ECCV 2024 Papers

European Conference on Computer Vision

Decision breakdown

2,386papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2008.4%
  • Poster
    2,18691.6%

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Multi-Sentence Grounding for Long-term Instructional Video

Zeqian Li, Qirui Chen, Tengda Han, Ya Zhang, Yan Feng Wang, Weidi Xie

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"In this paper, we aim to establish an automatic, scalable pipeline for denoising the large-scale instructional dataset and construct a high-quality video-text dataset with multiple descriptive steps supervision, named HowToStep. We make the following contributions: (i) improving the quality of sentences in dataset by upgrading ASR systems to reduce errors from speech recognition and prompting a large language model to transform noisy ASR transcripts into descriptive steps; (ii) proposing a Transformer-based architecture with all texts as queries, iteratively attending to the visual features, to temporally align the generated steps to corresponding video segments. To measure the quality of our curated datasets, we train models for the task of multi-sentence grounding on it, i.e., given a long-form video, and associated multiple sentences, to determine their corresponding timestamps in the video simultaneously, as a result, the model shows superior performance on a series of multi-sentence grounding tasks, surpassing existing state-of-the-art methods by a significant margin on three public benchmarks, namely, 9.0% on HT-Step, 5.1% on HTM-Align and 1.9% on CrossTask. All codes, models, and the resulting dataset have been publicly released."

Poster
Multi-RoI Human Mesh Recovery with Camera Consistency and Contrastive Losses

Yongwei Nie, Changzhen Liu, Chengjiang Long, Qing Zhang, Guiqing Li, Hongmin Cai

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"Besides a 3D mesh, Human Mesh Recovery (HMR) methods usually need to estimate a camera for computing 2D reprojection loss. Previous approaches may encounter the following problem: both the mesh and camera are not correct but the combination of them can yield a low reprojection loss. To alleviate this problem, we define multiple RoIs (region of interest) containing the same human and propose a multiple-RoI-based HMR method. Our key idea is that with multiple RoIs as input, we can estimate multiple local cameras and have the opportunity to design and apply additional constraints between cameras to improve the accuracy of the cameras and, in turn, the accuracy of the corresponding 3D mesh. To implement this idea, we propose a RoI-aware feature fusion network by which we estimate a 3D mesh shared by all RoIs as well as local cameras corresponding to the RoIs. We observe that local cameras can be converted to the camera of the full image through which we construct a local camera consistency loss as the additional constraint imposed on local cameras. Another benefit of introducing multiple RoIs is that we can encapsulate our network into a contrastive learning framework and apply a contrastive loss to regularize the training of our network. Experiments demonstrate the effectiveness of our multi-RoI HMR method and superiority to recent prior arts. Our code is available at https://github.com/CptDiaos/Multi-RoI."

Poster
Multi-Person Pose Forecasting with Individual Interaction Perceptron and Prior Learning

Peng Xiao, Yi Xie, Xuemiao Xu, Weihong Chen, Huaidong Zhang

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"Human Pose Forecasting is a major problem in human intention comprehension that can be addressed through learning the historical poses via deep methods. However, existing methods often lack the modeling of the person’s role in the event in multi-person scenes. This leads to limited performance in complicated scenes with variant interactions happening at the same time. In this paper, we introduce the Interaction-Aware Pose Forecasting Transformer (IAFormer) framework to better learn the interaction features. With the key insight that the event often involves only part of the people in the scene, we designed the Interaction Perceptron Module (IPM) to evaluate the human-to-event interaction level. With the interaction evaluation, the human-independent features are extracted with the attention mechanism for interaction-aware forecasting. In addition, an Interaction Prior Learning Module (IPLM) is presented to learn and accumulate prior knowledge of high-frequency interactions, encouraging semantic pose forecasting rather than simple trajectory pose forecasting. We conduct experiments using datasets such as CMU-Mocap, UMPM, CHI3D, Human3.6M, and synthesized crowd datasets. The results demonstrate that our method significantly outperforms state-of-the-art approaches considering scenarios with varying numbers of people. Code is available at purplehttps: //github.com/ArcticPole/IAFormer"

Poster
Multi-Modal Video Dialog State Tracking in the Wild

Adnen Abdessaied, Lei Shi, Andreas Bulling

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"We present figures/mixeri con.pdf −−anovelvideodialogmodeloperatingoveragenericmulti− modalstatetrackingscheme.Currentmodelsthatclaimtoperf ormmulti−modalstatetrackingf allshortintwoma (1)T heyeithertrackonlyonemodality(mostlythevisualinput)or(2)theytargetsyntheticdatasetsthatdonotref lec worldin−the−wildscenarios.Ourmodeladdressesthesetwolimitationsinanattempttoclosethiscrucialresearch modalgraphstructurelearningmethod.Subsequently, thelearnedlocalgraphsandf eaturesareparsedtogethertof grainedgraphnodef eaturesareusedtoenhancethehiddenstatesof thebackboneV ision− LanguageM odel(V LM ). achievesnewstate−of −the−artresultsonfivechallengingbenchmarks."

Poster
Multi-Memory Matching for Unsupervised Visible-Infrared Person Re-Identification

Jiangming Shi, Xiangbo Yin, Yeyun Chen, Yachao Zhang, Zhizhong Zhang, Yuan Xie, Yanyun Qu

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"Unsupervised visible-infrared person re-identification (USL-VI-ReID) is a promising yet highly challenging retrieval task. The key challenges in USL-VI-ReID are to accurately generate pseudo-labels and establish pseudo-label correspondences across modalities without relying on any prior annotations. Recently, clustered pseudo-label methods have gained more attention in USL-VI-ReID. However, most existing methods don’t fully exploit the intra-class nuances, as they simply utilize a single memory that represents an identity to establish cross-modality correspondences, resulting in noisy cross-modality correspondences. To address the problem, we propose a Multi-Memory Matching (MMM) framework for USL-VI-ReID. We first design a simple yet effective Cross-Modality Clustering (CMC) module to generate the pseudo-labels through clustering together both two modality samples. To associate cross-modality clustered pseudo-labels, we design a Multi-Memory Learning and Matching (MMLM) module, ensuring that optimization explicitly focuses on the nuances of individual perspectives and establishes reliable cross-modality correspondences. Finally, we design a Soft Cluster-level Alignment (SCA) loss to narrow the modality gap while mitigating the effect of noisy pseudo-labels through a soft many-to-many alignment strategy. Extensive experiments on the public SYSU-MM01 and RegDB datasets demonstrate the reliability of the established cross-modality correspondences and the effectiveness of MMM."

Poster
Multi-Label Cluster Discrimination for Visual Representation Learning

Xiang An, Kaicheng Yang, Xiangzi Dai, Ziyong Feng, Jiankang Deng

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"Contrastive Language Image Pre-training (CLIP) has recently demonstrated success across various tasks due to superior feature representation empowered by image-text contrastive learning. However, the instance discrimination method used by CLIP can hardly encode the semantic structure of training data. To handle this limitation, cluster discrimination has been proposed through iterative cluster assignment and classification. Nevertheless, most cluster discrimination approaches only define a single pseudo-label for each image, neglecting multi-label signals in the image. In this paper, we propose a novel Multi-Label Cluster Discrimination method named MLCD to enhance representation learning. In the clustering step, we first cluster the large-scale LAION-400M dataset into one million centers based on off-the-shelf embedding features. Considering that natural images frequently contain multiple visual objects or attributes, we select the multiple closest centers as auxiliary class labels. In the discrimination step, we design a novel multi-label classification loss, which elegantly separates losses from positive classes and negative classes, and alleviates ambiguity on decision boundary. We validate the proposed multi-label cluster discrimination method with experiments on different scales of models and pre-training datasets. Experimental results show that our method achieves state-of-the-art performance on multiple downstream tasks including linear probe, zero-shot classification, and image-text retrieval."

Poster
Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot

Fabien Baradel, Thomas Lucas, Matthieu Armando, Salma Galaaoui, Romain Brégier, Philippe Weinzaepfel, Gregory Rogez

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"We present , a strong model for multi-person 3D human mesh recovery from a single RGB image. Predictions encompass the whole body, , including hands and facial expressions, using the SMPL-X parametric model and 3D location in the camera coordinate system. Our model detects people by predicting coarse 2D heatmaps of person locations, using features produced by a standard Vision Transformer (ViT) backbone. It then predicts their whole-body pose, shape and 3D location using a new cross-attention module called the Human Prediction Head (HPH), with one query attending to the entire set of features for each detected person. As direct prediction of fine-grained hands and facial poses in a single shot, , without relying on explicit crops around body parts, is hard to learn from existing data, we introduce , the dataset, containing humans close to the camera with diverse hand poses. We show that incorporating it into the training data further enhances predictions, particularly for hands. also optionally accounts for camera intrinsics, if available, by encoding camera ray directions for each image token. This simple design achieves strong performance on whole-body and body-only benchmarks simultaneously: a ViT-S backbone on 448×448 images already yields a fast and competitive model, while larger models and higher resolutions obtain state-of-the-art results."

Poster
Multi-Granularity Sparse Relationship Matrix Prediction Network for End-to-End Scene Graph Generation

Lei Wang, Zejian Yuan, Badong Chen

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"Current end-to-end Scene Graph Generation (SGG) relies solely on visual representations to separately detect sparse relations and entities in an image. This leads to the issue where the predictions of entities do not contribute to the prediction of relations, necessitating post-processing to assign corresponding subjects and objects to the predicted relations. In this paper, we introduce a sparse relationship matrix that bridges entity detection and relation detection. Our approach not only eliminates the need for relation matching, but also leverages the semantics and positional information of predicted entities to enhance relation prediction. Specifically, a multi-granularity sparse relationship matrix prediction network is proposed, which utilizes three gated pooling modules focusing on filtering negative samples at different granularities, thereby obtaining a sparse relationship matrix containing entity pairs most likely to form relations. Finally, a set of sparse, most probable subject-object pairs can be constructed and used for relation decoding. Experimental results on multiple datasets demonstrate that our method achieves a new state-of-the-art overall performance. Our code is available at https://github.com/wanglei0618/Mg-RMPN."

Poster
MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model

Wenxun Dai, Ling-Hao Chen, Jingbo Wang, Jinpeng Liu, Bo Dai, Yansong Tang

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"This work introduces MotionLCM, extending controllable motion generation to a real-time level. Existing methods for spatial-temporal control in text-conditioned motion generation suffer from significant runtime inefficiency. To address this issue, we first propose the motion latent consistency model (MotionLCM) for motion generation, building upon the latent diffusion model [?]. By adopting one-step (or few-step) inference, we further improve the runtime efficiency of the motion latent diffusion model for motion generation. To ensure effective controllability, we incorporate a motion ControlNet within the latent space of MotionLCM and enable explicit control signals (e.g., initial poses) in the vanilla motion space to control the generation process directly, similar to controlling other latent-free diffusion models [?, ?] for motion generation. By employing these techniques, our approach can generate human motions with text and control signals in real-time. Experimental results demonstrate the remarkable generation and controlling capabilities of MotionLCM while maintaining real-time runtime efficiency."

Poster
MotionChain: Conversational Motion Controllers via Multimodal Prompts

Biao Jiang, Xin Chen, Chi Zhang, Fukun Yin, Zhuoyuan Li, Gang Yu, Jiayuan Fan

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"Recent advancements in language models have demonstrated their adeptness in conducting multi-turn dialogues and retaining conversational context. However, this proficiency remains largely unexplored in other multimodal generative models, particularly in human motion models. By integrating multi-turn conversations in controlling continuous virtual human movements, generative human motion models can achieve an intuitive and step-by-step process of human task execution for humanoid robotics, game agents, or other embodied systems. In this work, we present MotionChain, a conversational human motion controller that generates continuous and long-term human motion through multimodal prompts. Specifically, MotionChain consists of multi-modal tokenizers that transform various data types such as text, image, and motion, into discrete tokens, coupled with a Vision-Motion-aware Language model. By leveraging large-scale language, vision-language, and vision-motion data to assist motion-related generation tasks, MotionChain thus comprehends each instruction in multi-turn conversation and generates human motions followed by these prompts. Extensive experiments validate the efficacy of MotionChain, demonstrating state-of-the-art performance in conversational motion generation, as well as more intuitive manners of controlling and interacting with virtual humans."

Poster
Motion-prior Contrast Maximization for Dense Continuous-Time Motion Estimation

Friedhelm Hamann, Ziyun Wang, Ioannis Asmanis, Kenneth Chaney, Guillermo Gallego, Kostas Daniilidis

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"Current optical flow and point-tracking methods rely heavily on synthetic datasets. Event cameras are novel vision sensors with advantages in challenging visual conditions, but state-of-the-art frame-based methods cannot be easily adapted to event data due to the limitations of current event simulators. We introduce a novel self-supervised loss combining the Contrast Maximization framework with a non-linear motion prior in the form of pixel-level trajectories and propose an efficient solution to solve the high-dimensional assignment problem between non-linear trajectories and events. Their effectiveness is demonstrated in two scenarios: In dense continuous-time motion estimation, our method improves the zero-shot performance of a synthetically trained model on the real-world dataset EVIMO2 by 29%. In optical flow estimation, our method elevates a simple UNet to achieve state-of-the-art performance among self-supervised methods on the DSEC optical flow benchmark. Our code is available at https: //github.com/tub-rip/MotionPriorCMax."

Poster
Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modeling

Jaehyeok Kim, Dongyoon Wee, Dan Xu

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"This paper introduces Motion-oriented Compositional Neu-ral Radiance Fields (MoCo-NeRF), a framework designed to perform free-viewpoint rendering of monocular human videos via novel non-rigid motion modeling approach. In the context of dynamic clothed humans, complex cloth dynamics generate non-rigid motions that are intrinsically distinct from skeletal articulations and critically important for the rendering quality. The conventional approach models non-rigid motions as spatial (3D) deviations in addition to skeletal transformations. However, it is either time-consuming or challenging to achieve optimal quality due to its high learning complexity without a direct supervision. To target this problem, we propose a novel approach of modeling non-rigid motions as radiance residual fields to benefit from more direct color supervision in the rendering and utilize the rigid radiance fields as a prior to reduce the complexity of the learning process. Our approach utilizes a single multiresolution hash encoding (MHE) to concurrently learn the canonical T-pose representation from rigid skeletal motions and the radiance residual field for non-rigid motions. Additionally, to further improve both training efficiency and usability, we extend MoCo-NeRF to support simultaneous training of multiple subjects within a single framework, thanks to our effective design for modeling non-rigid motions. This scalability is achieved through the integration of a global MHE and learnable identity codes in addition to multiple local MHEs. We present extensive results on ZJU-MoCap and MonoCap, clearly demonstrating state-of-the-art performance in both single- and multi-subject settings. The code and model will be made publicly available at the project page: https://stevejaehyeok.github.io/publications/moco-nerf."

Poster
Motion-Guided Latent Diffusion for Temporally Consistent Real-world Video Super-resolution

Xi Yang, Chenhang HE, Jianqi Ma, Lei Zhang

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"Real-world low-resolution (LR) videos have diverse and complex degradations, imposing great challenges on video super-resolution (VSR) algorithms to reproduce their high-resolution (HR) counterparts with high quality. Recently, the diffusion models have shown compelling performance in generating realistic details for image restoration tasks. However, the diffusion process has randomness, making it hard to control the contents of restored images. This issue becomes more serious when applying diffusion models to VSR tasks because temporal consistency is crucial to the perceptual quality of videos. In this paper, we propose an effective real-world VSR algorithm by leveraging the strength of pre-trained latent diffusion models. To ensure the content consistency among adjacent frames, we exploit the temporal dynamics in LR videos to guide the diffusion process by optimizing the latent sampling path with a motion-guided loss, ensuring that the generated HR video maintains a coherent and continuous visual flow. To further mitigate the discontinuity of generated details, we insert temporal module to the decoder and fine-tune it with an innovative sequence-oriented loss. The proposed motion-guided latent diffusion (MGLD) based VSR algorithm achieves significantly better perceptual quality than state-of-the-arts on real-world VSR benchmark datasets, validating the effectiveness of the proposed model design and training strategies. Codes and models are available at https://github.com/IanYeung/MGLD-V"

Poster
Motion and Structure from Event-based Normal Flow

Zhongyang Ren, Bangyan Liao, Delei Kong, Jinghang Li, Peidong Liu, Laurent Kneip, Guillermo Gallego, Yi Zhou

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"Recovering the camera motion and scene geometry from visual data is a fundamental problem in computer vision. Its success in conventional (frame-based) vision is attributed to the maturity of feature extraction, data association and multi-view geometry. The emergence of asynchronous (event-based) cameras calls for new approaches that use raw event data as input to solve this fundamental problem. State-of-the-art solutions typically infer data association implicitly by iteratively reversing the event data generation process. However, the nonlinear nature of these methods limits their applicability in real-time tasks, and the constant-motion assumption leads to unstable results under agile motion. To this end, we reformulate the problem in a way that aligns better with the differential working principle of event cameras. We show that event-based normal flow can be used, via the proposed geometric error term, as an alternative to the full (optical) flow in solving a family of geometric problems that involve instantaneous first-order kinematics and scene geometry. Furthermore, we develop a fast linear solver and a continuous-time nonlinear solver on top of the proposed geometric error term. Experiments on both synthetic and real data show the superiority of our linear solver in terms of accuracy and efficiency, and its practicality as an initializer for previous nonlinear solvers. Besides, our continuous-time non-linear solver exhibits exceptional capabilities in accommodating sudden variations in motion since it does not rely on the constant-motion assumption. Our project page can be found at https://nail-hnu.github.io/EvLinearSolver/."

Poster
Motion Mamba: Efficient and Long Sequence Motion Generation

Zeyu Zhang, Akide Liu, Ian Reid, Richard Hartley, Bohan Zhuang, Hao Tang

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"Human motion generation stands as a significant pursuit in generative computer vision, while achieving long-sequence and efficient motion generation remains challenging. Recent advancements in state space models (SSMs), notably Mamba, have showcased considerable promise in long sequence modeling with an efficient hardware-aware design, which appears to be a significant direction upon building motion generation model. Nevertheless, adapting SSMs to motion generation faces hurdles since the lack of a specialized design architecture to model motion sequence. To address these challenges, we propose Motion Mamba, a simple yet efficient approach that presents the pioneering motion generation model utilized SSMs. Specifically, we design a Hierarchical Temporal Mamba (HTM) block to process temporal data by ensemble varying numbers of isolated SSM modules across a symmetric U-Net architecture aimed at preserving motion consistency between frames. We also design a Bidirectional Spatial Mamba (BSM) block to bidirectionally process latent poses, to enhance accurate motion generation within a temporal frame. Our proposed method achieves up to 50% FID improvement and up to 4 times faster on the HumanML3D and KIT-ML datasets compared to the previous best diffusion-based method, which demonstrates strong capabilities of high-quality long sequence motion modeling and real-time human motion generation."

Poster
Motion Keyframe Interpolation for Any Human Skeleton using Point Cloud-based Human Motion Data Homogenisation

Clinton A Mo, Kun Hu, Chengjiang Long, Dong Yuan, Zhiyong Wang

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"In the character animation field, modern supervised keyframe interpolation models have demonstrated exceptional performance in constructing natural human motions from sparse pose definitions. As supervised models, large motion datasets are necessary to facilitate the learning process; however, since motion is represented with fixed hierarchical skeletons, such datasets are incompatible for skeletons outside the datasets’ native configurations. Consequently, the expected availability of a motion dataset for desired skeletons severely hinders the feasibility of learned interpolation in practice. To combat this limitation, we propose Point Cloud-based Motion Representation Learning (PC-MRL), an unsupervised approach to enabling cross-compatibility between skeletons for motion interpolation learning. PC-MRL consists of a skeleton obfuscation strategy using temporal point cloud sampling, and an unsupervised skeleton reconstruction method from point clouds. We devise a temporal point-wise K-nearest neighbors loss for unsupervised learning. Moreover, we propose First-frame Offset Quaternion (FOQ) and Rest Pose Augmentation (RPA) strategies to overcome necessary limitations of our unsupervised point cloud-to-skeletal motion process. Comprehensive experiments demonstrate the effectiveness of PC-MRL in motion interpolation for desired skeletons without supervision from native datasets."

Poster
Motion Aware Event Representation-driven Image Deblurring

Zhijing Sun, Xueyang Fu, Longzhuo Huang, Aiping Liu, Zheng-Jun Zha

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"Traditional image deblurring struggles with high-quality reconstruction due to limited motion data from single blurred images. Excitingly, the high-temporal resolution of event cameras records motion more precisely in a different modality, transforming image deblurring. However, many event camera-based methods, which only care about the final value of the polarity accumulation, ignore the influence of the absolute intensity change where events generate so fall short in perceiving motion patterns and effectively aiding image reconstruction. To overcome this, in this work, we propose a new event preprocessing technique that accumulates the deviation from the initial moment each time the event is updated. This process can distinguish the order of events to improve the perception of object motion patterns. To complement our proposed event representation, we create a recurrent module designed to meticulously extract motion features across local and global time scales. To further facilitate the event feature and image feature integration, which assists in image reconstruction, we develop a bi-directional feature alignment and fusion module. This module works to lessen inter-modal inconsistencies. Our approach has been thoroughly tested through rigorous experiments carried out on several datasets with different distributions. These trials have delivered promising results, with our method achieving top-tier performance in both quantitative and qualitative assessments. Code is available at https://github.com/ZhijingS/DA event deblur."

Poster
Monocular Occupancy Prediction for Scalable Indoor Scenes

Hongxiao Yu, Yuqi Wang, Yuntao Chen, Zhaoxiang Zhang

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"Camera-based 3D occupancy prediction has recently garnered increasing attention in outdoor driving scenes. However, research in indoor scenes remains relatively unexplored. The core differences in indoor scenes lie in the complexity of scene scale and the variance in object size. In this paper, we propose a novel method, named , for predicting indoor scene occupancy using monocular images. harnesses the advantages of a pretrained depth model to achieve accurate depth predictions. Furthermore, we introduce the Dual Feature Line of Sight Projection (D-FLoSP) module within , which enhances the learning of 3D voxel features. To foster further research in this domain, we introduce Occ-ScanNet, a large-scale occupancy benchmark for indoor scenes. With a dataset size 40 times larger than the NYUv2 dataset, it facilitates future scalable research in indoor scene analysis. Experimental results on both NYUv2 and Occ-ScanNet demonstrate that our method achieves state-of-the-art performance. The dataset and code are made publicly at https://github.com/hongxiaoy/ ISO.git."

Poster
MonoWAD: Weather-Adaptive Diffusion Model for Robust Monocular 3D Object Detection

Youngmin Oh, Hyung-Il Kim, Seong Tae Kim, Jung Uk Kim

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"Monocular 3D object detection is an important challenging task in autonomous driving. Existing methods mainly focus on performing 3D detection in ideal weather conditions, characterized by scenarios with clear and optimal visibility. However, the challenge of autonomous driving requires the ability to handle changes in weather conditions, such as foggy weather, not just clear weather. We introduce MonoWAD, a novel weather-robust monocular 3D object detector with a weather-adaptive diffusion model. It contains two components: (1) the weather codebook to memorize the knowledge of the clear weather and generate a weather-reference feature for any input, and (2) the weather-adaptive diffusion model to enhance the feature representation of the input feature by incorporating a weather-reference feature. This serves an attention role in indicating how much improvement is needed for the input feature according to the weather conditions. To achieve this goal, we introduce a weather-adaptive enhancement loss to enhance the feature representation under both clear and foggy weather conditions. Extensive experiments under various weather conditions demonstrate that MonoWAD achieves weather-robust monocular 3D object detection. The code and dataset are released at https://github.com/VisualAIKHU/MonoWAD."

Poster
MonoTTA: Fully Test-Time Adaptation for Monocular 3D Object Detection

Hongbin Lin, Yifan Zhang, Shuaicheng Niu, Shuguang Cui, Zhen Li

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"Monocular 3D object detection (Mono 3Det) aims to identify 3D objects from a single RGB image. However, existing methods often assume training and test data follow the same distribution, which may not hold in real-world test scenarios. To address the out-of-distribution (OOD) problems, we explore a new adaptation paradigm for Mono 3Det, termed Fully Test-time Adaptation which aims to adapt a well-trained model to unlabeled test data by handling potential data distribution shifts at test time. However, applying this paradigm in Mono 3Det poses significant challenges due to OOD test data causing a remarkable decline in object detection scores. This decline conflicts with the pre-defined score thresholds of existing detection methods, leading to severe object omissions (, rare positive detections and many false negatives). Consequently, the limited positive detection and plenty of noisy predictions cause test-time adaptation to fail in Mono 3Det. To handle this problem, we propose a novel Monocular Test-Time Adaptation (MonoTTA) method, based on two new strategies. 1) Reliability-driven adaptation: we empirically find that high-score objects are still reliable and the optimization of high-score objects can enhance confidence across all detections. Thus, we devise a self-adaptive strategy to identify reliable objects for model adaptation, which discovers potential objects and alleviates omissions. 2) Noise-guard adaptation: since high-score objects may be scarce, we develop a negative regularization term to exploit the numerous low-score objects via negative learning, preventing overfitting to noise and trivial solutions. Experimental results show that brings significant performance gains for Mono 3Det models in OOD test scenarios, approximately 190% gains by average on KITTI and 198% gains on nuScenes. The source code is now available at redHongbin98/MonoTTA."

Poster