ICLR 2017 Papers

International Conference on Learning Representations

Decision breakdown

198papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    157.6%
  • Poster
    18392.4%

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Visualizing Deep Neural Network Decisions: Prediction Difference Analysis

Luisa M Zintgraf, Taco S Cohen, Tameem Adel, Max Welling

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This article presents the prediction difference analysis method for visualizing the response of a deep neural network to a specific input. When classifying images, the method highlights areas in a given input image that provide evidence for or against a certain class. It overcomes several shortcoming of previous methods and provides great additional insight into the decision making process of classifiers. Making neural network decisions interpretable through visualization is important both to improve models and to accelerate the adoption of black-box classifiers in application areas such as medicine. We illustrate the method in experiments on natural images (ImageNet data), as well as medical images (MRI brain scans).

Poster
Efficient Representation of Low-Dimensional Manifolds using Deep Networks

Ronen Basri, David W. Jacobs

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We consider the ability of deep neural networks to represent data that lies near a low-dimensional manifold in a high-dimensional space. We show that deep networks can efficiently extract the intrinsic, low-dimensional coordinates of such data. Specifically we show that the first two layers of a deep network can exactly embed points lying on a monotonic chain, a special type of piecewise linear manifold, mapping them to a low-dimensional Euclidean space. Remarkably, the network can do this using an almost optimal number of parameters. We also show that this network projects nearby points onto the manifold and then embeds them with little error. Experiments demonstrate that training with stochastic gradient descent can indeed find efficient representations similar to the one presented in this paper.

Poster
Recurrent Environment Simulators

Silvia Chiappa, Sebastien Racaniere, Daan Wierstra, Shakir Mohamed

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Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent neural networks that are able to make temporally and spatially coherent predictions for hundreds of time-steps into the future. We present an in-depth analysis of the factors affecting performance, providing the most extensive attempt to advance the understanding of the properties of these models. We address the issue of computationally inefficiency with a model that does not need to generate a high-dimensional image at each time-step. We show that our approach can be used to improve exploration and is adaptable to many diverse environments, namely 10 Atari games, a 3D car racing environment, and complex 3D mazes.

Poster
Stochastic Neural Networks for Hierarchical Reinforcement Learning

Carlos Florensa, Yan Duan, Pieter Abbeel

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Deep reinforcement learning has achieved many impressive results in recent years. However, tasks with sparse rewards or long horizons continue to pose significant challenges. To tackle these important problems, we propose a general framework that first learns useful skills in a pre-training environment, and then leverages the acquired skills for learning faster in downstream tasks. Our approach brings together some of the strengths of intrinsic motivation and hierarchical methods: the learning of useful skill is guided by a single proxy reward, the design of which requires very minimal domain knowledge about the downstream tasks. Then a high-level policy is trained on top of these skills, providing a significant improvement of the exploration and allowing to tackle sparse rewards in the downstream tasks. To efficiently pre-train a large span of skills, we use Stochastic Neural Networks combined with an information-theoretic regularizer. Our experiments show that this combination is effective in learning a wide span of interpretable skills in a sample-efficient way, and can significantly boost the learning performance uniformly across a wide range of downstream tasks.

Poster
Combining policy gradient and Q-learning

Brendan O'Donoghue, Remi Munos, Koray Kavukcuoglu, Volodymyr Mnih

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Policy gradient is an efficient technique for improving a policy in a reinforcement learning setting. However, vanilla online variants are on-policy only and not able to take advantage of off-policy data. In this paper we describe a new technique that combines policy gradient with off-policy Q-learning, drawing experience from a replay buffer. This is motivated by making a connection between the fixed points of the regularized policy gradient algorithm and the Q-values. This connection allows us to estimate the Q-values from the action preferences of the policy, to which we apply Q-learning updates. We refer to the new technique as ‘PGQL’, for policy gradient and Q-learning. We also establish an equivalency between action-value fitting techniques and actor-critic algorithms, showing that regularized policy gradient techniques can be interpreted as advantage function learning algorithms. We conclude with some numerical examples that demonstrate improved data efficiency and stability of PGQL. In particular, we tested PGQL on the full suite of Atari games and achieved performance exceeding that of both asynchronous advantage actor-critic (A3C) and Q-learning.

Poster
Words or Characters? Fine-grained Gating for Reading Comprehension

Zhilin Yang, Bhuwan Dhingra, Ye Yuan, Junjie Hu, William W Cohen, Ruslan Salakhutdinov

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Previous work combines word-level and character-level representations using concatenation or scalar weighting, which is suboptimal for high-level tasks like reading comprehension. We present a fine-grained gating mechanism to dynamically combine word-level and character-level representations based on properties of the words. We also extend the idea of fine-grained gating to modeling the interaction between questions and paragraphs for reading comprehension. Experiments show that our approach can improve the performance on reading comprehension tasks, achieving new state-of-the-art results on the Children's Book Test and Who Did What datasets. To demonstrate the generality of our gating mechanism, we also show improved results on a social media tag prediction task.

Poster
Transfer of View-manifold Learning to Similarity Perception of Novel Objects

Xingyu Lin, Hao Wang, Zhihao Li, Yimeng Zhang, Alan Yuille, Tai Sing Lee

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We develop a model of perceptual similarity judgment based on re-training a deep convolution neural network (DCNN) that learns to associate different views of each 3D object to capture the notion of object persistence and continuity in our visual experience. The re-training process effectively performs distance metric learning under the object persistency constraints, to modify the view-manifold of object representations. It reduces the effective distance between the representations of different views of the same object without compromising the distance between those of the views of different objects, resulting in the untangling of the view-manifolds between individual objects within the same category and across categories. This untangling enables the model to discriminate and recognize objects within the same category, independent of viewpoints. We found that this ability is not limited to the trained objects, but transfers to novel objects in both trained and untrained categories, as well as to a variety of completely novel artificial synthetic objects. This transfer in learning suggests the modification of distance metrics in view- manifolds is more general and abstract, likely at the levels of parts, and independent of the specific objects or categories experienced during training. Interestingly, the resulting transformation of feature representation in the deep networks is found to significantly better match human perceptual similarity judgment than AlexNet, suggesting that object persistence could be an important constraint in the development of perceptual similarity judgment in biological neural networks.

Poster
Deep Predictive Coding Networks for Video Prediction and Unsupervised Learning

William Lotter, Gabriel Kreiman, David Cox

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While great strides have been made in using deep learning algorithms to solve supervised learning tasks, the problem of unsupervised learning - leveraging unlabeled examples to learn about the structure of a domain - remains a difficult unsolved challenge. Here, we explore prediction of future frames in a video sequence as an unsupervised learning rule for learning about the structure of the visual world. We describe a predictive neural network ("PredNet") architecture that is inspired by the concept of "predictive coding" from the neuroscience literature. These networks learn to predict future frames in a video sequence, with each layer in the network making local predictions and only forwarding deviations from those predictions to subsequent network layers. We show that these networks are able to robustly learn to predict the movement of synthetic (rendered) objects, and that in doing so, the networks learn internal representations that are useful for decoding latent object parameters (e.g. pose) that support object recognition with fewer training views. We also show that these networks can scale to complex natural image streams (car-mounted camera videos), capturing key aspects of both egocentric movement and the movement of objects in the visual scene, and the representation learned in this setting is useful for estimating the steering angle. These results suggest that prediction represents a powerful framework for unsupervised learning, allowing for implicit learning of object and scene structure.

Poster
Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layer

Noam Shazeer, Azalia Mirhoseini, Krzysztof Maziarz, Andy Davis, Quoc Le, Geoffrey Hinton, Jeff Dean

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The capacity of a neural network to absorb information is limited by its number of parameters. Conditional computation, where parts of the network are active on a per-example basis, has been proposed in theory as a way of dramatically increasing model capacity without a proportional increase in computation. In practice, however, there are significant algorithmic and performance challenges. In this work, we address these challenges and finally realize the promise of conditional computation, achieving greater than 1000x improvements in model capacity with only minor losses in computational efficiency on modern GPU clusters. We introduce a Sparsely-Gated Mixture-of-Experts layer (MoE), consisting of up to thousands of feed-forward sub-networks. A trainable gating network determines a sparse combination of these experts to use for each example. We apply the MoE to the tasks of language modeling and machine translation, where model capacity is critical for absorbing the vast quantities of knowledge available in the training corpora. We present model architectures in which a MoE with up to 137 billion parameters is applied convolutionally between stacked LSTM layers. On large language modeling and machine translation benchmarks, these models achieve significantly better results than state-of-the-art at lower computational cost.

Poster
Entropy-SGD: Biasing Gradient Descent Into Wide Valleys

Pratik Chaudhari, Anna Choromanska, Stefano Soatto, Yann LeCun, Carlo Baldassi, Christian Borgs, Jennifer Chayes, Levent Sagun, Riccardo Zecchina

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This paper proposes a new optimization algorithm called Entropy-SGD for training deep neural networks that is motivated by the local geometry of the energy landscape. Local extrema with low generalization error have a large proportion of almost-zero eigenvalues in the Hessian with very few positive or negative eigenvalues. We leverage upon this observation to construct a local-entropy-based objective function that favors well-generalizable solutions lying in large flat regions of the energy landscape, while avoiding poorly-generalizable solutions located in the sharp valleys. Conceptually, our algorithm resembles two nested loops of SGD where we use Langevin dynamics in the inner loop to compute the gradient of the local entropy before each update of the weights. We show that the new objective has a smoother energy landscape and show improved generalization over SGD using uniform stability, under certain assumptions. Our experiments on convolutional and recurrent neural networks demonstrate that Entropy-SGD compares favorably to state-of-the-art techniques in terms of generalization error and training time.

Poster
Query-Reduction Networks for Question Answering

Minjoon Seo, Sewon Min, Ali Farhadi, Hannaneh Hajishirzi

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In this paper, we study the problem of question answering when reasoning over multiple facts is required. We propose Query-Reduction Network (QRN), a variant of Recurrent Neural Network (RNN) that effectively handles both short-term (local) and long-term (global) sequential dependencies to reason over multiple facts. QRN considers the context sentences as a sequence of state-changing triggers, and reduces the original query to a more informed query as it observes each trigger (context sentence) through time. Our experiments show that QRN produces the state-of-the-art results in bAbI QA and dialog tasks, and in a real goal-oriented dialog dataset. In addition, QRN formulation allows parallelization on RNN's time axis, saving an order of magnitude in time complexity for training and inference.

Poster
On the Quantitative Analysis of Decoder-Based Generative Models

Yuhuai Wu, Yuri Burda, Ruslan Salakhutdinov, Roger Grosse

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The past several years have seen remarkable progress in generative models which produce convincing samples of images and other modalities. A shared component of some popular models such as generative adversarial networks and generative moment matching networks, is a decoder network, a parametric deep neural net that defines a generative distribution. Unfortunately, it can be difficult to quantify the performance of these models because of the intractability of log-likelihood estimation, and inspecting samples can be misleading. We propose to use Annealed Importance Sampling for evaluating log-likelihoods for decoder-based models and validate its accuracy using bidirectional Monte Carlo. Using this technique, we analyze the performance of decoder-based models, the effectiveness of existing log-likelihood estimators, the degree of overfitting, and the degree to which these models miss important modes of the data distribution.

Poster
Efficient Vector Representation for Documents through Corruption

Minmin Chen

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We present an efficient document representation learning framework, Document Vector through Corruption (Doc2VecC). Doc2VecC represents each document as a simple average of word embeddings. It ensures a representation generated as such captures the semantic meanings of the document during learning. A corruption model is included, which introduces a data-dependent regularization that favors informative or rare words while forcing the embeddings of common and non-discriminative ones to be close to zero. Doc2VecC produces significantly better word embeddings than Word2Vec. We compare Doc2VecC with several state-of-the-art document representation learning algorithms. The simple model architecture introduced by Doc2VecC matches or out-performs the state-of-the-art in generating high-quality document representations for sentiment analysis, document classification as well as semantic relatedness tasks. The simplicity of the model enables training on billions of words per hour on a single machine. At the same time, the model is very efficient in generating representations of unseen documents at test time.

Poster
Learning to Repeat: Fine Grained Action Repetition for Deep Reinforcement Learning

Sahil Sharma, Aravind S. Lakshminarayanan, Balaraman Ravindran

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Reinforcement Learning algorithms can learn complex behavioral patterns for sequential decision making tasks wherein an agent interacts with an environment and acquires feedback in the form of rewards sampled from it. Traditionally, such algorithms make decisions, i.e., select actions to execute, at every single time step of the agent-environment interactions. In this paper, we propose a novel framework, Fine Grained Action Repetition (FiGAR), which enables the agent to decide the action as well as the time scale of repeating it. FiGAR can be used for improving any Deep Reinforcement Learning algorithm which maintains an explicit policy estimate by enabling temporal abstractions in the action space and implicitly enabling planning through sequences of repetitive macro-actions. We empirically demonstrate the efficacy of our framework by showing performance improvements on top of three policy search algorithms in different domains: Asynchronous Advantage Actor Critic in the Atari 2600 domain, Trust Region Policy Optimization in Mujoco domain and Deep Deterministic Policy Gradients in the TORCS car racing domain.

Poster
Adversarially Learned Inference

Vincent Dumoulin, Ishmael Belghazi, Ben Poole, Alex Lamb, Martin Arjovsky, Olivier Mastropietro, Aaron Courville

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We introduce the adversarially learned inference (ALI) model, which jointly learns a generation network and an inference network using an adversarial process. The generation network maps samples from stochastic latent variables to the data space while the inference network maps training examples in data space to the space of latent variables. An adversarial game is cast between these two networks and a discriminative network that is trained to distinguish between joint latent/data-space samples from the generative network and joint samples from the inference network. We illustrate the ability of the model to learn mutually coherent inference and generation networks through the inspections of model samples and reconstructions and confirm the usefulness of the learned representations by obtaining a performance competitive with other recent approaches on the semi-supervised SVHN task.

Poster
Improving Neural Language Models with a Continuous Cache

Edouard Grave, Armand Joulin, Nicolas Usunier

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We propose an extension to neural network language models to adapt their prediction to the recent history. Our model is a simplified version of memory augmented networks, which stores past hidden activations as memory and accesses them through a dot product with the current hidden activation. This mechanism is very efficient and scales to very large memory sizes. We also draw a link between the use of external memory in neural network and cache models used with count based language models. We demonstrate on several language model datasets that our approach performs significantly better than recent memory augmented networks.

Poster
Third Person Imitation Learning

Bradly C Stadie, Pieter Abbeel, Ilya Sutskever

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Reinforcement learning (RL) makes it possible to train agents capable of achieving sophisticated goals in complex and uncertain environments. A key difficulty in reinforcement learning is specifying a reward function for the agent to optimize. Traditionally, imitation learning in RL has been used to overcome this problem. Unfortunately, hitherto imitation learning methods tend to require that demonstrations are supplied in the first-person: the agent is provided with a sequence of states and a specification of the actions that it should have taken. While powerful, this kind of imitation learning is limited by the relatively hard problem of collecting first-person demonstrations. Humans address this problem by learning from third-person demonstrations: they observe other humans perform tasks, infer the task, and accomplish the same task themselves. In this paper, we present a method for unsupervised third-person imitation learning. Here third-person refers to training an agent to correctly achieve a simple goal in a simple environment when it is provided a demonstration of a teacher achieving the same goal but from a different viewpoint; and unsupervised refers to the fact that the agent receives only these third-person demonstrations, and is not provided a correspondence between teacher states and student states. Our methods primary insight is that recent advances from domain confusion can be utilized to yield domain agnostic features which are crucial during the training process. To validate our approach, we report successful experiments on learning from third-person demonstrations in a pointmass domain, a reacher domain, and inverted pendulum.

Poster
Machine Comprehension Using Match-LSTM and Answer Pointer

Shuohang Wang, Jing Jiang

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Machine comprehension of text is an important problem in natural language processing. A recently released dataset, the Stanford Question Answering Dataset (SQuAD), offers a large number of real questions and their answers created by humans through crowdsourcing. SQuAD provides a challenging testbed for evaluating machine comprehension algorithms, partly because compared with previous datasets, in SQuAD the answers do not come from a small set of candidate answers and they have variable lengths. We propose an end-to-end neural architecture for the task. The architecture is based on match-LSTM, a model we proposed previously for textual entailment, and Pointer Net, a sequence-to-sequence model proposed by Vinyals et al. (2015) to constrain the output tokens to be from the input sequences. We propose two ways of using Pointer Net for our tasks. Our experiments show that both of our two models substantially outperform the best results obtained by Rajpurkar et al. (2016) using logistic regression and manually crafted features. Besides, our boundary model also achieves the best performance on the MSMARCO dataset (Nguyen et al. 2016).

Poster