ICLR 2020 Papers

International Conference on Learning Representations

Decision breakdown

687papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Spotlight
    10815.7%
  • Poster
    53177.3%
  • Other / unlabeled
    487.0%

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Deep probabilistic subsampling for task-adaptive compressed sensing

Iris A.M. Huijben, Bastiaan S. Veeling, Ruud J.G. van Sloun

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The field of deep learning is commonly concerned with optimizing predictive models using large pre-acquired datasets of densely sampled datapoints or signals. In this work, we demonstrate that the deep learning paradigm can be extended to incorporate a subsampling scheme that is jointly optimized under a desired minimum sample rate. We present Deep Probabilistic Subsampling (DPS), a widely applicable framework for task-adaptive compressed sensing that enables end-to end optimization of an optimal subset of signal samples with a subsequent model that performs a required task. We demonstrate strong performance on reconstruction and classification tasks of a toy dataset, MNIST, and CIFAR10 under stringent subsampling rates in both the pixel and the spatial frequency domain. Due to the task-agnostic nature of the framework, DPS is directly applicable to all real-world domains that benefit from sample rate reduction.

Poster
Dynamic Model Pruning with Feedback

Tao Lin, Sebastian U. Stich, Luis Barba, Daniil Dmitriev, Martin Jaggi

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Deep neural networks often have millions of parameters. This can hinder their deployment to low-end devices, not only due to high memory requirements but also because of increased latency at inference. We propose a novel model compression method that generates a sparse trained model without additional overhead: by allowing (i) dynamic allocation of the sparsity pattern and (ii) incorporating feedback signal to reactivate prematurely pruned weights we obtain a performant sparse model in one single training pass (retraining is not needed, but can further improve the performance). We evaluate the method on CIFAR-10 and ImageNet, and show that the obtained sparse models can reach the state-of-the-art performance of dense models and further that their performance surpasses all previously proposed pruning schemes (that come without feedback mechanisms).

Poster
Neural Text Generation With Unlikelihood Training

Sean Welleck, Ilia Kulikov, Stephen Roller, Emily Dinan, Kyunghyun Cho, Jason Weston

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Neural text generation is a key tool in natural language applications, but it is well known there are major problems at its core. In particular, standard likelihood training and decoding leads to dull and repetitive outputs. While some post-hoc fixes have been proposed, in particular top-k and nucleus sampling, they do not address the fact that the token-level probabilities predicted by the model are poor. In this paper we show that the likelihood objective itself is at fault, resulting in a model that assigns too much probability to sequences containing repeats and frequent words, unlike those from the human training distribution. We propose a new objective, unlikelihood training, which forces unlikely generations to be assigned lower probability by the model. We show that both token and sequence level unlikelihood training give less repetitive, less dull text while maintaining perplexity, giving superior generations using standard greedy or beam search. According to human evaluations, our approach with standard beam search also outperforms the currently popular decoding methods of nucleus sampling or beam blocking, thus providing a strong alternative to existing techniques.

Poster
Understanding l4-based Dictionary Learning: Interpretation, Stability, and Robustness

Yuexiang Zhai, Hermish Mehta, Zhengyuan Zhou, Yi Ma

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Recently, the $\ell^4$-norm maximization has been proposed to solve the sparse dictionary learning (SDL) problem. The simple MSP (matching, stretching, and projection) algorithm proposed by \cite{zhai2019a} has proved surprisingly efficient and effective. This paper aims to better understand this algorithm from its strong geometric and statistical connections with the classic PCA and ICA, as well as their associated fixed-point style algorithms. Such connections provide a unified way of viewing problems that pursue {\em principal}, {\em independent}, or {\em sparse} components of high-dimensional data. Our studies reveal additional good properties of $\ell^4$-maximization: not only is the MSP algorithm for sparse coding insensitive to small noise, but it is also robust to outliers and resilient to sparse corruptions. We provide statistical justification for such inherently nice properties. To corroborate the theoretical analysis, we also provide extensive and compelling experimental evidence with both synthetic data and real images.

Poster
GAT: Generative Adversarial Training for Adversarial Example Detection and Robust Classification

Xuwang Yin, Soheil Kolouri, Gustavo K Rohde

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The vulnerabilities of deep neural networks against adversarial examples have become a significant concern for deploying these models in sensitive domains. Devising a definitive defense against such attacks is proven to be challenging, and the methods relying on detecting adversarial samples are only valid when the attacker is oblivious to the detection mechanism. In this paper we propose a principled adversarial example detection method that can withstand norm-constrained white-box attacks. Inspired by one-versus-the-rest classification, in a K class classification problem, we train K binary classifiers where the i-th binary classifier is used to distinguish between clean data of class i and adversarially perturbed samples of other classes. At test time, we first use a trained classifier to get the predicted label (say k) of the input, and then use the k-th binary classifier to determine whether the input is a clean sample (of class k) or an adversarially perturbed example (of other classes). We further devise a generative approach to detecting/classifying adversarial examples by interpreting each binary classifier as an unnormalized density model of the class-conditional data. We provide comprehensive evaluation of the above adversarial example detection/classification methods, and demonstrate their competitive performances and compelling properties. Code is available at https://github.com/xuwangyin/GAT-Generative-Adversarial-Training

Poster
Overlearning Reveals Sensitive Attributes

Congzheng Song, Vitaly Shmatikov

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``"Overlearning'' means that a model trained for a seemingly simple objective implicitly learns to recognize attributes and concepts that are (1) not part of the learning objective, and (2) sensitive from a privacy or bias perspective. For example, a binary gender classifier of facial images also learns to recognize races, even races that are not represented in the training data, and identities. We demonstrate overlearning in several vision and NLP models and analyze its harmful consequences. First, inference-time representations of an overlearned model reveal sensitive attributes of the input, breaking privacy protections such as model partitioning. Second, an overlearned model can be "`re-purposed'' for a different, privacy-violating task even in the absence of the original training data. We show that overlearning is intrinsic for some tasks and cannot be prevented by censoring unwanted attributes. Finally, we investigate where, when, and why overlearning happens during model training.

Poster
V4D: 4D Convolutional Neural Networks for Video-level Representation Learning

Shiwen Zhang, Sheng Guo, Weilin Huang, Matthew R. Scott, Limin Wang

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Most existing 3D CNN structures for video representation learning are clip-based methods, and do not consider video-level temporal evolution of spatio-temporal features. In this paper, we propose Video-level 4D Convolutional Neural Networks, namely V4D, to model the evolution of long-range spatio-temporal representation with 4D convolutions, as well as preserving 3D spatio-temporal representations with residual connections. We further introduce the training and inference methods for the proposed V4D. Extensive experiments are conducted on three video recognition benchmarks, where V4D achieves excellent results, surpassing recent 3D CNNs by a large margin.

Poster
Gradient Descent Maximizes the Margin of Homogeneous Neural Networks

Kaifeng Lyu, Jian Li

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In this paper, we study the implicit regularization of the gradient descent algorithm in homogeneous neural networks, including fully-connected and convolutional neural networks with ReLU or LeakyReLU activations. In particular, we study the gradient descent or gradient flow (i.e., gradient descent with infinitesimal step size) optimizing the logistic loss or cross-entropy loss of any homogeneous model (possibly non-smooth), and show that if the training loss decreases below a certain threshold, then we can define a smoothed version of the normalized margin which increases over time. We also formulate a natural constrained optimization problem related to margin maximization, and prove that both the normalized margin and its smoothed version converge to the objective value at a KKT point of the optimization problem. Our results generalize the previous results for logistic regression with one-layer or multi-layer linear networks, and provide more quantitative convergence results with weaker assumptions than previous results for homogeneous smooth neural networks. We conduct several experiments to justify our theoretical finding on MNIST and CIFAR-10 datasets. Finally, as margin is closely related to robustness, we discuss potential benefits of training longer for improving the robustness of the model.

Talk
Meta-Q-Learning

Rasool Fakoor, Pratik Chaudhari, Stefano Soatto, Alexander J. Smola

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This paper introduces Meta-Q-Learning (MQL), a new off-policy algorithm for meta-Reinforcement Learning (meta-RL). MQL builds upon three simple ideas. First, we show that Q-learning is competitive with state-of-the-art meta-RL algorithms if given access to a context variable that is a representation of the past trajectory. Second, a multi-task objective to maximize the average reward across the training tasks is an effective method to meta-train RL policies. Third, past data from the meta-training replay buffer can be recycled to adapt the policy on a new task using off-policy updates. MQL draws upon ideas in propensity estimation to do so and thereby amplifies the amount of available data for adaptation. Experiments on standard continuous-control benchmarks suggest that MQL compares favorably with the state of the art in meta-RL.

Talk
Mogrifier LSTM

Gábor Melis, Tomáš Kočiský, Phil Blunsom

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Many advances in Natural Language Processing have been based upon more expressive models for how inputs interact with the context in which they occur. Recurrent networks, which have enjoyed a modicum of success, still lack the generalization and systematicity ultimately required for modelling language. In this work, we propose an extension to the venerable Long Short-Term Memory in the form of mutual gating of the current input and the previous output. This mechanism affords the modelling of a richer space of interactions between inputs and their context. Equivalently, our model can be viewed as making the transition function given by the LSTM context-dependent. Experiments demonstrate markedly improved generalization on language modelling in the range of 3–4 perplexity points on Penn Treebank and Wikitext-2, and 0.01–0.05 bpc on four character-based datasets. We establish a new state of the art on all datasets with the exception of Enwik8, where we close a large gap between the LSTM and Transformer models.

Talk
FSNet: Compression of Deep Convolutional Neural Networks by Filter Summary

Yingzhen Yang, Jiahui Yu, Nebojsa Jojic, Jun Huan, Thomas S. Huang

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We present a novel method of compression of deep Convolutional Neural Networks (CNNs) by weight sharing through a new representation of convolutional filters. The proposed method reduces the number of parameters of each convolutional layer by learning a $1$D vector termed Filter Summary (FS). The convolutional filters are located in FS as overlapping $1$D segments, and nearby filters in FS share weights in their overlapping regions in a natural way. The resultant neural network based on such weight sharing scheme, termed Filter Summary CNNs or FSNet, has a FS in each convolution layer instead of a set of independent filters in the conventional convolution layer. FSNet has the same architecture as that of the baseline CNN to be compressed, and each convolution layer of FSNet has the same number of filters from FS as that of the basline CNN in the forward process. With compelling computational acceleration ratio, the parameter space of FSNet is much smaller than that of the baseline CNN. In addition, FSNet is quantization friendly. FSNet with weight quantization leads to even higher compression ratio without noticeable performance loss. We further propose Differentiable FSNet where the way filters share weights is learned in a differentiable and end-to-end manner. Experiments demonstrate the effectiveness of FSNet in compression of CNNs for computer vision tasks including image classification and object detection, and the effectiveness of DFSNet is evidenced by the task of Neural Architecture Search.

Poster
Playing the lottery with rewards and multiple languages: lottery tickets in RL and NLP

Haonan Yu, Sergey Edunov, Yuandong Tian, Ari S. Morcos

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The lottery ticket hypothesis proposes that over-parameterization of deep neural networks (DNNs) aids training by increasing the probability of a “lucky” sub-network initialization being present rather than by helping the optimization process (Frankle& Carbin, 2019). Intriguingly, this phenomenon suggests that initialization strategies for DNNs can be improved substantially, but the lottery ticket hypothesis has only previously been tested in the context of supervised learning for natural image tasks. Here, we evaluate whether “winning ticket” initializations exist in two different domains: natural language processing (NLP) and reinforcement learning (RL).For NLP, we examined both recurrent LSTM models and large-scale Transformer models (Vaswani et al., 2017). For RL, we analyzed a number of discrete-action space tasks, including both classic control and pixel control. Consistent with workin supervised image classification, we confirm that winning ticket initializations generally outperform parameter-matched random initializations, even at extreme pruning rates for both NLP and RL. Notably, we are able to find winning ticket initializations for Transformers which enable models one-third the size to achieve nearly equivalent performance. Together, these results suggest that the lottery ticket hypothesis is not restricted to supervised learning of natural images, but rather represents a broader phenomenon in DNNs.

Poster
Making Sense of Reinforcement Learning and Probabilistic Inference

Brendan O'Donoghue, Ian Osband, Catalin Ionescu

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Reinforcement learning (RL) combines a control problem with statistical estimation: The system dynamics are not known to the agent, but can be learned through experience. A recent line of research casts ‘RL as inference’ and suggests a particular framework to generalize the RL problem as probabilistic inference. Our paper surfaces a key shortcoming in that approach, and clarifies the sense in which RL can be coherently cast as an inference problem. In particular, an RL agent must consider the effects of its actions upon future rewards and observations: The exploration-exploitation tradeoff. In all but the most simple settings, the resulting inference is computationally intractable so that practical RL algorithms must resort to approximation. We demonstrate that the popular ‘RL as inference’ approximation can perform poorly in even very basic problems. However, we show that with a small modification the framework does yield algorithms that can provably perform well, and we show that the resulting algorithm is equivalent to the recently proposed K-learning, which we further connect with Thompson sampling.

Spotlight
Restricting the Flow: Information Bottlenecks for Attribution

Karl Schulz, Leon Sixt, Federico Tombari, Tim Landgraf

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Attribution methods provide insights into the decision-making of machine learning models like artificial neural networks. For a given input sample, they assign a relevance score to each individual input variable, such as the pixels of an image. In this work, we adopt the information bottleneck concept for attribution. By adding noise to intermediate feature maps, we restrict the flow of information and can quantify (in bits) how much information image regions provide. We compare our method against ten baselines using three different metrics on VGG-16 and ResNet-50, and find that our methods outperform all baselines in five out of six settings. The method’s information-theoretic foundation provides an absolute frame of reference for attribution values (bits) and a guarantee that regions scored close to zero are not necessary for the network's decision.

Talk
SQIL: Imitation Learning via Reinforcement Learning with Sparse Rewards

Siddharth Reddy, Anca D. Dragan, Sergey Levine

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Learning to imitate expert behavior from demonstrations can be challenging, especially in environments with high-dimensional, continuous observations and unknown dynamics. Supervised learning methods based on behavioral cloning (BC) suffer from distribution shift: because the agent greedily imitates demonstrated actions, it can drift away from demonstrated states due to error accumulation. Recent methods based on reinforcement learning (RL), such as inverse RL and generative adversarial imitation learning (GAIL), overcome this issue by training an RL agent to match the demonstrations over a long horizon. Since the true reward function for the task is unknown, these methods learn a reward function from the demonstrations, often using complex and brittle approximation techniques that involve adversarial training. We propose a simple alternative that still uses RL, but does not require learning a reward function. The key idea is to provide the agent with an incentive to match the demonstrations over a long horizon, by encouraging it to return to demonstrated states upon encountering new, out-of-distribution states. We accomplish this by giving the agent a constant reward of r=+1 for matching the demonstrated action in a demonstrated state, and a constant reward of r=0 for all other behavior. Our method, which we call soft Q imitation learning (SQIL), can be implemented with a handful of minor modifications to any standard Q-learning or off-policy actor-critic algorithm. Theoretically, we show that SQIL can be interpreted as a regularized variant of BC that uses a sparsity prior to encourage long-horizon imitation. Empirically, we show that SQIL outperforms BC and achieves competitive results compared to GAIL, on a variety of image-based and low-dimensional tasks in Box2D, Atari, and MuJoCo. This paper is a proof of concept that illustrates how a simple imitation method based on RL with constant rewards can be as effective as more complex methods that use learned rewards.

Poster
Interpretable Complex-Valued Neural Networks for Privacy Protection

Liyao Xiang, Hao Zhang, Haotian Ma, Yifan Zhang, Jie Ren, Quanshi Zhang

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Previous studies have found that an adversary attacker can often infer unintended input information from intermediate-layer features. We study the possibility of preventing such adversarial inference, yet without too much accuracy degradation. We propose a generic method to revise the neural network to boost the challenge of inferring input attributes from features, while maintaining highly accurate outputs. In particular, the method transforms real-valued features into complex-valued ones, in which the input is hidden in a randomized phase of the transformed features. The knowledge of the phase acts like a key, with which any party can easily recover the output from the processing result, but without which the party can neither recover the output nor distinguish the original input. Preliminary experiments on various datasets and network structures have shown that our method significantly diminishes the adversary's ability in inferring about the input while largely preserves the resulting accuracy.

Poster
Model Based Reinforcement Learning for Atari

Łukasz Kaiser, Mohammad Babaeizadeh, Piotr Miłos, Błażej Osiński, Roy H Campbell, Konrad Czechowski, Dumitru Erhan, Chelsea Finn, Piotr Kozakowski, Sergey Levine, Afroz Mohiuddin, Ryan Sepassi, George Tucker, Henryk Michalewski

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Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more, in fact, than a human would need to learn the same games. How can people learn so quickly? Part of the answer may be that people can learn how the game works and predict which actions will lead to desirable outcomes. In this paper, we explore how video prediction models can similarly enable agents to solve Atari games with fewer interactions than model-free methods. We describe Simulated Policy Learning (SimPLe), a complete model-based deep RL algorithm based on video prediction models and present a comparison of several model architectures, including a novel architecture that yields the best results in our setting. Our experiments evaluate SimPLe on a range of Atari games in low data regime of 100k interactions between the agent and the environment, which corresponds to two hours of real-time play. In most games SimPLe outperforms state-of-the-art model-free algorithms, in some games by over an order of magnitude.

Spotlight
Reanalysis of Variance Reduced Temporal Difference Learning

Tengyu Xu, Zhe Wang, Yi Zhou, Yingbin Liang

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Temporal difference (TD) learning is a popular algorithm for policy evaluation in reinforcement learning, but the vanilla TD can substantially suffer from the inherent optimization variance. A variance reduced TD (VRTD) algorithm was proposed by \cite{korda2015td}, which applies the variance reduction technique directly to the online TD learning with Markovian samples. In this work, we first point out the technical errors in the analysis of VRTD in \cite{korda2015td}, and then provide a mathematically solid analysis of the non-asymptotic convergence of VRTD and its variance reduction performance. We show that VRTD is guaranteed to converge to a neighborhood of the fixed-point solution of TD at a linear convergence rate. Furthermore, the variance error (for both i.i.d.\ and Markovian sampling) and the bias error (for Markovian sampling) of VRTD are significantly reduced by the batch size of variance reduction in comparison to those of vanilla TD. As a result, the overall computational complexity of VRTD to attain a given accurate solution outperforms that of TD under Markov sampling and outperforms that of TD under i.i.d.\ sampling for a sufficiently small conditional number.

Poster
Consistency Regularization for Generative Adversarial Networks

Han Zhang, Zizhao Zhang, Augustus Odena, Honglak Lee

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Generative Adversarial Networks (GANs) are known to be difficult to train, despite considerable research effort. Several regularization techniques for stabilizing training have been proposed, but they introduce non-trivial computational overheads and interact poorly with existing techniques like spectral normalization. In this work, we propose a simple, effective training stabilizer based on the notion of consistency regularization—a popular technique in the semi-supervised learning literature. In particular, we augment data passing into the GAN discriminator and penalize the sensitivity of the discriminator to these augmentations. We conduct a series of experiments to demonstrate that consistency regularization works effectively with spectral normalization and various GAN architectures, loss functions and optimizer settings. Our method achieves the best FID scores for unconditional image generation compared to other regularization methods on CIFAR-10 and CelebA. Moreover, Our consistency regularized GAN (CR-GAN) improves state of-the-art FID scores for conditional generation from 14.73 to 11.48 on CIFAR-10 and from 8.73 to 6.66 on ImageNet-2012.

Poster
Black-box Off-policy Estimation for Infinite-Horizon Reinforcement Learning

Ali Mousavi, Lihong Li, Qiang Liu, Denny Zhou

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Off-policy estimation for long-horizon problems is important in many real-life applications such as healthcare and robotics, where high-fidelity simulators may not be available and on-policy evaluation is expensive or impossible. Recently, \citet{liu18breaking} proposed an approach that avoids the curse of horizon suffered by typical importance-sampling-based methods. While showing promising results, this approach is limited in practice as it requires data being collected by a known behavior policy. In this work, we propose a novel approach that eliminates such limitations. In particular, we formulate the problem as solving for the fixed point of a "backward flow" operator and show that the fixed point solution gives the desired importance ratios of stationary distributions between the target and behavior policies. We analyze its asymptotic consistency and finite-sample generalization. Experiments on benchmarks verify the effectiveness of our proposed approach.

Poster