ECCV 2024 Papers

European Conference on Computer Vision

Decision breakdown

2,386papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2008.4%
  • Poster
    2,18691.6%

Top 10 topics (click to filter)

No topic data yet.

Trends for all 207 research topics

Browse all papers

ReNoise: Real Image Inversion Through Iterative Noising

Daniel Garibi*, Or Patashnik, Andrey Voynov, Hadar Averbuch-Elor, Danny Cohen-Or

Expand abstract

"Recent advancements in text-guided diffusion models have unlocked powerful image manipulation capabilities. However, applying these methods to real images necessitates the inversion of the images into the domain of the pretrained diffusion model. Achieving faithful inversion remains a challenge, particularly for more recent models trained to generate images with a small number of denoising steps. In this work, we introduce an inversion method with a high quality-to-operation ratio, enhancing reconstruction accuracy without increasing the number of operations. Building on reversing the diffusion sampling process, our method employs an iterative renoising mechanism at each inversion sampling step. This mechanism refines the approximation of a predicted point along the forward diffusion trajectory, by iteratively applying the pretrained diffusion model, and averaging these predictions. We evaluate the performance of our ReNoise technique using various sampling algorithms and models, including recent accelerated diffusion models. Through comprehensive evaluations and comparisons, we show its effectiveness in terms of both accuracy and speed. Furthermore, we confirm that our method preserves editability by demonstrating text-driven image editing on real images.[-17pt]"

Poster
ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions

Anindita Ghosh, Rishabh Dabral, Vladislav Golyanik, Christian Theobalt, Philipp Slusallek

Expand abstract

"Current approaches for 3D human motion synthesis generate high-quality animations of digital humans performing a wide variety of actions and gestures. However, a notable technological gap exists in addressing the complex dynamics of multi-human interactions within this paradigm. In this work, we present , a denoising diffusion-based model that synthesizes full-body reactive motion of a person in a two-person interaction scenario. Given the motion of one person, we employ a combined spatio-temporal cross-attention mechanism to synthesize the reactive body and hand motion of the second person, thereby completing the interactions between the two. We demonstrate across challenging two-person scenarios such as pair-dancing, Ninjutsu, kickboxing, and acrobatics, where one person’s movements have complex and diverse influences on the other. We also contribute the dataset for two-person interactions containing full-body and finger motions. We evaluate through multiple quantitative metrics, qualitative visualizations, and a user study, and also indicate usability in interactive motion editing applications. More details are available on the project page: https://vcai.mpi-inf.mpg.de/projects/remos"

Poster
ReMatching: Low-Resolution Representations for Scalable Shape Correspondence

Filippo Maggioli, Daniele Baieri, Emanuele Rodola, Simone Melzi

Expand abstract

"We introduce ReMatching, a novel shape correspondence solution based on the functional maps framework. Our method, by exploiting a new and appropriate re-meshing paradigm, can target shape-matching tasks even on meshes counting millions of vertices, where the original functional maps does not apply or requires a massive computational cost. The core of our procedure is a time-efficient remeshing algorithm which constructs a low-resolution geometry while acting conservatively on the original topology and metric. These properties allow translating the functional maps optimization problem on the resulting low-resolution representation, thus enabling efficient computation of correspondences with functional map approaches. Finally, we propose an efficient technique for extending the estimated correspondence to the original meshes. We show that our method is more efficient and effective through quantitative and qualitative comparisons, outperforming state-of-the-art pipelines in quality and computational cost."

Poster
ReMamber: Referring Image Segmentation with Mamba Twister

Yuhuan Yang, Chaofan Ma, Jiangchao Yao, Zhun Zhong, Ya Zhang, Yanfeng Wang

Expand abstract

"Referring Image Segmentation (RIS) leveraging transformers has achieved great success on the interpretation of complex visual-language tasks. However, the quadratic computation cost makes it resource-consuming in capturing long-range visual-language dependencies. Fortunately, Mamba addresses this with efficient linear complexity in processing. However, directly applying Mamba to multi-modal interactions presents challenges, primarily due to inadequate channel interactions for the effective fusion of multi-modal data. In this paper, we propose , a novel RIS architecture that integrates the power of Mamba with a multi-modal Mamba Twister block. The Mamba Twister explicitly models image-text interaction, and fuses textual and visual features through its unique channel and spatial twisting mechanism. We achieve competitive results on three challenging benchmarks with a simple and efficient architecture. Moreover, we conduct thorough analyses of and discuss other fusion designs using Mamba. These provide valuable perspectives for future research. The code has been released at: https:// github.com/yyh-rain-song/ReMamber."

Poster
ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild

Chen Guo, Tianjian Jiang, Manuel Kaufmann, Chengwei Zheng, Julien Valentin, Jie Song, Otmar Hilliges

Expand abstract

"While previous years have seen great progress in the 3D reconstruction of humans from monocular videos, few of the state-of-the-art methods are able to handle loose garments that exhibit large non-rigid surface deformations during articulation. This limits the application of such methods to humans that are dressed in standard pants or T-shirts. Our method, , overcomes this limitation and reconstructs high-quality 3D models of humans dressed in loose garments from monocular in-the-wild videos. To tackle this problem, we first establish a layered neural human representation that decomposes clothed humans into a neural inner body and outer clothing. On top of the layered neural representation, we further introduce a non-hierarchical virtual bone deformation module for the clothing layer that can freely move, which allows the accurate recovery of non-rigidly deforming loose clothing. A global optimization jointly optimizes the shape, appearance, and deformations of the human body and clothing via multi-layer differentiable volume rendering. To evaluate , we record subjects with dynamically deforming garments in a multi-view capture studio. This evaluation, both on existing and our novel dataset, demonstrates ’s clear superiority over prior art on both indoor datasets and in-the-wild videos."

Poster
ReGround: Improving Textual and Spatial Grounding at No Cost

Phillip Y. Lee, Minhyuk Sung

Expand abstract

"When an image generation process is guided by both a text prompt and spatial cues, such as a set of bounding boxes, do these elements work in harmony, or does one dominate the other? Our analysis of a pretrained image diffusion model that integrates gated self-attention into the U-Net reveals that spatial grounding often outweighs textual grounding due to the sequential flow from gated self-attention to cross-attention. We demonstrate that such bias can be significantly mitigated without sacrificing accuracy in either grounding by simply rewiring the network architecture, changing from sequential to parallel for gated self-attention and cross-attention. This surprisingly simple yet effective solution does not require any fine-tuning of the network but substantially reduces the trade-off between the two groundings. Our experiments demonstrate significant improvements from the original GLIGEN to the rewired version in the trade-off between textual grounding and spatial grounding. The project webpage is at https://re-ground.github.io."

Poster
ReCON: Training-Free Acceleration for Text-to-Image Synthesis with Retrieval of Concept Prompt Trajectories

Chen-Yi Lu, Shubham Agarwal, Md Mehrab Tanjim, Kanak Mahadik, Anup Rao, Subrata Mitra, Shiv K Saini, Saurabh Bagchi, Somali Chaterji

Expand abstract

"Text-to-image diffusion models excel in generating photo-realistic images but are hampered by slow processing times. Training-free retrieval-based acceleration methods, which leverage pre-generated “trajectories,” have been introduced to address this. Yet, these methods often lack diversity and fidelity as they depend heavily on similarities to stored prompts. To address this, we present (Retrieving Concepts), an innovative retrieval-based diffusion acceleration method that extracts visual “concepts” from prompts, forming a knowledge base that facilitates the creation of adaptable trajectories. Consequently, surpasses existing retrieval-based methods, producing high-fidelity images and reducing required Neural Function Evaluations (NFEs) by up to 40%. Extensive testing on MS-COCO, Pick-a-pick, and DiffusionDB datasets confirms that consistently outperforms established methods across multiple metrics such as Pick Score, CLIP Score, and Aesthetics Score. A user study further indicates that 76% of images generated by are rated as the highest fidelity, outperforming two competing methods, a purely text-based retrieval and a noise similarity-based retrieval. Project URL: https://stevencylu.github.io/ReCon."

Poster
ReALFRED: An Embodied Instruction Following Benchmark in Photo-Realistic Environments

Taewoong Kim, Cheolhong Min, Byeonghwi Kim, Jinyeon Kim, Wonje Jeung, Jonghyun Choi

Expand abstract

"Simulated virtual environments have been widely used to learn robotic agents that perform daily household tasks. These environments encourage research progress by far, but often provide limited object interactability, visual appearance different from real-world environments, or relatively smaller environment sizes. This prevents the learned models in the virtual scenes from being readily deployable. To bridge the gap between these learning environments and deploying (, real) environments, we propose the benchmark that employs real-world scenes, objects, and room layouts to learn agents to complete household tasks by understanding free-form language instructions and interacting with objects in large, multi-room and 3D-captured scenes. Specifically, we extend the ALFRED benchmark with updates for larger environmental spaces with smaller visual domain gaps. With , we analyze previously crafted methods for the ALFRED benchmark and observe that they consistently yield lower performance in all metrics, encouraging the community to develop methods in more realistic environments. Our code and data are publicly available1 . 1 Homepage: https://github.com/snumprlab/realfred"

Poster
Ray-Distance Volume Rendering for Neural Scene Reconstruction

Ruihong Yin, Yunlu Chen, Sezer Karaoglu, Theo Gevers

Expand abstract

"Existing methods in neural scene reconstruction utilize the Signed Distance Function (SDF) to model the density function. However, in indoor scenes, the density computed from the SDF for a sampled point may not consistently reflect its real importance in volume rendering, often due to the influence of neighboring objects. To tackle this issue, our work proposes a novel approach for indoor scene reconstruction, which instead parameterizes the density function with the Signed Ray Distance Function (SRDF). Firstly, the SRDF is predicted by the network and transformed to a ray-conditioned density function for volume rendering. We argue that the ray-specific SRDF only considers the surface along the camera ray, from which the derived density function is more consistent to the real occupancy than that from the SDF. Secondly, although SRDF and SDF represent different aspects of scene geometries, their values should share the same sign indicating the underlying spatial occupancy. Therefore, this work introduces a SRDF-SDF consistency loss to constrain the signs of the SRDF and SDF outputs. Thirdly, this work proposes a self-supervised visibility task, introducing the physical visibility geometry to the reconstruction task. The visibility task combines prior from predicted SRDF and SDF as pseudo labels, and contributes to generating more accurate 3D geometry. Our method implemented with different representations has been validated on indoor datasets, achieving improved performance in both reconstruction and view synthesis."

Poster
Ray Denoising: Depth-aware Hard Negative Sampling for Multi-view 3D Object Detection

Feng Liu, Tengteng Huang, Qianjing Zhang, Haotian Yao, Chi Zhang, Fang Wan, Qixiang Ye, Yanzhao Zhou

Expand abstract

"Multi-view 3D object detection systems often struggle with generating precise predictions due to the challenges in estimating depth from images, increasing redundant and incorrect detections. Our paper presents Ray Denoising, an innovative method that enhances detection accuracy by strategically sampling along camera rays to construct hard negative examples. These examples, visually challenging to differentiate from true positives, compel the model to learn depth-aware features, thereby improving its capacity to distinguish between true and false positives. Ray Denoising is designed as a plug-and-play module, compatible with any DETR-style multi-view 3D detectors, and it only minimally increases training computational costs without affecting inference speed. Our comprehensive experiments, including detailed ablation studies, consistently demonstrate that Ray Denoising outperforms strong baselines across multiple datasets. It achieves a 1.9% improvement in mean Average Precision (mAP) over the state-of-the-art StreamPETR method on the NuScenes dataset. It shows significant performance gains on the Argoverse 2 dataset, highlighting its generalization capability. The code is available at magentahttps://github.com/LiewFeng/RayDN."

Poster
Rawformer: Unpaired Raw-to-Raw Translation for Learnable Camera ISPs

Georgy Perevozchikov, Nancy Mehta, Mahmoud Afifi, Radu Timofte

Expand abstract

"Modern smartphone camera quality heavily relies on the image signal processor (ISP) to enhance captured raw images, utilizing carefully designed modules to produce final output images encoded in a standard color space (e.g., sRGB). Neural-based end-to-end learnable ISPs offer promising advancements, potentially replacing traditional ISPs with their ability to adapt without requiring extensive tuning for each new camera model, as is often the case for nearly every module in traditional ISPs. However, the key challenge with the recent learning-based ISPs is the urge to collect large paired datasets for each distinct camera model due to the influence of intrinsic camera characteristics on the formation of input raw images. This paper tackles this challenge by introducing a novel method for unpaired learning of raw-to-raw translation across diverse cameras. Specifically, we propose Rawformer, an unsupervised Transformer-based encoder-decoder method for raw-to-raw translation. It accurately maps raw images captured by a certain camera to the target camera, facilitating the generalization of learnable ISPs to new unseen cameras. Our method demonstrates superior performance on real camera datasets, achieving higher accuracy compared to previous state-of-the-art techniques, and preserving a more robust correlation between the original and translated raw images. The codes and the pretrained models are available at https://github.com/gosha20777/rawformer."

Poster
Rate-Distortion-Cognition Controllable Versatile Neural Image Compression

Jinming Liu, Ruoyu Feng, Yunpeng Qi, Qiuyu Chen, Zhibo Chen, Wenjun Zeng, Xin Jin

Expand abstract

"Recently, the field of Image Coding for Machines (ICM) has garnered heightened interest and significant advances thanks to the rapid progress of learning-based techniques for image compression and analysis. Previous studies often require training separate codecs to support various bitrate levels, machine tasks, and networks, thus lacking both flexibility and practicality. To address these challenges, we propose a rate-distortion-cognition controllable versatile image compression, which method allows the users to adjust the bitrate (i.e., Rate), image reconstruction quality (i.e., Distortion), and machine task accuracy (i.e., Cognition) with a single neural model, achieving ultra-controllability. Specifically, we first introduce a cognition-oriented loss in the primary compression branch to train a codec for diverse machine tasks. This branch attains variable bitrate by regulating quantization degree through the latent code channels. To further enhance the quality of the reconstructed images, we employ an auxiliary branch to supplement residual information with a scalable bitstream. Ultimately, two branches use a ‘βx + (1 − β)y’ interpolation strategy to achieve a balanced cognition-distortion trade-off. Extensive experiments demonstrate that our method yields satisfactory ICM performance and flexible Rate-Distortion-Cognition controlling."

Poster
Rasterized Edge Gradients: Handling Discontinuities Differentially

Stanislav Pidhorskyi, Tomas Simon, Gabriel Schwartz, He Wen, Yaser Sheikh, Jason Saragih

Expand abstract

"Computing the gradients of a rendering process is paramount for diverse applications in computer vision and graphics. However, accurate computation of these gradients is challenging due to discontinuities and rendering approximations, particularly for surface-based representations and rasterization-based rendering. We present a novel method for computing gradients at visibility discontinuities for rasterization-based differentiable renderers. Our method elegantly simplifies the traditionally complex problem through a carefully designed approximation strategy, allowing for a straightforward, effective, and performant solution. We introduce a novel concept of micro-edges, which allows us to treat the rasterized images as outcomes of a differentiable, continuous process aligned with the inherently non-differentiable, discrete-pixel rasterization. This technique eliminates the necessity for rendering approximations or other modifications to the forward pass, preserving the integrity of the rendered image, which makes it applicable to rasterized masks, depth, and normals images where filtering is prohibitive. Utilizing micro-edges simplifies gradient interpretation at discontinuities and enables handling of geometry intersections, offering an advantage over the prior art. We showcase our method in dynamic human head scene reconstruction, demonstrating effective handling of camera images and segmentation masks."

Oral
RangeLDM: Fast Realistic LiDAR Point Cloud Generation

Qianjiang Hu, Zhimin Zhang, Wei Hu

Expand abstract

"Autonomous driving demands high-quality LiDAR data, yet the cost of physical LiDAR sensors presents a significant scaling-up challenge. While recent efforts have explored deep generative models to address this issue, they often consume substantial computational resources with slow generation speeds while suffering from a lack of realism. To address these limitations, we introduce RangeLDM, a novel approach for rapidly generating high-quality range-view LiDAR point clouds via latent diffusion models. We achieve this by correcting range-view data distribution for accurate projection from point clouds to range images via Hough voting, which has a critical impact on generative learning. We then compress the range images into a latent space with a variational autoencoder, and leverage a diffusion model to enhance expressivity. Additionally, we instruct the model to preserve 3D structural fidelity by devising a range-guided discriminator. Experimental results on KITTI-360 and nuScenes datasets demonstrate both the robust expressiveness and fast speed of our LiDAR point cloud generation."

Poster
Random Walk on Pixel Manifolds for Anomaly Segmentation of Complex Driving Scenes

Zelong Zeng*, Kaname Tomite

Expand abstract

"In anomaly segmentation for complex driving scenes, state-of-the-art approaches utilize anomaly scoring functions to calculate anomaly scores. For these functions, accurately predicting the logits of inlier classes for each pixel is crucial for precisely inferring the anomaly score. However, in real-world driving scenarios, the diversity of scenes often results in distorted manifolds of pixel embeddings in the space. This effect is not conducive to directly using the pixel embeddings for the logit prediction during inference, a concern overlooked by existing methods. To address this problem, we propose a novel method called Random Walk on Pixel Manifolds (RWPM). RWPM utilizes random walks to reveal the intrinsic relationships among pixels to refine the pixel embeddings. The refined pixel embeddings alleviate the distortion of manifolds, improving the accuracy of anomaly scores. Our extensive experiments show that RWPM consistently improve the performance of the existing anomaly segmentation methods and achieve the best results 1 . 1 Code is available at: https://github.com/ZelongZeng/RWPM"

Poster
Raising the Ceiling: Conflict-Free Local Feature Matching with Dynamic View Switching

Xiaoyong Lu, Songlin Du

Expand abstract

"Current feature matching methods prioritize improving modeling capabilities to better align outputs with ground-truth matches, which are the theoretical upper bound on matching results, metaphorically depicted as the “ceiling”. However, these enhancements fail to address the underlying issues that directly hinder ground-truth matches, including the scarcity of matchable points in small scale images, matching conflicts in dense methods, and the keypoint-repeatability reliance in sparse methods. We propose a novel feature matching method named RCM, which Raises the Ceiling of Matching from three aspects. 1) RCM introduces a dynamic view switching mechanism to address the scarcity of matchable points in source images by strategically switching image pairs. 2) RCM proposes a conflict-free coarse matching module, addressing matching conflicts in the target image through a many-to-one matching strategy. 3) By integrating the semi-sparse paradigm and the coarse-to-fine architecture, RCM preserves the benefits of both high efficiency and global search, mitigating the reliance on keypoint repeatability. As a result, RCM enables more matchable points in the source image to be matched in an exhaustive and conflict-free manner in the target image, leading to a substantial 260% increase in ground-truth matches. Comprehensive experiments show that RCM exhibits remarkable performance and efficiency in comparison to state-of-the-art methods."

Poster
Raindrop Clarity: A Dual-Focused Dataset for Day and Night Raindrop Removal

Yeying Jin, Xin Li, Jiadong Wang, Yan Zhan, Malu Zhang

Expand abstract

"Existing raindrop removal datasets have two shortcomings. First, they consist of images captured by cameras with a focus on the background, leading to the presence of blurry raindrops. To our knowledge, none of these datasets include images where the focus is specifically on raindrops, which results in a blurry background. Second, these datasets predominantly consist of daytime images, thereby lacking nighttime raindrop scenarios. Consequently, algorithms trained on these datasets may struggle to perform effectively in raindrop-focused or nighttime scenarios. The absence of datasets specifically designed for raindrop-focused and nighttime raindrops constrains research in this area. In this paper, we introduce a large-scale, real-world raindrop removal dataset called Raindrop Clarity. Raindrop Clarity comprises 15,186 high-quality pairs/triplets (raindrops, blur, and background) of images with raindrops and the corresponding clear background images. There are 5,442 daytime raindrop images and 9,744 nighttime raindrop images. Specifically, the 5,442 daytime images include 3,606 raindropand 1,836 background-focused images. While the 9,744 nighttime images contain 4,834 raindrop- and 4,906 background-focused images. Our dataset will enable the community to explore background-focused and raindrop-focused images, including challenges unique to daytime and nighttime conditions. 1 1 Our data and code are available at: https://github.com/jinyeying/RaindropClarity"

Poster
Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis

Yuanhao Cai, Yixun Liang, Jiahao Wang, Angtian Wang, Yulun Zhang, Xiaokang Yang, Zongwei Zhou, Alan Yuille

Expand abstract

"X-ray is widely applied for transmission imaging due to its stronger penetration than natural light. When rendering novel view X-ray projections, existing methods mainly based on NeRF suffer from long training time and slow inference speed. In this paper, we propose a 3D Gaussian splatting-based method, namely X-Gaussian, for X-ray novel view synthesis. Firstly, we redesign a radiative Gaussian point cloud model inspired by the isotropic nature of X-ray imaging. Our model excludes the influence of view direction when learning to predict the radiation intensity of 3D points. Based on this model, we develop a Differentiable Radiative Rasterization (DRR) with CUDA implementation. Secondly, we customize an Angle-pose Cuboid Uniform Initialization (ACUI) strategy that directly uses the parameters of the X-ray scanner to compute the camera information and then uniformly samples point positions within a cuboid enclosing the scanned object. Experiments show that our X-Gaussian outperforms state-of-the-art methods by 6.5 dB while enjoying less than 15% training time and over 73× inference speed. The application on CT reconstruction also reveals the practical values of our method. Code is at https://github.com/caiyuanhao1998/X-Gaussian"

Poster
RadEdit: stress-testing biomedical vision models via diffusion image editing

Fernando Pérez-García, Sam Bond-Taylor, Pedro Sanchez, Boris van Breugel, Daniel Coelho de Castro, Harshita Sharma, Valentina Salvatelli, Maria Teodora A Wetscherek, Hannah CM Richardson, Lungren Matthew, Aditya Nori, Javier Alvarez-Valle, Ozan Oktay, Maximilian Ilse

Expand abstract

"Biomedical imaging datasets are often small and biased, meaning that real-world performance of predictive models can be substantially lower than expected from internal testing. This work proposes using generative image editing to simulate dataset shifts and diagnose failure modes of biomedical vision models; this can be used in advance of deployment to assess readiness, potentially reducing cost and patient harm. Existing editing methods can produce undesirable changes, with spurious correlations learned due to the co-occurrence of disease and treatment interventions, limiting practical applicability. To address this, we train a text-to-image diffusion model on multiple chest X-ray datasets and introduce a new editing method, , that uses multiple image masks, if present, to constrain changes and ensure consistency in the edited images, minimising bias. We consider three types of dataset shifts: acquisition shift, manifestation shift, and population shift, and demonstrate that our approach can diagnose failures and quantify model robustness without additional data collection, complementing more qualitative tools for explainable AI."

Poster
RaFE: Generative Radiance Fields Restoration

Zhongkai Wu, Ziyu Wan, Jing Zhang, Jing Liao, Dong Xu

Expand abstract

"NeRF (Neural Radiance Fields) has demonstrated tremendous potential in novel view synthesis and 3D reconstruction, but its performance is sensitive to input image quality, which struggles to achieve high-fidelity rendering when provided with low-quality sparse input viewpoints. Previous methods for NeRF restoration are tailored for specific degradation type, ignoring the generality of restoration. To overcome this limitation, we propose a generic radiance fields restoration pipeline, named RaFE, which applies to various types of degradations, such as low resolution, blurriness, noise, compression artifacts, or their combinations. Our approach leverages the success of off-the-shelf 2D restoration methods to recover the multi-view images individually. Instead of reconstructing a blurred NeRF by averaging inconsistencies, we introduce a novel approach using Generative Adversarial Networks (GANs) for NeRF generation to better accommodate the geometric and appearance inconsistencies present in the multi-view images. Specifically, we adopt a two-level tri-plane architecture, where the coarse level remains fixed to represent the low-quality NeRF, and a fine-level residual tri-plane to be added to the coarse level is modeled as a distribution with GAN to capture potential variations in restoration. We validate RaFE on both synthetic and real cases for various restoration tasks, demonstrating superior performance in both quantitative and qualitative evaluations, surpassing other 3D restoration methods specific to single task. Please see our project website zkaiwu.github.io/RaFE."

Oral