ECCV 2024 Papers

European Conference on Computer Vision

Decision breakdown

2,386papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2008.4%
  • Poster
    2,18691.6%

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On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy

Letian Huang, Jiayang Bai, Jie Guo, Yuanqi Li, Yanwen Guo

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"3D Gaussian Splatting has garnered extensive attention and application in real-time neural rendering. Concurrently, concerns have been raised about the limitations of this technology in aspects such as point cloud storage, performance, and robustness in sparse viewpoints, leading to various improvements. However, there has been a notable lack of attention to the fundamental problem of projection errors introduced by the local affine approximation inherent in the splatting itself, and the consequential impact of these errors on the quality of photo-realistic rendering. This paper addresses the projection error function of 3D Gaussian Splatting, commencing with the residual error from the first-order Taylor expansion of the projection function. The analysis establishes a correlation between the error and the Gaussian mean position. Subsequently, leveraging function optimization theory, this paper analyzes the function’s minima to provide an optimal projection strategy for Gaussian Splatting referred to Optimal Gaussian Splatting, which can accommodate a variety of camera models. Experimental validation further confirms that this projection methodology reduces artifacts, resulting in a more convincingly realistic rendering."

Poster
On the Approximation Risk of Few-Shot Class-Incremental Learning

Xuan Wang, Zhong Ji, Xiyao Liu, Yanwei Pang, Jungong Han

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"Few-Shot Class-Incremental Learning (FSCIL) aims to learn new concepts with few training samples while preserving previously acquired knowledge. Although promising performance has been achieved, there remains an underexplored aspect regarding the basic statistical principles underlying FSCIL. Therefore, we thoroughly explore the approximation risk of FSCIL, encompassing both transfer and consistency risks. By tightening the upper bounds of these risks, we derive practical guidelines for designing and training FSCIL models. These guidelines include (1) expanding training datasets for base classes, (2) preventing excessive focus on specific features, (3) optimizing classification margin discrepancy, and (4) ensuring unbiased classification across both base and novel classes. Leveraging these insights, we conduct comprehensive experiments to validate our principles, achieving state-of-the-art performance on three FSCIL benchmark datasets. Code is available at https://github.com/xwangrs/Approximation_FSCIL-ECCV2024. git."

Poster
On Spectral Properties of Gradient-based Explanation Methods

Amir Mehrpanah, Erik Englesson, Hossein Azizpour

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"Understanding the behavior of deep networks is crucial to increase our confidence in their results. Despite an extensive body of work for explaining their predictions, researchers have faced reliability issues, which can be attributed to insufficient formalism. In our research, we adopt novel probabilistic and spectral perspectives to formally analyze explanation methods. Our study reveals a pervasive spectral bias stemming from the use of gradient, and sheds light on some common design choices that have been discovered experimentally, in particular, the use of squared gradient and input perturbation. We further characterize how the choice of perturbation hyperparameters in explanation methods, such as SmoothGrad, can lead to inconsistent explanations and introduce two remedies based on our proposed formalism: (i) a mechanism to determine a standard perturbation scale, and (ii) an aggregation method which we call SpectralLens. Finally, we substantiate our theoretical results through quantitative evaluations."

Poster
On Pretraining Data Diversity for Self-Supervised Learning

Hasan Abed Al Kader Hammoud, Tuhin Das, Fabio Pizzati, Philip Torr, Adel Bibi, Bernard Ghanem

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"We explore the impact of training with more diverse datasets, characterized by the number of unique samples, on the performance of self-supervised learning (SSL) under a fixed computational budget. Our findings demonstrate that increasing pretraining data diversity enhances SSL performance, albeit only when the distribution distance to the downstream data is minimal. Notably, even with an exceptionally large pretraining data diversity achieved through methods like web crawling or diffusion-generated data, among other ways, the distribution shift remains a challenge. Our experiments are comprehensive with seven SSL methods using large-scale datasets such as ImageNet and YFCC100M amounting to over 200 GPU days. The code and trained models will be available at https://github.com/hammoudhasan/DiversitySSL."

Poster
On Learning Discriminative Features from Synthesized Data for Self-Supervised Fine-Grained Visual Recognition

Zihu Wang*, Lingqiao Liu, Scott Ricardo Figueroa Weston, Samuel Tian, Peng Li

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"Self-Supervised Learning (SSL) has become a prominent approach for acquiring visual representations across various tasks, yet its application in fine-grained visual recognition (FGVR) is challenged by the intricate task of distinguishing subtle differences between categories. To overcome this, we introduce an novel strategy that boosts SSL’s ability to extract critical discriminative features vital for FGVR. This approach creates synthesized data pairs to guide the model to focus on discriminative features critical for FGVR during SSL. We start by identifying non-discriminative features using two main criteria: features with low variance that fail to effectively separate data and those deemed less important by Grad-CAM induced from the SSL loss. We then introduce perturbations to these non-discriminative features while preserving discriminative ones. A decoder is employed to reconstruct images from both perturbed and original feature vectors to create data pairs. An encoder is trained on such generated data pairs to become invariant to variations in non-discriminative dimensions while focusing on discriminative features, thereby improving the model’s performance in FGVR tasks. We demonstrate the promising FGVR performance of the proposed approach through extensive evaluation on a wide variety of datasets."

Poster
OmniSat: Self-Supervised Modality Fusion for Earth Observation

Guillaume Astruc, Nicolas Gonthier, Clement Mallet, Loic Landrieu

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"The diversity and complementarity of sensors available for Earth Observations (EO) calls for developing bespoke self-supervised multimodal learning approaches. However, current multimodal EO datasets and models typically focus on a single data type, either mono-date images or time series, which limits their impact. To address this issue, we introduce OmniSat, a novel architecture able to merge diverse EO modalities into expressive features without labels by exploiting their alignment. To demonstrate the advantages of our approach, we create two new multimodal datasets by augmenting existing ones with new modalities. As demonstrated for three downstream tasks—forestry, land cover classification, and crop mapping—OmniSat can learn rich representations without supervision, leading to state-of-the-art performances in semi- and fully supervised settings. Furthermore, our multimodal pretraining scheme improves performance even when only one modality is available for inference. The code and dataset are available at ."

Poster
OmniACT: A Dataset and Benchmark for Enabling Multimodal Generalist Autonomous Agents for Desktop and Web

Raghav Kapoor, Yash Parag Butala, Melisa A Russak, Jing Yu Koh, Kiran Kamble, Waseem Alshikh, Ruslan Salakhutdinov

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"* These authors contributed equally. The order is determined by dice rolling. For decades, human-computer interaction has fundamentally been manual. Even today, almost all productive work done on the computer necessitates human input at every step. Autonomous virtual agents represent an exciting step in automating many of these menial tasks. Virtual agents would empower users with limited technical proficiency to harness the full possibilities of computer systems. They could also enable the efficient streamlining of numerous computer tasks, ranging from calendar management to complex travel bookings, with minimal human intervention. In this paper, we introduce , the first-of-a-kind dataset and benchmark for assessing an agent’s capability to generate executable programs to accomplish computer tasks. Our scope extends beyond traditional web automation, covering a diverse range of desktop applications. The dataset consists of fundamental tasks such as “Play the next song”, as well as longer horizon tasks such as “Send an email to John Doe mentioning the time and place to meet”. Specifically, given a pair of screen image and a visually-grounded natural language task, the goal is to generate a script capable of fully executing the task. We run several strong baseline language model agents on our benchmark. The strongest baseline, GPT-4, performs the best on our benchmark However, its performance level still reaches only 15% of the human proficiency in generating executable scripts capable of completing the task, demonstrating the challenge of our task for conventional web agents. Our benchmark provides a platform to measure and evaluate the progress of language model agents in automating computer tasks and motivates future work towards building multimodal models that bridge large language models and the visual grounding of computer screens."

Poster
Omni6DPose: A Benchmark and Model for Universal 6D Object Pose Estimation and Tracking

Jiyao Zhang, Weiyao Huang, Bo Peng, Mingdong Wu, FEI HU, Zijian Chen, Bo Zhao, Hao Dong

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"6D object pose estimation is crucial in the field of computer vision. However, it suffers from a significant lack of large-scale and diverse datasets, impeding comprehensive model evaluation and curtailing downstream applications. To address these issues, this paper introduces , a substantial benchmark featured by its diversity in object categories, large scale, and variety in object materials. is divided into three main components: (Real 6D Object Pose Estimation Dataset), which includes images annotated with over annotations across instances in categories; (Simulated 6D Object Pose Estimation Dataset), a simulated training set created by mixed reality and physics-based depth simulation; and (Pose Aligned 3D Models), the manually aligned real scanned objects used in and . is inherently challenging due to the substantial variations and ambiguities. To address this issue, we introduce , an enhanced version of the SOTA category-level 6D object pose estimation framework, incorporating two pivotal improvements: Semantic-aware feature extraction and Clustering-based aggregation. Moreover, we provide a comprehensive benchmarking analysis to evaluate the performance of previous methods on this new large-scale dataset in the realms of 6D object pose estimation and pose tracking."

Poster
Omni6D: Large-Vocabulary 3D Object Dataset for Category-Level 6D Object Pose Estimation

Mengchen Zhang, Tong Wu, Tai Wang, Tengfei Wang, Ziwei Liu, Dahua Lin

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"6D object pose estimation aims at determining an object’s translation, rotation, and scale, typically from a single RGBD image. Recent advancements have expanded this estimation from instance-level to category-level, allowing models to generalize across unseen instances within the same category. However, this generalization is limited by the narrow range of categories covered by existing datasets, such as NOCS, which also tend to overlook common real-world challenges like occlusion. To tackle these challenges, we introduce Omni6D, a comprehensive RGBD dataset featuring a wide range of categories and varied backgrounds, elevating the task to a more realistic context. 1) The dataset comprises an extensive spectrum of 166 categories, 4688 instances adjusted to the canonical pose, and over 0.8 million captures, significantly broadening the scope for evaluation. 2) We introduce a symmetry-aware metric and conduct systematic benchmarks of existing algorithms on Omni6D, offering a thorough exploration of new challenges and insights. 3) Additionally, we propose an effective fine-tuning approach that adapts models from previous datasets to our extensive vocabulary setting. We believe this initiative will pave the way for new insights and substantial progress in both the industrial and academic fields, pushing forward the boundaries of general 6D pose estimation."

Poster
Octopus: Embodied Vision-Language Programmer from Environmental Feedback

Jingkang Yang, Yuhao Dong, Shuai Liu, Bo Li, Ziyue Wang, ChenCheng Jiang, Haoran Tan, Jiamu Kang, Yuanhan Zhang, Kaiyang Zhou, Ziwei Liu

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"Large vision-language models (VLMs) have achieved substantial progress in multimodal perception and reasoning. When integrated into an embodied agent, existing embodied VLM works either output detailed action sequences at the manipulation level or only provide plans at an abstract level, leaving a gap between high-level planning and real-world manipulation. To bridge this gap, we introduce Octopus, an embodied vision-language programmer that uses executable code generation as a medium to connect planning and manipulation. Octopus is designed to 1) proficiently comprehend an agent’s visual and textual task objectives, 2) formulate intricate action sequences, and 3) generate executable code. To facilitate Octopus model development, we introduce OctoVerse: a suite of environments tailored for benchmarking vision-based code generators on a wide spectrum of tasks, ranging from mundane daily chores in simulators to sophisticated interactions in complex video games such as Grand Theft Auto (GTA) and Minecraft. To train Octopus, we leverage GPT-4 to control an explorative agent that generates training data, i.e., action blueprints and corresponding executable code. We also collect feedback that enables an enhanced training scheme called Reinforcement Learning with Environmental Feedback (RLEF). Through a series of experiments, we demonstrate Octopus’s functionality and present compelling results, showing that the proposed RLEF refines the agent’s decision-making. By open-sourcing our simulation environments, dataset, and model architecture, we aspire to ignite further innovation and foster collaborative applications within the broader embodied AI community. The project page is available at https://choiszt.github.io/Octopus/."

Poster
Occupancy as Set of Points

Yiang Shi, Tianheng Cheng, Qian Zhang, Wenyu Liu, Xinggang Wang

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"In this paper, we explore a novel point representation for 3D occupancy prediction from multi-view images, which is named Occupancy as Set of Points. Existing camera-based methods tend to exploit dense volume-based representation to predict the occupancy of the whole scene, making it hard to focus on the special areas or areas out of the perception range. In comparison, we present the Points of Interest (PoIs) to represent the scene and propose OSP, a novel framework for point-based 3D occupancy prediction. Owing to the inherent flexibility of the point-based representation, OSP achieves strong performance compared with existing methods and excels in terms of training and inference adaptability. It extends beyond traditional perception boundaries and can be seamlessly integrated with volume-based methods to significantly enhance their effectiveness. Experiments on the Occ3D-nuScenes occupancy benchmark show that OSP has strong performance and flexibility. Code and models are available at https://github.com/hustvl/osp."

Poster
Occlusion-Aware Seamless Segmentation

Yihong Cao, Jiaming Zhang, Hao Shi, Kunyu Peng, Yuhongxuan Zhang, Hui Zhang, Rainer Stiefelhagen, Kailun Yang

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"Panoramic images can broaden the Field of View (FoV), occlusion-aware prediction can deepen the understanding of the scene, and domain adaptation can transfer across viewing domains. In this work, we introduce a novel task, Occlusion-Aware Seamless Segmentation (OASS), which simultaneously tackles all these three challenges. For benchmarking OASS, we establish a new human-annotated dataset for Blending Panoramic Amodal Seamless Segmentation, , BlendPASS. Besides, we propose the first solution UnmaskFormer, aiming at unmasking the narrow FoV, occlusions, and domain gaps all at once. Specifically, UnmaskFormer includes the crucial designs of Unmasking Attention (UA) and Amodal-oriented Mix (AoMix). Our method achieves state-of-the-art performance on the BlendPASS dataset, reaching a remarkable mAPQ of 26.58% and mIoU of 43.66%. On public panoramic semantic segmentation datasets, , SynPASS and DensePASS, our method outperforms previous methods and obtains 45.34% and 48.08% in mIoU, respectively. The fresh BlendPASS dataset and our source code are available at https://github.com/yihong-97/OASS."

Poster
Occlusion Handling in 3D Human Pose Estimation with Perturbed Positional Encoding

Niloofar Azizi, Mohsen Fayyaz, Horst Bischof

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"Understanding human behavior fundamentally relies on accurate 3D human pose estimation. Graph Convolutional Networks (GCNs) have recently shown promising advancements, delivering state-of-the-art performance with rather lightweight architectures. In the context of graph-structured data, leveraging the eigenvectors of the graph Laplacian matrix for positional encoding is effective. Yet, the approach does not specify how to handle scenarios where edges in the input graph are missing. To this end, we propose a novel positional encoding technique, PerturbPE, that extracts consistent and regular components from the eigenbasis. Our method involves applying multiple perturbations and taking their average to extract the consistent and regular component from the eigenbasis. PerturbPE leverages the Rayleigh-Schrodinger Perturbation Theorem (RSPT) for calculating the perturbed eigenvectors. Employing this labeling technique enhances the robustness and generalizability of the model. Our results support our theoretical findings, e.g. our experimental analysis observed a performance enhancement of up to 12% on the Human3.6M dataset in instances where occlusion resulted in the absence of one edge. Furthermore, our novel approach significantly enhances performance in scenarios where two edges are missing, setting a new benchmark for state-of-the-art."

Poster
Occluded Gait Recognition with Mixture of Experts: An Action Detection Perspective

Panjian Huang, Yunjie Peng, Saihui Hou, Chunshui Cao, Xu Liu, Zhiqiang He, Yongzhen Huang

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"Extensive occlusions in real-world scenarios pose challenges to gait recognition due to missing and noisy information, as well as body misalignment in position and scale. We argue that rich dynamic contextual information within a gait sequence inherently possesses occlusion-solving traits: 1) Adjacent frames with gait continuity allow holistic body regions to infer occluded body regions; 2) Gait cycles allow information integration between holistic actions and occluded actions. Therefore, we introduce an action detection perspective where a gait sequence is regarded as a composition of actions. To detect accurate actions under complex occlusion scenarios, we propose an Action Detection Based Mixture of Experts (GaitMoE), consisting of Mixture of Temporal Experts (MTE) and Mixture of Action Experts (MAE). MTE adaptively constructs action anchors by temporal experts and MAE adaptively constructs action proposals from action anchors by action experts. Especially, action detection as a proxy task with gait recognition is an end-to-end joint training only with ID labels. In addition, due to the lack of a unified occluded benchmark, we construct a pioneering Occluded Gait database (OccGait), containing rich occlusion scenarios and annotations of occlusion types. Extensive experiments on OccGait, OccCASIA-B, Gait3D and GREW demonstrate the superior performance of GaitMoE. OccGait is available at https://github.com/BNU-IVC/OccGait."

Poster
OccWorld: Learning a 3D Occupancy World Model for Autonomous Driving

Wenzhao Zheng, Weiliang Chen, Yuanhui Huang, Borui Zhang, Yueqi Duan, Jiwen Lu

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"Understanding how the 3D scene evolves is vital for making decisions in autonomous driving. Most existing methods achieve this by predicting the movements of object boxes, which cannot capture more fine-grained scene information. In this paper, we explore a new framework of learning a world model, OccWorld, in the 3D occupancy space to simultaneously predict the movement of the ego car and the evolution of the surrounding scenes. We propose to learn a world model based on 3D occupancy rather than 3D bounding boxes and segmentation maps for three reasons: 1) expressiveness. 3D occupancy can describe the more fine-grained 3D structure of the scene; 2) efficiency. 3D occupancy is more economical to obtain (e.g., from sparse LiDAR points). 3) versatility. 3D occupancy can adapt to both vision and LiDAR. To facilitate the modeling of the world evolution, we learn a reconstruction-based scene tokenizer on the 3D occupancy to obtain discrete scene tokens to describe the surrounding scenes. We then adopt a GPT-like spatial-temporal generative transformer to generate subsequent scene and ego tokens to decode the future occupancy and ego trajectory. Extensive experiments on nuScenes demonstrate the ability of OccWorld to effectively model the driving scene evolutions. OccWorld also produces competitive planning results without using instance and map supervision. Code: https://github.com/wzzheng/OccWorld."

Poster
OccGen: Generative Multi-modal 3D Occupancy Prediction for Autonomous Driving

Guoqing Wang, Zhongdao Wang, Pin Tang, Jilai Zheng, Xiangxuan Ren, Bailan Feng, Chao Ma

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"Existing 3D semantic occupancy prediction methods typically treat the task as a one-shot 3D voxel-wise segmentation problem, focusing on a single-step mapping between the inputs and occupancy maps, which limits their ability to refine and complete local regions gradually. In this paper, we introduce OccGen, a simple yet powerful generative perception model for 3D semantic occupancy prediction. OccGen adopts a “noise-to-occupancy” generative paradigm, progressively inferring and refining the occupancy map by predicting and eliminating noise originating from a random Gaussian distribution. OccGen consists of two main components: a conditional encoder that is capable of processing multi-modal inputs, and a progressive refinement decoder that applies diffusion denoising using the multi-modal features as conditions. A key insight of this generative pipeline is that the diffusion denoising process is naturally able to model the coarse-to-fine refinement of the dense 3D occupancy map, therefore producing more detailed predictions. Extensive experiments on several occupancy benchmarks demonstrate the effectiveness of the proposed method compared to the state-of-the-art methods. For instance, OccGen relatively enhances the mIoU by 9.5%, 6.3%, and 13.3% on nuScenes-Occupancy dataset under the muli-modal, LiDAR-only, and camera-only settings, respectively. Moreover, as a generative perception model, OccGen exhibits desirable properties that discriminative models cannot achieve, such as providing uncertainty estimates alongside its multiple-step predictions."

Poster
ObjectDrop: Bootstrapping Counterfactuals for Photorealistic Object Removal and Insertion

Daniel Winter, Matan Cohen, Shlomi Fruchter, Yael Pritch, Alex Rav-Acha, Yedid Hoshen

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"[width=0.7]figures/frontp age.pdf Figure 1: Object removal and insertion. Our method models the effects of an object on the scene including occlusions, reflections, and shadows, enabling photorealistic object removal and insertion. It significantly outperforms state-of-the-art baselines. Diffusion models have revolutionized image editing but often generate images that violate physical laws, particularly the effects of objects on the scene, e.g., occlusions, shadows, and reflections. By analyzing the limitations of self-supervised approaches, we propose a practical solution centered on a counterfactual dataset. Our method involves capturing a scene before and after removing a single object, while minimizing other changes. By fine-tuning a diffusion model on this dataset, we are able to not only remove objects but also their effects on the scene. However, we find that applying this approach for photorealistic object insertion requires an impractically large dataset. To tackle this challenge, we propose bootstrap supervision; leveraging our object removal model trained on a small counterfactual dataset, we synthetically expand this dataset considerably. Our approach significantly outperforms prior methods in photorealistic object removal and insertion, particularly in modeling the effects of objects on the scene."

Poster
Object-Oriented Anchoring and Modal Alignment in Multimodal Learning

Shibin Mei, Bingbing Ni, Hang Wang, Chenglong Zhao, fengfa hu, Zhiming Pi, Bilian Ke

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"Modality alignment has been of paramount importance in recent developments of multimodal learning, which has inspired many innovations in multimodal networks and pre-training tasks. Single-stream networks can effectively leverage self-attention mechanisms to facilitate modality interactions but suffer from high computational complexity and limited applicability to downstream retrieval tasks. In contrast, dual-stream networks address these issues but ignore the significance of modality alignment. In this paper, we develop a multimodal learning method that integrates the advantages of modality alignment from single-stream networks into the dual-stream network by introducing object-oriented anchors to bridge alignment between image and text modalities. Object-oriented anchors are generated effectively and circumvent the need for object detection boxes as previous region-based approaches, while also preserving explicit semantics for modality interactions. Additionally, we design fine-grained token-level asymmetry alignment between modalities and multiview mining to promote modality alignment. To the best of our knowledge, we are the first to apply object-oriented tokens in multimodal pre-training, yielding significant benefits. Extensive experimental results validate the effectiveness of our method, demonstrating that the proposed method outperforms most previous arts in various downstream tasks, particularly when considering comparable data and model scales."

Poster
Object-Conditioned Energy-Based Attention Map Alignment in Text-to-Image Diffusion Models

Yasi Zhang, Peiyu Yu, Ying Nian Wu

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"Text-to-image diffusion models have shown great success in generating high-quality text-guided images. Yet, these models may still fail to semantically align generated images with the provided text prompts, leading to problems like incorrect attribute binding and/or catastrophic object neglect. Given the pervasive object-oriented structure underlying text prompts, we introduce a novel object-conditioned Energy-Based Attention Map Alignment (EBAMA) method to address the aforementioned problems. We show that an object-centric attribute binding loss naturally emerges by approximately maximizing the log-likelihood of a z-parameterized energy-based model with the help of the negative sampling technique. We further propose an object-centric intensity regularizer to prevent excessive shifts of objects attention towards their attributes. Extensive qualitative and quantitative experiments, including human evaluation, on several challenging benchmarks demonstrate the superior performance of our method over previous strong counterparts. With better aligned attention maps, our approach shows great promise in further enhancing the text-controlled image editing ability of diffusion models. The code is available at https://github.com/YasminZhang/ EBAMA."

Poster
Object-Centric Diffusion for Efficient Video Editing

Kumara Kahatapitiya, Adil Karjauv, Davide Abati, Fatih Porikli, Yuki M Asano, Amirhossein Habibian

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"Diffusion-based video editing have reached impressive quality and can transform either the global style, local structure, and attributes of given video inputs, following textual edit prompts. However, such solutions typically incur heavy memory and computational costs to generate temporally-coherent frames, either in the form of diffusion inversion and/or cross-frame attention. In this paper, we conduct an analysis of such inefficiencies, and suggest simple yet effective modifications that allow significant speed-ups whilst maintaining quality. Moreover, we introduce Object-Centric Diffusion, to fix generation artifacts and further reduce latency by allocating more computations towards foreground edited regions, arguably more important for perceptual quality. We achieve this by two novel proposals: i) Object-Centric Sampling, decoupling the diffusion steps spent on salient or background regions and spending most on the former, and ii) Object-Centric Token Merging, which reduces cost of cross-frame attention by fusing redundant tokens in unimportant background regions. Both techniques are readily applicable to a given video editing model without retraining, and can drastically reduce its memory and computational cost. We evaluate our proposals on inversion-based and control-signal-based editing pipelines, and show a latency reduction up to 10× for a comparable synthesis quality. Project page: qualcomm-ai-research.github.io/object-centric-diffusion."

Poster