ECCV 2024 Papers

European Conference on Computer Vision

Decision breakdown

2,386papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2008.4%
  • Poster
    2,18691.6%

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COD: Learning Conditional Invariant Representation for Domain Adaptation Regression

Hao-Ran Yang, Chuan-Xian Ren, You-Wei Luo

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"Aiming to generalize the label knowledge from a source domain with continuous outputs to an unlabeled target domain, Domain Adaptation Regression (DAR) is developed for complex practical learning problems. However, due to the continuity problem in regression, existing conditional distribution alignment theory and methods with discrete prior, which are proven to be effective in classification settings, are no longer applicable. In this work, focusing on the feasibility problems in DAR, we establish the sufficiency theory for the regression model, which shows the generalization error can be sufficiently dominated by the cross-domain conditional discrepancy. Further, to characterize conditional discrepancy with continuous conditioning variable, a novel Conditional Operator Discrepancy (COD) is proposed, which admits the metric property on conditional distributions via the kernel embedding theory. Finally, to minimize the discrepancy, a COD-based conditional invariant representation learning model is proposed, and the reformulation is derived to show that reasonable modifications on moment statistics can further improve the discriminability of the adaptation model. Extensive experiments on standard DAR datasets verify the validity of theoretical results and the superiority over SOTA DAR methods."

Oral
CLIFF: Continual Latent Diffusion for Open-Vocabulary Object Detection

Wuyang Li, Xinyu Liu, Jiayi Ma, Yixuan Yuan

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"Open-vocabulary object detection (OVD) utilizes image-level cues to expand the linguistic space of region proposals, thereby facilitating the detection of diverse novel classes. Recent works adapt CLIP embedding by minimizing the object-image and object-text discrepancy combinatorially in a discriminative paradigm. However, they ignore the underlying distribution and the disagreement between the image and text objective, leading to the misaligned distribution between the vision and language sub-space. To address the deficiency, we explore the advanced generative paradigm with distribution perception and propose a novel framework based on the diffusion model, coined Continual Latent Diffusion (CLIFF), which formulates a continual distribution transfer among the object, image, and text latent space probabilistically. CLIFF consists of a Variational Latent Sampler (VLS) enabling the probabilistic modeling and a Continual Diffusion Module (CDM) for the distribution transfer. Specifically, in VLS, we first establish a probabilistic object space with region proposals by estimating distribution parameters. Then, the object-centric noise is sampled from the estimated distribution to generate text embedding for OVD. To achieve this generation process, CDM conducts a short-distance object-to-image diffusion from the sampled noise to generate image embedding as the medium, which guides the long-distance diffusion to generate text embedding. Extensive experiments verify that CLIFF can significantly surpass state-of-the-art methods on benchmarks. The code is available at https://github.com/CUHK-AIM-Group/CLIFF."

Oral
CAT-SAM: Conditional Tuning for Few-Shot Adaptation of Segment Anything Model

Aoran Xiao, Weihao Xuan, Heli Qi, Yun Xing, Ruijie Ren, Xiaoqin Zhang, Ling Shao, Shijian Lu

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"The Segment Anything Model (SAM) has demonstrated remarkable zero-shot capability and flexible geometric prompting in general image segmentation. However, it often struggles in domains that are either sparsely represented or lie outside its training distribution, such as aerial, medical, and non-RGB images. Recent efforts have predominantly focused on adapting SAM to these domains using fully supervised methods, which necessitate large amounts of annotated training data and pose practical challenges in data collection. This paper presents CAT-SAM, a ConditionAl Tuning network that explores few-shot adaptation of SAM toward various challenging downstream domains in a data-efficient manner. The core design is a prompt bridge structure that enables decoder-conditioned joint tuning of the heavyweight image encoder and the lightweight mask decoder. The bridging maps the domain-specific features of the mask decoder to the image encoder, fostering synergic adaptation of both components with mutual benefits with few-shot target samples only, ultimately leading to superior segmentation in various downstream tasks. We develop two CAT-SAM variants that adopt two tuning strategies for the image encoder: one injecting learnable prompt tokens in the input space and the other inserting lightweight adapter networks. Extensive experiments over 11 downstream tasks show that CAT-SAM achieves superior segmentation consistently even under the very challenging one-shot adaptation setup. 0* Co-first authors with equal contributions. † Corresponding author. page: https://xiaoaoran.github.io/projects/CAT-SAM 0 Project"

Oral
C2C: Component-to-Composition Learning for Zero-Shot Compositional Action Recognition

Rongchang Li, Zhenhua Feng, Tianyang Xu, Linze Li, Xiao-Jun Wu, Muhammad Awais, Sara Atito, Josef Kittler

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"Compositional actions consist of dynamic (verbs) and static (objects) concepts. Humans can easily recognize unseen compositions using the learned concepts. For machines, solving such a problem requires a model to recognize unseen actions composed of previously observed verbs and objects, thus requiring so-called compositional generalization ability. To facilitate this research, we propose a novel Zero-Shot Compositional Action Recognition (ZS-CAR) task. For evaluating the task, we construct a new benchmark, Something-composition (Sth-com), based on the widely used Something-Something V2 dataset. We also propose a novel Component-to-Composition (C2C) learning method to solve the new ZS-CAR task. C2C includes an independent component learning module and a composition inference module. Last, we devise an enhanced training strategy to address the challenges of component variations between seen and unseen compositions and to handle the subtle balance between learning seen and unseen actions. The experimental results demonstrate that the proposed framework significantly surpasses the existing compositional generalization methods and sets a new state-of-the-art. The new Sth-com benchmark and code are available at https://github.com/RongchangLi/ZSCAR_C2C."

Oral
Bridging the Gap: Studio-like Avatar Creation from a Monocular Phone Capture

ShahRukh Athar, Shunsuke Saito, Stanislav Pidhorskyi, Zhengyu Yang, Chen Cao

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"Creating photorealistic avatars for individuals traditionally involves extensive capture sessions with complex and expensive studio devices like the LightStage system. While recent strides in neural representations have enabled the generation of photorealistic and animatable 3D avatars from quick phone scans, they have the capture-time lighting baked-in, lack facial details and have missing regions in areas such as the back of the ears. Thus, they lag in quality compared to studio-captured avatars. In this paper, we propose a method that bridges this gap by generating studio-like illuminated texture maps from short, monocular phone captures. We do this by parameterizing the phone texture maps using the W + space of a StyleGAN2, enabling near-perfect reconstruction. Then, we finetune a StyleGAN2 by sampling in the W + parameterized space using a very small set of studio-captured textures as an adversarial training signal. To further enhance the realism and accuracy of facial details, we super-resolve the output of the StyleGAN2 using carefully designed diffusion model that is guided by image gradients of the phone-captured texture map. Once trained, our method excels at producing studio-like facial texture maps from casual monocular smartphone videos. Demonstrating its capabilities, we showcase the generation of photorealistic, uniformly lit, complete avatars from monocular phone captures."

Oral
Bi-directional Contextual Attention for 3D Dense Captioning

Minjung Kim, Hyung Suk Lim, Soonyoung Lee, Bumsoo Kim, Gunhee Kim

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"3D dense captioning is a task involving the localization of objects and the generation of descriptions for each object in a 3D scene. Recent approaches have attempted to incorporate contextual information by modeling relationships with object pairs or aggregating the nearest neighbor features of an object. However, the contextual information constructed in these scenarios is limited in two aspects: first, objects have multiple positional relationships that exist across the entire global scene, not only near the object itself. Second, it faces with contradicting objectives–where localization and attribute descriptions are generated better with tight localization, while descriptions involving global positional relations are generated better with contextualized features of the global scene. To overcome this challenge, we introduce , a transformer encoder-decoder pipeline that engages in 3D dense captioning for each object with Bi-directional Contextual Attention. Leveraging parallelly decoded instance queries for objects and context queries for non-object contexts, BiCA generates object-aware contexts, where the contexts relevant to each object is summarized, and context-aware objects, where the objects relevant to the summarized object-aware contexts are aggregated. This extension relieves previous methods from the contradicting objectives, enhancing both localization performance and enabling the aggregation of contextual features throughout the global scene; thus improving caption generation performance simultaneously. Extensive experiments on two of the most widely-used 3D dense captioning datasets demonstrate that our proposed method achieves a significant improvement over prior methods."

Oral
Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models

Hyeonwoo Kim, Sookwan Han, Patrick Kwon, Hanbyul Joo

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"Understanding the inherent human knowledge in interacting with a given environment (e.g., affordance) is essential for improving AI to better assist humans. While existing approaches primarily focus on human-object contacts during interactions, such affordance representation cannot fully address other important aspects of human-object interactions (HOIs), i.e. patterns of relative positions and orientations. In this paper, we introduce a novel affordance representation, named Comprehensive Affordance (ComA). Given a 3D object mesh, ComA models the distribution of relative orientation and proximity of vertices in interacting human meshes, capturing plausible patterns of contact, relative orientations, and spatial relationships. To construct the distribution, we present a novel pipeline that synthesizes diverse and realistic 3D HOI samples given any 3D target object mesh. The pipeline leverages a pre-trained 2D inpainting diffusion model to generate HOI images from object renderings and lifts them into 3D. To avoid the generation of false affordances, we propose a new inpainting framework, Adaptive Mask Inpainting. Since ComA is built on synthetic samples, it can extend to any object in an unbounded manner. Through extensive experiments, we demonstrate that ComA outperforms competitors that rely on human annotations in modeling contact-based affordance. Importantly, we also showcase the potential of ComA to reconstruct human-object interactions in 3D through an optimization framework, highlighting its advantage in incorporating both contact and non-contact properties."

Oral
Beat-It: Beat-Synchronized Multi-Condition 3D Dance Generation

Zikai Huang, Xuemiao Xu, Cheng Xu, Huaidong Zhang, Chenxi Zheng, Jing Qin, Shengfeng He

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"Dance, as an art form, fundamentally hinges on the precise synchronization with musical beats. However, achieving aesthetically pleasing dance sequences from music is challenging, with existing methods often falling short in controllability and beat alignment. To address these shortcomings, this paper introduces Beat-It, a novel framework for beat-specific, key pose-guided dance generation. Unlike prior approaches, Beat-It uniquely integrates explicit beat awareness and key pose guidance, effectively resolving two main issues: the misalignment of generated dance motions with musical beats, and the inability to map key poses to specific beats, critical for practical choreography. Our approach disentangles beat conditions from music using a nearest beat distance representation and employs a hierarchical multi-condition fusion mechanism. This mechanism seamlessly integrates key poses, beats, and music features, mitigating condition conflicts and offering rich, multi-conditioned guidance for dance generation. Additionally, a specially designed beat alignment loss ensures the generated dance movements remain in sync with the designated beats. Extensive experiments confirm Beat-It’s superiority over existing state-of-the-art methods in terms of beat alignment and motion controllability."

Oral
BRAVE: Broadening the visual encoding of vision-language models

Oguzhan Fatih Kar, Alessio Tonioni, Petra Poklukar, Achin Kulshrestha, Amir Zamir, Federico Tombari

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"Vision-language models (VLMs) are typically composed of a vision encoder, e.g. CLIP, and a language model (LM) that interprets the encoded features to solve downstream tasks. Despite remarkable progress, VLMs are subject to several shortcomings due to the limited capabilities of vision encoders, e.g. “blindness” to certain image features, visual hallucination, etc. To address these issues, we study broadening the visual encoding capabilities of VLMs. We first comprehensively benchmark several vision encoders with different inductive biases for solving VLM tasks. We observe that there is no single encoding configuration that consistently achieves top performance across different tasks, and encoders with different biases can perform surprisingly similarly. Motivated by this, we introduce a method, named , that consolidates features from multiple frozen encoders into a more versatile representation that can be directly fed as the input to a frozen LM. achieves state-of-the-art performance on a broad range of captioning and VQA benchmarks and significantly reduces the aforementioned issues of VLMs, while requiring a smaller number of trainable parameters than existing methods and having a more compressed representation. Our results highlight the potential of incorporating different visual biases for a more broad and contextualized visual understanding of VLMs."

Oral
Audio-Synchronized Visual Animation

Lin Zhang, Shentong Mo, YiJing Zhang, Pedro Morgado

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"Current visual generation methods can produce high-quality videos guided by text prompts. However, effectively controlling object dynamics remains a challenge. This work explores audio as a cue to generate temporally synchronized image animations. We introduce Audio-Synchronized Visual Animation (), a task that aims to animate a static image of an object with motions temporally guided by audio clips. To this end, we present , a dataset curated from VGGSound with videos featuring synchronized audio-visual events across 15 categories. We also present a diffusion model, , capable of generating audio-guided animations. Extensive evaluations validate as a reliable benchmark for synchronized generation and demonstrate our model’s superior performance. We further explore ’s potential in a variety of audio-synchronized generation tasks, from generating full videos without a base image to controlling object motions with various sounds. We hope our established benchmark can open new avenues for controllable visual generation."

Oral
AttentionHand: Text-driven Controllable Hand Image Generation for 3D Hand Reconstruction in the Wild

Junho Park, Kyeongbo Kong, Suk-Ju Kang

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"Recently, there has been a significant amount of research conducted on 3D hand reconstruction to use various forms of human-computer interaction. However, 3D hand reconstruction in the wild is challenging due to extreme lack of in-the-wild 3D hand datasets. Especially, when hands are in complex pose such as interacting hands, the problems like appearance similarity, self-handed occclusion and depth ambiguity make it more difficult. To overcome these issues, we propose AttentionHand, a novel method for text-driven controllable hand image generation. Since AttentionHand can generate various and numerous in-the-wild hand images well-aligned with 3D hand label, we can acquire a new 3D hand dataset, and can relieve the domain gap between indoor and outdoor scenes. Our method needs easy-to-use four modalities (i.e, an RGB image, a hand mesh image from 3D label, a bounding box, and a text prompt). These modalities are embedded into the latent space by the encoding phase. Then, through the text attention stage, hand-related tokens from the given text prompt are attended to highlight hand-related regions of the latent embedding. After the highlighted embedding is fed to the visual attention stage, hand-related regions in the embedding are attended by conditioning global and local hand mesh images with the diffusion-based pipeline. In the decoding phase, the final feature is decoded to new hand images, which are well-aligned with the given hand mesh image and text prompt. As a result, AttentionHand achieved state-of-the-art among text-to-hand image generation models, and the performance of 3D hand mesh reconstruction was improved by additionally training with hand images generated by AttentionHand."

Oral
Arc2Face: A Foundation Model for ID-Consistent Human Faces

Foivos Paraperas Papantoniou, Alexandros Lattas, Stylianos Moschoglou, Jiankang Deng, Bernhard Kainz, Stefanos Zafeiriou

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"This paper presents , an identity-conditioned face foundation model, which, given the ArcFace embedding of a person, can generate diverse photo-realistic images with an unparalleled degree of face similarity than existing models. Despite previous attempts to decode face recognition features into detailed images, we find that common high-resolution datasets (FFHQ) lack sufficient identities to reconstruct any subject. To that end, we meticulously upsample a significant portion of the WebFace42M database, the largest public dataset for face recognition (FR). builds upon a pretrained Stable Diffusion model, yet adapts it to the task of ID-to-face generation, conditioned solely on ID vectors. Deviating from recent works that combine ID with text embeddings for zero-shot personalization of text-to-image models, we emphasize on the compactness of FR features, which can fully capture the essence of the human face, as opposed to hand-crafted prompts. Crucially, text-augmented models struggle to decouple identity and text, usually necessitating some description of the given face to achieve satisfactory similarity. , however, only needs the discriminative features of ArcFace to guide the generation, offering a robust prior for a plethora of tasks where ID consistency is of paramount importance. As an example, we train a FR model on synthetic images from our model and achieve superior performance to existing synthetic datasets."

Oral
Anytime Continual Learning for Open Vocabulary Classification

Zhen Zhu, Yiming Gong, Derek Hoiem

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"We propose an approach for anytime continual learning (AnytimeCL) for open vocabulary image classification. The AnytimeCL problem aims to break away from batch training and rigid models by requiring that a system can predict any set of labels at any time and efficiently update and improve when receiving one or more training samples at any time. Despite the challenging goal, we achieve substantial improvements over recent methods. We propose a dynamic weighting between predictions of a partially fine-tuned model and a fixed open vocabulary model that enables continual improvement when training samples are available for a subset of a task’s labels. We also propose an attention-weighted PCA compression of training features that reduces storage and computation with little impact to model accuracy. Our methods are validated with experiments that test flexibility of learning and inference."

Oral
Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videos

Remy Sabathier, David Novotny, Niloy Mitra

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"We present a method to build animatable dog avatars from monocular videos. This is challenging as animals display a range of (unpredictable) non-rigid movements and have a variety of appearance details (e.g., fur, spots, tails). We develop an approach that links the video frames via a 4D solution that jointly solves for animal’s pose variation, and its appearance (in a canonical pose). To this end, we significantly improve the quality of template-based shape fitting by endowing the SMAL parametric model with Continuous Surface Embeddings (CSE), which brings image-to-mesh reprojection constaints that are denser, and thus stronger, than the previously used sparse semantic keypoint correspondences. To model appearance, we propose a novel implicit duplex-mesh texture that is defined in the canonical pose, but can be deformed using SMAL pose coefficients and later rendered to enforce a photometric compatibility with the input video frames. On the challenging CoP3D and APTv2 datasets, we demonstrate superior results (both in terms of pose estimates and predicted appearance) over existing template-free (RAC) and template-based approaches (BARC, BITE). Video results and additional information accessible on the project page: https://remysabathier.github.io/animalavatar.github.io."

Oral
Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration

Zhihao Liang, Qi Zhang, Wenbo Hu, Ying Feng, Lei Zhu, Kui Jia

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"3D Gaussian Splatting (3DGS) recently gained popularity by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality and efficiency for 3D scene rendering. However, 3DGS is not alias-free and still produces severe blurring or jaggies when rendered at varying resolutions because the discrete sampling scheme used treats each pixel as an isolated single point, which is insensitive to changes in the footprints of pixels and is restricted in sampling bandwidth. In this paper, we use a conditioned logistic function as the analytic approximation of the cumulative distribution function (CDF) of the Gaussian signal and calculate the integral by subtracting the CDFs. We introduce this approximation to two-dimensional pixel shading and present Analytic-Splatting, which analytically approximates the Gaussian integral within the 2D-pixel window area to better capture the intensity response of each pixel. Then, we use the approximated response of the pixel window integral area to participate in the transmittance calculation of volume rendering, making Analytic-Splatting sensitive to the changes in pixel footprint at different resolutions. Extensive experiments on various datasets validate that our approach has better anti-aliasing capability that gives more details and better fidelity."

Oral
An Image is Worth 1/2 Tokens After Layer 2: Plug-and-Play Inference Acceleration for Large Vision-Language Models

Liang Chen, Haozhe Zhao, Tianyu Liu, Shuai Bai, Junyang Lin, Chang Zhou, Baobao Chang

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"In this study, we identify the inefficient attention phenomena in Large Vision-Language Models (LVLMs), notably within prominent models like LLaVA-1.5, QwenVL-Chat, and Video-LLaVA. We find that the attention computation over visual tokens is extremely inefficient in the deep layers of popular LVLMs, suggesting a need for a sparser approach compared to textual data handling. To this end, we introduce FastV, a versatile plug-and-play method designed to optimize computational efficiency by learning adaptive attention patterns in early layers and pruning visual tokens in subsequent ones. Our evaluations demonstrate FastV’s ability to dramatically reduce computational costs (e.g., a 45% reduction in FLOPs for LLaVA-1.5-13B) without sacrificing performance in a wide range of image and video understanding tasks. The computational efficiency and performance trade-off of FastV are highly customizable and Pareto-efficient. It can compress the FLOPs of a 13B-parameter model to achieve a lower cost than that of a 7B-parameter model while still maintaining superior performance. We believe FastV has practical value for the deployment of LVLMs in edge devices and commercial models. Code is released at github.com/pkunlp-icler/FastV. [width=0.9]figs/fastvt radeof fv 1.png Figure 1: The Efficiency/Performance trade-off curve of FastV. The x-axis stands for the theoretical FLOPs reduction ratio under different FastV configurations. The y-axis stands for performance under different settings, we report the average scores of {Nocaps (Cider), Flickr30k (Cider), A-OKVQA (Acc), MMMU (Acc)}. We can see that FastV can achieve 45% FLOPs reduction with nearly no performance loss for different models."

Oral
AlignDiff: Aligning Diffusion Models for General Few-Shot Segmentation

Ri-Zhao Qiu, Yu-Xiong Wang, Kris Hauser

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"Text-to-image diffusion models have shown remarkable success in synthesizing photo-realistic images. Apart from creative applications, can we use such models to synthesize samples that aid the few-shot training of discriminative models? In this work, we propose AlignDiff, a general framework for synthesizing training images and masks for few-shot segmentation. We identify two crucial misalignments that arise when utilizing pre-trained diffusion models in segmentation tasks, which need to be addressed to create realistic training samples and align the synthetic data distribution with the real training distribution: 1) instance-level misalignment, where generated samples of rare categories are often misaligned with target tasks) and 2) annotation-level misalignment, where diffusion models are limited to generating images without pixel-level annotations. AlignDiff overcomes both challenges by leveraging a few real samples to guide the generation, thus improving novel IoU over baseline methods in few-shot segmentation and generalized few-shot segmentation on Pascal-5i and COCO-20i by up to 80%. Notably, AlignDiff is capable of augmenting the learning of out-of-distribution uncommon categories on FSS-1000, while naı̈ve diffusion model generates samples that diminish segmentation performance."

Oral
Align before Collaborate: Mitigating Feature Misalignment for Robust Multi-Agent Perception

Dingkang Yang, Ke Li, Dongling Xiao, Zedian Shao, Peng Sun, Liang Song

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"Collaborative perception has received widespread attention recently since it enhances the perception ability of autonomous vehicles via inter-agent information sharing. However, the performance of existing systems is hindered by the unavoidable collaboration noises, which induce feature-level spatial misalignment over the collaborator-shared information. In this paper, we propose a model-agnostic and lightweight plugin to mitigate the feature-level misalignment issue, called dynamic feature alignment (NEAT). The merits of the NEAT plugin are threefold. First, we introduce an importance-guided query proposal to predict potential foreground regions with space-channel semantics and exclude environmental redundancies. On this basis, a deformable feature alignment is presented to explicitly align the collaborator-shared features through query-aware spatial associations, aggregating multi-grained visual clues with corrective mismatch properties. Ultimately, we perform a region cross-attention reinforcement to facilitate aligned representation diffusion and achieve global feature semantic enhancement. NEAT can be readily inserted into existing collaborative perception procedures and significantly improves the robustness of vanilla baselines against pose errors and transmission delay. Extensive experiments on four collaborative 3D object detection datasets under noisy settings confirm that NEAT provides consistent gains for most methods with distinct structures."

Oral
Adversarial Robustification via Text-to-Image Diffusion Models

Daewon Choi, Jongheon Jeong, Huiwon Jang, Jinwoo Shin

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"Adversarial robustness has been conventionally believed as a challenging property to encode for neural networks, requiring plenty of training data. In the recent paradigm of adopting off-the-shelf models, however, access to their training data is often infeasible or not practical, while most of such models are not originally trained concerning adversarial robustness. In this paper, we develop a scalable and model-agnostic solution to achieve adversarial robustness without using any data. Our intuition is to view recent text-to-image diffusion models as “adaptable” denoisers that can be optimized to specify target tasks. Based on this, we propose: (a) to initiate a denoise-and-classify pipeline that offers provable guarantees against adversarial attacks, and (b) to leverage a few synthetic reference images generated from the text-to-image model that enables novel adaptation schemes. Our experiments show that our data-free scheme applied to the pre-trained CLIP could improve the (provable) adversarial robustness of its diverse zero-shot classification derivatives (while maintaining their accuracy), significantly surpassing prior approaches that utilize the full training data. Not only for CLIP, we also demonstrate that our framework is easily applicable for robustifying other visual classifiers efficiently. Code is available at https://github.com/ChoiDae1/robustify-T2I."

Oral
Adversarial Diffusion Distillation

Axel Sauer, Dominik Lorenz, Andreas Blattmann, Robin Rombach

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"We introduce Adversarial Diffusion Distillation (ADD), a novel training approach that efficiently samples large-scale foundational image diffusion models in just 1–4 steps while maintaining high image quality. We use score distillation to leverage large-scale off-the-shelf image diffusion models as a teacher signal in combination with an adversarial loss to ensure high image fidelity even in the low-step regime of one or two sampling steps. Our analyses show that our model clearly outperforms existing few-step methods (GANs, Latent Consistency Models) in a single step and reaches the performance of state-of-the-art diffusion models (SDXL) in only four steps. ADD is the first method to unlock single-step, real-time image synthesis with foundation models."

Oral