ECCV 2024 Papers

European Conference on Computer Vision

Decision breakdown

2,386papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2008.4%
  • Poster
    2,18691.6%

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Generalizable Human Gaussians for Sparse View Synthesis

YoungJoong Kwon, Baole Fang, Yixing Lu, Haoye Dong, Cheng Zhang, Francisco Vicente Carrasco, Albert Mosella-Montoro, Jianjin Xu, Shingo J Takagi, Daeil Kim, Aayush Prakash, Fernando De la Torre

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"Recent progress in neural rendering has brought forth pioneering methods, such as NeRF and Gaussian Splatting, which revolutionize view rendering across various domains like AR/VR, gaming, and content creation. While these methods excel at interpolating within the training data, the challenge of generalizing to new scenes and objects from very sparse views persists. Specifically, modeling 3D humans from sparse views presents formidable hurdles due to the inherent complexity of human geometry, resulting in inaccurate reconstructions of geometry and textures. To tackle this challenge, this paper leverages recent advancements in Gaussian Splatting and introduces a new method to learn generalizable human Gaussians that allows photorealistic and accurate view-rendering of a new human subject from a limited set of sparse views in a feed-forward manner. A pivotal innovation of our approach involves reformulating the learning of 3D Gaussian parameters into a regression process defined on the 2D UV space of a human template, which allows leveraging the strong geometry prior and the advantages of 2D convolutions. In addition, a multi-scaffold is proposed to effectively represent the offset details. Our method outperforms recent methods on both within-dataset generalization as well as cross-dataset generalization settings."

Poster
Generalizable Facial Expression Recognition

Yuhang Zhang, Xiuqi Zheng, Chenyi Liang, Jiani Hu, Weihong Deng

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"SOTA facial expression recognition (FER) methods fail on test sets that have domain gaps with the train set. Recent domain adaptation FER methods need to acquire labeled or unlabeled samples of target domains to fine-tune the FER model, which might be infeasible in real-world deployment. In this paper, we aim to improve the zero-shot generalization ability of FER methods on different unseen test sets using only one train set. Inspired by how humans first detect faces and then select expression features, we propose a novel FER pipeline to extract expression-related features from any given face images. Our method is based on the generalizable face features extracted by large models like CLIP. However, it is non-trivial to adapt the general features of CLIP for specific tasks like FER. To preserve the generalization ability of CLIP and the high precision of the FER model, we design a novel approach that learns sigmoid masks based on the fixed CLIP face features to extract expression features. To further improve the generalization ability on unseen test sets, we separate the channels of the learned masked features according to the expression classes to directly generate logits and avoid using the FC layer to reduce overfitting. We also introduce a channel-diverse loss to make the learned masks separated. Extensive experiments on five different FER datasets verify that our method outperforms SOTA FER methods by large margins. Code is available in https: //github.com/zyh-uaiaaaa/Generalizable-FER."

Poster
GeneralAD: Anomaly Detection Across Domains by Attending to Distorted Features

Luc P.J. Sträter*, Mohammadreza Salehi, Efstratios Gavves, Cees G. M. Snoek, Yuki M Asano

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"In the domain of anomaly detection, methods often excel in either high-level semantic or low-level industrial benchmarks, rarely achieving cross-domain proficiency. Semantic anomalies are novelties that differ in meaning from the training set, like unseen objects in self-driving cars. In contrast, industrial anomalies are subtle defects that preserve semantic meaning, such as cracks in airplane components. In this paper, we present GeneralAD, an anomaly detection framework designed to operate in semantic, near-distribution, and industrial settings with minimal per-task adjustments. In our approach, we capitalize on the inherent design of Vision Transformers, which are trained on image patches, thereby ensuring that the last hidden states retain a patch-based structure. We propose a novel self-supervised anomaly generation module that employs straightforward operations like noise addition and shuffling to patch features to construct pseudo-abnormal samples. These features are fed to an attention-based discriminator, which is trained to score every patch in the image. With this, our method can both accurately identify anomalies at the image level and also generate interpretable anomaly maps. We extensively evaluated our approach on ten datasets, achieving state-of-the-art results in six and on-par performance in the remaining for both localization and detection tasks. Code available at https://github.com/ LucStrater/GeneralAD."

Poster
General and Task-Oriented Video Segmentation

Mu Chen, Liulei Li, Wenguan Wang, Ruijie Quan, Yi Yang

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"We present GvSeg, a general video segmentation framework for addressing four different video segmentation tasks (, instance, semantic, panoptic, and exemplar-guided) while maintaining an identical architectural design. Currently, there is a trend towards developing general video segmentation solutions that can be applied across multiple tasks. This streamlines research endeavors and simplifies deployment. However, such a highly homogenized framework in current design, where each element maintains uniformity, could overlook the inherent diversity among different tasks and lead to suboptimal performance. To tackle this, GvSeg: i) provides a holistic disentanglement and modeling for segment targets, thoroughly examining them from the perspective of appearance, position, and shape, and on this basis, ii) reformulates the query initialization, matching and sampling strategies in alignment with the task-specific requirement. These architecture-agnostic innovations empower GvSeg to effectively address each unique task by accommodating the specific properties that characterize them. Extensive experiments on seven gold-standard benchmark datasets demonstrate that GvSeg surpasses all existing specialized/general solutions by a significant margin on four different video segmentation tasks."

Poster
General Geometry-aware Weakly Supervised 3D Object Detection

Guowen Zhang, Junsong Fan, Liyi Chen, Zhaoxiang Zhang, Zhen Lei, Lei Zhang

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"3D object detection is an indispensable component for scene understanding. However, the annotation of large-scale 3D datasets requires significant human effort. To tackle this problem, many methods adopt weakly supervised 3D object detection that estimates 3D boxes by leveraging 2D boxes and scene/class-specific priors. However, these approaches generally depend on sophisticated manual priors, which is hard to generalize to novel categories and scenes. In this paper, we are motivated to propose a general approach, which can be easily adapted to new scenes and/or classes. A unified framework is developed for learning 3D object detectors from RGB images and associated 2D boxes. In specific, we propose three general components: prior injection module to obtain general object geometric priors from LLM model, 2D space projection constraint to minimize the discrepancy between the boundaries of projected 3D boxes and their corresponding 2D boxes on the image plane, and 3D space geometry constraint to build a Point-to-Box alignment loss to further refine the pose of estimated 3D boxes. Experiments on KITTI and SUN-RGBD datasets demonstrate that our method yields surprisingly high-quality 3D bounding boxes with only 2D annotation. The source code is available at https://github.com/gwenzhang/GGA."

Poster
GenView: Enhancing View Quality with Pretrained Generative Model for Self-Supervised Learning

Xiaojie Li, Yibo Yang, Xiangtai Li, Jianlong Wu, Yue Yu, Bernard Ghanem, Min Zhang

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"Self-supervised learning has achieved remarkable success in acquiring high-quality representations from unlabeled data. The widely adopted contrastive learning framework aims to learn invariant representations by minimizing the distance between positive views originating from the same image. However, existing techniques to construct positive views highly rely on manual transformations, resulting in limited diversity and potentially false positive pairs. To tackle these challenges, we present GenView, a controllable framework that augments the diversity of positive views leveraging the power of pretrained generative models while preserving semantics. We develop an adaptive view generation method that dynamically adjusts the noise level in sampling to ensure the preservation of essential semantic meaning while introducing variability. Additionally, we introduce a quality-driven contrastive loss, which assesses the quality of positive pairs by considering both foreground similarity and background diversity. This loss prioritizes the high-quality positive pairs we construct while reducing the influence of low-quality pairs, thereby mitigating potential semantic inconsistencies introduced by generative models and aggressive data augmentation. Thanks to the improved positive view quality and the quality-driven contrastive loss, GenView significantly improves self-supervised learning across various tasks. For instance, GenView improves MoCov2 performance by 2.5%/2.2% on ImageNet linear/semi-supervised classification. Moreover, GenView even performs much better than naively augmenting the ImageNet dataset with Laion400M or ImageNet21K."

Poster
GenRC: Generative 3D Room Completion from Sparse Image Collections

Ming-Feng Li*, Yueh-Feng Ku, Hong-Xuan Yen, Chi Liu, Yu-Lun Liu, Albert Y Chen, Cheng-Hao Kuo, Min Sun

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"Sparse RGBD scene completion is a challenging task especially when considering consistent textures and geometries throughout the entire scene. Different from existing solutions that rely on human-designed text prompts or predefined camera trajectories, we propose , an automated training-free pipeline to complete a room-scale 3D mesh with high-fidelity textures. To achieve this, we first project the sparse RGBD images to a highly incomplete 3D mesh. Instead of iteratively generating novel views to fill in the void, we utilized our proposed E-Diffusion to generate a view-consistent panoramic RGBD image which ensures global geometry and appearance consistency. Furthermore, we maintain the input-output scene stylistic consistency through textual inversion to replace human-designed text prompts. To bridge the domain gap among datasets, E-Diffusion leverages models trained on large-scale datasets to generate diverse appearances. outperforms state-of-the-art methods under most appearance and geometric metrics on ScanNet and ARKitScenes datasets, even though is not trained on these datasets nor using predefined camera trajectories. Project page: https://minfenli.github. io/GenRC/ Diffusion models"

Poster
GenQ: Quantization in Low Data Regimes with Generative Synthetic Data

Yuhang Li, Youngeun Kim, Donghyun Lee, Souvik Kundu, Priyadarshini Panda

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"In the realm of deep neural network deployment, low-bit quantization presents a promising avenue for enhancing computational efficiency. However, it often hinges on the availability of training data to mitigate quantization errors, a significant challenge when data availability is scarce or restricted due to privacy or copyright concerns. Addressing this, we introduce , a novel approach employing an advanced Generative AI model to generate photorealistic, high-resolution synthetic data, overcoming the limitations of traditional methods that struggle to accurately mimic complex objects in extensive datasets like ImageNet. Our methodology is underscored by two robust filtering mechanisms designed to ensure the synthetic data closely aligns with the intrinsic characteristics of the actual training data. In case of limited data availability, the actual data is used to guide the synthetic data generation process, enhancing fidelity through the inversion of learnable token embeddings. Through rigorous experimentation, establishes new benchmarks in data-free and data-scarce quantization, significantly outperforming existing methods in accuracy and efficiency, thereby setting a new standard for quantization in low data regimes. Code is released at https: //github.com/Intelligent-Computing-Lab-Yale/GenQ."

Poster
Gaze Target Detection Based on Head-Local-Global Coordination

Yaokun Yang, Feng Lu

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"This paper introduces a novel approach to gaze target detection leveraging a head-local-global coordination framework. Unlike traditional methods that rely heavily on estimating gaze direction and identifying salient objects in global view images, our method incorporates a FOV-based local view to more accurately predict gaze targets. We also propose a unique global-local position and representation consistency mechanism to integrate the features from head view, local view, and global view, significantly improving prediction accuracy. Through extensive experiments, our approach demonstrates state-of-the-art performance on multiple significant gaze target detection benchmarks, showcasing its scalability and the effectiveness of the local view and view-coordination mechanisms. The method’s scalability is further evidenced by enhancing the performance of existing gaze target detection methods within our proposed head-local-global coordination framework."

Poster
GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting

Xinjie Zhang, Xingtong Ge, Tongda Xu, Dailan He, Yan Wang, Hongwei Qin, Guo Lu, Jing Geng, Jun Zhang

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"Implicit neural representations (INRs) recently achieved great success in image representation and compression, offering high visual quality and fast rendering speeds with 10-1000 FPS, assuming sufficient GPU resources are available. However, this requirement often hinders their use on low-end devices with limited memory. In response, we propose a groundbreaking paradigm of image representation and compression by 2D Gaussian Splatting, named GaussianImage. We first introduce 2D Gaussian to represent the image, where each Gaussian has 8 parameters including position, covariance and color. Subsequently, we unveil a novel rendering algorithm based on accumulated summation. Remarkably, our method with a minimum of 3× lower GPU memory usage and 5× faster fitting time not only rivals INRs (e.g., WIRE, I-NGP) in representation performance, but also delivers a faster rendering speed of 1500-2000 FPS regardless of parameter size. Furthermore, we integrate existing vector quantization technique to build an image codec. Experimental results demonstrate that our codec attains rate-distortion performance comparable to compression-based INRs such as COIN and COIN++, while facilitating decoding speeds of approximately 2000 FPS. Additionally, preliminary proof of concept shows that our codec surpasses COIN and COIN++ in performance when using partial bits-back coding. Code is available at https://github.com/Xinjie-Q/GaussianImage."

Poster
GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction

Yuanhui Huang, Wenzhao Zheng, Yunpeng Zhang, Jie Zhou, Jiwen Lu

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"3D semantic occupancy prediction aims to obtain 3D fine-grained geometry and semantics of the surrounding scene and is an important task for the robustness of vision-centric autonomous driving. Most existing methods employ dense grids such as voxels as scene representations, which ignore the sparsity of occupancy and the diversity of object scales and thus lead to unbalanced allocation of resources. To address this, we propose an object-centric representation to describe 3D scenes with sparse 3D semantic Gaussians where each Gaussian represents a flexible region of interest and its semantic features. We aggregate information from images through the attention mechanism and iteratively refine the properties of 3D Gaussians including position, covariance, and semantics. We then propose an efficient Gaussian-to-voxel splatting method to generate 3D occupancy predictions, which only aggregates the neighboring Gaussians for a certain position. We conduct extensive experiments on the widely adopted nuScenes and KITTI-360 datasets. Experimental results demonstrate that GaussianFormer achieves comparable performance with state-of-the-art methods with only 17.8% - 24.8% of their memory consumption. Code is available at: https://github. com/huang-yh/GaussianFormer."

Poster
Gaussian in the wild: 3D Gaussian Splatting for Unconstrained Image Collections

Dongbin Zhang, Chuming Wang, Weitao Wang, Peihao Li, Minghan Qin, Haoqian Wang

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"Novel view synthesis from unconstrained in-the-wild images remains a meaningful but challenging task. The photometric variation and transient occluders in those unconstrained images make it difficult to reconstruct the original scene accurately. Previous approaches tackle the problem by introducing a global appearance feature in Neural Radiance Fields (NeRF). However, in the real world, the unique appearance of each tiny point in a scene is determined by its independent intrinsic material attributes and the varying environmental impacts it receives. Inspired by this fact, we propose Gaussian in the wild (GS-W), a method that uses 3D Gaussian points to reconstruct the scene and introduces separated intrinsic and dynamic appearance feature for each point, capturing the unchanged scene appearance along with dynamic variation like illumination and weather. Additionally, an adaptive sampling strategy is presented to allow each Gaussian point to focus on the local and detailed information more effectively. We also reduce the impact of transient occluders using a 2D visibility map. More experiments have demonstrated better reconstruction quality and details of GS-W compared to NeRF-based methods, with a faster rendering speed. Video results and code are available at https://eastbeanzhang.github.io/GS-W/."

Poster
Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion

Otto Seiskari, Jerry Ylilammi, Valtteri Kaatrasalo, Pekka Rantalankila, Matias Turkulainen, Juho Kannala, Esa Rahtu, Arno Solin

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"High-quality scene reconstruction and novel view synthesis based on Gaussian Splatting (3DGS) typically require steady, high-quality photographs, often impractical to capture with handheld cameras. We present a method that adapts to camera motion and allows high-quality scene reconstruction with handheld video data suffering from motion blur and rolling shutter distortion. Our approach is based on detailed modelling of the physical image formation process and utilizes velocities estimated using visual-inertial odometry (VIO). Camera poses are considered non-static during the exposure time of a single image frame and camera poses are further optimized in the reconstruction process. We formulate a differentiable rendering pipeline that leverages screen space approximation to efficiently incorporate rolling-shutter and motion blur effects into the 3DGS framework. Our results with both synthetic and real data demonstrate superior performance in mitigating camera motion over existing methods, thereby advancing 3DGS in naturalistic settings."

Poster
Gaussian Grouping: Segment and Edit Anything in 3D Scenes

Mingqiao Ye, Martin Danelljan, Fisher Yu, Lei Ke

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"The recent Gaussian Splatting achieves high-quality and real-time novel-view synthesis of the 3D scenes. However, it is solely concentrated on the appearance and geometry modeling, while lacking in fine-grained object-level scene understanding. To address this issue, we propose Gaussian Grouping, which extends Gaussian Splatting to jointly reconstruct and segment anything in open-world 3D scenes. We augment each Gaussian with a compact Identity Encoding, allowing the Gaussians to be grouped according to their object instance or stuff membership in the 3D scene. Instead of resorting to expensive 3D labels, we supervise the Identity Encodings during the differentiable rendering by leveraging the 2D mask predictions by Segment Anything Model (SAM), along with introduced 3D spatial consistency regularization. Compared to the implicit NeRF representation, we show that the discrete and grouped 3D Gaussians can reconstruct, segment and edit anything in 3D with high visual quality, fine granularity and efficiency. Based on Gaussian Grouping, we further propose a local Gaussian Editing scheme, which shows efficacy in versatile scene editing applications, including 3D object removal, inpainting, colorization, style transfer and scene recomposition. Our code and models are at redgithub.com/lkeab/gaussian-grouping."

Poster
GaussReg: Fast 3D Registration with Gaussian Splatting

Jiahao Chang, Yinglin Xu, Yihao Li, Yuantao Chen, Wensen Feng, Xiaoguang Han

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"Point cloud registration is a fundamental problem for large-scale 3D scene scanning and reconstruction. With the help of deep learning, registration methods have evolved significantly, reaching a nearly-mature stage. As the introduction of Neural Radiance Fields (NeRF), it has become the most popular 3D scene representation as its powerful view synthesis capabilities. Regarding NeRF representation, its registration is also required for large-scale scene reconstruction. However, this topic extremly lacks exploration. This is due to the inherent challenge to model the geometric relationship among two scenes with implicit representations. The existing methods usually convert the implicit representation to explicit representation for further registration. Most recently, Gaussian Splatting (GS) is introduced, employing explicit 3D Gaussian. This method significantly enhances rendering speed while maintaining high rendering quality. Given two scenes with explicit GS representations, in this work, we explore the 3D registration task between them. To this end, we propose GaussReg, a novel coarse-to-fine framework, both fast and accurate. The coarse stage follows existing point cloud registration methods and estimates a rough alignment for point clouds from GS. We further newly present an image-guided fine registration approach, which renders images from GS to provide more detailed geometric information for precise alignment. To support comprehensive evaluation, we carefully build a scene-level dataset called ScanNet-GSReg with 1379 scenes obtained from the ScanNet dataset and collect an in-the-wild dataset called GSReg. Experimental results demonstrate our method achieves state-of-the-art performance on multiple datasets. Our GaussReg is 44× faster than HLoc (SuperPoint as the feature extractor and SuperGlue as the matcher) with comparable accuracy."

Poster
GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing

Jing Wu, Jia-Wang Bian, Xinghui Li, Guangrun Wang, Ian Reid, Philip Torr, Victor Adrian Prisacariu

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"We propose , a text-driven method to edit a 3D scene reconstructed by the 3D Gaussian Splatting (3DGS). Our method first renders a collection of images by using the 3DGS and edits them by using a pre-trained 2D diffusion model (ControlNet) based on the input prompt, which is then used to optimise the 3D model. Our key contribution is multi-view consistent editing, which enables editing all images together instead of iteratively editing one image while updating the 3D model as in previous works. It leads to faster editing as well as higher visual quality. This is achieved by the two terms: (a) depth-conditioned editing that enforces geometric consistency across multi-view images by leveraging naturally consistent depth maps. (b) attention-based latent code alignment that unifies the appearance of edited images by conditioning their editing to several reference views through self and cross-view attention between images’ latent representations. Experiments demonstrate that our method achieves faster editing and better visual results than previous state-of-the-art methods. Project website: https://gaussctrl.active.vision/"

Poster
Gated Temporal Diffusion for Stochastic Long-term Dense Anticipation

Olga Zatsarynna, Emad Bahrami, Yazan Abu Farha, Gianpiero Francesca, Jurgen Gall

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"Long-term action anticipation has become an important task for many applications such as autonomous driving and human-robot interaction. Unlike short-term anticipation, predicting more actions into the future imposes a real challenge with the increasing uncertainty in longer horizons. While there has been a significant progress in predicting more actions into the future, most of the proposed methods address the task in a deterministic setup and ignore the underlying uncertainty. In this paper, we propose a novel Gated Temporal Diffusion (GTD) network that models the uncertainty of both the observation and the future predictions. As generator, we introduce a Gated Anticipation Network (GTAN) to model both observed and unobserved frames of a video in a mutual representation. On the one hand, using a mutual representation for past and future allows us to jointly model ambiguities in the observation and future, while on the other hand GTAN can by design treat the observed and unobserved parts differently and steer the information flow between them. Our model achieves state-of-the-art results on the Breakfast, Assembly101 and 50Salads datasets in both stochastic and deterministic settings."

Poster
GarmentCodeData: A Dataset of 3D Made-to-Measure Garments With Sewing Patterns

Maria Korosteleva, Timur Levent Kesdogan, Fabian Kemper, Stephan Wenninger, Jasmin Koller, Yuhan Zhang, Mario Botsch, Olga Sorkine-Hornung

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"Recent research interest in learning-based processing of garments, from virtual fitting to generation and reconstruction, stumbles on a scarcity of high-quality public data in the domain. We contribute to resolving this need by presenting the first large-scale synthetic dataset of 3D made-to-measure garments with sewing patterns, as well as its generation pipeline. GarmentCodeData contains 115,000 data points that cover a variety of designs in many common garment categories: tops, shirts, dresses, jumpsuits, skirts, pants, etc., fitted to a variety of body shapes sampled from a custom statistical body model based on CAESAR [?], as well as a standard reference body shape, applying three different textile materials. To enable the creation of datasets of such complexity, we introduce a set of algorithms for automatically taking tailor’s measures on sampled body shapes, sampling strategies for sewing pattern design, and propose an automatic, open-source 3D garment draping pipeline based on a fast XPBD simulator [?], while contributing several solutions for collision resolution and drape correctness to enable scalability."

Poster
GarmentAligner: Text-to-Garment Generation via Retrieval-augmented Multi-level Corrections

Shiyue Zhang, Zheng Chong, Xujie Zhang, Hanhui Li, Yuhao Cheng, Yiqiang Yan, Xiaodan Liang

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"General text-to-image models bring revolutionary innovation to the fields of arts, design, and media. However, when applied to garment generation, even the state-of-the-art text-to-image models suffer from fine-grained semantic misalignment, particularly concerning the quantity, position, and interrelations of garment components. Addressing this, we propose GarmentAligner, a text-to-garment diffusion model trained with retrieval-augmented multi-level corrections. To achieve semantic alignment at the component level, we introduce an automatic component extraction pipeline to obtain spatial and quantitative information of garment components from corresponding images and captions. Subsequently, to exploit component relationships within the garment images, we construct retrieval subsets for each garment by retrieval augmentation based on component-level similarity ranking and conduct contrastive learning to enhance the model perception of components from positive and negative samples. To further enhance the alignment of components across semantic, spatial, and quantitative granularities, we propose the utilization of multi-level correction losses that leverage detailed component information. The experimental findings demonstrate that GarmentAligner achieves superior fidelity and fine-grained semantic alignment when compared to existing competitors."

Poster
GalLop: Learning global and local prompts for vision-language models

Marc Lafon, Elias Ramzi, Clément Rambour, Nicolas Audebert, Nicolas THOME

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"Prompt learning has been widely adopted to efficiently adapt vision-language models (VLMs), CLIP, for few-shot image classification. Despite their success, most prompt learning methods trade-off between classification accuracy and robustness, in domain generalization or out-of-distribution (OOD) detection. In this work, we introduce Global-Local Prompts (), a new prompt learning method that learns multiple diverse prompts leveraging both global and local visual features. The training of the local prompts relies on local features with an enhanced vision-text alignment. To focus only on pertinent features, this local alignment is coupled with a sparsity strategy in the selection of the local features. We enforce diversity on the set of prompts using a new “prompt dropout” technique and a multiscale strategy on the local prompts. outperforms previous prompt learning methods on accuracy on eleven datasets in different few shots settings and with various backbones. Furthermore, shows strong robustness performances in both domain generalization and OOD detection, even outperforming dedicated OOD detection methods. Code and instructions to reproduce our results will be open-sourced."

Poster