from a crude initial plan generator, GPM can refine it to be adaptive to the task, which, in return, benefits future explorations. This is potentially more effective than commonly used action-repeat strategy, which is non-adaptive in its form of plans. Additionally, since the multi-step plan can be interpreted as the intent of the agent from now to a span of time period into the future, it offers a more informative and intuitive signal for interpretation. Experiments are conducted on several benchmark environments and the results demonstrated its effectiveness compared with several baseline methods.

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Reinforcement Learning with Sparse Rewards using Guidance from Offline Demonstration

Desik Rengarajan, Gargi Vaidya, Akshay Sarvesh, Dileep Kalathil, Srinivas Shakkottai

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A major challenge in real-world reinforcement learning (RL) is the sparsity of reward feedback. Often, what is available is an intuitive but sparse reward function that only indicates whether the task is completed partially or fully. However, the lack of carefully designed, fine grain feedback implies that most existing RL algorithms fail to learn an acceptable policy in a reasonable time frame. This is because of the large number of exploration actions that the policy has to perform before it gets any useful feedback that it can learn from. In this work, we address this challenging problem by developing an algorithm that exploits the offline demonstration data generated by {a sub-optimal behavior policy} for faster and efficient online RL in such sparse reward settings. The proposed algorithm, which we call the Learning Online with Guidance Offline (LOGO) algorithm, merges a policy improvement step with an additional policy guidance step by using the offline demonstration data. The key idea is that by obtaining guidance from - not imitating - the offline {data}, LOGO orients its policy in the manner of the sub-optimal {policy}, while yet being able to learn beyond and approach optimality. We provide a theoretical analysis of our algorithm, and provide a lower bound on the performance improvement in each learning episode. We also extend our algorithm to the even more challenging incomplete observation setting, where the demonstration data contains only a censored version of the true state observation. We demonstrate the superior performance of our algorithm over state-of-the-art approaches on a number of benchmark environments with sparse rewards {and censored state}. Further, we demonstrate the value of our approach via implementing LOGO on a mobile robot for trajectory tracking and obstacle avoidance, where it shows excellent performance.

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Pessimistic Bootstrapping for Uncertainty-Driven Offline Reinforcement Learning

Chenjia Bai, Lingxiao Wang, Zhuoran Yang, Zhi-Hong Deng, Animesh Garg, Peng Liu, Zhaoran Wang

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Offline Reinforcement Learning (RL) aims to learn policies from previously collected datasets without exploring the environment. Directly applying off-policy algorithms to offline RL usually fails due to the extrapolation error caused by the out-of-distribution (OOD) actions. Previous methods tackle such problem by penalizing the Q-values of OOD actions or constraining the trained policy to be close to the behavior policy. Nevertheless, such methods typically prevent the generalization of value functions beyond the offline data and also lack precise characterization of OOD data. In this paper, we propose Pessimistic Bootstrapping for offline RL (PBRL), a purely uncertainty-driven offline algorithm without explicit policy constraints. Specifically, PBRL conducts uncertainty quantification via the disagreement of bootstrapped Q-functions, and performs pessimistic updates by penalizing the value function based on the estimated uncertainty. To tackle the extrapolating error, we further propose a novel OOD sampling method. We show that such OOD sampling and pessimistic bootstrapping yields provable uncertainty quantifier in linear MDPs, thus providing the theoretical underpinning for PBRL. Extensive experiments on D4RL benchmark show that PBRL has better performance compared to the state-of-the-art algorithms.

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Lossless Compression with Probabilistic Circuits

Anji Liu, Stephan Mandt, Guy Van den Broeck

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Despite extensive progress on image generation, common deep generative model architectures are not easily applied to lossless compression. For example, VAEs suffer from a compression cost overhead due to their latent variables. This overhead can only be partially eliminated with elaborate schemes such as bits-back coding, often resulting in poor single-sample compression rates. To overcome such problems, we establish a new class of tractable lossless compression models that permit efficient encoding and decoding: Probabilistic Circuits (PCs). These are a class of neural networks involving $|p|$ computational units that support efficient marginalization over arbitrary subsets of the $D$ feature dimensions, enabling efficient arithmetic coding. We derive efficient encoding and decoding schemes that both have time complexity $\mathcal{O} (\log(D) \cdot |p|)$, where a naive scheme would have linear costs in $D$ and $|p|$, making the approach highly scalable. Empirically, our PC-based (de)compression algorithm runs 5-40 times faster than neural compression algorithms that achieve similar bitrates. By scaling up the traditional PC structure learning pipeline, we achieve state-of-the-art results on image datasets such as MNIST. Furthermore, PCs can be naturally integrated with existing neural compression algorithms to improve the performance of these base models on natural image datasets. Our results highlight the potential impact that non-standard learning architectures may have on neural data compression.

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EE-Net: Exploitation-Exploration Neural Networks in Contextual Bandits

Yikun Ban, Yuchen Yan, Arindam Banerjee, Jingrui He

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In this paper, we propose a novel neural exploration strategy in contextual bandits, EE-Net, distinct from the standard UCB-based and TS-based approaches. Contextual multi-armed bandits have been studied for decades with various applications. To solve the exploitation-exploration tradeoff in bandits, there are three main techniques: epsilon-greedy, Thompson Sampling (TS), and Upper Confidence Bound (UCB). In recent literature, linear contextual bandits have adopted ridge regression to estimate the reward function and combine it with TS or UCB strategies for exploration. However, this line of works explicitly assumes the reward is based on a linear function of arm vectors, which may not be true in real-world datasets. To overcome this challenge, a series of neural bandit algorithms have been proposed, where a neural network is used to learn the underlying reward function and TS or UCB are adapted for exploration. Instead of calculating a large-deviation based statistical bound for exploration like previous methods, we propose "EE-Net", a novel neural-based exploration strategy. In addition to using a neural network (Exploitation network) to learn the reward function, EE-Net uses another neural network (Exploration network) to adaptively learn potential gains compared to the currently estimated reward for exploration. Then, a decision-maker is constructed to combine the outputs from the Exploitation and Exploration networks. We prove that EE-Net can achieve $\mathcal{O}(\sqrt{T\log T})$ regret and show that EE-Net outperforms existing linear and neural contextual bandit baselines on real-world datasets.

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Contrastive Fine-grained Class Clustering via Generative Adversarial Networks

Yunji Kim, Jung-Woo Ha

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Unsupervised fine-grained class clustering is a practical yet challenging task due to the difficulty of feature representations learning of subtle object details. We introduce C3-GAN, a method that leverages the categorical inference power of InfoGAN with contrastive learning. We aim to learn feature representations that encourage a dataset to form distinct cluster boundaries in the embedding space, while also maximizing the mutual information between the latent code and its image observation. Our approach is to train a discriminator, which is also used for inferring clusters, to optimize the contrastive loss, where image-latent pairs that maximize the mutual information are considered as positive pairs and the rest as negative pairs. Specifically, we map the input of a generator, which was sampled from the categorical distribution, to the embedding space of the discriminator and let them act as a cluster centroid. In this way, C3-GAN succeeded in learning a clustering-friendly embedding space where each cluster is distinctively separable. Experimental results show that C3-GAN achieved the state-of-the-art clustering performance on four fine-grained image datasets, while also alleviating the mode collapse phenomenon. Code is available at https://github.com/naver-ai/c3-gan.

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Learning-Augmented $k$-means Clustering

Jon C. Ergun, Zhili Feng, Sandeep Silwal, David Woodruff, Samson Zhou

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$k$-means clustering is a well-studied problem due to its wide applicability. Unfortunately, there exist strong theoretical limits on the performance of any algorithm for the $k$-means problem on worst-case inputs. To overcome this barrier, we consider a scenario where ``advice'' is provided to help perform clustering. Specifically, we consider the $k$-means problem augmented with a predictor that, given any point, returns its cluster label in an approximately optimal clustering up to some, possibly adversarial, error. We present an algorithm whose performance improves along with the accuracy of the predictor, even though na\"{i}vely following the accurate predictor can still lead to a high clustering cost. Thus if the predictor is sufficiently accurate, we can retrieve a close to optimal clustering with nearly optimal runtime, breaking known computational barriers for algorithms that do not have access to such advice. We evaluate our algorithms on real datasets and show significant improvements in the quality of clustering.

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Planning in Stochastic Environments with a Learned Model

Ioannis Antonoglou, Julian Schrittwieser, Sherjil Ozair, Thomas K Hubert, David Silver

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Model-based reinforcement learning has proven highly successful. However, learning a model in isolation from its use during planning is problematic in complex environments. To date, the most effective techniques have instead combined value-equivalent model learning with powerful tree-search methods. This approach is exemplified by MuZero, which has achieved state-of-the-art performance in a wide range of domains, from board games to visually rich environments, with discrete and continuous action spaces, in online and offline settings. However, previous instantiations of this approach were limited to the use of deterministic models. This limits their performance in environments that are inherently stochastic, partially observed, or so large and complex that they appear stochastic to a finite agent. In this paper we extend this approach to learn and plan with stochastic models. Specifically, we introduce a new algorithm, Stochastic MuZero, that learns a stochastic model incorporating afterstates, and uses this model to perform a stochastic tree search. Stochastic MuZero matched or exceeded the state of the art in a set of canonical single and multi-agent environments, including 2048 and backgammon, while maintaining the same performance as standard MuZero in the game of Go.

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Assessing Generalization of SGD via Disagreement

Yiding Jiang, Vaishnavh Nagarajan, Christina Baek, J Zico Kolter

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We empirically show that the test error of deep networks can be estimated by training the same architecture on the same training set but with two different runs of Stochastic Gradient Descent (SGD), and then measuring the disagreement rate between the two networks on unlabeled test data. This builds on -- and is a stronger version of -- the observation in Nakkiran&Bansal 20, which requires the runs to be on separate training sets. We further theoretically show that this peculiar phenomenon arises from the well-calibrated nature of ensembles of SGD-trained models. This finding not only provides a simple empirical measure to directly predict the test error using unlabeled test data, but also establishes a new conceptual connection between generalization and calibration.

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How to Robustify Black-Box ML Models? A Zeroth-Order Optimization Perspective

Yimeng Zhang, Yuguang Yao, Jinghan Jia, Jinfeng Yi, Mingyi Hong, Shiyu Chang, Sijia Liu

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The lack of adversarial robustness has been recognized as an important issue for state-of-the-art machine learning (ML) models, e.g., deep neural networks (DNNs). Thereby, robustifying ML models against adversarial attacks is now a major focus of research. However, nearly all existing defense methods, particularly for robust training, made the white-box assumption that the defender has the access to the details of an ML model (or its surrogate alternatives if available), e.g., its architectures and parameters. Beyond existing works, in this paper we aim to address the problem of black-box defense: How to robustify a black-box model using just input queries and output feedback? Such a problem arises in practical scenarios, where the owner of the predictive model is reluctant to share model information in order to preserve privacy. To this end, we propose a general notion of defensive operation that can be applied to black-box models, and design it through the lens of denoised smoothing (DS), a first-order (FO) certified defense technique. To allow the design of merely using model queries, we further integrate DS with the zeroth-order (gradient-free) optimization. However, a direct implementation of zeroth-order (ZO) optimization suffers a high variance of gradient estimates, and thus leads to ineffective defense. To tackle this problem, we next propose to prepend an autoencoder (AE) to a given (black-box) model so that DS can be trained using variance-reduced ZO optimization. We term the eventual defense as ZO-AE-DS. In practice, we empirically show that ZO-AE-DS can achieve improved accuracy, certified robustness, and query complexity over existing baselines. And the effectiveness of our approach is justified under both image classification and image reconstruction tasks.

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Exploring the Limits of Large Scale Pre-training

Samira Abnar, Mostafa Dehghani, Behnam Neyshabur, Hanie Sedghi

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Recent developments in large-scale machine learning suggest that by scaling up data, model size and training time properly, one might observe that improvements in pre-training would transfer favorably to most downstream tasks. In this work we systematically study this phenomena and establish that, as we increase the upstream accuracy, performance of downstream tasks \emph{saturates}. In particular, we investigate more than 4800 experiments on Vision Transformers, MLP-Mixers and ResNets with number of parameters ranging from ten million to ten billion, trained on the largest scale of available image data (JFT, ImageNet21K) and evaluated on more than 20 downstream image recognition tasks. We propose a model for downstream performance that reflects the saturation phenomena and captures the nonlinear relationship in performance of upstream and downstream tasks. Delving deeper to understand the reasons that give rise to these phenomena, we show that the observed saturation behavior is closely related to the way that representations evolve through the layers of the models. We showcase an even more extreme scenario where performance on upstream and downstream are at odds with each other. That is, in order to have a better downstream performance, we need to hurt upstream accuracy.

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EntQA: Entity Linking as Question Answering

Wenzheng Zhang, Wenyue Hua, Karl Stratos

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A conventional approach to entity linking is to first find mentions in a given document and then infer their underlying entities in the knowledge base. A well-known limitation of this approach is that it requires finding mentions without knowing their entities, which is unnatural and difficult. We present a new model that does not suffer from this limitation called $\textbf{EntQA}$, which stands for $\mbox{\textbf{Ent}ity}$ linking as $\mbox{\textbf{Q}uestion}$ $\mbox{\textbf{A}nswering}$. EntQA first proposes candidate entities with a fast retrieval module, and then scrutinizes the document to find mentions of each candidate with a powerful reader module. Our approach combines progress in entity linking with that in open-domain question answering and capitalizes on pretrained models for dense entity retrieval and reading comprehension. Unlike in previous works, we do not rely on a mention-candidates dictionary or large-scale weak supervision. EntQA achieves strong results on the GERBIL benchmarking platform.

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Memorizing Transformers

Yuhuai Wu, Markus Norman Rabe, DeLesley Hutchins, Christian Szegedy

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Language models typically need to be trained or finetuned in order to acquire new knowledge, which involves updating their weights. We instead envision language models that can simply read and memorize new data at inference time, thus acquiring new knowledge immediately. In this work, we extend language models with the ability to memorize the internal representations of past inputs. We demonstrate that an approximate $k$NN lookup into a non-differentiable memory of recent (key, value) pairs improves language modeling across various benchmarks and tasks, including generic webtext (C4), math papers (arXiv), books (PG-19), code (Github), as well as formal theorems (Isabelle). We show that the performance steadily improves when we increase the size of memory up to 262K tokens. On benchmarks including code and mathematics, we find that the model is capable of making use of newly defined functions and theorems during test time.

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