ECCV 2024 Papers

European Conference on Computer Vision

Decision breakdown

2,386papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2008.4%
  • Poster
    2,18691.6%

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WBP: Training-time Backdoor Attacks through Hardware-based Weight Bit Poisoning

Kunbei Cai*, Zhenkai Zhang, Qian Lou, Fan Yao

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"Training from pre-trained models (PTM) is a popular approach for fast machine learning (ML) service deployment. Recent studies on hardware security have revealed that ML systems could be compromised through flipping bits in model parameters (e.g., weights) with memory faults. In this paper, we introduce (i.e., weight bit poisoning), a novel task-agnostic backdoor attack that manifests during the victim’s training time (i.e., fine-tuning from a public and clean PTM) by inducing hardware-based weight bit flips. utilizes a novel distance-aware algorithm that identifies bit flips to maximize the distance between the distribution of poisoned output representations (ORs) and clean ORs based on the public PTM. This unique set of bit flips can be applied to backdoor any victim model during the fine-tuning of the same public PTM, regardless of the downstream tasks. We evaluate on state-of-the-art CNNs and Vision Transformer models with representative downstream tasks. The results show that can compromise a wide range of PTMs and downstream tasks with an average 99.3% attack success rate by flipping as few as 11 model weight bits. can be effective in various training configurations with respect to learning rate, optimizer, and fine-tuning duration. We investigate limitations of existing backdoor protection techniques against and discuss potential future mitigation. 1 1 Our code can be accessed at: https://github.com/casrl/WBP"

Poster
WAVE: Warping DDIM Inversion Features for Zero-shot Text-to-Video Editing

Yutang Feng, Sicheng Gao, Yuxiang Bao, XiaoDi Wang, Shumin Han, Juan Zhang, Baochang Zhang, Angela Yao

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"Text-driven video editing has emerged as a prominent application based on the breakthroughs of image diffusion models. Existing state-of-the-art methods focus on zero-shot frameworks due to limited training data and computing resources. To preserve structure consistency, previous frameworks usually employ Denoising Diffusion Implicit Model (DDIM) inversion to provide inverted noise latents as guidance. The key challenge lies in limiting errors caused by the randomness and inaccuracy in each step of the naı̈ve DDIM inversion process, which can lead to temporal inconsistency in video editing tasks. Our observation indicates that incorporating temporal keyframe information can alleviate the accumulated error during inversion. In this paper, we propose an effective warping strategy in the feature domain to obtain high-quality DDIM inverted noise latents. Specifically, we shuffle the editing frames randomly in each timestep and use optical flow extracted from the source video to propagate the latent features of the first keyframe to subsequent keyframes. Moreover, we develop a comprehensive zero-shot framework that adapts to this strategy in both the inversion and denoising processes, thereby facilitating the generation of consistent edited videos. We compare our method with state-of-the-art text-driven editing methods on various real-world videos with different forms of motion. The project page is available at https://ree1s.github.io/wave/."

Poster
WAS: Dataset and Methods for Artistic Text Segmentation

Xudong Xie, Yuzhe Li, Yang Liu, Zhifei Zhang, Zhaowen Wang, Wei Xiong, Xiang Bai

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"Accurate text segmentation results are crucial for text-related generative tasks, such as text image generation, text editing, text removal, and text style transfer. Recently, some scene text segmentation methods have made significant progress in segmenting regular text. However, these methods perform poorly in scenarios containing artistic text. Therefore, this paper focuses on the more challenging task of artistic text segmentation and constructs a real artistic text segmentation dataset. One challenge of the task is that the local stroke shapes of artistic text are changeable with diversity and complexity. We propose a decoder with the layer-wise momentum query to prevent the model from ignoring stroke regions of special shapes. Another challenge is the complexity of the global topological structure. We further design a skeleton-assisted head to guide the model to focus on the global structure. Additionally, to enhance the generalization performance of the text segmentation model, we propose a strategy for training data synthesis, based on the large multi-modal model and the diffusion model. Experimental results show that our proposed method and synthetic dataset can significantly enhance the performance of artistic text segmentation and achieve state-of-the-art results on other public datasets. The datasets and codes are available at: https://github.com/xdxie/WAS WordArt-Segmentation."

Poster
Volumetric Rendering with Baked Quadrature Fields

Gopal Sharma, Daniel Rebain, Kwang Moo Yi, Andrea Tagliasacchi

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"We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view rendering that NeRF provides, a critical limitation is that it relies on volume rendering that can be computationally expensive and does not utilize the advancements in modern graphics hardware. Many existing methods fall short when it comes to modelling volumetric effects as they rely purely on surface rendering. We thus propose to model the scene with polygons, which can then be used to obtain the quadrature points required to model volumetric effects, and also their opacity and colour from the texture. To obtain such polygonal mesh, we train a specialized field whose zero-crossings would correspond to the quadrature points when volume rendering, and perform marching cubes on this field. We then perform ray-tracing and utilize the ray-tracing shader to obtain the final colour image. Our method allows an easy integration with existing graphics frameworks allowing rendering speed of over 100 frames-per-second for a 1920 × 1080 image, while still being able to represent non-opaque objects."

Poster
VividDreamer: Invariant Score Distillation for Hyper-Realistic Text-to-3D Generation

Wenjie Zhuo, Fan Ma, Hehe Fan, Yi Yang

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"This paper presents Invariant Score Distillation (ISD), a novel method for high-fidelity text-to-3D generation. ISD aims to tackle the over-saturation and over-smoothing problems in Score Distillation Sampling (SDS). In this paper, SDS is decoupled into a weighted sum of two components: the reconstruction term and the classifier-free guidance term. We experimentally found that over-saturation stems from the large classifier-free guidance scale and over-smoothing comes from the reconstruction term. To overcome these problems, ISD utilizes an invariant score term derived from DDIM sampling to replace the reconstruction term in SDS. This operation allows the utilization of a medium classifier-free guidance scale and mitigates the reconstruction-related errors, thus preventing the over-smoothing and over-saturation of results. Extensive experiments demonstrate that our method greatly enhances SDS and produces realistic 3D objects through single-stage optimization."

Poster
Visual Text Generation in the Wild

Yuanzhi Zhu, Jiawei Liu, Feiyu Gao, Wenyu Liu, Xinggang Wang, Peng Wang, Fei Huang, Cong Yao, Zhibo Yang

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"Recently, with the rapid advancements of generative models, the field of visual text generation has witnessed significant progress. However, it is still challenging to render high-quality text images in real-world scenarios, as three critical criteria should be satisfied: (1) Fidelity: the generated text images should be photo-realistic and the contents are expected to be the same as specified in the given conditions; (2) Reasonability: the regions and contents of the generated text should cohere with the scene; (3) Utility: the generated text images can facilitate related tasks (, text detection and recognition). Upon investigation, we find that existing methods, either rendering-based or diffusion-based, can hardly meet all these aspects simultaneously, limiting their application range. Therefore, we propose in this paper a visual text generator (termed SceneVTG), which can produce high-quality text images in the wild. Following a two-stage paradigm, SceneVTG leverages a Multimodal Large Language Model to recommend reasonable text regions and contents across multiple scales and levels, which are used by a conditional diffusion model as conditions to generate text images. Extensive experiments demonstrate that the proposed SceneVTG significantly outperforms traditional rendering-based methods and recent diffusion-based methods in terms of fidelity and reasonability. Besides, the generated images provide superior utility for tasks involving text detection and text recognition. Code and datasets are available at magentaAdvancedLiterateMachinery."

Poster
Visual Relationship Transformation

Xiaoyu Xu, Jiayan Qiu, Baosheng Yu, Zhou Wang

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"What will be the relationships between objects in a novel view? We strive to answer this question by investigating a new visual cognition task, termed visual relationship transformation or VRT. Unlike prior visual relationship detection task that works on visible view images, VRT aims to predict the relationships in unseen novel views from a single observed source view. Towards solving VRT, we propose an end-to-end deep approach that, given an observed view image and inter-view transformations, learns to predict the relationships in novel views. Specifically, we introduce an equivariant graph neural network to predict the relationships between objects in novel views, which is achieved by enforcing the transformation equivariance of the learned relationship representations. Simultaneously, a relationship presentness mask is learned for pruning the invisible ones, thus enabling the visible relationship prediction in novel views. To this end, VRT provides supplementary cues for accomplishing novel-view-related tasks, such as visual grounding (VG), novel view synthesis (NVS), and pedestrian intention estimation (PIE). In the experiments, adopting VRT as a plug-in module results in considerable performance improvements in VG, NVS, and PIE across all datasets."

Poster
Visual Prompting via Partial Optimal Transport

Mengyu Zheng, Zhiwei Hao, Yehui Tang, Chang Xu

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"Visual prompts represent a lightweight approach that adapts pre-trained models to downstream tasks without modifying the model parameters. They strategically transform the input and output through prompt engineering and label mapping, respectively. Yet, existing methodologies often overlook the synergy between these components, leaving the intricate relationship between them underexplored. To address this, we propose an Optimal Transport-based Label Mapping strategy (OTLM) that effectively reduces distribution migration and lessens the modifications required by the visual prompts. Specifically, we reconceptualize label mapping as a partial optimal transport problem, and introduce a novel transport cost matrix. Through the optimal transport framework, we establish a connection between output-side label mapping and input-side visual prompting. Additionally, we analyze frequency-based label mapping methods within this framework. We also offer an analysis of frequency-based label mapping techniques and demonstrate the superiority of our OTLM method. Our experiments across multiple datasets and various model architectures demonstrate significant performance improvements, which prove the effectiveness of the proposed method."

Poster
Visual Grounding for Object-Level Generalization in Reinforcement Learning

Haobin Jiang, Zongqing Lu

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"Generalization is a pivotal challenge for agents following natural language instructions. To approach this goal, we leverage a vision-language model (VLM) for visual grounding and transfer its vision-language knowledge into reinforcement learning (RL) for object-centric tasks, which makes the agent capable of zero-shot generalization to unseen objects and instructions. By visual grounding, we obtain an object-grounded confidence map for the target object indicated in the instruction. Based on this map, we introduce two routes to transfer VLM knowledge into RL. Firstly, we propose an object-grounded intrinsic reward function derived from the confidence map to more effectively guide the agent towards the target object. Secondly, the confidence map offers a more unified, accessible task representation for the agent’s policy, compared to language embeddings. This enables the agent to process unseen objects and instructions through comprehensible visual confidence maps, facilitating zero-shot object-level generalization. Single-task experiments prove that our intrinsic reward significantly improves performance on challenging skill learning. In multi-task experiments, through testing on tasks beyond the training set, we show that the agent, when provided with the confidence map as the task representation, possesses better generalization capabilities than language-based conditioning. The code is available at https://github.com/PKU-RL/COPL."

Poster
Visual Alignment Pre-training for Sign Language Translation

Peiqi Jiao, Yuecong Min, Xilin Chen

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"Sign Language Translation (SLT) aims to translate sign videos into text sentences. While gloss sequences, the written approximation of sign videos, provide informative alignment supervision for visual representation learning in SLT, the associated high cost of gloss annotations hampers the scalability. Recent works have yet to achieve satisfactory results without gloss annotations. In this study, we attribute the challenge to the flexible correspondence between visual and textual tokens, and aim to address it by constructing a gloss-like constraint from text sentences. Specifically, we propose a Visual Alignment Pre-training (VAP) scheme to exploit visual information by aligning visual and textual tokens in a greedy manner. The VAP scheme enhances visual encoder in capturing semantic-aware visual information and facilitates better adaptation with translation modules pre-trained on large-scale corpora. Experimental results across four SLT benchmarks demonstrate the effectiveness of VAP, which can generate reasonable alignments and significantly narrow the performance gap with gloss-based methods."

Poster
Vista3D: unravel the 3d darkside of a single image

Qiuhong Shen, Xingyi Yang, Michael Bi Mi, Xinchao Wang

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"We embark on the age-old quest: unveiling the hidden dimensions of objects from mere glimpses of their visible parts. To address this, we present Vista3D, a framework that realizes swift and consistent 3D generation within a mere 5 minutes. At the heart of Vista3D lies a two-phase approach: the coarse phase and the fine phase. In the coarse phase, we rapidly generate initial geometry with Gaussian Splatting from a single image. In the fine phase, we extract a Signed Distance Function (SDF) directly from learned Gaussian Splatting, optimizing it with a differentiable isosurface representation. Furthermore, it elevates the quality of generation by using a disentangled representation with two independent implicit functions to capture both visible and obscured aspects of objects. Additionally, it harmonizes gradients from 2D diffusion prior with 3D-aware diffusion priors by angular diffusion prior composition. Through extensive evaluation, we demonstrate that Vista3D effectively sustains a balance between the consistency and diversity of the generated 3D objects. Demos and code will be available at https://github.com/florinshen/Vista3D."

Poster
VisionTrap: Vision-Augmented Trajectory Prediction Guided by Textual Descriptions

Seokha Moon, Hyun Woo, Hongbeen Park, Haeji Jung, Reza Mahjourian, Hyung-gun Chi, Hyerin Lim, Sangpil Kim, Jinkyu Kim

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"Predicting future trajectories for other road agents is an essential task for autonomous vehicles. Established trajectory prediction methods primarily use agent tracks generated by a detection and tracking system and HD map as inputs. In this work, we propose a novel method that also incorporates visual input from surround-view cameras, allowing the model to utilize visual cues such as human gazes and gestures, road conditions, vehicle turn signals, etc, which are typically hidden from the model in prior methods. Furthermore, we use textual descriptions generated by a Vision-Language Model (VLM) and refined by a Large Language Model (LLM) as supervision during training to guide the model on what to learn from the input data. Despite using these extra inputs, our method achieves a latency of 53 ms, making it feasible for real-time processing, which is significantly faster than that of previous single-agent prediction methods with similar performance. Our experiments show that both the visual inputs and the textual descriptions contribute to improvements in trajectory prediction performance, and our qualitative analysis highlights how the model is able to exploit these additional inputs. Lastly, in this work we create and release the nuScenes-Text dataset, which augments the established nuScenes dataset with rich textual annotations for every scene, demonstrating the positive impact of utilizing VLM on trajectory prediction. Our project page is at https://moonseokha.github.io/VisionTrap."

Poster
VisionLLaMA: A Unified LLaMA Backbone for Vision Tasks

Xiangxiang Chu, Jianlin Su, Bo Zhang, Chunhua Shen

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"We all know that large language models are built on top of a transformer-based architecture to process textual inputs. For example, the LLaMA family of models stands out among many open-source implementations. Can the same transformer be used to process 2D images? In this paper, we answer this question by unveiling a LLaMA-like vision transformer in plain and pyramid forms, termed , which is tailored for this purpose. is a unified and generic modeling framework for solving most vision tasks. We extensively evaluate its effectiveness using typical pre-training paradigms in a good portion of downstream tasks of image perception and especially image generation. In many cases, has exhibited substantial gains over the previous state-of-the-art vision transformers. It is our hope that researchers in computer vision can apply presented here to solve various specific image generation and perception tasks. Code is at: https://github.com/Meituan-AutoML/VisionLLaMA"

Poster
Vision-Language Dual-Pattern Matching for Out-of-Distribution Detection

Zihan Zhang, Zhuo Xu, Xiang Xiang

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"Out-of-distribution (OOD) detection is a significant challenge in deploying pattern recognition and machine learning models, as models often fail on data from novel distributions. Recent vision-language models (VLMs) such as CLIP have shown promise in OOD detection through their generalizable multimodal representations. Existing CLIP-based OOD detection methods only utilize a single modality of in-distribution (ID) information (, textual cues). However, we find that the ID visual information helps to leverage CLIP’s full potential for OOD detection. In this paper, we pursue a different approach and explore the regime to leverage both the visual and textual ID information. Specifically, we propose Dual-Pattern Matching (DPM), efficiently adapting CLIP for OOD detection by leveraging both textual and visual ID patterns. DPM stores ID class-wise text features as the textual pattern and the aggregated ID visual information as the visual pattern. At test time, the similarity to both patterns is computed to detect OOD inputs. We further extend DPM with lightweight adaptation for enhanced OOD detection. Experiments demonstrate DPM’s advantages, outperforming existing methods on common benchmarks. The dual-pattern approach provides a simple yet effective way to exploit multi-modality for OOD detection with vision-language representations."

Poster
Vision-Language Action Knowledge Learning for Semantic-Aware Action Quality Assessment

Huangbiao Xu, Xiao Ke, Yuezhou Li, Rui Xu, Huanqi Wu, Xiaofeng Lin, Wenzhong Guo

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"Action quality assessment (AQA) is a challenging vision task that requires discerning and quantifying subtle differences in actions from the same class. While recent research has made strides in creating fine-grained annotations for more precise analysis, existing methods primarily focus on coarse action segmentation, leading to limited identification of discriminative action frames. To address this issue, we propose a Vision-Language Action Knowledge Learning approach for action quality assessment, along with a multi-grained alignment framework to understand different levels of action knowledge. In our framework, prior knowledge, such as specialized terminology, is embedded into video-level, stage-level, and frame-level representations via CLIP. We further propose a new semantic-aware collaborative attention module to prevent confusing interactions and preserve textual knowledge in cross-modal and cross-semantic spaces. Specifically, we leverage the powerful cross-modal knowledge of CLIP to embed textual semantics into image features, which then guide action spatial-temporal representations. Our approach can be plug-and-played with existing AQA methods, frame-wise annotations or not. Extensive experiments and ablation studies show that our approach achieves state-of-the-art on four public short and long-term AQA benchmarks: FineDiving, MTL-AQA, JIGSAWS, and Fis-V."

Poster
Visible and Clear: Finding Tiny Objects in Difference Map

Bing Cao, Haiyu Yao, Pengfei Zhu, Qinghua Hu

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"Tiny object detection is one of the key challenges for most generic detectors. The main difficulty lies in extracting effective features of tiny objects. Existing methods usually perform generation-based feature enhancement, which is seriously affected by spurious textures and artifacts, making it difficult to make the tiny-object-specific features visible and clear for detection. To address this issue, we propose a self-reconstructed tiny object detection (SR-TOD) framework. We for the first time introduce a self-reconstruction mechanism in the detection model, and discover the strong correlation between it and the tiny objects. Specifically, we impose a reconstruction head in-between the neck of a detector, constructing a difference map of the reconstructed image and the input, which shows high sensitivity to tiny objects. This inspires us to enhance the weak representations of tiny objects under the guidance of the difference maps. Thus, improving the visibility of tiny objects for the detectors. Building on this, we further develop a Difference Map Guided Feature Enhancement (DGFE) module to make the tiny feature representation more clear. In addition, we further propose a new multi-instance anti-UAV dataset. Extensive experiments demonstrate our effectiveness. The code is available: https://github.com/ Hiyuur/SR-TOD."

Poster
VisFocus: Prompt-Guided Vision Encoders for OCR-Free Dense Document Understanding

Ofir Abramovich*, Niv Nayman, Sharon Fogel, Inbal Lavi, Ron Litman, Shahar Tsiper, Royee Tichauer, Srikar Appalaraju, Shai Mazor, R. Manmatha

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"In recent years, notable advancements have been made in the domain of visual document understanding, with the prevailing architecture comprising a cascade of vision and language models. The text component can either be extracted explicitly with the use of external OCR models in OCR-based approaches, or alternatively, the vision model can be endowed with reading capabilities in OCR-free approaches. Typically, the queries to the model are input exclusively to the language component, necessitating the visual features to encompass the entire document. In this paper, we present VisFocus, an OCR-free method designed to better exploit the vision encoder’s capacity by coupling it directly with the language prompt. To do so, we replace the down-sampling layers with layers that receive the input prompt and allow highlighting relevant parts of the document, while disregarding others. We pair the architecture enhancements with a novel pre-training task, using language masking on a snippet of the document text fed to the visual encoder in place of the prompt, to empower the model with focusing capabilities. Consequently, VisFocus learns to allocate its attention to text patches pertinent to the provided prompt. Our experiments demonstrate that this prompt-guided visual encoding approach significantly improves performance, achieving state-of-the-art results on various benchmarks. *Work done during an internshipemployment at Amazon† Corresponding author: nivnay@amazon.com"

Poster
Viewpoint textual inversion: discovering scene representations and 3D view control in 2D diffusion models

James Burgess, Kuan-Chieh Wang, Serena Yeung-Levy

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"Text-to-image diffusion models generate impressive and realistic images, but do they learn to represent the 3D world from only 2D supervision? We demonstrate that yes, certain 3D scene representations are encoded in the text embedding space of models like Stable Diffusion. Our approach, Viewpoint Neural Textual Inversion (ViewNeTI), is to discover 3D view tokens; these tokens control the 3D viewpoint — the rendering pose in a scene — of generated images. Specifically, we train a small neural mapper to take continuous camera viewpoint parameters and predict a view token (a word embedding). This token conditions diffusion generation via cross-attention to produce images with the desired camera viewpoint. Using ViewNeTI as an evaluation tool, we report two findings: first, the text latent space has a continuous view-control manifold for particular 3D scenes; second, we find evidence for a generalized view-control manifold for all scenes. We conclude that since the view token controls the 3D ‘rendering’ viewpoint, there is likely a scene representation embedded in frozen 2D diffusion models. Finally, we exploit the 3D scene representations for 3D vision tasks, namely, view-controlled text-to-image generation, and novel view synthesis from a single image, where our approach sets state-of-the-art for LPIPS. Code available at https://github.com/jmhb0/view_neti"

Poster
ViewFormer: Exploring Spatiotemporal Modeling for Multi-View 3D Occupancy Perception via View-Guided Transformers

Jinke Li, Xiao He, Chonghua Zhou, Xiaoqiang Cheng, Yang Wen, Dan Zhang

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"3D occupancy, an advanced perception technology for driving scenarios, represents the entire scene without distinguishing between foreground and background by quantifying the physical space into a grid map. The widely adopted projection-first deformable attention, efficient in transforming image features into 3D representations, encounters challenges in aggregating multi-view features due to sensor deployment constraints. To address this issue, we propose our learning-first view attention mechanism for effective multi-view feature aggregation. Moreover, we showcase the scalability of our view attention across diverse multi-view 3D tasks, including map construction and 3D object detection. Leveraging the proposed view attention as well as an additional multi-frame streaming temporal attention, we introduce ViewFormer, a vision-centric transformer-based framework for spatiotemporal feature aggregation. To further explore occupancy-level flow representation, we present FlowOcc3D, a benchmark built on top of existing high-quality datasets. Qualitative and quantitative analyses on this benchmark reveal the potential to represent fine-grained dynamic scenes. Extensive experiments show that our approach significantly outperforms prior state-of-the-art methods. The codes are available at https://github.com/ViewFormerOcc/ViewFormer-Occ."

Poster
View-Consistent Hierarchical 3D Segmentation Using Ultrametric Feature Fields

Haodi He, Colton Stearns, Adam Harley, Leonidas Guibas

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"Large-scale vision foundation models such as Segment Anything (SAM) demonstrate impressive performance in zero-shot image segmentation at multiple levels of granularity. However, these zero-shot predictions are rarely 3D-consistent. As the camera viewpoint changes in a scene, so do the segmentation predictions, as well as the characterizations of “coarse” or “fine” granularity. In this work, we address the challenging task of lifting multi-granular and view-inconsistent image segmentations into a hierarchical and 3D-consistent representation. We learn a novel feature field within a Neural Radiance Field (NeRF) representing a 3D scene, whose segmentation structure can be revealed at different scales by simply using different thresholds on feature distance. Our key idea is to learn an ultrametric feature space, which unlike a Euclidean space, exhibits transitivity in distance-based grouping, naturally leading to a hierarchical clustering. Put together, our method takes view-inconsistent multi-granularity 2D segmentations as input and produces a hierarchy of 3D-consistent segmentations as output. We evaluate our method and several baselines on synthetic datasets with multi-view images and multi-granular segmentation, showcasing improved accuracy and viewpoint-consistency. We additionally provide qualitative examples of our model’s 3D hierarchical segmentations in real world scenes.1 1 The code and dataset are available at: feature_fields https://github.com/hardyho/ultrametric_"

Poster