ECCV 2024 Papers

European Conference on Computer Vision

Decision breakdown

2,386papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2008.4%
  • Poster
    2,18691.6%

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HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting

Zhenglin Zhou, Fan Ma, Hehe Fan, Zongxin Yang, Yi Yang

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"Creating digital avatars from textual prompts has long been a desirable yet challenging task. Despite the promising results achieved with 2D diffusion priors, current methods struggle to create high-quality and consistent animated avatars efficiently. Previous animatable head models like FLAME have difficulty in accurately representing detailed texture and geometry. Additionally, high-quality 3D static representations face challenges in semantically driving with dynamic priors. In this paper, we introduce HeadStudio, a novel framework that utilizes 3D Gaussian splatting to generate realistic and animatable avatars from text prompts. Firstly, we associate 3D Gaussians with animatable head prior model, facilitating semantic animation on high-quality 3D representations. To ensure consistent animation, we further enhance the optimization from initialization, distillation, and regularization to jointly learn the shape, texture, and animation. Extensive experiments demonstrate the efficacy of HeadStudio in generating animatable avatars from textual prompts, exhibiting appealing appearances. The avatars are capable of rendering high-quality real-time (≥ 40 fps) novel views at a resolution of 1024. Moreover, These avatars can be smoothly driven by real-world speech and video. We hope that HeadStudio can enhance digital avatar creation and gain popularity in the community. Code is at: https: //github.com/ZhenglinZhou/HeadStudio."

Poster
HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting

Helisa Dhamo, Yinyu Nie, Arthur Moreau, Jifei Song, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero

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"3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields. Real-time rendering is a highly desirable goal for real-world applications. We propose HeadGaS, a model that uses 3D Gaussian Splats (3DGS) for 3D head reconstruction and animation. In this paper we introduce a hybrid model that extends the explicit 3DGS representation with a base of learnable latent features, which can be linearly blended with low-dimensional parameters from parametric head models to obtain expression-dependent color and opacity values. We demonstrate that HeadGaS delivers state-of-the-art results in real-time inference frame rates, surpassing baselines by up to 2 dB, while accelerating rendering speed by over ×10."

Poster
Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360°

Yuxiao He, Yiyu Zhuang, Yanwen Wang, Yao Yao, Siyu Zhu, Xiaoyu Li, Qi Zhang, Xun Cao, Hao Zhu

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"Creating a 360◦ parametric model of a human head is a very challenging task. While recent advancements have demonstrated the efficacy of leveraging synthetic data for building such parametric head models, their performance remains inadequate in crucial areas such as expression-driven animation, hairstyle editing, and text-based modifications. In this paper, we build a dataset of artist-designed high-fidelity human heads and propose to create a novel parametric 360-degree renderable parametric head model from it. Our scheme decouples the facial motion/shape and facial appearance, which are represented by a classic parametric 3D mesh model and an attached neural texture, respectively. We further propose a training method for decompositing hairstyle and facial appearance, allowing free-swapping of the hairstyle. A novel inversion fitting method is presented based on single image input with high generalization and fidelity. To the best of our knowledge, our model is the first parametric 3D full-head that achieves 360◦ free-view synthesis, image-based fitting, appearance editing, and animation within a single model. Experiments show that facial motions and appearances are well disentangled in the parametric space, leading to SOTA performance in rendering and animating quality. The code and dataset are released in https://nju-3dv.github.io/projects/Head360."

Poster
Harmonizing knowledge Transfer in Neural Network with Unified Distillation

Yaomin Huang, Faming Fang, Zaoming Yan, Chaomin Shen, Guixu Zhang

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"Knowledge distillation (KD), known for its ability to transfer knowledge from a cumbersome network (teacher) to a lightweight one (student) without altering the architecture, has been garnering increasing attention. Two primary categories emerge within KD methods: feature-based, focusing on intermediate layers’ features, and logits-based, targeting the final layer’s logits. This paper introduces a novel perspective by leveraging diverse knowledge sources within a unified KD framework. Specifically, we aggregate features from intermediate layers into a comprehensive representation, effectively gathering semantic information from different stages and scales. Subsequently, we predict the distribution parameters from this representation. These steps transform knowledge from the intermediate layers into corresponding distributive forms, thereby allowing for knowledge distillation through a unified distribution constraint at different stages of the network, ensuring the comprehensiveness and coherence of knowledge transfer. Numerous experiments were conducted to validate the effectiveness of the proposed method."

Poster
Handling The Non-Smooth Challenge in Tensor SVD: A Multi-Objective Tensor Recovery Framework

Jingjing Zheng, Wanglong Lu, Wenzhe Wang, Yankai Cao, Xiaoqin Zhang, Xianta Jiang

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"Recently, numerous tensor singular value decomposition (t-SVD)-based tensor recovery methods have shown promise in processing visual data, such as color images and videos. However, these methods often suffer from severe performance degradation when confronted with tensor data exhibiting non-smooth changes. It has been commonly observed in real-world scenarios but ignored by the traditional t-SVD-based methods. In this work, we introduce a novel tensor recovery model with a learnable tensor nuclear norm to address such challenge. We develop a new optimization algorithm named the Alternating Proximal Multiplier Method (APMM) to iteratively solve the proposed tensor completion model. Theoretical analysis demonstrates the convergence of the proposed APMM to the Karush–Kuhn–Tucker (KKT) point of the optimization problem. In addition, we propose a multi-objective tensor recovery framework based on APMM to efficiently explore the correlations of tensor data across its various dimensions, providing a new perspective on extending the t-SVD-based method to higher-order tensor cases. Numerical experiments demonstrated the effectiveness of the proposed method in tensor completion."

Poster
HandDGP: Camera-Space Hand Mesh Prediction with Differentiable Global Positioning

Eugene Valassakis, Guillermo Garcia-Hernando

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"Predicting camera-space hand meshes from single RGB images is crucial for enabling realistic hand interactions in 3D virtual and augmented worlds. Previous work typically divided the task into two stages: given a cropped image of the hand, predict meshes in relative coordinates, followed by lifting these predictions into camera space in a separate and independent stage, often resulting in the loss of valuable contextual and scale information. To prevent the loss of these cues, we propose unifying these two stages into an end-to-end solution that addresses the 2D-3D correspondence problem. This solution enables back-propagation from camera space outputs to the rest of the network through a new differentiable global positioning module. We also introduce an image rectification step that harmonizes both the training dataset and the input image as if they were acquired with the same camera, helping to alleviate the inherent scale-depth ambiguity of the problem. We validate the effectiveness of our framework in evaluations against several baselines and state-of-the-art approaches across three public benchmarks."

Poster
HandDAGT: A Denoising Adaptive Graph Transformer for 3D Hand Pose Estimation

Wencan Cheng, Eunji Kim, Jong Hwan Ko

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"The extraction of keypoint positions from input hand frames, known as 3D hand pose estimation, is crucial for various human-computer interaction applications. However, current approaches often struggle with the dynamic nature of self-occlusion of hands and intra-occlusion with interacting objects. To address this challenge, this paper proposes the Denoising Adaptive Graph Transformer, HandDAGT, for hand pose estimation. The proposed HandDAGT leverages a transformer structure to thoroughly explore effective geometric features from input patches. Additionally, it incorporates a novel attention mechanism to adaptively weigh the contribution of kinematic correspondence and local geometric features for the estimation of specific keypoints. This attribute enables the model to adaptively employ kinematic and local information based on the occlusion situation, enhancing its robustness and accuracy. Furthermore, we introduce a novel denoising training strategy aimed at improving the model’s robust performance in the face of occlusion challenges. Experimental results show that the proposed model significantly outperforms the existing methods on four challenging hand pose benchmark datasets. Codes and pre-trained models are publicly available at https://github.com/cwc1260/HandDAGT."

Poster
HaloQuest: A Visual Hallucination Dataset for Advancing Multimodal Reasoning

Zhecan Wang, Garrett Bingham, Adams Wei Yu, Quoc V Le, Thang Luong, Golnaz Ghiasi

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"Hallucination has been a major problem for large language models and remains a critical challenge when it comes to multimodality in which vision-language models (VLMs) have to deal with not just textual but also visual inputs. Despite rapid progress in VLMs, resources for evaluating and addressing multimodal hallucination are limited and mostly focused on evaluation. This work introduces HaloQuest, a novel visual question answering dataset that captures various aspects of multimodal hallucination such as false premises, insufficient contexts, and visual challenges. A novel idea from HaloQuest is to leverage synthetic images, apart from real ones, to enable dataset creation at scale. With over 7.7K examples spanning across a wide variety of categories, HaloQuest was designed to be both a challenging benchmark for VLMs and a fine-tuning dataset for advancing multimodal reasoning. Our experiments reveal that current models struggle with HaloQuest, with all open-source VLMs achieving below 36% accuracy. On the other hand, fine-tuning on HaloQuest significantly reduces hallucination rates while preserving performance on standard reasoning tasks. Our results discover that benchmarking with generated images is highly correlated (r = 0.97) with real images. Last but not least, we propose a novel Auto-Eval mechanism that is highly correlated with human raters (r = 0.99) for evaluating VLMs. In sum, this work makes concrete strides towards understanding, evaluating, and mitigating hallucination in VLMs, serving as an important step towards more reliable multimodal AI systems in the future."

Poster
HYDRA: A Hyper Agent for Dynamic Compositional Visual Reasoning

Fucai Ke, Zhixi Cai, Simindokht Jahangard, Weiqing Wang, Pari Delir Haghighi, Hamid Rezatofighi

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"Recent advances in visual reasoning (VR), particularly with the aid of Large Vision-Language Models (VLMs), show promise but require access to large-scale datasets and face challenges such as high computational costs and limited generalization capabilities. Compositional visual reasoning approaches have emerged as effective strategies; however, they heavily rely on the commonsense knowledge encoded in Large Language Models (LLMs) to perform planning, reasoning, or both, without considering the effect of their decisions on the visual reasoning process, which can lead to errors or failed procedures. To address these challenges, we introduce , a multi-stage dynamic compositional visual reasoning framework designed for reliable and incrementally progressive general reasoning. integrates three essential modules: a planner, a Reinforcement Learning (RL) agent serving as a cognitive controller, and a reasoner. The planner and reasoner modules utilize an LLM to generate instruction samples and executable code from the selected instruction, respectively, while the RL agent dynamically interacts with these modules, making high-level decisions on selection of the best instruction sample given information from the historical state stored through a feedback loop. This adaptable design enables to adjust its actions based on previous feedback received during the reasoning process, leading to more reliable reasoning outputs and ultimately enhancing its overall effectiveness. Our framework demonstrates state-of-the-art performance in various VR tasks on four different widely-used datasets."

Poster
HVCLIP: High-dimensional Vector in CLIP for Unsupervised Domain Adaptation

Noranart Vesdapunt, Kah Kuen Fu, Yue Wu, Xu Zhang, Pradeep Natarajan

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"Recent advancement in the large-scale image-text pre-training model (such as CLIP) has significantly improved unsupervised domain adaptation (UDA) by leveraging the pre-trained knowledge to bridge the source and target domain gap. However, Catastrophic forgetting still remains to be the main challenge, since traditional fine-tuning method to adjust CLIP model weights on a target domain can quickly override CLIP’s pre-trained knowledge. To address the above issue, we propose to convert CLIP’s features into high-dimensional vector (hypervector) space to utilize the robustness property of hypervector. We first study the feature dimension size in the hypervector space to empirically find the dimension threshold that allows enough feature patterns to be redundant to avoid excessive training (thus mitigating catastrophic forgetting). To further utilize the robustness of hypervector, we propose Discrepancy Reduction to reduce the domain shift between source and target domains, and Feature Augmentation to synthesize labeled target domain features from source domain features. We achieved the best results on four public UDA datasets, and showed the generalization of our method to other applications (few-shot learning, continual learning). The proposed method also shows model-agnostic property across vision-language and vision backbones."

Poster
HUMOS: Human Motion Model Conditioned on Body Shape

Shashank Tripathi, Omid Taheri, Christoph Lassner, Michael J. Black, Daniel Holden*, Carsten Stoll

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"Generating realistic human motion is crucial for many computer vision and graphics applications. The rich diversity of human body shapes and sizes significantly influences how people move. However, existing motion models typically overlook these differences, using a normalized, average body instead. This results in a homogenization of motion across human bodies, with motions not aligning with their physical attributes, thus limiting diversity. To address this, we propose a novel approach to learn a generative motion model conditioned on body shape. We demonstrate that it is possible to learn such a model from unpaired training data using cycle consistency, intuitive physics, and stability constraints that model the correlation between identity and movement. The resulting model produces diverse, physically plausible, and dynamically stable human motions that are quantitatively and qualitatively more realistic than existing state of the art. More details are available on our project page ."

Poster
HSR: Holistic 3D Human-Scene Reconstruction from Monocular Videos

Lixin Xue, Chen Guo, Chengwei Zheng, Fangjinhua Wang, Tianjian Jiang, HSUAN-I HO, Manuel Kaufmann, Jie Song, Otmar Hilliges

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"An overarching goal for computer-aided perception systems is the holistic understanding of the human-centric 3D world, including faithful reconstructions of humans, scenes, and their global spatial relationships. While recent progress in monocular 3D reconstruction has been made for footage of either humans or scenes alone, the joint reconstruction of both humans and scenes, along with their global spatial information, remains an unsolved challenge. To address this, we introduce a novel and unified framework that simultaneously achieves temporally and spatially coherent 3D reconstruction of static scenes with dynamic humans from monocular RGB videos. Specifically, we parameterize temporally consistent canonical human models and static scene representations using two neural fields in a shared 3D space. Additionally, we develop a global optimization framework that considers physical constraints imposed by potential human-scene interpenetration and occlusion. Compared to separate reconstructions, our framework enables detailed and holistic geometry reconstructions of both humans and scenes. Furthermore, we introduce a synthetic dataset for quantitative evaluations. Extensive experiments and ablation studies on both real-world and synthetic videos demonstrate the efficacy of our framework in monocular human-scene reconstruction. Code and data are publicly available on our project page."

Poster
HPFF: Hierarchical Locally Supervised Learning with Patch Feature Fusion

Junhao Su, Chenghao He, Feiyu Zhu, Xiaojie Xu, Dongzhi Guan, Chenyang Si

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"Traditional deep learning relies on end-to-end backpropagation for training, but it suffers from drawbacks such as high memory consumption and not aligning with biological neural networks. Recent advancements have introduced locally supervised learning, which divides networks into modules with isolated gradients and trains them locally. However, this approach can lead to performance lag due to limited interaction between these modules, and the design of auxiliary networks occupies a certain amount of GPU memory. To overcome these limitations, we propose a novel model called HPFF that performs hierarchical locally supervised learning and patch-level feature computation on the auxiliary networks. Hierarchical Locally Supervised Learning (HiLo) enables the network to learn features at different granularity levels along their respective local paths. Specifically, the network is divided into two-level local modules: independent local modules and cascade local modules. The cascade local modules combine two adjacent independent local modules, incorporating both updates within the modules themselves and information exchange between adjacent modules. Patch Feature Fusion (PFF) reduces GPU memory usage by splitting the input features of the auxiliary networks into patches for computation. By averaging these patch-level features, it enhances the network’s ability to focus more on those patterns that are prevalent across multiple patches. Furthermore, our method exhibits strong generalization capabilities and can be seamlessly integrated with existing techniques. We conduct experiments on CIFAR-10, STL-10, SVHN, and ImageNet datasets, and the results demonstrate that our proposed HPFF significantly outperforms previous approaches, consistently achieving state-of-the-art performance across different datasets. Our code is available at: https://github.com/ Zeudfish/HPFF. ∗ Equal Contribution. (chenyang.si.mail@gmail.com). Corresponding Author: Chengyang Si"

Poster
HPE-Li: WiFi-enabled Lightweight Dual Selective Kernel Convolution for Human Pose Estimation

Toan D. Gian, Tien Dac Lai, Thien Van Luong, Kok-Seng Wong, Van-Dinh Nguyen

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"WiFi-based human pose estimation (HPE) has emerged as a promising alternative to conventional vision-based techniques, yet faces the high computational cost hindering its widespread adoption. This paper introduces a novel HPE-Li approach that harnesses multi-modal sensors (e.g. camera and WiFi) to generate accurate 3D skeletal in HPE. We then develop an efficient deep neural network to process raw WiFi signals. Our model incorporates a distinctive multi-branch convolutional neural network (CNN) empowered by a selective kernel attention (SKA) mechanism. Unlike standard CNNs with fixed receptive fields, the SKA mechanism is capable of dynamically adjusting kernel sizes according to input data characteristics, enhancing adaptability without increasing complexity. Extensive experiments conducted on two MM-Fi and WiPose datasets underscore the superiority of our method over state-of-the-art approaches, while ensuring minimal computational overhead, rendering it highly suitable for large-scale scenarios."

Poster
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes

Zhuopeng Li, Yilin Zhang, Chenming Wu, Jianke Zhu, Liangjun Zhang

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"The rapid growth of 3D Gaussian Splatting (3DGS) has revolutionized neural rendering, enabling real-time production of high-quality renderings. However, the previous 3DGS-based methods have limitations in urban scenes due to reliance on initial Structure-from-Motion (SfM) points and difficulties in rendering distant, sky and low-texture areas. To overcome these challenges, we propose a hybrid optimization method named HO-Gaussian, which combines a grid-based volume with the 3DGS pipeline. HO-Gaussian eliminates the dependency on SfM point initialization, allowing for rendering of urban scenes, and incorporates the Point densification to enhance rendering quality in problematic regions during training. Furthermore, we introduce Gaussian Direction Encoding as an alternative for spherical harmonics in the rendering pipeline, which enables view-dependent color representation. To account for multi-camera systems, we introduce neural warping to enhance object consistency across different cameras. Experimental results on widely used autonomous driving datasets demonstrate that HO-Gaussian achieves photo-realistic rendering in real-time on multi-camera urban datasets."

Poster
HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects

Xintao Lv, Liang Xu, Yichao Yan, Xin Jin, Congsheng Xu, Wu Shuwen, Yifan Liu, Lincheng Li, Mengxiao Bi, Wenjun Zeng, Xiaokang Yang

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"Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of multiple objects. Thus, we propose HIMO, a large-scale MoCap dataset of full-body human interacting with multiple objects, containing 3.3K 4D HOI sequences and 4.08M 3D HOI frames. We also annotate HIMO with detailed textual descriptions and temporal segments, benchmarking two novel tasks of HOI synthesis conditioned on either the whole text prompt or the segmented text prompts as fine-grained timeline control. To address these novel tasks, we propose a dual-branch conditional diffusion model with a mutual interaction module for HOI synthesis. Besides, an auto-regressive generation pipeline is also designed to obtain smooth transitions between HOI segments. Experimental results demonstrate the generalization ability to unseen object geometries and temporal compositions. Our data, codes, and models will be publicly available for research purposes."

Poster
HERGen: Elevating Radiology Report Generation with Longitudinal Data

Fuying Wang, Shenghui Du, Lequan Yu

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"Radiology reports provide detailed descriptions of medical imaging integrated with patients’ medical histories, while report writing is traditionally labor-intensive, increasing radiologists’ workload and the risk of diagnostic errors. Recent efforts in automating this process seek to mitigate these issues by enhancing accuracy and clinical efficiency. However, existing automated approaches are based on a single timestamp and often neglect the critical temporal aspect of patients’ imaging histories, which is essential for accurate longitudinal analysis. To address this gap, we propose a novel History Enhanced Radiology Report Generation () framework that employs a group causal transformer to efficiently integrate longitudinal data across patient visits. Our approach not only allows for comprehensive analysis of varied historical data but also improves the quality of generated reports through an auxiliary contrastive objective that aligns image sequences with their corresponding reports. More importantly, we introduce a curriculum learning-based strategy to adeptly handle the inherent complexity of longitudinal radiology data and thus stabilize the optimization of our framework. The extensive evaluations across three datasets demonstrate that our framework surpasses existing methods in generating accurate radiology reports and effectively predicting disease progression from medical images."

Poster
HENet: Hybrid Encoding for End-to-end Multi-task 3D Perception from Multi-view Cameras

Zhongyu Xia, Zhiwei Lin, Xinhao Wang, Yongtao Wang, Yun Xing, Shengxiang Qi, Nan Dong, Ming-Hsuan Yang

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"Three-dimensional perception from multi-view cameras is a crucial component in autonomous driving systems, which involves multiple tasks like 3D object detection and bird’s-eye-view (BEV) semantic segmentation. To improve perception precision, large image encoders, high-resolution images, and long-term temporal inputs have been adopted in recent 3D perception models, bringing remarkable performance gains. However, these techniques are often incompatible in training and inference scenarios due to computational resource constraints. Besides, modern autonomous driving systems prefer to adopt an end-to-end framework for multi-task 3D perception, which can simplify the overall system architecture and reduce the implementation complexity. However, conflict between tasks often arises when optimizing multiple tasks jointly within an end-to-end 3D perception model. To alleviate these issues, we present an end-to-end framework named HENet for multi-task 3D perception in this paper. Specifically, we propose a hybrid image encoding network, using a large image encoder for short-term frames and a small image encoder for long-term temporal frames. Then, we introduce a temporal feature integration module based on the attention mechanism to fuse the features of different frames extracted by the two aforementioned hybrid image encoders. Finally, according to the characteristics of each perception task, we utilize BEV features of different grid sizes, independent BEV encoders, and task decoders for different tasks. Experimental results show that HENet achieves state-of-the-art end-to-end multi-task 3D perception results on the nuScenes benchmark, including 3D object detection and BEV semantic segmentation."

Poster
HAT: History-Augmented Anchor Transformer for Online Temporal Action Localization

Sakib Reza, Yuexi Zhang, Mohsen Moghaddam, Octavia Camps

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"Online video understanding often relies on individual frames, leading to frame-by-frame predictions. Recent advancements such as Online Temporal Action Localization (OnTAL), extend this approach to instance-level predictions. However, existing methods mainly focus on short-term context, neglecting historical information. To address this, we introduce the History-Augmented Anchor Transformer (HAT) Framework for OnTAL. By integrating historical context, our framework enhances the synergy between long-term and short-term information, improving the quality of anchor features crucial for classification and localization. We evaluate our model on both procedural egocentric (PREGO) datasets (EGTEA and EPIC) and standard non-PREGO OnTAL datasets (THUMOS and MUSES). Results show that our model outperforms state-of-the-art approaches significantly on PREGO datasets and achieves comparable or slightly superior performance on non-PREGO datasets, underscoring the importance of leveraging long-term history, especially in procedural and egocentric action scenarios. Code is available at: https://github.com/sakibreza/ECCV24-HAT/."

Poster
HARIVO: Harnessing Text-to-Image Models for Video Generation

Mingi Kwon, Seoung Wug Oh, Yang Zhou, Joon-Young Lee, Difan Liu, Haoran Cai, Baqiao Liu, Feng Liu, Youngjung Uh

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"We present a method to create diffusion-based video models from pretrained Text-to-Image (T2I) models. Recently, AnimateDiff proposed freezing the T2I model while only training temporal layers. We advance this method by proposing a unique architecture, incorporating a mapping network and frame-wise tokens, tailored for video generation while maintaining the diversity and creativity of the original T2I model. Key innovations include novel loss functions for temporal smoothness and a mitigating gradient sampling technique, ensuring realistic and temporally consistent video generation despite limited public video data. We have successfully integrated video-specific inductive biases into the architecture and loss functions. Our method, built on the frozen StableDiffusion model, simplifies training processes and allows for seamless integration with off-the-shelf models like ControlNet and DreamBooth. project page: https://kwonminki.github.io/HARIVO/"

Poster