ICCV 2023 Papers

International Conference on Computer Vision

Decision breakdown

2,161papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1456.7%
  • Poster
    2,01093.0%
  • Other / unlabeled
    60.3%

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3DMiner: Discovering Shapes from Large-Scale Unannotated Image Datasets

Ta Ying Cheng, Matheus Gadelha, Soren Pirk, Thibault Groueix, Radomir Mech, Andrew Markham, Niki Trigoni

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We present 3DMiner -- a pipeline for mining 3D shapes from challenging large-scale unannotated image datasets. Unlike other unsupervised 3D reconstruction methods, we assume that, within a large-enough dataset, there must exist images of objects with similar shapes but varying backgrounds, textures, and viewpoints. Our approach leverages the recent advances in learning self-supervised image representations to cluster images with geometrically similar shapes and find common image correspondences between them. We then exploit these correspondences to obtain rough camera estimates as initialization for bundle-adjustment. Finally, for every image cluster, we apply a progressive bundle-adjusting reconstruction method to learn a neural occupancy field representing the underlying shape. We show that this procedure is robust to several types of errors introduced in previous steps (e.g., wrong camera poses, images containing dissimilar shapes, etc.), allowing us to obtain shape and pose annotations for images in-the-wild. When using images from Pix3D chairs, our method is capable of producing significantly better results than state-of-the-art unsupervised 3D reconstruction techniques, both quantitatively and qualitatively. Furthermore, we show how 3DMiner can be applied to in-the-wild data by reconstructing shapes present in images from the LAION-5B dataset.

Poster
3DMOTFormer: Graph Transformer for Online 3D Multi-Object Tracking

Shuxiao Ding, Eike Rehder, Lukas Schneider, Marius Cordts, Juergen Gall

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Tracking 3D objects accurately and consistently is crucial for autonomous vehicles, enabling more reliable downstream tasks such as trajectory prediction and motion planning. Based on the substantial progress in object detection in recent years, the tracking-by-detection paradigm has become a popular choice due to its simplicity and efficiency. State-of-the-art 3D multi-object tracking (MOT) approaches typically rely on non-learned model-based algorithms such as Kalman Filter but require many manually tuned parameters. On the other hand, learning-based approaches face the problem of adapting the training to the online setting, leading to inevitable distribution mismatch between training and inference as well as suboptimal performance. In this work, we propose 3DMOTFormer, a learned geometry-based 3D MOT framework building upon the transformer architecture. We use an Edge-Augmented Graph Transformer to reason on the track-detection bipartite graph frame-by-frame and conduct data association via edge classification. To reduce the distribution mismatch between training and inference, we propose a novel online training strategy with an autoregressive and recurrent forward pass as well as sequential batch optimization. Using CenterPoint detections, our approach achieves 71.2% and 68.2% AMOTA on the nuScenes validation and test split, respectively. In addition, a trained 3DMOTFormer model generalizes well across different object detectors. Code is available at: https://github.com/dsx0511/3DMOTFormer.

Poster
3DHumanGAN: 3D-Aware Human Image Generation with 3D Pose Mapping

Zhuoqian Yang, Shikai Li, Wayne Wu, Bo Dai

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We present 3DHumanGAN, a 3D-aware generative adversarial network that synthesizes photorealistic images of full-body humans with consistent appearances under different view-angles and body-poses. To tackle the representational and computational challenges in synthesizing the articulated structure of human bodies, we propose a novel generator architecture in which a 2D convolutional backbone is modulated by a 3D pose mapping network. The 3D pose mapping network is formulated as a renderable implicit function conditioned on a posed 3D human mesh. This design has several merits: i) it leverages the strength of 2D GANs to produce high-quality images; ii) it generates consistent images under varying view-angles and poses; iii) the model can incorporate the 3D human prior and enable pose conditioning. Project page: https://3dhumangan.github.io/.

Poster
3DHacker: Spectrum-based Decision Boundary Generation for Hard-label 3D Point Cloud Attack

Yunbo Tao, Daizong Liu, Pan Zhou, Yulai Xie, Wei Du, Wei Hu

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With the maturity of depth sensors, the vulnerability of 3D point cloud models has received increasing attention in various applications such as autonomous driving and robot navigation. Previous 3D adversarial attackers either follow the white-box setting to iteratively update the coordinate perturbations based on gradients, or utilize the output model logits to estimate noisy gradients in the black-box setting. However, these attack methods are hard to be deployed in real-world scenarios since realistic 3D applications will not share any model details to users. Therefore, we explore a more challenging yet practical 3D attack setting, i.e., attacking point clouds with black-box hard labels, in which the attacker can only have access to the prediction label of the input. To tackle this setting, we propose a novel 3D attack method, termed 3D Hard-label attacker (3DHacker), based on the developed decision boundary algorithm to generate adversarial samples solely with the knowledge of class labels. Specifically, to construct the class-aware model decision boundary, 3DHacker first randomly fuses two point clouds of different classes in the spectral domain to craft their intermediate sample with high imperceptibility, then projects it onto the decision boundary via binary search. To restrict the final perturbation size, 3DHacker further introduces an iterative optimization strategy to move the intermediate sample along the decision boundary for generating adversarial point clouds with smallest trivial perturbations. Extensive evaluations show that, even in the challenging hard-label setting, 3DHacker still competitively outperforms existing 3D attacks regarding the attack performance as well as adversary quality.

Poster
3D-aware Image Generation using 2D Diffusion Models

Jianfeng Xiang, Jiaolong Yang, Binbin Huang, Xin Tong

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In this paper, we introduce a novel 3D-aware image generation method that leverages 2D diffusion models. We formulate the 3D-aware image generation task as multiview 2D image set generation, and further to a sequential unconditional-conditional multiview image generation process. This allows us to utilize 2D diffusion models to boost the generative modelling power of the method. Additionally, we incorporate depth information from monocular depth estimators to construct the training data for the conditional diffusion model using only still images. We train our method on a large-scale unstructured dataset, i.e., ImageNet, which is not addressed by previous methods. It produces high-quality images that significantly outperform prior methods. Furthermore, our approach showcases its capability to generate instances with large view angles, even though the training images are diverse and unaligned, gathered from "in-the-wild" real-world environments.

Poster
3D-aware Blending with Generative NeRFs

Hyunsu Kim, Gayoung Lee, Yunjey Choi, Jin-Hwa Kim, Jun-Yan Zhu

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Image blending aims to combine multiple images seamlessly. It remains challenging for existing 2D-based methods, especially when input images are misaligned due to differences in 3D camera poses and object shapes. To tackle these issues, we propose a 3D-aware blending method using generative Neural Radiance Fields (NeRF), including two key components: 3D-aware alignment and 3D-aware blending. For 3D-aware alignment, we first estimate the camera pose of the reference image with respect to generative NeRFs and then perform pose alignment for objects. To further leverage 3D information of the generative NeRF, we propose 3D-aware blending that utilizes volume density and blends on the NeRF's latent space, rather than raw pixel space. Collectively, our method outperforms existing 2D baselines, as validated by extensive quantitative and qualitative evaluations with FFHQ and AFHQ-Cat.

Poster
3D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignment

Ziyu Zhu, Xiaojian Ma, Yixin Chen, Zhidong Deng, Siyuan Huang, Qing Li

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3D vision-language grounding (3D-VL) is an emerging field that aims to connect the 3D physical world with natural language, which is crucial for achieving embodied intelligence. Current 3D-VL models rely heavily on sophisticated modules, auxiliary losses, and optimization tricks, which calls for a simple and unified model. In this paper, we propose 3D-VisTA, a pre-trained Transformer for 3D Vis ion and Text Alignment that can be easily adapted to various downstream tasks. 3D-VisTA simply utilizes self-attention layers for both single-modal modeling and multi-modal fusion without any sophisticated task-specific design. To further enhance its performance on 3D-VL tasks, we construct ScanScribe, the first large-scale 3D scene-text pairs dataset for 3D-VL pre-training. ScanScribe contains 2,995 RGB-D scans for 1,185 unique indoor scenes originating from ScanNet and 3R-Scan datasets, along with paired 278K scene descriptions generated from existing 3D-VL tasks, templates, and GPT-3. 3D-VisTA is pre-trained on ScanScribe via masked language/object modeling and scene-text matching. It achieves state-of-the-art results on various 3D-VL tasks, ranging from visual grounding and question answering to situated reasoning. Moreover, 3D-VisTA demonstrates superior data efficiency, obtaining strong performance even with limited annotations during downstream task fine-tuning.

Poster
3D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimation

Yi Zhang, Pengliang Ji, Angtian Wang, Jieru Mei, Adam Kortylewski, Alan Yuille

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Regression-based methods for 3D human pose estimation directly predict the 3D pose parameters from a 2D image using deep networks. While achieving state-of-the-art performance on standard benchmarks, their performance degrades under occlusion. In contrast, optimization-based methods fit a parametric body model to 2D features in an iterative manner. The localized reconstruction loss can potentially make them robust to occlusion, but they suffer from the 2D-3D ambiguity. Motivated by the recent success of generative models in rigid object pose estimation, we propose 3D-aware Neural Body Fitting (3DNBF) - an approximate analysis-by-synthesis approach to 3D human pose estimation with SOTA performance and occlusion robustness. In particular, we propose a generative model of deep features based on a volumetric human representation with Gaussian ellipsoidal kernels emitting 3D pose-dependent feature vectors. The neural features are trained with contrastive learning to become 3D-aware and hence to overcome the 2D-3D ambiguity. Experiments show that 3DNBF outperforms other approaches on both occluded and standard benchmarks.

Poster
3D-Aware Generative Model for Improved Side-View Image Synthesis

Kyungmin Jo, Wonjoon Jin, Jaegul Choo, Hyunjoon Lee, Sunghyun Cho

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While recent 3D-aware generative models have shown photo-realistic image synthesis with multi-view consistency, the synthesized image quality degrades depending on the camera pose (e.g., a face with a blurry and noisy boundary at a side viewpoint). Such degradation is mainly caused by the difficulty of learning both pose consistency and photo-realism simultaneously from a dataset with heavily imbalanced poses. In this paper, we propose SideGAN, a novel 3D GAN training method to generate photo-realistic images irrespective of the camera pose, especially for faces of side-view angles. To ease the challenging problem of learning photo-realistic and pose-consistent image synthesis, we split the problem into two subproblems, each of which can be solved more easily. Specifically, we formulate the problem as a combination of two simple discrimination problems, one of which learns to discriminate whether a synthesized image looks real or not, and the other learns to discriminate whether a synthesized image agrees with the camera pose. Based on this, we propose a dual-branched discriminator with two discrimination branches. We also propose a pose-matching loss to learn the pose consistency of 3D GANs. In addition, we present a pose sampling strategy to increase learning opportunities for steep angles in a pose-imbalanced dataset. With extensive validation, we demonstrate that our approach enables 3D GANs to generate high-quality geometries and photo-realistic images irrespective of the camera pose.

Poster
3D VR Sketch Guided 3D Shape Prototyping and Exploration

Ling Luo, Pinaki Nath Chowdhury, Tao Xiang, Yi-Zhe Song, Yulia Gryaditskaya

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3D shape modeling is labor-intensive, time-consuming, and requires years of expertise. To facilitate 3D shape modeling, we propose a 3D shape generation network that takes a 3D VR sketch as a condition. We assume that sketches are created by novices without art training and aim to reconstruct geometrically realistic 3D shapes of a given category. To handle potential sketch ambiguity, our method creates multiple 3D shapes that align with the original sketch's structure. We carefully design our method, training the model step-by-step and leveraging multi-modal 3D shape representation to support training with limited training data. To guarantee the realism of generated 3D shapes we leverage the normalizing flow that models the distribution of the latent space of 3D shapes. To encourage the fidelity of the generated 3D shapes to an input sketch, we propose a dedicated loss that we deploy at different stages of the training process. The code is available at https://github.com/Rowl1ng/3Dsketch2shape.

Poster
3D Semantic Subspace Traverser: Empowering 3D Generative Model with Shape Editing Capability

Ruowei Wang, Yu Liu, Pei Su, Jianwei Zhang, Qijun Zhao

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Shape generation is the practice of producing 3D shapes as various representations for 3D content creation. Previous studies on 3D shape generation have focused on shape quality and structure, without or less considering the importance of semantic information. Consequently, such generative models often fail to preserve the semantic consistency of shape structure or enable manipulation of the semantic attributes of shapes during generation. In this paper, we proposed a novel semantic generative model named 3D Semantic Subspace Traverser that utilizes semantic attributes for category-specific 3D shape generation and editing. Our method utilizes implicit functions as the 3D shape representation and combines a novel latent-space GAN with a linear subspace model to discover semantic dimensions in the local latent space of 3D shapes. Each dimension of the subspace corresponds to a particular semantic attribute, and we can edit the attributes of generated shapes by traversing the coefficients of those dimensions. Experimental results demonstrate that our method can produce plausible shapes with complex structures and enable the editing of semantic attributes. The code and trained models are available at https://github.com/TrepangCat/3D_Semantic_Subspace_Traverser.

Poster
3D Segmentation of Humans in Point Clouds with Synthetic Data

Ayca Takmaz, Jonas Schult, Irem Kaftan, Mertcan Akçay, Bastian Leibe, Robert Sumner, Francis Engelmann, Siyu Tang

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Segmenting humans in 3D indoor scenes has become increasingly important with the rise of human-centered robotics and AR/VR applications. To this end, we propose the task of joint 3D human semantic segmentation, instance segmentation and multi-human body-part segmentation. Few works have attempted to directly segment humans in cluttered 3D scenes, which is largely due to the lack of annotated training data of humans interacting with 3D scenes. We address this challenge and propose a framework for generating training data of synthetic humans interacting with real 3D scenes. Furthermore, we propose a novel transformer-based model, Human3D, which is the first end-to-end model for segmenting multiple human instances and their body-parts in a unified manner. The key advantage of our synthetic data generation framework is its ability to generate diverse and realistic human-scene interactions, with highly accurate ground truth. Our experiments show that pre-training on synthetic data improves performance on a wide variety of 3D human segmentation tasks. Finally, we demonstrate that Human3D outperforms even task-specific state-of-the-art 3D segmentation methods.

Poster
3D Neural Embedding Likelihood: Probabilistic Inverse Graphics for Robust 6D Pose Estimation

Guangyao Zhou, Nishad Gothoskar, Lirui Wang, Joshua B. Tenenbaum, Dan Gutfreund, Miguel Lázaro-Gredilla, Dileep George, Vikash K. Mansinghka

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The ability to perceive and understand 3D scenes is crucial for many applications in computer vision and robotics. Inverse graphics is an appealing approach to 3D scene understanding that aims to infer the 3D scene structure from 2D images. In this paper, we introduce probabilistic modeling to the inverse graphics framework to quantify uncertainty and achieve robustness in 6D pose estimation tasks. Specifically, we propose 3D Neural Embedding Likelihood (3DNEL) as a unified probabilistic model over RGB-D images, and develop efficient inference procedures on 3D scene descriptions. 3DNEL effectively combines learned neural embeddings from RGB with depth information to improve robustness in sim-to-real 6D object pose estimation from RGB-D images. Performance on the YCB-Video dataset is on par with state-of-the-art yet is much more robust in challenging regimes. In contrast to discriminative approaches, 3DNEL's probabilistic generative formulation jointly models multiple objects in a scene, quantifies uncertainty in a principled way, and handles object pose tracking under heavy occlusion. Finally, 3DNEL provides a principled framework for incorporating prior knowledge about the scene and objects, which allows natural extension to additional tasks like camera pose tracking from video.

Poster
3D Motion Magnification: Visualizing Subtle Motions from Time-Varying Radiance Fields

Brandon Y. Feng, Hadi Alzayer, Michael Rubinstein, William T. Freeman, Jia-Bin Huang

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Motion magnification helps us visualize subtle, imperceptible motion. However, prior methods only work for 2D videos captured with a fixed camera. We present a 3D motion magnification method that can magnify subtle motions from scenes captured by a moving camera, while supporting novel view rendering. We represent the scene with time-varying radiance fields and leverage the Eulerian principle for motion magnification to extract and amplify the variation of the embedding of a fixed point over time. We study and validate our proposed principle for 3D motion magnification using both implicit and tri-plane-based radiance fields as our underlying 3D scene representation. We evaluate the effectiveness of our method on both synthetic and real-world scenes captured under various camera setups.

Poster
3D Instance Segmentation via Enhanced Spatial and Semantic Supervision

Salwa Al Khatib, Mohamed El Amine Boudjoghra, Jean Lahoud, Fahad Shahbaz Khan

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3D instance segmentation has recently garnered increased attention. Typical deep learning methods adopt point grouping schemes followed by hand-designed geometric clustering. Inspired by the success of transformers for various 3D tasks, newer hybrid approaches have utilized transformer decoders coupled with convolutional backbones that operate on voxelized scenes. However, due to the nature of sparse feature backbones, the extracted features provided to the transformer decoder are lacking in spatial understanding. Thus, such approaches often predict spatially separate objects as single instances. To this end, we introduce a novel approach for 3D point clouds instance segmentation that addresses the challenge of generating distinct instance masks for objects that share similar appearances but are spatially separated. Our method leverages spatial and semantic supervision with query refinement to improve the performance of hybrid 3D instance segmentation models. Specifically, we provide the transformer block with spatial features to facilitate differentiation between similar object queries and incorporate semantic supervision to enhance prediction accuracy based on object class. Our proposed approach outperforms existing methods on the validation sets of ScanNet V2 and ScanNet200 datasets, establishing a new state-of-the-art for this task.

Poster
3D Implicit Transporter for Temporally Consistent Keypoint Discovery

Chengliang Zhong, Yuhang Zheng, Yupeng Zheng, Hao Zhao, Li Yi, Xiaodong Mu, Ling Wang, Pengfei Li, Guyue Zhou, Chao Yang, Xinliang Zhang, Jian Zhao

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Keypoint-based representation has proven advantageous in various visual and robotic tasks. However, the existing 2D and 3D methods for detecting keypoints mainly rely on geometric consistency to achieve spatial alignment, neglecting temporal consistency. To address this issue, the Transporter method was introduced for 2D data, which reconstructs the target frame from the source frame to incorporate both spatial and temporal information. However, the direct application of the Transporter to 3D point clouds is infeasible due to their structural differences from 2D images. Thus, we propose the first 3D version of the Transporter, which leverages hybrid 3D representation, cross attention, and implicit reconstruction. We apply this new learning system on 3D articulated objects/humans and show that learned keypoints are spatiotemporal consistent. Additionally, we propose a control policy that utilizes the learned keypoints for 3D object manipulation and demonstrate its superior performance. Our codes, data, and models will be made publicly available.

Oral
3D Human Mesh Recovery with Sequentially Global Rotation Estimation

Dongkai Wang, Shiliang Zhang

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Model-based 3D human mesh recovery aims to reconstruct a 3D human body mesh by estimating its parameters from monocular RGB images. Most of recent works adopt the Skinned Multi-Person Linear (SMPL) model to regress relative rotations for each body joint along the kinematics chain. This pipeline needs to transform each relative rotation matrix into a global rotation matrix to articulate the canonical mesh, and suffers from accumulated errors along the kinematics chain. This paper proposes to directly estimate the global rotation of each joint to avoid error accumulation and pursue better accuracy. The proposed Sequentially Global Rotation Estimation (SGRE) directly predicts the global rotation matrix of each joint on the kinematics chain. SGRE features a residual learning module to leverage complementary features and previously predicted rotations of parent joints to guide the estimation of subsequent child joints. Thanks to this global estimation pipeline and residual learning module, SGRE alleviates error accumulation and produces more accurate 3D human mesh. It can be flexibly integrated into existing regression-based methods and achieves superior performance on various benchmarks. For example, it improves the latest method 3DCrowdNet by 3.3 mm MPJPE and 5.0 mm PVE on 3DPW dataset and 3.2 AP on COCO dataset, respectively.

Poster
3D Distillation: Improving Self-Supervised Monocular Depth Estimation on Reflective Surfaces

Xuepeng Shi, Georgi Dikov, Gerhard Reitmayr, Tae-Kyun Kim, Mohsen Ghafoorian

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Self-supervised monocular depth estimation (SSMDE) aims at predicting the dense depth maps of monocular images, by learning to minimize a photometric loss using spatially neighboring image pairs during training. While SSMDE offers a significant scalability advantage over supervised approaches, it performs poorly on reflective surfaces as the photometric constancy assumption of the photometric loss is violated. We note that the appearance of reflective surfaces is view-dependent and often there are views of such surfaces in the training data that are not contaminated by strong specular reflections. Thus, reflective surfaces can be accurately reconstructed by aggregating the predicted depth of these views. Motivated by this observation, we propose 3D distillation: a novel training framework that utilizes the projected depth of reconstructed reflective surfaces to generate reasonably accurate depth pseudo-labels. To identify those surfaces automatically, we employ an uncertainty-guided depth fusion method, combining the smoother and more accurate projected depth on reflective surfaces and the detailed predicted depth elsewhere. In our experiments using the ScanNet and 7-Scenes datasets, we show that 3D distillation not only significantly improves the prediction accuracy, especially on the problematic surfaces, but also that it generalizes well over various underlying network architectures and to new datasets.

Poster
360VOT: A New Benchmark Dataset for Omnidirectional Visual Object Tracking

Huajian Huang, Yinzhe Xu, Yingshu Chen, Sai-Kit Yeung

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360deg images can provide an omnidirectional field of view which is important for stable and long-term scene perception. In this paper, we explore 360deg images for visual object tracking and perceive new challenges caused by large distortion, stitching artifacts, and other unique attributes of 360deg images. To alleviate these problems, we take advantage of novel representations of target localization, i.e., bounding field-of-view, and then introduce a general 360 tracking framework that can adopt typical trackers for omnidirectional tracking. More importantly, we propose a new large-scale omnidirectional tracking benchmark dataset, 360VOT, in order to facilitate future research. 360VOT contains 120 sequences with up to 113K high-resolution frames in equirectangular projection. And the tracking targets cover 32 categories in diverse scenarios. Moreover, we provide 4 types of unbiased ground truth, including (rotated) bounding boxes and (rotated) bounding field-of-views, as well as new metrics tailored for 360deg images which allow accurate evaluation of omnidirectional tracking performance. Finally, we extensively evaluated 20 state-of-the-art visual trackers and provided a new baseline for future comparisons. Homepage: https://360vot.hkustvgd.com

Poster
2D3D-MATR: 2D-3D Matching Transformer for Detection-Free Registration Between Images and Point Clouds

Minhao Li, Zheng Qin, Zhirui Gao, Renjiao Yi, Chenyang Zhu, Yulan Guo, Kai Xu

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The commonly adopted detect-then-match approach to registration finds difficulties in the cross-modality cases due to the incompatible keypoint detection and inconsistent feature description. We propose, 2D3D-MATR, a detection-free method for accurate and robust registration between images and point clouds. Our method adopts a coarse-to-fine pipeline where it first computes coarse correspondences between downsampled patches of the input image and the point cloud and then extends them to form dense correspondences between pixels and points within the patch region. The coarse-level patch matching is based on transformer which jointly learns global contextual constraints with self-attention and cross-modality correlations with cross-attention. To resolve the scale ambiguity in patch matching, we construct a multi-scale pyramid for each image patch and learn to find for each point patch the best matching image patch at a proper resolution level. Extensive experiments on two public benchmarks demonstrate that 2D3D-MATR outperforms the previous state-of-the-art P2-Net by around 20 percentage points on inlier ratio and over 10 points on registration recall. Our code and models will be publicly released.

Poster