ICLR 2019 Papers

International Conference on Learning Representations

Decision breakdown

502papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    244.8%
  • Poster
    47895.2%

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Harmonic Unpaired Image-to-image Translation

Rui Zhang, Tomas Pfister, Jia Li

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The recent direction of unpaired image-to-image translation is on one hand very exciting as it alleviates the big burden in obtaining label-intensive pixel-to-pixel supervision, but it is on the other hand not fully satisfactory due to the presence of artifacts and degenerated transformations. In this paper, we take a manifold view of the problem by introducing a smoothness term over the sample graph to attain harmonic functions to enforce consistent mappings during the translation. We develop HarmonicGAN to learn bi-directional translations between the source and the target domains. With the help of similarity-consistency, the inherent self-consistency property of samples can be maintained. Distance metrics defined on two types of features including histogram and CNN are exploited. Under an identical problem setting as CycleGAN, without additional manual inputs and only at a small training-time cost, HarmonicGAN demonstrates a significant qualitative and quantitative improvement over the state of the art, as well as improved interpretability. We show experimental results in a number of applications including medical imaging, object transfiguration, and semantic labeling. We outperform the competing methods in all tasks, and for a medical imaging task in particular our method turns CycleGAN from a failure to a success, halving the mean-squared error, and generating images that radiologists prefer over competing methods in 95% of cases.

Poster
Discriminator Rejection Sampling

Samaneh Azadi, Catherine Olsson, Trevor Darrell, Ian Goodfellow, Augustus Odena

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We propose a rejection sampling scheme using the discriminator of a GAN to approximately correct errors in the GAN generator distribution. We show that under quite strict assumptions, this will allow us to recover the data distribution exactly. We then examine where those strict assumptions break down and design a practical algorithm—called Discriminator Rejection Sampling (DRS)—that can be used on real data-sets. Finally, we demonstrate the efficacy of DRS on a mixture of Gaussians and on the state of the art SAGAN model. On ImageNet, we train an improved baseline that increases the best published Inception Score from 52.52 to 62.36 and reduces the Frechet Inception Distance from 18.65 to 14.79. We then use DRS to further improve on this baseline, improving the Inception Score to 76.08 and the FID to 13.75.

Poster
Towards the first adversarially robust neural network model on MNIST

Lukas Schott, Jonas Rauber *, Matthias Bethge, Wieland Brendel

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Despite much effort, deep neural networks remain highly susceptible to tiny input perturbations and even for MNIST, one of the most common toy datasets in computer vision, no neural network model exists for which adversarial perturbations are large and make semantic sense to humans. We show that even the widely recognized and by far most successful L-inf defense by Madry et~al. (1) has lower L0 robustness than undefended networks and still highly susceptible to L2 perturbations, (2) classifies unrecognizable images with high certainty, (3) performs not much better than simple input binarization and (4) features adversarial perturbations that make little sense to humans. These results suggest that MNIST is far from being solved in terms of adversarial robustness. We present a novel robust classification model that performs analysis by synthesis using learned class-conditional data distributions. We derive bounds on the robustness and go to great length to empirically evaluate our model using maximally effective adversarial attacks by (a) applying decision-based, score-based, gradient-based and transfer-based attacks for several different Lp norms, (b) by designing a new attack that exploits the structure of our defended model and (c) by devising a novel decision-based attack that seeks to minimize the number of perturbed pixels (L0). The results suggest that our approach yields state-of-the-art robustness on MNIST against L0, L2 and L-inf perturbations and we demonstrate that most adversarial examples are strongly perturbed towards the perceptual boundary between the original and the adversarial class.

Poster
Discovery of Natural Language Concepts in Individual Units of CNNs

Seil Na, Yo Joong Choe, Dong-Hyun Lee, Gunhee Kim

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Although deep convolutional networks have achieved improved performance in many natural language tasks, they have been treated as black boxes because they are difficult to interpret. Especially, little is known about how they represent language in their intermediate layers. In an attempt to understand the representations of deep convolutional networks trained on language tasks, we show that individual units are selectively responsive to specific morphemes, words, and phrases, rather than responding to arbitrary and uninterpretable patterns. In order to quantitatively analyze such intriguing phenomenon, we propose a concept alignment method based on how units respond to replicated text. We conduct analyses with different architectures on multiple datasets for classification and translation tasks and provide new insights into how deep models understand natural language.

Poster
L-Shapley and C-Shapley: Efficient Model Interpretation for Structured Data

Jianbo Chen, Le Song, Martin J Wainwright, Michael I. Jordan

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Instancewise feature scoring is a method for model interpretation, which yields, for each test instance, a vector of importance scores associated with features. Methods based on the Shapley score have been proposed as a fair way of computing feature attributions, but incur an exponential complexity in the number of features. This combinatorial explosion arises from the definition of Shapley value and prevents these methods from being scalable to large data sets and complex models. We focus on settings in which the data have a graph structure, and the contribution of features to the target variable is well-approximated by a graph-structured factorization. In such settings, we develop two algorithms with linear complexity for instancewise feature importance scoring on black-box models. We establish the relationship of our methods to the Shapley value and a closely related concept known as the Myerson value from cooperative game theory. We demonstrate on both language and image data that our algorithms compare favorably with other methods using both quantitative metrics and human evaluation.

Poster
Learning to Adapt in Dynamic, Real-World Environments through Meta-Reinforcement Learning

Anusha Nagabandi, Ignasi Clavera, Simin Liu, Ronald S. Fearing, Pieter Abbeel, Sergey Levine, Chelsea Finn

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Although reinforcement learning methods can achieve impressive results in simulation, the real world presents two major challenges: generating samples is exceedingly expensive, and unexpected perturbations or unseen situations cause proficient but specialized policies to fail at test time. Given that it is impractical to train separate policies to accommodate all situations the agent may see in the real world, this work proposes to learn how to quickly and effectively adapt online to new tasks. To enable sample-efficient learning, we consider learning online adaptation in the context of model-based reinforcement learning. Our approach uses meta-learning to train a dynamics model prior such that, when combined with recent data, this prior can be rapidly adapted to the local context. Our experiments demonstrate online adaptation for continuous control tasks on both simulated and real-world agents. We first show simulated agents adapting their behavior online to novel terrains, crippled body parts, and highly-dynamic environments. We also illustrate the importance of incorporating online adaptation into autonomous agents that operate in the real world by applying our method to a real dynamic legged millirobot: We demonstrate the agent's learned ability to quickly adapt online to a missing leg, adjust to novel terrains and slopes, account for miscalibration or errors in pose estimation, and compensate for pulling payloads.

Poster
Universal Transformers

Mostafa Dehghani, Stephan Gouws, Oriol Vinyals, Jakob Uszkoreit, Lukasz Kaiser

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Recurrent neural networks (RNNs) sequentially process data by updating their state with each new data point, and have long been the de facto choice for sequence modeling tasks. However, their inherently sequential computation makes them slow to train. Feed-forward and convolutional architectures have recently been shown to achieve superior results on some sequence modeling tasks such as machine translation, with the added advantage that they concurrently process all inputs in the sequence, leading to easy parallelization and faster training times. Despite these successes, however, popular feed-forward sequence models like the Transformer fail to generalize in many simple tasks that recurrent models handle with ease, e.g. copying strings or even simple logical inference when the string or formula lengths exceed those observed at training time. We propose the Universal Transformer (UT), a parallel-in-time self-attentive recurrent sequence model which can be cast as a generalization of the Transformer model and which addresses these issues. UTs combine the parallelizability and global receptive field of feed-forward sequence models like the Transformer with the recurrent inductive bias of RNNs. We also add a dynamic per-position halting mechanism and find that it improves accuracy on several tasks. In contrast to the standard Transformer, under certain assumptions UTs can be shown to be Turing-complete. Our experiments show that UTs outperform standard Transformers on a wide range of algorithmic and language understanding tasks, including the challenging LAMBADA language modeling task where UTs achieve a new state of the art, and machine translation where UTs achieve a 0.9 BLEU improvement over Transformers on the WMT14 En-De dataset.

Poster
ProxQuant: Quantized Neural Networks via Proximal Operators

Yu Bai, Yu-Xiang Wang, Edo Liberty

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To make deep neural networks feasible in resource-constrained environments (such as mobile devices), it is beneficial to quantize models by using low-precision weights. One common technique for quantizing neural networks is the straight-through gradient method, which enables back-propagation through the quantization mapping. Despite its empirical success, little is understood about why the straight-through gradient method works. Building upon a novel observation that the straight-through gradient method is in fact identical to the well-known Nesterov’s dual-averaging algorithm on a quantization constrained optimization problem, we propose a more principled alternative approach, called ProxQuant , that formulates quantized network training as a regularized learning problem instead and optimizes it via the prox-gradient method. ProxQuant does back-propagation on the underlying full-precision vector and applies an efficient prox-operator in between stochastic gradient steps to encourage quantizedness. For quantizing ResNets and LSTMs, ProxQuant outperforms state-of-the-art results on binary quantization and is on par with state-of-the-art on multi-bit quantization. We further perform theoretical analyses showing that ProxQuant converges to stationary points under mild smoothness assumptions, whereas variants such as lazy prox-gradient method can fail to converge in the same setting.

Poster
Learning Self-Imitating Diverse Policies

Tanmay Gangwani, Qiang Liu, Jian Peng

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The success of popular algorithms for deep reinforcement learning, such as policy-gradients and Q-learning, relies heavily on the availability of an informative reward signal at each timestep of the sequential decision-making process. When rewards are only sparsely available during an episode, or a rewarding feedback is provided only after episode termination, these algorithms perform sub-optimally due to the difficultly in credit assignment. Alternatively, trajectory-based policy optimization methods, such as cross-entropy method and evolution strategies, do not require per-timestep rewards, but have been found to suffer from high sample complexity by completing forgoing the temporal nature of the problem. Improving the efficiency of RL algorithms in real-world problems with sparse or episodic rewards is therefore a pressing need. In this work, we introduce a self-imitation learning algorithm that exploits and explores well in the sparse and episodic reward settings. We view each policy as a state-action visitation distribution and formulate policy optimization as a divergence minimization problem. We show that with Jensen-Shannon divergence, this divergence minimization problem can be reduced into a policy-gradient algorithm with shaped rewards learned from experience replays. Experimental results indicate that our algorithm works comparable to existing algorithms in environments with dense rewards, and significantly better in environments with sparse and episodic rewards. We then discuss limitations of self-imitation learning, and propose to solve them by using Stein variational policy gradient descent with the Jensen-Shannon kernel to learn multiple diverse policies. We demonstrate its effectiveness on a challenging variant of continuous-control MuJoCo locomotion tasks.

Poster
Meta-learning with differentiable closed-form solvers

Luca Bertinetto, Joao F. Henriques, Philip Torr, Andrea Vedaldi

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Adapting deep networks to new concepts from a few examples is challenging, due to the high computational requirements of standard fine-tuning procedures. Most work on few-shot learning has thus focused on simple learning techniques for adaptation, such as nearest neighbours or gradient descent. Nonetheless, the machine learning literature contains a wealth of methods that learn non-deep models very efficiently. In this paper, we propose to use these fast convergent methods as the main adaptation mechanism for few-shot learning. The main idea is to teach a deep network to use standard machine learning tools, such as ridge regression, as part of its own internal model, enabling it to quickly adapt to novel data. This requires back-propagating errors through the solver steps. While normally the cost of the matrix operations involved in such a process would be significant, by using the Woodbury identity we can make the small number of examples work to our advantage. We propose both closed-form and iterative solvers, based on ridge regression and logistic regression components. Our methods constitute a simple and novel approach to the problem of few-shot learning and achieve performance competitive with or superior to the state of the art on three benchmarks.

Poster
Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flow

Xue Bin Peng, Angjoo Kanazawa, Sam Toyer, Pieter Abbeel, Sergey Levine

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Adversarial learning methods have been proposed for a wide range of applications, but the training of adversarial models can be notoriously unstable. Effectively balancing the performance of the generator and discriminator is critical, since a discriminator that achieves very high accuracy will produce relatively uninformative gradients. In this work, we propose a simple and general technique to constrain information flow in the discriminator by means of an information bottleneck. By enforcing a constraint on the mutual information between the observations and the discriminator's internal representation, we can effectively modulate the discriminator's accuracy and maintain useful and informative gradients. We demonstrate that our proposed variational discriminator bottleneck (VDB) leads to significant improvements across three distinct application areas for adversarial learning algorithms. Our primary evaluation studies the applicability of the VDB to imitation learning of dynamic continuous control skills, such as running. We show that our method can learn such skills directly from raw video demonstrations, substantially outperforming prior adversarial imitation learning methods. The VDB can also be combined with adversarial inverse reinforcement learning to learn parsimonious reward functions that can be transferred and re-optimized in new settings. Finally, we demonstrate that VDB can train GANs more effectively for image generation, improving upon a number of prior stabilization methods.

Poster
Context-adaptive Entropy Model for End-to-end Optimized Image Compression

Jooyoung Lee, Seunghyun Cho, Seung-Kwon Beack

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We propose a context-adaptive entropy model for use in end-to-end optimized image compression. Our model exploits two types of contexts, bit-consuming contexts and bit-free contexts, distinguished based upon whether additional bit allocation is required. Based on these contexts, we allow the model to more accurately estimate the distribution of each latent representation with a more generalized form of the approximation models, which accordingly leads to an enhanced compression performance. Based on the experimental results, the proposed method outperforms the traditional image codecs, such as BPG and JPEG2000, as well as other previous artificial-neural-network (ANN) based approaches, in terms of the peak signal-to-noise ratio (PSNR) and multi-scale structural similarity (MS-SSIM) index. The test code is publicly available at https://github.com/JooyoungLeeETRI/CA_Entropy_Model.

Poster
Contingency-Aware Exploration in Reinforcement Learning

Jongwook Choi, Yijie Guo, Marcin Moczulski, Junhyuk Oh, Neal Wu, Mohammad Norouzi, Honglak Lee

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This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate this question, we consider an instantiation of this hypothesis evaluated on the Arcade Learning Element (ALE). In this study, we develop an attentive dynamics model (ADM) that discovers controllable elements of the observations, which are often associated with the location of the character in Atari games. The ADM is trained in a self-supervised fashion to predict the actions taken by the agent. The learned contingency information is used as a part of the state representation for exploration purposes. We demonstrate that combining actor-critic algorithm with count-based exploration using our representation achieves impressive results on a set of notoriously challenging Atari games due to sparse rewards. For example, we report a state-of-the-art score of >11,000 points on Montezuma's Revenge without using expert demonstrations, explicit high-level information (e.g., RAM states), or supervisory data. Our experiments confirm that contingency-awareness is indeed an extremely powerful concept for tackling exploration problems in reinforcement learning and opens up interesting research questions for further investigations.

Poster
Deep Anomaly Detection with Outlier Exposure

Dan Hendrycks, Mantas Mazeika, Thomas Dietterich

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It is important to detect anomalous inputs when deploying machine learning systems. The use of larger and more complex inputs in deep learning magnifies the difficulty of distinguishing between anomalous and in-distribution examples. At the same time, diverse image and text data are available in enormous quantities. We propose leveraging these data to improve deep anomaly detection by training anomaly detectors against an auxiliary dataset of outliers, an approach we call Outlier Exposure (OE). This enables anomaly detectors to generalize and detect unseen anomalies. In extensive experiments on natural language processing and small- and large-scale vision tasks, we find that Outlier Exposure significantly improves detection performance. We also observe that cutting-edge generative models trained on CIFAR-10 may assign higher likelihoods to SVHN images than to CIFAR-10 images; we use OE to mitigate this issue. We also analyze the flexibility and robustness of Outlier Exposure, and identify characteristics of the auxiliary dataset that improve performance.

Poster
Deep Online Learning Via Meta-Learning: Continual Adaptation for Model-Based RL

Anusha Nagabandi, Chelsea Finn, Sergey Levine

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Humans and animals can learn complex predictive models that allow them to accurately and reliably reason about real-world phenomena, and they can adapt such models extremely quickly in the face of unexpected changes. Deep neural network models allow us to represent very complex functions, but lack this capacity for rapid online adaptation. The goal in this paper is to develop a method for continual online learning from an incoming stream of data, using deep neural network models. We formulate an online learning procedure that uses stochastic gradient descent to update model parameters, and an expectation maximization algorithm with a Chinese restaurant process prior to develop and maintain a mixture of models to handle non-stationary task distributions. This allows for all models to be adapted as necessary, with new models instantiated for task changes and old models recalled when previously seen tasks are encountered again. Furthermore, we observe that meta-learning can be used to meta-train a model such that this direct online adaptation with SGD is effective, which is otherwise not the case for large function approximators. We apply our method to model-based reinforcement learning, where adapting the predictive model is critical for control; we demonstrate that our online learning via meta-learning algorithm outperforms alternative prior methods, and enables effective continuous adaptation in non-stationary task distributions such as varying terrains, motor failures, and unexpected disturbances.

Poster
Adversarial Domain Adaptation for Stable Brain-Machine Interfaces

Ali Farshchian, Juan A. Gallego, Joseph P. Cohen, Yoshua Bengio, Lee E. Miller, Sara A. Solla

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Brain-Machine Interfaces (BMIs) have recently emerged as a clinically viable option to restore voluntary movements after paralysis. These devices are based on the ability to extract information about movement intent from neural signals recorded using multi-electrode arrays chronically implanted in the motor cortices of the brain. However, the inherent loss and turnover of recorded neurons requires repeated recalibrations of the interface, which can potentially alter the day-to-day user experience. The resulting need for continued user adaptation interferes with the natural, subconscious use of the BMI. Here, we introduce a new computational approach that decodes movement intent from a low-dimensional latent representation of the neural data. We implement various domain adaptation methods to stabilize the interface over significantly long times. This includes Canonical Correlation Analysis used to align the latent variables across days; this method requires prior point-to-point correspondence of the time series across domains. Alternatively, we match the empirical probability distributions of the latent variables across days through the minimization of their Kullback-Leibler divergence. These two methods provide a significant and comparable improvement in the performance of the interface. However, implementation of an Adversarial Domain Adaptation Network trained to match the empirical probability distribution of the residuals of the reconstructed neural signals outperforms the two methods based on latent variables, while requiring remarkably few data points to solve the domain adaptation problem.

Poster
Generalizable Adversarial Training via Spectral Normalization

Farzan Farnia, Jesse Zhang, David Tse

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Deep neural networks (DNNs) have set benchmarks on a wide array of supervised learning tasks. Trained DNNs, however, often lack robustness to minor adversarial perturbations to the input, which undermines their true practicality. Recent works have increased the robustness of DNNs by fitting networks using adversarially-perturbed training samples, but the improved performance can still be far below the performance seen in non-adversarial settings. A significant portion of this gap can be attributed to the decrease in generalization performance due to adversarial training. In this work, we extend the notion of margin loss to adversarial settings and bound the generalization error for DNNs trained under several well-known gradient-based attack schemes, motivating an effective regularization scheme based on spectral normalization of the DNN's weight matrices. We also provide a computationally-efficient method for normalizing the spectral norm of convolutional layers with arbitrary stride and padding schemes in deep convolutional networks. We evaluate the power of spectral normalization extensively on combinations of datasets, network architectures, and adversarial training schemes.

Poster
Hierarchical Reinforcement Learning via Advantage-Weighted Information Maximization

Takayuki Osa, Voot Tangkaratt, Masashi Sugiyama

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Real-world tasks are often highly structured. Hierarchical reinforcement learning (HRL) has attracted research interest as an approach for leveraging the hierarchical structure of a given task in reinforcement learning (RL). However, identifying the hierarchical policy structure that enhances the performance of RL is not a trivial task. In this paper, we propose an HRL method that learns a latent variable of a hierarchical policy using mutual information maximization. Our approach can be interpreted as a way to learn a discrete and latent representation of the state-action space. To learn option policies that correspond to modes of the advantage function, we introduce advantage-weighted importance sampling. In our HRL method, the gating policy learns to select option policies based on an option-value function, and these option policies are optimized based on the deterministic policy gradient method. This framework is derived by leveraging the analogy between a monolithic policy in standard RL and a hierarchical policy in HRL by using a deterministic option policy. Experimental results indicate that our HRL approach can learn a diversity of options and that it can enhance the performance of RL in continuous control tasks.

Poster
ProxylessNAS: Direct Neural Architecture Search on Target Task and Hardware

Han Cai, Ligeng Zhu, Song Han

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Neural architecture search (NAS) has a great impact by automatically designing effective neural network architectures. However, the prohibitive computational demand of conventional NAS algorithms (e.g. 10 4 GPU hours) makes it difficult to directly search the architectures on large-scale tasks (e.g. ImageNet). Differentiable NAS can reduce the cost of GPU hours via a continuous representation of network architecture but suffers from the high GPU memory consumption issue (grow linearly w.r.t. candidate set size). As a result, they need to utilize proxy tasks, such as training on a smaller dataset, or learning with only a few blocks, or training just for a few epochs. These architectures optimized on proxy tasks are not guaranteed to be optimal on the target task. In this paper, we present ProxylessNAS that can directly learn the architectures for large-scale target tasks and target hardware platforms. We address the high memory consumption issue of differentiable NAS and reduce the computational cost (GPU hours and GPU memory) to the same level of regular training while still allowing a large candidate set. Experiments on CIFAR-10 and ImageNet demonstrate the effectiveness of directness and specialization. On CIFAR-10, our model achieves 2.08% test error with only 5.7M parameters, better than the previous state-of-the-art architecture AmoebaNet-B, while using 6× fewer parameters. On ImageNet, our model achieves 3.1% better top-1 accuracy than MobileNetV2, while being 1.2× faster with measured GPU latency. We also apply ProxylessNAS to specialize neural architectures for hardware with direct hardware metrics (e.g. latency) and provide insights for efficient CNN architecture design.

Poster
Efficiently testing local optimality and escaping saddles for ReLU networks

Chulhee Yun, Suvrit Sra, Ali Jadbabaie

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We provide a theoretical algorithm for checking local optimality and escaping saddles at nondifferentiable points of empirical risks of two-layer ReLU networks. Our algorithm receives any parameter value and returns: local minimum, second-order stationary point, or a strict descent direction. The presence of M data points on the nondifferentiability of the ReLU divides the parameter space into at most 2^M regions, which makes analysis difficult. By exploiting polyhedral geometry, we reduce the total computation down to one convex quadratic program (QP) for each hidden node, O(M) (in)equality tests, and one (or a few) nonconvex QP. For the last QP, we show that our specific problem can be solved efficiently, in spite of nonconvexity. In the benign case, we solve one equality constrained QP, and we prove that projected gradient descent solves it exponentially fast. In the bad case, we have to solve a few more inequality constrained QPs, but we prove that the time complexity is exponential only in the number of inequality constraints. Our experiments show that either benign case or bad case with very few inequality constraints occurs, implying that our algorithm is efficient in most cases.

Poster