ECCV 2024 Papers

European Conference on Computer Vision

Decision breakdown

2,386papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2008.4%
  • Poster
    2,18691.6%

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Pix2Gif: Motion-Guided Diffusion for GIF Generation

Hitesh Kandala*, Jianfeng Gao, Jianwei Yang

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"We present Pix2Gif, a motion-guided diffusion model for image-to-GIF (video) generation. We tackle this problem differently by formulating the task as an image translation problem steered by text and motion magnitude prompts, as shown in Fig. ??. To ensure that the model adheres to motion guidance, we propose a new motion-guided warping module to spatially transform the features of the source image conditioned on the two types of prompts. Furthermore, we introduce a perceptual loss to ensure the transformed feature map remains within the same space as the target image, ensuring content consistency and coherence. In preparation for the model training, we meticulously curated data by extracting coherent image frames from the TGIF video-caption dataset, which provides rich information about the temporal changes of subjects. After pretraining, we apply our model in a zero-shot manner to a number of video datasets. Extensive qualitative and quantitative experiments demonstrate the effectiveness of our model – it not only captures the semantic prompt from text but also the spatial ones from motion guidance. We train all our models using a single node of 16×V100 GPUs."

Poster
Pick-a-back: Selective Device-to-Device Knowledge Transfer in Federated Continual Learning

HyungJune Lee*, JinYi Yoon

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"With the explosion of edge intelligence, leveraging federated indirect knowledge has become crucial for boosting the tasks of individual learners. However, the conventional approach to knowledge reuse often leads to catastrophic forgetting issues. In this paper, we revisit the concept of continual learning in the context of edge intelligence and address the knowledge transfer problem to enhance federated continual learning. Since each learner processes private heterogeneous data, we propose Pick-a-back, a device-to-device knowledge federation framework by selectively reusing the external knowledge with similar behavioral patterns. By borrowing indirect experiences, an edge device can initiate learning from useful knowledge and thus achieve faster yet more generalized knowledge acquisition. Using continual tasks consisting of various datasets on lightweight architectures, we have validated that Pick-a-back provides a significant inference improvement of up to 8.0% via selective knowledge federation. Our codes are available at https://github.com/jinyi-yoon/Pick-a-back.git."

Poster
Physics-informed Knowledge Transfer for Underwater Monocular Depth Estimation

Jinghe Yang*, Mingming Gong, Ye Pu

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"Compared to the in-air case, underwater depth estimation has its own challenges. For instance, acquiring high-quality training datasets with groundtruth poses difficulties due to sensor limitations in aquatic environments. Additionally, the physics characteristics of underwater imaging diverge significantly from the in-air case, the methods developed for in-air depth estimation underperform when applied underwater, due to the domain gap. To address these challenges, our paper introduces a novel transfer-learning-based method - Physics-informed Underwater Depth Estimation (PUDE). The key idea is to transfer the knowledge of a pre-trained in-air depth estimation model to underwater settings utilizing a small underwater image set without groundtruth measurement, guided by a physical underwater imaging formation model. We propose novel bound losses based on the physical model to rectify the depth estimations to align with actual underwater physical properties. Finally, in the evaluations across multiple datasets, we compare PUDE model with other existing in-air and underwater methods. The results reveal that the PUDE model excels in both quantitative and qualitative comparisons."

Poster
Physically Plausible Color Correction for Neural Radiance Fields

Qi Zhang, Ying Feng, Hongdong Li

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"Neural Radiance Fields have become the representation of choice for many 3D computer vision and computer graphics applications, , novel view synthesis and 3D reconstruction. Multi-camera systems are commonly used as the image capture setup in NeRF-based multi-view tasks such as dynamic scene acquisition or realistic avatar animation. However, a critical issue that has often been overlooked in this setup is the evident differences in color responses among multiple cameras, which adversely affect the NeRF reconstruction performance. These color discrepancies among multiple input images stem from two aspects: 1) implicit properties of the scenes such as reflections and shadings, and 2) external differences in camera settings and lighting conditions. In this paper, we address this problem by proposing a novel color correction module that simulates the physical color processing in cameras to be embedded in NeRF, enabling the unified color NeRF reconstruction. Besides the view-independent color correction module for external differences, we predict a view-dependent function to minimize the color residual (including, , specular and shading) to eliminate the impact of inherent attributes. We further describe how the method can be extended with a reference image as guidance to achieve aesthetically plausible color consistency and color translation on novel views. Experiments validate that our method is superior to baseline methods in both quantitative and qualitative evaluations of color correction and color consistency."

Poster
Physical-Based Event Camera Simulator

Haiqian Han, Jiacheng Lyu, Jianing Li, Henglu Wei, Cheng Li, Yajing Wei, Shu Chen, Xiangyang Ji

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"Existing event camera simulators primarily focus on the process of generating video events and often overlook the entire optical path in real-world camera systems. To address this limitation, we propose a novel Physical-based Event Camera Simulator (PECS), which is able to generate a high-fidelity realistic event stream by directly interfacing with the 3D scene. Our PECS features a lens simulation block for accurate light-to-sensor chip replication and a multispectral rendering module for precise photocurrent generation. We present two spatiotemporal event metrics to assess the similarity between simulated and actual camera events. Experimental results demonstrate that our PECS outperforms four state-of-the-art simulators by a large margin in terms of event-based signal fidelity. We integrate our PECS into the UE platform to generate extensive multi-task synthetic datasets and evaluate its effectiveness in downstream vision tasks (e.g., video reconstruction). Our open-source code is available at https: //github.com/lanpokn/PECS_trail_version."

Poster
PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation

Shaowei Liu, Zhongzheng Ren, Saurabh Gupta, Shenlong Wang

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"We present PhysGen, a novel image-to-video generation method that converts a single image and an input condition (, force and torque applied to an object in the image) to produce a realistic, physically plausible, and temporally consistent video. Our key insight is to integrate model-based physical simulation with a data-driven video generation process, enabling plausible image-space dynamics. At the heart of our system are three core components: (i) an image understanding module that effectively captures the geometry, materials, and physical parameters of the image; (ii) an image-space dynamics simulation model that utilizes rigid-body physics and inferred parameters to simulate realistic behaviors; and (iii) an image-based rendering and refinement module that leverages generative video diffusion to produce realistic video footage featuring the simulated motion. The resulting videos are realistic in both physics and appearance and are even precisely controllable, showcasing superior results over existing data-driven image-to-video generation works through quantitative comparison and comprehensive user study. PhysGen’s resulting videos can be used for various downstream applications, such as turning an image into a realistic animation or allowing users to interact with the image and create various dynamics."

Poster
PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations

Yang Zheng, Qingqing Zhao, Guandao Yang, Wang Yifan, Donglai Xiang, Florian Dubost, Dmitry Lagun, Thabo Beeler, Federico Tombari, Leonidas Guibas, Gordon Wetzstein

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"[width=0.9]figure/teaserv 4.pdf Figure 1: PhysAvatar is a novel framework that captures the physics of dressed 3D avatars from visual observations, enabling a wide spectrum of applications, such as (a) animation, (b) relighting, and (c) redressing, with high-fidelity rendering results."

Poster
Photorealistic Video Generation with Diffusion Models

Agrim Gupta, Lijun Yu, Kihyuk Sohn, Xiuye Gu, Meera Hahn, Li Fei-Fei, Irfan Essa, Lu Jiang, Jose Lezama

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"We present , a diffusion transformer for photorealistic video generation from text prompts. Our approach has two key design decisions. First, we use a causal encoder to jointly compress images and videos within a unified latent space, enabling training and generation across modalities. Second, for memory and training efficiency, we use a window attention architecture tailored for joint spatial and spatiotemporal generative modeling. Taken together these design decisions enable us to achieve state-of-the-art performance on established video (UCF-101 and Kinetics-600) and image (ImageNet) generation benchmarks without using classifier free guidance. Finally, we also train a cascade of three models for the task of text-to-video generation consisting of a base latent video diffusion model, and two video super-resolution diffusion models to generate videos of 512 × 896 resolution at 8 frames per second."

Poster
Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering

Ruofan Liang, Zan Gojcic, Merlin Nimier-David, David Acuna, Nandita Vijaykumar, Sanja Fidler, ZiAn Wang

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"The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene’s lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have shown strong generative and inpainting capabilities, we find that current models do not sufficiently “understand” the scene shown in a single picture to generate consistent lighting effects (shadows, bright reflections, etc.) while preserving the identity and details of the composited object. We propose using a personalized large diffusion model as guidance to a physically based inverse rendering process. Our method recovers scene lighting and tone-mapping parameters, allowing the photorealistic composition of arbitrary virtual objects in single frames or videos of indoor or outdoor scenes. Our physically based pipeline further enables automatic materials and tone-mapping refinement."

Poster
Phase Concentration and Shortcut Suppression for Weakly Supervised Semantic Segmentation

Hoyong Kwon, Jaeseok Jeong, Sung-Hoon Yoon, Kuk-Jin Yoon

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"Weakly Supervised Semantic Segmentation (WSSS) with image-level supervision typically acquires object localization information from Class Activation Maps (CAMs). While Vision Transformers (ViTs) in WSSS have been increasingly explored for their superior performance in understanding global context, CAMs from ViT still show imprecise localization in boundary areas and false positive activation. This paper proposes a novel WSSS framework that targets these issues based on the information from the frequency domain. In our framework, we introduce the Magnitude-mixing-based Phase Concentration (MPC) module, which guides the classifier to prioritize phase information containing high-level semantic details. By perturbing and mixing the magnitude, MPC guides the classifier to accentuate and concentrate on the shape information in the phase, thereby leading to finer distinctions in CAMs boundary regions. Additionally, inspired by empirical observations that the classification ”shortcut” in the frequency domain can induce false positives in CAMs, we introduce a Frequency Shortcut Suppression (FSS) module. This module aims to discourage the formation of such shortcuts, thereby mitigating false positives. The effectiveness of our approach is demonstrated by achieving new state-of-the-art performance on both PASCAL VOC 2012 and MS COCO 2014 datasets. The code is available at https://github.com/kwonhoyong3/PCSS-WSSS."

Poster
Personalized Video Relighting With an At-Home Light Stage

Jun Myeong Choi, Max Christman, Roni Sengupta

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"In this paper, we develop a personalized video relighting algorithm that produces high-quality and temporally consistent relit videos under any pose, expression, and lighting condition in real-time. Existing relighting algorithms typically rely either on publicly available synthetic data, which yields poor relighting results, or on actual light stage data which is difficult to acquire. We show that by just capturing recordings of a user watching YouTube videos on a monitor we can train a personalized algorithm capable of performing high-quality relighting under any condition. Our key contribution is a novel image-based neural relighting architecture that effectively separates the intrinsic appearance features - the geometry and reflectance of the face - from the source lighting and then combines them with the target lighting to generate a relit image. This neural architecture enables smoothing of intrinsic appearance features leading to temporally stable video relighting. Both qualitative and quantitative evaluations show that our architecture improves portrait image relighting quality and temporal consistency over state-of-the-art approaches on both casually captured ‘Light Stage at Your Desk’ (LSYD) and light-stage-captured ‘One Light At a Time’ (OLAT) datasets. Source code is available at https: //github.com/chedgekorea/relighting"

Poster
Personalized Privacy Protection Mask Against Unauthorized Facial Recognition

Ka-Ho Chow, Sihao Hu, Tiansheng Huang, Ling Liu

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"Face recognition (FR) can be abused for privacy intrusion. Governments, private companies, or even individual attackers can collect facial images by web scraping to build an FR system identifying human faces without their consent. This paper introduces , which learns to generate a user-centric personalized privacy protection mask, coined as P3-Mask, to protect facial images against unauthorized FR with three salient features. First, we use a cross-image optimization to generate one P3-Mask for each user instead of tailoring facial perturbation for each facial image of a user. It enables efficient and instant protection even for users with limited computing resources. Second, we incorporate a perceptibility optimization to preserve the visual quality of the protected facial images. Third, we strengthen the robustness of P3-Mask against unknown FR models by integrating focal diversity-optimized ensemble learning into the mask generation process. Extensive experiments on two benchmark datasets show that outperforms three state-of-the-art methods with instant protection and minimal degradation of image quality. Furthermore, enables cost-effective FR authorization using the P3-Mask as a personalized de-obfuscation key, and it demonstrates high resilience against adaptive adversaries."

Poster
Personalized Federated Domain-Incremental Learning based on Adaptive Knowledge Matching

Yichen Li, Wenchao Xu, Haozhao Wang, Yining Qi, Jingcai Guo, Ruixuan Li

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"This paper focuses on Federated Domain-Incremental Learning (FDIL) where each client continues to learn incremental tasks where their domain shifts from each other. We propose a novel adaptive knowledge matching-based personalized FDIL approach (pFedDIL) which allows each client to alternatively utilize appropriate incremental task learning strategy on the correlation with the knowledge from previous tasks. More specifically, when a new task arrives, each client first calculates its local correlations with previous tasks. Then, the client can choose to adopt a new initial model or a previous model with similar knowledge to train the new task and simultaneously migrate knowledge from previous tasks based on these correlations. Furthermore, to identify the correlations between the new task and previous tasks for each client, we separately employ an auxiliary classifier to each target classification model and propose sharing partial parameters between the target classification model and the auxiliary classifier to condense model parameters. We conduct extensive experiments on several datasets of which results demonstrate that pFedDIL outperforms state-of-the-art methods by up to 14.35% in terms of average accuracy of all tasks."

Poster
Perceptual Evaluation of Audio-Visual Synchrony Grounded in Viewers’ Opinion Scores

Lucas Goncalves, Prashant Mathur*, Chandrashekhar Lavania, Metehan Cekic, Marcello Federico, Kyu Han

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"Recent advancements in audio-visual generative modeling have been propelled by progress in deep learning and the availability of data-rich benchmarks. However, the growth is not attributed solely to models and benchmarks. Universally accepted evaluation metrics also play an important role in advancing the field. While there are many metrics available to evaluate audio and visual content separately, there is a lack of metrics that offer a quantitative and interpretable measure of audio-visual synchronization for videos ‘in the wild’. To address this gap, we first created a large scale human annotated dataset (100+ hrs) representing nine types of synchronization errors in audio-visual content and how human perceive them. We then developed a PEAVS (Perceptual Evaluation of Audio-Visual Synchrony) score, a novel automatic metric with a 5-point scale that evaluates the quality of audio-visual synchronization. We validate PEAVS using a newly generated dataset, achieving a Pearson correlation of 0.79 at the set level and 0.54 at the clip level when compared to human labels. In our experiments, we observe a relative gain 50% over a natural extension of Fréchet based metrics for Audio-Visual synchrony, confirming PEAVS’ efficacy in objectively modeling subjective perceptions of audio-visual synchronization for videos ‘in the wild’."

Poster
Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting

Jeongmin Bae, Seoha Kim, Youngsik Yun, Hahyun Lee, Gun Bang, Youngjung Uh

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"As 3D Gaussian Splatting (3DGS) provides fast and high-quality novel view synthesis, it is a natural extension to deform a canonical 3DGS to multiple frames for representing a dynamic scene. However, previous works fail to accurately reconstruct complex dynamic scenes. We attribute the failure to the design of the deformation field, which is built as a coordinate-based function. This approach is problematic because 3DGS is a mixture of multiple fields centered at the Gaussians, not just a single coordinate-based framework. To resolve this problem, we define the deformation as a function of per-Gaussian embeddings and temporal embeddings. Moreover, we decompose deformations as coarse and fine deformations to model slow and fast movements, respectively. Also, we introduce a local smoothness regularization for per-Gaussian embedding to improve the details in dynamic regions. Project page: https://jeongminb.github.io/e-d3dgs/"

Poster
Paying More Attention to Images: A Training-Free Method for Alleviating Hallucination in LVLMs

Shi Liu, Kecheng Zheng, Wei Chen

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"Existing Large Vision-Language Models (LVLMs) primarily align image features of vision encoder with Large Language Models (LLMs) to leverage their superior text generation capabilities. However, the scale disparity between vision encoder and language model may led to LLMs assuming a predominant role in multi-modal comprehension. This imbalance in LVLMs may result in the instances of hallucinatory. Concretely, LVLMs may generate consistent descriptions with or without visual input, indicating that certain outputs are influenced solely by context text. We refer to this phenomenon as “text inertia.” To counteract this issue, we introduce a training-free algorithm to find an equilibrium point between image comprehension and language inference. Specifically, we adaptively involve adjusting and amplifying the attention weights assigned to image tokens, thereby granting greater prominence to visual elements. Meanwhile, we subtract the logits of multi-modal inputs from ones of pure text input, which can help LVLMs be not biased towards LLMs. By enhancing images tokens and reducing the stubborn output of LLM, we can let LVLM pay more attention to images, towards alleviating text inertia and reducing the hallucination in LVLMs. Our extensive experiments shows that this method substantially reduces the frequency of hallucinatory outputs in various LVLMs in terms of different metrics. Project page is available at https://lalbj.github.io/projects/PAI/"

Poster
Pathology-knowledge Enhanced Multi-instance Prompt Learning for Few-shot Whole Slide Image Classification

Linhao Qu, Dingkang Yang, Dan Huang, Qinhao Guo, rongkui luo, Shaoting Zhang, Xiaosong Wang

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"Current multi-instance learning algorithms for pathology image analysis often require a substantial number of Whole Slide Images for effective training but exhibit suboptimal performance in scenarios with limited learning data. In clinical settings, restricted access to pathology slides is inevitable due to patient privacy concerns and the prevalence of rare or emerging diseases. The emergence of the Few-shot Weakly Supervised WSI Classification accommodates the significant challenge of the limited slide data and sparse slide-level labels for diagnosis. Prompt learning based on the pre-trained models (, CLIP) appears to be a promising scheme for this setting; however, current research in this area is limited, and existing algorithms often focus solely on patch-level prompts or confine themselves to language prompts. This paper proposes a multi-instance prompt learning framework enhanced with pathology knowledge, , integrating visual and textual prior knowledge into prompts at both patch and slide levels. The training process employs a combination of static and learnable prompts, effectively guiding the activation of pre-trained models and further facilitating the diagnosis of key pathology patterns. Lightweight Messenger (self-attention) and Summary (attention-pooling) layers are introduced to model relationships between patches and slides within the same patient data. Additionally, alignment-wise contrastive losses ensure the feature-level alignment between visual and textual learnable prompts for both patches and slides. Our method demonstrates superior performance in three challenging clinical tasks, significantly outperforming comparative few-shot methods."

Poster
Pathformer3D: A 3D Scanpath Transformer for 360° Images

Rong Quan, yantao Lai, Mengyu Qiu, Dong Liang

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"Scanpath prediction in 360° images can help realize rapid rendering and better user interaction in Virtual/Augmented Reality applications. However, existing scanpath prediction models for 360° images execute scanpath prediction on 2D equirectangular projection plane, which always result in big computation error owing to the 2D plane’s distortion and coordinate discontinuity. In this work, we perform scanpath prediction for 360° images in 3D spherical coordinate system and proposed a novel 3D scanpath Transformer named Pathformer3D. Specifically, a 3D Transformer encoder is first used to extract 3D contextual feature representation for the 360° image. Then, the contextual feature representation and historical fixation information are input into a Transformer decoder to output current time step’s fixation embedding, where the self-attention module is used to imitate the visual working memory mechanism of human visual system and directly model the time dependencies among the fixations. Finally, a 3D Gaussian distribution is learned from each fixation embedding, from which the fixation position can be sampled. Evaluation on four panoramic eye-tracking datasets demonstrates that Pathformer3D outperforms the current state-of-the-art methods. Code is available at https://github.com/lsztzp/Pathformer3D."

Poster
PatchRefiner: Leveraging Synthetic Data for Real-Domain High-Resolution Monocular Metric Depth Estimation

Zhenyu Li, Shariq Farooq Bhat, Peter Wonka

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"This paper introduces PatchRefiner, an advanced framework for metric single image depth estimation aimed at high-resolution real-domain inputs. While depth estimation is crucial for applications such as autonomous driving, 3D generative modeling, and 3D reconstruction, achieving accurate high-resolution depth in real-world scenarios is challenging due to the constraints of existing architectures and the scarcity of detailed real-world depth data. PatchRefiner adopts a tile-based methodology, reconceptualizing high-resolution depth estimation as a refinement process, which results in notable performance enhancements. Utilizing a pseudo-labeling strategy that leverages synthetic data, PatchRefiner incorporates a Detail and Scale Disentangling (DSD) loss to enhance detail capture while maintaining scale accuracy, thus facilitating the effective transfer of knowledge from synthetic to real-world data. Our extensive evaluations demonstrate PatchRefiner’s superior performance, significantly outperforming existing benchmarks on the Unreal4KStereo dataset by 18.1% in terms of the root mean squared error (RMSE) and showing marked improvements in detail accuracy and consistent scale estimation on diverse real-world datasets like CityScape, ScanNet++, and ETH3D."

Poster
PartSTAD: 2D-to-3D Part Segmentation Task Adaptation

Hyunjin Kim, Minhyuk Sung

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"We introduce , a method designed for the task adaptation of 2D-to-3D segmentation lifting. Recent studies have highlighted the advantages of utilizing 2D segmentation models to achieve high-quality 3D segmentation through few-shot adaptation. However, previous approaches have focused on adapting 2D segmentation models for domain shift to rendered images and synthetic text descriptions, rather than optimizing the model specifically for 3D segmentation. Our proposed task adaptation method finetunes a 2D bounding box prediction model with an objective function for 3D segmentation. We introduce weights for 2D bounding boxes for adaptive merging and learn the weights using a small additional neural network. Additionally, we incorporate SAM, a foreground segmentation model on a bounding box, to improve the boundaries of 2D segments and consequently those of 3D segmentation. Our experiments on the PartNet-Mobility dataset show significant improvements with our task adaptation approach, achieving a 7.0%p increase in mIoU and a 5.2%p improvement in mAP50 for semantic and instance segmentation compared to the SotA few-shot 3D segmentation model. The code is available at https://github.com/KAIST-Visual-AI-Group/PartSTAD."

Poster