ICCV 2023 Papers

International Conference on Computer Vision

Decision breakdown

2,161papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1456.7%
  • Poster
    2,01093.0%
  • Other / unlabeled
    60.3%

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Reference-guided Controllable Inpainting of Neural Radiance Fields

Ashkan Mirzaei, Tristan Aumentado-Armstrong, Marcus A Brubaker, Jonathan Kelly, Alex Levinshtein, Konstantinos G. Derpanis, Igor Gilitschenski

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The popularity of Neural Radiance Fields (NeRFs) for view synthesis has led to a desire for NeRF editing tools. Here, we focus on inpainting regions in a view-consistent and controllable manner. In addition to the typical NeRF inputs and masks delineating the unwanted region in each view, we require only a single inpainted view of the scene, i.e., a reference view. We use monocular depth estimators to back-project the inpainted view to the correct 3D positions. Then, via a novel rendering technique, a bilateral solver can construct view-dependent effects in non-reference views, making the inpainted region appear consistent from any view. For non-reference disoccluded regions, which cannot be supervised by the single reference view, we devise a method based on image inpainters to guide both the geometry and appearance. Our approach shows superior performance to NeRF inpainting baselines, with the additional advantage that a user can control the generated scene via a single inpainted image.

Poster
RefEgo: Referring Expression Comprehension Dataset from First-Person Perception of Ego4D

Shuhei Kurita, Naoki Katsura, Eri Onami

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Grounding textual expressions on scene objects from first-person views is a truly demanding capability in developing agents that are aware of their surroundings and behave following intuitive text instructions. Such capability is of necessity for glass-devices or autonomous robots to localize referred objects in the real-world. In the conventional referring expression comprehension tasks of images, however, datasets are mostly constructed based on the web-crawled data and don't reflect diverse real-world structures on the task of grounding textual expressions in diverse objects in the real world. Recently, a massive-scale egocentric video dataset of Ego4D was proposed. Ego4D covers around the world diverse real-world scenes including numerous indoor and outdoor situations such as shopping, cooking, walking, talking, manufacturing, etc. Based on egocentric videos of Ego4D, we constructed a broad coverage of the video-based referring expression comprehension dataset: RefEgo. Our dataset includes more than 12k video clips and 41 hours for video-based referring expression comprehension annotation. In experiments, we combine the state-of-the-art 2D referring expression comprehension models with the object tracking algorithm, achieving the video-wise referred object tracking even in difficult conditions: the referred object becomes out-of-frame in the middle of the video or multiple similar objects are presented in the video.

Poster
Reducing Training Time in Cross-Silo Federated Learning Using Multigraph Topology

Tuong Do, Binh X. Nguyen, Vuong Pham, Toan Tran, Erman Tjiputra, Quang D. Tran, Anh Nguyen

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Federated learning is an active research topic since it enables several participants to jointly train a model without sharing local data. Currently, cross-silo federated learning is a popular training setting that utilizes a few hundred reliable data silos with high-speed access links to training a model. While this approach has been widely applied in real-world scenarios, designing a robust topology to reduce the training time remains an open problem. In this paper, we present a new multigraph topology for cross-silo federated learning. We first construct the multigraph using the overlay graph. We then parse this multigraph into different simple graphs with isolated nodes. The existence of isolated nodes allows us to perform model aggregation without waiting for other nodes, hence effectively reducing the training time. Intensive experiments on three public datasets show that our proposed method significantly reduces the training time compared with recent state-of-the-art topologies while maintaining the accuracy of the learned model.

Poster
RecursiveDet: End-to-End Region-Based Recursive Object Detection

Jing Zhao, Li Sun, Qingli Li

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End-to-end region-based object detectors like Sparse R-CNN usually have multiple cascade bounding box decoding stages, which refine the current predictions according to their previous results. Model parameters within each stage are independent, evolving a huge cost. In this paper, we find the general setting of decoding stages is actually redundant. By simply sharing parameters and making a recursive decoder, the detector already obtains a significant improvement. The recursive decoder can be further enhanced by positional encoding (PE) of the proposal box, which makes it aware of the exact locations and sizes of input bounding boxes, thus becoming adaptive to proposals from different stages during the recursion. Moreover, we also design centerness-based PE to distinguish the RoI feature element and dynamic convolution kernels at different positions within the bounding box. To validate the effectiveness of the proposed method, we conduct intensive ablations and build the full model on three recent mainstream region-based detectors. The RecusiveDet is able to achieve obvious performance boosts with even fewer model parameters and slightly increased computation cost.

Poster
Recursive Video Lane Detection

Dongkwon Jin, Dahyun Kim, Chang-Su Kim

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A novel algorithm to detect road lanes in videos, called recursive video lane detector (RVLD), is proposed in this paper, which propagates the state of a current frame recursively to the next frame. RVLD consists of an intra-frame lane detector (ILD) and a predictive lane detector (PLD). First, we design ILD to localize lanes in a still frame. Second, we develop PLD to exploit the information of the previous frame for lane detection in a current frame. To this end, we estimate a motion field and warp the previous output to the current frame. Using the warped information, we refine the feature map of the current frame to detect lanes more reliably. Experimental results show that RVLD outperforms existing detectors on video lane datasets. Our codes are available at https://github.com/dongkwonjin/RVLD.

Poster
Recovering a Molecule's 3D Dynamics from Liquid-phase Electron Microscopy Movies

Enze Ye, Yuhang Wang, Hong Zhang, Yiqin Gao, Huan Wang, He Sun

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The dynamics of biomolecules are crucial for our understanding of their functioning in living systems. However, current 3D imaging techniques, such as cryogenic electron microscopy (cryo-EM), require freezing the sample, which limits the observation of their conformational changes in real time. The innovative liquid-phase electron microscopy (liquid-phase EM) technique allows molecules to be placed in the native liquid environment, providing a unique opportunity to observe their dynamics. In this paper, we propose TEMPOR, a Temporal Electron MicroscoPy Object Reconstruction algorithm for liquid-phase EM that leverages an implicit neural representation (INR) and a dynamical variational auto-encoder (DVAE) to recover time series of molecular structures. We demonstrate its advantages in recovering different motion dynamics from two simulated datasets, 7bcq and Cas9. To our knowledge, our work is the first attempt to directly recover 3D structures of a temporally-varying particle from liquid-phase EM movies. It provides a promising new approach for studying molecules' 3D dynamics in structural biology.

Poster
Reconstructing Interacting Hands with Interaction Prior from Monocular Images

Binghui Zuo, Zimeng Zhao, Wenqian Sun, Wei Xie, Zhou Xue, Yangang Wang

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Reconstructing interacting hands from monocular images is indispensable in AR/VR applications. Most existing solutions rely on the accurate localization of each skeleton joint. However, these methods tend to be unreliable due to the severe occlusion and confusing similarity among adjacent hand parts. This also defies human perception because humans can quickly imitate an interaction pattern without localizing all joints. Our key idea is to first construct a two-hand interaction prior and recast the interaction reconstruction task as the conditional sampling from the prior. To expand more interaction states, a large-scale multimodal dataset with physical plausibility is proposed. Then a VAE is trained to further condense these interaction patterns as latent codes in a prior distribution. When looking for image cues that contribute to interaction prior sampling, we propose the interaction adjacency heatmap (IAH). Compared with a joint-wise heatmap for localization, IAH assigns denser visible features to those invisible joints. Compared with an all-in-one visible heatmap, it provides more fine-grained local interaction information in each interaction region. Finally, the correlations between the extracted features and corresponding interaction codes are linked by the ViT module. Comprehensive evaluations on benchmark datasets have verified the effectiveness of this framework. The code and dataset are publicly available at: https://github.com/binghui-z/InterPrior_pytorch.

Poster
Reconstructing Groups of People with Hypergraph Relational Reasoning

Buzhen Huang, Jingyi Ju, Zhihao Li, Yangang Wang

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Due to the mutual occlusion, severe scale variation, and complex spatial distribution, the current multi-person mesh recovery methods cannot produce accurate absolute body poses and shapes in large-scale crowded scenes. To address the obstacles, we fully exploit crowd features for reconstructing groups of people from a monocular image. A novel hypergraph relational reasoning network is proposed to formulate the complex and high-order relation correlations among individuals and groups in the crowd. We first extract compact human features and location information from the original high-resolution image. By conducting the relational reasoning on the extracted individual features, the underlying crowd collectiveness and interaction relationship can provide additional group information for the reconstruction. Finally, the updated individual features and the localization information are used to regress human meshes in camera coordinates. To facilitate the network training, we further build pseudo ground-truth on two crowd datasets, which may also promote future research on pose estimation and human behavior understanding in crowded scenes. The experimental results show that our approach outperforms other baseline methods both in crowded and common scenarios. The code and datasets are publicly available at https://github.com/boycehbz/GroupRec.

Poster
Reconstructed Convolution Module Based Look-Up Tables for Efficient Image Super-Resolution

Guandu Liu, Yukang Ding, Mading Li, Ming Sun, Xing Wen, Bin Wang

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Look-up table (LUT)-based methods have shown the great efficacy in single image super-resolution (SR) task. However, previous methods don't delve into the essential reason of restricted receptive field (RF) size in LUT, which is caused by the interaction of space and channel features in vanilla convolution. To enlarge RF with contained LUT sizes, we propose a novel Reconstructed Convolution(RC) module, which decouples channel-wise and spatial calculation. It can be formulated as n^2 1D LUTs to maintain nxn receptive field, which is obviously smaller than nxn D LUT formulated before. The LUT generated by our RC module reaches less than 1/10000 storage compared with SR-LUT baseline. The proposed Reconstructed Convolution module based LUT method, termed as RCLUT, can enlarge the RF size by 9 times than the state-of-the-art LUT-based SR method and achieve superior performance on five popular benchmark dataset. Moreover, the efficient and robust RC module can be used as a plugin to improve other LUT-based SR methods. The code is available at https://github.com/RC-LUT/RC-LUT.git.

Poster
Reconciling Object-Level and Global-Level Objectives for Long-Tail Detection

Shaoyu Zhang, Chen Chen, Silong Peng

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Large vocabulary object detectors are often faced with the long-tailed label distributions, seriously degrading their ability to detect rarely seen categories. On one hand, the rare objects are prone to be misclassified as frequent categories. On the other hand, due to the limitation on the total number of detections per image, detectors usually rank all the confidence scores globally and filter out the lower-ranking ones. This may result in missed detection during inference, especially for the rare categories that naturally come with lower scores. Existing methods mainly focus on the former problem and design various classification loss to enhance the object-level classification accuracy, but largely overlook the global-level ranking task. In this paper, we propose a novel framework that Reconciles Object-level and Global-level (ROG) objectives to address both problems. As a multi-task learning framework, ROG simultaneously trains the model with two tasks: classifying each object proposal individually and ranking all the confidence scores globally. Specifically, complementary to the object-level classification loss for model discrimination, we design a generalized average precision (GAP) loss to explicitly optimize the global-level score ranking across different objects. For each category, GAP loss generates balanced gradients to rectify the ranking errors. In experiments, we show that GAP loss is highly versatile to be plugged into various advanced methods and brings considerable benefits.

Poster
RecRecNet: Rectangling Rectified Wide-Angle Images by Thin-Plate Spline Model and DoF-based Curriculum Learning

Kang Liao, Lang Nie, Chunyu Lin, Zishuo Zheng, Yao Zhao

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The wide-angle lens shows appealing applications in VR technologies, but it introduces severe radial distortion into its captured image. To recover the realistic scene, previous works devote to rectifying the content of the wide-angle image. However, such a rectification solution inevitably distorts the image boundary, which changes related geometric distributions and misleads the current vision perception models. In this work, we explore constructing a win-win representation on both content and boundary by contributing a new learning model, i.e., Rectangling Rectification Network (RecRecNet). In particular, we propose a thin-plate spline (TPS) module to formulate the non-linear and non-rigid transformation for rectangling images. By learning the control points on the rectified image, our model can flexibly warp the source structure to the target domain and achieves an end-to-end unsupervised deformation. To relieve the complexity of structure approximation, we then inspire our RecRecNet to learn the gradual deformation rules with a DoF (Degree of Freedom)-based curriculum learning. By increasing the DoF in each curriculum stage, namely, from similarity transformation (4-DoF) to homography transformation (8-DoF), the network is capable of investigating more detailed deformations, offering fast convergence on the final rectangling task. Experiments show the superiority of our solution over the compared methods on both quantitative and qualitative evaluations. The code and dataset will be made available.

Poster
Realistic Full-Body Tracking from Sparse Observations via Joint-Level Modeling

Xiaozheng Zheng, Zhuo Su, Chao Wen, Zhou Xue, Xiaojie Jin

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To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance. Although real-time body tracking with only the head-mounted displays (HMDs) and hand controllers is heavily under-constrained, a carefully designed end-to-end neural network is of great potential to solve the problem by learning from large-scale motion data. To this end, we propose a two-stage framework that can obtain accurate and smooth full-body motions with the three tracking signals of head and hands only. Our framework explicitly models the joint-level features in the first stage and utilizes them as spatiotemporal tokens for alternating spatial and temporal transformer blocks to capture joint-level correlations in the second stage. Furthermore, we design a set of loss terms to constrain the task of a high degree of freedom, such that we can exploit the potential of our joint-level modeling. With extensive experiments on the AMASS motion dataset and real-captured data, we validate the effectiveness of our designs and show our proposed method can achieve more accurate and smooth motion compared to existing approaches.

Poster
RealGraph: A Multiview Dataset for 4D Real-world Context Graph Generation

Haozhe Lin, Zequn Chen, Jinzhi Zhang, Bing Bai, Yu Wang, Ruqi Huang, LU FANG

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In this paper, we propose a brand new scene understanding paradigm called "Context Graph Generation (CGG)", aiming at abstracting holistic semantic information in the complicated 4D world. The CGG task capitalizes on the calibrated multiview videos of a dynamic scene, and targets at recovering semantic information (coordination, trajectories and relationships) of the presented objects in the form of spatio-temporal context graph in 4D space. We also present a benchmark 4D video dataset "RealGraph", the first dataset tailored for the proposed CGG task. The raw data of RealGraph is composed of calibrated and synchronized multiview videos. We exclusively provide manual annotations including object 2D&3D bounding boxes, category labels and semantic relationships. We also make sure the annotated ID for every single object is temporally and spatially consistent. We propose the first CGG baseline algorithm, Multiview-based Context Graph Generation Network (MCGNet), to empirically investigate the legitimacy of CGG task on RealGraph dataset. We nevertheless reveal the great challenges behind this task and encourage the community to explore beyond our solution.

Poster
Real-Time Neural Rasterization for Large Scenes

Jeffrey Yunfan Liu, Yun Chen, Ze Yang, Jingkang Wang, Sivabalan Manivasagam, Raquel Urtasun

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We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing fast neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meter) and have difficulty at large scale (>10000 square meter). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30x faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time visualization of large real-world scenes.

Poster
Read-only Prompt Optimization for Vision-Language Few-shot Learning

Dongjun Lee, Seokwon Song, Jihee Suh, Joonmyeong Choi, Sanghyeok Lee, Hyunwoo J Kim

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In recent years, prompt tuning has proven effective in adapting pre-trained vision-language models to down- stream tasks. These methods aim to adapt the pre-trained models by introducing learnable prompts while keeping pre- trained weights frozen. However, learnable prompts can affect the internal representation within the self-attention module, which may negatively impact performance vari- ance and generalization, especially in data-deficient set- tings. To address these issues, we propose a novel ap- proach, Read-only Prompt Optimization (RPO). RPO lever- ages masked attention to prevent the internal representa- tion shift in the pre-trained model. Further, to facilitate the optimization of RPO, the read-only prompts are ini- tialized based on special tokens of the pre-trained model. Our extensive experiments demonstrate that RPO outper- forms CLIP and CoCoOp in base-to-new generalization and domain generalization while displaying better robust- ness. Also, the proposed method achieves better generaliza- tion on extremely data-deficient settings, while improving parameter efficiency and computational overhead. Code is available at https://github.com/mlvlab/RPO.

Poster
ReactioNet: Learning High-Order Facial Behavior from Universal Stimulus-Reaction by Dyadic Relation Reasoning

Xiaotian Li, Taoyue Wang, Geran Zhao, Xiang Zhang, Xi Kang, Lijun Yin

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Diverse visual stimuli can evoke various human affective states, which are usually manifested in an individual's muscular actions and facial expressions. In lab-controlled emotion datasets, such a critical component (i.e., stimulus) was commonly designed in a limited way, making researchers incapable of generalizing the universal correlation and causation of stimulus-reaction as well as predicting possible emotions from context, timing, and relation. In this paper, we collected a large-scale spontaneous facial behavior database ReactioNet, which contains 1.1 million coupled stimulus-reaction tuples (visual/audio/caption from both stimuli and subjects). We introduce a new facial behavior detection scenario, Dyadic Relation Reasoning (DRR), which aims to detect facial actions by reasoning their relations with stimuli. By aggregating the dyadic information, our method essentially forms a relation prototype Universal Stimulus Reaction (U-SR), which encodes the low-order and high-order relationships between stimulus agents and facial reactions. A framework with both non-graph and graph modules is further developed to evaluate DRR-based facial action unit detection, facial expression recognition, and scene classification. Specifically, to learn "what" arouses a facial reaction, the non-graph module associates and projects the fine-grained stimulus-reaction features into common subspaces using cross-domain contrastive learning. To learn "how" stimulus-reaction are mutually related, the graph module adopts Graph Convolution Network to represent, converge, and infer the dyadic U-SR relation under two relation assumptions (i.e., homophily and heterophily). Extensive experiments demonstrate the effectiveness of the proposed work. The new dataset will be available for the research community.

Poster
ReST: A Reconfigurable Spatial-Temporal Graph Model for Multi-Camera Multi-Object Tracking

Cheng-Che Cheng, Min-Xuan Qiu, Chen-Kuo Chiang, Shang-Hong Lai

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Multi-Camera Multi-Object Tracking (MC-MOT) utilizes information from multiple views to better handle problems with occlusion and crowded scenes. Recently, the use of graph-based approaches to solve tracking problems has become very popular. However, many current graph-based methods do not effectively utilize information regarding spatial and temporal consistency. Instead, they rely on single-camera trackers as input, which are prone to fragmentation and ID switch errors. In this paper, we propose a novel reconfigurable graph model that first associates all detected objects across cameras spatially before reconfiguring it into a temporal graph for Temporal Association. This two-stage association approach enables us to extract robust spatial and temporal-aware features and address the problem with fragmented tracklets. Furthermore, our model is designed for online tracking, making it suitable for real-world applications. Experimental results show that the proposed graph model is able to extract more discriminating features for object tracking, and our model achieves state-of-the-art performance on several public datasets. Code is available at https://github.com/chengche6230/ReST.

Poster
ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting

Yingyan Xu, Gaspard Zoss, Prashanth Chandran, Markus Gross, Derek Bradley, Paulo Gotardo

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Recent work on radiance fields and volumetric inverse rendering (e.g., NeRFs) has provided excellent results in building data-driven models of real scenes for novel view synthesis with high photorealism. While full control over viewpoint is achieved, scene lighting is typically "baked" into the model and cannot be changed; other methods only capture limited variation in lighting or make restrictive assumptions about the captured scene. These limitations prevent the application on arbitrary materials and novel 3D environments with complex, distinct lighting. In this paper, we target the application scenario of capturing high-fidelity assets for neural relighting in controlled studio conditions, but without requiring a dense light stage. Instead, we leverage a small number of area lights commonly used in photogrammetry. We propose ReNeRF, a relightable radiance field model based on the intuitive and powerful approach of image-based relighting, which implicitly captures global light transport (for arbitrary objects) without complex, error-prone simulations. Thus, our new method is simple and provides full control over viewpoint and lighting, without simplistic assumptions about how light interacts with the scene. In addition, ReNeRF does not rely on the usual assumption of distant lighting - during training, we explicitly account for the distance between 3D points in the volume and point samples on the light sources. Thus, at test time, we achieve better generalization to novel, continuous lighting directions, including nearfield lighting effects.

Poster
ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model

Mingyuan Zhang, Xinying Guo, Liang Pan, Zhongang Cai, Fangzhou Hong, Huirong Li, Lei Yang, Ziwei Liu

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3D human motion generation is crucial for creative industry. Recent advances rely on generative models with domain knowledge for text-driven motion generation, leading to substantial progress in capturing common motions. However, the performance on more diverse motions remains unsatisfactory. In this work, we propose ReMoDiffuse, a diffusion-model-based motion generation framework that integrates a retrieval mechanism to refine the denoising process. ReMoDiffuse enhances the generalizability and diversity of text-driven motion generation with three key designs:1) Hybrid Retrieval finds appropriate references from the database in terms of both semantic and kinematic similarities. 2) Semantic-Modulated Transformer selectively absorbs retrieval knowledge, adapting to the difference between retrieved samples and the target motion sequence. 3) Condition Mixture better utilizes the retrieval database during inference, overcoming the scale sensitivity in classifier-free guidance. Extensive experiments demonstrate that \name outperforms state-of-the-art methods by balancing both text-motion consistency and motion quality, especially for more diverse motion generation.

Poster
ReLeaPS : Reinforcement Learning-based Illumination Planning for Generalized Photometric Stereo

Jun Hoong Chan, Bohan Yu, Heng Guo, Jieji Ren, Zongqing Lu, Boxin Shi

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Illumination planning in photometric stereo aims to find a balance between tween surface normal estimation accuracy and image capturing efficiency by selecting optimal light configurations. It depends on factors such as the unknown shape and general reflectance of the target object, global illumination, and the choice of photometric stereo backbones, which are too complex to be handled by existing methods based on handcrafted illumination planning rules. This paper proposes a learning-based illumination planning method that jointly considers these factors via integrating a neural network and a generalized image formation model. As it is impractical to supervise illumination planning due to the enormous search space for ground truth light configurations, we formulate illumination planning using reinforcement learning, which explores the light space in a photometric stereo-aware and reward-driven manner. Experiments on synthetic and real-world datasets demonstrate that photometric stereo under the 20-light configurations from our method is comparable to, or even surpasses that of using lights from all available directions.

Poster