ECCV 2024 Papers

European Conference on Computer Vision

Decision breakdown

2,386papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2008.4%
  • Poster
    2,18691.6%

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VSViG: Real-time Video-based Seizure Detection via Skeleton-based Spatiotemporal ViG

Yankun Xu*, Junzhe Wang, Yun-Hsuan Chen, Jie Yang, Wenjie Ming, Shuang Wang, Mohamad Sawan

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"An accurate and efficient epileptic seizure onset detection can significantly benefit patients. Traditional diagnostic methods, primarily relying on electroencephalograms (EEGs), often result in cumbersome and non-portable solutions, making continuous patient monitoring challenging. The video-based seizure detection system is expected to free patients from the constraints of scalp or implanted EEG devices and enable remote monitoring in residential settings. Previous video-based methods neither enable all-day monitoring nor provide short detection latency due to insufficient resources and ineffective patient action recognition techniques. Additionally, skeleton-based action recognition approaches remain limitations in identifying subtle seizure-related actions. To address these challenges, we propose a novel Video-based Seizure detection model via a skeleton-based spatiotemporal Vision Graph neural network (VSViG) for its efficient, accurate and timely purpose in real-time scenarios. Our experimental results indicate VSViG outperforms previous state-of-the-art action recognition models on our collected patients’ video data with higher accuracy (5.9% error), lower FLOPs (0.4G), and smaller model size (1.4M). Furthermore, by integrating a decision-making rule that combines output probabilities and an accumulative function, we achieve a 5.1 s detection latency after EEG onset, a 13.1 s detection advance before clinical onset, and a zero false detection rate. The project homepage is available at: https://github.com/xuyankun/VSViG/"

Poster
VQA-Diff: Exploiting VQA and Diffusion for Zero-Shot Image-to-3D Vehicle Asset Generation in Autonomous Driving

Yibo Liu, Zheyuan Yang, Guile Wu, Yuan Ren, Kejian Lin, Liu Bingbing, Yang Liu, Jinjun Shan

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"Generating 3D vehicle assets from in-the-wild observations is crucial to autonomous driving. Existing image-to-3D methods cannot well address this problem because they learn generation merely from image RGB information without a deeper understanding of in-the-wild vehicles (such as car models, manufacturers, ). This leads to their poor zero-shot prediction capability to handle real-world observations with occlusion or tricky viewing angles. To solve this problem, in this work, we propose VQA-Diff, a novel framework that leverages in-the-wild vehicle images to create photorealistic 3D vehicle assets for autonomous driving. VQA-Diff exploits the real-world knowledge inherited from the Large Language Model in the Visual Question Answering (VQA) model for robust zero-shot prediction and the rich image prior knowledge in the Diffusion model for structure and appearance generation. In particular, we utilize a multi-expert Diffusion Models strategy to generate the structure information and employ a subject-driven structure-controlled generation mechanism to model appearance information. As a result, without the necessity to learn from a large-scale image-to-3D vehicle dataset collected from the real world, VQA-Diff still has a robust zero-shot image-to-novel-view generation ability. We conduct experiments on various datasets, including Pascal 3D+, Waymo, and Objaverse, to demonstrate that VQA-Diff outperforms existing state-of-the-art methods both qualitatively and quantitatively."

Poster
VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Space

Guénolé Fiche*, Simon Leglaive, Xavier Alameda-Pineda, Antonio Agudo, Francesc Moreno

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"Previous works on Human Pose and Shape Estimation (HPSE) from RGB images can be broadly categorized into two main groups: parametric and non-parametric approaches. Parametric techniques leverage a low-dimensional statistical body model for realistic results, whereas recent non-parametric methods achieve higher precision by directly regressing the 3D coordinates of the human body mesh. This work introduces a novel paradigm to address the HPSE problem, involving a low-dimensional discrete latent representation of the human mesh and framing HPSE as a classification task. Instead of predicting body model parameters or 3D vertex coordinates, we focus on predicting the proposed discrete latent representation, which can be decoded into a registered human mesh. This innovative paradigm offers two key advantages. Firstly, predicting a low-dimensional discrete representation confines our predictions to the space of anthropomorphic poses and shapes even when little training data is available. Secondly, by framing the problem as a classification task, we can harness the discriminative power inherent in neural networks. The proposed model, VQ-HPS, predicts the discrete latent representation of the mesh. The experimental results demonstrate that VQ-HPS outperforms the current state-of-the-art non-parametric approaches while yielding results as realistic as those produced by parametric methods when trained with few data. VQ-HPS also shows promising results when training on large-scale datasets, highlighting the significant potential of the classification approach for HPSE. See the project page at https://g-fiche.github.io/research-pages/vqhps/."

Poster
VP-SAM: Taming Segment Anything Model for Video Polyp Segmentation via Disentanglement and Spatio-temporal Side Network

Zhixue Fang, Yuzhi Liu, Huisi Wu, Jing Qin

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"We propose a novel model (VP-SAM) adapted from segment anything model (SAM) for video polyp segmentation (VPS), which is a challenging task due to (1) the low contrast between polyps and background and (2) the large frame-to-frame variations of polyp size, position, and shape. Our aim is to take advantage of the powerful representation capability of SAM while enabling SAM to effectively harness temporal information of colonoscopic videos and disentangle polyps from background with similar appearances. To achieve this, we propose two new techniques. First, we propose a new semantic disentanglement adapter (SDA) by exploiting amplitude information of the Fourier spectrum to facilitate SAM in more effectively differentiating polyps from background. Second, we propose an innovative spatio-temporal side network (STSN) to provide SAM with spatio-temporal information of videos, thus facilitating SAM in effectively tracking the motion status of polyps. Extensive experiments on SUN-SEG, CVC-612, and CVC-300 demonstrate that our method outperforms state-of-the-art methods. While this work focuses on colonoscopic videos, the proposed method is general enough to be used to analyze other medical videos with similar challenges. Code is available at https://github.com/zhixue-fang/ VPSAM."

Poster
VLAD-BuFF: Burst-aware Fast Feature Aggregation for Visual Place Recognition

Ahmad Khaliq, Ming Xu, Stephen Hausler, Michael J Milford, Sourav Garg

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"Visual Place Recognition (VPR) is a crucial component of many visual localization pipelines for embodied agents. VPR is often formulated as an image retrieval task aimed at jointly learning local features and an aggregation method. The current state-of-the-art VPR methods rely on VLAD aggregation, which can be trained to learn a weighted contribution of features through their soft assignment to cluster centers. However, this process has two key limitations. Firstly, the feature-to-cluster weighting does not account for over-represented repetitive structures within a cluster, e.g., shadows or window panes; this phenomenon is also referred to as the ‘burstiness’ problem, classically solved by discounting repetitive features before aggregation. Secondly, feature to cluster comparisons are compute-intensive for state-of-the-art image encoders with high-dimensional local features. This paper addresses these limitations by introducing VLAD-BuFF with two novel contributions: i) a self-similarity based feature discounting mechanism to learn Burst-aware features within end-to-end VPR training, and ii) Fast Feature aggregation by reducing local feature dimensions specifically through PCA-initialized learnable pre-projection. We benchmark our method on 9 public datasets, where VLAD-BuFF sets a new state of the art. Our method is able to maintain its high recall even for 12× reduced local feature dimensions, thus enabling fast feature aggregation without compromising on recall. Through additional qualitative studies, we show how our proposed weighting method effectively downweights the non-distinctive features. Source code: https://github.com/Ahmedest61/VLAD-BuFF/."

Poster
VITATECS: A Diagnostic Dataset for Temporal Concept Understanding of Video-Language Models

Shicheng Li, Lei Li, Yi Liu, Shuhuai Ren, Yuanxin Liu, Rundong Gao, Xu Sun, Lu Hou

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"The ability to perceive how objects change over time is a crucial ingredient in human intelligence. However, current benchmarks cannot faithfully reflect the temporal understanding abilities of video-language models (VidLMs) due to the existence of static visual shortcuts. To remedy this issue, we present VITATECS, a diagnostic VIdeo-Text dAtaset for the evaluation of TEmporal Concept underStanding. Specifically, we first introduce a fine-grained taxonomy of temporal concepts in natural language in order to diagnose the capability of VidLMs to comprehend different temporal aspects. Furthermore, to disentangle the correlation between static and temporal information, we generate counterfactual video descriptions that differ from the original one only in the specified temporal aspect. We employ a semi-automatic data collection framework using large language models and human-in-the-loop annotation to obtain high-quality counterfactual descriptions efficiently. Evaluation of representative video-language understanding models confirms their deficiency in temporal understanding, revealing the need for greater emphasis on the temporal elements in video-language research. Our dataset is publicly available at https://github.com/lscpku/VITATECS."

Poster
VISAGE: Video Instance Segmentation with Appearance-Guided Enhancement

Hanjung Kim, Jaehyun Kang, Miran Heo, Sukjun Hwang, Seoung Wug Oh, Seon Joo Kim

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"In recent years, online Video Instance Segmentation (VIS) methods have shown remarkable advancement with their powerful query-based detectors. Utilizing the output queries of the detector at the frame-level, these methods achieve high accuracy on challenging benchmarks. However, our observations demonstrate that these methods heavily rely on location information, which often causes incorrect associations between objects. This paper presents that a key axis of object matching in trackers is appearance information, which becomes greatly instructive under conditions where positional cues are insufficient for distinguishing their identities. Therefore, we suggest a simple yet powerful extension to object decoders that explicitly extract embeddings from backbone features and drive queries to capture the appearances of objects, which greatly enhances instance association accuracy. Furthermore, recognizing the limitations of existing benchmarks in fully evaluating appearance awareness, we have constructed a synthetic dataset to rigorously validate our method. By effectively resolving the over-reliance on location information, we achieve state-of-the-art results on YouTube-VIS 2019/2021 and Occluded VIS (OVIS). Code is available at https://github.com/KimHanjung/VISAGE."

Poster
VISA: Reasoning Video Object Segmentation via Large Language Model

Cilin Yan, Haochen Wang, Shilin Yan, Xiaolong Jiang, Yao Hu, Guoliang Kang, Weidi Xie, Efstratios Gavves

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"Existing Video Object Segmentation (VOS) relies on explicit user instructions, such as categories, masks, or short phrases, restricting their ability to perform complex video segmentation requiring reasoning with world knowledge. In this paper, we introduce a new task, Reasoning Video Object Segmentation (ReasonVOS). This task aims to generate a sequence of segmentation masks in response to implicit text queries that require complex reasoning abilities based on world knowledge and video contexts, which is crucial for structured environment understanding and object-centric interactions, pivotal in the development of embodied AI. To tackle ReasonVOS, we introduce VISA (Video-based large language Instructed Segmentation Assistant), to leverage the world knowledge reasoning capabilities of multi-modal LLMs while possessing the ability to segment and track objects in videos with a mask decoder. Moreover, we establish a comprehensive benchmark consisting of 35,074 instruction-mask sequence pairs from 1,042 diverse videos, which incorporates complex world knowledge reasoning into segmentation tasks for instruction-tuning and evaluation purposes of ReasonVOS models. Experiments conducted on 8 datasets demonstrate the effectiveness of VISA in tackling complex reasoning segmentation and vanilla referring segmentation in both video and image domains. The code and dataset are available at https: //github.com/cilinyan/VISA."

Poster
VFusion3D: Learning Scalable 3D Generative Models from Video Diffusion Models

Junlin Han, Filippos Kokkinos, Philip Torr

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"This paper presents a novel method for building scalable 3D generative models utilizing pre-trained video diffusion models. The primary obstacle in developing foundation 3D generative models is the limited availability of 3D data. Unlike images, texts, or videos, 3D data are not readily accessible and are difficult to acquire. This results in a significant disparity in scale compared to the vast quantities of other types of data. To address this issue, we propose using a video diffusion model, trained with extensive volumes of text, images, and videos, as a knowledge source for 3D data. By unlocking its multi-view generative capabilities through fine-tuning, we generate a large-scale synthetic multi-view dataset to train a feed-forward 3D generative model. The proposed model, VFusion3D, trained on nearly 3M synthetic multi-view data, can generate a 3D asset from a single image in seconds and achieves superior performance when compared to current SOTA feed-forward 3D generative models, with users preferring our results over 90% of the time."

Poster
VF-NeRF: Viewshed Fields for Rigid NeRF Registration

Leo Segre, Shai Avidan

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"3D scene registration is a fundamental problem in computer vision that seeks the best 6-DoF alignment between two scenes. This problem was extensively investigated in the case of point clouds and meshes, but there has been relatively limited work regarding Neural Radiance Fields (NeRF). In this paper, we consider the problem of rigid registration between two NeRFs when the position of the original cameras is not given. Our key novelty is the introduction of Viewshed Fields (VF), an implicit function that determines, for each 3D point, how likely it is to be viewed by the original cameras. We demonstrate how VF can help in the various stages of NeRF registration, with an extensive evaluation showing that VF-NeRF achieves SOTA results on various datasets with different capturing approaches such as LLFF and Objaverese. Our code will be made publicly available."

Poster
VEON: Vocabulary-Enhanced Occupancy Prediction

Jilai Zheng, Pin Tang, Zhongdao Wang, Guoqing Wang, Xiangxuan Ren, Bailan Feng, Chao Ma

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"Perceiving the world as 3D occupancy supports embodied agents to avoid collision with any types of obstacle. While open-vocabulary image understanding has prospered recently, how to bind the predicted 3D occupancy grids with open-world semantics still remains under-explored due to limited open-world annotations. Hence, instead of building our model from scratch, we try to blend 2D foundation models, specifically a depth model MiDaS and a semantic model CLIP, to lift the semantics to 3D space, thus fulfilling 3D occupancy. However, building upon these foundation models is not trivial. First, the MiDaS faces the depth ambiguity problem, i.e., it only produces relative depth but fails to estimate bin depth for feature lifting. Second, the CLIP image features lack high-resolution pixel-level information, which limits the 3D occupancy accuracy. Third, open vocabulary is often trapped by the long-tail problem. To address these issues, we propose VEON for Vocabulary-Enhanced Occupancy predictioN by not only assembling but also adapting these foundation models. We first equip MiDaS with a Zoedepth head and low-rank adaptation (LoRA) for relative-metric-bin depth transformation while reserving beneficial depth prior. Then, a lightweight side adaptor network is attached to the CLIP vision encoder to generate high-resolution features for fine-grained 3D occupancy prediction. Moreover, we design a class reweighting strategy to give priority to the tail classes. With only 46M trainable parameters and zero manual semantic labels, VEON achieves 15.14 mIoU on Occ3D-nuScenes, and shows the capability of recognizing objects with open-vocabulary categories, meaning that our VEON is label-efficient, parameter-efficient, and precise enough."

Poster
VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors

Sungwon Hwang, Min Jung Kim, Taewoong Kang, Jayeon Kang, Jaegul Choo

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"Neural rendering-based urban scene reconstruction methods commonly rely on images collected from driving vehicles with cameras facing and moving forward. Although these methods can successfully synthesize from views similar to training camera trajectory, directing the novel view outside the training camera distribution does not guarantee on-par performance. In this paper, we tackle the Extrapolated View Synthesis (EVS) problem by evaluating the reconstructions on views such as looking left, right or downwards with respect to training camera distributions. To improve rendering quality for EVS, we initialize our model by constructing dense LiDAR map, and propose to leverage prior scene knowledge such as surface normal estimator and large-scale diffusion model. Qualitative and quantitative comparisons demonstrate the effectiveness of our methods on EVS. To the best of our knowledge, we are the first to address the EVS problem in urban scene reconstruction. Link to our project page: https://vegs3d.github.io/."

Poster
VCP-CLIP: A visual context prompting model for zero-shot anomaly segmentation

Zhen Qu, Xian Tao, Mukesh Prasad, Fei Shen, Zhengtao Zhang, Xinyi Gong, Guiguang Ding

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"Recently, large-scale vision-language models such as CLIP have demonstrated immense potential in zero-shot anomaly segmentation (ZSAS) task, utilizing a unified model to directly detect anomalies on any unseen product with painstakingly crafted text prompts. However, existing methods often assume that the product category to be inspected is known, thus setting product-specific text prompts, which is difficult to achieve in the data privacy scenarios. Moreover, even the same type of product exhibits significant differences due to specific components and variations in the production process, posing significant challenges to the design of text prompts. In this end, we propose a visual context prompting model (VCP-CLIP) for ZSAS task based on CLIP. The insight behind VCP-CLIP is to employ visual context prompting to activate CLIP’s anomalous semantic perception ability. In specific, we first design a Pre-VCP module to embed global visual information into the text prompt, thus eliminating the necessity for product-specific prompts. Then, we propose a novel Post-VCP module, that adjusts the text embeddings utilizing the fine-grained features of the images. In extensive experiments conducted on 10 real-world industrial anomaly segmentation datasets, VCP-CLIP achieved state-of-the-art performance in ZSAS task. The code is available at https://github.com/xiaozhen228/VCP-CLIP."

Poster
VCD-Texture: Variance Alignment based 3D-2D Co-Denoising for Text-Guided Texturing

Shang Liu, Chaohui Yu, Chenjie Cao, Wen Qian, Fan Wang

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"Recent research on texture synthesis for 3D shapes benefits a lot from dramatically developed 2D text-to-image diffusion models, including inpainting-based and optimization-based approaches. However, these methods ignore the modal gap between the 2D diffusion model and 3D objects, which primarily render 3D objects into 2D images and texture each image separately. In this paper, we revisit the texture synthesis and propose a Variance alignment based 3D-2D Collaborative Denoising framework, dubbed VCD-Texture, to address these issues. Formally, we first unify both 2D and 3D latent feature learning in diffusion self-attention modules with re-projected 3D attention receptive fields. Subsequently, the denoised multi-view 2D latent features are aggregated into 3D space and then rasterized back to formulate more consistent 2D predictions. However, the rasterization process suffers from an intractable variance bias, which is theoretically addressed by the proposed variance alignment, achieving high-fidelity texture synthesis. Moreover, we present an inpainting refinement to further improve the details with conflicting regions. Notably, there is not a publicly available benchmark to evaluate texture synthesis, which hinders its development. Thus we construct a new evaluation set built upon three open-source 3D datasets and propose to use four metrics to thoroughly validate the texturing performance. Comprehensive experiments demonstrate that VCD-Texture achieves superior performance against other counterparts."

Poster
V2X-Real: a Largs-Scale Dataset for Vehicle-to-Everything Cooperative Perception

Hao Xiang, Xin Xia, Zhaoliang Zheng, Runsheng Xu, Letian Gao, Zewei Zhou, XU HAN, Xinkai Ji, Mingxi Li, Zonglin Meng, Li Jin, Mingyue Lei, Zhaoyang Ma, Zihang He, Haoxuan Ma, Yunshuang Yuan, Yingqian Zhao, Jiaqi Ma

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"Recent advancements in Vehicle-to-Everything (V2X) technologies have enabled autonomous vehicles to share sensing information to see through occlusions, greatly boosting the perception capability. However, there are no real-world datasets to facilitate the real V2X cooperative perception research – existing datasets either only support Vehicle-to-Infrastructure cooperation or Vehicle-to-Vehicle cooperation. In this paper, we present V2X-Real, a large-scale dataset that includes a mixture of multiple vehicles and smart infrastructure to facilitate the V2X cooperative perception development with multi-modality sensing data. Our V2X-Real is collected using two connected automated vehicles and two smart infrastructure, which are all equipped with multi-modal sensors including LiDAR sensors and multi-view cameras. The whole dataset contains 33K LiDAR frames and 171K camera data with over 1.2M annotated bounding boxes of 10 categories in very challenging urban scenarios. According to the collaboration mode and ego perspective, we derive four types of datasets for Vehicle-Centric, Infrastructure-Centric, Vehicle-to-Vehicle, and Infrastructure-to-Infrastructure cooperative perception. Comprehensive multi-class multi-agent benchmarks of SOTA cooperative perception methods are provided. The V2X-Real dataset and codebase are available at https://mobility-lab.seas.ucla.edu/v2x-real."

Poster
V-Trans4Style: Visual Transition Recommendation for Video Production Style Adaptation

Pooja Guhan, Tsung-Wei Huang, Guan-Ming Su, Subhadra Gopalakrishnan, Dinesh Manocha

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"We introduce V-Trans4Style, an innovative algorithm tailored for dynamic video content editing needs. It is designed to adapt videos to different production styles like documentaries, dramas, feature films, or a specific YouTube channel’s video-making technique. Our algorithm recommends optimal visual transitions to help achieve this flexibility using a more bottom-up approach. We first employ a transformer-based encoder-decoder network to learn recommending temporally consistent and visually seamless sequences of visual transitions using only the input videos. We then introduce a style conditioning module that leverages this model to iteratively adjust the visual transitions obtained from the decoder through activation maximization. We demonstrate the efficacy of our method through experiments conducted on our newly introduced AutoTransition++ dataset. It is a 6k video version of AutoTransition Dataset that additionally categorizes its videos into different production style categories. Our encoder-decoder model outperforms the state-of-the-art transition recommendation method, achieving improvements of 10% to 80% in Recall@K and mean rank values over baseline. Our style conditioning module results in visual transitions that improve the capture of the desired video production style characteristics by an average of around 12% in comparison to other methods when measured with similarity metrics. We hope that our work serves as a foundation for exploring and understanding video production styles further. [Project Website]"

Poster
V-IRL: Grounding Virtual Intelligence in Real Life

Jihan Yang, Runyu Ding, Ellis L Brown, Xiaojuan Qi, Saining Xie

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"There is a sensory gulf between the Earth that humans inhabit and the digital realms in which modern AI agents are created. To develop AI agents that can sense, think, and act as flexibly as humans in real-world settings, it is imperative to bridge the realism gap between the digital and physical worlds. How can we embody agents in an environment as rich and diverse as the one we inhabit, without the constraints imposed by real hardware and control? Towards this end, we introduce : a platform that enables agents to scalably interact with the real world in a virtual yet realistic environment. Our platform serves as a playground for developing agents that can accomplish various practical tasks and as a vast testbed for measuring progress in capabilities spanning perception, decision-making, and interaction with real-world data across the entire globe. All resources will be open-sourced."

Poster
Using My Artistic Style? You Must Obtain My Authorization

Xiuli Bi, Haowei Liu, Weisheng Li, Bo Liu, Bin Xiao

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"Artistic images typically contain the unique creative styles of artists. However, it is easy to transfer an artist’s style to arbitrary target images using style transfer techniques. To protect styles, some researchers use adversarial attacks to safeguard artists’ artistic style images. Prior methods only considered defending against all style transfer models, but artists may allow specific models to transfer their artistic styles properly. To meet such requirements, we propose an Artistic Style Protection Scheme (ASPS). The scheme utilizes adversarial perturbations to introduce biases in the mean and variance of content and style features extracted by unauthorized models while aligning authorized models’ content and style features. Additionally, it employs pixel-level and feature-level losses to enhance and degrade the output quality of authorized and unauthorized models, respectively. ASPS requires training only once; during usage, there is no need to see any style transfer models again. Meanwhile, it ensures that the visual quality of the authorized model is unaffected by perturbations. Experimental results demonstrate that our method effectively defends against unauthorized models’ indiscriminate use of artistic styles, allowing authorized models to operate normally, thus effectively resolving the issue of controlled authorization regarding artists’ artistic styles. The code is available at https://github.com/CherishL-J/ASPS."

Poster
Urban Waterlogging Detection: A Challenging Benchmark and Large-Small Model Co-Adapter

Suqi Song, Chenxu Zhang, Peng Zhang, Pengkun Li, Fenglong Song, Lei Zhang

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"Urban waterlogging poses a major risk to public safety and infrastructure. Conventional methods using water-level sensors need high-maintenance to hardly achieve full coverage. Recent advances employ surveillance camera imagery and deep learning for detection, yet these struggle amidst scarce data and adverse environmental conditions. In this paper, we establish a challenging Urban Waterlogging Benchmark (UW-Bench) under diverse adverse conditions to advance real-world applications. We propose a Large-Small Model co-adapter paradigm (LSM-adapter), which harnesses the substantial generic segmentation potential of large model and the specific task-directed guidance of small model. Specifically, a Triple-S Prompt Adapter module alongside a Dynamic Prompt Combiner are proposed to generate then merge multiple prompts for mask decoder adaptation. Meanwhile, a Histogram Equalization Adap-ter module is designed to infuse the image specific information for image encoder adaptation. Results and analysis show the challenge and superiority of our developed benchmark and algorithm. Project page: https://github.com/zhang-chenxu/LSM-Adapter"

Poster
Upper-body Hierarchical Graph for Skeleton Based Emotion Recognition in Assistive Driving

Jiehui Wu, Jiansheng Chen, Qifeng Luo, Siqi Liu, Youze Xue, Huimin Ma

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"Emotion recognition plays a crucial role in enhancing the safety and enjoyment of assistive driving experiences. By enabling intelligent systems to perceive and understand human emotions, we can significantly improve human-machine interactions. Current research in emotion recognition emphasizes facial expressions, speech and physiological signals, often overlooking body movement’s expressive potential. Existing most methods, reliant on full-body poses and graph convolutional networks with predetermined adjacency matrices, face challenges in driving scenarios, including limited visibility, restricted movement and imbalanced data distribution, which affect model generalization and accuracy. To overcome these limitations, we introduce an innovative emotion recognition method tailored for assistive driving. Our method leverages upper-body skeleton sequences, overcoming the constraints of full-body pose capture in driving scenario. Our architecture employs an upper-body hierarchical graph (UbH-Graph) to dynamically capture upper-body movement and emotion relationships. We uniquely incorporate class-specific variations during training, balancing feature distribution and enhancing emotion recognition. Our method outperforms existing multimodal approaches on the assistive driving dataset and demonstrates robustness and adaptability on the daily action dataset. Code is available at https://github.com/jerry-wjh/UbH-GCN."

Poster