ICLR 2020 Papers

International Conference on Learning Representations

Decision breakdown

687papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Spotlight
    10815.7%
  • Poster
    53177.3%
  • Other / unlabeled
    487.0%

Browse all papers

Distance-Based Learning from Errors for Confidence Calibration

Chen Xing, Sercan Arik, Zizhao Zhang, Tomas Pfister

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Deep neural networks (DNNs) are poorly calibrated when trained in conventional ways. To improve confidence calibration of DNNs, we propose a novel training method, distance-based learning from errors (DBLE). DBLE bases its confidence estimation on distances in the representation space. In DBLE, we first adapt prototypical learning to train classification models. It yields a representation space where the distance between a test sample and its ground truth class center can calibrate the model's classification performance. At inference, however, these distances are not available due to the lack of ground truth labels. To circumvent this by inferring the distance for every test sample, we propose to train a confidence model jointly with the classification model. We integrate this into training by merely learning from mis-classified training samples, which we show to be highly beneficial for effective learning. On multiple datasets and DNN architectures, we demonstrate that DBLE outperforms alternative single-model confidence calibration approaches. DBLE also achieves comparable performance with computationally-expensive ensemble approaches with lower computational cost and lower number of parameters.

Poster
Fast Task Inference with Variational Intrinsic Successor Features

Steven Hansen, Will Dabney, Andre Barreto, David Warde-Farley, Tom Van de Wiele, Volodymyr Mnih

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It has been established that diverse behaviors spanning the controllable subspace of a Markov decision process can be trained by rewarding a policy for being distinguishable from other policies. However, one limitation of this formulation is the difficulty to generalize beyond the finite set of behaviors being explicitly learned, as may be needed in subsequent tasks. Successor features provide an appealing solution to this generalization problem, but require defining the reward function as linear in some grounded feature space. In this paper, we show that these two techniques can be combined, and that each method solves the other's primary limitation. To do so we introduce Variational Intrinsic Successor FeatuRes (VISR), a novel algorithm which learns controllable features that can be leveraged to provide enhanced generalization and fast task inference through the successor features framework. We empirically validate VISR on the full Atari suite, in a novel setup wherein the rewards are only exposed briefly after a long unsupervised phase. Achieving human-level performance on 12 games and beating all baselines, we believe VISR represents a step towards agents that rapidly learn from limited feedback.

Talk
GraphSAINT: Graph Sampling Based Inductive Learning Method

Hanqing Zeng, Hongkuan Zhou, Ajitesh Srivastava, Rajgopal Kannan, Viktor Prasanna

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Graph Convolutional Networks (GCNs) are powerful models for learning representations of attributed graphs. To scale GCNs to large graphs, state-of-the-art methods use various layer sampling techniques to alleviate the "neighbor explosion" problem during minibatch training. We propose GraphSAINT, a graph sampling based inductive learning method that improves training efficiency and accuracy in a fundamentally different way. By changing perspective, GraphSAINT constructs minibatches by sampling the training graph, rather than the nodes or edges across GCN layers. Each iteration, a complete GCN is built from the properly sampled subgraph. Thus, we ensure fixed number of well-connected nodes in all layers. We further propose normalization technique to eliminate bias, and sampling algorithms for variance reduction. Importantly, we can decouple the sampling from the forward and backward propagation, and extend GraphSAINT with many architecture variants (e.g., graph attention, jumping connection). GraphSAINT demonstrates superior performance in both accuracy and training time on five large graphs, and achieves new state-of-the-art F1 scores for PPI (0.995) and Reddit (0.970).

Poster
Depth-Width Trade-offs for ReLU Networks via Sharkovsky's Theorem

Vaggos Chatziafratis, Sai Ganesh Nagarajan, Ioannis Panageas, Xiao Wang

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Understanding the representational power of Deep Neural Networks (DNNs) and how their structural properties (e.g., depth, width, type of activation unit) affect the functions they can compute, has been an important yet challenging question in deep learning and approximation theory. In a seminal paper, Telgarsky high- lighted the benefits of depth by presenting a family of functions (based on sim- ple triangular waves) for which DNNs achieve zero classification error, whereas shallow networks with fewer than exponentially many nodes incur constant error. Even though Telgarsky’s work reveals the limitations of shallow neural networks, it doesn’t inform us on why these functions are difficult to represent and in fact he states it as a tantalizing open question to characterize those functions that cannot be well-approximated by smaller depths. In this work, we point to a new connection between DNNs expressivity and Sharkovsky’s Theorem from dynamical systems, that enables us to characterize the depth-width trade-offs of ReLU networks for representing functions based on the presence of a generalized notion of fixed points, called periodic points (a fixed point is a point of period 1). Motivated by our observation that the triangle waves used in Telgarsky’s work contain points of period 3 – a period that is special in that it implies chaotic behaviour based on the celebrated result by Li-Yorke – we proceed to give general lower bounds for the width needed to represent periodic functions as a function of the depth. Technically, the crux of our approach is based on an eigenvalue analysis of the dynamical systems associated with such functions.

Spotlight
A Learning-based Iterative Method for Solving Vehicle Routing Problems

Hao Lu, Xingwen Zhang, Shuang Yang

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This paper is concerned with solving combinatorial optimization problems, in particular, the capacitated vehicle routing problems (CVRP). Classical Operations Research (OR) algorithms such as LKH3 \citep{helsgaun2017extension} are inefficient and difficult to scale to larger-size problems. Machine learning based approaches have recently shown to be promising, partly because of their efficiency (once trained, they can perform solving within minutes or even seconds). However, there is still a considerable gap between the quality of a machine learned solution and what OR methods can offer (e.g., on CVRP-100, the best result of learned solutions is between 16.10-16.80, significantly worse than LKH3's 15.65). In this paper, we present ``Learn to Improve'' (L2I), the first learning based approach for CVRP that is efficient in solving speed and at the same time outperforms OR methods. Starting with a random initial solution, L2I learns to iteratively refine the solution with an improvement operator, selected by a reinforcement learning based controller. The improvement operator is selected from a pool of powerful operators that are customized for routing problems. By combining the strengths of the two worlds, our approach achieves the new state-of-the-art results on CVRP, e.g., an average cost of 15.57 on CVRP-100.

Poster
Masked Based Unsupervised Content Transfer

Ron Mokady, Sagie Benaim, Lior Wolf, Amit Bermano

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We consider the problem of translating, in an unsupervised manner, between two domains where one contains some additional information compared to the other. The proposed method disentangles the common and separate parts of these domains and, through the generation of a mask, focuses the attention of the underlying network to the desired augmentation alone, without wastefully reconstructing the entire target. This enables state-of-the-art quality and variety of content translation, as demonstrated through extensive quantitative and qualitative evaluation. Our method is also capable of adding the separate content of different guide images and domains as well as remove existing separate content. Furthermore, our method enables weakly-supervised semantic segmentation of the separate part of each domain, where only class labels are provided. Our code is available at https://github.com/rmokady/mbu-content-tansfer.

Poster
Learning Robust Representations via Multi-View Information Bottleneck

Marco Federici, Anjan Dutta, Patrick Forré, Nate Kushman, Zeynep Akata

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The information bottleneck principle provides an information-theoretic method for representation learning, by training an encoder to retain all information which is relevant for predicting the label while minimizing the amount of other, excess information in the representation. The original formulation, however, requires labeled data to identify the superfluous information. In this work, we extend this ability to the multi-view unsupervised setting, where two views of the same underlying entity are provided but the label is unknown. This enables us to identify superfluous information as that not shared by both views. A theoretical analysis leads to the definition of a new multi-view model that produces state-of-the-art results on the Sketchy dataset and label-limited versions of the MIR-Flickr dataset. We also extend our theory to the single-view setting by taking advantage of standard data augmentation techniques, empirically showing better generalization capabilities when compared to common unsupervised approaches for representation learning.

Poster
Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning

Hengyuan Hu, Jakob N Foerster

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In recent years we have seen fast progress on a number of benchmark problems in AI, with modern methods achieving near or super human performance in Go, Poker and Dota. One common aspect of all of these challenges is that they are by design adversarial or, technically speaking, zero-sum. In contrast to these settings, success in the real world commonly requires humans to collaborate and communicate with others, in settings that are, at least partially, cooperative. In the last year, the card game Hanabi has been established as a new benchmark environment for AI to fill this gap. In particular, Hanabi is interesting to humans since it is entirely focused on theory of mind, i.e. the ability to effectively reason over the intentions, beliefs and point of view of other agents when observing their actions. Learning to be informative when observed by others is an interesting challenge for Reinforcement Learning (RL): Fundamentally, RL requires agents to explore in order to discover good policies. However, when done naively, this randomness will inherently make their actions less informative to others during training. We present a new deep multi-agent RL method, the Simplified Action Decoder (SAD), which resolves this contradiction exploiting the centralized training phase. During training SAD allows other agents to not only observe the (exploratory) action chosen, but agents instead also observe the greedy action of their team mates. By combining this simple intuition with an auxiliary task for state prediction and best practices for multi-agent learning, SAD establishes a new state of the art for 2-5 players on the self-play part of the Hanabi challenge.

Spotlight
Enabling Deep Spiking Neural Networks with Hybrid Conversion and Spike Timing Dependent Backpropagation

Nitin Rathi, Gopalakrishnan Srinivasan, Priyadarshini Panda, Kaushik Roy

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Spiking Neural Networks (SNNs) operate with asynchronous discrete events (or spikes) which can potentially lead to higher energy-efficiency in neuromorphic hardware implementations. Many works have shown that an SNN for inference can be formed by copying the weights from a trained Artificial Neural Network (ANN) and setting the firing threshold for each layer as the maximum input received in that layer. These type of converted SNNs require a large number of time steps to achieve competitive accuracy which diminishes the energy savings. The number of time steps can be reduced by training SNNs with spike-based backpropagation from scratch, but that is computationally expensive and slow. To address these challenges, we present a computationally-efficient training technique for deep SNNs. We propose a hybrid training methodology: 1) take a converted SNN and use its weights and thresholds as an initialization step for spike-based backpropagation, and 2) perform incremental spike-timing dependent backpropagation (STDB) on this carefully initialized network to obtain an SNN that converges within few epochs and requires fewer time steps for input processing. STDB is performed with a novel surrogate gradient function defined using neuron's spike time. The weight update is proportional to the difference in spike timing between the current time step and the most recent time step the neuron generated an output spike. The SNNs trained with our hybrid conversion-and-STDB training perform at $10{\times}{-}25{\times}$ fewer number of time steps and achieve similar accuracy compared to purely converted SNNs. The proposed training methodology converges in less than $20$ epochs of spike-based backpropagation for most standard image classification datasets, thereby greatly reducing the training complexity compared to training SNNs from scratch. We perform experiments on CIFAR-10, CIFAR-100 and ImageNet datasets for both VGG and ResNet architectures. We achieve top-1 accuracy of $65.19\%$ for ImageNet dataset on SNN with $250$ time steps, which is $10{\times}$ faster compared to converted SNNs with similar accuracy.

Poster
Smooth markets: A basic mechanism for organizing gradient-based learners

David Balduzzi, Wojciech M. Czarnecki, Tom Anthony, Ian Gemp, Edward Hughes, Joel Leibo, Georgios Piliouras, Thore Graepel

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With the success of modern machine learning, it is becoming increasingly important to understand and control how learning algorithms interact. Unfortunately, negative results from game theory show there is little hope of understanding or controlling general n-player games. We therefore introduce smooth markets (SM-games), a class of n-player games with pairwise zero sum interactions. SM-games codify a common design pattern in machine learning that includes some GANs, adversarial training, and other recent algorithms. We show that SM-games are amenable to analysis and optimization using first-order methods.

Poster
Weakly Supervised Clustering by Exploiting Unique Class Count

Mustafa Umit Oner, Hwee Kuan Lee, Wing-Kin Sung

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A weakly supervised learning based clustering framework is proposed in this paper. As the core of this framework, we introduce a novel multiple instance learning task based on a bag level label called unique class count (ucc), which is the number of unique classes among all instances inside the bag. In this task, no annotations on individual instances inside the bag are needed during training of the models. We mathematically prove that with a perfect ucc classifier, perfect clustering of individual instances inside the bags is possible even when no annotations on individual instances are given during training. We have constructed a neural network based ucc classifier and experimentally shown that the clustering performance of our framework with our weakly supervised ucc classifier is comparable to that of fully supervised learning models where labels for all instances are known. Furthermore, we have tested the applicability of our framework to a real world task of semantic segmentation of breast cancer metastases in histological lymph node sections and shown that the performance of our weakly supervised framework is comparable to the performance of a fully supervised Unet model.

Poster
Graph Constrained Reinforcement Learning for Natural Language Action Spaces

Prithviraj Ammanabrolu, Matthew Hausknecht

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Interactive Fiction games are text-based simulations in which an agent interacts with the world purely through natural language. They are ideal environments for studying how to extend reinforcement learning agents to meet the challenges of natural language understanding, partial observability, and action generation in combinatorially-large text-based action spaces. We present KG-A2C, an agent that builds a dynamic knowledge graph while exploring and generates actions using a template-based action space. We contend that the dual uses of the knowledge graph to reason about game state and to constrain natural language generation are the keys to scalable exploration of combinatorially large natural language actions. Results across a wide variety of IF games show that KG-A2C outperforms current IF agents despite the exponential increase in action space size.

Poster
Piecewise linear activations substantially shape the loss surfaces of neural networks

Fengxiang He, Bohan Wang, Dacheng Tao

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Understanding the loss surface of a neural network is fundamentally important to the understanding of deep learning. This paper presents how piecewise linear activation functions substantially shape the loss surfaces of neural networks. We first prove that {\it the loss surfaces of many neural networks have infinite spurious local minima} which are defined as the local minima with higher empirical risks than the global minima. Our result demonstrates that the networks with piecewise linear activations possess substantial differences to the well-studied linear neural networks. This result holds for any neural network with arbitrary depth and arbitrary piecewise linear activation functions (excluding linear functions) under most loss functions in practice. Essentially, the underlying assumptions are consistent with most practical circumstances where the output layer is narrower than any hidden layer. In addition, the loss surface of a neural network with piecewise linear activations is partitioned into multiple smooth and multilinear cells by nondifferentiable boundaries. The constructed spurious local minima are concentrated in one cell as a valley: they are connected with each other by a continuous path, on which empirical risk is invariant. Further for one-hidden-layer networks, we prove that all local minima in a cell constitute an equivalence class; they are concentrated in a valley; and they are all global minima in the cell.

Poster
Understanding the Limitations of Variational Mutual Information Estimators

Jiaming Song, Stefano Ermon

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Variational approaches based on neural networks are showing promise for estimating mutual information (MI) between high dimensional variables. However, they can be difficult to use in practice due to poorly understood bias/variance tradeoffs. We theoretically show that, under some conditions, estimators such as MINE exhibit variance that could grow exponentially with the true amount of underlying MI. We also empirically demonstrate that existing estimators fail to satisfy basic self-consistency properties of MI, such as data processing and additivity under independence. Based on a unified perspective of variational approaches, we develop a new estimator that focuses on variance reduction. Empirical results on standard benchmark tasks demonstrate that our proposed estimator exhibits improved bias-variance trade-offs on standard benchmark tasks.

Poster
DDSP: Differentiable Digital Signal Processing

Jesse Engel, Lamtharn (Hanoi) Hantrakul, Chenjie Gu, Adam Roberts

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Most generative models of audio directly generate samples in one of two domains: time or frequency. While sufficient to express any signal, these representations are inefficient, as they do not utilize existing knowledge of how sound is generated and perceived. A third approach (vocoders/synthesizers) successfully incorporates strong domain knowledge of signal processing and perception, but has been less actively researched due to limited expressivity and difficulty integrating with modern auto-differentiation-based machine learning methods. In this paper, we introduce the Differentiable Digital Signal Processing (DDSP) library, which enables direct integration of classic signal processing elements with deep learning methods. Focusing on audio synthesis, we achieve high-fidelity generation without the need for large autoregressive models or adversarial losses, demonstrating that DDSP enables utilizing strong inductive biases without losing the expressive power of neural networks. Further, we show that combining interpretable modules permits manipulation of each separate model component, with applications such as independent control of pitch and loudness, realistic extrapolation to pitches not seen during training, blind dereverberation of room acoustics, transfer of extracted room acoustics to new environments, and transformation of timbre between disparate sources. In short, DDSP enables an interpretable and modular approach to generative modeling, without sacrificing the benefits of deep learning. The library will is available at https://github.com/magenta/ddsp and we encourage further contributions from the community and domain experts.

Spotlight
Global Relational Models of Source Code

Vincent J. Hellendoorn, Charles Sutton, Rishabh Singh, Petros Maniatis, David Bieber

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Models of code can learn distributed representations of a program's syntax and semantics to predict many non-trivial properties of a program. Recent state-of-the-art models leverage highly structured representations of programs, such as trees, graphs and paths therein (e.g. data-flow relations), which are precise and abundantly available for code. This provides a strong inductive bias towards semantically meaningful relations, yielding more generalizable representations than classical sequence-based models. Unfortunately, these models primarily rely on graph-based message passing to represent relations in code, which makes them de facto local due to the high cost of message-passing steps, quite in contrast to modern, global sequence-based models, such as the Transformer. In this work, we bridge this divide between global and structured models by introducing two new hybrid model families that are both global and incorporate structural bias: Graph Sandwiches, which wrap traditional (gated) graph message-passing layers in sequential message-passing layers; and Graph Relational Embedding Attention Transformers (GREAT for short), which bias traditional Transformers with relational information from graph edge types. By studying a popular, non-trivial program repair task, variable-misuse identification, we explore the relative merits of traditional and hybrid model families for code representation. Starting with a graph-based model that already improves upon the prior state-of-the-art for this task by 20%, we show that our proposed hybrid models improve an additional 10-15%, while training both faster and using fewer parameters.

Poster
Variational Autoencoders for Highly Multivariate Spatial Point Processes Intensities

Baichuan Yuan, Xiaowei Wang, Jianxin Ma, Chang Zhou, Andrea L. Bertozzi, Hongxia Yang

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Multivariate spatial point process models can describe heterotopic data over space. However, highly multivariate intensities are computationally challenging due to the curse of dimensionality. To bridge this gap, we introduce a declustering based hidden variable model that leads to an efficient inference procedure via a variational autoencoder (VAE). We also prove that this model is a generalization of the VAE-based model for collaborative filtering. This leads to an interesting application of spatial point process models to recommender systems. Experimental results show the method's utility on both synthetic data and real-world data sets.

Poster
Real or Not Real, that is the Question

Yuanbo Xiangli*, Yubin Deng*, Bo Dai*, Chen Change Loy, Dahua Lin

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While generative adversarial networks (GAN) have been widely adopted in various topics, in this paper we generalize the standard GAN to a new perspective by treating realness as a random variable that can be estimated from multiple angles. In this generalized framework, referred to as RealnessGAN, the discriminator outputs a distribution as the measure of realness. While RealnessGAN shares similar theoretical guarantees with the standard GAN, it provides more insights on adversarial learning. More importantly, compared to multiple baselines, RealnessGAN provides stronger guidance for the generator, achieving improvements on both synthetic and real-world datasets. Moreover, it enables the basic DCGAN architecture to generate realistic images at 1024*1024 resolution when trained from scratch.

Spotlight
Gap-Aware Mitigation of Gradient Staleness

Saar Barkai, Ido Hakimi, Assaf Schuster

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Cloud computing is becoming increasingly popular as a platform for distributed training of deep neural networks. Synchronous stochastic gradient descent (SSGD) suffers from substantial slowdowns due to stragglers if the environment is non-dedicated, as is common in cloud computing. Asynchronous SGD (ASGD) methods are immune to these slowdowns but are scarcely used due to gradient staleness, which encumbers the convergence process. Recent techniques have had limited success mitigating the gradient staleness when scaling up to many workers (computing nodes). In this paper we define the Gap as a measure of gradient staleness and propose Gap-Aware (GA), a novel asynchronous-distributed method that penalizes stale gradients linearly to the Gap and performs well even when scaling to large numbers of workers. Our evaluation on the CIFAR, ImageNet, and WikiText-103 datasets shows that GA outperforms the currently acceptable gradient penalization method, in final test accuracy. We also provide convergence rate proof for GA. Despite prior beliefs, we show that if GA is applied, momentum becomes beneficial in asynchronous environments, even when the number of workers scales up.

Poster
Self-Supervised Learning of Appliance Usage

Chen-Yu Hsu, Abbas Zeitoun, Guang-He Lee, Dina Katabi, Tommi Jaakkola

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Learning home appliance usage is important for understanding people's activities and optimizing energy consumption. The problem is modeled as an event detection task, where the objective is to learn when a user turns an appliance on, and which appliance it is (microwave, hair dryer, etc.). Ideally, we would like to solve the problem in an unsupervised way so that the method can be applied to new homes and new appliances without any labels. To this end, we introduce a new deep learning model that takes input from two home sensors: 1) a smart electricity meter that outputs the total energy consumed by the home as a function of time, and 2) a motion sensor that outputs the locations of the residents over time. The model learns the distribution of the residents' locations conditioned on the home energy signal. We show that this cross-modal prediction task allows us to detect when a particular appliance is used, and the location of the appliance in the home, all in a self-supervised manner, without any labeled data.

Poster