ICLR 2020 Papers

International Conference on Learning Representations

Decision breakdown

687papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Spotlight
    10815.7%
  • Poster
    53177.3%
  • Other / unlabeled
    487.0%

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Query2box: Reasoning over Knowledge Graphs in Vector Space Using Box Embeddings

Hongyu Ren*, Weihua Hu*, Jure Leskovec

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Answering complex logical queries on large-scale incomplete knowledge graphs (KGs) is a fundamental yet challenging task. Recently, a promising approach to this problem has been to embed KG entities as well as the query into a vector space such that entities that answer the query are embedded close to the query. However, prior work models queries as single points in the vector space, which is problematic because a complex query represents a potentially large set of its answer entities, but it is unclear how such a set can be represented as a single point. Furthermore, prior work can only handle queries that use conjunctions ($\wedge$) and existential quantifiers ($\exists$). Handling queries with logical disjunctions ($\vee$) remains an open problem. Here we propose query2box, an embedding-based framework for reasoning over arbitrary queries with $\wedge$, $\vee$, and $\exists$ operators in massive and incomplete KGs. Our main insight is that queries can be embedded as boxes (i.e., hyper-rectangles), where a set of points inside the box corresponds to a set of answer entities of the query. We show that conjunctions can be naturally represented as intersections of boxes and also prove a negative result that handling disjunctions would require embedding with dimension proportional to the number of KG entities. However, we show that by transforming queries into a Disjunctive Normal Form, query2box is capable of handling arbitrary logical queries with $\wedge$, $\vee$, $\exists$ in a scalable manner. We demonstrate the effectiveness of query2box on two large KGs and show that query2box achieves up to 25% relative improvement over the state of the art.

Poster
FasterSeg: Searching for Faster Real-time Semantic Segmentation

Wuyang Chen, Xinyu Gong, Xianming Liu, Qian Zhang, Yuan Li, Zhangyang Wang

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We present FasterSeg, an automatically designed semantic segmentation network with not only state-of-the-art performance but also faster speed than current methods. Utilizing neural architecture search (NAS), FasterSeg is discovered from a novel and broader search space integrating multi-resolution branches, that has been recently found to be vital in manually designed segmentation models. To better calibrate the balance between the goals of high accuracy and low latency, we propose a decoupled and fine-grained latency regularization, that effectively overcomes our observed phenomenons that the searched networks are prone to "collapsing" to low-latency yet poor-accuracy models. Moreover, we seamlessly extend FasterSeg to a new collaborative search (co-searching) framework, simultaneously searching for a teacher and a student network in the same single run. The teacher-student distillation further boosts the student model’s accuracy. Experiments on popular segmentation benchmarks demonstrate the competency of FasterSeg. For example, FasterSeg can run over 30% faster than the closest manually designed competitor on Cityscapes, while maintaining comparable accuracy.

Poster
Meta Dropout: Learning to Perturb Latent Features for Generalization

Hae Beom Lee, Taewook Nam, Eunho Yang, Sung Ju Hwang

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A machine learning model that generalizes well should obtain low errors on unseen test examples. Thus, if we know how to optimally perturb training examples to account for test examples, we may achieve better generalization performance. However, obtaining such perturbation is not possible in standard machine learning frameworks as the distribution of the test data is unknown. To tackle this challenge, we propose a novel regularization method, meta-dropout, which learns to perturb the latent features of training examples for generalization in a meta-learning framework. Specifically, we meta-learn a noise generator which outputs a multiplicative noise distribution for latent features, to obtain low errors on the test instances in an input-dependent manner. Then, the learned noise generator can perturb the training examples of unseen tasks at the meta-test time for improved generalization. We validate our method on few-shot classification datasets, whose results show that it significantly improves the generalization performance of the base model, and largely outperforms existing regularization methods such as information bottleneck, manifold mixup, and information dropout.

Poster
Dynamics-Aware Embeddings

William Whitney, Rajat Agarwal, Kyunghyun Cho, Abhinav Gupta

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In this paper we consider self-supervised representation learning to improve sample efficiency in reinforcement learning (RL). We propose a forward prediction objective for simultaneously learning embeddings of states and actions. These embeddings capture the structure of the environment's dynamics, enabling efficient policy learning. We demonstrate that our action embeddings alone improve the sample efficiency and peak performance of model-free RL on control from low-dimensional states. By combining state and action embeddings, we achieve efficient learning of high-quality policies on goal-conditioned continuous control from pixel observations in only 1-2 million environment steps.

Poster
PCMC-Net: Feature-based Pairwise Choice Markov Chains

Alix Lhéritier

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Pairwise Choice Markov Chains (PCMC) have been recently introduced to overcome limitations of choice models based on traditional axioms unable to express empirical observations from modern behavior economics like context effects occurring when a choice between two options is altered by adding a third alternative. The inference approach that estimates the transition rates between each possible pair of alternatives via maximum likelihood suffers when the examples of each alternative are scarce and is inappropriate when new alternatives can be observed at test time. In this work, we propose an amortized inference approach for PCMC by embedding its definition into a neural network that represents transition rates as a function of the alternatives' and individual's features. We apply our construction to the complex case of airline itinerary booking where singletons are common (due to varying prices and individual-specific itineraries), and context effects and behaviors strongly dependent on market segments are observed. Experiments show our network significantly outperforming, in terms of prediction accuracy and logarithmic loss, feature engineered standard and latent class Multinomial Logit models as well as recent machine learning approaches.

Poster
Neural Policy Gradient Methods: Global Optimality and Rates of Convergence

Lingxiao Wang, Qi Cai, Zhuoran Yang, Zhaoran Wang

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Policy gradient methods with actor-critic schemes demonstrate tremendous empirical successes, especially when the actors and critics are parameterized by neural networks. However, it remains less clear whether such "neural" policy gradient methods converge to globally optimal policies and whether they even converge at all. We answer both the questions affirmatively in the overparameterized regime. In detail, we prove that neural natural policy gradient converges to a globally optimal policy at a sublinear rate. Also, we show that neural vanilla policy gradient converges sublinearly to a stationary point. Meanwhile, by relating the suboptimality of the stationary points to the~representation power of neural actor and critic classes, we prove the global optimality of all stationary points under mild regularity conditions. Particularly, we show that a key to the global optimality and convergence is the "compatibility" between the actor and critic, which is ensured by sharing neural architectures and random initializations across the actor and critic. To the best of our knowledge, our analysis establishes the first global optimality and convergence guarantees for neural policy gradient methods.

Poster
StructBERT: Incorporating Language Structures into Pre-training for Deep Language Understanding

Wei Wang, Bin Bi, Ming Yan, Chen Wu, Jiangnan Xia, Zuyi Bao, Liwei Peng, Luo Si

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Recently, the pre-trained language model, BERT (and its robustly optimized version RoBERTa), has attracted a lot of attention in natural language understanding (NLU), and achieved state-of-the-art accuracy in various NLU tasks, such as sentiment classification, natural language inference, semantic textual similarity and question answering. Inspired by the linearization exploration work of Elman, we extend BERT to a new model, StructBERT, by incorporating language structures into pre-training. Specifically, we pre-train StructBERT with two auxiliary tasks to make the most of the sequential order of words and sentences, which leverage language structures at the word and sentence levels, respectively. As a result, the new model is adapted to different levels of language understanding required by downstream tasks. The StructBERT with structural pre-training gives surprisingly good empirical results on a variety of downstream tasks, including pushing the state-of-the-art on the GLUE benchmark to 89.0 (outperforming all published models at the time of model submission), the F1 score on SQuAD v1.1 question answering to 93.0, the accuracy on SNLI to 91.7.

Poster
Learning to Move with Affordance Maps

William Qi, Ravi Teja Mullapudi, Saurabh Gupta, Deva Ramanan

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The ability to autonomously explore and navigate a physical space is a fundamental requirement for virtually any mobile autonomous agent, from household robotic vacuums to autonomous vehicles. Traditional SLAM-based approaches for exploration and navigation largely focus on leveraging scene geometry, but fail to model dynamic objects (such as other agents) or semantic constraints (such as wet floors or doorways). Learning-based RL agents are an attractive alternative because they can incorporate both semantic and geometric information, but are notoriously sample inefficient, difficult to generalize to novel settings, and are difficult to interpret. In this paper, we combine the best of both worlds with a modular approach that {\em learns} a spatial representation of a scene that is trained to be effective when coupled with traditional geometric planners. Specifically, we design an agent that learns to predict a spatial affordance map that elucidates what parts of a scene are navigable through active self-supervised experience gathering. In contrast to most simulation environments that assume a static world, we evaluate our approach in the VizDoom simulator, using large-scale randomly-generated maps containing a variety of dynamic actors and hazards. We show that learned affordance maps can be used to augment traditional approaches for both exploration and navigation, providing significant improvements in performance.

Poster
Training binary neural networks with real-to-binary convolutions

Brais Martinez, Jing Yang, Adrian Bulat, Georgios Tzimiropoulos

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This paper shows how to train binary networks to within a few percent points (~3-5%) of the full precision counterpart. We first show how to build a strong baseline, which already achieves state-of-the-art accuracy, by combining recently proposed advances and carefully adjusting the optimization procedure. Secondly, we show that by attempting to minimize the discrepancy between the output of the binary and the corresponding real-valued convolution, additional significant accuracy gains can be obtained. We materialize this idea in two complementary ways: (1) with a loss function, during training, by matching the spatial attention maps computed at the output of the binary and real-valued convolutions, and (2) in a data-driven manner, by using the real-valued activations, available during inference prior to the binarization process, for re-scaling the activations right after the binary convolution. Finally, we show that, when putting all of our improvements together, the proposed model beats the current state of the art by more than 5% top-1 accuracy on ImageNet and reduces the gap to its real-valued counterpart to less than 3% and 5% top-1 accuracy on CIFAR-100 and ImageNet respectively when using a ResNet-18 architecture. Code available at https://github.com/brais-martinez/real2binary

Poster
On Identifiability in Transformers

Gino Brunner, Yang Liu, Damian Pascual, Oliver Richter, Massimiliano Ciaramita, Roger Wattenhofer

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In this paper we delve deep in the Transformer architecture by investigating two of its core components: self-attention and contextual embeddings. In particular, we study the identifiability of attention weights and token embeddings, and the aggregation of context into hidden tokens. We show that, for sequences longer than the attention head dimension, attention weights are not identifiable. We propose effective attention as a complementary tool for improving explanatory interpretations based on attention. Furthermore, we show that input tokens retain to a large degree their identity across the model. We also find evidence suggesting that identity information is mainly encoded in the angle of the embeddings and gradually decreases with depth. Finally, we demonstrate strong mixing of input information in the generation of contextual embeddings by means of a novel quantification method based on gradient attribution. Overall, we show that self-attention distributions are not directly interpretable and present tools to better understand and further investigate Transformer models.

Poster
On Bonus Based Exploration Methods In The Arcade Learning Environment

Adrien Ali Taiga, William Fedus, Marlos C. Machado, Aaron Courville, Marc G. Bellemare

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Research on exploration in reinforcement learning, as applied to Atari 2600 game-playing, has emphasized tackling difficult exploration problems such as Montezuma's Revenge (Bellemare et al., 2016). Recently, bonus-based exploration methods, which explore by augmenting the environment reward, have reached above-human average performance on such domains. In this paper we reassess popular bonus-based exploration methods within a common evaluation framework. We combine Rainbow (Hessel et al., 2018) with different exploration bonuses and evaluate its performance on Montezuma's Revenge, Bellemare et al.'s set of hard of exploration games with sparse rewards, and the whole Atari 2600 suite. We find that while exploration bonuses lead to higher score on Montezuma's Revenge they do not provide meaningful gains over the simpler epsilon-greedy scheme. In fact, we find that methods that perform best on that game often underperform epsilon-greedy on easy exploration Atari 2600 games. We find that our conclusions remain valid even when hyperparameters are tuned for these easy-exploration games. Finally, we find that none of the methods surveyed benefit from additional training samples (1 billion frames, versus Rainbow's 200 million) on Bellemare et al.'s hard exploration games. Our results suggest that recent gains in Montezuma's Revenge may be better attributed to architecture change, rather than better exploration schemes; and that the real pace of progress in exploration research for Atari 2600 games may have been obfuscated by good results on a single domain.

Poster
Pseudo-LiDAR++: Accurate Depth for 3D Object Detection in Autonomous Driving

Yurong You, Yan Wang, Wei-Lun Chao, Divyansh Garg, Geoff Pleiss, Bharath Hariharan, Mark Campbell, Kilian Q. Weinberger

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Detecting objects such as cars and pedestrians in 3D plays an indispensable role in autonomous driving. Existing approaches largely rely on expensive LiDAR sensors for accurate depth information. While recently pseudo-LiDAR has been introduced as a promising alternative, at a much lower cost based solely on stereo images, there is still a notable performance gap. In this paper we provide substantial advances to the pseudo-LiDAR framework through improvements in stereo depth estimation. Concretely, we adapt the stereo network architecture and loss function to be more aligned with accurate depth estimation of faraway objects --- currently the primary weakness of pseudo-LiDAR. Further, we explore the idea to leverage cheaper but extremely sparse LiDAR sensors, which alone provide insufficient information for 3D detection, to de-bias our depth estimation. We propose a depth-propagation algorithm, guided by the initial depth estimates, to diffuse these few exact measurements across the entire depth map. We show on the KITTI object detection benchmark that our combined approach yields substantial improvements in depth estimation and stereo-based 3D object detection --- outperforming the previous state-of-the-art detection accuracy for faraway objects by 40%. Our code is available at https://github.com/mileyan/Pseudo_Lidar_V2.

Poster
Knowledge Consistency between Neural Networks and Beyond

Ruofan Liang, Tianlin Li, Longfei Li, Jing Wang, Quanshi Zhang

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This paper aims to analyze knowledge consistency between pre-trained deep neural networks. We propose a generic definition for knowledge consistency between neural networks at different fuzziness levels. A task-agnostic method is designed to disentangle feature components, which represent the consistent knowledge, from raw intermediate-layer features of each neural network. As a generic tool, our method can be broadly used for different applications. In preliminary experiments, we have used knowledge consistency as a tool to diagnose representations of neural networks. Knowledge consistency provides new insights to explain the success of existing deep-learning techniques, such as knowledge distillation and network compression. More crucially, knowledge consistency can also be used to refine pre-trained networks and boost performance.

Poster
Physics-as-Inverse-Graphics: Unsupervised Physical Parameter Estimation from Video

Miguel Jaques, Michael Burke, Timothy Hospedales

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We propose a model that is able to perform physical parameter estimation of systems from video, where the differential equations governing the scene dynamics are known, but labeled states or objects are not available. Existing physical scene understanding methods require either object state supervision, or do not integrate with differentiable physics to learn interpretable system parameters and states. We address this problem through a \textit{physics-as-inverse-graphics} approach that brings together vision-as-inverse-graphics and differentiable physics engines, where objects and explicit state and velocity representations are discovered by the model. This framework allows us to perform long term extrapolative video prediction, as well as vision-based model-predictive control. Our approach significantly outperforms related unsupervised methods in long-term future frame prediction of systems with interacting objects (such as ball-spring or 3-body gravitational systems), due to its ability to build dynamics into the model as an inductive bias. We further show the value of this tight vision-physics integration by demonstrating data-efficient learning of vision-actuated model-based control for a pendulum system. We also show that the controller's interpretability provides unique capabilities in goal-driven control and physical reasoning for zero-data adaptation.

Poster
IMPACT: Importance Weighted Asynchronous Architectures with Clipped Target Networks

Michael Luo, Jiahao Yao, Richard Liaw, Eric Liang, Ion Stoica

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The practical usage of reinforcement learning agents is often bottlenecked by the duration of training time. To accelerate training, practitioners often turn to distributed reinforcement learning architectures to parallelize and accelerate the training process. However, modern methods for scalable reinforcement learning (RL) often tradeoff between the throughput of samples that an RL agent can learn from (sample throughput) and the quality of learning from each sample (sample efficiency). In these scalable RL architectures, as one increases sample throughput (i.e. increasing parallelization in IMPALA (Espeholt et al., 2018)), sample efficiency drops significantly. To address this, we propose a new distributed reinforcement learning algorithm, IMPACT. IMPACT extends PPO with three changes: a target network for stabilizing the surrogate objective, a circular buffer, and truncated importance sampling. In discrete action-space environments, we show that IMPACT attains higher reward and, simultaneously, achieves up to 30% decrease in training wall-time than that of IMPALA. For continuous control environments, IMPACT trains faster than existing scalable agents while preserving the sample efficiency of synchronous PPO.

Poster
Distance-Based Learning from Errors for Confidence Calibration

Chen Xing, Sercan Arik, Zizhao Zhang, Tomas Pfister

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Deep neural networks (DNNs) are poorly calibrated when trained in conventional ways. To improve confidence calibration of DNNs, we propose a novel training method, distance-based learning from errors (DBLE). DBLE bases its confidence estimation on distances in the representation space. In DBLE, we first adapt prototypical learning to train classification models. It yields a representation space where the distance between a test sample and its ground truth class center can calibrate the model's classification performance. At inference, however, these distances are not available due to the lack of ground truth labels. To circumvent this by inferring the distance for every test sample, we propose to train a confidence model jointly with the classification model. We integrate this into training by merely learning from mis-classified training samples, which we show to be highly beneficial for effective learning. On multiple datasets and DNN architectures, we demonstrate that DBLE outperforms alternative single-model confidence calibration approaches. DBLE also achieves comparable performance with computationally-expensive ensemble approaches with lower computational cost and lower number of parameters.

Poster
GraphSAINT: Graph Sampling Based Inductive Learning Method

Hanqing Zeng, Hongkuan Zhou, Ajitesh Srivastava, Rajgopal Kannan, Viktor Prasanna

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Graph Convolutional Networks (GCNs) are powerful models for learning representations of attributed graphs. To scale GCNs to large graphs, state-of-the-art methods use various layer sampling techniques to alleviate the "neighbor explosion" problem during minibatch training. We propose GraphSAINT, a graph sampling based inductive learning method that improves training efficiency and accuracy in a fundamentally different way. By changing perspective, GraphSAINT constructs minibatches by sampling the training graph, rather than the nodes or edges across GCN layers. Each iteration, a complete GCN is built from the properly sampled subgraph. Thus, we ensure fixed number of well-connected nodes in all layers. We further propose normalization technique to eliminate bias, and sampling algorithms for variance reduction. Importantly, we can decouple the sampling from the forward and backward propagation, and extend GraphSAINT with many architecture variants (e.g., graph attention, jumping connection). GraphSAINT demonstrates superior performance in both accuracy and training time on five large graphs, and achieves new state-of-the-art F1 scores for PPI (0.995) and Reddit (0.970).

Poster
A Learning-based Iterative Method for Solving Vehicle Routing Problems

Hao Lu, Xingwen Zhang, Shuang Yang

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This paper is concerned with solving combinatorial optimization problems, in particular, the capacitated vehicle routing problems (CVRP). Classical Operations Research (OR) algorithms such as LKH3 \citep{helsgaun2017extension} are inefficient and difficult to scale to larger-size problems. Machine learning based approaches have recently shown to be promising, partly because of their efficiency (once trained, they can perform solving within minutes or even seconds). However, there is still a considerable gap between the quality of a machine learned solution and what OR methods can offer (e.g., on CVRP-100, the best result of learned solutions is between 16.10-16.80, significantly worse than LKH3's 15.65). In this paper, we present ``Learn to Improve'' (L2I), the first learning based approach for CVRP that is efficient in solving speed and at the same time outperforms OR methods. Starting with a random initial solution, L2I learns to iteratively refine the solution with an improvement operator, selected by a reinforcement learning based controller. The improvement operator is selected from a pool of powerful operators that are customized for routing problems. By combining the strengths of the two worlds, our approach achieves the new state-of-the-art results on CVRP, e.g., an average cost of 15.57 on CVRP-100.

Poster
Masked Based Unsupervised Content Transfer

Ron Mokady, Sagie Benaim, Lior Wolf, Amit Bermano

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We consider the problem of translating, in an unsupervised manner, between two domains where one contains some additional information compared to the other. The proposed method disentangles the common and separate parts of these domains and, through the generation of a mask, focuses the attention of the underlying network to the desired augmentation alone, without wastefully reconstructing the entire target. This enables state-of-the-art quality and variety of content translation, as demonstrated through extensive quantitative and qualitative evaluation. Our method is also capable of adding the separate content of different guide images and domains as well as remove existing separate content. Furthermore, our method enables weakly-supervised semantic segmentation of the separate part of each domain, where only class labels are provided. Our code is available at https://github.com/rmokady/mbu-content-tansfer.

Poster
Learning Robust Representations via Multi-View Information Bottleneck

Marco Federici, Anjan Dutta, Patrick Forré, Nate Kushman, Zeynep Akata

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The information bottleneck principle provides an information-theoretic method for representation learning, by training an encoder to retain all information which is relevant for predicting the label while minimizing the amount of other, excess information in the representation. The original formulation, however, requires labeled data to identify the superfluous information. In this work, we extend this ability to the multi-view unsupervised setting, where two views of the same underlying entity are provided but the label is unknown. This enables us to identify superfluous information as that not shared by both views. A theoretical analysis leads to the definition of a new multi-view model that produces state-of-the-art results on the Sketchy dataset and label-limited versions of the MIR-Flickr dataset. We also extend our theory to the single-view setting by taking advantage of standard data augmentation techniques, empirically showing better generalization capabilities when compared to common unsupervised approaches for representation learning.

Poster