ECCV 2024 Papers

European Conference on Computer Vision

Decision breakdown

2,386papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2008.4%
  • Poster
    2,18691.6%

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Vision-Language Action Knowledge Learning for Semantic-Aware Action Quality Assessment

Huangbiao Xu, Xiao Ke, Yuezhou Li, Rui Xu, Huanqi Wu, Xiaofeng Lin, Wenzhong Guo

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"Action quality assessment (AQA) is a challenging vision task that requires discerning and quantifying subtle differences in actions from the same class. While recent research has made strides in creating fine-grained annotations for more precise analysis, existing methods primarily focus on coarse action segmentation, leading to limited identification of discriminative action frames. To address this issue, we propose a Vision-Language Action Knowledge Learning approach for action quality assessment, along with a multi-grained alignment framework to understand different levels of action knowledge. In our framework, prior knowledge, such as specialized terminology, is embedded into video-level, stage-level, and frame-level representations via CLIP. We further propose a new semantic-aware collaborative attention module to prevent confusing interactions and preserve textual knowledge in cross-modal and cross-semantic spaces. Specifically, we leverage the powerful cross-modal knowledge of CLIP to embed textual semantics into image features, which then guide action spatial-temporal representations. Our approach can be plug-and-played with existing AQA methods, frame-wise annotations or not. Extensive experiments and ablation studies show that our approach achieves state-of-the-art on four public short and long-term AQA benchmarks: FineDiving, MTL-AQA, JIGSAWS, and Fis-V."

Poster
Visible and Clear: Finding Tiny Objects in Difference Map

Bing Cao, Haiyu Yao, Pengfei Zhu, Qinghua Hu

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"Tiny object detection is one of the key challenges for most generic detectors. The main difficulty lies in extracting effective features of tiny objects. Existing methods usually perform generation-based feature enhancement, which is seriously affected by spurious textures and artifacts, making it difficult to make the tiny-object-specific features visible and clear for detection. To address this issue, we propose a self-reconstructed tiny object detection (SR-TOD) framework. We for the first time introduce a self-reconstruction mechanism in the detection model, and discover the strong correlation between it and the tiny objects. Specifically, we impose a reconstruction head in-between the neck of a detector, constructing a difference map of the reconstructed image and the input, which shows high sensitivity to tiny objects. This inspires us to enhance the weak representations of tiny objects under the guidance of the difference maps. Thus, improving the visibility of tiny objects for the detectors. Building on this, we further develop a Difference Map Guided Feature Enhancement (DGFE) module to make the tiny feature representation more clear. In addition, we further propose a new multi-instance anti-UAV dataset. Extensive experiments demonstrate our effectiveness. The code is available: https://github.com/ Hiyuur/SR-TOD."

Poster
VisFocus: Prompt-Guided Vision Encoders for OCR-Free Dense Document Understanding

Ofir Abramovich*, Niv Nayman, Sharon Fogel, Inbal Lavi, Ron Litman, Shahar Tsiper, Royee Tichauer, Srikar Appalaraju, Shai Mazor, R. Manmatha

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"In recent years, notable advancements have been made in the domain of visual document understanding, with the prevailing architecture comprising a cascade of vision and language models. The text component can either be extracted explicitly with the use of external OCR models in OCR-based approaches, or alternatively, the vision model can be endowed with reading capabilities in OCR-free approaches. Typically, the queries to the model are input exclusively to the language component, necessitating the visual features to encompass the entire document. In this paper, we present VisFocus, an OCR-free method designed to better exploit the vision encoder’s capacity by coupling it directly with the language prompt. To do so, we replace the down-sampling layers with layers that receive the input prompt and allow highlighting relevant parts of the document, while disregarding others. We pair the architecture enhancements with a novel pre-training task, using language masking on a snippet of the document text fed to the visual encoder in place of the prompt, to empower the model with focusing capabilities. Consequently, VisFocus learns to allocate its attention to text patches pertinent to the provided prompt. Our experiments demonstrate that this prompt-guided visual encoding approach significantly improves performance, achieving state-of-the-art results on various benchmarks. *Work done during an internshipemployment at Amazon† Corresponding author: nivnay@amazon.com"

Poster
Viewpoint textual inversion: discovering scene representations and 3D view control in 2D diffusion models

James Burgess, Kuan-Chieh Wang, Serena Yeung-Levy

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"Text-to-image diffusion models generate impressive and realistic images, but do they learn to represent the 3D world from only 2D supervision? We demonstrate that yes, certain 3D scene representations are encoded in the text embedding space of models like Stable Diffusion. Our approach, Viewpoint Neural Textual Inversion (ViewNeTI), is to discover 3D view tokens; these tokens control the 3D viewpoint — the rendering pose in a scene — of generated images. Specifically, we train a small neural mapper to take continuous camera viewpoint parameters and predict a view token (a word embedding). This token conditions diffusion generation via cross-attention to produce images with the desired camera viewpoint. Using ViewNeTI as an evaluation tool, we report two findings: first, the text latent space has a continuous view-control manifold for particular 3D scenes; second, we find evidence for a generalized view-control manifold for all scenes. We conclude that since the view token controls the 3D ‘rendering’ viewpoint, there is likely a scene representation embedded in frozen 2D diffusion models. Finally, we exploit the 3D scene representations for 3D vision tasks, namely, view-controlled text-to-image generation, and novel view synthesis from a single image, where our approach sets state-of-the-art for LPIPS. Code available at https://github.com/jmhb0/view_neti"

Poster
ViewFormer: Exploring Spatiotemporal Modeling for Multi-View 3D Occupancy Perception via View-Guided Transformers

Jinke Li, Xiao He, Chonghua Zhou, Xiaoqiang Cheng, Yang Wen, Dan Zhang

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"3D occupancy, an advanced perception technology for driving scenarios, represents the entire scene without distinguishing between foreground and background by quantifying the physical space into a grid map. The widely adopted projection-first deformable attention, efficient in transforming image features into 3D representations, encounters challenges in aggregating multi-view features due to sensor deployment constraints. To address this issue, we propose our learning-first view attention mechanism for effective multi-view feature aggregation. Moreover, we showcase the scalability of our view attention across diverse multi-view 3D tasks, including map construction and 3D object detection. Leveraging the proposed view attention as well as an additional multi-frame streaming temporal attention, we introduce ViewFormer, a vision-centric transformer-based framework for spatiotemporal feature aggregation. To further explore occupancy-level flow representation, we present FlowOcc3D, a benchmark built on top of existing high-quality datasets. Qualitative and quantitative analyses on this benchmark reveal the potential to represent fine-grained dynamic scenes. Extensive experiments show that our approach significantly outperforms prior state-of-the-art methods. The codes are available at https://github.com/ViewFormerOcc/ViewFormer-Occ."

Poster
View-Consistent Hierarchical 3D Segmentation Using Ultrametric Feature Fields

Haodi He, Colton Stearns, Adam Harley, Leonidas Guibas

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"Large-scale vision foundation models such as Segment Anything (SAM) demonstrate impressive performance in zero-shot image segmentation at multiple levels of granularity. However, these zero-shot predictions are rarely 3D-consistent. As the camera viewpoint changes in a scene, so do the segmentation predictions, as well as the characterizations of “coarse” or “fine” granularity. In this work, we address the challenging task of lifting multi-granular and view-inconsistent image segmentations into a hierarchical and 3D-consistent representation. We learn a novel feature field within a Neural Radiance Field (NeRF) representing a 3D scene, whose segmentation structure can be revealed at different scales by simply using different thresholds on feature distance. Our key idea is to learn an ultrametric feature space, which unlike a Euclidean space, exhibits transitivity in distance-based grouping, naturally leading to a hierarchical clustering. Put together, our method takes view-inconsistent multi-granularity 2D segmentations as input and produces a hierarchy of 3D-consistent segmentations as output. We evaluate our method and several baselines on synthetic datasets with multi-view images and multi-granular segmentation, showcasing improved accuracy and viewpoint-consistency. We additionally provide qualitative examples of our model’s 3D hierarchical segmentations in real world scenes.1 1 The code and dataset are available at: feature_fields https://github.com/hardyho/ultrametric_"

Poster
View-Consistent 3D Editing with Gaussian Splatting

Yuxuan Wang, Xuanyu Yi, Zike Wu, Na Zhao, Long Chen, Hanwang Zhang

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"The advent of 3D Gaussian Splatting (3DGS) has revolutionized 3D editing, offering efficient, high-fidelity rendering and enabling precise local manipulations. Currently, diffusion-based 2D editing models are harnessed to modify multi-view rendered images, which then guide the editing of 3DGS models. However, this approach faces a critical issue of multi-view inconsistency, where the guidance images exhibit significant discrepancies across views, leading to mode collapse and visual artifacts of 3DGS. To this end, we introduce View-consistent Editing (VcEdit), a novel framework that seamlessly incorporates 3DGS into image editing processes, ensuring multi-view consistency in edited guidance images and effectively mitigating mode collapse issues. VcEdit employs two innovative consistency modules: the Cross-attention Consistency Module and the Editing Consistency Module, both designed to reduce inconsistencies in edited images. By incorporating these consistency modules into an iterative pattern, VcEdit proficiently resolves the issue of multi-view inconsistency, facilitating high-quality 3DGS editing across a diverse range of scenes. Further code and video results are released at http://yuxuanw.me/vcedit/."

Poster
View Selection for 3D Captioning via Diffusion Ranking

Tiange Luo, Justin Johnson, Honglak Lee

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"Scalable annotation approaches are crucial for constructing extensive 3D-text datasets, facilitating a broader range of applications. However, existing methods sometimes lead to the generation of hallucinated captions, compromising caption quality. This paper explores the issue of hallucination in 3D object captioning, with a focus on Cap3D [?] method, which renders 3D objects into 2D views for captioning using pre-trained models. We pinpoint a major challenge: certain rendered views of 3D objects are atypical, deviating from the training data of standard image captioning models and causing hallucinations. To tackle this, we present DiffuRank, a method that leverages a pre-trained text-to-3D model to assess the alignment between 3D objects and their 2D rendered views, where the view with high alignment closely represent the object’s characteristics. By ranking all rendered views and feeding the top-ranked ones into GPT4-Vision, we enhance the accuracy and detail of captions, enabling the correction of 200k captions in the Cap3D dataset and extending it to 1 million captions across the entire Objaverse dataset and a portion of the Objaverse-XL high-quality subset. Additionally, our dataset includes 20 rendered images per caption, providing both intrinsic and extrinsic camera details, depth data, and masks, resulting in a total of 60 million PNG images. Beyond datasets, we showcase the adaptability of DiffuRank by applying it to pre-trained text-to-image models for a Visual Question Answering task, where it outperforms the CLIP model."

Poster
Videoshop: Localized Semantic Video Editing with Noise-Extrapolated Diffusion Inversion

Xiang Fan, Anand Bhattad, Ranjay Krishna

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"We introduce , a training-free video editing algorithm for localized semantic edits. allows users to use any editing software, including Photoshop and generative inpainting, to modify the first frame; it automatically propagates those changes, with semantic, spatial, and temporally consistent motion, to the remaining frames. Unlike existing methods that enable edits only through imprecise textual instructions, allows users to add or remove objects, semantically change objects, insert stock photos into videos, etc. with fine-grained control over locations and appearance. We achieve this through image-based video editing by inverting latents with noise extrapolation, from which we generate videos conditioned on the edited image. produces higher quality edits against 6 baselines on 2 editing benchmarks using 10 evaluation metrics."

Poster
VideoStudio: Generating Consistent-Content and Multi-Scene Videos

Fuchen Long, Zhaofan Qiu, Ting Yao, Tao Mei

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"The recent innovations and breakthroughs in diffusion models have significantly expanded the possibilities of generating high-quality videos for the given prompts. Most existing works tackle the single-scene scenario with only one video event occurring in a single background. Extending to generate multi-scene videos nevertheless is not trivial and necessitates to nicely manage the logic in between while preserving the consistent visual appearance of key content across video scenes. In this paper, we propose a novel framework, namely VideoStudio, for consistent-content and multi-scene video generation. Technically, VideoStudio leverages Large Language Models (LLM) to convert the input prompt into comprehensive multi-scene script that benefits from the logical knowledge learnt by LLM. The script for each scene includes a prompt describing the event, the foreground/background entities, as well as camera movement. VideoStudio identifies the common entities throughout the script and asks LLM to detail each entity. The resultant entity description is then fed into a text-to-image model to generate a reference image for each entity. Finally, VideoStudio outputs a multi-scene video by generating each scene video via a diffusion process that takes the reference images, the descriptive prompt of the event and camera movement into account. The diffusion model incorporates the reference images as the condition and alignment to strengthen the content consistency of multi-scene videos. Extensive experiments demonstrate that VideoStudio outperforms the SOTA video generation models in terms of visual quality, content consistency, and user preference. Source code is available at https://github.com/FuchenUSTC/VideoStudio."

Poster
VideoMamba: State Space Model for Efficient Video Understanding

Kunchang Li, Xinhao Li, Yi Wang, Yinan He, Yali Wang, Limin Wang, Yu Qiao

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"Addressing the dual challenges of local redundancy and global dependencies in video understanding, this work innovatively adapts the Mamba to the video domain. The proposed overcomes the limitations of existing 3D convolution neural networks (CNNs) and video transformers. Its linear-complexity operator enables efficient long-term modeling, which is crucial for high-resolution long video understanding. Extensive evaluations reveal ’s four core abilities: (1) Scalability in the visual domain without extensive dataset pretraining, thanks to a novel self-distillation technique; (2) Sensitivity for recognizing short-term actions even with fine-grained motion differences; (3) Superiority in long-term video understanding, showcasing significant advancements over traditional feature-based models; and (4) Compatibility with other modalities, demonstrating robustness in multi-modal contexts. Through these advantages, sets a new benchmark, offering a scalable and efficient solution for comprehensive video understanding."

Poster
VideoMamba: Spatio-Temporal Selective State Space Model

Jinyoung Park, Hee-Seon Kim, Kangwook Ko, Minbeom Kim, Changick Kim

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"We introduce VideoMamba, a novel adaptation of the pure Mamba architecture, specifically designed for video recognition. Unlike transformers that rely on self-attention mechanisms leading to high computational costs by quadratic complexity, VideoMamba leverages Mamba’s linear complexity and selective SSM mechanism for more efficient processing. The proposed Spatio-Temporal Forward and Backward SSM allows the model to effectively capture the complex relationship between non-sequential spatial and sequential temporal information in video. Consequently, VideoMamba is not only resource-efficient but also effective in capturing long-range dependency in videos, demonstrated by competitive performance and outstanding efficiency on a variety of video understanding benchmarks. Our work highlights the potential of VideoMamba as a powerful tool for video understanding, offering a simple yet effective baseline for future research in video analysis."

Poster
VideoClusterNet: Self-Supervised and Adaptive Face Clustering for Videos

Devesh Walawalkar, Pablo Garrido

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"With the rise of digital media content production, the need for analyzing movies and TV series episodes to locate the main cast of characters precisely is gaining importance.Specifically, Video Face Clustering aims to group together detected video face tracks with common facial identities. This problem is very challenging due to the large range of pose, expression, appearance, and lighting variations of a given face across video frames. Generic pre-trained Face Identification (ID) models fail to adapt well to the video production domain, given its high dynamic range content and also unique cinematic style. Furthermore, traditional clustering algorithms depend on hyperparameters requiring individual tuning across datasets. In this paper, we present a novel video face clustering approach that learns to adapt a generic face ID model to new video face tracks in a fully self-supervised fashion. We also propose a parameter-free clustering algorithm that is capable of automatically adapting to the finetuned model’s embedding space for any input video. Due to the lack of comprehensive movie face clustering benchmarks, we also present a first-of-kind movie dataset: MovieFaceCluster. Our dataset is handpicked by film industry professionals and contains extremely challenging face ID scenarios. Experiments show our method’s effectiveness in handling difficult mainstream movie scenes on our benchmark dataset and state-of-the-art performance on traditional TV series datasets."

Poster
VideoAgent: Long-form Video Understanding with Large Language Model as Agent

Xiaohan Wang, Yuhui Zhang, Orr Zohar, Serena Yeung-Levy

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"Long-form video understanding represents a significant challenge within computer vision, demanding a model capable of reasoning over long multi-modal sequences. Motivated by the human cognitive process for long-form video understanding, we emphasize interactive reasoning and planning over the ability to process lengthy visual inputs. We introduce a novel agent-based system, VideoAgent, that employs a large language model as a central agent to iteratively identify and compile crucial information to answer a question, with vision-language foundation models serving as tools to translate and retrieve visual information. Evaluated on the challenging EgoSchema and NExT-QA benchmarks, VideoAgent achieves 54.1% and 71.3% zero-shot accuracy with only 8.4 and 8.2 frames used on average. These results demonstrate superior effectiveness and efficiency of our method over the current state-of-the-art methods, highlighting the potential of agent-based approaches in advancing long-form video understanding."

Poster
VideoAgent: A Memory-augmented Multimodal Agent for Video Understanding

Yue Fan, Xiaojian Ma, Rujie Wu, Yuntao Du, Jiaqi Li, Zhi Gao, Qing Li

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"We explore how reconciling several foundation models (large language models and vision-language models) with a novel unified memory mechanism could tackle the challenging video understanding problem, especially capturing the long-term temporal relations in lengthy videos. In particular, the proposed multimodal agent : 1) constructs a structured memory to store both the generic temporal event descriptions and object-centric tracking states of the video; 2) given an input task query, it employs tools including video segment localization and object memory querying along with other visual foundation models to interactively solve the task, utilizing the zero-shot tool-use ability of LLMs. demonstrates impressive performances on several long-horizon video understanding benchmarks, an average increase of 6.6% on NExT-QA and 26.0% on EgoSchema over baselines, closing the gap between open-sourced models and private counterparts including Gemini 1.5 Pro. The code and demo can be found at https:// videoagent.github.io."

Poster
Video Question Answering with Procedural Programs

Rohan Choudhury, Koichiro Niinuma, Kris Kitani, Laszlo A. Jeni

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"We propose to answer questions about videos by generating short procedural programs that solve visual subtasks to obtain a final answer. We present ˙ which uses a large language model to generate Procedural Video Querying (), such programs from an input question and an API of visual modules in the prompt, then executes them to obtain the output. Recent similar procedural approaches have proven successful for image question answering, but cannot effectively or efficiently answer questions about videos due to their image-centric modules and lack of temporal reasoning ability. We address this by providing ẇith novel modules intended for video understanding, allowing it to generalize to a wide variety of videos with no additional training. As a result, ProViQ can efficiently find relevant moments in long videos, do causal and temporal reasoning, and summarize videos over long time horizons in order to answer complex questions. This code generation framework additionally enables ṫo perform other video tasks beyond question answering, such as multi-object tracking or basic video editing. ȧchieves state-of-the-art results on a diverse range of benchmarks, with improvements of up to 25% on short, long, open-ended, multiple-choice and multimodal video question-answering datasets. Our project page is at https://rccchoudhury.github.io/proviq2023/."

Poster
Video Editing via Factorized Diffusion Distillation

Uriel Singer, Amit Zohar, Yuval Kirstain, Shelly Sheynin, Adam Polyak, Devi Parikh, Yaniv Taigman

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"We introduce , a model that establishes a new state-of-the art in video editing without relying on any supervised video editing data. To develop we separately train an image editing adapter and a video generation adapter, and attach both to the same text-to-image model. Then, to align the adapters towards video editing we introduce a new unsupervised distillation procedure, . This procedure distills knowledge from one or more teachers simultaneously, without any supervised data. We utilize this procedure to teach to edit videos by jointly distilling knowledge to (i) precisely edit each individual frame from the image editing adapter, and (ii) ensure temporal consistency among the edited frames using the video generation adapter. Finally, to demonstrate the potential of our approach in unlocking other capabilities, we align additional combinations of adapters."

Oral
ViPer: Visual Personalization of Generative Models via Individual Preference Learning

Sogand Salehi, Mahdi Shafiei, Roman Bachmann, Teresa Yeo, Amir Zamir

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"Different users find different images generated for the same prompt desirable. This gives rise to personalized image generation which involves creating images aligned with an individual’s visual preference. Current generative models are, however, tuned to produce outputs that appeal to a broad audience are unpersonalized. Using them to generate images aligned with individual users relies on iterative manual prompt engineering by the user which is inefficient and undesirable. We propose to personalize the image generation process by, first, capturing the generic prefernces of the user in a one-time process by inviting them to comment on a small selection of images, explaining why they like or dislike each. Based on these comments, we infer a user’s structured liked and disliked visual attributes, , their visual preference, using a large language model. These attributes are used to guide a text-to-image model toward producing images that are tuned towards the individual user’s visual preference. Through a series of user studies and large language model guided evaluations, we demonstrate that the proposed method results in generations that are well aligned with individual users’ visual preferences. Our code and model weights are open sourced at ."

Poster
ViLA: Efficient Video-Language Alignment for Video Question Answering

Xijun Wang, Junbang Liang, Chun-Kai Wang, Kenan Deng, Yu Lou, Ming C Lin, Shan Yang

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"We propose an efficient Video-Language Alignment (ViLA) network. Our ViLA model addresses both efficient frame sampling and effective cross-modal alignment in a unified way. In our ViLA network, we design a new learnable text-guided Frame-Prompter together with a cross-modal distillation (QFormer-Distiller) module. Pre-trained large image-language models have shown promising results on problems such as visual question answering (VQA). However, how to efficiently and effectively sample video frames when adapting pre-trained large image-language model to video-language alignment is still the major challenge. Compared with prior work, our ViLA model demonstrates the capability of selecting key frames with critical contents, thus improving the video-language alignment accuracy while reducing the inference latency (+3.3% on NExT-QA Temporal with 3.0× speed up). Overall, our ViLA network outperforms the state-of-the-art methods on the video question-answering benchmarks: +4.6% on STAR Interaction, +2.2% on STAR average with 3.0× speed up, ours 2-frames out-perform SeViLA 4-frames on the VLEP dataset with 4.2× speed-up. Code will be available at https://github.com/xijun-cs/ViLA."

Poster
ViGoR: Improving Visual Grounding of Large Vision Language Models with Fine-Grained Reward Modeling

Siming Yan, Min Bai, Weifeng Chen, Xiong Zhou, Qixing Huang, Li Erran Li

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"By combining natural language understanding, generation capabilities, and breadth of knowledge of large language models with image perception, recent large vision language models (LVLMs) have shown unprecedented visual reasoning capabilities. However, the generated text often suffers from inaccurate grounding in the visual input, resulting in errors such as hallucination of nonexistent scene elements, missing significant parts of the scene, and inferring incorrect attributes of and relationships between objects. To address these issues, we introduce a novel framework, ViGoR (Visual Grounding Through Fine-Grained Reward Modeling) that utilizes fine-grained reward modeling to significantly enhance the visual grounding of LVLMs over pre-trained baselines. This improvement is efficiently achieved using much cheaper human evaluations instead of full supervisions, as well as automated methods. We show the effectiveness of our approach through a variety of evaluation methods and benchmarks. Additionally, we released our human annotation (https://github.com/amazon-science/vigor) comprising 15,440 images and generated text pairs with fine-grained evaluations to contribute to related research in the community."

Poster