ICCV 2023 Papers

International Conference on Computer Vision

Decision breakdown

2,161papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1456.7%
  • Poster
    2,01093.0%
  • Other / unlabeled
    60.3%

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Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction

Wenjia Wang, Yongtao Ge, Haiyi Mei, Zhongang Cai, Qingping SUN, Yanjun Wang, Chunhua Shen, Lei Yang, Taku Komura

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As it is hard to calibrate single-view RGB images in the wild, existing 3D human mesh reconstruction (3DHMR) methods either use a constant large focal length or estimate one based on the background environment context, which can not tackle the problem of the torso, limb, hand or face distortion caused by perspective camera projection when the camera is close to the human body. The naive focal length assumptions can harm this task with the incorrectly formulated projection matrices. To solve this, we propose Zolly, the first 3DHMR method focusing on perspective-distorted images. Our approach begins with analysing the reason for perspective distortion, which we find is mainly caused by the relative location of the human body to the camera center. We propose a new camera model and a novel 2D representation, termed distortion image, which describes the 2D dense distortion scale of the human body. We then estimate the distance from distortion scale features rather than environment context features. Afterwards, We integrate the distortion feature with image features to reconstruct the body mesh. To formulate the correct projection matrix and locate the human body position, we simultaneously use perspective and weak-perspective projection loss. Since existing datasets could not handle this task, we propose the first synthetic dataset PDHuman and extend two real-world datasets tailored for this task, all containing perspective-distorted human images. Extensive experiments show that Zolly outperforms existing state-of-the-art methods on both perspective-distorted datasets and the standard benchmark (3DPW). Code and dataset will be released at https://wenjiawang0312.github.io/projects/zolly/.

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X-VoE: Measuring eXplanatory Violation of Expectation in Physical Events

Bo Dai, Linge Wang, Baoxiong Jia, Zeyu Zhang, Song-Chun Zhu, Chi Zhang, Yixin Zhu

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Intuitive physics is pivotal for human understanding of the physical world, enabling prediction and interpretation of events even in infancy. Nonetheless, replicating this level of intuitive physics in artificial intelligence (AI) remains a formidable challenge. This study introduces X-VoE, a comprehensive benchmark dataset, to assess AI agents' grasp of intuitive physics. Built on the developmental psychology-rooted Violation of Expectation (VoE) paradigm, X-VoE establishes a higher bar for the explanatory capacities of intuitive physics models. Each VoE scenario within X-VoE encompasses three distinct settings, probing models' comprehension of events and their underlying explanations. Beyond model evaluation, we present an explanation-based learning system that captures physics dynamics and infers occluded object states solely from visual sequences, without explicit occlusion labels. Experimental outcomes highlight our model's alignment with human commonsense when tested against X-VoE. A remarkable feature is our model's ability to visually expound VoE events by reconstructing concealed scenes. Concluding, we discuss the findings' implications and outline future research directions. Through X-VoE, we catalyze the advancement of AI endowed with human-like intuitive physics capabilities.

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When Noisy Labels Meet Long Tail Dilemmas: A Representation Calibration Method

Manyi Zhang, Xuyang Zhao, Jun Yao, Chun Yuan, Weiran Huang

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Real-world large-scale datasets are both noisily labeled and class-imbalanced. The issues seriously hurt the generalization of trained models. It is hence significant to address the simultaneous incorrect labeling and class-imbalance, i.e., the problem of learning with noisy labels on long-tailed data. Previous works develop several methods for the problem. However, they always rely on strong assumptions that are invalid or hard to be checked in practice. In this paper, to handle the problem and address the limitations of prior works, we propose a representation calibration method RCAL. Specifically, RCAL works with the representations extracted by unsupervised contrastive learning. We assume that without incorrect labeling and class imbalance, the representations of instances in each class conform to a multivariate Gaussian distribution, which is much milder and easier to be checked. Based on the assumption, we recover underlying representation distributions from polluted ones resulting from mislabeled and class-imbalanced data. Additional data points are then sampled from the recovered distributions to help generalization. Moreover, during classifier training, representation learning takes advantage of representation robustness brought by contrastive learning, which further improves the classifier performance. We derive theoretical results to discuss the effectiveness of our representation calibration. Experiments on multiple benchmarks justify our claims and confirm the superiority of the proposed method.

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What does CLIP know about a red circle? Visual prompt engineering for VLMs

Aleksandar Shtedritski, Christian Rupprecht, Andrea Vedaldi

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Large-scale Vision-Language Models, such as CLIP, learn powerful image-text representations that have found numerous applications, from zero-shot classification to text-to-image generation. Despite that, their capabilities for solving novel discriminative tasks via prompting fall behind those of large language models, such as GPT-3. Here we explore the idea of visual prompt engineering for solving computer vision tasks beyond classification by editing in image space instead of text. In particular, we discover an emergent ability of CLIP, where, by simply drawing a red circle around an object, we can direct the model's attention to that region, while also maintaining global information. We show the power of this simple approach by achieving state-of-the-art in zero-shot referring expressions comprehension and strong performance in keypoint localization tasks. Finally, we draw attention to some potential ethical concerns of large language-vision models.

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Vision HGNN: An Image is More than a Graph of Nodes

Yan Han, Peihao Wang, Souvik Kundu, Ying Ding, Zhangyang Wang

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The realm of graph-based modeling has proven its adaptability across diverse real-world data types. However, its applicability to general computer vision tasks had been limited until the introduction of the Vision Graph Neural Network (ViG). ViG divides input images into patches, conceptualized as nodes, constructing a graph through connections to nearest neighbors. Nonetheless, this method of graph construction confines itself to simple pairwise relationships, leading to surplus edges and unwarranted memory and computation expenses. In this paper, we enhance ViG by transcending conventional "pairwise" linkages and harnessing the power of the hypergraph to encapsulate image information. Our objective is to encompass more intricate inter-patch associations. In both training and inference phases, we adeptly establish and update the hypergraph structure using the Fuzzy C-Means method, ensuring minimal computational burden. This augmentation yields the Vision HyperGraph Neural Network (ViHGNN). The model's efficacy is empirically substantiated through its state-of-the-art performance on both image classification and object detection tasks, courtesy of the hypergraph structure learning module that uncovers higher-order relationships. Our code is available at: https://github.com/VITA-Group/ViHGNN.

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ViperGPT: Visual Inference via Python Execution for Reasoning

Didac Suris, Sachit Menon, Carl Vondrick

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Answering visual queries is a complex task that requires both visual processing and reasoning. End-to-end models, the dominant approach for this task, do not explicitly differentiate between the two, limiting interpretability and generalization. Learning modular programs presents a promising alternative, but has proven challenging due to the difficulty of learning both the programs and modules simultaneously. We introduce ViperGPT, a framework that leverages code-generation models to compose vision-and-language models into subroutines to produce a result for any query. ViperGPT utilizes a provided API to access the available modules, and composes them by generating Python code that is later executed. This simple approach requires no further training, and achieves state-of-the-art results across various complex visual tasks.

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Viewing Graph Solvability in Practice

Federica Arrigoni, Tomas Pajdla, Andrea Fusiello

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We present an advance in understanding the projective Structure-from-Motion, focusing in particular on the viewing graph: such a graph has cameras as nodes and fundamental matrices as edges. We propose a practical method for testing finite solvability, i.e., whether a viewing graph induces a finite number of camera configurations. Our formulation uses a significantly smaller number of equations (up to 400x) with respect to previous work. As a result, this is the only method in the literature that can be applied to large viewing graphs coming from real datasets, comprising up to 300K edges. In addition, we develop the first algorithm for identifying maximal finite-solvable components.

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VQ3D: Learning a 3D-Aware Generative Model on ImageNet

Kyle Sargent, Jing Yu Koh, Han Zhang, Huiwen Chang, Charles Herrmann, Pratul Srinivasan, Jiajun Wu, Deqing Sun

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Recent work has shown the possibility of training generative models of 3D content from 2D image collections on small datasets corresponding to a single object class, such as human faces, animal faces, or cars. However, these models struggle on larger, more complex datasets. To model diverse and unconstrained image collections such as ImageNet, we present VQ3D, which introduces a NeRF-based decoder into a two-stage vector-quantized autoencoder. Our Stage 1 allows for the reconstruction of an input image and the ability to change the camera position around the image, and our Stage 2 allows for the generation of new 3D scenes. VQ3D is capable of generating and reconstructing 3D-aware images from the 1000-class ImageNet dataset of 1.2 million training images, and achieves a competitive ImageNet generation FID score of 16.8.

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V3Det: Vast Vocabulary Visual Detection Dataset

Jiaqi Wang, Pan Zhang, Tao Chu, Yuhang Cao, Yujie Zhou, Tong Wu, Bin Wang, Conghui He, Dahua Lin

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Recent advances in detecting arbitrary objects in the real world are trained and evaluated on object detection datasets with a relatively restricted vocabulary. To facilitate the development of more general visual object detection, we propose V3Det, a vast vocabulary visual detection dataset with precisely annotated bounding boxes on massive images. V3Det has several appealing properties: 1) Vast Vocabulary: It contains bounding boxes of objects from 13,204 categories on real-world images, which is 10 times larger than the existing large vocabulary object detection dataset, e.g., LVIS. 2) Hierarchical Category Organization: The vast vocabulary of V3Det is organized by a hierarchical category tree which annotates the inclusion relationship among categories, encouraging the exploration of category relationships in vast and open vocabulary object detection. 3) Rich Annotations: V3Det comprises precisely annotated objects in 243k images and professional descriptions of each category written by human experts and a powerful chatbot. By offering a vast exploration space, V3Det enables extensive benchmarks on both vast and open vocabulary object detection, leading to new observations, practices, and insights for future research. It has the potential to serve as a cornerstone dataset for developing more general visual perception systems. V3Det is available at https://v3det.openxlab.org.cn/.

Oral
Unmasking Anomalies in Road-Scene Segmentation

Shyam Nandan Rai, Fabio Cermelli, Dario Fontanel, Carlo Masone, Barbara Caputo

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Anomaly segmentation is a critical task for driving applications, and it is approached traditionally as a per-pixel classification problem. However, reasoning individually about each pixel without considering their contextual semantics results in high uncertainty around the objects' boundaries and numerous false positives. We propose a paradigm change by shifting from a per-pixel classification to a mask classification. Our mask-based method, Mask2Anomaly, demonstrates the feasibility of integrating an anomaly detection method in a mask-classification architecture. Mask2Anomaly includes several technical novelties that are designed to improve the detection of anomalies in masks: i) a global masked attention module to focus individually on the foreground and background regions; ii) a mask contrastive learning that maximizes the margin between an anomaly and known classes; and iii) a mask refinement solution to reduce false positives. Mask2Anomaly achieves new state-of-the-art results across a range of benchmarks, both in the per-pixel and component-level evaluations. In particular, Mask2Anomaly reduces the average false positives rate by 60% wrt the previous state-of-the-art.

Oral
Unmasked Teacher: Towards Training-Efficient Video Foundation Models

Kunchang Li, Yali Wang, Yizhuo Li, Yi Wang, Yinan He, Limin Wang, Yu Qiao

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Video Foundation Models (VFMs) have received limited exploration due to high computational costs and data scarcity. Previous VFMs rely on Image Foundation Models (IFMs), which face challenges in transferring to the video domain. Although VideoMAE has trained a robust ViT from limited data, its low-level reconstruction poses convergence difficulties and conflicts with high-level cross-modal alignment. This paper proposes a training-efficient method for temporal-sensitive VFMs that integrates the benefits of existing methods. To increase data efficiency, we mask out most of the low-semantics video tokens, but selectively align the unmasked tokens with IFM, which serves as the UnMasked Teacher (UMT). By providing semantic guidance, our method enables faster convergence and multimodal friendliness. With a progressive pre-training framework, our model can handle various tasks including scene-related, temporal-related, and complex video-language understanding. Using only public sources for pre-training in 6 days on 32 A100 GPUs, our scratch-built ViT-L/16 achieves state-of-the-art performances on various video tasks.

Oral
UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-Aware Curriculum and Iterative Generalist-Specialist Learning

Weikang Wan, Haoran Geng, Yun Liu, Zikang Shan, Yaodong Yang, Li Yi, He Wang

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We propose a novel, object-agnostic method for learning a universal policy for dexterous object grasping from realistic point cloud observations and proprioceptive information under a table-top setting, namely UniDexGrasp++. To address the challenge of learning the vision-based policy across thousands of object instances, we propose Geometry-aware Curriculum Learning (GeoCurriculum) and Geometry-aware iterative Generalist-Specialist Learning (GiGSL) which leverage the geometry feature of the task and significantly improve the generalizability. With our proposed techniques, our final policy shows universal dexterous grasping on thousands of object instances with 85.4% and 78.2% success rate on the train set and test set which outperforms the state-of-the-art baseline UniDexGrasp by 11.7% and 11.3%, respectively.

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Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields

Wenbo Hu, Yuling Wang, Lin Ma, Bangbang Yang, Lin Gao, Xiao Liu, Yuewen Ma

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Despite the tremendous progress in neural radiance fields (NeRF), we still face a dilemma of the trade-off between quality and efficiency, e.g., MipNeRF presents fine-detailed and anti-aliased renderings but takes days for training, while Instant-ngp can accomplish the reconstruction in a few minutes but suffers from blurring or aliasing when rendering at various distances or resolutions due to ignoring the sampling area. To this end, we propose a novel Tri-Mip encoding (a la "mipmap") that enables both instant reconstruction and anti-aliased high-fidelity rendering for neural radiance fields. The key is to factorize the pre-filtered 3D feature spaces in three orthogonal mipmaps. In this way, we can efficiently perform 3D area sampling by taking advantage of 2D pre-filtered feature maps, which significantly elevates the rendering quality without sacrificing efficiency. To cope with the novel Tri-Mip representation, we propose a cone-casting rendering technique to efficiently sample anti-aliased 3D features with the Tri-Mip encoding considering both pixel imaging and observing distance. Extensive experiments on both synthetic and real-world datasets demonstrate our method achieves state-of-the-art rendering quality and reconstruction speed while maintaining a compact representation that reduces 25% model size compared against Instant-ngp. Code is available at the project webpage: https: //wbhu.github.io/projects/Tri-MipRF

Oral
Translating Images to Road Network: A Non-Autoregressive Sequence-to-Sequence Approach

Jiachen Lu, Renyuan Peng, Xinyue Cai, Hang Xu, Hongyang Li, Feng Wen, Wei Zhang, Li Zhang

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The extraction of road network is essential for the generation of high-definition maps since it enables the precise localization of road landmarks and their interconnections. However, generating road network poses a significant challenge due to the conflicting underlying combination of Euclidean (e.g., road landmarks location) and non-Euclidean (e.g., road topological connectivity) structures. Existing methods struggle to merge the two types of data domains effectively, but few of them address it properly. Instead, our work establishes a unified representation of both types of data domain by projecting both Euclidean and non-Euclidean data into an integer series called RoadNet Sequence. Further than modeling an auto-regressive sequence-to-sequence Transformer model to understand RoadNet Sequence, we decouple the dependency of RoadNet Sequence into a mixture of auto-regressive and non-autoregressive dependency. Building on this, our proposed non-autoregressive sequence-to-sequence approach leverages non-autoregressive dependencies while fixing the gap towards auto-regressive dependencies, resulting in success on both efficiency and accuracy. Extensive experiments on nuScenes dataset demonstrate the superiority of RoadNet Sequence representation and the non-autoregressive approach compared to existing state-of-the-art alternatives.

Oral
Tracking Everything Everywhere All at Once

Qianqian Wang, Yen-Yu Chang, Ruojin Cai, Zhengqi Li, Bharath Hariharan, Aleksander Holynski, Noah Snavely

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We present a new test-time optimization method for estimating dense and long-range motion from a video sequence. Prior optical flow or particle video tracking algorithms typically operate within limited temporal windows, struggling to track through occlusions and maintain global consistency of estimated motion trajectories. We propose a complete and globally consistent motion representation, dubbed OmniMotion, that allows for accurate, full-length motion estimation of every pixel in a video. OmniMotion represents a video using a quasi-3D canonical volume and performs pixel-wise tracking via bijections between local and canonical space. This representation allows us to ensure global consistency, track through occlusions, and model any combination of camera and object motion. Extensive evaluations on the TAP-Vid benchmark and real-world footage show that our approach outperforms prior state-of-the-art methods by a large margin both quantitatively and qualitatively.

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Towards Open-Vocabulary Video Instance Segmentation

Haochen Wang, Cilin Yan, Shuai Wang, Xiaolong Jiang, Xu Tang, Yao Hu, Weidi Xie, Efstratios Gavves

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Video Instance Segmentation (VIS) aims at segmenting and categorizing objects in videos from a closed set of training categories, lacking the generalization ability to handle novel categories in real-world videos. To address this limitation, we make the following three contributions. First, we introduce the novel task of Open-Vocabulary Video Instance Segmentation, which aims to simultaneously segment, track, and classify objects in videos from open-set categories, including novel categories unseen during training. Second, to benchmark Open-Vocabulary VIS, we collect a Large-Vocabulary Video Instance Segmentation dataset (LV-VIS), that contains well-annotated objects from 1,196 diverse categories, significantly surpassing the category size of existing datasets by more than one order of magnitude. Third, we propose an efficient Memory-Induced Transformer architecture, OV2Seg, to first achieve Open-Vocabulary VIS in an end-to-end manner with near real-time inference speed. Extensive experiments on LV-VIS and four existing VIS datasets demonstrate the strong zero-shot generalization ability of OV2Seg on novel categories. The dataset and code are released here https://github.com/haochenheheda/LVVIS.

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Towards Deeply Unified Depth-aware Panoptic Segmentation with Bi-directional Guidance Learning

Junwen He, Yifan Wang, Lijun Wang, Huchuan Lu, Bin Luo, Jun-Yan He, Jin-Peng Lan, Yifeng Geng, Xuansong Xie

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Depth-aware panoptic segmentation is an emerging topic in computer vision which combines semantic and geometric understanding for more robust scene interpretation. Recent works pursue unified frameworks to tackle this challenge but mostly still treat it as two individual learning tasks, which limits their potential for exploring cross-domain information. We propose a deeply unified framework for depth-aware panoptic segmentation, which performs joint segmentation and depth estimation both in a per-segment manner with identical object queries. To narrow the gap between the two tasks, we further design a geometric query enhancement method, which is able to integrate scene geometry into object queries using latent representations. In addition, we propose a bi-directional guidance learning approach to facilitate cross-task feature learning by taking advantage of their mutual relations. Our method sets the new state of the art for depth-aware panoptic segmentation on both Cityscapes-DVPS and SemKITTI-DVPS datasets. Moreover, our guidance learning approach is shown to deliver performance improvement even under incomplete supervision labels. Code and models are available at https://github.com/jwh97nn/DeepDPS.

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The Victim and The Beneficiary: Exploiting a Poisoned Model to Train a Clean Model on Poisoned Data

Zixuan Zhu, Rui Wang, Cong Zou, Lihua Jing

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Recently, backdoor attacks have posed a serious security threat to the training process of deep neural networks (DNNs). The attacked model behaves normally on benign samples but outputs a specific result when the trigger is present. However, compared with the rocketing progress of backdoor attacks, existing defenses are difficult to deal with these threats effectively or require benign samples to work, which may be unavailable in real scenarios. In this paper, we find that the poisoned samples and benign samples can be distinguished with prediction entropy. This inspires us to propose a novel dual-network training framework: The Victim and The Beneficiary (V&B), which exploits a poisoned model to train a clean model without extra benign samples. Firstly, we sacrifice the Victim network to be a powerful poisoned sample detector by training on suspicious samples. Secondly, we train the Beneficiary network on the credible samples selected by the Victim to inhibit backdoor injection. Thirdly, a semi-supervised suppression strategy is adopted for erasing potential backdoors and improving model performance. Furthermore, to better inhibit missed poisoned samples, we propose a strong data augmentation method, AttentionMix, which works well with our proposed V&B framework. Extensive experiments on two widely used datasets against 6 state-of-the-art attacks demonstrate that our framework is effective in preventing backdoor injection and robust to various attacks while maintaining the performance on benign samples. Our code is available at https://github.com/Zixuan-Zhu/VaB.

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Texture Generation on 3D Meshes with Point-UV Diffusion

Xin Yu, Peng Dai, Wenbo Li, Lan Ma, Zhengzhe Liu, Xiaojuan Qi

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In this work, we focus on synthesizing high-quality textures on 3D meshes. We present Point-UV diffusion, a coarse-to-fine pipeline that marries the denoising diffusion model with UV mapping to generate 3D consistent and high-quality texture images in UV space. We start with introducing a point diffusion model to synthesize low-frequency texture components with our tailored style guidance to tackle the biased color distribution. The derived coarse texture offers global consistency and serves as a condition for the subsequent UV diffusion stage, aiding in regularizing the model to generate a 3D consistent UV texture image. Then, a UV diffusion model with hybrid conditions is developed to enhance the texture fidelity in the 2D UV space. Our method can process meshes of any genus, generating diversified, geometry-compatible, and high-fidelity textures.

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Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generators

Levon Khachatryan, Andranik Movsisyan, Vahram Tadevosyan, Roberto Henschel, Zhangyang Wang, Shant Navasardyan, Humphrey Shi

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Recent text-to-video generation approaches rely on computationally heavy training and require large-scale video datasets. In this paper, we introduce a new task, zero-shot text-to-video generation, and propose a low-cost approach (without any training or optimization) by leveraging the power of existing text-to-image synthesis methods (e.g., Stable Diffusion), making them suitable for the video domain. Our key modifications include (i) enriching the latent codes of the generated frames with motion dynamics to keep the global scene and the background time consistent; and (ii) reprogramming frame-level self-attention using a new cross-frame attention of each frame on the first frame, to preserve the context, appearance, and identity of the foreground object. Experiments show that this leads to low overhead, yet high-quality and remarkably consistent video generation. Moreover, our approach is not limited to text-to-video synthesis but is also applicable to other tasks such as conditional and content-specialized video generation, and Video Instruct-Pix2Pix, i.e., instruction-guided video editing. As experiments show, our method performs comparably or sometimes better than recent approaches, despite not being trained on additional video data. Our code is publicly available at: https://github.com/Picsart-AI-Research/Text2Video-Zero .

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