ICLR 2020 Papers

International Conference on Learning Representations

Decision breakdown

687papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Spotlight
    10815.7%
  • Poster
    53177.3%
  • Other / unlabeled
    487.0%

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Bayesian Meta Sampling for Fast Uncertainty Adaptation

Zhenyi Wang, Yang Zhao, Ping Yu, Ruiyi Zhang, Changyou Chen

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Meta learning has been making impressive progress for fast model adaptation. However, limited work has been done on learning fast uncertainty adaption for Bayesian modeling. In this paper, we propose to achieve the goal by placing meta learning on the space of probability measures, inducing the concept of meta sampling for fast uncertainty adaption. Specifically, we propose a Bayesian meta sampling framework consisting of two main components: a meta sampler and a sample adapter. The meta sampler is constructed by adopting a neural-inverse-autoregressive-flow (NIAF) structure, a variant of the recently proposed neural autoregressive flows, to efficiently generate meta samples to be adapted. The sample adapter moves meta samples to task-specific samples, based on a newly proposed and general Bayesian sampling technique, called optimal-transport Bayesian sampling. The combination of the two components allows a simple learning procedure for the meta sampler to be developed, which can be efficiently optimized via standard back-propagation. Extensive experimental results demonstrate the efficiency and effectiveness of the proposed framework, obtaining better sample quality and faster uncertainty adaption compared to related methods.

Poster
GLAD: Learning Sparse Graph Recovery

Harsh Shrivastava, Xinshi Chen, Binghong Chen, Guanghui Lan, Srinivas Aluru, Han Liu, Le Song

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Recovering sparse conditional independence graphs from data is a fundamental problem in machine learning with wide applications. A popular formulation of the problem is an $\ell_1$ regularized maximum likelihood estimation. Many convex optimization algorithms have been designed to solve this formulation to recover the graph structure. Recently, there is a surge of interest to learn algorithms directly based on data, and in this case, learn to map empirical covariance to the sparse precision matrix. However, it is a challenging task in this case, since the symmetric positive definiteness (SPD) and sparsity of the matrix are not easy to enforce in learned algorithms, and a direct mapping from data to precision matrix may contain many parameters. We propose a deep learning architecture, GLAD, which uses an Alternating Minimization (AM) algorithm as our model inductive bias, and learns the model parameters via supervised learning. We show that GLAD learns a very compact and effective model for recovering sparse graphs from data.

Poster
GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representations

Martin Engelcke, Adam R. Kosiorek, Oiwi Parker Jones, Ingmar Posner

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Generative latent-variable models are emerging as promising tools in robotics and reinforcement learning. Yet, even though tasks in these domains typically involve distinct objects, most state-of-the-art generative models do not explicitly capture the compositional nature of visual scenes. Two recent exceptions, MONet and IODINE, decompose scenes into objects in an unsupervised fashion. Their underlying generative processes, however, do not account for component interactions. Hence, neither of them allows for principled sampling of novel scenes. Here we present GENESIS, the first object-centric generative model of 3D visual scenes capable of both decomposing and generating scenes by capturing relationships between scene components. GENESIS parameterises a spatial GMM over images which is decoded from a set of object-centric latent variables that are either inferred sequentially in an amortised fashion or sampled from an autoregressive prior. We train GENESIS on several publicly available datasets and evaluate its performance on scene generation, decomposition, and semi-supervised learning.

Poster
Shifted and Squeezed 8-bit Floating Point format for Low-Precision Training of Deep Neural Networks

Leopold Cambier, Anahita Bhiwandiwalla, Ting Gong, Oguz H. Elibol, Mehran Nekuii, Hanlin Tang

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Training with larger number of parameters while keeping fast iterations is an increasingly adopted strategy and trend for developing better performing Deep Neural Network (DNN) models. This necessitates increased memory footprint and computational requirements for training. Here we introduce a novel methodology for training deep neural networks using 8-bit floating point (FP8) numbers. Reduced bit precision allows for a larger effective memory and increased computational speed. We name this method Shifted and Squeezed FP8 (S2FP8). We show that, unlike previous 8-bit precision training methods, the proposed method works out of the box for representative models: ResNet50, Transformer and NCF. The method can maintain model accuracy without requiring fine-tuning loss scaling parameters or keeping certain layers in single precision. We introduce two learnable statistics of the DNN tensors - shifted and squeezed factors that are used to optimally adjust the range of the tensors in 8-bits, thus minimizing the loss in information due to quantization.

Poster
CAQL: Continuous Action Q-Learning

Moonkyung Ryu, Yinlam Chow, Ross Anderson, Christian Tjandraatmadja, Craig Boutilier

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Reinforcement learning (RL) with value-based methods (e.g., Q-learning) has shown success in a variety of domains such as games and recommender systems (RSs). When the action space is finite, these algorithms implicitly finds a policy by learning the optimal value function, which are often very efficient. However, one major challenge of extending Q-learning to tackle continuous-action RL problems is that obtaining optimal Bellman backup requires solving a continuous action-maximization (max-Q) problem. While it is common to restrict the parameterization of the Q-function to be concave in actions to simplify the max-Q problem, such a restriction might lead to performance degradation. Alternatively, when the Q-function is parameterized with a generic feed-forward neural network (NN), the max-Q problem can be NP-hard. In this work, we propose the CAQL method which minimizes the Bellman residual using Q-learning with one of several plug-and-play action optimizers. In particular, leveraging the strides of optimization theories in deep NN, we show that max-Q problem can be solved optimally with mixed-integer programming (MIP)---when the Q-function has sufficient representation power, this MIP-based optimization induces better policies and is more robust than counterparts, e.g., CEM or GA, that approximate the max-Q solution. To speed up training of CAQL, we develop three techniques, namely (i) dynamic tolerance, (ii) dual filtering, and (iii) clustering. To speed up inference of CAQL, we introduce the action function that concurrently learns the optimal policy. To demonstrate the efficiency of CAQL we compare it with state-of-the-art RL algorithms on benchmark continuous control problems that have different degrees of action constraints and show that CAQL significantly outperforms policy-based methods in heavily constrained environments.

Poster
Program Guided Agent

Shao-Hua Sun, Te-Lin Wu, Joseph J. Lim

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Developing agents that can learn to follow natural language instructions has been an emerging research direction. While being accessible and flexible, natural language instructions can sometimes be ambiguous even to humans. To address this, we propose to utilize programs, structured in a formal language, as a precise and expressive way to specify tasks. We then devise a modular framework that learns to perform a task specified by a program – as different circumstances give rise to diverse ways to accomplish the task, our framework can perceive which circumstance it is currently under, and instruct a multitask policy accordingly to fulfill each subtask of the overall task. Experimental results on a 2D Minecraft environment not only demonstrate that the proposed framework learns to reliably accomplish program instructions and achieves zero-shot generalization to more complex instructions but also verify the efficiency of the proposed modulation mechanism for learning the multitask policy. We also conduct an analysis comparing various models which learn from programs and natural language instructions in an end-to-end fashion.

Spotlight
You CAN Teach an Old Dog New Tricks! On Training Knowledge Graph Embeddings

Daniel Ruffinelli, Samuel Broscheit, Rainer Gemulla

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Knowledge graph embedding (KGE) models learn algebraic representations of the entities and relations in a knowledge graph. A vast number of KGE techniques for multi-relational link prediction have been proposed in the recent literature, often with state-of-the-art performance. These approaches differ along a number of dimensions, including different model architectures, different training strategies, and different approaches to hyperparameter optimization. In this paper, we take a step back and aim to summarize and quantify empirically the impact of each of these dimensions on model performance. We report on the results of an extensive experimental study with popular model architectures and training strategies across a wide range of hyperparameter settings. We found that when trained appropriately, the relative performance differences between various model architectures often shrinks and sometimes even reverses when compared to prior results. For example, RESCAL~\citep{nickel2011three}, one of the first KGE models, showed strong performance when trained with state-of-the-art techniques; it was competitive to or outperformed more recent architectures. We also found that good (and often superior to prior studies) model configurations can be found by exploring relatively few random samples from a large hyperparameter space. Our results suggest that many of the more advanced architectures and techniques proposed in the literature should be revisited to reassess their individual benefits. To foster further reproducible research, we provide all our implementations and experimental results as part of the open source LibKGE framework.

Poster
Towards Hierarchical Importance Attribution: Explaining Compositional Semantics for Neural Sequence Models

Xisen Jin, Zhongyu Wei, Junyi Du, Xiangyang Xue, Xiang Ren

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The impressive performance of neural networks on natural language processing tasks attributes to their ability to model complicated word and phrase compositions. To explain how the model handles semantic compositions, we study hierarchical explanation of neural network predictions. We identify non-additivity and context independent importance attributions within hierarchies as two desirable properties for highlighting word and phrase compositions. We show some prior efforts on hierarchical explanations, e.g. contextual decomposition, do not satisfy the desired properties mathematically, leading to inconsistent explanation quality in different models. In this paper, we start by proposing a formal and general way to quantify the importance of each word and phrase. Following the formulation, we propose Sampling and Contextual Decomposition (SCD) algorithm and Sampling and Occlusion (SOC) algorithm. Human and metrics evaluation on both LSTM models and BERT Transformer models on multiple datasets show that our algorithms outperform prior hierarchical explanation algorithms. Our algorithms help to visualize semantic composition captured by models, extract classification rules and improve human trust of models.

Spotlight
Federated Learning with Matched Averaging

Hongyi Wang, Mikhail Yurochkin, Yuekai Sun, Dimitris Papailiopoulos, Yasaman Khazaeni

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Federated learning allows edge devices to collaboratively learn a shared model while keeping the training data on device, decoupling the ability to do model training from the need to store the data in the cloud. We propose Federated matched averaging (FedMA) algorithm designed for federated learning of modern neural network architectures e.g. convolutional neural networks (CNNs) and LSTMs. FedMA constructs the shared global model in a layer-wise manner by matching and averaging hidden elements (i.e. channels for convolution layers; hidden states for LSTM; neurons for fully connected layers) with similar feature extraction signatures. Our experiments indicate that FedMA not only outperforms popular state-of-the-art federated learning algorithms on deep CNN and LSTM architectures trained on real world datasets, but also reduces the overall communication burden.

Talk
Meta-Learning without Memorization

Mingzhang Yin, George Tucker, Mingyuan Zhou, Sergey Levine, Chelsea Finn

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The ability to learn new concepts with small amounts of data is a critical aspect of intelligence that has proven challenging for deep learning methods. Meta-learning has emerged as a promising technique for leveraging data from previous tasks to enable efficient learning of new tasks. However, most meta-learning algorithms implicitly require that the meta-training tasks be mutually-exclusive, such that no single model can solve all of the tasks at once. For example, when creating tasks for few-shot image classification, prior work uses a per-task random assignment of image classes to N-way classification labels. If this is not done, the meta-learner can ignore the task training data and learn a single model that performs all of the meta-training tasks zero-shot, but does not adapt effectively to new image classes. This requirement means that the user must take great care in designing the tasks, for example by shuffling labels or removing task identifying information from the inputs. In some domains, this makes meta-learning entirely inapplicable. In this paper, we address this challenge by designing a meta-regularization objective using information theory that places precedence on data-driven adaptation. This causes the meta-learner to decide what must be learned from the task training data and what should be inferred from the task testing input. By doing so, our algorithm can successfully use data from non-mutually-exclusive tasks to efficiently adapt to novel tasks. We demonstrate its applicability to both contextual and gradient-based meta-learning algorithms, and apply it in practical settings where applying standard meta-learning has been difficult. Our approach substantially outperforms standard meta-learning algorithms in these settings.

Spotlight
AMRL: Aggregated Memory For Reinforcement Learning

Jacob Beck, Kamil Ciosek, Sam Devlin, Sebastian Tschiatschek, Cheng Zhang, Katja Hofmann

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In many partially observable scenarios, Reinforcement Learning (RL) agents must rely on long-term memory in order to learn an optimal policy. We demonstrate that using techniques from NLP and supervised learning fails at RL tasks due to stochasticity from the environment and from exploration. Utilizing our insights on the limitations of traditional memory methods in RL, we propose AMRL, a class of models that can learn better policies with greater sample efficiency and are resilient to noisy inputs. Specifically, our models use a standard memory module to summarize short-term context, and then aggregate all prior states from the standard model without respect to order. We show that this provides advantages both in terms of gradient decay and signal-to-noise ratio over time. Evaluating in Minecraft and maze environments that test long-term memory, we find that our model improves average return by 19% over a baseline that has the same number of parameters and by 9% over a stronger baseline that has far more parameters.

Poster
A Generalized Training Approach for Multiagent Learning

Paul Muller, Shayegan Omidshafiei, Mark Rowland, Karl Tuyls, Julien Perolat, Siqi Liu, Daniel Hennes, Luke Marris, Marc Lanctot, Edward Hughes, Zhe Wang, Guy Lever, Nicolas Heess, Thore Graepel, Remi Munos

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This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1) encompasses well-known algorithms such as fictitious play and double oracle as special cases, and (2) in principle applies to general-sum, many-player games. Despite this, prior studies of PSRO have been focused on two-player zero-sum games, a regime where in Nash equilibria are tractably computable. In moving from two-player zero-sum games to more general settings, computation of Nash equilibria quickly becomes infeasible. Here, we extend the theoretical underpinnings of PSRO by considering an alternative solution concept, α-Rank, which is unique (thus faces no equilibrium selection issues, unlike Nash) and applies readily to general-sum, many-player settings. We establish convergence guarantees in several games classes, and identify links between Nash equilibria and α-Rank. We demonstrate the competitive performance of α-Rank-based PSRO against an exact Nash solver-based PSRO in 2-player Kuhn and Leduc Poker. We then go beyond the reach of prior PSRO applications by considering 3- to 5-player poker games, yielding instances where α-Rank achieves faster convergence than approximate Nash solvers, thus establishing it as a favorable general games solver. We also carry out an initial empirical validation in MuJoCo soccer, illustrating the feasibility of the proposed approach in another complex domain.

Talk
Optimal Strategies Against Generative Attacks

Roy Mor, Erez Peterfreund, Matan Gavish, Amir Globerson

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Generative neural models have improved dramatically recently. With this progress comes the risk that such models will be used to attack systems that rely on sensor data for authentication and anomaly detection. Many such learning systems are installed worldwide, protecting critical infrastructure or private data against malfunction and cyber attacks. We formulate the scenario of such an authentication system facing generative impersonation attacks, characterize it from a theoretical perspective and explore its practical implications. In particular, we ask fundamental theoretical questions in learning, statistics and information theory: How hard is it to detect a "fake reality"? How much data does the attacker need to collect before it can reliably generate nominally-looking artificial data? Are there optimal strategies for the attacker or the authenticator? We cast the problem as a maximin game, characterize the optimal strategy for both attacker and authenticator in the general case, and provide the optimal strategies in closed form for the case of Gaussian source distributions. Our analysis reveals the structure of the optimal attack and the relative importance of data collection for both authenticator and attacker. Based on these insights we design practical learning approaches and show that they result in models that are more robust to various attacks on real-world data.

Talk
Kaleidoscope: An Efficient, Learnable Representation For All Structured Linear Maps

Tri Dao, Nimit Sohoni, Albert Gu, Matthew Eichhorn, Amit Blonder, Megan Leszczynski, Atri Rudra, Christopher Ré

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Modern neural network architectures use structured linear transformations, such as low-rank matrices, sparse matrices, permutations, and the Fourier transform, to improve inference speed and reduce memory usage compared to general linear maps. However, choosing which of the myriad structured transformations to use (and its associated parameterization) is a laborious task that requires trading off speed, space, and accuracy. We consider a different approach: we introduce a family of matrices called kaleidoscope matrices (K-matrices) that provably capture any structured matrix with near-optimal space (parameter) and time (arithmetic operation) complexity. We empirically validate that K-matrices can be automatically learned within end-to-end pipelines to replace hand-crafted procedures, in order to improve model quality. For example, replacing channel shuffles in ShuffleNet improves classification accuracy on ImageNet by up to 5%. K-matrices can also simplify hand-engineered pipelines---we replace filter bank feature computation in speech data preprocessing with a learnable kaleidoscope layer, resulting in only 0.4% loss in accuracy on the TIMIT speech recognition task. In addition, K-matrices can capture latent structure in models: for a challenging permuted image classification task, adding a K-matrix to a standard convolutional architecture can enable learning the latent permutation and improve accuracy by over 8 points. We provide a practically efficient implementation of our approach, and use K-matrices in a Transformer network to attain 36% faster end-to-end inference speed on a language translation task.

Spotlight
Feature Interaction Interpretability: A Case for Explaining Ad-Recommendation Systems via Neural Interaction Detection

Michael Tsang, Dehua Cheng, Hanpeng Liu, Xue Feng, Eric Zhou, Yan Liu

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Recommendation is a prevalent application of machine learning that affects many users; therefore, it is important for recommender models to be accurate and interpretable. In this work, we propose a method to both interpret and augment the predictions of black-box recommender systems. In particular, we propose to interpret feature interactions from a source recommender model and explicitly encode these interactions in a target recommender model, where both source and target models are black-boxes. By not assuming the structure of the recommender system, our approach can be used in general settings. In our experiments, we focus on a prominent use of machine learning recommendation: ad-click prediction. We found that our interaction interpretations are both informative and predictive, e.g., significantly outperforming existing recommender models. What's more, the same approach to interpret interactions can provide new insights into domains even beyond recommendation, such as text and image classification.

Poster
Q-learning with UCB Exploration is Sample Efficient for Infinite-Horizon MDP

Yuanhao Wang, Kefan Dong, Xiaoyu Chen, Liwei Wang

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A fundamental question in reinforcement learning is whether model-free algorithms are sample efficient. Recently, Jin et al. (2018) proposed a Q-learning algorithm with UCB exploration policy, and proved it has nearly optimal regret bound for finite-horizon episodic MDP. In this paper, we adapt Q-learning with UCB-exploration bonus to infinite-horizon MDP with discounted rewards \emph{without} accessing a generative model. We show that the \textit{sample complexity of exploration} of our algorithm is bounded by $\tilde{O}({\frac{SA}{\epsilon^2(1-\gamma)^7}})$. This improves the previously best known result of $\tilde{O}({\frac{SA}{\epsilon^4(1-\gamma)^8}})$ in this setting achieved by delayed Q-learning (Strehlet al., 2006),, and matches the lower bound in terms of $\epsilon$ as well as $S$ and $A$ up to logarithmic factors.

Poster
Symplectic Recurrent Neural Networks

Zhengdao Chen, Jianyu Zhang, Martin Arjovsky, Léon Bottou

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We propose Symplectic Recurrent Neural Networks (SRNNs) as learning algorithms that capture the dynamics of physical systems from observed trajectories. SRNNs model the Hamiltonian function of the system by a neural networks, and leverage symplectic integration, multiple-step training and initial state optimization to address the challenging numerical issues associated with Hamiltonian systems. We show SRNNs succeed reliably on complex and noisy Hamiltonian systems. Finally, we show how to augment the SRNN integration scheme in order to handle stiff dynamical systems such as bouncing billiards.

Spotlight
Additive Powers-of-Two Quantization: An Efficient Non-uniform Discretization for Neural Networks

Yuhang Li, Xin Dong, Wei Wang

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We propose Additive Powers-of-Two~(APoT) quantization, an efficient non-uniform quantization scheme for the bell-shaped and long-tailed distribution of weights and activations in neural networks. By constraining all quantization levels as the sum of Powers-of-Two terms, APoT quantization enjoys high computational efficiency and a good match with the distribution of weights. A simple reparameterization of the clipping function is applied to generate a better-defined gradient for learning the clipping threshold. Moreover, weight normalization is presented to refine the distribution of weights to make the training more stable and consistent. Experimental results show that our proposed method outperforms state-of-the-art methods, and is even competitive with the full-precision models, demonstrating the effectiveness of our proposed APoT quantization. For example, our 4-bit quantized ResNet-50 on ImageNet achieves 76.6% top-1 accuracy without bells and whistles; meanwhile, our model reduces 22% computational cost compared with the uniformly quantized counterpart.

Poster
Bounds on Over-Parameterization for Guaranteed Existence of Descent Paths in Shallow ReLU Networks

Arsalan Sharifnassab, Saber Salehkaleybar, S. Jamaloddin Golestani

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We study the landscape of squared loss in neural networks with one-hidden layer and ReLU activation functions. Let $m$ and $d$ be the widths of hidden and input layers, respectively. We show that there exist poor local minima with positive curvature for some training sets of size $n\geq m+2d-2$. By positive curvature of a local minimum, we mean that within a small neighborhood the loss function is strictly increasing in all directions. Consequently, for such training sets, there are initialization of weights from which there is no descent path to global optima. It is known that for $n\le m$, there always exist descent paths to global optima from all initial weights. In this perspective, our results provide a somewhat sharp characterization of the over-parameterization required for "existence of descent paths" in the loss landscape.

Poster
Enhancing Transformation-Based Defenses Against Adversarial Attacks with a Distribution Classifier

Connie Kou, Hwee Kuan Lee, Ee-Chien Chang, Teck Khim Ng

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Adversarial attacks on convolutional neural networks (CNN) have gained significant attention and there have been active research efforts on defense mechanisms. Stochastic input transformation methods have been proposed, where the idea is to recover the image from adversarial attack by random transformation, and to take the majority vote as consensus among the random samples. However, the transformation improves the accuracy on adversarial images at the expense of the accuracy on clean images. While it is intuitive that the accuracy on clean images would deteriorate, the exact mechanism in which how this occurs is unclear. In this paper, we study the distribution of softmax induced by stochastic transformations. We observe that with random transformations on the clean images, although the mass of the softmax distribution could shift to the wrong class, the resulting distribution of softmax could be used to correct the prediction. Furthermore, on the adversarial counterparts, with the image transformation, the resulting shapes of the distribution of softmax are similar to the distributions from the clean images. With these observations, we propose a method to improve existing transformation-based defenses. We train a separate lightweight distribution classifier to recognize distinct features in the distributions of softmax outputs of transformed images. Our empirical studies show that our distribution classifier, by training on distributions obtained from clean images only, outperforms majority voting for both clean and adversarial images. Our method is generic and can be integrated with existing transformation-based defenses.

Poster