ICCV 2025 Papers

International Conference on Computer Vision

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2,728papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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    2,70299.0%
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    261.0%

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Physical Degradation Model-Guided Interferometric Hyperspectral Reconstruction with Unfolding Transformer

Yuansheng Li, Yunhao Zou, Linwei Chen, Ying Fu

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Interferometric Hyperspectral Imaging (IHI) is a critical technique for large-scale remote sensing tasks due to its advantages in flux and spectral resolution. However, IHI is susceptible to complex errors arising from imaging steps, and its quality is limited by existing signal processing-based reconstruction algorithms. Two key challenges hinder performance enhancement: 1) the lack of training datasets. 2) the difficulty in eliminating IHI-specific degradation components through learning-based methods. To address these challenges, we propose a novel IHI reconstruction pipeline. First, based on imaging physics and radiometric calibration data, we establish a simplified yet accurate IHI degradation model and a parameter estimation method. This model enables the synthesis of realistic IHI training datasets from hyperspectral images (HSIs), bridging the gap between IHI reconstruction and deep learning. Second, we design the Interferometric Hyperspectral Reconstruction Unfolding Transformer (IHRUT), which achieves effective spectral correction and detail restoration through a stripe-pattern enhancement mechanism and a spatial-spectral transformer architecture. Experimental results demonstrate the superior performance and generalization capability of our method. The code and are available at https://github.com/bit1120203554/IHRUT.

Poster
PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos

Hanxiao Jiang, Hao-Yu Hsu, Kaifeng Zhang, Hsin-Ni Yu, Shenlong Wang, Yunzhu Li

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Creating a physical digital twin of a real-world object has immense potential in robotics, content creation, and XR. In this paper, we present PhysTwin, a novel framework that uses sparse videos of dynamic objects in interaction to produce a photo- and physically realistic, real-time interactive virtual replica.Our approach centers on two key components: (1) a physics-informed representation that combines spring-mass models for realistic physical simulation, generative shape models for geometry, and Gaussian splats for rendering, and (2) a novel multi-stage optimization-based inverse modeling framework that reconstructs complete geometry, infers dense physical properties, and replicates realistic appearance from videos. Our method integrates an inverse physics framework with visual perception cues, enabling high-fidelity reconstruction even from partial, occluded, and limited viewpoints.PhysTwin supports modeling various deformable objects, including ropes, stuffed animals, cloth, and delivery packages. Experiments show that PhysTwin outperforms competing methods in reconstruction, rendering, future prediction, and simulation under novel interactions. We further demonstrate its applications in interactive real-time simulation and model-based robotic motion planning. Project Page: https://jianghanxiao.github.io/phystwin-web/

Poster
PhysSplat: Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting

Haoyu Zhao, Hao Wang, Xingyue Zhao, Hao Fei, Hongqiu Wang, Chengjiang Long, Hua Zou

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Recent advancements in 3D generation models have opened new possibilities for simulating dynamic 3D object movements and customizing behaviors, yet creating this content remains challenging. Current methods often require manual assignment of precise physical properties for simulations or rely on video generation models to predict them, which is computationally intensive. In this paper, we rethink the usage of multi-modal large language model (MLLM) in physics-based simulation, and present PhysSplat, a physics-based approach that efficiently endows static 3D objects with interactive dynamics. We begin with detailed scene reconstruction and object-level 3D open-vocabulary segmentation, progressing to multi-view image in-painting. Inspired by human visual reasoning, we propose MLLM-based Physical Property Perception (MLLM-P3) to predict the mean physical properties of objects in a zero-shot manner. The Material Property Distribution Prediction model (MPDP) then estimates physical property distributions via geometry-conditioned probabilistic sampling of MLLM-P3 outputs, reformulating the problem as probability distribution estimation to reduce computational costs. Finally, we simulate objects in 3D scenes with particles sampled via the Physical-Geometric Adaptive Sampling (PGAS) strategy, efficiently capturing complex deformations and significantly reducing computational costs. Extensive experiments and user studies demonstrate that our PhysSplat achieves more realistic motion than state-of-the-art methods within 2 minutes on a single GPU.

Poster
PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling

Hao Zhang, Haolan Xu, Chun Feng, Varun Jampani, Narendra Ahuja

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Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simplicity and differentiability. However, LBS introduces artifacts such as volume loss and unnatural deformations, and it fails to model elastic materials like soft tissues, fur, and flexible appendages (e.g., elephant trunks, ears, and fatty tissues). In this work, we propose PhysRig: a differentiable physics-based skinning and rigging framework that overcomes these limitations by embedding the rigid skeleton into a volumetric representation (e.g., a tetrahedral mesh), which is simulated as a deformable soft-body structure driven by the animated skeleton. Our method leverages continuum mechanics and discretizes the object as particles embedded in an Eulerian background grid to ensure differentiability with respect to both material properties and skeletal motion. Additionally, we introduce material prototypes, significantly reducing the learning space while maintaining high expressiveness. To evaluate our framework, we construct a comprehensive synthetic dataset using meshes from Objaverse, The Amazing Animals Zoo, and MixaMo, covering diverse object categories and motion patterns. Our method consistently outperforms traditional LBS-based approaches, generating more realistic and physically plausible results. Furthermore, we demonstrate the applicability of our framework in the pose transfer task highlighting its versatility for articulated object modeling.

Poster
Photolithography Overlay Map Generation with Implicit Knowledge Distillation Diffusion Transformer

Yuan-Fu Yang, Hsiu-Hui Hsiao

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This paper presents the Implicit Knowledge Distillation Diffusion Transformer (IKDDiT), a groundbreaking model tailored for photolithography overlay map generation in semiconductor manufacturing. IKDDiT effectively addresses the challenges of open-vocabulary overlay map generation by integrating pre-trained image-text encoders, diffusion models, and masked transformers. Utilizing advanced text-to-image diffusion and image-text discriminative models, it generates high-fidelity overlay maps across multiple photolithography layers, significantly mitigating overlay misregistration errors and minimizing productivity losses caused by wafer rework. Key innovations include an implicit knowledge distillation framework that refines inter-image alignment by decoupling discriminative and generative tasks via an implicit discriminator, as well as a gated cross-attention mechanism to enhance generative performance. Experimental results demonstrate that IKDDiT achieves an optimal trade-off between efficiency and accuracy, providing a scalable, robust solution poised to advance overlay map generation in semiconductor processes.

Poster
Phantom: Subject-Consistent Video Generation via Cross-Modal Alignment

Lijie Liu, Tianxiang Ma, Bingchuan Li, Zhuowei Chen, Jiawei Liu, Gen Li, SiYu Zhou, Qian HE, Xinglong Wu

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The continuous development of foundational models for video generation is evolving into various applications, with subject-consistent video generation still in the exploratory stage. We refer to this as Subject-to-Video, which extracts subject elements from reference images and generates subject-consistent videos following textual instructions. We believe that the essence of subject-to-video lies in balancing the dual-modal prompts of text and image, thereby deeply and simultaneously aligning both text and visual content. To this end, we propose Phantom, a unified video generation framework for both single- and multi-subject references.Building on existing text-to-video and image-to-video architectures, we redesign the joint text-image injection model and drive it to learn cross-modal alignment via text-image-video triplet data. The proposed method achieves perfect subject-consistent video generation while addressing issues of image content leakage and multi-subject confusion.Evaluation results indicate that our method outperforms other state-of-the-art closed-source commercial solutions.In particular, we emphasize subject consistency in human generation, covering existing ID-preserving video generation while offering enhanced advantages.

Poster
Ph-GAN: Physics-Inspired GAN for Generating SAR Images Under Limited Data

Xidan Zhang, Yihan Zhuang, Qian Guo, Haodong Yang, Xuelin Qian, Gong Cheng, Junwei Han, Zhongling Huang

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Approaches for improving generative adversarial networks (GANs) training under a few samples have been explored for natural images. However, these methods have limited effectiveness for synthetic aperture radar (SAR) images, as they do not account for the unique electromagnetic scattering properties of SAR. To remedy this, we propose a physics-inspired regularization method dubbed Phi-GAN, which incorporates the ideal point scattering center (PSC) model of SAR with two physical consistency losses. The PSC model approximates SAR targets using physical parameters, ensuring that Phi-GAN generates SAR images consistent with real physical properties while preventing discriminator overfitting by focusing on PSC-based decision cues. To embed the PSC model into GANs for end-to-end training, we introduce a physics-inspired neural module capable of estimating the physical parameters of SAR targets efficiently. This module retains the interpretability of the physical model and can be trained with limited data. We propose two physical loss functions: one for the generator, guiding it to produce SAR images with physical parameters consistent with real ones, and one for the discriminator, enhancing its robustness by basing decisions on PSC attributes. We evaluate Phi-GAN across several conditional GAN (cGAN) models, demonstrating state-of-the-art performance in data-scarce scenarios on three SAR image datasets.

Poster
Perspective-aware 3D Gaussian Inpainting with Multi-view Consistency

Yuxin Cheng, Binxiao Huang, Taiqiang Wu, Wenyong Zhou, Chenchen Ding, Zhengwu Liu, Graziano Chesi, Ngai Wong

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3D Gaussian inpainting, a critical technique for numerous applications in virtual reality and multimedia, has made significant progress with pretrained diffusion models. However, ensuring multi-view consistency, an essential requirement for high-quality inpainting, remains a key challenge. In this work, we present PAInpainter, a novel approach designed to advance 3D Gaussian inpainting by leveraging perspective-aware content propagation and consistency verification across multi-view inpainted images. Our method iteratively refines inpainting and optimizes the 3D Gaussian representation with multiple views adaptively sampled from a perspective graph. By propagating inpainted images as prior information and verifying consistency across neighboring views, PAInpainter substantially enhances global consistency and texture fidelity in restored 3D scenes. Extensive experiments demonstrate the superiority of PAInpainter over existing methods. Our approach achieves superior 3D inpainting quality, with PSNR scores of 26.03 dB and 29.51 dB on the SPIn-NeRF and NeRFiller datasets, respectively, highlighting its effectiveness and generalization capability. The code will be publicly available at \href https://pa-inpainter.github.io/ https://pa-inpainter.github.io .

Poster
Perspective-Invariant 3D Object Detection

Ao Liang, Lingdong Kong, Dongyue Lu, Youquan Liu, Jian Fang, Huaici Zhao, Wei Tsang Ooi

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With the rise of robotics, LiDAR-based 3D object detection has garnered significant attention in both academia and industry. However, existing datasets and methods predominantly focus on vehicle-mounted platforms, leaving other autonomous platforms underexplored. To bridge this gap, we introduce Pi3DET, the first benchmark featuring LiDAR data and 3D bounding box annotations collected from multiple platforms: vehicle, quadruped, and drone, thereby facilitating research in 3D object detection for non-vehicle platforms as well as cross-platform 3D detection. Based on Pi3DET, we propose a novel cross-platform adaptation framework that transfers knowledge from the well-studied vehicle platform to other platforms. This framework achieves perspective-invariant 3D detection through robust alignment at both geometric and feature levels. Additionally, we establish a benchmark to evaluate the resilience and robustness of current 3D detectors in cross-platform scenarios, providing valuable insights for developing adaptive 3D perception systems. Extensive experiments validate the effectiveness of our approach on challenging cross-platform tasks, demonstrating substantial gains over existing adaptation methods. We hope this work paves the way for generalizable and unified 3D perception systems across diverse and complex environments. Our Pi3DET dataset, cross-platform benchmark suite, and annotation toolkit have been made publicly available.

Poster
Perspective-Aware Teaching: Adapting Knowledge for Heterogeneous Distillation

Jhe-Hao Lin, Yi Yao, Chan-Feng Hsu*, Hong-Xia Xie, Hong-Han Shuai, Wen-Huang Cheng

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Knowledge distillation (KD) involves transferring knowledge from a pre-trained heavy teacher model to a lighter student model, thereby reducing the inference cost while maintaining comparable effectiveness. Prior KD techniques typically assume homogeneity between the teacher and student models. However, as technology advances, a wide variety of architectures have emerged, ranging from initial Convolutional Neural Networks (CNNs) to Vision Transformers (ViTs), and Multi-Level Perceptrons (MLPs). Consequently, developing a universal KD framework compatible with any architecture has become an important research topic. In this paper, we introduce a perspective-aware teaching (PAT) KD framework to enable feature distillation across diverse architectures. Our framework comprises two key components. First, we design prompt tuning blocks that incorporate student feedback, allowing teacher features to adapt to the student model's learning process. Second, we propose region-aware attention to mitigate the view mismatch problem between heterogeneous architectures. By leveraging these two modules, effective distillation of intermediate features can be achieved across heterogeneous architectures. Extensive experiments on CIFAR, ImageNet, and COCO demonstrate the superiority of the proposed method. Our code is available at https://github.com/jimmylin0979/PAT.git.

Poster
Perspective-Aware Reasoning in Vision-Language Models via Mental Imagery Simulation

Phillip Y. Lee, Jihyeon Je, Chanho Park, Mikaela Angelina Uy, Leonidas Guibas, Minhyuk Sung

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We present a framework for perspective-aware reasoning in vision-language models (VLMs) through mental imagery simulation. Perspective-taking, the ability to perceive an environment or situation from an alternative viewpoint, is a key benchmark for human-level visual understanding, essential for environmental interaction and collaboration with autonomous agents. Despite advancements in spatial reasoning within VLMs, recent research has shown that modern VLMs significantly lack perspective-aware reasoning capabilities and exhibit a strong bias toward egocentric interpretations. To bridge the gap between VLMs and human perception, we focus on the role of mental imagery, where humans perceive the world through abstracted representations that facilitate perspective shifts. Motivated by this, we propose a framework for perspective-aware reasoning, named Abstract Perspective Change (APC), that effectively leverages vision foundation models, such as object detection, segmentation, and orientation estimation, to construct scene abstractions and enable perspective changes. Our experiments on synthetic and real-image benchmarks, compared with various VLMs, demonstrate significant improvements in perspective-aware reasoning with our framework, further outperforming fine-tuned spatial reasoning models and novel-view-synthesis-based approaches.

Poster
Personalized Federated Learning under Local Supervision

QIQI LIU, Jiaqiang Li, Yuchen Liu, Yaochu Jin, Lingjuan Lyu, Xiaohu Wu, Han Yu

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A crucial issue in federated learning is the heterogeneity of data across clients, which may lead to model divergence, eventually deteriorating the model performance. Personalized federated learning (pFL) has been shown to be an effective approach to addressing data heterogeneity in federated learning. However, many existing pFL studies rely on directly using the global model for local training without fully assessing its impact on the performance of the local model, resulting in a potential conflict between personalization and generalization. To address this issue, we propose a parallel structure of a local supervisor and an inter-learning model for the local model and introduce a novel pFL method called federated learning by considering data similarity across clients assisted by a local supervisor (FedSimSup). Specifically, FedSimSup maintains an inter-learning model for each client and refines the inter-learning model using a local supervisor for each client. The local supervisor monitors the aggregated global information and ensures that the inter-learning model aligns with the local heterogeneous data to enhance local model performance. Additionally, the similarity between clients is measured based on differences in local data distributions, and this similarity is used to adjust the weights of the inter-learning models.Experimental results show that FedSimSup outperforms eight state-of-the-art federated learning methods in handling heterogeneous data. Additionally, it supports different model architectures across clients, providing greater flexibility when computational resources vary among them. Our code can be found at https://github.com/jqLi1626/FedSimSup.

Poster
PersonalVideo: High ID-Fidelity Video Customization without Dynamic and Semantic Degradation

Hengjia Li, Haonan Qiu, Shiwei Zhang, Xiang Wang, Yujie Wei, Zekun Li, Yingya Zhang, Boxi Wu, Deng Cai

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The current text-to-video (T2V) generation has made significant progress in synthesizing realistic general videos, but it is still under-explored in identity-specific human video generation with customized ID images. The key challenge lies in maintaining high ID fidelity consistently while preserving the original motion dynamic and semantic following after the identity injection. Current video identity customization methods mainly rely on reconstructing given identity images on text-to-image models, which have a divergent distribution with the T2V model. This process introduces a tuning-inference gap, leading to dynamic and semantic degradation. To tackle this problem, we propose a novel framework, dubbed PersonalVideo, that applies a mixture of reward supervision on synthesized videos instead of the simple reconstruction objective on images. Specifically, we first incorporate identity consistency reward to effectively inject the reference's identity without the tuning-inference gap. Then we propose a novel semantic consistency reward to align the semantic distribution of the generated videos with the original T2V model, which preserves its dynamic and semantic following capability during the identity injection. With the non-reconstructive reward training, we further employ simulated prompt augmentation to reduce overfitting by supervising generated results in more semantic scenarios, gaining good robustness even with only a single reference image.Extensive experiments demonstrate our method's superiority in delivering high identity faithfulness while preserving the inherent video generation qualities of the original T2V model, outshining prior methods.

Poster
PersonaCraft: Personalized and Controllable Full-Body Multi-Human Scene Generation Using Occlusion-Aware 3D-Conditioned Diffusion

Gwanghyun Kim, Suh Yoon Jeon, Seunggyu Lee, Se Young Chun

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We present PersonaCraft, a framework for controllable and occlusion-robust full-body personalized image synthesis of multiple individuals in complex scenes. Current methods struggle with occlusion-heavy scenarios and complete body personalization, as 2D pose conditioning lacks 3D geometry, often leading to ambiguous occlusions and anatomical distortions, and many approaches focus solely on facial identity. In contrast, our PersonaCraft integrates diffusion models with 3D human modeling, employing SMPLx-ControlNet, to utilize 3D geometry like depth and normal maps for robust 3D-aware pose conditioning and enhanced anatomical coherence. To handle fine-grained occlusions, we propose Occlusion Boundary Enhancer Network that exploits depth edge signals with occlusion-focused training, and Occlusion-Aware Classifier-Free Guidance strategy that selectively reinforces conditioning in occluded regions without affecting unoccluded areas. PersonaCraft can seamlessly be combined with Face Identity ControlNet, achieving full-body multi-human personalization and thus marking a significant advancement beyond prior approaches that concentrate only on facial identity. Our dual-pathway body shape representation with SMPLx-based shape parameters and textual refinement, enables precise full-body personalization and flexible user-defined body shape adjustments. Extensive quantitative experiments and user studies demonstrate that PersonaCraft significantly outperforms existing methods in generating high-quality, multi-person images with accurate personalization and robust occlusion handling.

PersPose: 3D Human Pose Estimation with Perspective Encoding and Perspective Rotation

Xiaoyang Hao, Han Li

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Monocular 3D human pose estimation (HPE) methods estimate the 3D positions of joints from individual images. Existing 3D HPE approaches often use the cropped image alone as input for their models. However, the relative depths of joints cannot be accurately estimated from cropped images without the corresponding camera intrinsics, which determine the perspective relationship between 3D objects and the cropped images. In this work, we introduce Perspective Encoding (PE) to encode the camera intrinsics of the cropped images. Moreover, since the human subject can appear anywhere within the original image, the perspective relationship between the 3D scene and the cropped image differs significantly, which complicates model fitting. Additionally, the further the human subject deviates from the image center, the greater the perspective distortions in the cropped image. To address these issues, we propose Perspective Rotation (PR), a transformation applied to the original image that centers the human subject, thereby reducing perspective distortions and alleviating the difficulty of model fitting. By incorporating PE and PR, we propose a novel 3D HPE framework, PersPose. Experimental results demonstrate that PersPose achieves state-of-the-art (SOTA) performance on the 3DPW, MPI-INF-3DHP, and Human3.6M datasets. For example, on the in-the-wild dataset 3DPW, PersPose achieves an MPJPE of 60.1 mm, 7.54% lower than the previous SOTA approach. Code is available at: https://github.com/KenAdamsJoseph/PersPose.

Poster
Performing Defocus Deblurring by Modeling its Formation Process

Zhengbo Zhang, Lin Geng Foo, Hossein Rahmani, Jun Liu, De Wen Soh

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Single image defocus deblurring (SIDD) is a challenging task that aims to recover an all-in-focus image from a defocused one. In this paper, we make the observation that a defocused image can be viewed as a blend of illuminated blobs based on fundamental imaging principles, and the defocus blur in the defocused image is caused by large illuminated blobs intermingling with each other. Thus, from a novel perspective, we perform SIDD by adjusting the shape and opacity of the illuminated blobs that compose the defocused image. With this aim, we adopt a novel 2D Gaussian blob representation for illuminated blobs and a differentiable rasterization method to obtain the parameters of the 2D Gaussian blobs that compose the defocused image. Additionally, we propose a blob deblurrer to adjust the parameters of the 2D Gaussian blobs corresponding to the defocused image, thereby obtaining a sharp image. We also explore incorporating prior depth information via our depth-based regularization loss to regularize the size of Gaussian blobs, further improving the performance of our method. Extensive experiments on five widely-used datasets validate the effectiveness of our proposed method.

Poster
Perception-as-Control: Fine-grained Controllable Image Animation with 3D-aware Motion Representation

Yingjie Chen, Yifang Men, Yuan Yao, Miaomiao Cui, Liefeng Bo

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Motion-controllable image animation is a fundamental task with a wide range of potential applications. Recent works have made progress in controlling camera or object motion via various motion representations, while they still struggle to support collaborative camera and object motion control with adaptive control granularity. To this end, we introduce 3D-aware motion representation and propose an image animation framework, called Perception-as-Control, to achieve fine-grained collaborative motion control. Specifically, we construct 3D-aware motion representation from a reference image, manipulate it based on interpreted user instructions, and perceive it from different viewpoints. In this way, camera and object motions are transformed into intuitive and consistent visual changes. Then, our framework leverages the perception results as motion control signals, enabling it to support various motion-related video synthesis tasks in a unified and flexible way. Experiments demonstrate the superiority of the proposed approach.

Poster
Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions

Liang Xu, Chengqun Yang, Zili Lin, Fei Xu, Yifan Liu, Congsheng Xu, Yiyi Zhang, Jie Qin, Xingdong Sheng, Yunhui Liu, Xin Jin, Yichao Yan, Wenjun Zeng, Xiaokang Yang

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Learning action models from real-world human-centric interaction datasets is important towards building general-purpose intelligent assistants with efficiency. However, most existing datasets only offer specialist interaction category and ignore that AI assistants perceive and act based on first-person acquisition. We urge that both the generalist interaction knowledge and egocentric modality are indispensable. In this paper, we embed the manual-assisted task into a vision-language-action framework, where the assistant provides services to the instructor following egocentric vision and commands. With our hybrid RGB-MoCap system, pairs of assistants and instructors engage with multiple objects and the scene following GPT-generated scripts. Under this setting, we accomplish InterVLA, the first large-scale human-object-human interaction dataset with 11.4 hours and 1.2M frames of multimodal data, spanning 2 egocentric and 5 exocentric videos, accurate human/object motions and verbal commands. Furthermore, we establish novel benchmarks on egocentric human motion estimation, interaction synthesis, and interaction prediction with comprehensive analysis. We believe that our InterVLA testbed and the benchmarks will foster future works on building AI agents in the physical world.

Poster
Perceive, Understand and Restore: Real-World Image Super-Resolution with Autoregressive Multimodal Generative Models

Hongyang Wei, Shuaizheng Liu, Chun Yuan, Lei Zhang

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By leveraging the generative priors from pre-trained text-to-image diffusion models, significant progress has been made in real-world image super-resolution (Real-ISR). However, these methods tend to generate inaccurate and unnatural reconstructions in complex and/or heavily degraded scenes, primarily due to their limited perception and understanding capability of the input low-quality image. To address these limitations, we propose, for the first time to our knowledge, to adapt the pre-trained autoregressive multimodal model such as Lumina-mGPT into a robust Real-ISR model, namely PURE, which Perceives and Understands the input low-quality image, then REstores its high-quality counterpart. Specifically, we implement instruction tuning on Lumina-mGPT to perceive degradation levels and inter-token dependencies, understand content via semantic description generation, and ultimately restore the image by generating high-quality image tokens autoregressively with the collected information. In addition, we reveal that the image token entropy reflects the image structure and present a entropy-based Top-k sampling strategy to optimize the local structure of the image during inference. Experimental results demonstrate that PURE preserves image content while generating realistic details, especially in complex scenes with multiple objects, showcasing the potential of autoregressive multimodal generative models for robust Real-ISR. The model and code are available at https://github.com/nonwhy/PURE.

Poster