ICCV 2023 Papers

International Conference on Computer Vision

Decision breakdown

2,161papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1456.7%
  • Poster
    2,01093.0%
  • Other / unlabeled
    60.3%

Top 10 topics (click to filter)

No topic data yet.

Trends for all 207 research topics

Browse all papers

HRS-Bench: Holistic, Reliable and Scalable Benchmark for Text-to-Image Models

Eslam Mohamed BAKR, Pengzhan Sun, Xiaoqian Shen, Faizan Farooq Khan, Li Erran Li, Mohamed Elhoseiny

Expand abstract

Designing robust text-to-image (T2I) models have been extensively explored in recent years, especially with the emergence of diffusion models, which achieves state-of-the-art results on T2I synthesis tasks. Despite the significant effort and success in this direction, we observed that the existing metrics need to be more robust to measure real progress. Therefore, comparing the existing models are more complex and heavily subjective for human evaluations. In addition, we observe that the efforts in developing new architectures do not coincide with efforts in the evaluation direction. Driven by this observation, the importance of designing a concrete evaluation emerges to fill the gap between designing and evaluation efforts. Accordingly, we introduce our holistic, reliable, and scalable benchmark, termed \papernameAbbrev , for T2I models. Unlike the existing benchmarks, which focus on limited aspects, we measure 13 skills, which could be categorized into five critical skills; accuracy, robustness, generalization, fairness, and bias. In addition, \papernameAbbrev covers 50 applications, e.g., fashion, animals, transportation, food, and clothes. We evaluate nine recent large-scale T2I models using metrics that cover a wide range of skills. We study 13 skills, e.g., robustness, fairness, and bias. To probe the effectiveness of our \papernameAbbrev , a human evaluation is conducted, which is aligned with 95% with our evaluations on average across the 13 skills. We hope our findings, e.g., all the existing models can not generate visual text nor emotionally grounded images, help accelerate and direct future research. To this end, the code and data are available at https://eslambakr.github.io/hrsbench.github.io/.

Poster
HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Video

Jia-Wei Liu, Yan-Pei Cao, Tianyuan Yang, Zhongcong Xu, Jussi Keppo, Ying Shan, Xiaohu Qie, Mike Zheng Shou

Expand abstract

We introduce HOSNeRF, a novel 360deg free-viewpoint rendering method that reconstructs neural radiance fields for dynamic human-object-scene from a single monocular in-the-wild video. Our method enables pausing the video at any frame and rendering all scene details (dynamic humans, objects, and backgrounds) from arbitrary viewpoints. The first challenge in this task is the complex object motions in human-object interactions, which we tackle by introducing the new object bones into the conventional human skeleton hierarchy to effectively estimate large object deformations in our dynamic human-object model. The second challenge is that humans interact with different objects at different times, for which we introduce two new learnable object state embeddings that can be used as conditions for learning our human-object representation and scene representation, respectively. Extensive experiments show that HOSNeRF significantly outperforms SOTA approaches on two challenging datasets by a large margin of 40% 50% in terms of LPIPS. The code, data, and compelling examples of 360deg free-viewpoint renderings from single videos: https://showlab.github.io/HOSNeRF.

Poster
HMD-NeMo: Online 3D Avatar Motion Generation From Sparse Observations

Sadegh Aliakbarian, Fatemeh Saleh, David Collier, Pashmina Cameron, Darren Cosker

Expand abstract

Generating both plausible and accurate full body avatar motion is the key to the quality of immersive experiences in mixed reality scenarios. Head-Mounted Devices (HMDs) typically only provide a few input signals, such as head and hands 6-DoF. Recently, different approaches achieved impressive performance in generating full body motion given only head and hands signal. However, to the best of our knowledge, all existing approaches rely on full hand visibility. While this is the case when, e.g., using motion controllers, a considerable proportion of mixed reality experiences do not involve motion controllers and instead rely on egocentric hand tracking. This introduces the challenge of partial hand visibility owing to the restricted field of view of the HMD. In this paper, we propose the first unified approach, HMD-NeMo, that addresses plausible and accurate full body motion generation even when the hands may be only partially visible. HMD-NeMo is a lightweight neural network that predicts the full body motion in an online and real-time fashion. At the heart of HMD-NeMo is the spatio-temporal encoder with novel temporally adaptable mask tokens that encourage plausible motion in the absence of hand observations. We perform extensive analysis of the impact of different components in HMD-NeMo and introduce a new state-of-the-art on AMASS dataset through our evaluation.

Poster
HM-ViT: Hetero-Modal Vehicle-to-Vehicle Cooperative Perception with Vision Transformer

Hao Xiang, Runsheng Xu, Jiaqi Ma

Expand abstract

Vehicle-to-Vehicle technologies have enabled autonomous vehicles to share information to see through occlusions, greatly enhancing perception performance. Nevertheless, existing works all focused on homogeneous traffic where vehicles are equipped with the same type of sensors, which significantly hampers the scale of collaboration and benefit of cross-modality interactions. In this paper, we investigate the multi-agent hetero-modal cooperative perception problem where agents may have distinct sensor modalities. We present HM-ViT, the first unified multi-agent hetero-modal cooperative perception framework that can collaboratively predict 3D objects for highly dynamic Vehicle-to-Vehicle (V2V) collaborations with varying numbers and types of agents. To effectively fuse features from multi-view images and LiDAR point clouds, we design a novel heterogeneous 3D graph transformer to jointly reason inter-agent and intra-agent interactions. The extensive experiments on the V2V perception dataset OPV2V demonstrate that the HM-ViT outperforms SOTA cooperative perception methods for V2V hetero-modal cooperative perception. Our code will be released at https://github.com/XHwind/HM-ViT.

Poster
HDG-ODE: A Hierarchical Continuous-Time Model for Human Pose Forecasting

Yucheng Xing, Xin Wang

Expand abstract

Recently, human pose estimation has attracted more and more attention due to its importance in many real applications. Although many efforts have been put on extracting 2D poses from static images, there are still some severe problems to be solved. A critical one is occlusion, which is more obvious in multi-person scenarios and makes it even more difficult to recover the corresponding 3D poses. When we consider a sequence of images, the temporal correlation among the contexts can be utilized to help us ease the problem, but most of the current works only rely on discrete-time models and estimate the joint locations of all people within a whole sparse graph. In this paper, we propose a new framework, Hierarchical Dynamic Graph Ordinary Differential Equation (HDG-ODE), to tackle the 3D pose forecasting task from 2D skeleton representations in videos. Our framework adopts ODE, a continuous-time model, as the base to predict the 3D joint positions at any time. Considering the structural-property of the skeleton data in representing human poses and the possible irregularity caused by occlusion, we propose the use of dynamic graph convolution as the basic operator. To reduce the computational complexity introduced by the sparsity of the pose graph, our model takes a hierarchical structure where the encoding process at the observation timestamp is done in a cascade manner while the propagation between observations is conducted in parallel. The performance studies on several datasets demonstrate that our model is effective and can out-perform other methods with fewer parameters.

Poster
HAL3D: Hierarchical Active Learning for Fine-Grained 3D Part Labeling

Fenggen Yu, Yiming Qian, Francisca Gil-Ureta, Brian Jackson, Eric Bennett, Hao Zhang

Expand abstract

We present the first active learning tool for fine-grained 3D part labeling, a problem which challenges even the most advanced deep learning (DL) methods due to the significant structural variations among the intricate parts. For the same reason, the necessary effort to annotate training data is tremendous, motivating approaches to minimize human involvement. Our labeling tool iteratively verifies or modifies part labels predicted by a deep neural network, with human feedback continually improving the network prediction. To effectively reduce human efforts, we develop two novel features in our tool, hierarchical and symmetry-aware active labeling. Our human-in-the-loop approach, coined HAL3D, achieves close to error-free fine-grained annotations on any test set with pre-defined hierarchical part labels, with 80% time-saving over manual effort. We will release the finely labeled models to serve the community.

Poster
H3WB: Human3.6M 3D WholeBody Dataset and Benchmark

Yue Zhu, Nermin Samet, David Picard

Expand abstract

We present a benchmark for 3D human whole-body pose estimation, which involves identifying accurate 3D keypoints on the entire human body, including face, hands, body, and feet. Currently, the lack of a fully annotated and accurate 3D whole-body dataset results in deep networks being trained separately on specific body parts, which are combined during inference. Or they rely on pseudo-groundtruth provided by parametric body models which are not as accurate as detection based methods. To overcome these issues, we introduce the Human3.6M 3D WholeBody (H3WB) dataset, which provides whole-body annotations for the Human3.6M dataset using the COCO Wholebody layout. H3WB comprises 133 whole-body keypoint annotations on 100K images, made possible by our new multi-view pipeline. We also propose three tasks: i) 3D whole-body pose lifting from 2D complete whole-body pose, ii) 3D whole-body pose lifting from 2D incomplete whole-body pose, and iii) 3D whole-body pose estimation from a single RGB image. Additionally, we report several baselines from popular methods for these tasks. Furthermore, we also provide automated 3D whole-body annotations of TotalCapture and experimentally show that when used with H3WB it helps to improve the performance.

Poster
Guiding Local Feature Matching with Surface Curvature

Shuzhe Wang, Juho Kannala, Marc Pollefeys, Daniel Barath

Expand abstract

We propose a new method, named curvature similarity extractor (CSE), for improving local feature matching across images. CSE calculates the curvature of the local 3D surface patch for each detected feature point in a viewpoint-invariant manner via fitting quadrics to predicted monocular depth maps. This curvature is then leveraged as an additional signal in feature matching with off-the-shelf matchers like SuperGlue and LoFTR. Additionally, CSE enables end-to-end joint training by connecting the matcher and depth predictor networks. Our experiments demonstrate on large-scale real-world datasets that CSE continuously improves the accuracy of state-of-the-art methods. Fine-tuning the depth prediction network further enhances the accuracy. The proposed approach achieves state-of-the-art results on the ScanNet dataset, showcasing the effectiveness of incorporating 3D geometric information into feature matching.

Poster
Guiding Image Captioning Models Toward More Specific Captions

Simon Kornblith, Lala Li, Zirui Wang, Thao Nguyen

Expand abstract

Image captioning is conventionally formulated as the task of generating captions that match the conditional distribution of reference image-caption pairs. However, reference captions in standard captioning datasets are short and may not uniquely identify the images they describe. These problems are further exacerbated when models are trained directly on image-alt text pairs collected from the internet. In this work, we show that it is possible to generate more specific captions with minimal changes to the training process. We implement classifier-free guidance (Ho & Salimans, 2021) for an autoregressive captioning model by fine-tuning it to estimate both conditional and unconditional distributions over captions. The guidance scale applied at decoding controls a trade-off between maximizing p(caption|image) and p(caption|image). Compared to standard greedy decoding, decoding with a guidance scale of 2 substantially improves reference-free metrics such as CLIPScore (0.808 vs. 0.775) and caption->image retrieval performance in the CLIP embedding space (recall@1 44.6% vs. 26.5%), but worsens standard reference-based captioning metrics (e.g., CIDEr 78.6 vs 126.1). We further explore the use of language models to guide the decoding process, obtaining small improvements over the Pareto frontier of reference-free vs. reference-based captioning metrics that arises from classifier-free guidance, and substantially improving the grammaticality of captions generated from a model trained only on minimally curated web data.

Poster
Guided Motion Diffusion for Controllable Human Motion Synthesis

Korrawe Karunratanakul, Konpat Preechakul, Supasorn Suwajanakorn, Siyu Tang

Expand abstract

Denoising diffusion models have shown great promise in human motion synthesis conditioned on natural language descriptions. However, integrating spatial constraints, such as pre-defined motion trajectories and obstacles, remains a challenge despite being essential for bridging the gap between isolated human motion and its surrounding environment. To address this issue, we propose Guided Motion Diffusion (GMD), a method that incorporates spatial constraints into the motion generation process. Specifically, we propose an effective feature projection scheme that manipulates motion representation to enhance the coherency between spatial information and local poses. Together with a new imputation formulation, the generated motion can reliably conform to spatial constraints such as global motion trajectories. Furthermore, given sparse spatial constraints (e.g. sparse keyframes), we introduce a new dense guidance approach to turn a sparse signal, which is susceptible to being ignored during the reverse steps, into denser signals to guide the generated motion to the given constraints. Our extensive experiments justify the development of \methodname, which achieves a significant improvement over state-of-the-art methods in text-based motion generation while allowing control of the synthesized motions with spatial constraints.

Poster
Growing a Brain with Sparsity-Inducing Generation for Continual Learning

Hyundong Jin, Gyeong-hyeon Kim, Chanho Ahn, Eunwoo Kim

Expand abstract

Deep neural networks suffer from catastrophic forgetting in continual learning, where they tend to lose information about previously learned tasks when optimizing a new incoming task. Recent strategies isolate the important parameters for previous tasks to retain old knowledge while learning the new task. However, using the fixed old knowledge might act as an obstacle to capturing novel representations. To overcome this limitation, we propose a framework that evolves the previously allocated parameters by absorbing the knowledge of the new task. The approach performs under two different networks. The base network learns knowledge of sequential tasks, and the sparsity-inducing hypernetwork generates parameters for each time step for evolving old knowledge. The generated parameters transform old parameters of the base network to reflect the new knowledge. We design the hypernetwork to generate sparse parameters conditional to the task-specific information and the structural information of the base network. We evaluate the proposed approach on class-incremental and task-incremental learning scenarios for image classification and video action recognition tasks. Experimental results show that the proposed method consistently outperforms a large variety of continual learning approaches for those scenarios by evolving old knowledge.

Poster
GrowCLIP: Data-Aware Automatic Model Growing for Large-scale Contrastive Language-Image Pre-Training

Xinchi Deng, Han Shi, Runhui Huang, Changlin Li, Hang Xu, Jianhua Han, James Kwok, Shen Zhao, Wei Zhang, Xiaodan Liang

Expand abstract

Cross-modal pre-training has shown impressive performance on a wide range of downstream tasks, benefiting from massive image-text pairs collected from the Internet. In practice, online data are growing constantly, highlighting the importance of the ability of pre-trained model to learn from data that is continuously growing. Existing works on cross-modal pre-training mainly focus on training a network with fixed architecture. However, it is impractical to limit the model capacity when considering the continuously growing nature of pre-training data in real-world applications. On the other hand, it is important to utilize the knowledge in current model to obtain efficient training and better performance. To address the above issues, in this paper, we propose GrowCLIP, a data-driven automatic model growing algorithm for contrastive language-image pre-training with continuous image-text pairs as input. Specially, we adopt a dynamic growth space and seek out the optimal architecture at each growth step to adapt to online learning scenarios. And the shared encoder is proposed in our growth space to enhance the degree of cross-modal fusion. Besides, we explore the effect of growth in different dimensions, which could provide future references for the design of cross-modal model architecture. Finally, we employ parameter inheriting with momentum (PIM) to maintain the previous knowledge and address the issue of local minimum dilemma. Compared with the existing methods, GrowCLIP improve 2.3% average top-1 accuracy on zero-shot image classification of 9 downstream tasks. As for zero-shot image retrieval, GrowCLIP can improve 1.2% for top-1 image-to-text recall on Flickr30K dataset.

Poster
Group Pose: A Simple Baseline for End-to-End Multi-Person Pose Estimation

Huan Liu, Qiang Chen, Zichang Tan, Jiang-Jiang Liu, Jian Wang, Xiangbo Su, Xiaolong Li, Kun Yao, Junyu Han, Errui Ding, Yao Zhao, Jingdong Wang

Expand abstract

In this paper, we study the problem of end-to-end multi-person pose estimation. State-of-the-art solutions adopt the DETR-like framework, and mainly develop the complex decoder, e.g., regarding pose estimation as keypoint box detection and combining with human detection in ED-Pose, hierarchically predicting with pose decoder and joint (keypoint) decoder in PETR. We present a simple yet effective transformer approach, named Group Pose. We simply regard K-keypoint pose estimation as predicting a set of NxK keypoint positions, each from a keypoint query, as well as representing each pose with an instance query for scoring N pose predictions. Motivated by the intuition that the interaction, among across-instance queries of different types, is not directly helpful, we make a simple modification to decoder self-attention. We replace single self-attention over all the Nx(K+1) queries with two subsequent group self-attentions: (i) N within-instance self-attention, with each over K keypoint queries and one instance query, and (ii) (K+1) same-type across-instance self-attention, each over N queries of the same type. The resulting decoder removes the interaction among across-instance type-different queries, easing the optimization and thus improving the performance. Experimental results on MS COCO and CrowdPose show that our approach without human box supervision is superior to previous methods with complex decoders, and even is slightly better than ED-Pose that uses human box supervision. Code is available.

Poster
Group DETR: Fast DETR Training with Group-Wise One-to-Many Assignment

Qiang Chen, Xiaokang Chen, Jian Wang, Shan Zhang, Kun Yao, Haocheng Feng, Junyu Han, Errui Ding, Gang Zeng, Jingdong Wang

Expand abstract

Detection transformer (DETR) relies on one-to-one assignment, assigning one ground-truth object to one prediction, for end-to-end detection without NMS post-processing. It is known that one-to-many assignment, assigning one ground-truth object to multiple predictions, succeeds in detection methods such as Faster R-CNN and FCOS. While the naive one-to-many assignment does not work for DETR, and it remains challenging to apply one-to-many assignment for DETR training. In this paper, we introduce Group DETR, a simple yet efficient DETR training approach that introduces a group-wise way for one-to-many assignment. This approach involves using multiple groups of object queries, conducting one-to-one assignment within each group, and performing decoder self-attention separately. It resembles data augmentation with automatically-learned object query augmentation. It is also equivalent to simultaneously training parameter-sharing networks of the same architecture, introducing more supervision and thus improving DETR training. The inference process is the same as DETR trained normally and only needs one group of queries without any architecture modification. Group DETR is versatile and is applicable to various DETR variants. The experiments show that Group DETR significantly speeds up the training convergence and improves the performance of various DETR-based models. Code will be available at https://github.com/Atten4Vis/GroupDETR.

Poster
Grounding 3D Object Affordance from 2D Interactions in Images

Yuhang Yang, Wei Zhai, Hongchen Luo, Yang Cao, Jiebo Luo, Zheng-Jun Zha

Expand abstract

Grounding 3D object affordance seeks to locate objects' "action possibilities" regions in the 3D space, which serves as a link between perception and operation for embodied agents. Existing studies primarily focus on connecting visual affordances with geometry structures, e.g., relying on annotations to declare interactive regions of interest on the object and establishing a mapping between the regions and affordances. However, the essence of learning object affordance is to understand how to use it, and the manner that detaches interactions is limited in generalization. Normally, humans possess the ability to perceive object affordances in the physical world through demonstration images or videos. Motivated by this, we introduce a novel task setting: grounding 3D object affordance from 2D interactions in images, which faces the challenge of anticipating affordance through interactions of different sources. To address this problem, we devise a novel Interaction-driven 3D Affordance Grounding Network (IAG), which aligns the region feature of objects from different sources and models the interactive contexts for 3D object affordance grounding. Besides, we collect a Point-Image Affordance Dataset (PIAD) to support the proposed task. Comprehensive experiments on PIAD demonstrate the reliability of the proposed task and the superiority of our method. The project is available at https://github.com/yyvhang/IAGNet.

Poster
Grounded Image Text Matching with Mismatched Relation Reasoning

Yu Wu, Yana Wei, Haozhe Wang, Yongfei Liu, Sibei Yang, Xuming He

Expand abstract

This paper introduces Grounded Image Text Matching with Mismatched Relation (GITM-MR), a novel visual-linguistic joint task that evaluates the relation understanding capabilities of transformer-based pre-trained models. GITM-MR requires a model to first determine if an expression describes an image, then localize referred objects or ground the mismatched parts of the text. We provide a benchmark for evaluating vision-language (VL) models on this task, with a focus on the challenging settings of limited training data and out-of-distribution sentence lengths. Our evaluation demonstrates that pre-trained VL models often lack data efficiency and length generalization ability. To address this, we propose the Relation-sensitive Correspondence Reasoning Network (RCRN), which incorporates relation-aware reasoning via bi-directional message propagation guided by language structure. Our RCRN can be interpreted as a modular program and delivers strong performance in terms of both length generalization and data efficiency. The code and data are available on https://github.com/SHTUPLUS/GITM-MR.

Poster
Grounded Entity-Landmark Adaptive Pre-Training for Vision-and-Language Navigation

Yibo Cui, Liang Xie, Yakun Zhang, Meishan Zhang, Ye Yan, Erwei Yin

Expand abstract

Cross-modal alignment is one key challenge for Vision-and-Language Navigation (VLN). Most existing studies concentrate on mapping the global instruction or single sub-instruction to the corresponding trajectory. However, another critical problem of achieving fine-grained alignment at the entity level is seldom considered. To address this problem, we propose a novel Grounded Entity-Landmark Adaptive (GELA) pre-training paradigm for VLN tasks. To achieve the adaptive pre-training paradigm, we first introduce grounded entity-landmark human annotations into the Room-to-Room (R2R) dataset, named GEL-R2R. Additionally, we adopt three grounded entity-landmark adaptive pre-training objectives: 1) entity phrase prediction, 2) landmark bounding box prediction, and 3) entity-landmark semantic alignment, which explicitly supervise the learning of fine-grained cross-modal alignment between entity phrases and environment landmarks. Finally, we validate our model on two downstream benchmarks: VLN with descriptive instructions (R2R) and dialogue instructions (CVDN). The comprehensive experiments show that our GELA model achieves state-of-the-art results on both tasks, demonstrating its effectiveness and generalizability.

Oral
GridPull: Towards Scalability in Learning Implicit Representations from 3D Point Clouds

Chao Chen, Yu Shen Liu, Zhizhong Han

Expand abstract

Learning implicit representations has been a widely used solution for surface reconstruction from 3D point clouds. The latest methods infer a distance or occupancy field by overfitting a neural network on a single point cloud. However, these methods suffer from a slow inference due to the slow convergence of neural networks and the extensive calculation of distances to surface points, which limits them to small scale points. To resolve the scalability issue in surface reconstruction, we propose GridPull to improve the efficiency of learning implicit representations from large scale point clouds. Our novelty lies in the fast inference of a discrete distance field defined on grids without using any neural components. To remedy the lack of continuousness brought by neural networks, we introduce a loss function to encourage continuous distances and consistent gradients in the field during pulling queries onto the surface in grids near to the surface. We use uniform grids for a fast grid search to localize sampled queries, and organize surface points in a tree structure to speed up the calculation of distances to the surface. We do not rely on learning priors or normal supervision during optimization, and achieve superiority over the latest methods in terms of complexity and accuracy. We evaluate our method on shape and scene benchmarks, and report numerical and visual comparisons with the latest methods to justify our effectiveness and superiority. The code is available at https://github.com/chenchao15/GridPull.

Poster
GridMM: Grid Memory Map for Vision-and-Language Navigation

Zihan Wang, Xiangyang Li, Jiahao Yang, Yeqi Liu, Shuqiang Jiang

Expand abstract

Vision-and-language navigation (VLN) enables the agent to navigate to a remote location following the natural language instruction in 3D environments. To represent the previously visited environment, most approaches for VLN implement memory using recurrent states, topological maps, or top-down semantic maps. In contrast to these approaches, we build the top-down egocentric and dynamically growing Grid Memory Map (i.e., GridMM) to structure the visited environment. From a global perspective, historical observations are projected into a unified grid map in a top-down view, which can better represent the spatial relations of the environment. From a local perspective, we further propose an instruction relevance aggregation method to capture fine-grained visual clues in each grid region. Extensive experiments are conducted on both the REVERIE, R2R, SOON datasets in the discrete environments, and the R2R-CE dataset in the continuous environments, showing the superiority of our proposed method.

Poster
Graphics2RAW: Mapping Computer Graphics Images to Sensor RAW Images

Donghwan Seo, Abhijith Punnappurath, Luxi Zhao, Abdelrahman Abdelhamed, Sai Kiran Tedla, SangUk Park, Jihwan Choe, Michael S. Brown

Expand abstract

Computer graphics (CG) rendering platforms produce imagery with ever-increasing photo realism. The narrowing domain gap between real and synthetic imagery makes it possible to use CG images as training data for deep learning models targeting high-level computer vision tasks, such as autonomous driving and semantic segmentation. CG images, however, are currently not suitable for low-level vision tasks targeting RAW sensor images. This is because RAW images are encoded in sensor-specific color spaces and incur pre-white-balance color casts caused by the sensor's response to scene illumination. CG images are rendered directly to a device-independent perceptual color space without needing white balancing. As a result, it is necessary to apply a mapping procedure to close the domain gap between graphics and RAW images. To this end, we introduce a framework to process graphics images to mimic RAW sensor images accurately. Our approach allows a one-to-many mapping, where a single graphics image can be transformed to match multiple sensors and multiple scene illuminations. In addition, our approach requires only a handful of example RAW-DNG files from the target sensor as parameters for the mapping process. We compare our method to alternative strategies and show that our approach produces more realistic RAW images and provides better results on three low-level vision tasks: RAW denoising, illumination estimation, and neural rendering for night photography. Finally, as part of this work, we provide a dataset of 292 realistic CG images for training low-light imaging models.

Poster