ECCV 2024 Papers

European Conference on Computer Vision

Decision breakdown

2,386papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2008.4%
  • Poster
    2,18691.6%

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GenQ: Quantization in Low Data Regimes with Generative Synthetic Data

Yuhang Li, Youngeun Kim, Donghyun Lee, Souvik Kundu, Priyadarshini Panda

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"In the realm of deep neural network deployment, low-bit quantization presents a promising avenue for enhancing computational efficiency. However, it often hinges on the availability of training data to mitigate quantization errors, a significant challenge when data availability is scarce or restricted due to privacy or copyright concerns. Addressing this, we introduce , a novel approach employing an advanced Generative AI model to generate photorealistic, high-resolution synthetic data, overcoming the limitations of traditional methods that struggle to accurately mimic complex objects in extensive datasets like ImageNet. Our methodology is underscored by two robust filtering mechanisms designed to ensure the synthetic data closely aligns with the intrinsic characteristics of the actual training data. In case of limited data availability, the actual data is used to guide the synthetic data generation process, enhancing fidelity through the inversion of learnable token embeddings. Through rigorous experimentation, establishes new benchmarks in data-free and data-scarce quantization, significantly outperforming existing methods in accuracy and efficiency, thereby setting a new standard for quantization in low data regimes. Code is released at https: //github.com/Intelligent-Computing-Lab-Yale/GenQ."

Poster
GazeXplain: Learning to Predict Natural Language Explanations of Visual Scanpaths

Xianyu Chen, Ming Jiang, Qi Zhao

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"While exploring visual scenes, humans’ scanpaths are driven by their underlying attention processes. Understanding visual scanpaths is essential for various applications. Traditional scanpath models predict the where and when of gaze shifts without providing explanations, creating a gap in understanding the rationale behind fixations. To bridge this gap, we introduce GazeXplain, a novel study of visual scanpath prediction and explanation. This involves annotating natural-language explanations for fixations across eye-tracking datasets and proposing a general model with an attention-language decoder that jointly predicts scanpaths and generates explanations. It integrates a unique semantic alignment mechanism to enhance the consistency between fixations and explanations, alongside a cross-dataset co-training approach for generalization. These novelties present a comprehensive and adaptable solution for explainable human visual scanpath prediction. Extensive experiments on diverse eye-tracking datasets demonstrate the effectiveness of GazeXplain in both scanpath prediction and explanation, offering valuable insights into human visual attention and cognitive processes."

Oral
Gaze Target Detection Based on Head-Local-Global Coordination

Yaokun Yang, Feng Lu

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"This paper introduces a novel approach to gaze target detection leveraging a head-local-global coordination framework. Unlike traditional methods that rely heavily on estimating gaze direction and identifying salient objects in global view images, our method incorporates a FOV-based local view to more accurately predict gaze targets. We also propose a unique global-local position and representation consistency mechanism to integrate the features from head view, local view, and global view, significantly improving prediction accuracy. Through extensive experiments, our approach demonstrates state-of-the-art performance on multiple significant gaze target detection benchmarks, showcasing its scalability and the effectiveness of the local view and view-coordination mechanisms. The method’s scalability is further evidenced by enhancing the performance of existing gaze target detection methods within our proposed head-local-global coordination framework."

Poster
GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting

Xinjie Zhang, Xingtong Ge, Tongda Xu, Dailan He, Yan Wang, Hongwei Qin, Guo Lu, Jing Geng, Jun Zhang

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"Implicit neural representations (INRs) recently achieved great success in image representation and compression, offering high visual quality and fast rendering speeds with 10-1000 FPS, assuming sufficient GPU resources are available. However, this requirement often hinders their use on low-end devices with limited memory. In response, we propose a groundbreaking paradigm of image representation and compression by 2D Gaussian Splatting, named GaussianImage. We first introduce 2D Gaussian to represent the image, where each Gaussian has 8 parameters including position, covariance and color. Subsequently, we unveil a novel rendering algorithm based on accumulated summation. Remarkably, our method with a minimum of 3× lower GPU memory usage and 5× faster fitting time not only rivals INRs (e.g., WIRE, I-NGP) in representation performance, but also delivers a faster rendering speed of 1500-2000 FPS regardless of parameter size. Furthermore, we integrate existing vector quantization technique to build an image codec. Experimental results demonstrate that our codec attains rate-distortion performance comparable to compression-based INRs such as COIN and COIN++, while facilitating decoding speeds of approximately 2000 FPS. Additionally, preliminary proof of concept shows that our codec surpasses COIN and COIN++ in performance when using partial bits-back coding. Code is available at https://github.com/Xinjie-Q/GaussianImage."

Poster
GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction

Yuanhui Huang, Wenzhao Zheng, Yunpeng Zhang, Jie Zhou, Jiwen Lu

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"3D semantic occupancy prediction aims to obtain 3D fine-grained geometry and semantics of the surrounding scene and is an important task for the robustness of vision-centric autonomous driving. Most existing methods employ dense grids such as voxels as scene representations, which ignore the sparsity of occupancy and the diversity of object scales and thus lead to unbalanced allocation of resources. To address this, we propose an object-centric representation to describe 3D scenes with sparse 3D semantic Gaussians where each Gaussian represents a flexible region of interest and its semantic features. We aggregate information from images through the attention mechanism and iteratively refine the properties of 3D Gaussians including position, covariance, and semantics. We then propose an efficient Gaussian-to-voxel splatting method to generate 3D occupancy predictions, which only aggregates the neighboring Gaussians for a certain position. We conduct extensive experiments on the widely adopted nuScenes and KITTI-360 datasets. Experimental results demonstrate that GaussianFormer achieves comparable performance with state-of-the-art methods with only 17.8% - 24.8% of their memory consumption. Code is available at: https://github. com/huang-yh/GaussianFormer."

Poster
Gaussian in the wild: 3D Gaussian Splatting for Unconstrained Image Collections

Dongbin Zhang, Chuming Wang, Weitao Wang, Peihao Li, Minghan Qin, Haoqian Wang

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"Novel view synthesis from unconstrained in-the-wild images remains a meaningful but challenging task. The photometric variation and transient occluders in those unconstrained images make it difficult to reconstruct the original scene accurately. Previous approaches tackle the problem by introducing a global appearance feature in Neural Radiance Fields (NeRF). However, in the real world, the unique appearance of each tiny point in a scene is determined by its independent intrinsic material attributes and the varying environmental impacts it receives. Inspired by this fact, we propose Gaussian in the wild (GS-W), a method that uses 3D Gaussian points to reconstruct the scene and introduces separated intrinsic and dynamic appearance feature for each point, capturing the unchanged scene appearance along with dynamic variation like illumination and weather. Additionally, an adaptive sampling strategy is presented to allow each Gaussian point to focus on the local and detailed information more effectively. We also reduce the impact of transient occluders using a 2D visibility map. More experiments have demonstrated better reconstruction quality and details of GS-W compared to NeRF-based methods, with a faster rendering speed. Video results and code are available at https://eastbeanzhang.github.io/GS-W/."

Poster
Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion

Otto Seiskari, Jerry Ylilammi, Valtteri Kaatrasalo, Pekka Rantalankila, Matias Turkulainen, Juho Kannala, Esa Rahtu, Arno Solin

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"High-quality scene reconstruction and novel view synthesis based on Gaussian Splatting (3DGS) typically require steady, high-quality photographs, often impractical to capture with handheld cameras. We present a method that adapts to camera motion and allows high-quality scene reconstruction with handheld video data suffering from motion blur and rolling shutter distortion. Our approach is based on detailed modelling of the physical image formation process and utilizes velocities estimated using visual-inertial odometry (VIO). Camera poses are considered non-static during the exposure time of a single image frame and camera poses are further optimized in the reconstruction process. We formulate a differentiable rendering pipeline that leverages screen space approximation to efficiently incorporate rolling-shutter and motion blur effects into the 3DGS framework. Our results with both synthetic and real data demonstrate superior performance in mitigating camera motion over existing methods, thereby advancing 3DGS in naturalistic settings."

Poster
Gaussian Grouping: Segment and Edit Anything in 3D Scenes

Mingqiao Ye, Martin Danelljan, Fisher Yu, Lei Ke

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"The recent Gaussian Splatting achieves high-quality and real-time novel-view synthesis of the 3D scenes. However, it is solely concentrated on the appearance and geometry modeling, while lacking in fine-grained object-level scene understanding. To address this issue, we propose Gaussian Grouping, which extends Gaussian Splatting to jointly reconstruct and segment anything in open-world 3D scenes. We augment each Gaussian with a compact Identity Encoding, allowing the Gaussians to be grouped according to their object instance or stuff membership in the 3D scene. Instead of resorting to expensive 3D labels, we supervise the Identity Encodings during the differentiable rendering by leveraging the 2D mask predictions by Segment Anything Model (SAM), along with introduced 3D spatial consistency regularization. Compared to the implicit NeRF representation, we show that the discrete and grouped 3D Gaussians can reconstruct, segment and edit anything in 3D with high visual quality, fine granularity and efficiency. Based on Gaussian Grouping, we further propose a local Gaussian Editing scheme, which shows efficacy in versatile scene editing applications, including 3D object removal, inpainting, colorization, style transfer and scene recomposition. Our code and models are at redgithub.com/lkeab/gaussian-grouping."

Poster
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering

Antoine Guedon, Vincent Lepetit

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"We propose Gaussian Frosting, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time. Our approach builds on the recent 3D Gaussian Splatting framework, which optimizes a set of 3D Gaussians to approximate a radiance field from images. We propose first extracting a base mesh from Gaussians during optimization, then building and refining an adaptive layer of Gaussians with a variable thickness around the mesh to better capture the fine details and volumetric effects near the surface, such as hair or grass. We call this layer Gaussian Frosting, as it resembles a coating of frosting on a cake. The fuzzier the material, the thicker the frosting. We also introduce a parameterization of the Gaussians to enforce them to stay inside the frosting layer and automatically adjust their parameters when deforming, rescaling, editing or animating the mesh. Our representation allows for efficient rendering using Gaussian splatting, as well as editing and animation by modifying the base mesh. Additionally, the mesh can be used for occlusion culling on Gaussians, accelerating rendering during both optimization and inference. We demonstrate the effectiveness of our method on various synthetic and real scenes, and show that it outperforms existing surface-based approaches. We will release our code and a web-based viewer as additional contributions."

Oral
GaussReg: Fast 3D Registration with Gaussian Splatting

Jiahao Chang, Yinglin Xu, Yihao Li, Yuantao Chen, Wensen Feng, Xiaoguang Han

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"Point cloud registration is a fundamental problem for large-scale 3D scene scanning and reconstruction. With the help of deep learning, registration methods have evolved significantly, reaching a nearly-mature stage. As the introduction of Neural Radiance Fields (NeRF), it has become the most popular 3D scene representation as its powerful view synthesis capabilities. Regarding NeRF representation, its registration is also required for large-scale scene reconstruction. However, this topic extremly lacks exploration. This is due to the inherent challenge to model the geometric relationship among two scenes with implicit representations. The existing methods usually convert the implicit representation to explicit representation for further registration. Most recently, Gaussian Splatting (GS) is introduced, employing explicit 3D Gaussian. This method significantly enhances rendering speed while maintaining high rendering quality. Given two scenes with explicit GS representations, in this work, we explore the 3D registration task between them. To this end, we propose GaussReg, a novel coarse-to-fine framework, both fast and accurate. The coarse stage follows existing point cloud registration methods and estimates a rough alignment for point clouds from GS. We further newly present an image-guided fine registration approach, which renders images from GS to provide more detailed geometric information for precise alignment. To support comprehensive evaluation, we carefully build a scene-level dataset called ScanNet-GSReg with 1379 scenes obtained from the ScanNet dataset and collect an in-the-wild dataset called GSReg. Experimental results demonstrate our method achieves state-of-the-art performance on multiple datasets. Our GaussReg is 44× faster than HLoc (SuperPoint as the feature extractor and SuperGlue as the matcher) with comparable accuracy."

Poster
GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing

Jing Wu, Jia-Wang Bian, Xinghui Li, Guangrun Wang, Ian Reid, Philip Torr, Victor Adrian Prisacariu

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"We propose , a text-driven method to edit a 3D scene reconstructed by the 3D Gaussian Splatting (3DGS). Our method first renders a collection of images by using the 3DGS and edits them by using a pre-trained 2D diffusion model (ControlNet) based on the input prompt, which is then used to optimise the 3D model. Our key contribution is multi-view consistent editing, which enables editing all images together instead of iteratively editing one image while updating the 3D model as in previous works. It leads to faster editing as well as higher visual quality. This is achieved by the two terms: (a) depth-conditioned editing that enforces geometric consistency across multi-view images by leveraging naturally consistent depth maps. (b) attention-based latent code alignment that unifies the appearance of edited images by conditioning their editing to several reference views through self and cross-view attention between images’ latent representations. Experiments demonstrate that our method achieves faster editing and better visual results than previous state-of-the-art methods. Project website: https://gaussctrl.active.vision/"

Poster
Gated Temporal Diffusion for Stochastic Long-term Dense Anticipation

Olga Zatsarynna, Emad Bahrami, Yazan Abu Farha, Gianpiero Francesca, Jurgen Gall

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"Long-term action anticipation has become an important task for many applications such as autonomous driving and human-robot interaction. Unlike short-term anticipation, predicting more actions into the future imposes a real challenge with the increasing uncertainty in longer horizons. While there has been a significant progress in predicting more actions into the future, most of the proposed methods address the task in a deterministic setup and ignore the underlying uncertainty. In this paper, we propose a novel Gated Temporal Diffusion (GTD) network that models the uncertainty of both the observation and the future predictions. As generator, we introduce a Gated Anticipation Network (GTAN) to model both observed and unobserved frames of a video in a mutual representation. On the one hand, using a mutual representation for past and future allows us to jointly model ambiguities in the observation and future, while on the other hand GTAN can by design treat the observed and unobserved parts differently and steer the information flow between them. Our model achieves state-of-the-art results on the Breakfast, Assembly101 and 50Salads datasets in both stochastic and deterministic settings."

Poster
GarmentCodeData: A Dataset of 3D Made-to-Measure Garments With Sewing Patterns

Maria Korosteleva, Timur Levent Kesdogan, Fabian Kemper, Stephan Wenninger, Jasmin Koller, Yuhan Zhang, Mario Botsch, Olga Sorkine-Hornung

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"Recent research interest in learning-based processing of garments, from virtual fitting to generation and reconstruction, stumbles on a scarcity of high-quality public data in the domain. We contribute to resolving this need by presenting the first large-scale synthetic dataset of 3D made-to-measure garments with sewing patterns, as well as its generation pipeline. GarmentCodeData contains 115,000 data points that cover a variety of designs in many common garment categories: tops, shirts, dresses, jumpsuits, skirts, pants, etc., fitted to a variety of body shapes sampled from a custom statistical body model based on CAESAR [?], as well as a standard reference body shape, applying three different textile materials. To enable the creation of datasets of such complexity, we introduce a set of algorithms for automatically taking tailor’s measures on sampled body shapes, sampling strategies for sewing pattern design, and propose an automatic, open-source 3D garment draping pipeline based on a fast XPBD simulator [?], while contributing several solutions for collision resolution and drape correctness to enable scalability."

Poster
GarmentAligner: Text-to-Garment Generation via Retrieval-augmented Multi-level Corrections

Shiyue Zhang, Zheng Chong, Xujie Zhang, Hanhui Li, Yuhao Cheng, Yiqiang Yan, Xiaodan Liang

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"General text-to-image models bring revolutionary innovation to the fields of arts, design, and media. However, when applied to garment generation, even the state-of-the-art text-to-image models suffer from fine-grained semantic misalignment, particularly concerning the quantity, position, and interrelations of garment components. Addressing this, we propose GarmentAligner, a text-to-garment diffusion model trained with retrieval-augmented multi-level corrections. To achieve semantic alignment at the component level, we introduce an automatic component extraction pipeline to obtain spatial and quantitative information of garment components from corresponding images and captions. Subsequently, to exploit component relationships within the garment images, we construct retrieval subsets for each garment by retrieval augmentation based on component-level similarity ranking and conduct contrastive learning to enhance the model perception of components from positive and negative samples. To further enhance the alignment of components across semantic, spatial, and quantitative granularities, we propose the utilization of multi-level correction losses that leverage detailed component information. The experimental findings demonstrate that GarmentAligner achieves superior fidelity and fine-grained semantic alignment when compared to existing competitors."

Poster
GalLop: Learning global and local prompts for vision-language models

Marc Lafon, Elias Ramzi, Clément Rambour, Nicolas Audebert, Nicolas THOME

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"Prompt learning has been widely adopted to efficiently adapt vision-language models (VLMs), CLIP, for few-shot image classification. Despite their success, most prompt learning methods trade-off between classification accuracy and robustness, in domain generalization or out-of-distribution (OOD) detection. In this work, we introduce Global-Local Prompts (), a new prompt learning method that learns multiple diverse prompts leveraging both global and local visual features. The training of the local prompts relies on local features with an enhanced vision-text alignment. To focus only on pertinent features, this local alignment is coupled with a sparsity strategy in the selection of the local features. We enforce diversity on the set of prompts using a new “prompt dropout” technique and a multiscale strategy on the local prompts. outperforms previous prompt learning methods on accuracy on eleven datasets in different few shots settings and with various backbones. Furthermore, shows strong robustness performances in both domain generalization and OOD detection, even outperforming dedicated OOD detection methods. Code and instructions to reproduce our results will be open-sourced."

Poster
GVGEN: Text-to-3D Generation with Volumetric Representation

Xianglong He, Junyi Chen, Sida Peng, Di Huang, Yangguang Li, Xiaoshui Huang, Chun Yuan, Wanli Ouyang, Tong He

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"In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. Nevertheless, these methods often come with limitations, either lacking the ability to produce diverse samples or requiring prolonged inference times. To address these shortcomings, this paper introduces a novel diffusion-based framework, GVGEN, designed to efficiently generate 3D Gaussian representations from text input. We propose two innovative techniques: (1) Structured Volumetric Representation. We first arrange disorganized 3D Gaussian points as a structured form GaussianVolume. This transformation allows the capture of intricate texture details within a volume composed of a fixed number of Gaussians. To better optimize the representation of these details, we propose a unique pruning and densifying method named the Candidate Pool Strategy, enhancing detail fidelity through selective optimization. (2) Coarse-to-fine Generation Pipeline. To simplify the generation of GaussianVolume and empower the model to generate instances with detailed 3D geometry, we propose a coarse-to-fine pipeline. It initially constructs a basic geometric structure, followed by the prediction of complete Gaussian attributes. Our framework, GVGEN, demonstrates superior performance in qualitative and quantitative assessments compared to existing 3D generation methods. Simultaneously, it maintains a fast generation speed (∼7 seconds), effectively striking a balance between quality and efficiency. Our project page is https://gvgen.github.io/. ∗ Equal Contribution. † Corresponding Authors."

Poster
GTPT: Group-based Token Pruning Transformer for Efficient Human Pose Estimation

Haonan Wang, Jie Liu, Jie Tang, Gangshan Wu, bo xu, Yanbing Chou, Yong Wang

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"In recent years, 2D human pose estimation has made significant progress on public benchmarks. However, many of these approaches face challenges of less applicability in the industrial community due to the large number of parametric quantities and computational overhead. Efficient human pose estimation remains a hurdle, especially for whole-body pose estimation with numerous keypoints. While most current methods for efficient human pose estimation primarily rely on CNNs, we propose the Group-based Token Pruning Transformer (GTPT) that fully harnesses the advantages of the Transformer. GTPT alleviates the computational burden by gradually introducing keypoints in a coarse-to-fine manner. It minimizes the computation overhead while ensuring high performance. Besides, GTPT groups keypoint tokens and prunes visual tokens to improve model performance while reducing redundancy. We propose the Multi-Head Group Attention (MHGA) between different groups to achieve global interaction with little computational overhead. We conducted experiments on COCO and COCO-WholeBody. Compared to other methods, the experimental results show that GTPT can achieve higher performance with less computation, especially in whole-body with numerous keypoints."

Poster
GTP-4o: Modality-prompted Heterogeneous Graph Learning for Omni-modal Biomedical Representation

Chenxin Li, Xinyu Liu, Cheng Wang, Yifan Liu, Weihao Yu, Jing Shao, Yixuan Yuan

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"Recent advances in learning multi-modal representation have witnessed the success in biomedical domains. While established techniques enable handling multi-modal information, the challenges are posed when extended to various clinical modalities and practical modality-missing setting due to the inherent modality gaps. To tackle these, we propose an innovative Modality-prompted Heterogeneous Graph for Omni-modal Learning (GTP-4o), which embeds the numerous disparate clinical modalities into a unified representation, completes the deficient embedding of missing modality and reformulates the cross-modal learning with a graph-based aggregation. Specially, we establish a heterogeneous graph embedding to explicitly capture the diverse semantic properties on both the modality-specific features (nodes) and the cross-modal relations (edges). Then, we design a modality-prompted completion that enables completing the inadequate graph representation of missing modality through a graph prompting mechanism, which generates hallucination graphic topologies to steer the missing embedding towards the intact representation. Through the completed graph, we meticulously develop a knowledge-guided hierarchical cross-modal aggregation consisting of a global meta-path neighbouring to uncover the potential heterogeneous neighbors along the pathways driven by domain knowledge, and a local multi-relation aggregation module for the comprehensive cross-modal interaction across various heterogeneous relations. We assess the efficacy of our methodology on rigorous benchmarking experiments against prior state-of-the-arts. In a nutshell, GTP-4o presents an initial foray into the intriguing realm of embedding, relating and perceiving the heterogeneous patterns from various clinical modalities holistically via a graph theory. Project page: https://gtp-4-o.github.io/."

Poster
GTMS: A Gradient-driven Tree-guided Mask-free Referring Image Segmentation Method

Haoxin Lv, Tianxiong Zhong, Sanyuan Zhao

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"Referring image segmentation (RIS) aims to segment an object of interest by a given natural language expression. As fully-supervised methods require expensive pixel-wise labeling, mask-free solutions supervised by low-cost labels are largely desired. However, existing mask-free RIS methods suffer from complicated architectures or insufficient utilization of structural and semantic information resulting in unsatisfactory performance. In this paper, we propose a gradient-driven tree-guided mask-free RIS method, GTMS, which utilizes both structural and semantic information, while only using a bounding box as the supervised signal. Specifically, we first construct the structural information of the input image as a tree structure. Meanwhile, we utilize gradient information to explore semantically related regions from the text feature. Finally, the structural information and semantic information are used to refine the output of the segmentation model to generate pseudo labels, which in turn are used to optimize the model. To verify the effectiveness of our method, the experiments are conducted on three benchmarks, i.e., RefCOCO/+/g. Our method achieves SOTA performance compared with other mask-free RIS methods and even outperforms many fully supervised RIS methods. Specifically, GTMS attains 66.54%, 69.98% and 63.41% IoU on RefCOCO Val-Test, TestA and TestB. Our code will be available at https://github.com/eternalld/GTMS"

Poster
GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction

Yuxuan Mu, Xinxin Zuo, Chuan Guo, Yilin Wang, Juwei Lu, Xiaofei Wu, Songcen Xu, Peng Dai, Youliang Yan, Li Cheng

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"We present GSD, a diffusion model approach based on Gaussian Splatting (GS) representation for 3D object reconstruction from a single view. Prior works suffer from inconsistent 3D geometry or mediocre rendering quality due to improper representations. We take a step towards resolving these shortcomings by utilizing the recent state-of-the-art 3D explicit representation, Gaussian Splatting, and an unconditional diffusion model. This model learns to generate 3D objects represented by sets of GS ellipsoids. With these strong generative 3D priors, though learning unconditionally, the diffusion model is ready for view-guided reconstruction without further model fine-tuning. This is achieved by propagating fine-grained 2D features through the efficient yet flexible splatting function and the guided denoising sampling process. In addition, a 2D diffusion model is further employed to enhance rendering fidelity, and improve reconstructed GS quality by polishing and re-using the rendered images. The final reconstructed objects explicitly come with high-quality 3D structure and texture, and can be efficiently rendered in arbitrary views. Experiments on the challenging real-world CO3D dataset demonstrate the superiority of our approach. Project page: https://yxmu.foo/GSD/"

Poster